Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.07 @ 01:15:14

Player: Departed

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (78)      390
Value Destroyed (2301)     2301
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (267)                267
              TOTAL SCORE: 4858

 Bonus
-------
High Alert Combat Kills    267

 Cogmind 
---------
Core Integrity             262/550
Matter                     91/300
Energy                     265/265
System Corruption          1%
Temperature                Cool (22)
Movement                   Walking (120)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY (2) ------
     Small Storage Unit
>          --- WEAPON (4) -------
     Heavy Assault Rifle
           Minigun
           Minigun
           Missile Launcher
>          --- INVENTORY (6) ----
    Medium Laser
           Assault Rifle
           Minigun

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
      Improved Aluminum Leg
>              --- UTILITY ----------
         Small Storage Unit
         Small Storage Unit
>              --- WEAPON -----------
         Heavy Assault Rifle
               Minigun
               Minigun
  High-powered Shotgun
>              --- INVENTORY --------
        Medium Laser
               Assault Rifle
               Minigun
  High-powered Shotgun
               Missile Launcher
[Rating: 21]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Minigun
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Minigun
  Launcher                 Missile Launcher

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   .   2   .   
Parts Attached             59   | 6   2   11  30  10  
  Power                    4    | 1   .   .   3   .   
    Engine                 3    | 1   .   .   2   .   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               18   | 2   .   5   6   5   
    Treads                 .    | .   .   .   .   .   
    Leg                    18   | 2   .   5   6   5   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 1   1   2   1   1   
    Device                 1    | .   .   .   1   .   
    Storage                2    | 1   .   .   .   1   
    Processor              3    | .   1   2   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   31   | 2   1   4   20  4   
    Energy Gun             9    | 2   .   2   5   .   
    Energy Cannon          2    | .   .   1   1   .   
    Ballistic Gun          15   | .   .   .   13  2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               5    | .   1   1   1   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 13   | .   .   1   8   4   
  Power                    1    | .   .   .   1   .   
  Propulsion               6    | .   .   .   4   2   
  Utility                  2    | .   .   .   .   2   
  Weapon                   4    | .   .   1   3   .   
  Highest Loss Streak      4    | .   .   1   4   3   
Average Slot Usage (%)     91   | .   96  97  91  86  
  Engine                   8    | .   14  11  5   9   
  Core                     1    | .   .   .   2   .   
  Leg                      33   | .   28  42  31  33  
  Device                   2    | .   .   .   5   .   
  Storage                  9    | .   14  11  9   9   
  Processor                4    | .   10  11  3   .   
  Energy Gun               6    | .   17  13  6   .   
  Energy Cannon            3    | .   .   4   5   .   
  Ballistic Gun            17   | .   .   .   19  30  
  Launcher                 3    | .   10  2   2   3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             27   | 11  12  13  26  27  
  Greatest Support         43   | 20  20  40  40  43  
  Greatest Overweight (x)  1    | .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 6   6   6   6   8   
  Average Capacity         6    | 5   6   6   6   6   
  Most Carried             6    | 3   4   5   6   6   
  Average Carried          4    | 1   2   2   4   4   
  Final Capacity           6    | 6   6   6   6   6   
  Final Carried            6    | 1   4   4   6   3   

 Class Distribution 
--------------------
 35% | Scavenger-Skirmisher
 33% | Mutant
 26% | Scavenger-Gunner
  3% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Gunner | -8/Storage

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Scr  Mat  Mat  Mat  Sto  
Matter Collected           1811 | 211  99   82   742  677  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2608 | .    302  113  1359 834  
  Parts                    162  | .    19   12   87   44   
Haulers Intercepted        1    | .    .    .    .    1    
Recyclers Shooed           .    | .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Combat Hostiles Destroyed  53   | .   8   4   25  16  
  Guns                     40   | .   6   3   17  14  
  Cannons                  7    | .   .   .   7   .   
  AOE                      6    | .   2   1   1   2   
Classes Destroyed          10   | .   3   1   3   3   
  Worker                   6    | .   .   .   3   3   
  Builder                  6    | .   .   .   5   1   
  Hauler                   1    | .   .   .   .   1   
  Recycler                 1    | .   .   .   .   1   
  Operator                 2    | .   .   .   1   1   
  Watcher                  9    | .   2   2   4   1   
  Swarmer                  12   | .   3   3   2   4   
  Grunt                    29   | .   5   .   15  9   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   11   | .   .   1   8   2   
Best Kill Streak           10   | .   3   3   10  6   
  Combat Bots Only         5    | .   3   3   5   5   
Max Kills in Single Turn   3    | .   1   1   3   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   1   1   1   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  
Damage Taken               2077 | .    125  124  1204 624  
  Core                     319  | .    14   17   195  93   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         96   | 100  94   95   .    .    
Volleys Fired              158  | .    22   8    87   41   
  Largest                  4    | .    2    2    4    4    
  Hottest                  195  | .    90   116  195  109  
Shots Fired                475  | .    31   14   275  155  
  Gun                      396  | .    28   7    211  150  
  Cannon                   61   | .    .    5    56   .    
  Launcher                 18   | .    3    2    8    5    
  Special                  .    | .    .    .    .    .    
  Kinetic                  318  | .    .    .    168  150  
  Thermal                  117  | .    6    12   99   .    
  Explosive                18   | .    3    2    8    5    
  Electromagnetic          22   | .    22   .    .    .    
  Robot Hit Streak         22   | .    9    5    22   15   
  Robot Miss Streak        3    | .    1    1    3    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        6    | .    1    .    1    4    
    Max Gunslinging Chain  1    | .    1    .    1    1    
Shots Hit Robots           310  | .    23   8    178  101  
  Core Hits                133  | .    10   6    75   42   
  Critical Hits            3    | .    .    .    1    2    
  Critical Kills           2    | .    .    .    1    1    
  Critical Parts Destroyed 1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5741 | .    456  105  3282 1898 
  Guns                     3491 | .    278  71   1714 1428 
  Cannons                  925  | .    .    .    925  .    
  Explosions               1305 | .    178  34   643  450  
  Melee                    .    | .    .    .    .    .    
  Ramming                  20   | .    .    .    .    20   
  Kinetic                  2741 | .    .    .    1313 1428 
  Thermal                  1451 | .    54   71   1326 .    
  Explosive                1276 | .    149  34   643  450  
  Electromagnetic          253  | .    253  .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  2    | .    .    .    .    2    
    Targeting Errors       2    | .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            144  | .    .    .    144  .    
  Projectiles              22   | .    .    .    22   .    
  Explosions               122  | .    .    .    122  .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      216  | .    .    41   121  54   
  Shots                    7    | .    .    2    3    2    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             6    | .    .    .    .    6    
  Kicked                   5    | .    .    .    .    5    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        869  | .    90   90   869  283  
  Average Temperature      164  | .    25   38   227  75   
  Received Heat Transfer   981  | .    72   18   585  306  
  Effects                  52   | .    .    .    52   .    
    Shutdowns              6    | .    .    .    6    .    
    Energy Bleed           6    | .    .    .    6    .    
    Interference           9    | .    .    .    9    .    
    Matter Decay           5    | .    .    .    5    .    
    Short Circuit          3    | .    .    .    3    .    
    Damage (minor)         4    | .    .    .    4    .    
    Damage (major)         17   | .    .    .    17   .    
    Damage (core)          2    | .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              3    | .    3    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             5    | .    .    1    4    .    
  Heat Transferred         2788 | .    124  185  2479 .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Peak Influence             703  | .   152 229 703 674 
  Initial                  227  | .   .   31  82  227 
  Average                  331  | .   79  124 375 494 
Maximum Alert Level        3    | .   .   1   3   2   
  Low Security (%)         32   | 100 100 66  23  .   
  Level 1                  25   | .   .   33  29  25  
  Level 2                  41   | .   .   .   47  74  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          10   | .   3   .   4   3   
  Investigation            5    | .   3   .   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   .   2   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       3    | .   .   .   2   1   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Distress Signals           5    | .   .   .   4   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              88   | .   10  8   39  31  
  Peak Tracking Total      7    | .   3   3   7   7   
  Tactical Retreats        10   | .   .   1   4   5   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Traps Triggered            7    | .   2   3   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Scr Mat Mat Mat Sto 
Machines Disabled          7    | .   .   1   4   2   
  Max in Single Turn       2    | .   .   1   2   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Machines Accessed          15   | .   3   3   5   4   
  Terminals                7    | .   2   2   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   1   
  Recycling Units          3    | .   1   .   1   1   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          2    | .   .   .   1   1   
Total Hacks                39   | .   8   10  12  9   
  Successful               20   | .   4   5   6   5   
  Failed                   19   | .   4   5   6   4   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                18   | .   7   5   4   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          8    | .   .   5   .   3   
  Recycling Units          6    | .   1   .   2   3   
  Scanalyzers              3    | .   .   .   3   .   
  Garrison Access          4    | .   .   .   3   1   
Terminal Hacks             7    | .   3   2   2   .   
  Record                   3    | .   1   1   1   .   
  Prototype ID Bank        2    | .   .   1   1   .   
  Alert Level              1    | .   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   .   3   .   1   
  Scan Component           3    | .   .   2   .   1   
  Repair                   1    | .   .   1   .   .   
Recycling Unit Hacks       6    | .   1   .   2   3   
  Recycle Component        3    | .   .   .   1   2   
  Process                  2    | .   1   .   1   .   
  Retrieve Matter          1    | .   .   .   .   1   
Scanalyzer                 1    | .   .   .   1   .   
  Insert Component         1    | .   .   .   1   .   
Garrison Access Hacks      2    | .   .   .   1   1   
  Unlock Access            2    | .   .   .   1   1   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   2   2   3   2   
  Full Trace Events        9    | .   2   2   3   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   
  Time                     13   | .   .   13  .   .   
Parts Recycled             3    | .   .   .   1   2   
  Recycled Matter          160  | .   2   .   158 .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Scr Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Scr Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Scr  Mat  Mat  Mat  Sto  
Turns Passed               2429 | 62   218  392  1097 660  
Spaces Moved               1354 | 44   111  268  553  378  
  Core                     5    | 5    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1349 | 39   111  268  553  378  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  
  Average Speed            122  | 112  120  120  123  123  
  Slowest Speed            150  | 120  120  120  150  150  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       31   | 3    21   24   50   58   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          195  | .    18   8    120  49   
  Melee                    .    | .    .    .    .    .    
  Projectile               7    | .    .    .    7    .    
  AOE                      188  | .    18   8    113  49   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Total                      1813 | 56  164 325 782 486 
  Wait                     163  | .   26  25  69  43  
  Move                     1350 | 43  110 267 552 378 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  50   | 7   4   10  26  3   
  Fast Attach              4    | .   .   .   .   4   
  Attach                   31   | 6   1   8   13  3   
  Detach                   4    | .   .   2   1   1   
  Swap                     24   | .   1   3   17  3   
  Drop                     23   | .   .   2   17  4   
  Fire                     158  | .   22  8   87  41  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     6    | .   .   .   .   6   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: *Sto / Gar)
-8/Storage (discovered 1 exit: Gar)

 History 
---------
 Turn | Location      | Event
   35 | -11/Scrapyard | Discovered new exit (range 16)
   63 | -11/Scrapyard | Entered Materials
  266 | -10/Materials | Discovered new exit (range 10)
  279 | -10/Materials | Identified exit to Materials
  281 | -10/Materials | Entered another Materials area
  281 | -9/Materials  | Evolved 2 slots: Propulsion x2
  319 | -9/Materials  | Build established: Mutant
  448 | -9/Materials  | Repaired Aluminum Leg
  616 | -9/Materials  | Discovered new exit (range 9)
  673 | -9/Materials  | Entered another Materials area
  673 | -8/Materials  | Evolved 2 slots: Weapon x2
 1221 | -8/Materials  | Identified exit to Garrison
 1230 | -8/Materials  | Garrison activated, responded to threat
 1310 | -8/Materials  | Lost 4 parts (1p1n2w)
 1591 | -8/Materials  | Build established: Scavenger-Skirmisher
 1757 | -8/Materials  | Discovered new exit (range 9)
 1770 | -8/Materials  | Entered Storage
 1863 | -8/Storage    | Identified exit to Garrison
 2063 | -8/Storage    | Core integrity fell below 50%
 2086 | -8/Storage    | Build established: Scavenger-Gunner
 2095 | -8/Storage    | Lost 3 parts (2n1u)
 2430 | -8/Storage    | Self-destructed

 Last Messages 
---------------
02233_ U-05 Engineer builds a Wall.
02234_ K-01 Serf collects debris.
02238_ The unstable cave ceiling collapses.
02238_ K-01 Serf collects debris.
02239_ U-05 Engineer lays Concrete.
02240_ U-05 Engineer builds a Wall.
02242_ K-01 Serf collects debris.
02244_ U-05 Engineer builds a Wall.
02245_ K-01 Serf collects debris.
02256_ U-05 Engineer lays Concrete.
02372_ K-01 Serf cleans the Component Storage. <x2>
02413_ Connecting with Repair Station...
>>Scan(Imp. Ion Engine)
Scanning Imp. Ion Engine...
  Ready to Repair:
    Imp. Ion Engine
    Rating: 2
    Time: 16
02413_ ALERT: Suspicious activity at Repair Station S002. Dispatching
  Investigation squad.

 Map 
-----
+----------------------------------------------------+
|           ???????????????????????????????????????? |
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|           ???????????????????????????????????????? |
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|           ????????????????  ?????????????????????? |
|           ????????????????  ????????????????#####+ |
|           ??????????????##+#????????????????#      |
|           ??????????????^  #?#######????????+      |
|           ??????????????^  + !     #????????#      |
|           ??????????????#  #       #????????#   "" |
|           ??????????????#  #       #????????#   "" |
|           ??????????????#  / =     #????????#   "" |
|           ?????????????##  #     % #????????#      |
|           ?????????????##  #       #????????#      |
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|           ?####         # k# ########???????# #### |
|           ?#"""         +  #####    #???????# #??# |
|           ?#"R          #           #???????# #??# |
|           ?#"""  """""  #@          #???????# #??# |
|           ?#"""  """""  # [#####    #???????# ##?? |
|           ?####  """""  #  ######+#####????## ##?? |
|           ????#         #% ##         #????## ##?? |
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|           ??????###+#???#       #?#########        |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           13
Terrain Scan Density       85
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oops

 Challenges 
------------
None

 Game 
------
Seed              ProtonMassEdition
  Manual?         0
Play Time         00:52:54
  Cumulative      3.8 hours
  Start           2021.09.07 @ 00:21:49
  End             2021.09.07 @ 01:15:14
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          12
  Rogue           0
  Adventurer      12
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          13
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8a1bbfff-90b0-4dd0-9f01-b27c34dd6790