Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.01 @ 19:09:03 // Winter2019/RPGLIKE Player: Jack Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (475) 2375 Value Destroyed (24651) 24651 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (13505) 13505 TOTAL SCORE: 48371 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 8969 Follower Combat Kills 105 Registered with UFD 300 Met Optimus in HQ 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 966 Scanned by Researcher 500 Met Optimus at Protoforge 1000 Friendly Fire -835 Cogmind --------- Core Integrity 871/1350 Matter 295/300 Energy 66/1000 System Corruption 27% Temperature Cool (0) Movement Flying (45) Location -2/Protoforge Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Impulse Thruster Array > --- UTILITY (7) ------ Improved Particle Charger Force Field Hacking Suite Hacking Suite Hacking Suite > --- WEAPON (5) ------- Gatling Laser Gatling Laser Gatling Laser Gatling Laser Gatling Laser > --- INVENTORY (9) ---- Light Fission Core Light Antimatter Reactor Cesium-ion Thruster Cooled VTOL Module Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Impulse Thruster Array > --- UTILITY ---------- Improved Particle Charger Improved Light Armor Plating Force Field Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Gatling Laser Gatling Laser Gatling Laser Gatling Laser Gatling Laser > --- INVENTORY -------- Light Fission Core Cesium-ion Thruster Cooled VTOL Module [Rating: 66] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Cesium-ion Thruster Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Advanced Weight Redist. System Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Particle Cannon Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Res Res Qua Frg Slots Evolved 11 | 2 . . 2 2 . . . 3 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 1 | 1 . . . . . . . . . . . . . . . . . Utility 6 | . . . 2 . . . . 3 . . . . 1 . . . . Weapon 4 | 1 . . . 2 . . . . . . . . 1 . . . . Parts Attached 42 | 3 2 4 4 15 1 . . 5 . . . . 3 . 1 . 4 Power 7 | 1 . . . 2 . . . 1 . . . . . . 1 . 2 Engine 2 | 1 . . . 1 . . . . . . . . . . . . . Core 2 | . . . . 1 . . . 1 . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . 1 . 2 Propulsion 8 | . 2 . . 4 1 . . . . . . . . . . . 1 Treads . | . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 8 | . 2 . . 4 1 . . . . . . . . . . . 1 Utility 14 | . . 1 3 3 . . . 4 . . . . 2 . . . 1 Device 5 | . . . 1 1 . . . 1 . . . . 1 . . . 1 Storage . | . . . . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . . . Hackware 5 | . . . 1 . . . . 3 . . . . 1 . . . . Protection 4 | . . 1 1 2 . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 13 | 2 . 3 1 6 . . . . . . . . 1 . . . . Energy Gun 9 | 2 . 2 . 4 . . . . . . . . 1 . . . . Energy Cannon 4 | . . 1 1 2 . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . . . . . . . . . 1 Parts Lost 2 | . . . . . . . . . . . . . . . . . 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 2 | . . . . . . . . . . . . . . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . . . . . . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups . | . . . . 1 1 . . . . . . . . 1 . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility . | . . . . 1 1 . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 3 | . . . . . . 1 . . . . . . . 1 1 . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . 1 . . Utility 1 | . . . . . . 1 . . . . . . . . . . . Weapon 1 | . . . . . . . . . . . . . . 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 63 97 87 94 100 100 100 98 100 100 100 100 99 99 99 100 93 Engine 1 | . 16 16 12 3 . . . . . . . . . . . . . Core 6 | . . . . 7 10 10 10 8 7 7 7 7 6 6 5 6 3 Flight 16 | . 13 33 25 21 20 20 20 16 15 15 15 15 13 13 13 13 12 Device 14 | . . . . 8 10 10 10 14 15 15 15 15 20 20 19 20 16 Hackware 16 | . . . 11 10 10 10 10 15 23 23 23 23 21 20 20 20 20 Protection 7 | . . 13 12 10 10 10 10 8 7 7 7 7 6 6 6 6 6 Energy Gun 30 | . 33 28 2 25 40 40 40 33 30 30 30 30 28 32 32 33 33 Energy Cannon 1 | . . 4 23 6 . . . . . . . . . . . . . Peak Build Rating 66 | 3 5 8 18 34 36 36 36 49 49 49 49 49 58 58 63 58 66 Average Rating 44 | 2 4 7 12 27 35 36 36 44 49 49 49 49 53 57 57 58 54 On Entrance 35 | . 3 5 8 14 33 36 36 36 49 49 49 49 49 55 58 58 58 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 41 | 6 6 13 16 25 24 24 24 33 33 33 33 33 41 41 41 41 41 Greatest Support 44 | 3 8 13 18 28 29 29 29 34 34 34 34 34 39 44 44 44 44 Greatest Overweight (x) 1 | 1 1 1 1 1 . . . 1 . . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 9 | . . 2 2 2 4 4 4 4 4 4 4 4 4 4 8 9 9 Average Capacity 4 | . . . 2 2 2 4 4 4 4 4 4 4 4 4 7 8 9 Most Carried 8 | . . 1 2 2 4 4 4 4 4 4 4 4 4 4 8 8 5 Average Carried 3 | . . . . 1 1 4 4 3 1 3 3 4 3 3 5 6 1 Final Capacity 9 | . . 2 2 2 4 4 4 4 4 4 4 4 4 4 8 9 9 Final Carried 8 | . . 1 2 2 4 4 4 4 2 3 4 4 4 4 8 1 4 Class Distribution -------------------- 89% | Hacker-Sprinter 8% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Storage Hacker-Sprinter | -7/Recycling Hacker-Sprinter | -7/Scraptown Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Sprinter | -2/Protoforge Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Res Res Qua Frg Matter Collected 1083 | 229 11 50 50 267 36 . . 80 9 . . . 30 10 164 49 98 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 18907 | . 90 84 541 1747 1166 58 . 3052 317 818 198 384 1599 1123 4762 2086 882 Parts 671 | . 5 13 25 90 37 4 . 113 15 26 6 12 73 41 141 50 20 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . . Recyclers Shooed 6 | . . . . 1 . . . 1 . . . . 1 . 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . . . . 15 28 . 11 . . . . . Prevented 2 | . . . . . . . . . . 2 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Res Res Qua Frg Combat Hostiles Destroyed 405 | . 3 8 11 42 29 2 . 76 9 15 8 10 42 24 92 26 8 Guns 307 | . 3 7 . 28 27 2 . 59 8 13 6 6 34 20 68 20 6 Cannons 24 | . . 1 11 12 . . . . . . . . . . . . . AOE 4 | . . . . . . . . 3 . . 1 . . . . . . Classes Destroyed 23 | . 2 3 2 5 2 . . 4 . . 2 1 . . . 1 1 Worker 24 | . . . . . 2 . . 6 . . . . 3 2 8 3 . Builder 7 | . . . . 1 1 . . 1 . . . . 2 . . 1 1 Tunneler 1 | . . . . . . . . 1 . . . . . . . . . Hauler 3 | . 1 . . . . . . . . . . . . . . . 2 Recycler 8 | . . . 1 1 . 1 . . . . . . . 1 3 1 . Minesweeper 1 | . . . . . . . . . . . . 1 . . . . . Operator 9 | . . . . . . . . 4 . . . . 3 . 1 1 . Watcher 13 | . . . . 2 2 . . 5 . . . . . . 2 1 1 Swarmer 65 | . 3 2 3 12 6 . . 4 4 3 . . 16 9 3 . . Cutter 6 | . . . . 3 . . . . . . . . . . 3 . . Saboteur 5 | . . . . . . . . . . . 1 . . . 3 1 . Grunt 164 | . . 3 4 17 12 . . 43 2 5 3 5 17 5 36 9 3 Brawler 12 | . . . 1 1 1 1 . 1 1 1 . 1 . . 3 1 . Duelist 12 | . . 1 . . 1 . . . . 2 . . 1 1 5 1 . Protector 5 | . . . . . 1 . . 1 . . . . . . 3 . . Researcher 5 | . . . . . . . . . . . . . . . . 5 . Sentry 41 | . . 2 3 7 7 1 . 6 1 2 . 1 1 1 7 . 2 Specialist 1 | . . . . . . . . . . . 1 . . . . . . Hunter 39 | . . . . . . . . 10 . 2 2 2 2 6 6 9 . Programmer 45 | . . . . 2 1 . . 9 . . . 1 3 2 22 5 . Heavy 5 | . . . . 1 . . . 1 . . . . 2 . 1 . . Behemoth 3 | . . . . . . . . 1 1 . 1 . . . . . . Hotshot 2 | . . . . . . . . . . . . . . . . . 2 Striker 1 | . . . . . . . . . . . . . . . . . 1 Best Kill Streak 12 | . 3 3 3 5 12 3 . 12 4 10 7 4 9 10 10 10 9 Combat Bots Only 10 | . 3 3 3 5 8 2 . 7 4 10 7 4 9 6 8 8 7 Max Kills in Single Turn 5 | . 1 1 1 2 2 1 . 5 2 2 1 1 3 2 3 2 1 Gunslinging 2 | . . . . 1 1 . . 1 1 1 . . 2 1 2 . . Exploded 3 | . . . . . . . . 3 . . 1 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Res Res Qua Frg Hostile Shots Fired 2028 | . 12 43 98 197 128 15 . 336 20 52 44 34 204 77 457 193 118 Missed 938 | . 4 18 41 100 75 7 . 168 10 21 23 13 93 39 199 82 45 Hits 1090 | . 8 25 57 97 53 8 . 168 10 31 21 21 111 38 258 111 73 Melee 15 | . . . . 4 . . . . . 2 . . . . 8 . 1 Projectile 1075 | . 8 25 57 93 53 8 . 168 10 29 21 21 111 38 250 111 72 AOE 4 | . . . . 1 . . . 2 . . . . 1 . . . . Critical Strikes 56 | . . 1 1 4 2 . . 7 1 1 . 1 7 1 19 5 6 Part Disruptions 6 | . . . . . . . . . . . . . . . 3 3 . Damage Taken 14445 | . 69 278 790 1251 644 61 . 2308 104 369 333 193 1056 364 3209 1531 1885 Core 10394 | . 63 201 522 840 458 50 . 1694 82 253 244 123 733 264 2335 1114 1418 Absorbed by Shields 8078 | . . . . 23 . . . 1134 108 270 199 204 1106 378 2881 1218 557 Redirected to Core 8477 | . 20 138 398 685 378 32 . 1329 52 186 215 109 636 222 1987 915 1175 Regen/Repaired (Parts) 97 | . . . . 97 . . . . . . . . . . . . . Core Remaining (%) 92 | 100 89 98 61 . . . 100 . . . . 100 95 100 . . . Volleys Fired 675 | . 15 40 40 86 45 4 . 114 9 22 13 16 51 28 120 56 16 Largest 5 | . 2 2 2 4 4 4 . 4 4 4 4 4 5 5 5 5 5 Hottest 400 | . 90 124 143 320 320 320 . 320 320 320 320 320 400 400 400 400 400 Shots Fired 2567 | . 30 80 80 220 178 16 . 458 38 86 52 64 206 140 572 269 78 Gun 2421 | . 30 67 4 163 178 16 . 458 38 86 52 64 206 140 572 269 78 Cannon 146 | . . 13 76 57 . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal 2567 | . 30 80 80 220 178 16 . 458 38 86 52 64 206 140 572 269 78 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 68 | . 5 15 8 66 53 44 . 56 16 27 66 42 62 59 68 51 36 Robot Miss Streak 5 | . 2 5 4 3 2 . . 2 4 3 2 2 5 3 3 3 2 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 93 | . 1 1 . 3 9 . . 14 3 4 . . 14 6 28 7 3 Max Gunslinging Chain 2 | . 1 1 . 1 2 . . 1 1 1 . . 2 1 2 1 1 Shots Hit Robots 1962 | . 18 35 46 135 121 9 . 353 30 54 40 55 178 101 492 226 69 Core Hits 1853 | . 6 12 18 118 115 11 . 341 31 54 36 51 173 105 511 205 66 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 4 | . 1 3 . . . . . . . . . . . . . . . Burn 4 | . 1 3 . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 61122 | . 224 510 1012 3642 3422 263 . 11269 793 1320 1216 1615 5790 3282 17408 6900 2456 Guns 58309 | . 224 389 14 3061 3422 263 . 10156 793 1320 1216 1615 5790 3282 17408 6900 2456 Cannons 1700 | . . 121 998 581 . . . . . . . . . . . . . Explosions 1113 | . . . . . . . . 1113 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal 61122 | . 224 510 1012 3642 3422 263 . 11269 793 1320 1216 1615 5790 3282 17408 6900 2456 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . . . . 2 3 3 3 3 3 3 3 . 1 2 15 26 27 Average Corruption 7 | . . . . 1 2 3 3 2 3 3 3 . 1 1 9 19 26 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 190 | . . . . 8 5 2 . 18 7 7 . . . 1 82 43 17 Message Errors 40 | . . . . 3 1 2 . 6 1 . . . . 1 16 7 3 Matter Fused 27 | . . . . 2 1 . . 1 1 . . . . . 10 8 4 Heat Flow Errors 25 | . . . . 1 . . . 1 1 3 . . . . 12 5 2 Energy Discharges 18 | . . . . 1 . . . 2 1 2 . . . . 7 5 . Parts Rejected 7 | . . . . . . . . 1 . . . . . . 4 1 1 Data Loss (minor) 21 | . . . . 1 1 . . 2 . 2 . . . . 9 4 2 Data Loss (major) 9 | . . . . . . . . 1 1 . . . . . 5 2 . Misfires 10 | . . . . . . . . 3 2 . . . . . 5 . . Alerts 2 | . . . . . . . . . . . . . . . 1 . 1 Misdirections 8 | . . . . . . . . . . . . . . . 4 2 2 Weapon Failures 23 | . . . . . 2 . . 1 . . . . . . 9 9 2 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 98 | . . . . . . . . 98 . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 98 | . . . . . . . . 98 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 339 | . 292 294 123 315 96 5 . 157 84 209 . . 48 96 339 153 159 Average Temperature 59 | . 124 84 23 64 33 5 . 47 39 101 . . 19 38 55 70 57 Received Heat Transfer 2838 | . . 102 351 237 231 18 . 496 180 24 33 24 156 25 369 310 282 Effects 5 | . 1 3 . 1 . . . . . . . . . . . . . Energy Bleed 3 | . 1 1 . 1 . . . . . . . . . . . . . Interference 2 | . . 2 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 74 | . . . . 3 2 . . 14 1 2 1 4 8 4 25 7 3 Combat Hostiles 70 | . . . . 2 2 . . 14 1 2 1 4 8 4 24 6 2 Parts Melted 403 | . 4 5 6 26 17 4 . 71 7 11 5 13 34 30 124 36 10 Heat Transferred 118898 | . 657 1445 1702 7826 7462 600 . 23185 1750 3025 2212 3600 10900 6150 30550 13251 4583 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Res Res Qua Frg Maximum Alert Level 5 | . . . 1 3 3 2 . 5 . . . . 3 3 5 5 3 Low Security (%) 14 | 100 100 100 80 2 . . . 5 . . . . 30 . 7 . . Level 1 14 | . . . 19 55 30 6 . . . . . . 17 . 6 . . Level 2 23 | . . . . 30 24 93 . 17 . . . . 11 79 37 . . Level 3 23 | . . . . 11 45 . . 33 . . . . 40 20 19 . 100 Level 4 16 | . . . . . . . . 27 . . . . . . 17 82 . Level 5 5 | . . . . . . . . 11 . . . . . . 9 17 . High Security 1 | . . . . . . . . 3 . . . . . . 2 . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 2120 | . 70 166 326 829 999 439 . 2120 . . . . 1080 792 2026 1636 1056 Initial 1139 | . . 15 65 147 377 379 . . . . . . 97 562 439 1139 904 Average 749 | . 32 101 140 442 620 423 . 1038 . . . . 540 616 847 1376 999 Influence Increases 12383 | . 83 271 441 1170 876 75 . 2679 210 335 220 235 1365 690 2719 787 227 Destroy 0b10 Robot/C 8160 | . 60 160 220 840 620 40 . 1500 180 300 160 200 840 480 1780 620 160 Destroy 0b10 Robot/NC 345 | . 5 . 5 20 30 5 . 90 . . . 5 40 15 85 35 10 Destroy Leader 1518 | . 12 50 50 184 134 . . 320 30 20 . 30 140 90 344 72 42 Allied During Kill 27 | . . . . . 25 . . . . . . . 2 . . . . Successful Hack 79 | . 6 . . 34 5 . . 6 . . . . 28 . . . . Select Force Hacks 30 | . . . . . . 30 . . . . . . . . . . . Disable Machine 255 | . . . 15 . 15 . . 225 . . . . . . . . . Destroy Structure 109 | . . 1 16 2 2 . . 88 . . . . . . . . . Partial Spotted 150 | . . 30 . 30 15 . . . . . . . 15 15 . 45 . Lose Combat Pursuer 1710 | . . 30 135 60 30 . . 450 . 15 60 . 300 90 510 15 15 Influence Decreases 11402 | . 46 152 271 667 730 626 424 559 955 382 1432 196 448 980 1475 1205 854 Entered New Map 6757 | . . 22 91 179 452 596 424 . 785 262 1328 116 58 510 343 887 704 Time Decay 3689 | . 46 130 180 478 238 30 . 559 170 120 104 80 350 170 586 318 130 Lost Part 20 | . . . . . . . . . . . . . . . . . 20 Lost Ally 90 | . . . . 10 40 . . . . . . . 40 . . . . Purge Threat 846 | . . . . . . . . . . . . . . 300 546 . . Squads Dispatched 99 | . . 2 2 15 5 . . 20 . . . . 15 6 24 6 4 Investigation 30 | . . 1 . 4 . . . 10 . . . . 8 3 1 . 3 Extermination 19 | . . . . 3 1 . . 4 . . . . 1 1 6 3 . Reinforcement 20 | . . 1 2 4 1 . . 3 . . . . 3 . 3 2 1 Assault 18 | . . . . . 3 . . 2 . . . . 3 1 8 1 . Garrison 12 | . . . . 4 . . . 1 . . . . . 1 6 . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . 1 . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Res Res Qua Frg Distress Signals 22 | . . . 2 3 1 . . 1 . . . . 7 . 4 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 667 | . 4 16 30 47 38 2 . 121 9 16 24 7 86 29 164 38 36 Peak Tracking Total 26 | . 3 3 13 4 11 2 . 17 4 9 9 4 10 7 11 7 26 Tactical Retreats 44 | . . 1 3 3 2 . . 8 . 1 4 . 5 3 11 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Res Res Qua Frg Traps Triggered 11 | . . 1 . 4 1 . . 2 . . . . 1 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . 5 . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Res Res Qua Frg Machines Disabled 17 | . . . 1 . 1 . . 15 . . . . . . . . . Max in Single Turn 13 | . . . 1 . . . . 13 . . . . . . . . . Garrison Access 4 | . . . . . . . . 1 . . . . . 1 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Res Res Qua Frg Machines Accessed 55 | . 1 1 1 6 2 2 . 14 . 1 . . 11 5 5 3 3 Terminals 26 | . 1 1 1 3 2 1 . 6 . . . . 4 2 3 2 . Fabricators 4 | . . . . 1 . . . 2 . . . . 1 . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . Recycling Units 18 | . . . . . . 1 . 5 . . . . 6 2 1 . 3 Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . . . 1 . . . . . 1 1 1 . Total Hacks 110 | . 3 5 4 15 3 2 . 26 . 1 . . 18 11 12 3 7 Successful 68 | . 1 1 2 10 2 1 . 13 . 1 . . 14 8 9 3 3 Failed 42 | . 2 4 2 5 1 1 . 13 . . . . 4 3 3 . 4 Catastrophic 8 | . 1 1 . 1 . 1 . 3 . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 81 | . 4 5 4 7 3 2 . 20 . . . . 12 7 10 . 7 Terminals 63 | . 3 5 4 7 3 1 . 14 . . . . 6 8 10 2 . Fabricators 13 | . . . . 3 . . . 6 . . . . 4 . . . . Repair Stations 3 | . . . . 3 . . . . . . . . . . . . . Recycling Units 24 | . . . . . . 1 . 5 . . . . 8 2 1 . 7 Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 2 . . . 1 . . . . . 1 1 1 . Terminal Hacks 31 | . 1 1 2 3 2 . . 3 . 1 . . 4 5 7 2 . Record 3 | . . . . . . . . . . . . . 1 . . 2 . Part Schematic 2 | . . . . 1 . . . 1 . . . . . . . . . Open Door 2 | . . . . . 1 . . . . 1 . . . . . . . Level Access Points 3 | . . . 1 . . . . . . . . . 1 1 . . . Branch Access Points 6 | . 1 1 1 1 1 . . . . . . . . . 1 . . Fabricator Index 2 | . . . . 1 . . . 1 . . . . . . . . . Recycling Unit Index 2 | . . . . . . . . . . . . . 1 1 . . . Alert Level 3 | . . . . . . . . 1 . . . . 1 . 1 . . Unreport Threat 7 | . . . . . . . . . . . . . . 2 5 . . Recall Assault 1 | . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 7 | . . . . 2 . . . 3 . . . . 2 . . . . Load Schematic 4 | . . . . 1 . . . 2 . . . . 1 . . . . Build 3 | . . . . 1 . . . 1 . . . . 1 . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . 1 . . . . . 1 1 1 . Seal Access 4 | . . . . . . . . 1 . . . . . 1 1 1 . Unauthorized Hacks 24 | . . . . 3 . 1 . 6 . . . . 8 2 1 . 3 Terminals 2 | . . . . 1 . . . 1 . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . Skim 1 | . . . . . . . . 1 . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . 2 . . . . Prioritize 1 | . . . . . . . . . . . . . 1 . . . . Liberate 1 | . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 18 | . . . . . . 1 . 5 . . . . 6 2 1 . 3 Tunnel 1 | . . . . . . 1 . . . . . . . . . . . Fedlink 17 | . . . . . . . . 5 . . . . 6 2 1 . 3 Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . . . . . . Redirect 1 | . . . . 1 . . . . . . . . . . . . . Reprogram 1 | . . . . 1 . . . . . . . . . . . . . Data Cores Recovered 9 | . . . . . . . . 4 . . . . 3 . 1 1 . Used 2 | . . . . . . . . 2 . . . . . . . . . Hacking Detections 28 | . 1 1 1 6 . 1 . 8 . . . . 5 2 1 . 2 Full Trace Events 10 | . 1 1 . 1 . . . 5 . . . . 1 1 . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . 1 . . . 1 . . . . . . . 15 . Parts Built 6 | . . . . 2 . . . 2 . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 144 | . . . . 28 . . . 95 . . . . 21 . . . . Total Part Build Rating 26 | . . . . 8 . . . 10 . . . . 8 . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . Time 19 | . . . . 19 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Res Res Qua Frg Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . . . . . . . . Programmers 2 | . . . . . . . . 2 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Res Res Qua Frg Total Allies 6 | . . . . 2 2 . . . . . . . 2 . . . . Largest Group 2 | . . . . 1 2 . . . . . . . 1 . . . . Highest-Rated Group 62 | . . . . 32 62 . . . . . . . 54 . . . . Highest-Rated Ally 54 | . . . . 32 31 . . . . . . . 54 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 43 | . . . . . 41 . . . . . . . 2 . . . . Total Damage 526 | . . . . . 451 . . . . . . . 75 . . . . Kills 3 | . . . . . 3 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 4 | . . . . 1 . . . . . . 2 . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Res Res Qua Frg Active Infowar (turns) . | . . . . . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . . . 3 2 . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Res Res Qua Frg Turns Passed 9747 | 35 122 267 372 1236 500 78 218 1716 343 245 441 171 795 354 1873 719 262 Spaces Moved 12890 | 38 123 210 494 1786 553 166 681 2212 803 348 406 244 1261 480 1792 927 366 Core 72 | 38 34 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 12818 | . 89 210 494 1786 553 166 681 2212 803 348 406 244 1261 480 1792 927 366 Fastest Speed 32 | 50 37 37 37 32 32 32 32 32 32 32 32 32 32 32 32 32 32 Average Speed 32 | 82 59 38 38 32 32 32 32 32 32 32 32 32 32 32 32 32 32 Slowest Speed 120 | 100 120 117 117 112 35 32 32 100 32 32 32 32 115 32 32 32 45 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 191 | . . 2 7 24 15 . . 39 . . 5 . 26 11 43 10 9 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 29 18 43 49 74 28 69 52 95 49 50 37 36 22 26 70 22 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 3 | . . . . . . 1 1 1 . . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 . . . 1 . . . 1 1 1 . . Unknown Exits Taken 10 | 1 1 1 . . . 1 1 1 . 1 1 1 . . . 1 . Scrap Searched 8 | . . . . . . . 5 . 2 1 . . . . . . . Spaces Dug 2 | . . . 2 . . . . . . . . . . . . . . Terrain Destroyed 78 | . . . 15 . . . . 63 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Projectile 15 | . . . 15 . . . . . . . . . . . . . . AOE 63 | . . . . . . . . 63 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Res Res Qua Frg Total 16090 | 40 140 313 589 2206 714 177 680 2794 860 410 672 283 1451 565 2617 1138 441 Wait 1675 | . 1 36 30 245 82 . . 368 14 15 221 7 69 16 509 50 12 Move 12517 | 37 122 205 479 1740 526 165 680 2136 802 347 398 243 1215 458 1706 906 352 Hop 165 | . . 2 7 21 11 . . 36 . . 2 . 19 10 42 10 5 Pick Up 103 | . . 1 3 3 7 1 . 15 2 4 10 1 9 5 29 11 2 Fast Attach 43 | 3 2 2 3 10 2 . . 6 . . . . 3 . 7 1 4 Attach 5 | . . . 1 2 . . . . . . . . . 1 . . 1 Detach 7 | . . . 1 1 . . . . . . . . 1 . . . 4 Swap 20 | . . 2 1 13 1 . . 1 . . . . . . 2 . . Drop 130 | . . 3 5 16 8 1 . 17 4 3 9 1 11 4 26 18 4 Fire 675 | . 15 40 40 86 45 4 . 114 9 22 13 16 51 28 120 56 16 Melee . | . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 68 | . . . . 14 . . . . . . . . 18 18 18 . . Rewire . | . . . . . . . . . . . . . . . . . . Trap 5 | . . . . . . . . . . . . 5 . . . . . Miscellaneous 677 | . . 22 19 55 32 6 . 101 29 19 19 10 55 25 158 86 41 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / *Min x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: [*Fac x3] / *Sto x2 / Low x2) -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves (discovered 2 exits: *Upp / [*War]) -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 3 exits: [*Acc] / [*Sec] / *Frg) -2/Protoforge History --------- Turn | Location | Event 4 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 4 | -11/Scrapyard | Upgraded with Weapon slot (x1) 15 | -11/Scrapyard | Discovered new exit (range 15) 36 | -11/Scrapyard | Entered Materials 51 | -10/Materials | Identified exit to Mines 116 | -10/Materials | Discovered new exit (range 13) 129 | -10/Materials | Discovered new exit (range 14) 158 | -10/Materials | Entered another Materials area 160 | -9/Materials | Reached level 2 163 | -9/Materials | Identified exit to Mines 318 | -9/Materials | Build established: Hacker-Mutant 418 | -9/Materials | Discovered new exit (range 15) 425 | -9/Materials | Entered another Materials area 427 | -8/Materials | Reached level 3 432 | -8/Materials | Upgraded with Utility slot (x2) 481 | -8/Materials | Reached level 4 528 | -8/Materials | Discovered new exit (range 7) 774 | -8/Materials | Identified exit to Factory 797 | -8/Materials | Entered Factory 799 | -7/Factory | Reached level 5 820 | -7/Factory | Reached level 6 960 | -7/Factory | Core integrity fell below 50% 1028 | -7/Factory | Repaired Imp. Light Armor Plating 1156 | -7/Factory | Build established: Hacker-Sprinter 1226 | -7/Factory | Reached level 7 1260 | -7/Factory | Upgraded with Weapon slot (x2) 1347 | -7/Factory | Discovered new exit (range 12) 1407 | -7/Factory | Fabricated Gatling Laser (x2) 1440 | -7/Factory | Garrison activated, responded to threat 1499 | -7/Factory | Discovered new exit (range 15) 1627 | -7/Factory | Core integrity fell below 20% 1630 | -7/Factory | Reached level 8 1749 | -7/Factory | Identified exit to Storage 1749 | -7/Factory | Identified exit to Lower Caves 1757 | -7/Factory | Discovered new exit (range 4) 1925 | -7/Factory | Reached level 9 2033 | -7/Factory | Entered Storage 2035 | -7/Storage | Reached level 10 2153 | -7/Storage | Met a pair of Derelict thieves 2204 | -7/Storage | Identified exit to Recycling 2258 | -7/Storage | Reached level 11 2297 | -7/Storage | Destroyed 8 combat bots 2384 | -7/Storage | Reached level 12 2433 | -7/Storage | First assault squad dispatched 2453 | -7/Storage | Discovered new exit (range 5) 2510 | -7/Storage | Destroyed 7 combat bots 2532 | -7/Storage | Used back door to open Recycling access 2533 | -7/Storage | Entered Recycling 2535 | -7/Recycling | Reached level 13 2603 | -7/Recycling | Scanned before Scraplab entrance 2607 | -7/Recycling | Entered Scraplab 2610 | -7/Recycling | Discovered new exit (range 2) 2611 | -7/Recycling | Entered Scraptown 2612 | -7/Scraptown | System corruption cleaned by C-Scrubber 2613 | -7/Scraptown | Reached level 14 2624 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2657 | -7/Scraptown | Discovered new exit (range 11) 2709 | -7/Scraptown | Visited Bundlers 2723 | -7/Scraptown | Visited Cyclists 2737 | -7/Scraptown | Learned location of Extension (-4) 2777 | -7/Scraptown | Visited UFD Registry 2777 | -7/Scraptown | Registered with UFD as "Kinetifunk" 2792 | -7/Scraptown | Visited Infowarlord's Domain 2810 | -7/Scraptown | Met Optimus 2810 | -7/Scraptown | Accepted into 0bPrime 2827 | -7/Scraptown | Discovered new exit (range 3) 2829 | -7/Scraptown | Entered Factory 2831 | -5/Factory | Reached level 15 2930 | -5/Factory | Reached level 16 2997 | -5/Factory | Upgraded with Utility slot (x2) 3022 | -5/Factory | Reached level 17 3187 | -5/Factory | Reached level 18 3234 | -5/Factory | Fabricated Force Field (x2) 3504 | -5/Factory | Reached level 19 3738 | -5/Factory | Loaded intel: 8 recycling unit locations 3766 | -5/Factory | Spotted B-75 Beast 3772 | -5/Factory | Destroyed B-75 Beast 3822 | -5/Factory | Reached level 20 3981 | -5/Factory | Learned location of Protoforge (-2) 4120 | -5/Factory | Reached level 21 4290 | -5/Factory | Garrison activated, responded to threat 4329 | -5/Factory | First assault squad dispatched 4331 | -5/Factory | Destroyed 7 combat bots 4337 | -5/Factory | Upgraded with Utility slot (x1) 4485 | -5/Factory | High security lockdown imminent 4541 | -5/Factory | Discovered new exit (range 9) 4545 | -5/Factory | Entered Upper Caves 4586 | -5/Upper Caves | Spotted B-75 Beast 4592 | -5/Upper Caves | Destroyed B-75 Beast 4603 | -5/Upper Caves | Found DCF Scrap (13 items) 4608 | -5/Upper Caves | Identified exit to Upper Caves 4674 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 4749 | -5/Upper Caves | Reached level 22 4765 | -5/Upper Caves | Learned Factory trap positions 4775 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4818 | -5/Upper Caves | Learned Factory emergency access door positions 4888 | -5/Upper Caves | Entered another Upper Caves area 4905 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4985 | -5/Upper Caves | Destroyed 10 combat bots 5024 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5066 | -5/Upper Caves | Encountered a Warlord checkpoint 5094 | -5/Upper Caves | Learned Factory security intel 5120 | -5/Upper Caves | Learned Factory emergency access door positions 5127 | -5/Upper Caves | Discovered new exit (range 5) 5133 | -5/Upper Caves | Entered Warlord 5144 | -5/Warlord | System corruption cleaned by Quarantine Array 5190 | -5/Warlord | Rebuked by Warlord 5215 | -5/Warlord | Warlord's base attacked by MAIN.C 5404 | -5/Warlord | Reached level 23 5437 | -5/Warlord | Warlord forces counterattacked 5443 | -5/Warlord | Spotted B-86 Titan 5448 | -5/Warlord | Destroyed 7 combat bots 5549 | -5/Warlord | Spotted B-75 Beast 5549 | -5/Warlord | Spotted B-86 Titan 5550 | -5/Warlord | Discovered new exit (range 15) 5551 | -5/Warlord | Destroyed B-86 Titan 5574 | -5/Warlord | Entered Proximity Caves 5580 | -4/Proximity Caves | Lost 3 allies 5610 | -4/Proximity Caves | Learned Research garrison access intel 5615 | -4/Proximity Caves | Learned 4 Research zone layouts 5723 | -4/Proximity Caves | Discovered new exit (range 9) 5730 | -4/Proximity Caves | Reached level 24 5745 | -4/Proximity Caves | Entered Factory 5746 | -4/Factory | Loaded intel: 84 trap records 5767 | -4/Factory | Upgraded with Utility slot (x1) 5797 | -4/Factory | Loaded intel: 8 recycling unit locations 5878 | -4/Factory | Discovered new exit (range 6) 6037 | -4/Factory | Reached level 25 6094 | -4/Factory | Destroyed 9 combat bots 6108 | -4/Factory | Identified exit to Research 6245 | -4/Factory | First assault squad dispatched 6492 | -4/Factory | Fabricated Gatling Laser (x2) 6492 | -4/Factory | Upgraded with Weapon slot (x1) 6540 | -4/Factory | Entered Research 6542 | -3/Research | Loaded intel: 4 garrison access locations 6542 | -3/Research | Reached level 26 6542 | -3/Research | Reached level 27 6655 | -3/Research | Garrison activated, responded to threat 6706 | -3/Research | Identified exit to Research 6764 | -3/Research | Loaded intel: 5 recycling unit locations 6770 | -3/Research | Spotted B-86 Titan 6790 | -3/Research | First assault squad dispatched 6854 | -3/Research | Reached level 28 6894 | -3/Research | Entered another Research area 6896 | -2/Research | Reached level 29 6903 | -2/Research | Identified exit to Quarantine 7019 | -2/Research | Garrison activated, responded to threat 7078 | -2/Research | Reached level 30 7104 | -2/Research | Destroyed 8 combat bots 7244 | -2/Research | Loaded intel: 5 recycling unit locations 7394 | -2/Research | First assault squad dispatched 7401 | -2/Research | Reached level 31 7422 | -2/Research | Destroyed 8 combat bots 8005 | -2/Research | System corruption reached 10% 8050 | -2/Research | Garrison activated, responded to threat 8441 | -2/Research | Garrison activated, responded to threat 8457 | -2/Research | Reached level 32 8714 | -2/Research | High security lockdown imminent 8767 | -2/Research | Entered Quarantine 8988 | -2/Quarantine | Discovered new exit (range 15) 9057 | -2/Quarantine | Reached level 33 9267 | -2/Quarantine | First assault squad dispatched 9270 | -2/Quarantine | Scanned by Researcher 9379 | -2/Quarantine | Destroyed 8 combat bots 9411 | -2/Quarantine | Spotted Fortress 9466 | -2/Quarantine | Discovered new exit (range 6) 9466 | -2/Quarantine | Discovered new exit (range 7) 9486 | -2/Quarantine | Entered Protoforge 9508 | -2/Protoforge | Spotted Hotshot 9514 | -2/Protoforge | Spotted Hotshot 9514 | -2/Protoforge | Spotted Hotshot 9514 | -2/Protoforge | Superfortress began startup sequence 9519 | -2/Protoforge | Destroyed Hotshot 9525 | -2/Protoforge | Destroyed Hotshot 9587 | -2/Protoforge | Spotted AP7-3 9587 | -2/Protoforge | Spotted Overlord 9588 | -2/Protoforge | Spotted AP7-3 9592 | -2/Protoforge | Destroyed 7 combat bots 9605 | -2/Protoforge | Spotted SKR-2 9605 | -2/Protoforge | Spotted SKR-2 9605 | -2/Protoforge | Spotted SKR-2 9611 | -2/Protoforge | Core integrity fell below 50% 9616 | -2/Protoforge | UFD initiated attack on Protoforge 9616 | -2/Protoforge | Loaded intel: 3 recycling unit locations 9640 | -2/Protoforge | Destroyed SKR-2 9652 | -2/Protoforge | Optimus greeted in Protoforge 9712 | -2/Protoforge | Lost 10 allies 9740 | -2/Protoforge | Attacked by UFD forces 9740 | -2/Protoforge | Spotted 02F06-K 9746 | -2/Protoforge | Spotted 02F05-K 9748 | -2/Protoforge | Self-destructed Last Messages --------------- 02F37-D suffers critical hit (Burn). Slug penetrates Reinforced Barrier. Slug penetrates 02F30-D. Slug penetrates Reinforced Barrier. Hit by CPS modules. Penetrated by Slug. Critical hit (Destroy). Slug penetrates Reinforced Barrier. Penetrated by Slug. Hit by CPS modules. Penetrated by Slug. Slug penetrates Reinforced Barrier. Slug penetrates 02F31-D. Slug penetrates Reinforced Barrier. Penetrated by Slug. Imp. Light Armor Plating destroyed. Slug penetrates Reinforced Barrier. Slug penetrates FP Insight Station. Critical hit (Burn: +50). Slug penetrates Reinforced Barrier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????? ?? ???????????????????????? | | ?????????????????? ? ???????????????????????? | | ???????????????? "" "" " "#?????????????????????? | | ??????????????? " " "#?????????????????????? | | ??????????????T?E " #?????????????????????? | | ?????????????TT #?????????????????????? | | "????""""????s!= " #?????????????????????? | | """""""""???S[= " ?????????????????????? | | """"""""""" SE "" "% [ ?????????????????????? | | """"""""""" " "" " !#?????????????????????? | | """""""""" "" " " %=#?????????????????????? | | """""""""" """ " [%!#?????????????????????? | | """""""""" " """ !*#?????????????????????? | | """"""""" " #?????????????????????? | | """""""" " " " ""@ #?????????????????????? | | """"""" " " """" #?????????????????????? | | """""" " " " """ #?????????????????????? | | """"" "" " " "" #?????????????????????? | | """" "" " "" #?????????????????????? | | " "" s "" #?????????????????????? | | "" "" % """ """ #?????????????????????? | | !% s" % """"&#?????????????????????? | | " %"% A ssss" "%""&###???????????????????? | | "" """" !" SSss""s % "& [" ??????????????????? | | "" """"%%"%%[ SS%&s % % %<& ##?????????????????? | | " % <&# #?????????????????? | | """![ " "" """"%!&&! #?????????????????? | | " "! %" " " %!&|&!#?????????????????? | | ""%" " "" "" %"[=&!###?????????????????? | | " " " " "" %!!###???????????????????? | | """" " "=!#?????????????????????? | | %!= #?????????????????????? | | """" """ =! #?????????????????????? | | """ % % #?????????????????????? | | """""" " " " """ ""#?????????????????????? | | ##############++"###########?????????????????????? | | ?????????#"" % ""#???????????????????????????? | | ???????###" % "###?????????????????????????? | | ???????#"" ""#?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 43 Energy Capacity 1060 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 63 Particle Charging 20 Offensive Hacking 50 Defensive Hacking 10 Item Schematics ----------------- Gatling Laser | -7/Factory | Hacked Force Field | -5/Factory | Hacked Exp. Power Amplifier | -2/Quarantine | Archive Exp. Signal Interpreter | -2/Quarantine | Archive Exp. Biometal Medium Treads | -2/Quarantine | Archive Com. Particle Reactor | -2/Quarantine | Archive Prc. Phase Gun | -2/Quarantine | Archive Com. Linear Accelerator | -2/Quarantine | Archive Exp. Matter Compressor | -2/Quarantine | Archive Plasma Sword | -2/Quarantine | Archive Hds. Centrium Heavy Treads | -2/Quarantine | Archive Exp. EM Disruption Field | -2/Quarantine | Archive Coolant Network | -2/Quarantine | Archive Multireflex Exoskeleton | -2/Quarantine | Archive Tiamat Missile Launcher | -2/Quarantine | Archive Exp. Targeting Computer | -2/Quarantine | Archive Cld. Nuclear Pulse Thruster | -2/Quarantine | Archive Robot Schematics ------------------ R-10 Processor | -2/Quarantine | Archive A-15 Conveyor | -2/Quarantine | Archive C-55 Analyst | -2/Quarantine | Archive Fabricated ------------ Gatling Laser | x2 | -7/Factory Force Field | x2 | -5/Factory Gatling Laser | x2 | -4/Factory Repaired ---------- Imp. Light Armor Plating | 46% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Pyromaniac Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Res Res Qua Frg Levels Raised 32 | . . 1 2 5 3 1 1 7 1 . 1 1 1 3 4 1 . XP Earned 52002 | 3000 380 2550 2925 6852 5101 1362 778 11136 648 697 704 1459 2655 3398 6592 1170 595 XP Spent 49510 | 3000 . 1170 2930 7720 3090 . . 12050 . . . . 8700 2100 6500 2250 . Upgrades 86 | 6 . 7 6 28 7 . . 19 . . . . 7 1 4 1 . Propulsion Slot 1 | 1 . . . . . . . . . . . . . . . . . Utility Slot 6 | . . . 2 . . . . 3 . . . . 1 . . . . Weapon Slot 4 | 1 . . . 2 . . . . . . . . 1 . . . . Core Integrity 15 | . . . . 15 . . . . . . . . . . . . . Heat Dissipation 13 | . . 4 1 4 4 . . . . . . . . . . . . Energy Generation 5 | . . . . . 1 . . . . . . . 4 . . . . Energy Storage 18 | . . . . 3 . . . 15 . . . . . . . . . Mass Support 5 | . . 1 1 . . . . 1 . . . . 1 1 . . . Inventory Capacity 9 | . . 2 . . 2 . . . . . . . . . 4 1 . Ranged Accuracy 6 | . . . 2 4 . . . . . . . . . . . . . Hack Attack % 4 | 4 . . . . . . . . . . . . . . . . . Protomatter Created 6423 | . 12 232 110 418 336 94 . 1171 135 132 145 240 628 321 2040 368 41 Integrity Restored 13136 | . . 380 378 1200 649 114 . 1861 557 369 333 195 972 449 3024 1716 939 Core 9915 | . . 256 298 1048 440 92 . 1373 403 253 244 123 675 322 2205 1244 939 Parts 3221 | . . 124 80 152 209 22 . 488 154 116 89 72 297 127 819 472 . Protomatter Decayed 1981 | . 12 62 . 27 3 5 . 381 56 15 229 76 410 . 537 21 147 Game ------ Seed TargetingNeutronTreads Manual? 0 Play Time 02:29:48 Cumulative 235.6 hours Start 2025.06.01 @ 16:33:43 End 2025.06.01 @ 19:09:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 234 Rogue 45 Adventurer 177 Explorer 12 Win Type - Total 63 Types 18/1/16/2/12/0/4/5/0/5 Lore% 52 Gallery% 51 Achievement% 69 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: 3fc53d11-bb87-4b4a-8ac2-4feddb70a834