Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.29 @ 11:21:50 Player: InspectorNorse Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (17) 85 Value Destroyed (418) 418 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2123 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 250/300 Energy 273/275 System Corruption 0% Temperature Cool (0) Movement Rolling (90) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine Light Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (4) ------ Heat Sink Large Storage Unit Advanced Weight Redist. System Visual Processing Unit > --- WEAPON (3) ------- Small Laser Light Assault Rifle Enhanced Autogun > --- INVENTORY (10) --- Heat Sink Small Storage Unit Beam Rifle Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Heat Sink Large Storage Unit Advanced Weight Redist. System Visual Processing Unit > --- WEAPON ----------- Small Laser Light Assault Rifle Enhanced Autogun > --- INVENTORY -------- Heat Sink Small Storage Unit Beam Rifle Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 30 | 6 2 20 2 Power 4 | 1 . 3 . Engine 4 | 1 . 3 . Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 . 9 . Treads 6 | 2 . 4 . Leg . | . . . . Wheel 2 | . . 2 . Hover . | . . . . Flight 3 | . . 3 . Utility 5 | 1 2 1 1 Device 2 | . . 1 1 Storage 2 | 1 1 . . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 10 | 2 . 7 1 Energy Gun 3 | 1 . 2 . Energy Cannon 1 | . . 1 . Ballistic Gun 6 | 1 . 4 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 4 | . . 4 . Power 1 | . . 1 . Propulsion . | . . . . Utility . | . . . . Weapon 3 | . . 3 . Highest Loss Streak 4 | . . 4 . Average Slot Usage (%) 93 | . 99 89 93 Engine 16 | . 14 19 18 Treads 22 | . 28 19 . Wheel 1 | . . 2 18 Device 3 | . . 5 15 Storage 13 | . 17 11 9 Processor 10 | . 10 11 9 Energy Gun 9 | . 14 6 9 Ballistic Gun 13 | . 14 13 15 Naked Turns . | . . . . Heaviest Build 30 | 12 28 29 30 Greatest Support 40 | 40 40 40 29 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 12 | 6 12 10 10 Average Capacity 9 | 4 10 10 10 Most Carried 8 | 1 4 8 7 Average Carried 3 | . 2 4 6 Final Capacity 10 | 6 10 10 10 Final Carried 6 | 1 4 6 6 Class Distribution -------------------- 58% | Mutant 37% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 562 | 242 51 269 . Remotely . | . . . . Salvage Created 544 | . 88 456 . Parts 50 | . 10 40 . Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 15 | . 1 14 . Guns 15 | . 1 14 . Classes Destroyed 4 | . 2 2 . Watcher 2 | . 2 . . Swarmer 7 | . . 7 . Grunt 4 | . 1 3 . Sentry 4 | . . 4 . Best Kill Streak 6 | . 2 6 . Combat Bots Only 6 | . 1 6 . Max Kills in Single Turn 2 | . 1 2 . Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 892 | . 18 874 . Core 116 | . 9 107 . Absorbed by Shields . | . . . . Core Remaining (%) 89 | 100 96 73 . Volleys Fired 54 | . 13 41 . Largest 2 | . 2 2 . Hottest 100 | . 70 100 . Shots Fired 101 | . 25 76 . Gun 97 | . 25 72 . Cannon 4 | . . 4 . Launcher . | . . . . Special . | . . . . Kinetic 65 | . 13 52 . Thermal 31 | . 12 19 . Explosive . | . . . . Electromagnetic 5 | . . 5 . Robot Hit Streak 38 | . 7 38 . Robot Miss Streak 2 | . 2 2 . Penetration Max . | . . . . Secondary Targets 3 | . . 3 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 74 | . 15 59 . Core Hits 25 | . 5 20 . Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1004 | . 182 822 . Guns 934 | . 182 752 . Cannons 70 | . . 70 . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 642 | . 67 575 . Thermal 317 | . 115 202 . Explosive . | . . . . Electromagnetic 45 | . . 45 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 96 | . 82 96 . Average Temperature 32 | . 35 29 . Received Heat Transfer 273 | . 12 261 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 840 | . 333 507 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 325 | . 59 325 57 Initial 57 | . . . 57 Average 77 | . 22 137 57 Maximum Alert Level 1 | . . 1 . Low Security (%) 95 | 100 100 91 100 Level 1 4 | . . 8 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 24 | . 6 18 . Peak Tracking Total 6 | . 3 6 . Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 1 | . 1 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 1 | . 1 . . Successful 1 | . 1 . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Alert Level 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1157 | 75 489 558 35 Spaces Moved 633 | 42 280 276 35 Core 4 | 4 . . . Treads 523 | 38 280 205 . Legs . | . . . . Wheels 106 | . . 71 35 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 90 80 Average Speed 147 | 149 160 141 88 Slowest Speed 160 | 160 160 160 90 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 3 49 31 6 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 759 | 54 298 368 39 Wait 3 | . . 3 . Move 630 | 41 279 275 35 Hop . | . . . . Pick Up 31 | 7 4 18 2 Fast Attach . | . . . . Attach 16 | 6 1 7 2 Detach 1 | . . 1 . Swap 14 | . 1 13 . Drop 10 | . . 10 . Fire 54 | . 13 41 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 14) 336 | -10/Materials | Discovered new exit (range 12) 565 | -10/Materials | Entered another Materials area 565 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 678 | -9/Materials | Lost 4 parts (1p3w) 851 | -9/Materials | Discovered new exit (range 9) 983 | -9/Materials | Build established: Scavenger-Mutant 989 | -9/Materials | Discovered new exit (range 14) 1102 | -9/Materials | Discovered new exit (range 18) 1123 | -9/Materials | Entered another Materials area 1123 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1158 | -8/Materials | Self-destructed Last Messages --------------- 01029_ Acquired Ion Engine. 01031_ Dropped Lgt. Ion Engine. 01039_ R-06 Scavenger collects Heat Sink. 01046_ Acquired Rocket Launcher. 01049_ Acquired Wheel. 01058_ Dropped Lgt. Treads. 01082_ K-01 Serf cleans the Machine. 01090_ T-07 Excavator is excavating. 01101_ U-05 Engineer lays Concrete. 01102_ EXIT=FOUND 01102_ U-05 Engineer lays Concrete. 01102_ T-07 Excavator is excavating. PARAMETERS=UTILITY_1,WEAPON_1 LOCATION=UNKNOWN GOAL=ESCAPE 01124_ T-07 Excavator is excavating. 01129_ Acquired Adv. Weight Redist. System. 01136_ Acquired Prototype Ballistic Gun. 01137_ Identified Enh. Autogun. 01144_ T-07 Excavator is excavating. 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