Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 23:54:37 Player: GlasMayne Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (760) 760 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (942) 942 TOTAL SCORE: 3372 Bonus ------- Follower Combat Kills 360 Met Imprinter 300 Was Imprinted 300 Friendly Fire -18 Cogmind --------- Core Integrity 128/400 Matter 295/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (850) Ox16 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Layered Medium Armor Plating > --- WEAPON (3) ------- Assault Rifle > --- INVENTORY (20) --- Improved Ion Engine Light Nuclear Core Improved Heat Sink Improved Heat Sink Large Storage Unit Terrain Scanner Seismic Detector Relay Coupler [Programmer] (90) Relay Coupler [Programmer] (88) Improved Field Recycling Unit (0) Arc Projector Medium Laser Spread Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Medium Reflective Plating > --- WEAPON ----------- Assault Rifle Assault Rifle Enhanced Flamer > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Improved Heat Sink Improved Heat Sink Large Storage Unit Terrain Scanner Seismic Detector Layered Medium Armor Plating Relay Coupler [Programmer] Relay Coupler [Programmer] Improved Field Recycling Unit Arc Projector Medium Laser Spread Laser [Rating: 26] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Recalibrator Storage High-capacity Storage Unit Processor Targeting Computer Protection Medium Reflective Plating Weapon Light EM Pulse Cannon Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 49 | 6 17 3 . 4 19 Power 9 | 1 2 . . 1 5 Engine 7 | 1 1 . . 1 4 Core 2 | . 1 . . . 1 Reactor . | . . . . . . Propulsion 11 | 2 6 . . 1 2 Treads 1 | . . . . . 1 Leg 2 | . 2 . . . . Wheel 6 | 2 2 . . 1 1 Hover . | . . . . . . Flight 2 | . 2 . . . . Utility 12 | 1 6 1 . 1 3 Device 4 | . 2 . . 1 1 Storage 4 | 1 3 . . . . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 17 | 2 3 2 . 1 9 Energy Gun 2 | . . 1 . . 1 Energy Cannon 4 | . 2 1 . . 1 Ballistic Gun 6 | 2 1 . . . 3 Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . . . . 1 Special Weapon 2 | . . . . . 2 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes . | . . . . . . Parts Lost 17 | . . . . . 17 Power 3 | . . . . . 3 Propulsion 3 | . . . . . 3 Utility 4 | . . . . . 4 Weapon 7 | . . . . . 7 Highest Loss Streak 5 | . . . . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 96 100 . 99 85 Engine 4 | . 5 . . 4 8 Core 6 | . 8 11 . 6 1 Wheel 20 | . 23 22 . 22 11 Device 8 | . 6 . . 9 10 Storage 20 | . 17 22 . 22 19 Processor 1 | . 1 11 . 1 . Energy Gun 7 | . . 11 . 11 7 Energy Cannon 15 | . 16 22 . 18 1 Ballistic Gun 3 | . 11 . . . 4 Ballistic Cannon 1 | . . . . . 9 Launcher 1 | . . . . . 6 Special Melee Weapon 2 | . . . . 3 . Naked Turns . | . . . . . . Heaviest Build 64 | 10 56 58 58 63 64 Greatest Support 28 | 26 26 24 24 24 28 Greatest Overweight (x) 19 | . 3 2 2 2 19 Average Overweight (x) 2 | . 1 2 2 2 4 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 6 14 20 20 20 20 Most Carried 20 | 5 20 20 19 20 20 Average Carried 16 | 3 10 17 19 19 17 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 3 19 19 19 20 13 Class Distribution -------------------- 54% | Gunner 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 839 | 97 311 136 . 73 222 Remotely . | . . . . . . Salvage Created 922 | . 341 282 . . 299 Parts 63 | . 30 25 . . 8 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 13 | . . . . 2 11 Prevented 14 | . . . . . 14 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 20 | . 8 6 . . 6 Guns 9 | . 7 . . . 2 Cannons 8 | . 1 6 . . 1 AOE 3 | . . . . . 3 Classes Destroyed 7 | . 4 1 . . 2 Operator 1 | . 1 . . . . Watcher 5 | . 3 2 . . . Swarmer 7 | . 3 3 . . 1 Grunt 6 | . 5 . . . 1 Brawler 2 | . . . . . 2 Duelist 2 | . . . . . 2 Sentry 3 | . . 3 . . . Best Kill Streak 6 | . 3 2 . . 6 Combat Bots Only 6 | . 3 2 . . 6 Max Kills in Single Turn 3 | . 1 1 . . 3 Gunslinging . | . . . . . . Exploded 3 | . . . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 188 | . 64 30 . . 94 Missed 59 | . 18 12 . . 29 Damage Taken 2217 | . 518 237 . . 1462 Core 430 | . 158 28 . . 244 Absorbed by Shields . | . . . . . . Ignored by Resistances 30 | . . . . . 30 Core Remaining (%) 68 | 100 36 . . . . Volleys Fired 86 | . 48 17 . . 21 Largest 3 | . 2 3 . . 3 Hottest 162 | . 112 162 . . 141 Shots Fired 183 | . 96 46 . . 41 Gun 118 | . 84 17 . . 17 Cannon 63 | . 12 29 . . 22 Launcher 1 | . . . . . 1 Special 1 | . . . . . 1 Kinetic 109 | . 84 . . . 25 Thermal 20 | . . 17 . . 3 Explosive 1 | . . . . . 1 Electromagnetic 53 | . 12 29 . . 12 Robot Hit Streak 10 | . 10 8 . . 6 Robot Miss Streak 5 | . 4 3 . . 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 122 | . 57 24 . 15 26 Core Hits 52 | . 23 10 . . 19 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 3 . . . Burn 3 | . . 3 . . . Melee Attacks 15 | . . . . 15 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1667 | . 653 442 . . 572 Guns 667 | . 404 113 . . 150 Cannons 817 | . 249 317 . . 251 Explosions 171 | . . . . . 171 Melee . | . . . . . . Ramming 12 | . . 12 . . . Kinetic 676 | . 404 . . . 272 Thermal 140 | . . 113 . . 27 Explosive 171 | . . . . . 171 Electromagnetic 668 | . 249 317 . . 102 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Message Errors 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 28 | . 22 6 . . . Projectiles 28 | . 22 6 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 6 | . . 6 . . . Shots . | . . . . . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 327 | . 57 327 . . 165 Average Temperature 99 | . 17 154 . . 58 Received Heat Transfer 489 | . 207 81 . . 201 Effects 1 | . . 1 . . . Interference 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 6 | . 5 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 629 | . . 555 . . 74 Parts Sabotaged 3 | . . . . . 3 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 230 | . 192 230 89 . . Initial 89 | . . 11 89 . . Average 83 | . 77 118 89 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 91 | 100 100 65 100 . . Level 1 8 | . . 34 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 . . . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 36 | . 13 9 . . 14 Peak Tracking Total 5 | . 3 3 . . 5 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 8 | . 7 1 . . . Terminals 6 | . 5 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . 16 1 . . . Successful 9 | . 9 . . . . Failed 8 | . 7 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 10 | . 9 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 7 | . 7 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 4 . . . . Record 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 5 | . 5 . . . . Report Inventory 2 | . 2 . . . . Retrieve Matter 2 | . 2 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 4 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 6 | . 6 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 149 | . . . . 149 149 Highest-Rated Ally 38 | . . . . 38 38 Total Orders . | . . . . . . Ally Attacks 54 | . . . . . 54 Total Damage 1309 | . . . . . 1309 Kills 8 | . . . . . 8 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4488 | 62 1020 329 6 2278 793 Spaces Moved 3338 | 63 755 224 6 1857 433 Core 28 | 23 3 . . . 2 Treads 5 | . . . . . 5 Legs 108 | . 108 . . . . Wheels 3195 | 40 642 224 6 1857 426 Hover . | . . . . . . Flight 2 | . 2 . . . . Fastest Speed 50 | 50 90 120 120 120 120 Average Speed 122 | 76 110 120 120 120 163 Slowest Speed 1000 | 100 200 120 120 120 1000 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 3 76 21 6 86 39 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 4 . Spaces Dug . | . . . . . . Terrain Destroyed 10 | . . . . . 10 Melee . | . . . . . . Projectile . | . . . . . . AOE 10 | . . . . . 10 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3577 | 75 869 247 5 1903 478 Wait . | . . . . . . Move 3333 | 62 754 223 5 1856 433 Hop . | . . . . . . Pick Up 47 | 6 25 2 . 11 3 Fast Attach 15 | 4 6 . . 1 4 Attach 27 | 2 9 3 . 1 12 Detach 13 | . 10 1 . 1 1 Swap 7 | . 2 . . 2 3 Drop 27 | 1 15 . . 10 1 Fire 86 | . 48 17 . . 21 Melee 15 | . . . . 15 . Ram 1 | . . 1 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 6 | . . . . 6 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 346 | -10/Materials | Build established: Mutant 448 | -10/Materials | Core integrity fell below 50% 491 | -10/Materials | Discovered new exit (range 9) 728 | -10/Materials | Discovered new exit (range 14) 1004 | -10/Materials | Discovered new exit (range 11) 1083 | -10/Materials | Entered another Materials area 1083 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1372 | -9/Materials | Discovered new exit (range 15) 1392 | -9/Materials | Build established: Gunner 1412 | -9/Materials | Entered Mines 1413 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1418 | -9/Mines | Entered Zion 1561 | -7/Zion | Learned Factory terminal intel 1673 | -7/Zion | Learned Factory emergency access door positions 1943 | -7/Zion | Imprinted 1945 | -7/Zion | Declared Zion's savior 2819 | -7/Zion | Learned location of 1 exit from Lower Caves 2994 | -7/Zion | Learned location of Quarantine (-3) 3181 | -7/Zion | Build established: Mutant 3366 | -7/Zion | Discovered new exit (range 16) 3389 | -7/Zion | Found Relay Coupler [Programmer] 3401 | -7/Zion | Found Relay Coupler [Programmer] 3416 | -7/Zion | Found Relay Coupler [Programmer] 3504 | -7/Zion | Received a visual enhancement algorithm 3571 | -7/Zion | Given A8's code to call for help 3696 | -7/Zion | Entered Proximity Caves 3696 | -6/Proximity Caves | Accompanied by 4 allies 3701 | -6/Proximity Caves | Ambushed by research squad 3737 | -6/Proximity Caves | Lost 5 parts (1p1n3w) 3811 | -6/Proximity Caves | Spotted B-75 Beast 3862 | -6/Proximity Caves | Lost 3 parts (1n2w) 4142 | -6/Proximity Caves | Build established: Gunner 4324 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4388 | -6/Proximity Caves | Lost 5 parts (1p2u2w) 4478 | -6/Proximity Caves | Core integrity fell below 50% 4489 | -6/Proximity Caves | Self-destructed Last Messages --------------- 04423_ Acquired 8 matter. 04427_ Acquired 2 matter. 04440_ C-30 ARC bursts open, deploying its payload. 04440_ B-48 Gladiator unfolds itself. 04440_ G-50 Soldier unfolds itself. 04440_ E-15 Imp unfolds itself. 04443_ Arm. Treads blown off. 04443_ Assault Rifle blown off. 04443_ Enh. Flamer blown off. 04443_ E-15 Imp destroyed. 04452_ Critical hit (Smash). 04461_ Knocked back. 04476_ Med. Reflective Plating destroyed. 04478_ Imp. Deuterium Engine destroyed. 04478_ Slug penetrates Wall. 04479_ Arm. Wheel destroyed. 04481_ Penetrated by Slug. 04487_ Imp. Heat Sink destroyed. 04489_ Knocked back. 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