Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 12:53:07 Player: Senjai Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (59) 295 Value Destroyed (1946) 1946 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6041 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 709/850 Matter 249/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (850) Ox16 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Signal Interpreter System Shield > --- WEAPON (3) ------- Gauss Cannon Heavy Pick > --- INVENTORY (20) --- Light Nuclear Core Compact Wheel Power Amplifier Cooling System Medium Storage Unit Energy Well (350) Visual Processing Unit Improved Sensor Array Improved Sensor Array Microactuators Core Shielding Heavy EM Shotgun Gatling Laser Proton Cannon Advanced Beam Cannon Gauss Cannon Gauss Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Cooling System High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating System Shield > --- WEAPON ----------- Heavy Assault Rifle Gauss Cannon Heavy Pick > --- INVENTORY -------- Deuterium Engine Deuterium Engine Light Treads Light Treads Light Treads Cooling System Medium Storage Unit Visual Processing Unit Improved Sensor Array Microactuators Core Shielding Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Shotgun Gatling Laser Proton Cannon Proton Cannon Advanced Beam Cannon Grenade Launcher Improved Datajack [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 3 | . . 1 1 . . 1 Utility 4 | . . 1 1 2 . . Weapon 1 | . . . . . . 1 Parts Attached 110 | 8 13 13 24 5 19 28 Power 11 | 1 2 1 1 . 3 3 Engine 10 | 1 2 1 1 . 2 3 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 23 | 2 2 5 1 . 9 4 Treads 11 | . 2 5 1 . . 3 Leg 12 | 2 . . . . 9 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | 2 4 1 5 3 5 6 Device 10 | 1 1 1 1 1 3 2 Storage 4 | 1 2 . 1 . . . Processor 3 | . 1 . 1 . . 1 Hackware 2 | . . . . 1 1 . Protection 7 | . . . 2 1 1 3 Artifact . | . . . . . . . Weapon 50 | 3 5 6 17 2 2 15 Energy Gun 11 | 3 . 1 5 . 1 1 Energy Cannon 11 | . . . 3 1 1 6 Ballistic Gun 8 | . 2 3 2 . . 1 Ballistic Cannon 3 | . . . . 1 . 2 Launcher 6 | . 1 1 2 . . 2 Special Weapon 2 | . 2 . . . . . Impact Weapon 6 | . . 1 5 . . . Slashing Weapon . | . . . . . . . Piercing Weapon 3 | . . . . . . 3 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 29 | . 1 2 1 . 9 16 Power 7 | . 1 1 . . 2 3 Propulsion 12 | . . . . . 4 8 Utility 7 | . . . 1 . 3 3 Weapon 3 | . . 1 . . . 2 Highest Loss Streak 11 | . 1 2 1 . 4 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 99 91 99 100 93 95 Engine 8 | . 13 4 9 7 4 5 Treads 21 | . 11 33 36 30 6 13 Leg 9 | . 16 . . . 21 16 Device 11 | . 9 11 12 11 6 12 Storage 9 | . 14 11 9 7 7 6 Processor 7 | . 4 11 9 7 7 6 Hackware 2 | . . . . 3 10 6 Protection 4 | . . . 4 15 10 5 Energy Gun 5 | . 8 2 7 5 2 1 Energy Cannon 2 | . . . 1 1 7 6 Ballistic Gun 6 | . 12 9 5 5 . . Ballistic Cannon 1 | . . . . 1 3 6 Special Weapon 1 | . 6 . . . . . Impact Weapon 2 | . . 6 3 . . . Naked Turns . | . . . . . . . Heaviest Build 79 | 12 19 23 63 76 76 79 Greatest Support 87 | 20 40 60 80 80 80 87 Greatest Overweight (x) 2 | 2 . . . . 2 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 Average Capacity 15 | 7 9 10 19 20 20 20 Most Carried 20 | 8 10 10 20 20 20 20 Average Carried 14 | 5 9 9 16 19 19 18 Final Capacity 20 | 8 10 10 20 20 20 20 Final Carried 20 | 8 10 10 20 19 20 18 Class Distribution -------------------- 50% | Mutant 38% | Scavenger-Mutant 5% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/DSF Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 1656 | 280 140 229 165 . 451 391 Remotely . | . . . . . . . Salvage Created 2331 | 97 193 487 455 . 615 484 Parts 113 | 7 17 21 22 . 26 20 Haulers Intercepted 3 | . 2 . . . . 1 Recyclers Shooed 3 | . 2 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 41 | . 3 8 11 . 11 8 Melee 5 | . . 1 . . . 4 Guns 13 | . 1 2 8 . 1 1 Cannons 12 | . 2 . . . 8 2 AOE 9 | . . 3 3 . 2 1 Classes Destroyed 12 | 2 4 3 2 . 1 . Worker 2 | . 1 1 . . . . Tunneler 1 | 1 . . . . . . Hauler 3 | . 2 . . . . 1 Recycler 4 | 1 . 2 . . . 1 Mechanic 1 | . . . 1 . . . Operator 1 | . . 1 . . . . Watcher 6 | . 1 1 1 . . 3 Swarmer 8 | . . . 4 . . 4 Grunt 22 | . 3 3 5 . 8 3 Duelist 4 | . . 2 . . 2 . Sentry 6 | . . 3 2 . . 1 Heavy 1 | . . . . . 1 . Best Kill Streak 5 | 2 2 4 5 . 3 3 Combat Bots Only 5 | . 1 3 5 . 3 2 Max Kills in Single Turn 3 | 1 1 1 3 . 2 1 Gunslinging . | . . . . . . . Exploded 3 | . . 1 3 . 2 1 Melee 1 | . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 398 | . 21 46 60 . 117 154 Missed 103 | . 6 14 16 . 22 45 Damage Taken 5289 | . 410 538 619 . 1974 1748 Core 558 | . 141 111 67 . 98 141 Absorbed by Shields . | . . . . . . . Core Remaining (%) 77 | 100 43 72 87 . 86 . Volleys Fired 152 | 3 47 9 27 . 42 24 Largest 3 | 2 2 2 2 . 2 3 Hottest 191 | 80 150 40 136 . 136 191 Shots Fired 254 | 6 60 12 53 . 71 52 Gun 86 | 6 27 7 39 . 3 4 Cannon 122 | . . . 11 . 68 43 Launcher 14 | . 1 5 3 . . 5 Special 32 | . 32 . . . . . Kinetic 83 | . 20 7 8 . 19 29 Thermal 116 | 6 39 . 11 . 49 11 Explosive 14 | . 1 5 3 . . 5 Electromagnetic 41 | . . . 31 . 3 7 Robot Hit Streak 16 | 5 10 7 16 . 6 6 Robot Miss Streak 6 | . 4 1 6 . 4 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . 4 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 165 | 5 22 28 33 . 44 33 Core Hits 99 | 3 11 14 21 . 26 24 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 3 | . 1 2 . . . . Critical Strikes 10 | . 1 3 . . 1 5 Destroy 1 | . 1 . . . . . Blast 5 | . . . . . 1 4 Corrupt 1 | . . . . . . 1 Smash 3 | . . 3 . . . . Melee Attacks 56 | . . 25 18 . . 13 Impact 43 | . . 25 18 . . . Slashing . | . . . . . . . Piercing 13 | . . . . . . 13 Sneak Attacks 5 | . . 3 1 . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5274 | 57 375 1009 907 6 1247 1673 Guns 808 | 53 215 48 384 . 44 64 Cannons 1802 | . . . 101 . 1092 609 Explosions 1560 | . 64 360 318 . 111 707 Melee 986 | . . 601 92 . . 293 Ramming 22 | 4 . . 12 6 . . Kinetic 1043 | . 164 48 59 . 356 416 Thermal 1488 | 53 147 . 101 . 847 340 Explosive 1092 | . 64 360 198 . . 470 Electromagnetic 643 | . . . 445 . 44 154 Impact 693 | . . 601 92 . . . Slashing . | . . . . . . . Piercing 293 | . . . . . . 293 Highest Corruption 4 | . 2 . 4 . . . Average Corruption 2 | . 2 . 2 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 18 | . 6 . 12 . . . Message Errors 6 | . 1 . 5 . . . Matter Fused 5 | . 2 . 3 . . . Energy Discharges 3 | . 1 . 2 . . . Data Loss (minor) 2 | . 1 . 1 . . . Data Loss (major) 2 | . 1 . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 252 | . . 128 40 . . 84 Projectiles 2 | . . . . . . 2 Explosions 30 | . . . . . . 30 Melee 220 | . . 128 40 . . 52 Knockbacks 14 | . . 4 1 . 4 5 Impact 5 | . . 4 1 . . . Kinetic 9 | . . . . . 4 5 Secondary . | . . . . . . . Self-Inflicted Damage 195 | . . 60 79 . 56 . Shots 6 | . . 2 3 . 1 . Rammed 3 | . . . 2 1 . . Targets Rammed 4 | 1 . . 2 1 . . Kicked 1 | 1 . . . . . . Crushed . | . . . . . . . Highest Temperature 519 | 36 238 2 348 . 519 341 Average Temperature 99 | 18 68 2 159 . 108 66 Received Heat Transfer 1992 | . 90 180 243 . 702 777 Effects 11 | . 2 . 4 . 5 . Shutdowns 2 | . . . 1 . 1 . Energy Bleed 3 | . 2 . 1 . . . Interference 2 | . . . 2 . . . Damage (major) 4 | . . . . . 4 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 10 | . . 3 5 . 1 1 Impact Corruptions 9 | . . 6 3 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 2301 | 125 348 . 185 . 1308 335 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Peak Influence 376 | 10 99 276 376 112 253 368 Initial 132 | . 6 28 72 107 78 132 Average 137 | 3 36 151 178 108 163 222 Maximum Alert Level 1 | . . 1 1 . 1 1 Low Security (%) 75 | 100 100 69 70 100 64 51 Level 1 24 | . . 30 29 . 35 48 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Squads Dispatched 6 | . 1 1 2 . 1 1 Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 5 | . 1 1 1 . 1 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 3 | . . 3 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 62 | . 6 11 13 . 11 21 Peak Tracking Total 7 | . 2 4 4 . 4 7 Tactical Retreats 4 | . . 1 . . . 3 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 4 | . . . 4 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 5 | . . . 2 . . 3 Max in Single Turn 2 | . . . 2 . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 12 | . 6 1 4 1 . . Terminals 8 | . 4 1 2 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 30 | . 11 4 14 1 . . Successful 19 | . 7 3 8 1 . . Failed 11 | . 4 1 6 . . . Catastrophic 4 | . 1 1 2 . . . Database Lockouts . | . . . . . . . Manual 12 | . 3 3 6 . . . Terminals 21 | . 8 4 8 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 4 | . 2 . 2 . . . Scanalyzers 4 | . . . 4 . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 4 1 2 1 . . Record 1 | . . 1 . . . . Prototype ID Bank 2 | . 2 . . . . . Open DSF 1 | . . . . 1 . . Locate Traps 2 | . 1 . 1 . . . Recall Investigation 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 4 | . . . 4 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 2 2 2 . . . Terminals 4 | . . 2 2 . . . Botnet 2 | . . 1 1 . . . Operators 2 | . . 1 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Mechanics 1 | . 1 . . . . . Recycling Units 1 | . 1 . . . . . Recyclers 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 5 1 4 . . . Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 3445 | 120 796 594 781 161 404 589 Spaces Moved 1475 | 70 364 245 345 93 171 187 Core 9 | 9 . . . . . . Treads 1013 | . 152 245 345 93 36 142 Legs 453 | 61 212 . . . 135 45 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 160 120 122 Average Speed 156 | 116 136 160 160 160 142 213 Slowest Speed 320 | 150 160 160 160 160 270 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . Exploration Rate (%) 28 | 4 48 17 23 3 96 6 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 46 | . 20 1 22 . . 3 Terrain Destroyed 117 | . 34 33 31 . 5 14 Melee 13 | . . 1 12 . . . Projectile 30 | . 24 . 1 . . 5 AOE 74 | . 10 32 18 . 5 9 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 2198 | 99 542 394 482 106 269 306 Wait 270 | 8 95 88 44 1 7 27 Move 1469 | 69 363 244 344 92 170 187 Hop . | . . . . . . . Pick Up 75 | 9 10 6 16 4 17 13 Fast Attach 22 | 7 4 2 1 . 5 3 Attach 29 | . 1 2 4 2 9 11 Detach 7 | . . . 2 . 1 4 Swap 59 | 1 8 9 19 3 5 14 Drop 55 | 1 14 9 5 3 13 10 Fire 152 | 3 47 9 27 . 42 24 Melee 56 | . . 25 18 . . 13 Ram . | . . . . . . . Kick 1 | 1 . . . . . . Crush 3 | . . . 2 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low / DSF) -7/DSF -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 560 | -10/Materials | Crushed by falling debris 560 | -10/Materials | Core integrity fell below 50% 687 | -10/Materials | Discovered new exit (range 12) 806 | -10/Materials | Identified exit to Mines 883 | -10/Materials | Discovered new exit (range 15) 903 | -10/Materials | Identified exit to Materials 917 | -10/Materials | Entered another Materials area 917 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1438 | -9/Materials | Discovered new exit (range 15) 1510 | -9/Materials | Identified exit to Materials 1511 | -9/Materials | Entered another Materials area 1511 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1696 | -8/Materials | Build established: Scavenger-Mutant 2278 | -8/Materials | Discovered new exit (range 9) 2289 | -8/Materials | Identified exit to Factory 2292 | -8/Materials | Entered Factory 2292 | -7/Factory | Evolved 2 slots: Utility x2 2389 | -7/Factory | Identified exit to DSF 2426 | -7/Factory | Discovered new exit (range 3) 2429 | -7/Factory | Identified exit to Lower Caves 2453 | -7/Factory | Entered DSF 2525 | -7/DSF | Additional patrols routed to DSF 2561 | -7/DSF | Lost 3 parts (3n) 2676 | -7/DSF | Lost 4 parts (1p3u) 2721 | -7/DSF | Sterilization system engaged 2741 | -7/DSF | Ambient heat levels rising (+10) 2756 | -7/DSF | Ambient heat levels rising (+10) 2771 | -7/DSF | Ambient heat levels rising (+10) 2786 | -7/DSF | Ambient heat levels rising (+10) 2790 | -7/DSF | Discovered new exit (range 16) 2801 | -7/DSF | Ambient heat levels rising (+10) 2816 | -7/DSF | Ambient heat levels rising (+10) 2823 | -7/DSF | Identified exit to Factory 2831 | -7/DSF | Ambient heat levels rising (+10) 2846 | -7/DSF | Ambient heat levels rising (+10) 2857 | -7/DSF | Entered Factory 2857 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3024 | -6/Factory | Lost 4 parts (1p3n) 3395 | -6/Factory | Spotted B-75 Beast 3446 | -6/Factory | Self-destructed Last Messages --------------- 03423_ Lgt. Angular Momentum Engine destroyed. 03423_ U-05 Engineer lays Concrete. 03423_ Gauss Cannon destroyed. 03424_ K-01 Serf collects debris. 03428_ S-27 Virus destroyed. 03431_ Imp. Sensor Array destroyed. 03432_ K-01 Serf collects debris. 03435_ Titanium Leg destroyed. 03436_ U-05 Engineer lays Concrete. 03440_ Destroyed VTOL Module. 03440_ U-05 Engineer lays Concrete. 03441_ Lgt. Treads destroyed. 03442_ U-05 Engineer lays Concrete. 03443_ Cooling System destroyed. 03443_ Lgt. Angular Momentum Engine destroyed. 03443_ U-05 Engineer lays Concrete. 03443_ S-27 Virus destroyed. 03443_ U-05 Engineer lays Concrete. 03444_ Acquired 29 matter. 03444_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????""""" # "" | | ?????"""""" # ##########%*! "? | | ????""""""" # #???????????! "? | | """"""" # #????????????? ? | | + #????????????????? | | """"""" # #????????????????? | | """"""" # #????????????????? | | """"""" # #?????#?? ???????? | | """"""" ############### #???? ## ???????? | | #?????????????# ##### ## ??????? | | %% #?????????????# ?????? | | #########+###?????????????+ ??????? | | ????????# #??###??????????# "" ???????? | | ????????# #?? #?????????# "T ????????? | | ????????# #?""" #?????????# "" ?????????? | | ????????# #?""" #?????????# "??????????? | | ????????# # """ #?????????# """?????????? | | ?????#### # #?????????# % u""""""???????? | | ?????# + #???#?????#% %BB u """""" ""????? | | ?????# # #???# ????# BB ???? | | ?????# ###########+##### ???? | | ?????# + # ???? | | ?????# #### """ """s ; % % ???? | | ?????# #??# """ """ #g %% ???? | | ?????# #??# """ """ ; ]] ???? | | ?????# #??# @# ]] ! "Y" ????? | | ??#### #### u""" """ [kg[ ]] ""??????? | | + """ """ =#= ?????? | | ########## """ """ # ????? | | ??????????# ####+;;; ####?????? | | ???????????# #???% ##????????? | | ?????????????# = #???" #?????????? | | ?????????????# #???? #?????????? | | ?????????????##############???? #?????????? | | ??????????????????????????????? #?????????? | | ??????????????????????????????? #?????????? | | ??????????????????????????????? #?????????? | | ???????????????????????????????? ???????????? | | ???????????????????????????????? ??????????????? | | ???????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Recoil Reduction 4 Particle Charging 15 Salvage Targeting 1 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Med. Storage Unit | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Challenges ------------ None Game ------ Seed FusionTerrainStorm Manual? 0 Play Time 01:05:41 Cumulative 11.0 hours Start 2024.04.13 @ 11:43:16 End 2024.04.13 @ 12:53:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 7 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 17 Achievement% 18 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 601aa0fd-e56b-4266-8975-8a3f3379c3cd