Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.13 @ 19:32:43 Player: CyberVixen Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (55) 275 Value Destroyed (1962) 1962 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7017 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 985/1000 Matter 273/300 Energy 454/490 System Corruption 0% Temperature Cool (0) Movement Hovering (150) Ox2 Location -5/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Cooled Gravmag System Cesium-ion Thruster Cooled VTOL Module > --- UTILITY (6) ------ Compact Battery Advanced Weight Redist. System Signal Interpreter Armor Integrity Analyzer Layered Light Armor Plating Improved Shield Generator > --- WEAPON (3) ------- Gauss Cannon > --- INVENTORY (5) ---- Improved Datajack Mining Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Cooled Gravmag System VTOL Module Cesium-ion Thruster Cooled VTOL Module > --- UTILITY ---------- Compact Battery Advanced Weight Redist. System Signal Interpreter Armor Integrity Analyzer Layered Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Gauss Cannon > --- INVENTORY -------- Improved Datajack Mining Laser [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Hover Unit Airjet Flight Unit Cooled VTOL Module Utility Signal Interpreter Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Plasma Flamer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Slots Evolved 10 | . . . 2 2 2 2 . 2 Power 2 | . . . . 1 . . . 1 Propulsion 3 | . . . . . 1 1 . 1 Utility 4 | . . . 2 1 . 1 . . Weapon 1 | . . . . . 1 . . . Parts Attached 52 | 6 1 2 12 10 17 1 1 2 Power 9 | 1 . . 2 1 4 . 1 . Engine 5 | 1 . . 2 1 . . 1 . Core 4 | . . . . . 4 . . . Reactor . | . . . . . . . . . Propulsion 12 | 2 . . 1 4 4 . . 1 Treads . | . . . . . . . . . Leg 2 | . . . . 2 . . . . Wheel 3 | 2 . . 1 . . . . . Hover 3 | . . . . 2 . . . 1 Flight 4 | . . . . . 4 . . . Utility 15 | 1 . 1 5 2 4 1 . 1 Device 4 | . . . 1 1 1 . . 1 Storage 3 | 1 . 1 . . . 1 . . Processor 2 | . . . 1 . 1 . . . Hackware . | . . . . . . . . . Protection 6 | . . . 3 1 2 . . . Artifact . | . . . . . . . . . Weapon 16 | 2 1 1 4 3 5 . . . Energy Gun 5 | . . . 2 2 1 . . . Energy Cannon 2 | . . . . . 2 . . . Ballistic Gun 4 | 2 1 . . . 1 . . . Ballistic Cannon 1 | . . . . . 1 . . . Launcher . | . . . . . . . . . Special Weapon 3 | . . 1 2 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 4 | . . . . . 3 . . 1 Parts Lost 25 | . . . 5 9 7 . 3 1 Power 5 | . . . 1 1 2 . 1 . Propulsion 5 | . . . 1 2 1 . . 1 Utility 7 | . . . . 5 1 . 1 . Weapon 8 | . . . 3 1 3 . 1 . Highest Loss Streak 4 | . . . 3 4 4 . 2 1 To Critical Strikes . | . . . . . . . . . Average Backups 2 | . 1 2 3 3 2 2 2 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility . | . . . . . . . . . Weapon 1 | . 1 2 2 1 1 1 1 1 Tool/Special . | . . . . . . . . . Unused Backups 1 | . 1 . . . . . . . Power 1 | . 1 . . . . . . . Propulsion . | . . . . . . . . . Utility . | . . . . . . . . . Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 76 | . 85 91 93 76 51 80 77 66 Engine 6 | . 14 14 9 5 2 . 2 5 Core 1 | . . . . . 4 6 2 . Wheel 10 | . 28 28 21 6 . . . . Hover 2 | . . . . 9 1 . . 4 Flight 5 | . . . . . 11 20 20 17 Device 4 | . . . 9 3 2 6 6 8 Storage 5 | . 14 20 10 . . 6 6 5 Processor 8 | . . . 9 9 9 13 13 11 Protection 11 | . . . 11 24 5 13 12 5 Energy Gun 5 | . . . 2 14 5 . . . Ballistic Gun 8 | . 28 18 13 3 . 6 5 . Ballistic Cannon 1 | . . . . . 2 6 6 5 Special Weapon 1 | . . 9 4 . . . . . Peak Build Rating 44 | 6 6 11 15 22 43 41 41 44 Average Rating 19 | 3 5 9 12 17 21 41 39 42 On Entrance 18 | . 6 6 11 15 13 38 41 33 Avg Prop Armor Cover (%) 6 | . . . . . . . . 6 Naked Turns . | . . . . . . . . . Heaviest Build 53 | 11 12 53 53 22 44 42 46 26 Greatest Support 30 | 26 26 26 26 30 23 23 23 14 Greatest Overweight (x) 5 | . . 2 2 1 5 1 3 2 Average Overweight (x) . | . . . . . . 1 1 1 Largest Inventory Capacity 20 | 8 8 20 20 5 5 5 5 5 Average Capacity 7 | 6 8 14 12 5 5 5 5 5 Most Carried 6 | 4 5 4 6 5 5 2 2 2 Average Carried 2 | . 1 2 3 3 2 2 2 2 Final Capacity 20 | 8 8 20 5 5 5 5 5 5 Final Carried 4 | . 2 4 3 3 3 2 2 2 Class Distribution -------------------- 95% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Matter Collected 1212 | 230 71 45 195 219 123 . 329 . Remotely . | . . . . . . . . . Salvage Created 1842 | . 120 . 323 703 374 . 322 . Parts 111 | . 10 . 38 32 16 . 15 . Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Combat Hostiles Destroyed 46 | . 2 . 9 18 11 . 6 . Guns 33 | . 2 . 6 17 5 . 3 . Cannons 11 | . . . 2 . 6 . 3 . Classes Destroyed 10 | . 3 . 3 2 1 . 1 . Worker 1 | . 1 . . . . . . . Builder 1 | . . . 1 . . . . . Hauler 1 | . . . . . 1 . . . Watcher 6 | . 1 . 4 1 . . . . Swarmer 17 | . . . 4 4 9 . . . Grunt 14 | . 2 . 2 8 2 . . . Duelist 1 | . . . . 1 . . . . Sentry 6 | . . . 3 3 . . . . Specialist 6 | . . . . . . . 6 . Hunter 2 | . . . . 2 . . . . Best Kill Streak 7 | . 2 . 7 5 3 . 2 . Combat Bots Only 6 | . 2 . 6 5 3 . 2 . Max Kills in Single Turn 2 | . 1 . 2 1 2 . 1 . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Hostile Shots Fired 477 | . 14 . 64 165 99 . 121 14 Missed 124 | . 5 . 14 41 26 . 34 4 Hits 353 | . 9 . 50 124 73 . 87 10 Melee 1 | . . . . 1 . . . . Projectile 352 | . 9 . 50 123 73 . 87 10 Critical Strikes 8 | . . . 1 2 2 . 3 . Damage Taken 3776 | . 116 . 409 1224 850 . 1090 87 Core 796 | . . . 82 186 321 . 192 15 Absorbed by Shields 33 | . . . . . . . . 33 Redirected to Shielding 53 | . . . . 53 . . . . Ignored by Resistances 1648 | . 36 . 125 357 246 . 849 35 Regen/Repaired (Parts) 15 | . . . . 15 . . . . Core Remaining (%) 79 | 100 . 100 79 66 54 . 77 . Volleys Fired 176 | . 12 . 36 69 33 . 24 2 Largest 2 | . 2 . 2 2 2 . 2 1 Hottest 200 | . 40 . 200 130 130 . 68 40 Shots Fired 302 | . 24 . 56 130 42 . 48 2 Gun 245 | . 24 . 43 130 24 . 24 . Cannon 44 | . . . . . 18 . 24 2 Launcher . | . . . . . . . . . Special 13 | . . . 13 . . . . . Kinetic 143 | . 24 . 36 32 1 . 48 2 Thermal 159 | . . . 20 98 41 . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 34 | . 14 . 13 34 15 . 11 . Robot Miss Streak 2 | . 2 . 1 2 2 . 1 2 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 . . 1 1 . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . Shots Hit Robots 245 | . 18 . 38 115 36 . 38 . Core Hits 96 | . 8 . 19 41 16 . 12 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 13 | . . . 1 6 3 . 3 . Burn 9 | . . . 1 5 3 . . . Destroy 1 | . . . . 1 . . . . Blast 3 | . . . . . . . 3 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4034 | . 206 . 507 1637 729 . 928 27 Guns 3011 | . 206 . 397 1637 383 . 388 . Cannons 913 | . . . . . 346 . 540 27 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1809 | . 206 . 354 294 . . 928 27 Thermal 2225 | . . . 153 1343 729 . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 18 | . . . . . 18 . . . Projectiles 18 | . . . . . 18 . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 2 | . . . . . . . 1 1 Impact . | . . . . . . . . . Kinetic 2 | . . . . . . . 1 1 Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 1 | . . . 1 . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 438 | . 19 . 205 438 335 . 11 . Average Temperature 121 | . 9 . 66 139 142 . 11 . Received Heat Transfer 1014 | . 75 . 129 504 90 . 216 . Effects 5 | . . . . 3 2 . . . Energy Bleed 1 | . . . . . 1 . . . Interference 2 | . . . . 2 . . . . Damage (minor) 2 | . . . . 1 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . 1 1 . . . . Combat Hostiles 2 | . . . 1 1 . . . . Parts Melted 11 | . . . 1 6 4 . . . Heat Transferred 5804 | . . . 661 3589 1554 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Maximum Alert Level 1 | . . . . . 1 . 1 . Low Security (%) 91 | 100 100 100 100 100 68 100 76 100 Level 1 8 | . . . . . 31 . 23 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 226 | . 50 1 113 199 226 74 214 87 Initial 87 | . . 1 . 25 61 74 45 87 Average 95 | . 10 . 67 141 135 74 133 60 Influence Increases 1425 | . 68 . 317 484 375 . 179 2 Destroy 0b10 Robot/C 920 | . 40 . 180 360 220 . 120 . Destroy 0b10 Robot/NC 45 | . 10 . 25 5 5 . . . Destroy Leader 214 | . 12 . 58 92 32 . 20 . Successful Hack 37 | . 6 . 19 12 . . . . Disable Machine 54 | . . . 18 . 27 . 9 . Destroy Structure 5 | . . . 2 . 1 . . 2 Partial Spotted 30 | . . . . . 30 . . . Lose Combat Pursuer 120 | . . . 15 15 60 . 30 . Influence Decreases 1406 | . 63 5 247 395 358 102 59 177 Entered New Map 385 | . . 4 . 45 98 102 29 107 Time Decay 771 | . 63 1 197 260 190 . . 60 Lost Part 250 | . . . 50 90 70 . 30 10 Squads Dispatched 8 | . . . . 5 . . 3 . Investigation 3 | . . . . 3 . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . . . . 1 . . 3 . Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Distress Signals 2 | . . . . 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 85 | . 6 . 13 23 17 . 20 6 Peak Tracking Total 11 | . 3 . 7 5 5 . 11 7 Tactical Retreats 7 | . . . 1 1 3 . 2 . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Traps Triggered 4 | . 1 . . 1 1 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Machines Disabled 6 | . . . 2 . 3 . 1 . Max in Single Turn 1 | . . . 1 . 1 . 1 . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Machines Accessed 12 | . 5 . 2 4 . 1 . . Terminals 8 | . 4 . 1 2 . 1 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 31 | . 14 . 8 8 . 1 . . Successful 20 | . 11 . 5 3 . 1 . . Failed 11 | . 3 . 3 5 . . . . Catastrophic 2 | . . . . 2 . . . . Database Lockouts . | . . . . . . . . . Manual 4 | . 1 . 2 1 . . . . Terminals 23 | . 11 . 6 5 . 1 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 3 | . 3 . . . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 11 | . 7 . 2 1 . 1 . . Record 1 | . 1 . . . . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . Open DSF 1 | . . . . . . 1 . . Level Access Points 1 | . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . Scanalyzer Index 1 | . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . Recycle Component 2 | . 2 . . . . . . . Process 1 | . 1 . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Retrieve Study 2 | . . . 2 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 3 | . 1 . 1 1 . . . . Terminals 2 | . 1 . 1 . . . . . Botnet 2 | . 1 . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Patch 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 5 . 2 3 . 1 . . Full Trace Events 2 | . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 2 | . 2 . . . . . . . Recycled Matter 37 | . 37 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Active Infowar (turns) 542 | . . . 376 166 . . . . Sensors 542 | . . . 376 166 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Turns Passed 2115 | 43 236 89 442 531 397 6 246 125 Spaces Moved 1361 | 44 210 80 296 240 268 5 127 91 Core 28 | 17 . . . . 11 . . . Treads . | . . . . . . . . . Legs 10 | . . . . 10 . . . . Wheels 703 | 27 210 80 296 90 . . . . Hover 244 | . . . . 140 24 . . 80 Flight 376 | . . . . . 233 5 127 11 Fastest Speed 29 | 50 90 90 90 56 29 104 104 100 Average Speed 97 | 74 90 104 100 81 84 104 135 129 Slowest Speed 300 | 90 90 120 120 130 300 104 254 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 3 38 33 27 22 5 . 77 3 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . 1 . 1 . 1 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 4 | . . . 2 . 1 . . 1 Melee . | . . . . . . . . . Projectile 4 | . . . 2 . 1 . . 1 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Total 1821 | 53 234 85 362 445 391 5 151 95 Wait 168 | . 5 2 9 110 42 . . . Move 1354 | 43 209 79 295 239 268 4 126 91 Hop . | . . . . . . . . . Pick Up 19 | 4 5 1 2 3 4 . . . Fast Attach 39 | 2 1 2 7 8 16 . 1 2 Attach 16 | 4 . . 4 5 2 1 . . Detach 8 | . . 1 1 4 2 . . . Swap 7 | . . . 4 2 1 . . . Drop 18 | . 2 . 3 5 8 . . . Fire 176 | . 12 . 36 69 33 . 24 2 Melee . | . . . . . . . . . Ram 1 | . . . 1 . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 15 | . . . . . 15 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Identified exit to Mines 280 | -10/Materials | Entered Mines 281 | -10/Mines | Assembled infested the area 286 | -10/Mines | Assisted by a Guerilla fighting off Assembled 303 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 343 | -10/Mines | Build established: Mutant 351 | -10/Mines | Discovered new exit (range 12) 369 | -10/Mines | Entered Materials 369 | -9/Materials | Evolved 2 slots: Utility x2 510 | -9/Materials | Lost 3 parts (1p2w) 517 | -9/Materials | Discovered new exit (range 11) 532 | -9/Materials | Identified exit to Materials 721 | -9/Materials | Discovered new exit (range 7) 811 | -9/Materials | Entered another Materials area 811 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 838 | -8/Materials | Garrison activated, responded to threat 1029 | -8/Materials | Lost 4 parts (1p1n1u1w) 1313 | -8/Materials | Discovered new exit (range 4) 1342 | -8/Materials | Entered Factory 1342 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1494 | -7/Factory | Lost 4 parts (1p1u2w) 1732 | -7/Factory | Discovered new exit (range 6) 1737 | -7/Factory | Identified exit to Factory 1739 | -7/Factory | Entered another Factory area 1739 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1745 | -6/Factory | Identified exit to DSF 1745 | -6/Factory | Entered DSF 1777 | -6/DSF | Additional patrols routed to DSF 1953 | -6/DSF | Discovered new exit (range 15) 1989 | -6/DSF | Identified exit to Factory 1991 | -6/DSF | Entered Factory 1991 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2116 | -5/Factory | Self-destructed Last Messages --------------- C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. Gauss Rifle destroyed. EXIT=IDENTIFIED: FACTORY Med. Reactive Plating destroyed. [Achievement: Window Shopping] PARAMETERS=POWER+1,PROPULSION+1 LOCATION=FACTORY GOAL=ESCAPE Acquired Prototype Hover Unit. Identified Cld. Gravmag System. Connecting with Recycling Unit... Acquired Imp. Shield Generator. K-01 Serf collects debris. K-01 Serf pushes I-47 Archangel. Slug penetrates K-01 Serf. U-05 Engineer builds a Wall. U-05 Engineer knocked back. VTOL Module destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ??????????????????????????????? | | ???????????????? #?????????????????????????????? | | ???????????????? #?###+##+?????????????????????? | | ???????????????? #?# ????????????????????? | | ???????????????? #?# """???????????????????? | | ####+####??????# #?# """#??????????????????? | | #??????# #?# """#??????????????????? | | #??????# #?# ] #??????????????????? | | #??????# #?# """#??????????????????? | | #??????# #?# """#??????????????????? | | #??????# #?# """???????????????????? | | ####+####??????# #??? ?????????????????????? | | #???????## ##?###+###????????????????????? | | =#???????# #?# ############### ?????? | | """" ######### ### ???? | | """" + " " u s ???? | | """" ######### ### ss ???? | | """" #???????# #?#! ! s############/##??????? | | #????######+###### @s##########????????????? | | #????# # # ! #????????????? | | = #????# """ """ ! + + #????????????? | | " " #????# """ """ # # #????????????? | | "Y" #????# """ """ # # #????????????? | | """ #????# # #? #????????????? | | #######????# # #? #????????????? | | ???????????# # #?? #????????????? | | ???????????######+###### #??#######????????????? | | ????????????????# #???## ##????????????????????? | | ????????????????# #???# #????????????????????? | | ????????# ### ##### #????????????????????? | | ????????+ " #????????????????????? | | ????????# #########! #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????#######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 23 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 64 Armor Integrity Analysis 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Particle Gun | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Brute Force Loot Pinata Troublemaker Tune-up Window Shopping Challenges ------------ None Game ------ Seed ReinforcedTowerSword Manual? 0 Play Time 00:36:30 Cumulative 3.9 hours Start 2026.07.13 @ 18:20:02 End 2026.07.13 @ 19:32:43 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Cog Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6a6da46f-314f-4e42-bcb0-51b851b3b32b