Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 11:58:59 Player: Olafz Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (36) 180 Value Destroyed (1615) 1615 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (265) 265 TOTAL SCORE: 5420 Bonus ------- High Alert Combat Kills 65 Entered Garrisons 200 Cogmind --------- Core Integrity 272/700 Matter 19/300 Energy 84/150 System Corruption 17% Temperature Cool (0) Movement Hovering (38) Location -7/Garrison Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Improved Airjet Improved Airjet Improved Airjet Improved Airjet > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Deuterium Engine Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Improved Airjet Improved Airjet Improved Airjet Improved Heat Sink High-capacity Storage Unit Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Airjet Improved Airjet Improved Airjet Improved Airjet > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- EM Pulse Cannon Flak Gun Scatter Rocket Array > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Improved Airjet Improved Airjet Improved Airjet Improved Heat Sink High-capacity Storage Unit Flak Gun [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Hover Unit Improved Airjet Utility Improved Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Scatter Rocket Array Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Gar Slots Evolved 6 | . . . . . 4 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . Utility 3 | . . . . . 2 1 . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 59 | 6 6 3 . . 7 18 2 12 5 Power 7 | 1 . . . . 1 3 . 2 . Engine 3 | 1 . . . . . 1 . 1 . Core 4 | . . . . . 1 2 . 1 . Reactor . | . . . . . . . . . . Propulsion 20 | 2 2 . . . 2 6 2 5 1 Treads . | . . . . . . . . . . Leg 15 | 2 2 . . . 2 6 2 1 . Wheel . | . . . . . . . . . . Hover 5 | . . . . . . . . 4 1 Flight . | . . . . . . . . . . Utility 16 | 1 3 2 . . 2 5 . 3 . Device 5 | . . 1 . . 2 1 . 1 . Storage 5 | 1 2 . . . . 1 . 1 . Processor 4 | . 1 . . . . 2 . 1 . Hackware . | . . . . . . . . . . Protection 2 | . . 1 . . . 1 . . . Artifact . | . . . . . . . . . . Weapon 16 | 2 1 1 . . 2 4 . 2 4 Energy Gun 2 | 1 1 . . . . . . . . Energy Cannon 4 | . . . . . . 2 . 1 1 Ballistic Gun 7 | 1 . 1 . . 1 1 . 1 2 Ballistic Cannon 2 | . . . . . 1 1 . . . Launcher 1 | . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Corrupted Parts 1 | . . 1 . . . . . . . System Corruption 7 | . . 7 . . . . . . . Parts Lost 13 | . . . . . . 4 3 . 6 Power 1 | . . . . . . 1 . . . Propulsion 3 | . . . . . . 1 2 . . Utility 3 | . . . . . . 2 . . 1 Weapon 6 | . . . . . . . 1 . 5 Highest Loss Streak 5 | . . . . . . 4 2 . 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 97 100 100 100 87 96 80 83 96 Engine 6 | . 14 14 14 14 5 1 . 6 . Core 3 | . . . . . 3 5 7 . 7 Leg 26 | . 28 28 28 28 32 30 24 7 . Hover 2 | . . . . . . . . 13 29 Device 6 | . . 5 . . 9 9 7 7 7 Storage 9 | . 14 14 14 14 9 7 5 2 7 Processor 9 | . 11 3 . . . 12 15 19 22 Protection 5 | . . 5 14 14 9 5 7 4 . Energy Gun 5 | . 14 14 14 14 4 . . . . Energy Cannon 2 | . . . . . . 6 1 5 5 Ballistic Gun 11 | . 14 14 14 14 12 7 7 13 12 Ballistic Cannon 2 | . . . . . 1 7 1 . . Peak Build Rating 51 | 6 9 13 13 13 29 41 41 48 51 Average Rating 25 | 4 7 10 13 13 23 35 32 37 48 On Entrance 19 | . 6 9 13 13 13 29 41 21 46 Naked Turns . | . . . . . . . . . . Heaviest Build 75 | 13 49 39 39 39 44 75 67 44 45 Greatest Support 68 | 20 20 20 20 20 54 68 68 36 36 Greatest Overweight (x) 8 | . 2 1 1 1 1 1 . 8 1 Average Overweight (x) . | . . 1 1 1 . . . . . Largest Inventory Capacity 20 | 8 20 15 15 15 15 20 20 15 15 Average Capacity 15 | 6 10 15 15 15 15 19 16 8 15 Most Carried 18 | 2 10 12 12 12 15 18 16 11 11 Average Carried 11 | 1 5 10 12 12 14 13 13 5 10 Final Capacity 20 | 8 15 15 15 15 15 20 5 15 15 Final Carried 16 | 2 10 12 12 12 15 16 4 11 9 Class Distribution -------------------- 53% | Mutant 40% | Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Gunner | -7/Factory Gunner | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Gar Matter Collected 1274 | 150 133 73 . . 196 554 . 41 127 Remotely 499 | . . . . . 196 303 . . . Salvage Created 1149 | . 174 40 . . 196 458 . 89 192 Parts 60 | . 13 3 . . 7 20 . 6 11 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Gar Combat Hostiles Destroyed 31 | . 4 3 . . 5 13 . 2 4 Guns 16 | . 4 3 . . 4 3 . 1 1 Cannons 13 | . . . . . 1 9 . . 3 AOE 1 | . . . . . . . . 1 . Classes Destroyed 9 | . 2 1 . . 1 5 . . . Worker 1 | . . . . . . 1 . . . Recycler 1 | . . . . . . 1 . . . Watcher 3 | . 2 . . . . 1 . . . Swarmer 6 | . . 3 . . . 3 . . . Grunt 18 | . 4 . . . 4 7 . 1 2 Brawler 1 | . . . . . . 1 . . . Duelist 1 | . . . . . . 1 . . . Sentry 4 | . . . . . 1 . . 1 2 Hunter 1 | . . . . . . 1 . . . Best Kill Streak 4 | . 2 3 . . 3 4 . 2 2 Combat Bots Only 4 | . 2 3 . . 3 4 . 2 2 Max Kills in Single Turn 2 | . 1 1 . . 1 2 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Gar Hostile Shots Fired 279 | . 20 6 . . 31 85 3 9 125 Missed 78 | . 3 1 . . 8 17 . 4 45 Damage Taken 3140 | . 235 77 . . 423 1099 109 134 1063 Core 574 | . 51 8 . . 87 78 79 101 170 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 86 | 100 . . . 76 84 . . . . Volleys Fired 118 | . 22 5 . . 23 49 . 9 10 Largest 3 | . 2 2 . . 2 3 . 3 3 Hottest 141 | . 85 90 . . 90 133 . 116 141 Shots Fired 254 | . 44 9 1 . 46 105 1 24 24 Gun 168 | . 44 9 1 . 44 38 1 16 15 Cannon 85 | . . . . . 2 67 . 8 8 Launcher 1 | . . . . . . . . . 1 Special . | . . . . . . . . . . Kinetic 174 | . 22 5 1 . 38 76 1 16 15 Thermal 63 | . 22 4 . . 8 29 . . . Explosive 1 | . . . . . . . . . 1 Electromagnetic 16 | . . . . . . . . 8 8 Robot Hit Streak 26 | . 11 2 . . 5 8 . 5 26 Robot Miss Streak 10 | . 3 4 . . 6 10 1 5 6 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . Shots Hit Robots 154 | . 27 2 . . 27 65 . 14 19 Core Hits 113 | . 10 3 . . 15 48 . 10 27 Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 6 | . 2 . . . . 2 . 2 . Burn 2 | . 2 . . . . . . . . Meltdown 1 | . . . . . . 1 . . . Blast 1 | . . . . . . 1 . . . Corrupt 2 | . . . . . . . . 2 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3637 | . 299 35 . . 480 1637 . 490 696 Guns 1615 | . 299 35 . . 448 431 . 157 245 Cannons 1235 | . . . . . 32 908 . 144 151 Explosions 787 | . . . . . . 298 . 189 300 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 1875 | . 109 20 . . 416 928 . 157 245 Thermal 1134 | . 190 15 . . 64 709 . 156 . Explosive 333 | . . . . . . . . 33 300 Electromagnetic 295 | . . . . . . . . 144 151 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 17 | . . 8 8 8 . . 15 15 17 Average Corruption 11 | . . 7 8 8 . . 10 15 15 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 30 | . . 4 3 1 . . 6 9 7 Message Errors 7 | . . 1 1 . . . 1 1 3 Matter Fused 7 | . . 2 . 1 . . 1 2 1 Heat Flow Errors 3 | . . 1 1 . . . 1 . . Energy Discharges 4 | . . . . . . . 1 2 1 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . 1 1 Data Loss (major) 1 | . . . . . . . . 1 . Misfires 2 | . . . 1 . . . 1 . . Misdirections 1 | . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 210 | . . . . . . 152 . 58 . Projectiles . | . . . . . . . . . . Explosions 210 | . . . . . . 152 . 58 . Melee . | . . . . . . . . . . Knockbacks 11 | . . . . . . 11 . . . Impact . | . . . . . . . . . . Kinetic 10 | . . . . . . 10 . . . Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage 246 | . . . . . . . . 101 145 Shots 6 | . . . . . . . . 1 5 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 253 | . 237 101 179 . 111 186 253 12 42 Average Temperature 56 | . 85 44 95 . 37 55 136 5 15 Received Heat Transfer 1071 | . 138 . . . 225 405 . 6 297 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 2 | . . . . . . 2 . . . Heat Transferred 1817 | . 666 37 . . 148 866 . 100 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Gar Peak Influence 683 | . 189 158 . . 170 683 203 315 297 Initial 220 | . . 73 . . . 77 203 121 220 Average 255 | . 129 157 . . 67 482 190 175 257 Maximum Alert Level 2 | . . . . . . 2 1 1 1 Low Security (%) 59 | 100 100 100 . 100 100 9 74 72 . Level 1 11 | . . . . . . 6 25 27 100 Level 2 28 | . . . . . . 83 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 2 . . . 1 4 . 3 . Investigation 3 | . 1 . . . 1 . . 1 . Extermination . | . . . . . . . . . . Reinforcement 4 | . 1 . . . . 2 . 1 . Assault 1 | . . . . . . 1 . . . Garrison 2 | . . . . . . 1 . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Gar Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 58 | . 8 2 . . 8 19 6 3 12 Peak Tracking Total 9 | . 2 2 . . 3 4 6 2 9 Tactical Retreats 3 | . . . . . 1 . 1 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Gar Traps Triggered 9 | . . 1 . . 2 2 . . 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Gar Machines Disabled 17 | . . 1 . . . 11 . 5 . Max in Single Turn 10 | . . 1 . . . 10 . 3 . Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Gar Machines Accessed 10 | . 1 2 . . 2 4 . 1 . Terminals 5 | . . 1 . . 2 2 . . . Fabricators 2 | . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 24 | . 1 4 . . 6 8 . 5 . Successful 11 | . 1 2 . . 5 2 . 1 . Failed 13 | . . 2 . . 1 6 . 4 . Catastrophic 1 | . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 9 | . 1 3 . . 2 3 . . . Terminals 12 | . . 3 . . 6 3 . . . Fabricators 5 | . . . . . . 5 . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . . . . . . 5 . Terminal Hacks 6 | . . 1 . . 5 . . . . Prototype ID Bank 1 | . . . . . 1 . . . . Open Door 1 | . . 1 . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . Alert Level 1 | . . . . . 1 . . . . Reinforcement Status 1 | . . . . . 1 . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 3 | . 1 1 . . . 1 . . . Terminals 2 | . . 1 . . . 1 . . . Botnet 2 | . . 1 . . . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Tunnel 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . . 1 . . 2 4 . 1 . Full Trace Events 3 | . . 1 . . 1 . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 1 | . . . . . . 1 . . . Authchips . | . . . . . . . . . . Time 50 | . . . . . . 50 . . . Total Part Build Rating 5 | . . . . . . 5 . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . Machine Destruction 2 | . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Gar Turns Passed 2405 | 49 289 385 97 23 346 785 132 151 148 Spaces Moved 1302 | 36 150 190 52 13 186 402 102 95 76 Core 7 | 6 . . . . . . . 1 . Treads . | . . . . . . . . . . Legs 1179 | 30 150 190 52 13 186 402 102 54 . Wheels . | . . . . . . . . . . Hover 116 | . . . . . . . . 40 76 Flight . | . . . . . . . . . . Fastest Speed 38 | 50 120 190 190 190 125 125 120 38 38 Average Speed 139 | 108 139 190 190 190 136 135 127 103 75 Slowest Speed 450 | 120 260 190 190 190 193 197 130 450 102 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 23 | 4 34 41 10 6 24 17 81 4 18 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . 1 . . . . . . . . Known Exits Taken 2 | . 1 . . . . . . 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 69 | . . . . . . 28 . 34 7 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 69 | . . . . . . 28 . 34 7 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Gar Total 1654 | 43 190 206 51 12 231 549 103 126 143 Wait 78 | . . 6 . . 5 67 . . . Move 1294 | 35 149 189 51 12 185 402 101 94 76 Hop . | . . . . . . . . . . Pick Up 26 | 2 10 . . . 5 4 . 5 . Fast Attach 34 | 6 2 3 . . 7 4 1 9 2 Attach 9 | . . . . . . 5 1 1 2 Detach 9 | . . 3 . . 1 3 . 2 . Swap 16 | . 4 . . . . 9 . 2 1 Drop 18 | . 3 . . . 5 6 . 4 . Fire 118 | . 22 5 . . 23 49 . 9 10 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 52 | . . . . . . . . . 52 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 15) 337 | -10/Materials | Identified exit to Mines 339 | -10/Materials | Entered Mines 380 | -10/Mines | Met a Derelict bent on vengeance 548 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 609 | -10/Mines | Learned Materials stockpile data 710 | -10/Mines | Build established: Mutant 716 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 716 | -10/Mines | Discovered new exit (range 5) 724 | -10/Mines | Entered Exiles 770 | -10/Exiles | Met 8R-AWN 797 | -10/Exiles | Discovered new exit (range 15) 821 | -10/Exiles | Entered Mines 833 | -9/Mines | Discovered new exit (range 7) 844 | -9/Mines | Entered Materials 844 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1179 | -8/Materials | Discovered new exit (range 8) 1190 | -8/Materials | Entered Factory 1190 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1218 | -7/Factory | Garrison activated, responded to threat 1301 | -7/Factory | Lost 4 parts (1p1n2u) 1606 | -7/Factory | Build established: Gunner 1632 | -7/Factory | Discovered new exit (range 11) 1843 | -7/Factory | Fabricated Scatter Rocket Array (x1) 1975 | -7/Factory | Sucked down chute 1975 | -7/Factory | Entered Waste 1990 | -7/Waste | EMP discharged 1990 | -7/Waste | System corruption reached 10% 1994 | -7/Waste | Spotted C-40 Crusher 2009 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2017 | -7/Waste | Spotted C-40 Crusher 2019 | -7/Waste | Spotted C-40 Crusher 2028 | -7/Waste | Spotted C-40 Crusher 2064 | -7/Waste | Spotted C-40 Crusher 2065 | -7/Waste | Spotted C-40 Crusher 2074 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2076 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2090 | -7/Waste | EMP discharged 2094 | -7/Waste | Discovered new exit (range 10) 2107 | -7/Waste | Entered Factory 2213 | -7/Factory | Garrison activated, responded to threat 2258 | -7/Factory | Identified exit to Garrison 2258 | -7/Factory | Entered Garrison 2281 | -7/Garrison | Triggered checkpoint 2386 | -7/Garrison | Triggered checkpoint 2393 | -7/Garrison | Core integrity fell below 50% 2406 | -7/Garrison | Self-destructed Last Messages --------------- System corrupted: Matter fused (-7). Field strength at 37. Field strength at 30. Field strength at 23. Field strength at 16. Field strength at 9. Field strength at 2. Stasis field depleted. Beams of light sweep through the air. An alarm sounds. Garrison Door activated. Flak Gun destroyed. The unstable cave ceiling collapses. G-47 Trooper misfires. QPQIRK0E31ZKARP:L5J%M/PEQT G-47 Trooper destroyed. Imp. Targeting Computer destroyed. G-47 Trooper destroyed. EM Pulse Cannon destroyed. Scatter Rocket Array destroyed. Flak Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????######?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????### #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ??????????####### #?????????????????????????????? | | ??????????# ##############????????????????? | | ??????????# ##### #????????????????? | | ??????????# #???# #????????????????? | | ??????????# #???############## #????????????????? | | ??????????# #??????????# #???# #????????????????? | | ????????### #??????????# #???# #????????????????? | | ????????# = #??????????# #???# #????????????????? | | ????????#!* #??????????# #???# ^#????????????????? | | ????????# !!#??????????# #???# ##???????????????? | | ????????### #??????????# #???# ##??? #??????????? | | ??????????# #??????????# #??## =#% ## #??????? | | ??????????# #??????????# #### g%[ #?????? | | ??????????# "?????????# @ p!* g #?????? | | ??????????# "#????????###### g #?????? | | ??????????# "#?????????????# ## gg #????? | | ??????????# #"#?????????????# #? #?????? | | ??????????#####????????????? ? ?????? | | ???????????????????????????? ?????? | | ???????????????????????????? ??????? | | ??????????????????????????? ??????? | | ???????????????????????????## ## ## ???????? | | ????????????????????????????# #? #?? ???????? | | ????????????????????????????# ?? ??????????? | | ????????????????????????????? ?? ?????????? | | ????????????????????????????? ??? ???????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 57 Targeting Accuracy 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Scatter Rocket Array | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredRainbowEngine Manual? 0 Play Time 00:21:00 Cumulative 212.1 hours Start 2024.08.17 @ 11:34:17 End 2024.08.17 @ 11:58:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 391 Rogue 389 Adventurer 2 Explorer 0 Win Type - Total 10 Types 8/0/0/2/0/0/0/0/0 Lore% 72 Gallery% 66 Achievement% 56 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bfcb74ab-5920-4bb3-8d5f-cb7a587f0bbb