Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.05.31 @ 21:55:52 Player: Amy! Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (127) 635 Value Destroyed (5012) 5012 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (371) 371 TOTAL SCORE: 11778 Bonus ------- Follower Combat Kills 141 Met Data Miner 300 Friendly Fire -70 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 98/100 System Corruption 14% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Advanced Cryofiber Web Advanced ECM Suite Thermal Shield Improved Force Field Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Thermal Generator Advanced Heat Sink Improved Cooling System Huge Storage Unit Enhanced Optical Array Improved Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Tesla Rifle Pulse Rifle Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Treads Advanced Treads Armored Wheel Improved Heat Sink Improved Heat Sink Improved Heat Sink Medium Battery Advanced Signal Interpreter Target Analyzer Improved Target Analyzer Weapon Cycler Hardened Light Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Insulated Plating High-powered Shock Rifle Tesla Rifle Improved EM Pulse Cannon Long-range Proton Cannon Battle Rifle Gauss Rifle Gauss Rifle Flak Gun Scythe [Rating: 75] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Linear Gravjet Utility Advanced Visual Processing Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Molecular Deconstructor Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . 2 2 2 . 2 . . . . 2 2 Power 1 | . . . . 1 . . . . . . . . Propulsion 3 | . . 1 1 . . . . . . . . 1 Utility 6 | . . 1 1 1 . 1 . . . . 1 1 Weapon 2 | . . . . . . 1 . . . . 1 . Parts Attached 161 | 6 7 15 21 28 17 21 3 7 . 2 9 25 Power 19 | 1 . 1 2 5 2 3 . 2 . . 1 2 Engine 12 | 1 . 1 2 4 2 1 . 1 . . . . Core 7 | . . . . 1 . 2 . 1 . . 1 2 Reactor . | . . . . . . . . . . . . . Propulsion 39 | 2 2 4 7 5 8 3 . 1 . . 1 6 Treads 22 | 2 . 3 7 . 7 1 . . . . . 2 Leg 3 | . 2 1 . . . . . . . . . . Wheel 10 | . . . . 5 1 2 . 1 . . 1 . Hover 4 | . . . . . . . . . . . . 4 Flight . | . . . . . . . . . . . . . Utility 47 | 1 4 2 5 8 6 9 1 . . 2 3 6 Device 19 | . 1 1 3 2 3 3 . . . 1 1 4 Storage 7 | 1 2 . . 2 . 2 . . . . . . Processor 8 | . . 1 2 1 . 1 . . . . 1 2 Hackware . | . . . . . . . . . . . . . Protection 13 | . 1 . . 3 3 3 1 . . 1 1 . Artifact . | . . . . . . . . . . . . . Weapon 56 | 2 1 8 7 10 1 6 2 4 . . 4 11 Energy Gun 25 | 1 . 6 3 1 1 4 1 . . . 2 6 Energy Cannon 8 | . . . 1 1 . . 1 2 . . . 3 Ballistic Gun 7 | 1 1 . 2 . . 1 . . . . . 2 Ballistic Cannon 10 | . . . 1 5 . 1 . 1 . . 2 . Launcher 2 | . . . . 2 . . . . . . . . Special Weapon 1 | . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 2 | . . 2 . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . 1 . . . . Corrupted Parts 10 | . . 4 2 2 . . . . . . 1 1 System Corruption 31 | . . 15 4 4 . . . . . . 5 3 Parts Lost 70 | . 3 1 15 3 3 12 . 5 . . 14 14 Power 8 | . . . . 1 1 1 . 2 . . 3 . Propulsion 21 | . 1 . 7 1 . 3 . 1 . . 2 6 Utility 14 | . 1 . 3 1 1 2 . . . . 4 2 Weapon 27 | . 1 1 5 . 1 6 . 2 . . 5 6 Highest Loss Streak 11 | . 2 1 4 2 1 4 . 3 . . 11 5 Average Slot Usage (%) 85 | . 97 95 96 71 93 94 86 82 86 86 84 26 Engine 8 | . 14 11 8 8 15 10 6 6 6 6 4 . Core 2 | . . . . . . 2 6 5 6 6 4 1 Treads 10 | . 19 13 33 . 17 16 . . . . . 3 Leg 2 | . 8 16 . . . . . . . . . . Wheel 6 | . . . . 13 5 4 13 12 13 13 10 . Device 10 | . 10 11 8 9 14 13 6 6 6 11 16 5 Storage 7 | . 14 11 8 8 7 6 6 6 6 6 4 . Processor 9 | . . 9 17 7 7 13 13 13 13 13 10 4 Protection 5 | . 1 . . 6 7 5 13 13 13 7 4 . Energy Gun 6 | . 2 19 9 1 7 11 6 4 . . 5 5 Energy Cannon 3 | . . . . 1 7 . 6 4 13 13 3 3 Ballistic Gun 4 | . 25 2 7 . . 3 6 . . . . . Ballistic Cannon 2 | . . . . 4 . 3 . 1 6 6 10 . Naked Turns 65 | . . . 7 . . . . . . . 12 46 Heaviest Build 184 | 13 51 55 61 184 131 129 119 125 125 125 151 37 Greatest Support 82 | 40 40 60 80 56 82 82 56 56 56 56 56 32 Greatest Overweight (x) 8 | . 2 2 3 4 4 2 2 4 2 2 8 2 Average Overweight (x) 1 | . 1 . . 2 1 1 2 2 2 2 1 . Largest Inventory Capacity 25 | 8 20 20 20 25 25 25 25 25 25 25 25 5 Average Capacity 21 | 7 18 20 19 22 25 24 25 25 25 25 24 5 Most Carried 25 | 4 20 20 20 25 25 25 25 25 21 23 25 5 Average Carried 17 | 1 7 19 19 10 24 22 24 23 21 21 20 1 Final Capacity 25 | 8 20 20 5 25 25 25 25 25 25 25 5 5 Final Carried 25 | 4 20 20 5 25 25 25 25 21 21 23 5 5 Class Distribution -------------------- 38% | Mutant 16% | Scavenger-Mutant 15% | Gunner 13% | Tank 12% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Data Miner Gunner | -5/Proximity Caves Gunner | -5/Factory Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Matter Collected 3041 | 222 181 153 226 352 513 472 45 175 . 98 290 314 Remotely . | . . . . . . . . . . . . . Salvage Created 5081 | . 292 745 961 247 705 872 . 330 . 159 500 270 Parts 260 | . 19 39 55 15 37 44 . 22 . 5 16 8 Haulers Intercepted 1 | . . . . . 1 . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . 19 . 3 . . Prevented 12 | . . . . . . . 3 5 . 4 . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 111 | . 8 15 20 7 13 24 . 11 . 3 8 2 Melee 2 | . . . . 2 . . . . . . . . Guns 63 | . 8 10 16 . 7 19 . 1 . . 2 . Cannons 29 | . . . 4 4 3 4 . 3 . 3 6 2 AOE 5 | . . 3 . 1 . . . 1 . . . . Classes Destroyed 14 | . 4 3 2 2 1 2 . . . . . . Worker 5 | . 1 . 1 1 1 1 . . . . . . Builder 3 | . . . . 1 1 . . . . . 1 . Hauler 1 | . . . . . 1 . . . . . . . Recycler 3 | . . . 1 . . . . . . . 1 1 Watcher 4 | . 1 1 . . 1 . . . . . 1 . Swarmer 25 | . 3 . 4 . 3 9 . 6 . . . . Grunt 42 | . 5 9 10 3 4 4 . . . 2 5 . Brawler 6 | . . 2 2 1 . . . . . 1 . . Duelist 1 | . . 1 . . . . . . . . . . Protector 1 | . . . . . . 1 . . . . . . Sentry 19 | . . 3 3 1 5 5 . . . . 1 1 Specialist 3 | . . . . . . 1 . 2 . . . . Hunter 5 | . . . 1 1 . . . 2 . . . 1 Programmer 9 | . . . . 1 1 4 . 1 . . 2 . Best Kill Streak 9 | . 3 5 9 5 5 5 . 4 . 2 4 2 Combat Bots Only 7 | . 3 5 7 4 3 5 . 5 . 2 3 1 Max Kills in Single Turn 2 | . 1 2 2 1 2 2 . 1 . 1 2 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . 2 . 1 . . . 1 . . . . Melee 1 | . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Damage Taken 11821 | . 602 599 1972 713 1327 1385 . 1114 . 39 1585 2485 Core 2520 | . 105 110 289 81 153 177 . 114 . . 329 1162 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 67 | 100 58 72 47 . 66 . . . . 65 67 . Volleys Fired 356 | . 50 30 51 18 61 40 . 38 . 13 27 28 Largest 4 | . 2 2 2 2 2 3 . 3 . 3 4 3 Hottest 251 | . 60 90 110 96 160 206 . 198 . 173 226 251 Shots Fired 786 | . 100 60 99 32 120 120 . 71 . 38 106 40 Gun 466 | . 100 60 80 . 58 92 . 28 . . 26 22 Cannon 303 | . . . 19 26 62 28 . 32 . 38 80 18 Launcher 6 | . . . . 6 . . . . . . . . Special 11 | . . . . . . . . 11 . . . . Kinetic 295 | . 85 . 39 26 . 59 . 10 . 13 56 7 Thermal 283 | . . . 18 . 120 61 . 39 . 13 11 21 Explosive 6 | . . . . 6 . . . . . . . . Electromagnetic 191 | . 15 60 42 . . . . 11 . 12 39 12 Robot Hit Streak 28 | . 6 21 22 4 28 21 . 5 . 7 10 16 Robot Miss Streak 7 | . 4 2 3 4 4 4 . 6 . 6 7 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 6 | . 1 . 3 . . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . . . . . . Shots Hit Robots 591 | . 62 54 82 33 86 105 . 42 . 27 69 31 Core Hits 323 | . 23 34 53 18 32 84 . 16 . 15 38 10 Critical Kills 1 | . 1 . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . 2 Critical Strikes 15 | . 1 . . 2 2 4 . 1 . . 2 3 Burn 5 | . . . . . 2 1 . 1 . . . 1 Destroy 3 | . 1 . . . . . . . . . . 2 Blast 7 | . . . . 2 . 3 . . . . 2 . Melee Attacks 12 | . . 1 . 11 . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 11 | . . . . 11 . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . 1 . 2 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12802 | . 569 1105 1688 1130 1872 2350 . 797 . 675 1711 905 Guns 6228 | . 569 835 1121 . 870 1789 . 305 . . 285 454 Cannons 5466 | . . . 443 473 998 561 . 439 . 675 1426 451 Explosions 670 | . . 263 115 239 . . . 53 . . . . Melee 418 | . . . . 418 . . . . . . . . Ramming 20 | . . 7 9 . 4 . . . . . . . Kinetic 4321 | . 535 . 641 473 . 1256 . 129 . 219 920 148 Thermal 5151 | . . 263 425 . 1868 1094 . 472 . 204 206 619 Explosive 239 | . . . . 239 . . . . . . . . Electromagnetic 2653 | . 34 835 613 . . . . 196 . 252 585 138 Impact . | . . . . . . . . . . . . . Slashing 418 | . . . . 418 . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 15 | . . 15 11 6 6 1 1 2 2 2 10 14 Average Corruption 4 | . . 9 3 5 6 1 1 1 2 2 9 9 Corruption Purged . | . . . . . . . . . . . . . Effects 143 | . . 28 17 12 35 1 2 7 1 11 9 20 Message Errors 34 | . . 8 4 3 10 . 1 2 . 1 1 4 Matter Fused 23 | . . 3 4 4 10 . . . . . 1 1 Heat Flow Errors 21 | . . 3 2 1 3 . . 2 1 5 3 1 Energy Discharges 20 | . . 6 4 . 3 1 . 2 . 3 . 1 Parts Rejected 2 | . . . . . 2 . . . . . . . Data Loss (minor) 17 | . . . 1 2 5 . 1 1 . 2 2 3 Data Loss (major) 2 | . . . . . . . . . . . . 2 Misfires 8 | . . 2 . 2 2 . . . . . . 2 Alerts 1 | . . 1 . . . . . . . . . . Misdirections 8 | . . 3 . . . . . . . . 2 3 Weapon Failures 7 | . . 2 2 . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 308 | . . 39 6 62 56 8 . 17 . 6 103 11 Projectiles 131 | . . . . . 56 8 . 17 . 6 33 11 Explosions 119 | . . 39 6 4 . . . . . . 70 . Melee 58 | . . . . 58 . . . . . . . . Knockbacks 35 | . . . 11 3 . 3 . 1 . 2 15 . Impact . | . . . . . . . . . . . . . Kinetic 35 | . . . 11 3 . 3 . 1 . 2 15 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 212 | . . 86 . . . . . 11 . . 115 . Shots 5 | . . 2 . . . . . 1 . . 2 . Rammed 4 | . . 1 2 . 1 . . . . . . . Targets Rammed 4 | . . 1 2 . 1 . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 345 | . 150 236 81 169 182 128 . 339 91 207 222 345 Average Temperature 64 | . 51 40 19 52 32 39 . 120 57 75 42 125 Received Heat Transfer 2838 | . 234 249 846 186 390 228 . 9 . 36 438 222 Effects 1 | . . . . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . 2 . . . . . . . . . . Combat Hostiles 2 | . . 2 . . . . . . . . . . Parts Fried 7 | . 1 3 . 1 . . . 1 . 1 . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 5 | . . . . . 3 1 . 1 . . . . Combat Hostiles 5 | . . . . . 3 1 . 1 . . . . Parts Melted 17 | . . . . . 9 5 . 2 . 1 . . Heat Transferred 9444 | . . 250 692 . 3919 2372 . 901 . 333 370 607 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 7 | . . 4 1 . . . . 1 . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Peak Influence 363 | . 155 177 338 274 274 363 . . . . 325 105 Initial 140 | . . 1 20 140 69 124 . . . . 46 42 Average 114 | . 49 65 109 155 157 179 . . . . 156 37 Maximum Alert Level 1 | . . . 1 1 1 1 . . . . 1 . Low Security (%) 85 | 100 100 100 84 80 73 68 . . . . 72 100 Level 1 14 | . . . 15 19 26 31 . . . . 27 . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 22 | . 3 . 7 3 1 3 . . . . 2 3 Investigation 4 | . . . 1 1 . 1 . . . . . 1 Extermination 5 | . . . . 1 1 1 . . . . 1 1 Reinforcement 10 | . 3 . 3 1 . 1 . . . . 1 1 Assault 1 | . . . 1 . . . . . . . . . Garrison 2 | . . . 2 . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 1 . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Distress Signals 13 | . 1 4 4 . 1 1 . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 209 | . 20 22 40 14 23 33 . 14 . 5 24 14 Peak Tracking Total 8 | . 4 6 8 6 5 8 . 4 . 4 7 5 Tactical Retreats 14 | . . . 2 2 4 1 . 1 . 1 1 2 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Traps Triggered 9 | . . . . 3 2 2 . . . . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 27 | . . 27 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 2 | . . 2 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 4 | . . . . . . . 1 3 . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Machines Disabled 8 | . . . 1 . 2 . . 1 . . 4 . Max in Single Turn 1 | . . . 1 . 1 . . 1 . . 1 . Garrison Access 2 | . . . 1 . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Machines Accessed 24 | . 2 4 1 2 5 4 . . 4 . 2 . Terminals 15 | . 2 3 . 1 4 3 . . . . 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . 1 1 1 1 . . . . . . Total Hacks 72 | . 6 9 4 6 7 7 . . 22 . 11 . Successful 45 | . 5 3 . 2 5 3 . . 22 . 5 . Failed 27 | . 1 6 4 4 2 4 . . . . 6 . Catastrophic 7 | . . 1 1 3 . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . Manual 27 | . 3 5 . 3 3 3 . 1 . . 9 . Terminals 40 | . 6 8 . 4 6 5 . . . . 11 . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 9 | . . . 4 2 1 2 . . . . . . Terminal Hacks 35 | . 3 1 . 1 3 1 . . 22 . 4 . Record 12 | . . . . . . . . . 8 . 4 . Part Schematic 6 | . . . . . . . . . 6 . . . Robot Schematic 5 | . . . . . . . . . 5 . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 5 | . . . . 1 1 . . . 3 . . . Open Door 2 | . . . . . 2 . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 1 | . . 1 . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks 8 | . 2 1 . 1 1 2 . . . . 1 . Terminals 8 | . 2 1 . 1 1 2 . . . . 1 . Botnet 8 | . 2 1 . 1 1 2 . . . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 13 | . 1 3 1 2 2 2 . . . . 2 . Full Trace Events 2 | . . . 1 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . 6 . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . . . . . Non-combat 1 | . . 1 . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 1 | . . 1 . . . . . . . . . . no_distress 1 | . . 1 . . . . . . . . . . Relay Couplers Released 2 | . . . 2 . . . . . . . . . Machine Destruction 2 | . . . 2 . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Total Allies 4 | . . . . . . . . . . 1 . 3 Largest Group 3 | . . . . . . . . . . 1 . 3 Highest-Rated Group 138 | . . . . . . . . . . 95 . 138 Highest-Rated Ally 95 | . . . . . . . . . . 95 . 46 Total Orders . | . . . . . . . . . . . . . Ally Attacks 32 | . . . . . . . . . . 12 . 20 Total Damage 680 | . . . . . . . . . . 185 . 495 Kills 3 | . . . . . . . . . . 1 . 2 Allies Corrupted 1 | . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 1 1 . 3 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Turns Passed 10695 | 67 1056 1208 999 1088 1166 1115 355 1041 102 1344 496 658 Spaces Moved 5970 | 39 367 512 459 759 505 486 269 693 79 998 303 501 Core 386 | 7 . . 14 133 . . . . . . 26 206 Treads 1618 | 32 253 259 445 . 213 241 . . . . . 175 Legs 367 | . 114 253 . . . . . . . . . . Wheels 3479 | . . . . 626 292 245 269 693 79 998 277 . Hover 120 | . . . . . . . . . . . . 120 Flight . | . . . . . . . . . . . . . Fastest Speed 40 | 50 160 160 50 50 130 115 130 130 130 130 50 40 Average Speed 151 | 140 244 198 158 120 183 192 130 130 130 130 124 105 Slowest Speed 460 | 160 280 280 460 150 256 256 130 160 130 130 210 260 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 57 38 33 18 58 17 52 71 73 99 11 15 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . Known Exits Taken 2 | . 1 . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 . 1 1 1 1 1 1 1 1 1 . . Scrap Searched 5 | . . . . . . . 1 2 . 2 . . Spaces Dug 1 | . . . . . 1 . . . . . . . Terrain Destroyed 121 | . . 17 4 60 14 3 . 9 . . 10 4 Melee . | . . . . . . . . . . . . . Projectile 32 | . . . . 5 14 3 . . . . 6 4 AOE 89 | . . 17 4 55 . . . 9 . . 4 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Total 6935 | 48 441 654 630 887 629 577 274 760 78 1014 353 590 Wait 226 | . 1 29 85 42 20 2 . 12 . . 9 26 Move 5958 | 38 366 511 458 758 504 485 268 692 78 997 302 501 Hop . | . . . . . . . . . . . . . Pick Up 120 | 4 17 19 8 21 11 18 2 6 . 2 6 6 Fast Attach 46 | 6 2 4 2 13 3 1 . . . . . 15 Attach 69 | . 2 5 11 6 7 13 2 7 . . 6 10 Detach 11 | . . . . 4 . 2 . 1 . . . 4 Swap 46 | . 3 6 8 9 7 7 1 . . 2 3 . Drop 54 | . . 21 5 1 13 9 1 4 . . . . Fire 356 | . 50 30 51 18 61 40 . 38 . 13 27 28 Melee 12 | . . 1 . 11 . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 4 | . . 1 2 . 1 . . . . . . . Escape Stasis 2 | . . . . . 2 . . . . . . . Rewire 4 | . . . . 4 . . . . . . . . Trap 27 | . . 27 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory (discovered 2 exits: [*Low x2]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 914 | -10/Materials | Identified exit to Materials 1124 | -10/Materials | Entered another Materials area 1124 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1855 | -9/Materials | System corruption reached 10% 2261 | -9/Materials | Discovered new exit (range 15) 2332 | -9/Materials | Entered another Materials area 2332 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2504 | -8/Materials | Lost 3 parts (1n2w) 2793 | -8/Materials | Build established: Scavenger-Mutant 3103 | -8/Materials | Garrison activated, responded to threat 3135 | -8/Materials | Destroyed 7 combat bots 3305 | -8/Materials | Lost 4 parts (3n1w) 3321 | -8/Materials | System corruption reached 10% 3324 | -8/Materials | Released all parts (7) 3326 | -8/Materials | Discovered new exit (range 10) 3328 | -8/Materials | Core integrity fell below 50% 3331 | -8/Materials | Entered Factory 3331 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3351 | -7/Factory | Lost 4 parts (2n2u) 3563 | -7/Factory | Build established: Mutant 4376 | -7/Factory | Discovered new exit (range 6) 4419 | -7/Factory | Entered Storage 5170 | -7/Storage | Build established: Scavenger-Mutant 5534 | -7/Storage | Discovered new exit (range 19) 5585 | -7/Storage | Entered Factory 5585 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5705 | -6/Factory | Discovered new exit (range 6) 5884 | -6/Factory | Build established: Scavenger-Gunner 6109 | -6/Factory | Lost 4 parts (1n1u2w) 6667 | -6/Factory | Discovered new exit (range 14) 6700 | -6/Factory | Entered Lower Caves 6990 | -6/Lower Caves | Learned 4 Factory zone layouts 6998 | -6/Lower Caves | Build established: Scavenger-Tank 7038 | -6/Lower Caves | Discovered new exit (range 13) 7055 | -6/Lower Caves | Entered another Lower Caves area 7057 | -6/Lower Caves | Discovered new exit (range 15) 7114 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 7124 | -6/Lower Caves | Found Prototype Special Weapon 7139 | -6/Lower Caves | Identified Molecular Deconstructor 7403 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 7426 | -6/Lower Caves | Build established: Tank 7811 | -6/Lower Caves | Lost 3 parts (1n2w) 7833 | -6/Lower Caves | Learned Factory machine intel 7864 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 8062 | -6/Lower Caves | Discovered new exit (range 6) 8096 | -6/Lower Caves | Entered Data Miner 8096 | -6/Data Miner | Discovered new exit (range 6) 8116 | -6/Data Miner | Met Data Miner 8146 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8146 | -6/Data Miner | Learned location of Section 7 (-2) 8168 | -6/Data Miner | Received God Mode back door access code from Data Miner 8198 | -6/Data Miner | Entered Proximity Caves 8367 | -5/Proximity Caves | Escorted by Enhanced Grunt 8708 | -5/Proximity Caves | Discovered new exit (range 16) 8818 | -5/Proximity Caves | Learned Factory emergency access door positions 8844 | -5/Proximity Caves | Build established: Gunner 8870 | -5/Proximity Caves | Learned location of 1 exit from Factory 8909 | -5/Proximity Caves | Learned location of 1 exit from Proximity Caves 9542 | -5/Proximity Caves | Entered Factory 9542 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9543 | -5/Factory | Identified exit to Factory 9544 | -5/Factory | Identified exit to Upper Caves 9546 | -5/Factory | Loaded intel: 228 machine locations 9854 | -5/Factory | System corruption reached 10% 10026 | -5/Factory | Released all parts (5) 10038 | -5/Factory | Entered another Factory area 10038 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10056 | -4/Factory | Lost 11 parts (2p2n4u3w) 10428 | -4/Factory | System corruption reached 10% 10457 | -4/Factory | Lost 4 parts (1n1u2w) 10474 | -4/Factory | Core integrity fell below 50% 10526 | -4/Factory | Allied Derelicts emerged from ambush trap array 10531 | -4/Factory | Incoming investigation squad redirected 10585 | -4/Factory | Core integrity fell below 20% 10630 | -4/Factory | Lost 5 parts (3n1u1w) 10650 | -4/Factory | Released all parts (7) 10672 | -4/Factory | Discovered new exit (range 16) 10679 | -4/Factory | Lost 3 parts (1n2w) 10696 | -4/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 10647_ Slug penetrates G-67 Veteran. 10647_ G-67 Veteran suffers critical hit (Destroy). 10647_ Destroyed Plasma Rifle. 10648_ Acquired 8 matter. 10648_ Imp. Treads destroyed. 10649_ U-05 Engineer lays Concrete. 10650_ Released Imp. Targeting Computer. 10650_ Released Lrn. Proton Cannon. 10650_ Released Imp. Target Analyzer. 10650_ Released Mic. Fission Core. 10650_ Released Hpw. Shotgun. 10650_ Released Coil Gun. 10658_ DN:#LBUF2 DUDM4D:/5OFX&GRK5Z1J7K: 10672_ EXIT=FOUND 10676_ Acquired Lgt. Antimatter Reactor. 10678_ Acquired Adv. Cryofiber Web. 10681_ Acquired Thermal Shield. 10683_ System corrupted: Substantial component data lost. 10695_ Slug penetrates K-01 Serf. 10695_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#??#####????????????????? | | ????????????????????????? ?? #????????????????? | | ????????????????????????? "?" #????????????????# | | ????????????????????????? """ #????????????????# | | ????????????????????????# """ !#????????????????# | | ????????????????????????# #????????????????# | | ????????????????????????# """ #????????????????# | | ????????????????????????# """ #????????????????# | | ????????????????????????# """ #????????????????# | | ????????????????????????# #????????????????# | | ????????????????????????# """ #????????????????# | | ????????????????????????# """ #????????????????? | | ????????????????????????# """ #????????????????? | | ?????????????????##?????# #?????????#######? | | ?????????????????# #######+#########+## #? | | ?????????????????# @ = ## | | ?????????????????+ < Y =% | | ?????????????????# k ## | | ?????????????????# Y############+####### #? | | ?????????????????### ##???????# #####+#### | | ???????????????????#??????????# # | | ??????????????????????????????# # """ "" | | ??????????????????????????????# # """ "" | | ??????????????????????????????# # """ """ | | ??????????????????????????????# # """ | | ??????????????????????????????# # """ | | ??????????????????????????????# # ? | | ??????????????????????????????########### ?? | | ?????????????????????????????????????????#######?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# "" | | ??????????????????????????????????????????????# "" | | ??????????????????????????????????????????????# "" | | ??????????????????????????????????????????????# "" | | ??????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Weapon Cycling 15 Evasion (%) 57 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionMediumManipulator Manual? 0 Play Time 01:45:11 Cumulative 57.3 hours Start 2021.05.31 @ 20:03:11 End 2021.05.31 @ 21:55:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 45 Achievement% 38 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 999768e6-0d59-461b-b77d-d10cb9ca014f