Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.08.31 @ 20:43:48 Player: BillyNate Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (1) 5 Value Destroyed (1) 1 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (4085) 4085 TOTAL SCORE: 9191 Bonus ------- Pacifist 4085 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (17) ----- Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Power Shielding Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced Sensor Array > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Ion Engine Power Shielding [Rating: 5] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion None Utility Advanced Sensor Array Device Advanced Sensor Array Processor Enhanced Optical Array Protection Core Shielding Weapon None Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 15 | . 1 2 2 2 2 2 2 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 15 | . 1 2 2 2 2 2 2 2 Weapon . | . . . . . . . . . Parts Attached 5 | 1 1 1 . . . . 1 1 Power 1 | 1 . . . . . . . . Engine 1 | 1 . . . . . . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion . | . . . . . . . . . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 4 | . 1 1 . . . . 1 1 Device 2 | . 1 . . . . . 1 . Storage . | . . . . . . . . . Processor 1 | . . . . . . . . 1 Hackware . | . . . . . . . . . Protection 1 | . . 1 . . . . . . Artifact . | . . . . . . . . . Weapon . | . . . . . . . . . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 2 | . . . 1 . . . . 1 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 2 | . . . 1 . . . . 1 Weapon . | . . . . . . . . . Highest Loss Streak 1 | . . . 1 . . . . 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 2 | . 12 10 5 . . . 1 2 Protection 1 | . . 8 5 . . . . . Naked Turns 553 | . . . 25 238 8 142 61 79 Heaviest Build 3 | 3 3 3 1 . . . 1 1 Greatest Support 3 | 3 3 3 3 3 3 3 3 3 Greatest Overweight (x) . | . . . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 3 | 2 3 2 2 2 2 2 3 3 Average Carried 1 | 1 2 2 2 2 2 2 2 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 2 | 2 2 2 2 2 2 2 2 2 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 257 | 117 103 . 10 . . 17 . 10 Remotely 10 | . 10 . . . . . . . Salvage Created 13 | . . . . . . . . 13 Parts 2 | . . . . . . . . 2 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed . | . . . . . . . . . Classes Destroyed 1 | . . . . . . . . 1 Worker 1 | . . . . . . . . 1 Best Kill Streak 1 | . . . . . . . . 1 Combat Bots Only . | . . . . . . . . . Max Kills in Single Turn 1 | . . . . . . . . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 2568 | . 1 59 482 182 . 228 291 1325 Core 2481 | . 1 49 439 182 . 228 276 1306 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 38 | . . 10 28 . . . . . Core Remaining (%) 79 | 100 99 87 20 74 100 77 76 . Volleys Fired . | . . . . . . . . . Largest . | . . . . . . . . . Hottest . | . . . . . . . . . Shots Fired . | . . . . . . . . . Gun . | . . . . . . . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak . | . . . . . . . . . Robot Miss Streak . | . . . . . . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots . | . . . . . . . . . Core Hits 9 | . . . 1 . . 2 3 3 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 269 | . 2 . 52 56 . 42 41 76 Guns . | . . . . . . . . . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 269 | . 2 . 52 56 . 42 41 76 Kinetic . | . . . . . . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . 2 . 2 1 . 2 . . Average Corruption 1 | . 2 . 2 1 . 1 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . . . . 2 . 1 . . Message Errors 1 | . . . . . . 1 . . Matter Fused 2 | . . . . 2 . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 118 | . 1 . 23 26 . 18 17 33 Shots . | . . . . . . . . . Rammed 64 | . 2 . 14 9 . 10 14 15 Targets Rammed 64 | . 2 . 14 9 . 10 14 15 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 14 | . . . 14 . . . . . Average Temperature 9 | . . . 9 . . . . . Received Heat Transfer 747 | . . 51 333 54 . 117 54 138 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 304 | . 22 31 96 98 34 102 85 304 Initial 34 | . . 6 9 31 34 12 10 33 Average 56 | . 10 19 40 64 34 43 32 104 Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 97 | 100 100 100 100 100 100 100 100 89 Level 1 2 | . . . . . . . . 10 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . . 1 1 1 . 2 . 3 Investigation 3 | . . . . 1 . 2 . . Extermination . | . . . . . . . . . Reinforcement 5 | . . 1 1 . . . . 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 4 | . . 1 1 . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 75 | . 1 10 15 5 . 6 9 29 Peak Tracking Total 17 | . 1 7 12 2 . 4 6 17 Tactical Retreats 9 | . . . 1 2 . 2 1 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 3 | . 2 . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 10 | . 1 1 1 2 . 2 1 2 Terminals 10 | . 1 1 1 2 . 2 1 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 21 | . 3 2 2 3 . 5 2 4 Successful 8 | . 1 2 1 1 . 1 1 1 Failed 13 | . 2 . 1 2 . 4 1 3 Catastrophic 2 | . . . . 1 . 1 . . Database Lockouts . | . . . . . . . . . Manual 18 | . 3 1 2 3 . 5 2 2 Terminals 21 | . 3 2 2 3 . 5 2 4 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . 1 2 1 1 . 1 1 1 Level Access Points 6 | . 1 1 1 1 . . 1 1 Unreport Threat 1 | . . . . . . 1 . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . . . 1 1 . 2 1 2 Full Trace Events 3 | . . . . 1 . 2 . . Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 887 | 20 48 45 87 238 8 142 104 195 Spaces Moved 1620 | 31 87 87 146 458 16 264 175 356 Core 1620 | 31 87 87 146 458 16 264 175 356 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 50 50 50 50 50 Slowest Speed 50 | 50 50 50 50 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 13 | 3 22 14 25 16 1 13 6 18 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 1689 | 34 91 88 159 466 15 273 190 373 Wait . | . . . . . . . . . Move 1612 | 30 86 86 145 457 15 263 174 356 Hop . | . . . . . . . . . Pick Up 6 | 3 1 . . . . . 1 1 Fast Attach . | . . . . . . . . . Attach 5 | 1 1 1 . . . . 1 1 Detach 1 | . . 1 . . . . . . Swap . | . . . . . . . . . Drop 1 | . 1 . . . . . . . Fire . | . . . . . . . . . Melee . | . . . . . . . . . Ram 64 | . 2 . 14 9 . 10 14 15 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 4 exits: *Res x3 / *Qua) History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 15) 21 | -11/Scrapyard | Entered Materials 21 | -10/Materials | Evolved 1 slot: Utility x1 64 | -10/Materials | Identified exit to Materials 69 | -10/Materials | Entered another Materials area 69 | -9/Materials | Evolved 2 slots: Utility x2 78 | -9/Materials | Identified exit to Materials 114 | -9/Materials | Entered another Materials area 114 | -8/Materials | Evolved 2 slots: Utility x2 132 | -8/Materials | Identified exit to Factory 185 | -8/Materials | Core integrity fell below 50% 201 | -8/Materials | Entered Factory 201 | -7/Factory | Evolved 2 slots: Utility x2 301 | -7/Factory | Build established: Hacker-Mutant 341 | -7/Factory | Identified exit to Factory 439 | -7/Factory | Entered another Factory area 439 | -6/Factory | Evolved 2 slots: Utility x2 442 | -6/Factory | Identified exit to Factory 442 | -6/Factory | Discovered exit to Factory (range 12) 447 | -6/Factory | Entered another Factory area 447 | -5/Factory | Evolved 2 slots: Utility x2 582 | -5/Factory | Identified exit to Factory 582 | -5/Factory | Discovered exit to Factory (range 11) 589 | -5/Factory | Entered another Factory area 589 | -4/Factory | Evolved 2 slots: Utility x2 592 | -4/Factory | Identified exit to Research 693 | -4/Factory | Entered Research 693 | -3/Research | Evolved 2 slots: Utility x2 757 | -3/Research | Identified exit to Research 824 | -3/Research | Core integrity fell below 50% 865 | -3/Research | Spotted B-86 Titan 880 | -3/Research | Core integrity fell below 20% 884 | -3/Research | Spotted B-90 Cyclops 885 | -3/Research | Identified exit to Quarantine 885 | -3/Research | Discovered exit to Quarantine (range 16) 888 | -3/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- Penetrated by Slug. U-05 Engineer destroyed. K-01 Serf collects debris. R-10 Processor collects Wheel. K-01 Serf collects debris. B-86 Titan activates siege mode. Penetrated by Slug. R-10 Processor collects Structural Scanner. ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Slug penetrates Wall. Slug penetrates R-10 Processor. Slug penetrates Wall. EXIT=FOUND: QUARANTINE Slammed into C-35 Carver. A-15 Conveyor Imp. Ion Engine blasted off. Penetrated by Slug. C-35 Carver suffers critical hit (Destroy). C-35 Carver destroyed. Penetrated by Slug. T-07 Excavator destroyed. 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" " "?##?# #???? #????????????? | | ??????????####"#"#?????# #?????#######?????????? | | ?????????????#?#???????# R####### % #?????????? | | ???????????????????????# #?????????? | | ???????????????????????# #?????????? | | ???????????????????????# #?????????? | | ???????????????????????#######+### =#?????????? | | ?????????????????????????????????## ##?????????? | | ??????????????????????????????????#% #??????????? | | ??????????????????????????????????# |*#??????????? | | ??????????????????????????????????#!%!"####+##???? | | ??????????????????????????????????#!= " # #???? | | ??????????????????????????????????# " # +???? | | ??????????????????????????????????# #???? | | ??????????????????????????????????# +???? | | ??????????????????????????????????# #???? | | ????????????????????????########### ""#???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 50 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalAssaultMicroactuators Manual? 0 Play Time 00:21:06 Cumulative 111.0 hours Start 2022.08.31 @ 20:26:35 End 2022.08.31 @ 20:43:48 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 68 Rogue 23 Adventurer 9 Explorer 36 Win Type - Total 6 Types 5/0/0/1/0/0/0/0/0 Lore% 49 Gallery% 59 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 604965cf-e67e-4d10-94e3-9f3d6948a966