Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.12.07 @ 23:43:49 // AFD2021/Volatile Player: kasaphescent Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (146) 730 Value Destroyed (4059) 4059 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (777) 777 TOTAL SCORE: 11406 Bonus ------- High Alert Combat Kills 270 Follower Combat Kills 207 Met Data Miner 300 Cogmind --------- Core Integrity 0/1150 Matter 90/300 Energy 76/100 System Corruption 10% Temperature Cool (51) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY (11) ----- Advanced Targeting Computer Experimental Targeting Computer Improved Target Analyzer Improved Core Analyzer Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (157) Improved Kinecellerator KE Penetrator Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Improved Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Field Propulsion Drive Cooled Field Propulsion Drive > --- UTILITY ---------- 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Experimental Targeting Computer Improved Target Analyzer Improved Core Analyzer Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Gauss Rifle Coil Gun Enhanced Coil Gun > --- INVENTORY -------- Nuclear Pulse Thruster Field Propulsion Array Matter Compressor KE Penetrator [Rating: 88] Favorites ----------- Power Cold Fusion Reactor Engine Light Ion Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Cooled Field Propulsion Drive Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Cooled Field Propulsion Drive Utility Hacking Suite Device Cooling System Storage Large Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Antimatter Cannon Impact Weapon Power Maul Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 . . . . 2 2 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . . . Utility 9 | . . . . 1 2 . . . . 2 2 2 Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 103 | 6 2 4 13 8 39 1 2 . 4 8 3 13 Power 12 | 1 1 1 2 1 5 . . . . . . 1 Engine 9 | 1 1 1 2 1 3 . . . . . . . Core 1 | . . . . . . . . . . . . 1 Reactor 2 | . . . . . 2 . . . . . . . Propulsion 30 | 2 . . 4 3 13 . . . . 1 . 7 Treads 7 | . . . 1 2 4 . . . . . . . Leg 3 | 2 . . 1 . . . . . . . . . Wheel 10 | . . . 2 1 3 . . . . . . 4 Hover . | . . . . . . . . . . . . . Flight 10 | . . . . . 6 . . . . 1 . 3 Utility 29 | 1 1 . 2 3 11 1 2 . 1 2 2 3 Device 9 | . . . 1 1 6 . . . . . . 1 Storage 2 | 1 . . . 1 . . . . . . . . Processor 9 | . . . . . 1 1 2 . 1 1 1 2 Hackware 3 | . . . . . 1 . . . . 1 1 . Protection 6 | . 1 . 1 1 3 . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 32 | 2 . 3 5 1 10 . . . 3 5 1 2 Energy Gun 9 | . . . 3 1 5 . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 18 | 2 . 3 2 . 1 . . . 3 5 1 1 Ballistic Cannon 3 | . . . . . 2 . . . . . . 1 Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 2 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 7 . . . 1 1 . 1 Corrupted Parts 1 | . . . . . 1 . . . . . . . System Corruption 3 | . . . . . 3 . . . . . . . Parts Lost 45 | . . 3 6 4 16 . . . . 1 . 15 Power 5 | . . 1 1 1 . . . . . . . 2 Propulsion 19 | . . . . 2 9 . . . . 1 . 7 Utility 9 | . . . 2 1 4 . . . . . . 2 Weapon 12 | . . 2 3 . 3 . . . . . . 4 Highest Loss Streak 9 | . . 3 3 4 6 . . . . 1 . 9 Average Slot Usage (%) 87 | . 92 97 98 95 83 80 82 84 98 99 84 73 Engine 5 | . 14 13 11 9 5 . . . . . . . Reactor 2 | . . . . . 1 7 7 7 7 6 5 3 Treads 7 | . . . 6 21 14 . . . . . . . Leg 4 | . 28 28 12 . . . . . . . . . Wheel 3 | . . . 13 13 4 . . . . . . . Flight 10 | . . . . . 5 30 30 30 30 26 23 16 Device 6 | . . . 4 9 10 13 7 7 7 5 . . Storage 5 | . 14 14 11 9 5 . . . . . . . Processor 8 | . . . . . . 13 21 23 23 26 23 25 Hackware 6 | . . . . . 6 7 7 7 7 12 13 15 Protection 4 | . 7 14 6 5 6 . . . . . . . Energy Gun 8 | . . . 9 27 16 . . . . . . . Ballistic Gun 10 | . 28 26 22 . 1 . . . 19 20 17 9 Ballistic Cannon 1 | . . . . . 1 7 7 7 1 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 55 | 11 14 14 21 38 55 23 22 22 27 27 26 26 Greatest Support 64 | 20 20 20 30 32 40 27 27 27 27 27 26 64 Greatest Overweight (x) 5 | 3 . . 1 3 5 . . . . . . . Average Overweight (x) . | . . . . 1 1 . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 5 5 5 5 5 5 5 Average Capacity 9 | 7 8 8 8 10 13 5 5 5 5 5 5 5 Most Carried 15 | 6 8 8 8 10 15 5 5 5 5 5 5 5 Average Carried 7 | 3 6 6 6 5 10 5 5 5 4 4 4 4 Final Capacity 15 | 8 8 8 8 15 5 5 5 5 5 5 5 5 Final Carried 10 | 6 8 8 8 10 5 5 5 5 5 4 5 3 Class Distribution -------------------- 29% | Tank 24% | Mutant 20% | Sprinter 15% | Hacker-Sprinter 5% | Gunner 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac Matter Collected 2079 | 186 121 33 137 161 405 120 59 . 260 269 91 237 Remotely . | . . . . . . . . . . . . . Salvage Created 4454 | . 337 33 624 205 1271 187 44 . 243 937 11 562 Parts 255 | . 32 5 45 13 57 10 2 . 14 51 2 24 Haulers Intercepted 5 | . 1 . . . 3 . . . . . . 1 Recyclers Shooed 4 | . . . . . 3 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 8 2 . 8 . . . Prevented 1 | . . . . . . . . . 1 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac Combat Hostiles Destroyed 94 | . 9 3 22 4 17 5 . . 4 19 . 11 Guns 54 | . 6 2 14 4 9 . . . 4 8 . 7 Cannons 4 | . . . . . . 3 . . . . . 1 AOE 35 | . 3 1 8 . 7 2 . . . 11 . 3 Classes Destroyed 18 | . 6 . 1 1 7 1 1 . 1 . . . Worker 17 | . 1 . 1 . 10 . . . . 3 1 1 Builder 13 | . 3 . 1 . 5 . . . . 4 . . Tunneler 2 | . . . . . 1 . . . . 1 . . Hauler 5 | . 1 . . . 3 . . . . . . 1 Recycler 6 | . . . . . 5 . . . . 1 . . Minesweeper 1 | . . . . . . . 1 . . . . . Operator 3 | . . . . 1 1 . . . . 1 . . Watcher 5 | . 1 . 2 . 2 . . . . . . . Swarmer 38 | . 6 3 11 . 3 3 . . . 7 . 5 Grunt 39 | . 3 . 8 3 9 2 . . 2 8 . 4 Brawler 2 | . . . . . 1 . . . . 1 . . Duelist 2 | . . . . . . . . . 1 1 . . Protector 1 | . . . . . 1 . . . . . . . Sentry 7 | . . . 3 1 . . . . 1 2 . . Specialist 1 | . . . . . 1 . . . . . . . Hunter 2 | . . . . . 1 . . . . . . 1 Programmer 2 | . . . . . 1 . . . . . . 1 Decomposer 4 | . . . . . . 2 . . 2 . . . Samaritan 5 | . . . . . . 3 2 . . . . . Best Kill Streak 16 | . 5 3 9 3 12 3 1 . 3 16 1 5 Combat Bots Only 12 | . 3 3 8 3 4 3 . . 3 12 . 4 Max Kills in Single Turn 7 | . 3 3 5 1 6 3 1 . 1 7 1 5 Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 4 | . 2 1 4 . 3 2 . . . 3 . 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac Damage Taken 7161 | . 90 307 852 182 2469 12 . . 89 163 . 2997 Core 1813 | . 28 57 108 . 421 . . . 19 25 . 1155 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 81 | 100 . 66 73 100 . . . . 37 97 100 . Volleys Fired 231 | . 19 4 42 11 75 16 5 . 12 19 2 26 Largest 3 | . 2 2 3 3 3 1 1 . 3 3 3 3 Hottest 207 | . 40 40 195 199 207 40 40 . 83 83 88 88 Shots Fired 541 | . 38 8 114 25 187 16 5 . 31 54 4 59 Gun 512 | . 38 8 114 25 186 . . . 31 54 4 52 Cannon 29 | . . . . . 1 16 5 . . . . 7 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 321 | . 38 8 89 . 17 16 5 . 31 54 4 59 Thermal 220 | . . . 25 25 170 . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 15 | . 6 3 8 7 10 10 6 . 9 15 1 9 Robot Miss Streak 8 | . 3 2 8 3 7 2 . . 2 4 1 4 Penetration Max 2 | . . . . . . . . . . 2 . 1 Secondary Targets 12 | . 1 1 6 1 1 . . . . 1 . 1 Max Gunslinging Chain 2 | . 1 1 2 1 1 . . . . 1 . 1 Shots Hit Robots 329 | . 23 4 69 17 113 12 5 . 20 26 1 39 Core Hits 245 | . 21 4 47 10 71 13 2 . 10 40 1 26 Critical Kills 7 | . . . 1 . 1 . . . 1 4 . . Critical Parts Destroyed 9 | . 1 . . . . . . . 1 3 . 4 Critical Strikes 27 | . 1 . 2 1 7 1 2 . 2 7 . 4 Burn 7 | . . . . 1 6 . . . . . . . Destroy 17 | . 1 . 2 . 1 . . . 2 7 . 4 Blast 3 | . . . . . . 1 2 . . . . . Melee Attacks 4 | . . . . . 4 . . . . . . . Impact 4 | . . . . . 4 . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13082 | . 727 235 1594 366 4318 586 255 . 496 2404 40 2061 Guns 5670 | . 269 54 731 288 2083 . . . 402 724 21 1098 Cannons 885 | . . . . . 31 401 190 . . . . 263 Explosions 6469 | . 457 181 863 78 2153 185 65 . 94 1680 19 694 Melee 51 | . . . . . 51 . . . . . . . Ramming 7 | . 1 . . . . . . . . . . 6 Kinetic 4296 | . 269 54 556 . 318 401 190 . 402 724 21 1361 Thermal 5581 | . 172 . 556 366 2923 20 65 . 94 1021 . 364 Explosive 2619 | . 125 138 309 . 929 165 . . . 659 . 294 Electromagnetic 528 | . 160 43 173 . 97 . . . . . 19 36 Impact 51 | . . . . . 51 . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . . . . . 7 7 2 2 2 . . 10 Average Corruption 4 | . . . . . 5 4 2 2 2 . . 5 Corruption Purged 5 | . . . . . . 5 . . . . . . Effects 42 | . . . . . 28 2 2 . 3 . . 7 Message Errors 15 | . . . . . 13 . . . 1 . . 1 Matter Fused 9 | . . . . . 5 1 . . . . . 3 Heat Flow Errors 4 | . . . . . 3 . . . . . . 1 Energy Discharges 6 | . . . . . 1 . 2 . 1 . . 2 Parts Rejected 1 | . . . . . 1 . . . . . . . Data Loss (minor) 4 | . . . . . 3 1 . . . . . . Data Loss (major) 1 | . . . . . 1 . . . . . . . Misfires 1 | . . . . . 1 . . . . . . . Weapon Failures 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 726 | . 26 123 115 1 171 27 34 . . 199 . 30 Projectiles 53 | . . . . . . 19 34 . . . . . Explosions 662 | . 26 123 115 1 160 8 . . . 199 . 30 Melee 11 | . . . . . 11 . . . . . . . Knockbacks 2 | . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 692 | . 38 178 196 . 277 . . . . . . 3 Shots 19 | . 3 3 6 . 7 . . . . . . . Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 2 | . 1 . . . . . . . . . . 1 Kicked 1 | . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 399 | . 12 7 120 195 399 . . . 2 2 . 196 Average Temperature 90 | . 12 4 30 82 119 . . . 2 2 . 54 Received Heat Transfer 1228 | . 12 . 267 63 396 . . . 42 27 . 421 Effects 2 | . . . . . 2 . . . . . . . Interference 1 | . . . . . 1 . . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Parts Melted 16 | . 1 . . 1 13 . . . . 1 . . Heat Transferred 9331 | . 300 . 565 853 5853 50 80 . 50 1080 . 500 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac Peak Influence . | . . . . . . . . . . . . . Initial 269 | . . 118 61 200 156 . . . . 59 269 135 Average . | . . . . . . . . . . . . . Maximum Alert Level 3 | . 1 . 2 1 2 . . . . 2 1 3 Low Security (%) 27 | 100 61 100 28 . 17 . . . . 47 . 6 Level 1 31 | . 38 . 26 100 25 . . . . 23 100 22 Level 2 38 | . . . 45 . 57 . . . . 29 . 43 Level 3 3 | . . . . . . . . . . . . 27 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 11 | . 1 . 1 . 5 . . . . 1 . 3 Investigation 2 | . . . . . 1 . . . . . . 1 Extermination 2 | . . . . . 1 . . . . . . 1 Reinforcement 6 | . 1 . 1 . 2 . . . . 1 . 1 Assault 1 | . . . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac Distress Signals 7 | . . . 2 . 1 . . . . 1 . 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 188 | . 15 6 28 4 50 4 . . 5 22 . 54 Peak Tracking Total 18 | . 3 3 9 3 10 3 . . 4 5 . 18 Tactical Retreats 11 | . 1 . . . 3 . . . . 1 . 6 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac Traps Triggered 6 | . . . . . 3 . . . . 2 . 1 Indirectly 1 | . . . . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 2 | . . . . . . . 2 . . . . . Triggered 2 | . . . . . 1 1 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac Machines Disabled 28 | . 1 . 2 1 13 . . . . 8 . 3 Max in Single Turn 6 | . 1 . 1 1 6 . . . . 3 . 1 Garrison Access 7 | . . . . . 2 . . . . 3 . 2 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac Machines Accessed 27 | . . . 1 1 6 . 1 4 . 7 1 6 Terminals 12 | . . . . 1 3 . . . . 4 1 3 Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations 1 | . . . 1 . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . . . . 3 . 2 Total Hacks 86 | . . . 1 3 11 . 1 27 . 21 2 20 Successful 52 | . . . . 1 6 . 1 27 . 9 . 8 Failed 34 | . . . 1 2 5 . . . . 12 2 12 Catastrophic 2 | . . . . 1 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 26 | . . . . 2 4 . . . . 8 2 10 Terminals 40 | . . . . 3 7 . . . . 16 2 12 Fabricators 4 | . . . . . . . . . . . . 4 Repair Stations 1 | . . . 1 . . . . . . . . . Recycling Units 3 | . . . . . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 10 | . . . . . 1 . . . . 5 . 4 Terminal Hacks 34 | . . . . . 2 . 1 27 . 4 . . Record 11 | . . . . . . . . 11 . . . . Part Schematic 7 | . . . . . . . . 7 . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . Open Door 1 | . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . Alert Level 1 | . . . . . 1 . . . . . . . Unreport Threat 4 | . . . . . 1 . . . . 3 . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 . . . . 3 . 2 Seal Access 6 | . . . . . 1 . . . . 3 . 2 Unauthorized Hacks 9 | . . . . 1 2 . . . . 2 . 4 Terminals 9 | . . . . 1 2 . . . . 2 . 4 Botnet 8 | . . . . 1 2 . . . . 2 . 3 Disrupt 1 | . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 17 | . . . 1 1 4 . . . . 5 1 5 Full Trace Events 2 | . . . . . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . 7 . . . . Parts Built 1 | . . . . . . . . . . . . 1 Matter 285 | . . . . . . . . . . . . 285 Time 76 | . . . . . . . . . . . . 76 Total Part Build Rating 5 | . . . . . . . . . . . . 5 Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 2 . 1 Machine Destruction 3 | . . . . . . . . . . 2 . 1 Robots Rewired 1 | . . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac Total Allies 2 | . . . . . . . . . 1 . 1 . Largest Group 1 | . . . . . . . . . 1 . 1 1 Highest-Rated Group 95 | . . . . . . . . . 95 . 49 49 Highest-Rated Ally 95 | . . . . . . . . . 95 . 49 49 Total Orders . | . . . . . . . . . . . . . Ally Attacks 21 | . . . . . . . . . 8 . . 13 Total Damage 1169 | . . . . . . . . . 192 . . 977 Kills 9 | . . . . . . . . . 1 . . 8 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 2 . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 20 | . . . . . . . . . . 9 1 10 Patrols 15 | . . . . . . . . . . 6 1 8 Investigations 1 | . . . . . . . . . . . . 1 Reinforcements 2 | . . . . . . . . . . 1 . 1 Guards 2 | . . . . . . . . . . 2 . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac Turns Passed 4334 | 74 322 151 505 231 1584 237 105 28 222 319 113 443 Spaces Moved 5344 | 50 174 107 371 159 1192 625 292 94 533 715 270 762 Core 82 | 12 . . . . 1 . . . . . . 69 Treads 92 | . . . . . 92 . . . . . . . Legs 417 | 38 174 107 98 . . . . . . . . . Wheels 954 | . . . 273 159 521 . . . . . . 1 Hover . | . . . . . . . . . . . . . Flight 3799 | . . . . . 578 625 292 94 533 715 270 692 Fastest Speed 25 | 50 120 120 80 83 26 29 29 29 29 28 28 25 Average Speed 55 | 120 120 120 92 109 92 29 29 29 29 28 28 31 Slowest Speed 370 | 200 120 120 120 135 370 29 29 29 29 29 28 90 Overloaded Moves 50 | . . . . . 18 . . . . . . 32 Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 17 | . . . . . 6 1 . . . 3 1 6 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 37 34 33 21 33 70 41 70 58 22 6 22 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . 1 . . . 1 2 . 4 . . . Spaces Dug 3 | . . . . . 3 . . . . . . . Terrain Destroyed 1022 | . 54 59 202 39 228 93 25 . 37 227 2 56 Melee 3 | . . . . . 3 . . . . . . . Projectile 47 | . . . . . 10 5 . . 7 17 2 6 AOE 972 | . 54 59 202 39 215 88 25 . 30 210 . 50 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac Total 6234 | 61 253 122 452 199 1513 662 305 94 574 785 304 910 Wait 447 | . 53 5 10 8 165 22 5 1 24 37 15 102 Move 5299 | 49 173 106 370 158 1180 622 291 93 532 708 267 750 Hop 16 | . . . . . 5 1 . . . 3 1 6 Pick Up 63 | 6 3 3 11 9 21 . . . 1 3 3 3 Fast Attach 45 | 6 1 . 2 1 18 1 1 . 2 2 2 9 Attach 41 | . . 3 10 5 16 . . . 1 2 . 4 Detach 11 | . . . 1 . 5 . . . 1 . 1 3 Swap 17 | . 1 1 1 2 5 . 1 . 1 4 1 . Drop 44 | . 2 . 5 5 19 . . . . 7 3 3 Fire 231 | . 19 4 42 11 75 16 5 . 12 19 2 26 Melee 4 | . . . . . 4 . . . . . . . Ram 1 | . . . . . . . . . . . . 1 Kick 1 | . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 12 | . . . . . . . . . . . 9 3 Trap 2 | . . . . . . . 2 . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 17 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 10) 397 | -10/Materials | Entered Mines 438 | -10/Mines | Lost 3 parts (1p2w) 491 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 535 | -10/Mines | Discovered new exit (range 7) 548 | -10/Mines | Entered Materials 548 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 733 | -9/Materials | Discovered new exit (range 10) 857 | -9/Materials | Lost 3 parts (1p1u1w) 864 | -9/Materials | Destroyed 8 combat bots 1053 | -9/Materials | Entered another Materials area 1053 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1155 | -8/Materials | Lost 4 parts (1p2n1u) 1216 | -8/Materials | Discovered new exit (range 16) 1284 | -8/Materials | Entered Factory 1284 | -7/Factory | Evolved 2 slots: Utility x2 1428 | -7/Factory | Build established: Tank 2135 | -7/Factory | Lost 4 parts (3n1u) 2177 | -7/Factory | Cargo convoy interrupted 2221 | -7/Factory | Lost 6 parts (1n2u3w) 2474 | -7/Factory | Build established: Mutant 2564 | -7/Factory | Core integrity fell below 50% 2863 | -7/Factory | Discovered new exit (range 11) 2864 | -7/Factory | Build established: Sprinter 2868 | -7/Factory | Entered Lower Caves 2945 | -7/Lower Caves | Learned Factory stockpile data 3082 | -7/Lower Caves | Discovered new exit (range 13) 3105 | -7/Lower Caves | Entered another Lower Caves area 3162 | -7/Lower Caves | Discovered new exit (range 5) 3165 | -7/Lower Caves | Learned Factory stockpile data 3165 | -7/Lower Caves | Learned Factory garrison access intel 3210 | -7/Lower Caves | Entered Data Miner 3210 | -7/Data Miner | Discovered new exit (range 6) 3216 | -7/Data Miner | Met Data Miner 3227 | -7/Data Miner | Learned location of Section 7 (-2) 3227 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3230 | -7/Data Miner | Received God Mode back door access code from Data Miner 3238 | -7/Data Miner | Entered Proximity Caves 3277 | -6/Proximity Caves | Escorted by Enhanced Grunt 3374 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3449 | -6/Proximity Caves | Discovered new exit (range 14) 3460 | -6/Proximity Caves | Entered Factory 3460 | -6/Factory | Evolved 2 slots: Utility x2 3461 | -6/Factory | Identified exit to Lower Caves 3463 | -6/Factory | Loaded intel: 4 garrison access locations 3710 | -6/Factory | Destroyed 12 combat bots 3769 | -6/Factory | Discovered new exit (range 15) 3779 | -6/Factory | Entered another Factory area 3779 | -5/Factory | Evolved 2 slots: Utility x2 3814 | -5/Factory | Build established: Hacker-Sprinter 3849 | -5/Factory | Discovered new exit (range 15) 3892 | -5/Factory | Entered another Factory area 3892 | -4/Factory | Accompanied by 1 ally 3892 | -4/Factory | Evolved 2 slots: Utility x2 3980 | -4/Factory | Fabricated Exp. Targeting Computer (x1) 4255 | -4/Factory | Lost 9 parts (1p5n3w) 4316 | -4/Factory | Lost 5 parts (1p2n1u1w) 4321 | -4/Factory | Core integrity fell below 50% 4332 | -4/Factory | Core integrity fell below 20% 4332 | -4/Factory | System corruption reached 10% 4335 | -4/Factory | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 04321_ Acquired Centrium Wheel. 04324_ System corrupted: Heat flow error (+230). 04325_ Acquired Centrium Wheel. 04328_ K-01 Serf cleans the Fusion Modulator. 04330_ Attempting to rewire B-60 Warrior. 04331_ P-70 Sage resets P-70 Sage, system corruption cleaned. 04331_ Fusion Modulator explodes. 04331_ P-70 Sage destroyed. 04331_ Terminal disabled. 04332_ Imp. System Shield destroyed. 04332_ K-01 Serf collects debris. 04332_ Attempting to rewire B-60 Warrior. 04333_ Attempting to rewire L-61 Swordsman. 04333_ K-01 Serf releases L-61 Swordsman into floor hatch. 04334_ K-01 Serf destroyed. 04334_ P-70 Sage destroyed. 04334_ G-67 Veteran destroyed. 04334_ Critical hit (Burn: +50). 04335_ Critical hit (Burn: +37). [Achievement: Collector] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ???????????# ????????????????????????????????????? | | ???????????# ????????????????????????????????????? | | #####?###### ##########??????????????????????????? | | g #??????????????????????????? | | #####??????# ######?????????????????????? | | ???????????# =g! ! #?????????????????????? | | ???????????# gg #?????????????????????? | | ???????????# #?????????????????????? | | ???????????# !#?????????????????????? | | ???????????# b #?????????????????????? | | ???????????# % #?????????????????????? | | ???????????# g *#?????????????????????? | | ???????????# g @ #?????????????????????? | | ???????????# #?????????????????????? | | ############g "" ;;;;##?????????????????????? | | """" ??????????????????????? | | +##########################??????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | /##??????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 33 Evasion (%) 64 Targeting Accuracy 28 Target Analysis 6 Core Analysis 8 Recoil Reduction 3 Energy Filtering 30 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 22 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Exp. Targeting Computer | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Collector Challenges ------------ None Game ------ Seed DeliveryHypercooledBuckler Manual? 0 Play Time 01:11:41 Cumulative 178.8 hours Start 2021.12.06 @ 22:53:22 End 2021.12.07 @ 23:43:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2021/Volatile Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 75 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8be6523-a963-4cc6-abf4-4bade2d2ae6a