Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.02 @ 15:17:45

Player: LightKnight

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (20)       4000
Robots Destroyed (39)      195
Value Destroyed (2133)     2133
Prototype IDs (45)         900
Alien Tech Used (0)        0
Bonus (5840)               5840
              TOTAL SCORE: 17568

 Bonus
-------
Follower Combat Kills      40
Entered DSFs               500
Aligned with FarCom        300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Met Warlord at Command     2000

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     65/100
System Corruption          13%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (7) ---
                   (None)
>              --- UTILITY (14) -----
  Experimental Optical Array
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
         Light Quantum Reactor
         Light Quantum Reactor
      Advanced Heat Sink
      Advanced ECM Suite

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
      Improved Diametric Drive
               Impulse Thruster Array
  Experimental Q-thruster
  Experimental Q-thruster
  Experimental Q-thruster
  Experimental Q-thruster
>              --- UTILITY ----------
  Experimental Power Amplifier
      Advanced Heat Sink
      Advanced Heat Sink
               Gravity Neutralizer
      Advanced Quantum Shading Machine
  Experimental Optical Array
      Advanced Transmission Jammer
      Improved Reaction Control System
  Experimental Cloaking Device
               Centrium Light Armor Plating
      Improved Hacking Suite
      Improved Hacking Suite
  Experimental Hacking Suite
      Advanced Corruption Screen
>              --- WEAPON -----------
               Kinetic Spear
>              --- INVENTORY --------
         Light Particle Reactor
         Light Quantum Reactor
         Light Quantum Reactor
      Advanced ECM Suite
      Improved Plasma Cutter
[Rating: 195]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Experimental Q-thruster
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Experimental Q-thruster
Utility                    Improved Hacking Suite
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Core Analyzer
  Hackware                 Improved Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Longsword +1
  Energy Gun               EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Longsword +1
  Piercing Weapon          Kinetic Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac DSF Res Res Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   4   .   .   .   .   2   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   1   .   .   1   .   .   
  Utility                  12   | .   .   .   .   .   3   1   .   .   .   2   .   .   .   .   1   .   2   1   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             135  | .   .   1   1   1   10  2   8   8   14  1   5   4   16  4   4   6   7   29  7   7   
  Power                    12   | .   .   .   .   1   2   .   .   .   .   1   .   1   1   .   1   1   1   2   .   1   
    Engine                 4    | .   .   .   .   1   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   2   .   1   
  Propulsion               32   | .   .   .   .   .   3   .   3   4   7   .   1   .   4   .   .   .   3   7   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  9    | .   .   .   .   .   2   .   3   4   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 21   | .   .   .   .   .   .   .   .   .   6   .   1   .   4   .   .   .   3   7   .   .   
  Utility                  69   | .   .   1   .   .   4   2   3   2   5   .   4   3   5   2   2   5   2   18  6   5   
    Device                 43   | .   .   1   .   .   3   1   .   1   2   .   2   1   4   2   2   2   2   14  3   3   
    Storage                2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
    Processor              10   | .   .   .   .   .   .   1   .   1   1   .   1   2   .   .   .   .   .   1   1   2   
    Hackware               7    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   3   .   1   1   .   
    Protection             7    | .   .   .   .   .   1   .   2   .   1   .   1   .   .   .   .   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   22   | .   .   .   1   .   1   .   2   2   2   .   .   .   6   2   1   .   1   2   1   1   
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         10   | .   .   .   .   .   .   .   1   1   2   .   .   .   3   .   .   .   .   1   1   1   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   1   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  21   | .   .   .   .   .   .   .   2   .   .   .   .   .   7   .   .   .   1   8   2   1   
Parts Lost                 41   | .   .   .   .   .   .   .   6   1   .   4   1   .   .   4   1   .   .   2   1   21  
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
  Propulsion               15   | .   .   .   .   .   .   .   2   1   .   3   .   .   .   3   .   .   .   .   .   6   
  Utility                  17   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   2   1   11  
  Weapon                   6    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   1   .   .   .   .   2   
  Highest Loss Streak      21   | .   .   .   .   .   .   .   4   1   .   4   1   .   .   3   1   .   .   1   1   21  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   85  94  100 100 73  71  85  79  68  77  47  63  79  74  52  61  69  83  88  81  
  Engine                   4    | .   14  14  14  14  4   .   .   .   .   3   .   5   4   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   4   7   7   7   7   5   3   .   .   .   3   2   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   2   4   3   4   3   
  Leg                      7    | .   28  28  28  28  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    3    | .   .   .   .   .   9   15  22  25  .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   9    | .   .   .   .   .   .   .   .   .   8   20  5   11  21  26  10  10  19  24  24  21  
  Device                   19   | .   .   9   14  14  16  36  30  15  15  17  17  23  22  18  15  15  14  25  31  29  
  Storage                  5    | .   14  14  14  14  7   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Processor                6    | .   .   .   .   .   .   2   7   12  13  5   7   16  17  17  15  10  9   4   4   7   
  Hackware                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   18  19  17  14  12  
  Protection               3    | .   .   .   .   .   6   1   3   7   7   11  10  5   2   .   .   .   .   1   4   3   
  Energy Gun               3    | .   14  14  14  14  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   14  14  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   9   14  9   7   7   7   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          195  | .   6   7   14  16  30  35  51  54  51  54  39  46  114 98  70  79  130 181 191 195 
  Average Rating           63   | .   6   6   11  14  24  32  42  47  36  50  31  41  74  91  62  73  120 158 184 172 
  On Entrance              54   | 6   6   6   7   14  16  30  35  42  50  51  31  33  46  98  55  63  76  125 172 186 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             59   | 14  14  15  16  18  33  21  24  19  33  28  17  17  56  42  15  21  47  53  59  54  
  Greatest Support         63   | 20  20  20  20  20  33  23  32  34  28  33  15  21  43  43  23  23  55  63  59  59  
  Greatest Overweight (x)  17   | .   .   .   .   .   4   .   1   .   5   1   2   .   1   1   1   .   .   17  .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | .   8   8   8   8   8   5   5   5   15  5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         7    | .   8   8   8   8   7   5   5   5   13  5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             11   | .   6   8   8   8   8   5   5   5   11  5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          5    | .   6   7   8   7   7   5   4   4   5   4   4   4   4   4   4   4   4   4   3   4   
  Final Capacity           8    | 8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 6   6   8   8   8   5   5   5   5   5   5   5   5   5   5   4   5   5   5   4   4   

 Class Distribution 
--------------------
 50% | Mutant
 27% | Hacker-Sprinter
  8% | Infiltrator-Mutant
  3% | Infiltrator-Ninja

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
               Mutant | -8/Materials
    Infiltrator-Ninja | -7/Factory
   Infiltrator-Mutant | -7/Storage
               Mutant | -7/Recycling
               Mutant | -7/Scraptown
 Infiltrator-Sprinter | -5/Factory
   Infiltrator-Mutant | -5/Upper Caves
   Infiltrator-Mutant | -5/Upper Caves
      Hacker-Sprinter | -5/Warlord
      Hacker-Sprinter | -4/Proximity Caves
      Hacker-Sprinter | -4/Factory
      Hacker-Sprinter | -4/DSF
      Hacker-Sprinter | -3/Research
      Hacker-Sprinter | -2/Research
      Hacker-Sprinter | -1/Access
      Hacker-Sprinter | -1/Command

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  -1  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac DSF Res Res Acc Com 
Matter Collected           1700 | 200 .   31  .   26  80  .   149 130 108 .   112 21  201 .   .   .   .   520 55  67  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1648 | .   .   105 .   .   293 .   648 48  .   .   .   .   .   .   .   .   .   146 118 290 
  Parts                    76   | .   .   6   .   .   14  .   22  2   .   .   .   .   .   .   .   .   .   7   10  15  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac DSF Res Res Acc Com 
Combat Hostiles Destroyed  23   | .   .   2   .   .   5   .   15  1   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    18   | .   .   .   .   .   5   .   12  1   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          6    | .   .   1   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  15   | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   3   3   7   
  Swarmer                  7    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    7    | .   .   2   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   .   .   .   2   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | .   .   2   .   .   2   .   10  1   .   .   .   .   .   .   .   .   .   2   1   2   
  Combat Bots Only         10   | .   .   2   .   .   2   .   10  1   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   1   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -3   -2   -1   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Scr  Fac  Upp  Upp  War  Pro  Fac  DSF  Res  Res  Acc  Com  
Hostile Shots Fired        369  | .    .    14   .    .    18   .    108  9    .    6    18   .    4    43   .    1    2    14   16   116  
  Missed                   153  | .    .    2    .    .    9    .    46   3    .    2    9    .    2    13   .    1    1    8    11   46   
Damage Taken               5186 | .    .    151  .    .    137  .    657  49   .    101  166  .    38   497  140  .    24   148  123  2955 
  Core                     2194 | .    .    67   .    .    15   .    136  .    .    .    108  .    .    165  72   .    .    24   .    1607 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   15   | .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         89   | 100  .    .    .    73   97   .    .    .    80   .    .    .    .    72   .    93   100  98   .    .    
Volleys Fired              23   | .    .    7    .    .    .    .    3    10   .    .    .    .    3    .    .    .    .    .    .    .    
  Largest                  2    | .    .    2    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    
  Hottest                  60   | .    .    60   .    .    .    .    36   5    .    .    .    .    7    .    .    .    .    .    .    .    
Shots Fired                31   | .    .    15   .    .    .    .    3    10   .    .    .    .    3    .    .    .    .    .    .    .    
  Gun                      15   | .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  13   | .    .    .    .    .    .    .    .    10   .    .    .    .    3    .    .    .    .    .    .    .    
  Kinetic                  7    | .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          8    | .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         10   | .    .    9    .    .    .    .    2    9    .    .    .    .    10   .    .    .    .    .    .    .    
  Robot Miss Streak        1    | .    .    1    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           102  | .    .    11   .    .    15   .    40   12   .    .    .    .    2    1    .    .    1    6    5    9    
  Core Hits                40   | .    .    5    .    .    6    .    17   .    .    .    .    .    .    .    .    .    .    4    3    5    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         12   | .    .    1    .    .    2    .    5    .    .    .    .    .    .    .    .    .    .    1    .    3    
    Corrupt                1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  7    | .    .    .    .    .    2    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    
Melee Attacks              184  | .    .    .    .    .    23   4    53   3    .    .    .    .    .    6    .    .    3    36   19   37   
  Impact                   24   | .    .    .    .    .    .    .    .    1    .    .    .    .    .    6    .    .    3    14   .    .    
  Slashing                 82   | .    .    .    .    .    23   4    53   2    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 78   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   19   37   
  Sneak Attacks            11   | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    1    3    1    4    
    Combat Hostiles        2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5016 | .    .    140  .    .    726  .    2080 223  .    .    .    .    .    52   .    .    120  520  359  796  
  Guns                     140  | .    .    140  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               228  | .    .    .    .    .    .    .    228  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    4648 | .    .    .    .    .    726  .    1852 223  .    .    .    .    .    52   .    .    120  520  359  796  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  75   | .    .    75   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                228  | .    .    .    .    .    .    .    228  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          65   | .    .    65   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   299  | .    .    .    .    .    .    .    .    127  .    .    .    .    .    52   .    .    120  .    .    .    
  Slashing                 2674 | .    .    .    .    .    726  .    1852 96   .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1675 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    520  359  796  
Highest Corruption         13   | .    1    1    1    1    .    .    1    2    2    .    .    .    .    .    1    1    .    .    .    13   
  Average Corruption       1    | .    1    1    1    1    .    .    1    1    2    .    .    .    .    .    1    1    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Effects                  35   | .    .    4    3    5    .    .    1    4    14   .    .    .    .    .    .    .    .    .    .    4    
    Message Errors         6    | .    .    1    .    2    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           9    | .    .    .    1    .    .    .    .    1    6    .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       9    | .    .    1    1    2    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      3    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            426  | .    .    .    .    .    26   .    137  88   .    .    .    .    .    .    .    .    .    2    44   129  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               36   | .    .    .    .    .    .    .    36   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    390  | .    .    .    .    .    26   .    101  88   .    .    .    .    .    .    .    .    .    2    44   129  
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      154  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    154  
  Shots                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        280  | .    .    183  166  280  .    .    .    .    253  2    .    .    89   94   .    .    .    222  4    182  
  Average Temperature      54   | .    .    67   83   132  .    .    .    .    121  2    .    .    37   43   .    .    .    28   4    48   
  Received Heat Transfer   537  | .    .    87   .    .    54   .    180  18   .    18   .    .    .    9    .    .    .    18   .    153  
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Interference           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac DSF Res Res Acc Com 
Peak Influence             834  | .   .   50  .   .   164 38  354 158 .   15  .   .   .   .   .   33  67  561 357 834 
  Initial                  228  | .   .   .   .   .   .   20  16  138 .   .   .   .   .   .   .   3   18  37  172 228 
  Average                  162  | .   .   23  .   .   42  28  139 136 .   3   .   .   .   .   .   13  42  319 275 538 
Maximum Alert Level        3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   1   3   
  Low Security (%)         65   | .   100 100 .   100 100 100 63  100 .   100 .   .   .   .   100 100 100 16  7   .   
  Level 1                  26   | .   .   .   .   .   .   .   36  .   .   .   .   .   .   .   .   .   .   70  92  37  
  Level 2                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   32  
  Level 3                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   29  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   2   2   5   
  Investigation            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Extermination            2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac DSF Res Res Acc Com 
Distress Signals           11   | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   5   1   2   
Communications Jammed      13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   7   
  Distress Signals         13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   7   
Times Spotted              245  | .   .   2   .   .   9   1   23  1   .   2   4   .   11  4   .   1   4   21  5   157 
  Peak Tracking Total      178  | .   .   2   .   .   5   1   12  1   .   2   2   .   10  4   .   1   3   6   2   178 
  Tactical Retreats        18   | .   .   .   .   .   2   .   3   .   .   .   1   .   1   .   .   1   .   2   1   7   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac DSF Res Res Acc Com 
Traps Triggered            8    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Disarmed                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
Most Traps Carried         2    | .   .   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac DSF Res Res Acc Com 
Machines Disabled          17   | .   .   .   .   .   .   1   5   .   .   .   .   .   2   .   .   .   .   2   3   4   
  Max in Single Turn       2    | .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   1   1   2   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        7    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   3   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac DSF Res Res Acc Com 
Machines Accessed          29   | .   .   1   1   .   .   1   1   8   .   .   .   1   1   1   2   .   1   4   .   7   
  Terminals                17   | .   .   1   .   .   .   1   1   3   .   .   .   .   .   1   2   .   .   1   .   7   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Total Hacks                51   | .   .   2   1   .   .   1   2   14  .   .   .   1   1   1   3   .   1   8   .   16  
  Successful               28   | .   .   1   1   .   .   .   1   4   .   .   .   1   1   1   3   .   1   6   .   8   
  Failed                   22   | .   .   1   .   .   .   1   1   10  .   .   .   .   .   .   .   .   .   2   .   7   
    Catastrophic           3    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Manual                   15   | .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   5   .   6   
  Terminals                33   | .   .   2   .   .   .   1   2   6   .   .   .   .   .   1   3   .   .   2   .   16  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
Terminal Hacks             20   | .   .   1   1   .   .   .   1   1   .   .   .   1   1   1   3   .   .   2   .   8   
  Record                   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   7   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Open Door                3    | .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Patrol Status            1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Components      4    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Intercept              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   .   1   .   .   .   1   2   5   .   .   .   .   .   .   .   .   1   1   .   6   
  Full Trace Events        4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   2   
  Feedback Events          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Corruption             2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   3   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac DSF Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac DSF Res Res Acc Com 
Total Allies               5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            5    | .   .   .   .   .   .   .   .   5   1   1   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      124  | .   .   .   .   .   .   .   .   124 30  30  .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       40   | .   .   .   .   .   .   .   .   40  30  30  .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             96   | .   .   .   .   .   .   .   .   96  .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac DSF Res Res Acc Com 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Derelict Logs Recovered    5    | .   .   1   .   2   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -3   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Scr  Fac  Upp  Upp  War  Pro  Fac  DSF  Res  Res  Acc  Com  
Turns Passed               8066  | .    65   833  586  588  514  156  488  377  1508 38   191  143  333  144  83   64   164  1010 292  489  
Spaces Moved               16426 | 1    55   648  487  472  502  259  535  725  1595 102  391  296  702  417  218  93   521  4667 1027 2713 
  Core                     77    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    73   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1798  | 1    55   648  487  472  135  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   885   | .    .    .    .    .    .    .    .    .    885  .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1902  | .    .    .    .    .    367  259  535  725  16   .    .    .    .    .    .    .    .    .    .    .    
  Flight                   11764 | .    .    .    .    .    .    .    .    .    694  102  391  296  702  417  218  93   521  4663 1027 2640 
  Fastest Speed            10    | 120  120  120  120  120  56   56   40   40   31   31   37   37   27   27   27   27   27   10   10   10   
  Average Speed            39    | 120  120  120  120  120  85   56   48   42   88   33   45   37   34   28   28   27   27   13   10   11   
  Slowest Speed            900   | 120  120  120  120  120  320  56   111  46   450  117  200  37   105  106  97   27   29   900  10   150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            64    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    2    .    3    12   18   27   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 2    20   98   90   75   39   9    59   97   60   5    56   54   90   68   8    90   17   60   24   55   
  Regions Visited          20
    Branch Regions         11
  Pre-discovered Areas     3     | .    .    1    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    .    .    .    1    .    .    .    .    1    1    1    1    1    .    1    1    .    .    
  Unknown Exits Taken      11    | 1    1    1    1    1    1    .    1    1    1    1    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             12    | .    .    1    .    2    .    .    .    .    4    .    2    2    .    1    .    .    .    .    .    .    
Spaces Dug                 71    | .    .    .    .    .    8    3    5    .    .    .    .    .    .    4    .    .    2    16   13   20   
Terrain Destroyed          160   | .    .    .    .    .    8    3    21   .    .    .    .    .    .    4    .    .    2    16   13   93   
  Melee                    71    | .    .    .    .    .    8    3    5    .    .    .    .    .    .    4    .    .    2    16   13   20   
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      89    | .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    73   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -3   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Scr  Fac  Upp  Upp  War  Pro  Fac  DSF  Res  Res  Acc  Com  
Total                      17573 | .    54   690  488  495  567  265  664  786  1694 107  400  329  780  440  235  130  533  4987 1118 2811 
  Wait                     565   | .    .    27   .    16   14   .    35   33   66   1    2    25   20   7    .    5    .    233  10   71   
  Move                     16289 | .    54   647  486  471  501  258  534  724  1594 101  388  295  701  414  213  92   514  4644 990  2668 
  Hop                      53    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    2    .    3    10   18   18   
  Pick Up                  47    | .    .    5    .    3    5    .    4    3    4    1    1    2    2    .    1    2    2    8    2    2    
  Fast Attach              83    | .    .    1    1    .    6    2    5    4    11   .    4    2    9    .    2    6    4    19   4    3    
  Attach                   40    | .    .    .    .    .    2    .    3    1    1    1    1    1    5    4    2    .    3    9    3    4    
  Detach                   41    | .    .    .    .    .    1    .    2    .    4    1    .    1    6    5    1    1    2    9    3    5    
  Swap                     12    | .    .    .    .    1    2    .    .    3    2    .    .    1    2    .    .    .    .    1    .    .    
  Drop                     95    | .    .    3    1    4    13   1    3    5    12   2    3    2    15   3    1    4    2    18   1    2    
  Fire                     23    | .    .    7    .    .    .    .    3    10   .    .    .    .    3    .    .    .    .    .    .    .    
  Melee                    184   | .    .    .    .    .    23   4    53   3    .    .    .    .    .    6    .    .    3    36   19   37   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    18   .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    
  Miscellaneous            90    | .    .    .    .    .    .    .    22   .    .    .    .    .    17   .    .    .    .    .    50   1    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Storage
-7/Recycling
-7/Scraptown
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/DSF
-3/Research
-2/Research (discovered 2 exits: *Acc x2)
-1/Access
-1/Command

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
   57 | -10/Materials      | Discovered new exit (range 9)
   66 | -10/Materials      | Entered Mines
   88 | -10/Mines          | Met a Derelict bent on vengeance
  305 | -10/Mines          | Build established: Mutant
  307 | -10/Mines          | Found a hidden stash of uninstalled traps
  427 | -10/Mines          | Learned location of Storage (-7)
  535 | -10/Mines          | Discovered new exit (range 3)
  554 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  554 | -10/Mines          | Discovered new exit (range 5)
  622 | -10/Mines          | Discovered new exit (range 8)
  899 | -10/Mines          | Entered Exiles
  962 | -10/Exiles         | Met 8R-AWN
  982 | -10/Exiles         | Met EX-HEX
 1016 | -10/Exiles         | Met EX-BIN
 1031 | -10/Exiles         | Aligned with FarCom system
 1033 | -10/Exiles         | Given EX-Vault access code
 1061 | -10/Exiles         | Opened EX-Vault
 1068 | -10/Exiles         | Found Longsword +1
 1095 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 1134 | -10/Exiles         | Met EX-DEC
 1172 | -10/Exiles         | Visited The Gauntlet
 1475 | -10/Exiles         | Discovered new exit (range 10)
 1485 | -10/Exiles         | Left Exiles lab with Longsword +1
 1485 | -10/Exiles         | Entered Mines
 1621 | -9/Mines           | Learned Materials security intel
 1656 | -9/Mines           | Discovered new exit (range 9)
 1961 | -9/Mines           | Discovered new exit (range 14)
 1975 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2073 | -9/Mines           | Entered Materials
 2073 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
 2556 | -8/Materials       | Discovered new exit (range 10)
 2587 | -8/Materials       | Entered Factory
 2587 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2588 | -7/Factory         | Identified exit to Storage
 2743 | -7/Factory         | Entered Storage
 3134 | -7/Storage         | Garrison activated, responded to threat
 3213 | -7/Storage         | Lost 4 parts (1n2u1w)
 3221 | -7/Storage         | Destroyed 10 combat bots
 3229 | -7/Storage         | Used back door to open Recycling access
 3229 | -7/Storage         | Discovered new exit (range 5)
 3231 | -7/Storage         | Entered Recycling
 3579 | -7/Recycling       | Lost 4 allies
 3584 | -7/Recycling       | Scanned before Scraplab entrance
 3590 | -7/Recycling       | Entered Scraplab
 3603 | -7/Recycling       | Discovered new exit (range 3)
 3608 | -7/Recycling       | Entered Scraptown
 3608 | -7/Scraptown       | Accompanied by 1 ally
 3920 | -7/Scraptown       | Discovered new exit (range 11)
 4016 | -7/Scraptown       | Visited Spacefarers
 4076 | -7/Scraptown       | Visited Assassins FH
 4085 | -7/Scraptown       | Visited The Evicted
 4110 | -7/Scraptown       | Turned away by UFD registrar
 4131 | -7/Scraptown       | Visited Shadow of the Wyrm
 4162 | -7/Scraptown       | Visited Fellowship of the Rings
 4232 | -7/Scraptown       | Visited Red Mages
 4254 | -7/Scraptown       | Found Relay Coupler [Proto]
 5010 | -7/Scraptown       | System corruption cleaned by C-Scrubber
 5033 | -7/Scraptown       | Visited IN-MT5's Study
 5116 | -7/Scraptown       | Entered Factory
 5116 | -5/Factory         | Accompanied by 1 ally
 5116 | -5/Factory         | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 5141 | -5/Factory         | Discovered new exit (range 14)
 5154 | -5/Factory         | Entered Upper Caves
 5182 | -5/Upper Caves     | Lost 4 parts (3n1w)
 5209 | -5/Upper Caves     | Learned location of Armory (-3)
 5218 | -5/Upper Caves     | Spotted B-75 Beast
 5335 | -5/Upper Caves     | Discovered new exit (range 9)
 5345 | -5/Upper Caves     | Identified exit to Upper Caves
 5345 | -5/Upper Caves     | Entered another Upper Caves area
 5396 | -5/Upper Caves     | Learned Factory interactive machine intel
 5482 | -5/Upper Caves     | Discovered new exit (range 18)
 5488 | -5/Upper Caves     | Identified exit to Warlord
 5488 | -5/Upper Caves     | Entered Warlord
 5491 | -5/Warlord         | Build established: Infiltrator-Mutant
 5646 | -5/Warlord         | Met Warlord
 5671 | -5/Warlord         | Warlord's base attacked by MAIN.C
 5671 | -5/Warlord         | Found Prototype Hackware
 5671 | -5/Warlord         | Identified Ghost Barrier
 5679 | -5/Warlord         | Found Prototype Device
 5679 | -5/Warlord         | Identified Exp. Cloaking Device
 5682 | -5/Warlord         | Found Prototype Reactor
 5682 | -5/Warlord         | Identified Vortex Chain Reactor
 5751 | -5/Warlord         | Found Prototype Energy Cannon
 5752 | -5/Warlord         | Identified Vortex Cannon
 5754 | -5/Warlord         | Found Prototype Energy Gun
 5754 | -5/Warlord         | Identified Vortex Shotgun
 5816 | -5/Warlord         | Discovered new exit (range 20)
 5821 | -5/Warlord         | Identified exit to Proximity Caves
 5821 | -5/Warlord         | Entered Proximity Caves
 5889 | -4/Proximity Caves | Spotted B-86 Titan
 5962 | -4/Proximity Caves | Discovered new exit (range 13)
 5964 | -4/Proximity Caves | Identified exit to Factory
 5965 | -4/Proximity Caves | Entered Factory
 5965 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5966 | -4/Factory         | Loaded intel: 52 interactive machine locations
 5979 | -4/Factory         | Lost 3 parts (3n)
 6048 | -4/Factory         | Identified exit to DSF
 6048 | -4/Factory         | Entered DSF
 6102 | -4/DSF             | Discovered new exit (range 14)
 6107 | -4/DSF             | Additional patrols routed to DSF
 6112 | -4/DSF             | Identified exit to Research
 6112 | -4/DSF             | Entered Research
 6112 | -3/Research        | Evolved 2 slots: Utility x2
 6151 | -3/Research        | Discovered new exit (range 11)
 6162 | -3/Research        | Build established: Hacker-Sprinter
 6274 | -3/Research        | Identified exit to Research
 6276 | -3/Research        | Entered another Research area
 6276 | -2/Research        | Warlord forces began assault on 0b10
 6276 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 6314 | -2/Research        | Met up with Warlord
 6338 | -2/Research        | Found Prototype Device
 6364 | -2/Research        | Identified Beam Splitter
 6386 | -2/Research        | Research machine network offline
 6443 | -2/Research        | Borebot progress halted
 6452 | -2/Research        | Discovered new exit (range 20)
 6471 | -2/Research        | Identified exit to Access
 6493 | -2/Research        | Lost 3 allies
 6825 | -2/Research        | Spotted Striker
 6846 | -2/Research        | Spotted Striker
 6891 | -2/Research        | Spotted Executioner
 6892 | -2/Research        | Spotted Executioner
 6909 | -2/Research        | Lost 6 allies
 6912 | -2/Research        | Borebot progress halted
 6913 | -2/Research        | Spotted Striker
 6921 | -2/Research        | Spotted Striker
 6939 | -2/Research        | Spotted Executioner
 6957 | -2/Research        | Met DD-05H
 6979 | -2/Research        | Lost 5 allies
 7033 | -2/Research        | Borebot progress halted
 7084 | -2/Research        | Lost 11 allies
 7242 | -2/Research        | Spotted Striker
 7242 | -2/Research        | Discovered exit to Access (range 22)
 7249 | -2/Research        | Spotted B-90 Cyclops
 7278 | -2/Research        | Spotted Striker
 7284 | -2/Research        | Spotted Striker
 7284 | -2/Research        | Spotted Striker
 7286 | -2/Research        | Entered Access
 7286 | -1/Access          | Evolved 2 slots: Utility x2
 7322 | -1/Access          | Garrison activated, responded to threat
 7327 | -1/Access          | Spotted B-99 Colossus
 7361 | -1/Access          | Found Prototype Hackware
 7361 | -1/Access          | Identified Exp. Hacking Suite
 7432 | -1/Access          | Spotted B-99 Colossus
 7572 | -1/Access          | Discovered new exit (range 8)
 7578 | -1/Access          | Entered Command
 7590 | -1/Command         | Spotted B-99 Colossus
 7596 | -1/Command         | Disengaged cave seal
 7613 | -1/Command         | Spotted B-99 Colossus
 7636 | -1/Command         | Welcomed Warlord to Command
 7790 | -1/Command         | Phase Generator disabled
 7867 | -1/Command         | First assault squad dispatched
 7934 | -1/Command         | Lost 3 allies
 8008 | -1/Command         | Spotted M Guard
 8008 | -1/Command         | Spotted Combat Programmer
 8008 | -1/Command         | Spotted Combat Programmer
 8008 | -1/Command         | Spotted M Guard
 8030 | -1/Command         | Core integrity fell below 50%
 8047 | -1/Command         | Central database locked down
 8062 | -1/Command         | System corruption reached 10%
 8064 | -1/Command         | Core integrity fell below 20%
 8067 | -1/Command         | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
08063_ H-88 Terminator springs to life. <x6>
08063_ G-73 Enforcer springs to life.
08063_ H-88 Terminator springs to life. <x4>
08063_ G-73 Enforcer springs to life.
08063_ H-88 Terminator springs to life. <x3>
08064_ EMDS Slug penetrates H-88 Terminator.
08064_ H-88 Terminator springs to life.
08064_ Critical hit (Burn: +37).
08065_ L-61 Swordsman springs to life. <x2>
08065_ Imp. Hacking Suite destroyed.
08065_ L-61 Swordsman springs to life.
08065_ Combat Programmer resets H-88 Terminator,
  system corruption cleaned.
08065_ P-80 Master resets P-80 Master, system
  corruption cleaned.
08065_ L-61 Swordsman springs to life.
08066_ EMDS Slug penetrates Wall.
08066_ L-61 Swordsman springs to life.
08066_ P-80 Master springs to life. <x6>
08067_ System corrupted: Energy discharge (-33).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????? ???????????????? |
| ????????????????????????????????? ????#??????????? |
| ????????????????????????????? ??? ???? ??????????? |
| ????????????????????????????? ??? ???? ??????????? |
| ????????????????????????????? #?# ???# ??????????? |
| ????????????????????????????? #?# ???# ??????????? |
| ?????????????????????##???###b### #### ###???????? |
| ?????????????????????#x??i# l  # h  #    ????????? |
| ?????????????????????#x?Ci#llbl# hh #    #???????? |
| ??????????????????????xdCi?l lb#hhhh#    #???????? |
| ??????????????????????x Ci? lb ? hhh?    ????????? |
| ??????????????????????xddi?llbb?hhh ?s   ????????? |
| ??????????????????????xd?i?lbbb? h h? ss ????????? |
| ??????????????????????# C??#l #?#hh#?#s #????????? |
| ??????????????????????# C??#bb#?#hh#?#sc#????????? |
| ??????????????????????#  ??# b#?#  #?#  #????????? |
| ??????????????????????#  ??#l #?#hh#?#s #?????#### |
| ??????????????????????#  ??#  #?#h #?#s #?????#    |
| ??????????????????????#  ??#  #?#  #?#s #?????#    |
| ??????????????????????#  ??#  #?#  #?# c#?????#    |
| ?????????????????????##  ###  ###  ###  ######## # |
| ?????????????????????#               sss           |
| ?????????????????????#             h   c           |
| ?????????????????????#   @     g c                 |
| ?????????????????????#          g  g               |
| ?????????????????????##  ###  ###g ###  ######## # |
| ??????????????????????#  ??#  #?#  #?#  #?????#    |
| ??????????????????????# e??# p#?#  #?# g#?????# %  |
| ??????????????????????#  ??#  #?#g #?#g #?????#    |
| ??????????????????????#e???#pp#?#  #?#gg#?????#### |
| ??????????????????????# C??# p#?#gg#?#gg#????????? |
| ??????????????????????# ???#pp#?#gg#?#gg#????????? |
| ??????????????????????# C??# p#?#gg#?#gg#????????? |
| ??????????????????????xCCC? ppp? g g?ggg ????????? |
| ??????????????????????xC?C?ppp ?gggg?ggg ????????? |
| ??????????????????????x?CC?ppp ?ggg ?gg  ????????? |
| ?????????????????????#xe???pp  ?gggg#    ????????? |
| ?????????????????????#?eCC? pp #    #    #???????? |
| ???????????????????????eC?#  p #    #    #???????? |
| ??????????????????????????################???????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Energy Generation          75
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                23
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Cloak Strength             4
Power Amplification        40
Additional Mass Support    12
Corruption Containment     12
Corruption Block           20
Armor Coverage             225
Resistance: EM             15
Utility Shielding          33
Evasion (%)                78
Melee Accuracy             6
Core Analysis              6
Salvage Targeting          2
Offensive Hacking          52
Defensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Recycling | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
More Power To You
Speed Demon
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              AdvancedDirtyShearcannon
  Manual?         0
Play Time         03:08:07
  Cumulative      129.0 hours
  Start           2025.02.02 @ 11:50:05
  End             2025.02.02 @ 15:17:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          98
  Rogue           98
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             61
Gallery%          56
Achievement%      43
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cfe9bc3b-6cae-4a47-87a1-830cc19377df