Cogmind - Beta 17 *** ADVENTURER MODE // 2026.08.05 @ 16:08:52 Player: Bullet Bait Result: Destroyed by X-82 Rainmaker with Heavy Flak Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (212) 1060 Value Destroyed (7446) 7446 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1005) 1005 TOTAL SCORE: 15931 Bonus ------- High Alert Combat Kills 107 Follower Combat Kills 898 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 336/450 System Corruption 36% Temperature Cool (27) Movement Core (100) Ox1 Location -3/Armory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Heat Sink Energy Well Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Matter Neutralizer Enhanced Hardcell Cannon Katana Power Sword Peak State ------------ > --- POWER ------------ Neutrino Core Light Neutrino Core Micro Antimatter Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Cryofiber Web Experimental Heat Sink Medium Storage Unit Improved Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced ECM Suite Experimental EM Disruption Field > --- WEAPON ----------- Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Vibroblade > --- INVENTORY -------- Light Neutrino Core Light Neutrino Core Wheel Wheel Heavy Gatling Laser Quantum Rifle Advanced Plasma Cannon Heavy Phase Cannon Long-range Missile Launcher Katana [Rating: 156] Favorites ----------- Power Micro Antimatter Reactor Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Wheel Treads Advanced Heavy Siege Treads Leg Flexi-carbon Leg Wheel Wheel Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Force Rifle Energy Gun Force Rifle Energy Cannon Plasma Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Enhanced Hardcell Cannon Launcher Long-range Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Arm Slots Evolved 14 | . . 2 . 2 2 2 2 . . 2 2 . Power 2 | . . . . . 1 . . . . . 1 . Propulsion 4 | . . 1 . . 1 1 1 . . . . . Utility 6 | . . 1 . 2 . . 1 . . 2 . . Weapon 2 | . . . . . . 1 . . . . 1 . Parts Attached 237 | 7 1 9 13 13 30 25 32 2 3 5 26 71 Power 40 | 1 . 1 2 1 9 2 2 1 . 2 7 12 Engine 16 | 1 . 1 2 1 7 1 1 . . . 2 . Core 9 | . . . . . 2 1 1 1 . . 1 3 Reactor 15 | . . . . . . . . . . 2 4 9 Propulsion 74 | 2 . 1 3 2 10 14 18 . 3 . 6 15 Treads 3 | . . . . . . . . . . . . 3 Leg 11 | . . . . . . . . . . . . 11 Wheel 60 | 2 . 1 3 2 10 14 18 . 3 . 6 1 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 79 | 2 1 4 3 5 9 6 8 . . 3 8 30 Device 44 | 1 . . 1 2 3 3 4 . . 3 5 22 Storage 5 | 1 . 1 . . . . 2 . . . . 1 Processor 16 | . 1 1 . 1 3 1 1 . . . 2 6 Hackware . | . . . . . . . . . . . . . Protection 14 | . . 2 2 2 3 2 1 . . . 1 1 Artifact . | . . . . . . . . . . . . . Weapon 44 | 2 . 3 5 5 2 3 4 1 . . 5 14 Energy Gun 16 | 1 . . 2 1 1 1 4 1 . . 2 3 Energy Cannon 6 | . . . . 2 1 1 . . . . 2 . Ballistic Gun 8 | 1 . 1 1 . . . . . . . . 5 Ballistic Cannon 4 | . . 1 . . . . . . . . . 3 Launcher 3 | . . . 2 . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . 1 . . . . . . . . 1 . Slashing Weapon 5 | . . . . 2 . . . . . . . 3 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 17 | . . 1 3 1 . . 2 . . . 2 8 Parts Lost 72 | . . . 2 1 3 6 . 1 . . 15 44 Power 9 | . . . . . 1 . . . . . 1 7 Propulsion 32 | . . . 2 . 2 5 . 1 . . 9 13 Utility 21 | . . . . 1 . 1 . . . . 4 15 Weapon 10 | . . . . . . . . . . . 1 9 Highest Loss Streak 19 | . . . 2 1 2 5 . 1 . . 9 19 To Critical Strikes 2 | . . . . . . . . . . . . 2 Average Backups 9 | 1 6 8 9 9 9 9 9 9 10 9 9 9 Power 1 | 1 1 1 1 . . . 1 1 1 1 1 2 Propulsion . | . 1 . . . . 1 . . . 1 . . Utility 3 | . 1 5 4 2 4 4 3 3 3 1 3 1 Weapon 4 | . . 2 3 5 4 3 4 5 5 5 4 5 Tool/Special . | . . . . . . . . . . . . . Unused Backups 44 | . 2 4 12 4 6 4 2 . 3 . . 7 Power 8 | . 1 1 3 2 1 . . . . . . . Propulsion 2 | . 1 . . . . 1 . . . . . . Utility 18 | . . 1 5 . 4 2 . . 3 . . 3 Weapon 16 | . . 2 4 2 1 1 2 . . . . 4 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 100 98 98 98 99 96 97 99 100 99 93 87 Engine 5 | . 14 11 11 9 12 12 1 . . . 1 . Core 2 | . . . . . 1 . 8 10 11 5 . 4 Reactor 3 | . . . . . . . . . . 5 11 8 Leg 2 | . . . . . . . . . . . . 10 Wheel 24 | . 28 33 31 27 29 30 33 34 35 31 24 3 Device 10 | . 12 . . 8 7 7 11 11 11 20 18 16 Storage 6 | . 14 11 11 8 7 6 5 5 5 5 4 5 Processor 12 | . 1 9 11 18 15 13 14 11 11 10 10 11 Protection 4 | . . 11 10 9 7 4 1 5 5 5 2 1 Energy Gun 9 | . 14 7 9 3 6 13 12 17 17 15 12 4 Energy Cannon 2 | . . . . 8 6 2 3 . . . 3 1 Ballistic Gun 1 | . 14 4 3 . . . . . . . . 2 Impact Weapon 1 | . . 3 8 . . . . . . . 1 1 Slashing Weapon 2 | . . . . 4 1 1 . . . . . 6 Peak Build Rating 156 | 7 8 16 20 23 38 48 62 64 66 77 100 156 Average Rating 59 | 5 7 13 16 19 33 44 56 63 64 74 89 117 On Entrance 39 | . 7 8 16 17 22 38 48 60 64 66 77 95 Avg Prop Armor Cover (%) 4 | . . . . . . . 2 . . . . 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 112 | 14 14 29 32 30 55 61 60 56 54 69 89 112 Greatest Support 240 | 20 20 30 36 36 46 62 72 60 62 62 86 240 Greatest Overweight (x) 6 | . . . 1 . 1 4 1 1 . 1 4 6 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 9 10 10 10 10 10 10 10 9 Most Carried 10 | 4 8 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 1 6 8 9 9 9 9 9 9 9 9 9 9 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 8 10 10 10 10 8 10 10 10 10 8 5 Class Distribution -------------------- 43% | Scavenger-Gunner 32% | Scavenger-Mutant 9% | Mutant 8% | Commander-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Armory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Arm Matter Collected 4113 | 279 . 185 296 175 475 334 427 . 139 67 310 1426 Remotely . | . . . . . . . . . . . . . Salvage Created 10142 | 133 10 396 936 301 1572 983 1772 277 49 184 1232 2297 Parts 481 | 7 2 20 39 18 96 55 78 8 8 3 41 106 Haulers Intercepted 5 | . . 1 3 . . . 1 . . . . . Recyclers Shooed 9 | 1 . . 1 . 1 1 3 . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Arm Combat Hostiles Destroyed 126 | . . 7 15 9 22 14 12 1 . 1 10 35 Melee 44 | . . . 6 1 9 6 1 . . . 1 20 Guns 42 | . . . 7 3 2 6 7 1 . 1 6 9 Cannons 28 | . . 7 . 3 9 1 . . . . 3 5 AOE 2 | . . . . 2 . . . . . . . . Classes Destroyed 16 | 2 1 5 2 1 3 . . 1 . . . 1 Worker 36 | . . 1 2 1 4 9 15 . . 1 3 . Builder 2 | . . . . . 1 . 1 . . . . . Tunneler 12 | 2 . . . 1 2 2 2 . 2 . 1 . Hauler 5 | . . 1 3 . . . 1 . . . . . Recycler 15 | 1 . 1 2 . 2 1 4 . . 1 3 . Operator 4 | . . . 1 . 3 . . . . . . . Watcher 12 | . 1 1 1 1 1 1 4 . . . 2 . Swarmer 27 | . . . 4 6 1 4 . . . . 4 8 Grunt 36 | . . 4 8 . 11 3 4 . . . 2 4 Brawler 4 | . . 1 . . 2 . . . . . . 1 Duelist 4 | . . . . . 1 . . . . . . 3 Protector 1 | . . . . . . . . . . . . 1 Sentry 23 | . . 2 3 2 4 2 1 . . . 1 8 Hunter 7 | . . . . 1 . 1 1 . . . . 4 Programmer 23 | . . . . . 3 4 6 . . 1 3 6 Compactor 1 | . . . . . . . . 1 . . . . Best Kill Streak 12 | 3 1 7 7 4 7 5 12 1 2 2 4 5 Combat Bots Only 7 | . . 7 6 3 6 5 6 1 . 1 3 5 Max Kills in Single Turn 3 | 1 1 1 1 3 1 1 2 1 1 1 2 2 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . . Melee 1 | . . . 1 1 1 1 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Arm Hostile Shots Fired 1425 | . . 12 77 45 112 158 47 2 1 . 155 816 Missed 499 | . . 3 22 11 44 55 16 1 . . 39 308 Hits 926 | . . 9 55 34 68 103 31 1 1 . 116 508 Melee 40 | . . . . . 5 . . 1 . . . 34 Projectile 886 | . . 9 55 34 63 103 31 . 1 . 116 474 Critical Strikes 48 | . . . 2 2 2 3 1 1 . . 8 29 Part Disruptions 4 | . . . . . . . 2 . . . 1 1 Damage Taken 12888 | . . 96 587 312 752 1099 481 41 13 62 1996 7449 Core 1776 | . . 22 73 52 68 167 92 . . . 183 1119 Absorbed by Shields 359 | . . . . . . . . . . . 16 343 Redirected to Shielding 105 | . . 30 . . . . . . . . . 75 Ignored by Resistances 3754 | . . 29 172 93 215 321 135 11 4 16 547 2211 Regen/Repaired (Parts) 317 | . . 25 49 182 . . . 15 . 46 . . Core Remaining (%) 90 | 100 100 . 76 90 90 80 . . 90 100 . . Volleys Fired 387 | 9 3 18 49 30 54 45 56 14 5 10 38 56 Largest 4 | 2 2 2 2 2 2 3 3 3 3 3 4 3 Hottest 352 | 70 70 83 112 116 149 205 280 260 260 260 352 282 Shots Fired 859 | 18 6 36 71 43 104 107 161 42 14 30 104 123 Gun 651 | 18 6 18 68 12 53 90 132 42 14 30 80 88 Cannon 200 | . . 18 . 30 51 16 29 . . . 24 32 Launcher 8 | . . . 3 1 . 1 . . . . . 3 Special . | . . . . . . . . . . . . . Kinetic 103 | 9 3 18 12 . . . . . . . . 61 Thermal 748 | 9 3 18 56 42 104 106 161 42 14 30 104 59 Explosive 8 | . . . 3 1 . 1 . . . . . 3 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 61 | 9 2 30 18 8 25 19 30 61 7 13 17 14 Robot Miss Streak 5 | 2 3 1 1 2 3 1 3 1 1 2 5 3 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 3 | . . . 1 . . . . 1 . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . . 1 . . . 1 Shots Hit Robots 830 | 12 2 35 78 35 91 108 121 39 10 19 87 193 Core Hits 363 | 4 1 17 24 16 50 48 65 6 4 13 31 84 Critical Kills 17 | . . 1 3 . 1 . 4 . . . 4 4 Critical Parts Destroyed 40 | . . . 2 . . . 6 . . . 13 19 Critical Strikes 119 | 1 . 3 9 2 5 16 15 5 . . 17 46 Burn 23 | 1 . . 4 1 2 11 4 . . . . . Meltdown 2 | . . . . . 1 . 1 . . . . . Destroy 47 | . . . . . . . 9 5 . . 10 23 Blast 2 | . . 2 . . . . . . . . . . Smash 17 | . . 1 5 . . . . . . . 7 4 Sever 28 | . . . . 1 2 5 1 . . . . 19 Melee Attacks 245 | . . 1 45 7 22 27 8 . . . 21 114 Impact 81 | . . 1 45 . . . . . . . 21 14 Slashing 164 | . . . . 7 22 27 8 . . . . 100 Piercing . | . . . . . . . . . . . . . Sneak Attacks 13 | . . 1 8 1 1 1 . . . . 1 . Combat Hostiles 2 | . . . 1 . . 1 . . . . . . Follow-up Attacks 19 | . . . . . . . . . . . . 19 Damage Inflicted 24040 | 132 21 692 2418 871 2284 2496 3655 1188 262 582 3018 6421 Guns 11457 | 132 21 197 836 177 748 1302 3064 1188 262 582 1632 1316 Cannons 3506 | . . 391 . 348 802 280 376 . . . 484 825 Explosions 359 | . . . 12 131 . 48 17 . . . . 151 Melee 8718 | . . 104 1570 215 734 866 198 . . . 902 4129 Ramming . | . . . . . . . . . . . . . Kinetic 1309 | 45 8 391 143 . . . . . . . . 722 Thermal 13671 | 87 13 197 693 525 1550 1582 3457 1188 262 582 2116 1419 Explosive 342 | . . . 12 131 . 48 . . . . . 151 Electromagnetic . | . . . . . . . . . . . . . Impact 2975 | . . 104 1570 . . . . . . . 902 399 Slashing 5743 | . . . . 215 734 866 198 . . . . 3730 Piercing . | . . . . . . . . . . . . . Highest Corruption 36 | . . . 1 . 1 3 5 5 5 . 24 36 Average Corruption 17 | . . . 1 . 1 1 3 5 5 . 20 30 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 148 | . . . 1 . 2 5 6 7 6 . 20 101 Message Errors 25 | . . . . . . . 2 1 1 . 5 16 Matter Fused 34 | . . . 1 . . 4 1 3 3 . 4 18 Heat Flow Errors 14 | . . . . . . 1 1 . . . 2 10 Energy Discharges 17 | . . . . . . . . . 1 . 2 14 Parts Rejected 5 | . . . . . . . . 2 . . 1 2 Parts Fused 2 | . . . . . . . . . . . . 2 Data Loss (minor) 19 | . . . . . . . 1 1 1 . 1 15 Data Loss (major) 6 | . . . . . . . . . . . 1 5 Misfires 6 | . . . . . 1 . 1 . . . . 4 Alerts 3 | . . . . . . . . . . . 2 1 Misdirections 5 | . . . . . . . . . . . 1 4 Weapon Failures 12 | . . . . . 1 . . . . . 1 10 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 944 | . . . 307 33 60 35 21 . . . 432 56 Projectiles 33 | . . . . . . . 21 . . . . 12 Explosions 14 | . . . . 14 . . . . . . . . Melee 897 | . . . 307 19 60 35 . . . . 432 44 Knockbacks 12 | . . 2 4 . . . . . . . 6 . Impact 10 | . . . 4 . . . . . . . 6 . Kinetic 2 | . . 2 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 56 | . . . . . . 56 . . . . . . Shots 1 | . . . . . . 1 . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 350 | 130 40 129 333 81 311 330 60 94 . 42 340 350 Average Temperature 72 | 56 21 45 87 23 72 67 23 47 . 26 99 99 Received Heat Transfer 1971 | . . 54 255 81 321 192 45 . . . 39 984 Effects 3 | . . . 3 . . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . Interference 2 | . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 6 | . . . 5 . . . . . . . 1 . Combat Hostiles 2 | . . . 2 . . . . . . . . . Parts Fried 6 | . . . 2 . . . . . . . 4 . Impact Corruptions 30 | . . . 12 . . . . . . . 17 1 Robots Melted 8 | . . . . . 2 1 4 . . . . 1 Combat Hostiles 8 | . . . . . 2 1 4 . . . . 1 Parts Melted 66 | 2 . 1 2 6 10 13 17 . . 2 11 2 Heat Transferred 24622 | 333 37 592 1887 1184 2972 3991 5868 1912 409 907 2783 1747 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Arm Maximum Alert Level 2 | . . . 1 2 2 1 1 . . . . . Low Security (%) 76 | 100 100 100 52 17 20 87 79 100 100 100 100 100 Level 1 22 | . . . 47 82 65 12 20 . . . . . Level 2 1 | . . . . . 13 . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 478 | 5 7 165 379 402 478 222 309 86 114 74 70 136 Initial 195 | . . . 35 132 150 195 83 86 23 39 18 9 Average 124 | 1 . 108 191 280 273 158 158 32 20 34 15 38 Influence Increases 5527 | 15 7 219 1004 556 844 533 593 48 188 217 322 981 Destroy 0b10 Robot/C 2980 | . . 140 540 320 440 280 240 . 60 80 200 680 Destroy 0b10 Robot/NC 460 | 15 5 20 60 20 65 65 135 . 10 15 45 5 Destroy Leader 802 | . 2 44 150 94 112 92 80 . 20 22 34 152 Allied During Kill 183 | . . . 83 36 . . . . 44 20 . . Successful Hack 190 | . . . 48 28 10 50 38 . 12 . . 4 Disable Machine 189 | . . . 45 18 36 . 36 . . . 18 36 Anti-Garrison Action 150 | . . . . . 150 . . . . . . . Destroy Structure 393 | . . . 18 10 1 16 64 48 42 80 10 104 Partial Spotted 90 | . . . 45 30 . . . . . . 15 . Lose Combat Pursuer 90 | . . 15 15 . 30 30 . . . . . . Influence Decreases 5517 | 15 7 120 734 537 768 799 495 306 132 271 342 991 Entered New Map 1236 | . . . 64 237 238 269 115 210 15 55 22 11 Time Decay 3408 | 15 7 120 480 210 500 460 380 86 77 152 242 679 Lost Part 509 | . . . 20 10 30 60 . 10 . . 78 301 Lost Ally 214 | . . . 20 80 . 10 . . 40 64 . . Purge Threat 150 | . . . 150 . . . . . . . . . Squads Dispatched 31 | . . 1 4 3 4 2 6 . 2 1 3 5 Investigation 13 | . . 1 3 2 2 1 3 . . . . 1 Extermination 9 | . . . . . 1 1 2 . . 1 1 3 Reinforcement 6 | . . . . 1 . . 1 . 2 . 1 1 Assault 1 | . . . . . 1 . . . . . . . Garrison 2 | . . . 1 . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Arm Distress Signals 9 | . . . . 1 3 . 1 . 1 . . 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 240 | . 1 9 30 19 34 18 19 6 3 6 20 75 Peak Tracking Total 16 | . 1 6 5 6 7 4 4 6 2 2 4 16 Tactical Retreats 23 | . . 1 1 . 1 1 . 1 . . 3 15 ECM-based Alert Blocks 44 | . . . . . . . . . . . 7 37 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Arm Traps Triggered 17 | . . . 3 . 2 2 8 . . 1 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Arm Machines Disabled 22 | . . . 5 2 5 . 4 . . . 2 4 Max in Single Turn 3 | . . . 1 1 1 . 3 . . . 1 1 Garrison Access 2 | . . . 1 . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Arm Machines Accessed 61 | . 2 2 16 10 7 9 3 . 2 1 4 5 Terminals 40 | . 1 . 13 5 6 6 1 . 2 1 2 3 Fabricators 3 | . . . . . . 2 . . . . 1 . Repair Stations 7 | . . 1 1 2 1 . . . . . 1 1 Recycling Units 4 | . 1 . 1 1 . . . . . . . 1 Scanalyzers 6 | . . 1 . 2 . 1 2 . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . Total Hacks 167 | . 3 7 43 35 17 26 7 . 7 2 8 12 Successful 76 | . 1 5 22 21 6 13 3 . 3 . . 2 Failed 89 | . 2 1 21 13 11 13 4 . 4 2 8 10 Catastrophic 15 | . 1 . 5 . 2 3 . . . . 2 2 Database Lockouts 2 | . . 1 . 1 . . . . . . . . Manual 71 | . 2 1 21 11 9 9 1 . 2 2 5 8 Terminals 111 | . 2 . 35 14 16 20 2 . 7 2 5 8 Fabricators 5 | . . . . . . 3 . . . . 2 . Repair Stations 18 | . . 4 4 6 1 . . . . . 1 2 Recycling Units 12 | . 1 . 3 6 . . . . . . . 2 Scanalyzers 20 | . . 3 . 9 . 3 5 . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . Terminal Hacks 31 | . . . 13 4 4 7 . . 3 . . . Part Schematic 1 | . . . 1 . . . . . . . . . Prototype ID Bank 4 | . . . 2 1 1 . . . . . . . Open Door 4 | . . . 4 . . . . . . . . . Open DSF 2 | . . . . . 1 1 . . . . . . Level Access Points 5 | . . . 2 1 . 1 . . 1 . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . Locate Traps 3 | . . . . . . 2 . . 1 . . . Registered Components 5 | . . . 2 1 1 1 . . . . . . Zone Layout 3 | . . . . 1 . 1 . . 1 . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . Build 1 | . . . . . . 1 . . . . . . Repair Station Hacks 12 | . . 2 4 5 . . . . . . . 1 Scan Component 7 | . . 1 2 3 . . . . . . . 1 Repair 5 | . . 1 2 2 . . . . . . . . Recycling Unit Hacks 4 | . 1 . 1 2 . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . Retrieve Components 3 | . 1 . 1 1 . . . . . . . . Scanalyzer 12 | . . 2 . 6 . 2 2 . . . . . Insert Component 1 | . . . . 1 . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . Retrieve Study 10 | . . 2 . 4 . 2 2 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . Unauthorized Hacks 14 | . . 1 3 4 2 2 1 . . . . 1 Terminals 9 | . . . 1 2 2 2 1 . . . . 1 Botnet 9 | . . . 1 2 2 2 1 . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . Mechanics 1 | . . 1 . . . . . . . . . . Recycling Units 4 | . . . 2 2 . . . . . . . . Monitor 2 | . . . 1 1 . . . . . . . . Recyclers 2 | . . . 1 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 2 . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 52 | . 2 1 12 8 6 8 3 . 2 1 4 5 Full Trace Events 11 | . 1 1 3 2 2 1 . . . . . 1 Feedback Events 1 | . . . . . 1 . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . . . . . Parts Built 3 | . . . . . . 3 . . . . . . Authchips . | . . . . . . . . . . . . . Time 25 | . . . . . . 25 . . . . . . Total Part Build Rating 3 | . . . . . . 3 . . . . . . Part Studies Acquired 9 | . . 1 . 4 . 2 2 . . . . . Parts Repaired 5 | . . 1 2 2 . . . . . . . . Time 130 | . . 26 52 52 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 16 | . 4 . 9 3 . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . 2 4 . . . . . . Machine Destruction 2 | . . . . . 2 . . . . . . . Programmers 4 | . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . 1 1 . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Arm Total Allies 28 | . . . 9 . . . . 19 . . . . Largest Group 19 | . . . 9 6 . . . 19 16 12 1 . Highest-Rated Group 702 | . . . 80 56 . . . 702 585 468 27 . Highest-Rated Ally 50 | . . . 16 16 . . . 50 50 50 27 . Total Orders 6 | . . . 2 . . 4 . . . . . . EXPLORE 4 | . . . . . . 4 . . . . . . RETURN 2 | . . . 2 . . . . . . . . . Ally Attacks 222 | . . . 50 48 . . . 49 47 28 . . Total Damage 5549 | . . . 508 380 . . . 2775 1077 809 . . Kills 37 | . . . 13 8 . . . 8 4 4 . . Allies Corrupted 1 | . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Arm Active Infowar (turns) 2677 | 24 121 . . . . . . . . 186 773 1573 Seismic 145 | 24 121 . . . . . . . . . . . ECM 2532 | . . . . . . . . . . 186 773 1573 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 6 | . . . 2 . . 4 . . . . . . Drone Recoveries 5 | . . . 2 . . 3 . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Arm Turns Passed 7884 | 77 135 278 962 422 1013 924 767 259 282 334 773 1658 Spaces Moved 6059 | 45 144 234 805 333 845 760 618 257 322 354 561 781 Core 6 | 5 . . . . . . . . . . . 1 Treads 237 | . . . . . . . . . . . . 237 Legs 410 | . . . . . . . . . . . . 410 Wheels 5406 | 40 144 234 805 333 845 760 618 257 322 354 561 133 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 70 70 76 75 70 70 70 70 73 82 91 Average Speed 85 | 76 80 72 71 77 83 84 72 70 71 79 89 134 Slowest Speed 250 | 80 80 80 85 80 91 130 85 85 73 88 150 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 30 | 3 30 19 94 44 23 16 16 87 12 11 14 33 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 . . 1 . . . Unknown Exits Taken 3 | 1 . . . . . . . . . 1 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 13 | . . . 7 2 . . 2 . . . . 2 Terrain Destroyed 148 | . . . 26 10 . 15 36 . . . 4 57 Melee 11 | . . . 7 . . . 2 . . . . 2 Projectile 13 | . . . . 2 . . . . . . 4 7 AOE 124 | . . . 19 8 . 15 34 . . . . 48 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Arm Total 7671 | 71 159 307 1065 442 1025 909 803 297 367 382 716 1128 Wait 323 | . 4 26 94 31 14 22 32 20 27 5 35 13 Move 6048 | 44 143 233 804 332 844 759 618 256 321 353 560 781 Hop . | . . . . . . . . . . . . . Pick Up 139 | 11 5 10 19 15 10 8 12 1 4 3 12 29 Fast Attach 99 | . 1 3 7 3 6 8 12 3 . 2 11 43 Attach 51 | 7 . 2 2 3 3 3 3 1 . 2 8 17 Detach 1 | . 1 . . . . . . . . . . . Swap 182 | . . 5 14 10 40 18 28 2 3 3 16 43 Drop 215 | . 2 9 28 11 32 19 34 . 7 4 15 54 Fire 387 | 9 3 18 49 30 54 45 56 14 5 10 38 56 Melee 223 | . . 1 45 7 22 27 8 . . . 21 92 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 3 | . . . 3 . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research (discovered 2 exits: *Arm / [*Tes]) -3/Armory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 9) 175 | -10/Materials | Discovered new exit (range 13) 213 | -10/Materials | Identified exit to Materials 213 | -10/Materials | Entered another Materials area 213 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 315 | -9/Materials | Central database locked down 318 | -9/Materials | Destroyed 7 combat bots 326 | -9/Materials | Build established: Mutant 375 | -9/Materials | Discovered new exit (range 8) 381 | -9/Materials | Identified exit to Storage 464 | -9/Materials | Repaired Lgt. Armor Plating 491 | -9/Materials | Entered Storage 526 | -9/Storage | Garrison activated, responded to threat 625 | -9/Storage | Repaired Wheel+ 652 | -9/Storage | Repaired Wheel+ 848 | -9/Storage | Identified exit to Recycling 848 | -9/Storage | Identified exit to Materials 858 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1159 | -9/Storage | Build established: Commander-Mutant 1309 | -9/Storage | Found Prototype Launcher 1309 | -9/Storage | Identified Scatter Rocket Array 1453 | -9/Storage | Entered Materials 1453 | -8/Materials | Accompanied by 6 allies 1453 | -8/Materials | Evolved 2 slots: Utility x2 1487 | -8/Materials | Identified exit to Factory 1630 | -8/Materials | Repaired Med. Storage Unit 1653 | -8/Materials | Lost 3 allies 1703 | -8/Materials | Repaired Lgt. Armor Plating 1867 | -8/Materials | Central database locked down 1875 | -8/Materials | Entered Factory 1875 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1944 | -7/Factory | Discovered new exit (range 5) 1947 | -7/Factory | Identified exit to Lower Caves 1974 | -7/Factory | Build established: Scavenger-Mutant 2030 | -7/Factory | Discovered new exit (range 16) 2059 | -7/Factory | Identified exit to Factory 2565 | -7/Factory | Discovered exit to Factory (range 9) 2888 | -7/Factory | Entered another Factory area 2888 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2954 | -6/Factory | Identified exit to Factory 3186 | -6/Factory | Build established: Scavenger-Gunner 3691 | -6/Factory | Fabricated Wheel (x3) 3782 | -6/Factory | Lost 5 parts (4n1u) 3812 | -6/Factory | Entered another Factory area 3812 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4579 | -5/Factory | Sucked down chute 4579 | -5/Factory | Entered Waste 4587 | -5/Waste | Spotted C-40 Crusher 4589 | -5/Waste | Spotted C-40 Crusher 4613 | -5/Waste | Spotted C-40 Crusher 4613 | -5/Waste | Spotted C-40 Crusher 4627 | -5/Waste | Spotted C-40 Crusher 4627 | -5/Waste | Spotted C-40 Crusher 4677 | -5/Waste | Destroyed C-40 Crusher 4725 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4779 | -5/Waste | Discovered new exit (range 13) 4786 | -5/Waste | Warlord forces began an assault 4818 | -5/Waste | Allies destroyed C-40 Crusher 4822 | -5/Waste | Allies destroyed C-40 Crusher 4829 | -5/Waste | Allies destroyed C-40 Crusher 4838 | -5/Waste | Entered Factory 4838 | -5/Factory | Accompanied by 16 allies 4853 | -5/Factory | Lost 3 allies 5044 | -5/Factory | Identified exit to Factory 5106 | -5/Factory | Lost 3 allies 5120 | -5/Factory | Entered another Factory area 5120 | -4/Factory | Accompanied by 12 allies 5120 | -4/Factory | Evolved 2 slots: Utility x2 5138 | -4/Factory | Discovered new exit (range 6) 5273 | -4/Factory | Lost 4 allies 5454 | -4/Factory | Entered Research 5454 | -3/Research | Accompanied by 1 ally 5454 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 5481 | -3/Research | Garrison activated, responded to threat 5650 | -3/Research | Found Prototype Device 5650 | -3/Research | Identified Exp. Thermal Defense Suite 5695 | -3/Research | Discovered new exit (range 4) 5915 | -3/Research | System corruption reached 10% 5999 | -3/Research | Lost 9 parts (5n3u1w) 6120 | -3/Research | Spotted B-86 Titan 6179 | -3/Research | Lost 3 parts (1p2n) 6186 | -3/Research | Discovered new exit (range 16) 6227 | -3/Research | Entered Armory 6257 | -3/Armory | Lost 3 parts (2n1u) 6643 | -3/Armory | Found Prototype Device 6643 | -3/Armory | Identified Exp. EM Disruption Field 6859 | -3/Armory | Lost 6 parts (1p3n1u1w) 7009 | -3/Armory | System corruption reached 30% 7098 | -3/Armory | Lost 9 parts (1p2n4u2w) 7404 | -3/Armory | Lost 7 parts (2p2n1u2w) 7447 | -3/Armory | Discovered new exit (range 12) 7559 | -3/Armory | Core integrity fell below 50% 7880 | -3/Armory | Core integrity fell below 20% 7885 | -3/Armory | Destroyed by X-82 Rainmaker with Heavy Flak Cannon Last Messages --------------- 07876_ S-43 Plague destroyed. 07876_ Myomer Leg destroyed. 07876_ Knocked back. 07878_ S-43 Plague destroyed. 07878_ Knocked back. 07878_ Particle Reactor destroyed. 07879_ Knocked back. 07880_ System corrupted: Hvy. Gatling Laser failed to cycle. 07881_ Critical hit (Burn: +50). 07881_ Med. Storage Unit destroyed. 07882_ G-67 Veteran destroyed. 07882_ Hvy. Gatling Laser destroyed. 07882_ S-43 Plague knocked back. 07883_ System corrupted: Energy discharge (-97). 07883_ S-43 Plague destroyed. 07883_ Vibroblade destroyed. 07883_ Knocked back. 07883_ G-67 Veteran knocked back. 07885_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ???????# """"" + + """""" #?????# | | ???????# ""T"" #####"##### "]][]" #?????##### | | ???????# #???###???# "]""[" #?????????? | | ???????# ] """ #?????????# "]""][ #??######## | | ???????# [ """ #?????????# """""" #??#! | | ???????# =[ """ ######????# #### ## | | ???????# # ######## # # # | | ???????# " "=""" + ]!+ | | ??????## "[[""" # %+[ ! | | ??????# * [% """ # !!! # # [ # ! | | ??????## [ *[ ## ! "" ## # #### < # ## | | ???????############### ! " #######??# !###? | | ?????????????????????# #????????#####??? | | ?????????????????????# #???????##??????? | | ?????????????????????# != ##### #??????? | | ?????????????????????# !%[ ^ #??????? | | ?????????????????????# = #??????? | | ?????????????????????# ##### #??????? | | ?????????????????"???# ###### ##?????? ##??????? | | ?????????????????" ### ###??# #????????????????? | | ?????????????????? #??# #????????????????? | | ???????????????????# #??# #????????????????? | | ???????????????????# #??# #????????????????? | | ???????????????????# #### ############?????? | | ???????????????????# # ## # #?????? | | ????????????????#### @# ## + """" #?????? | | ??????????????### * # # #?????? | | ??????????????# ! # #?????? | | ??????????????# # """" #?????? | | ??????????????# # ???? #?????? | | ??????????????# g # ??????????? | | ??????????????# ==%=# ?????????? | | ??????????????# %sx #########????????? | | ??????????????## # [%g#######???????????? | | ???????????????## # ### ! #???????????? | | ????????????????######??# =x """ #???????????? | | ????????????????????????# %[ """ #???????????? | | ????????????????????????#= =R" #???????????? | | ???????????????????????##%[gg!! """ #???????????? | | ???????????????????????# !*! ! "" #???????????? | | ???????????????????????## !!! #????###+???? | | ????????????????????????# #?? ???? | | ????????????????????????# "" """ #? """"????? | | ????????????????????????# ""*"" # """"????? | | ????????????????????????# = "%"* + """"????? | | ????????????????????????# *% =[%=!=# #?? | | ????????????????????????############+#??#/######?? | | ??????????????????????????????????? ??????????? | | ??????????????????????????????????? "%?????????? | | ?????????????????????????????????? "^" ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 127 Energy Generation 59 Energy Capacity 1010 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 20 Base Temperature (-) 200 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 16 Target Analysis 12 Recoil Reduction 6 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Wheel | -9/Storage | Hacked Reactive Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Wheel | x3 | -6/Factory Repaired ---------- Lgt. Armor Plating | 72% | -9/Materials Wheel | 10% | -9/Storage Wheel | 67% | -9/Storage Med. Storage Unit | 61% | -8/Materials Lgt. Armor Plating | 5% | -8/Materials Studied --------- Wheel | -9/Materials | Hacked Katana | -8/Materials | Hacked Com. Wheel | -8/Materials | Hacked Beam Cannon | -8/Materials | Hacked Beam Rifle | -8/Materials | Hacked Plasma Cannon | -6/Factory | Hacked Hvy. Laser | -6/Factory | Hacked Powered Hammer | -5/Factory | Hacked Plasma Rifle | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Challenges ------------ None Game ------ Seed ActiveStasisPenetrator Manual? 0 Play Time 02:05:08 Cumulative 63.0 hours Start 2026.07.31 @ 12:51:04 End 2026.08.05 @ 16:08:52 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 62 Rogue 4 Adventurer 58 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 43 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b497c32a-488c-47eb-9531-d957f01e66e0