Cogmind - Beta 12 *** ADVENTURER MODE // 2023.11.15 @ 17:37:19

Player: yox

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (131)     655
Value Destroyed (3949)     3949
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 7875

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/850
Matter                     277/550
Energy                     100/100
System Corruption          1%
Temperature                Cool (6)
Movement                   Core (450) Ox8
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (8) ------
     Large Storage Unit
           Matter Compressor
  Advanced Visual Processing Unit
           Signal Interpreter
           Terrain Scan Processor
           Core Analyzer
           Component Analysis Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
           Focal Shield

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
     Large Storage Unit
           Signal Interpreter
           Terrain Scan Processor
           Seismic Detector
           Core Analyzer
           Transmission Jammer
  Improved Medium Armor Plating
           Component Analysis Suite
>          --- WEAPON -----------
     Heavy Laser
     Heavy Laser
           Gatling Laser
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
     Micro Nuclear Core
  Improved Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Titanium Leg
           Matter Compressor
  Advanced Visual Processing Unit
           Focal Shield
     Heavy Missile Launcher
[Rating: 52]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
Utility                    Signal Interpreter
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac 
Slots Evolved              8    | .   .   2   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   
  Utility                  6    | .   .   1   .   1   2   2   
  Weapon                   1    | .   .   1   .   .   .   .   
Parts Attached             139  | 7   6   16  2   22  34  52  
  Power                    17   | 1   1   1   .   2   3   9   
    Engine                 5    | 1   1   1   .   .   1   1   
    Core                   12   | .   .   .   .   2   2   8   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               40   | 2   .   4   2   8   9   15  
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    40   | 2   .   4   2   8   9   15  
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  24   | 2   3   1   .   5   2   11  
    Device                 10   | 1   .   1   .   4   1   3   
    Storage                7    | 1   2   .   .   1   .   3   
    Processor              4    | .   1   .   .   .   .   3   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             2    | .   .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   58   | 2   2   10  .   7   20  17  
    Energy Gun             18   | .   1   1   .   1   4   11  
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          26   | 2   1   7   .   3   11  2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   .   2   4   
    Special Weapon         8    | .   .   2   .   3   3   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   1   .   1   
Parts Lost                 38   | .   .   .   .   3   8   27  
  Power                    5    | .   .   .   .   1   .   4   
  Propulsion               13   | .   .   .   .   .   4   9   
  Utility                  7    | .   .   .   .   1   .   6   
  Weapon                   13   | .   .   .   .   1   4   8   
  Highest Loss Streak      12   | .   .   .   .   2   3   12  
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     98   | .   100 100 100 99  98  96  
  Engine                   4    | .   14  11  11  3   3   .   
  Core                     3    | .   .   .   .   5   3   5   
  Leg                      22   | .   28  22  22  27  21  19  
  Device                   17   | .   1   11  11  18  23  20  
  Storage                  8    | .   14  11  11  9   7   6   
  Processor                12   | .   12  11  11  9   7   18  
  Hackware                 2    | .   .   .   .   .   7   1   
  Protection               1    | .   .   .   .   .   .   4   
  Energy Gun               8    | .   4   7   .   7   6   12  
  Ballistic Gun            14   | .   23  24  33  17  12  4   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             50   | 11  25  22  22  38  41  50  
  Greatest Support         52   | 20  20  20  20  47  47  52  
  Greatest Overweight (x)  8    | 1   1   1   1   1   1   8   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   
Largest Inventory Capacity 25   | 8   15  8   8   15  15  25  
  Average Capacity         13   | 7   8   8   8   14  15  15  
  Most Carried             15   | 8   9   8   8   15  15  15  
  Average Carried          11   | 3   7   7   8   12  14  13  
  Final Capacity           15   | 8   8   8   8   15  15  15  
  Final Carried            15   | 8   8   8   8   15  14  1   

 Class Distribution 
--------------------
 33% | Scavenger-Skirmisher
 31% | Scavenger-Gunner
 14% | Mutant
 11% | Scavenger-Mutant
  8% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
           Skirmisher | -9/Materials
 Scavenger-Skirmisher | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Gunner | -6/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   
-----------                Run  | Jun  Mat  Mat  Min  Mat  Fac  Fac  
Matter Collected           2791 | 294  80   297  184  573  645  718  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4621 | 108  252  738  257  845  1144 1277 
  Parts                    315  | 12   22   51   14   70   68   78   
Haulers Intercepted        3    | .    .    2    .    1    .    .    
Recyclers Shooed           2    | 1    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac 
Combat Hostiles Destroyed  86   | .   6   18  6   15  17  24  
  Guns                     76   | .   6   18  6   15  14  17  
  Cannons                  2    | .   .   .   .   .   2   .   
  AOE                      8    | .   .   .   .   .   1   7   
Classes Destroyed          14   | 2   3   3   1   3   2   .   
  Worker                   5    | .   2   .   .   .   2   1   
  Builder                  12   | .   .   .   .   2   2   8   
  Tunneler                 2    | 2   .   .   .   .   .   .   
  Hauler                   3    | .   .   2   .   1   .   .   
  Recycler                 6    | 1   1   1   .   .   2   1   
  Operator                 2    | .   .   .   .   2   .   .   
  Watcher                  15   | .   1   1   .   4   5   4   
  Swarmer                  22   | .   6   7   .   5   .   4   
  Grunt                    34   | .   .   9   4   3   8   10  
  Brawler                  3    | .   .   .   2   .   1   .   
  Duelist                  1    | .   .   .   .   .   1   .   
  Sentry                   13   | .   .   2   .   5   2   4   
  Hunter                   3    | .   .   .   .   2   .   1   
  Programmer               10   | .   .   .   .   .   5   5   
Best Kill Streak           14   | 1   5   10  3   4   11  14  
  Combat Bots Only         8    | .   4   7   3   4   4   8   
Max Kills in Single Turn   3    | 1   1   1   1   2   3   3   
  Gunslinging              1    | .   .   .   .   1   .   .   
  Exploded                 2    | .   .   .   .   .   1   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Fac  Fac  
Damage Taken               5373 | .    96   418  83   651  883  3242 
  Core                     1239 | .    26   136  .    70   157  850  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   81   | .    .    .    .    .    81   .    
Core Remaining (%)         83   | 100  89   .    66   87   77   .    
Volleys Fired              298  | 12   22   51   10   69   64   70   
  Largest                  3    | 2    2    3    3    3    3    3    
  Hottest                  199  | 40   60   108  66   179  101  199  
Shots Fired                724  | 24   44   130  30   174  155  167  
  Gun                      668  | 24   44   124  30   159  136  151  
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 20   | .    .    .    .    .    4    16   
  Special                  36   | .    .    6    .    15   15   .    
  Kinetic                  405  | 24   32   88   30   110  90   31   
  Thermal                  280  | .    .    42   .    64   61   113  
  Explosive                20   | .    .    .    .    .    4    16   
  Electromagnetic          19   | .    12   .    .    .    .    7    
  Robot Hit Streak         25   | 11   20   15   24   25   17   19   
  Robot Miss Streak        5    | 1    2    2    1    4    5    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    1    2    1    1    .    
    Max Gunslinging Chain  1    | .    .    1    1    1    1    .    
Shots Hit Robots           511  | 19   32   89   26   110  102  133  
  Core Hits                271  | 7    14   40   10   44   60   96   
  Critical Kills           1    | .    .    .    .    .    1    .    
  Critical Parts Destroyed 2    | .    .    2    .    .    .    .    
  Critical Strikes         9    | .    .    2    .    4    2    1    
    Burn                   6    | .    .    .    .    4    1    1    
    Destroy                3    | .    .    2    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           9687 | 161  374  1132 382  1596 2230 3812 
  Guns                     7642 | 161  288  1132 382  1596 1644 2439 
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               1960 | .    86   .    .    .    513  1361 
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  12   | .    .    .    .    .    .    12   
  Kinetic                  3828 | 161  202  668  382  968  1037 410  
  Thermal                  3714 | .    .    464  .    628  680  1942 
  Explosive                1960 | .    86   .    .    .    513  1361 
  Electromagnetic          173  | .    86   .    .    .    .    87   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    1    
  Average Corruption       1    | .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  10   | .    .    .    .    .    2    8    
    Message Errors         1    | .    .    .    .    .    .    1    
    Matter Fused           3    | .    .    .    .    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    1    1    
    Data Loss (minor)      2    | .    .    .    .    .    1    1    
    Alerts                 1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            26   | .    16   .    .    .    9    1    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               26   | .    16   .    .    .    9    1    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      43   | .    .    .    .    .    .    43   
  Shots                    5    | .    .    .    .    .    .    5    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    .    .    .    2    
  Kicked                   2    | .    .    .    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        368  | .    40   332  6    156  29   368  
  Average Temperature      86   | .    18   112  6    44   8    92   
  Received Heat Transfer   1816 | .    .    189  24   144  369  1090 
  Effects                  5    | .    .    5    .    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    
    Interference           3    | .    .    3    .    .    .    .    
    Short Circuit          1    | .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             16   | .    .    3    .    2    6    5    
  Heat Transferred         8500 | .    .    1110 .    1665 1554 4171 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac 
Peak Influence             416  | 15  272 416 267 352 198 288 
  Initial                  102  | .   8   97  102 87  59  .   
  Average                  116  | 4   69  234 184 179 98  51  
Maximum Alert Level        2    | .   1   2   1   1   .   1   
  Low Security (%)         83   | 100 86  40  76  62  100 97  
  Level 1                  15   | .   13  50  23  37  .   2   
  Level 2                  1    | .   .   9   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          23   | .   .   2   .   4   4   13  
  Investigation            5    | .   .   2   .   1   1   1   
  Extermination            7    | .   .   .   .   .   3   4   
  Reinforcement            5    | .   .   .   .   3   .   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   .   6   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Jun Mat Mat Min Mat Fac Fac 
Distress Signals           13   | .   3   4   .   3   2   1   
Communications Jammed      4    | .   .   .   .   .   .   4   
  Distress Signals         2    | .   .   .   .   .   .   2   
Times Spotted              146  | .   12  31  7   29  24  43  
  Peak Tracking Total      10   | .   5   10  4   4   6   5   
  Tactical Retreats        11   | .   2   .   1   3   .   5   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac 
Traps Triggered            8    | .   .   1   .   1   4   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  
----------                 Run  | Jun Mat Mat Min Mat Fac Fac 
Machines Disabled          6    | .   2   .   .   1   .   3   
  Max in Single Turn       2    | .   2   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Jun Mat Mat Min Mat Fac Fac 
Machines Accessed          24   | .   1   5   .   7   7   4   
  Terminals                16   | .   1   4   .   4   4   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   1   1   .   
  Recycling Units          2    | .   .   1   .   .   .   1   
  Scanalyzers              4    | .   .   .   .   2   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                59   | .   2   16  .   14  21  6   
  Successful               24   | .   1   7   .   4   10  2   
  Failed                   35   | .   1   9   .   10  11  4   
    Catastrophic           6    | .   .   .   .   4   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   11   | .   .   3   .   3   3   2   
  Terminals                37   | .   2   15  .   8   8   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   2   4   .   
  Recycling Units          3    | .   .   1   .   .   .   2   
  Scanalyzers              13   | .   .   .   .   4   9   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             11   | .   1   6   .   2   2   .   
  Open DSF                 2    | .   .   .   .   .   2   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   
  Patrol Status            1    | .   .   1   .   .   .   .   
  Zone Layout              4    | .   .   2   .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   3   .   
  Scan Component           2    | .   .   .   .   .   2   .   
  Repair                   1    | .   .   .   .   .   1   .   
Recycling Unit Hacks       3    | .   .   1   .   .   .   2   
  Report Inventory         2    | .   .   1   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   .   1   
Scanalyzer                 7    | .   .   .   .   2   5   .   
  Insert Component         4    | .   .   .   .   1   3   .   
  Analyze                  3    | .   .   .   .   1   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         21   | .   1   4   .   7   6   3   
  Full Trace Events        4    | .   .   2   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   1   2   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   
  Time                     13   | .   .   .   .   .   13  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   9   
Parts Scanalyzed           4    | .   .   .   .   1   3   .   
  Part Schematics Acquired 3    | .   .   .   .   1   2   .   
  Parts Damaged            1    | .   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  
------------               Run  | Jun Mat Mat Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  
--------                   Run  | Jun Mat Mat Min Mat Fac Fac 
Total Allies               12   | .   .   .   .   .   12  .   
  Largest Group            8    | .   .   .   .   .   8   .   
  Highest-Rated Group      169  | .   .   .   .   .   169 .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   
-------------              Run  | Jun  Mat  Mat  Min  Mat  Fac  Fac  
Turns Passed               6274 | 162  363  728  320  1232 1607 1862 
Spaces Moved               3570 | 99   224  317  150  676  911  1193 
  Core                     11   | 10   .    .    .    .    .    1    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     3559 | 89   224  317  150  676  911  1192 
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  190  120  120  120  
  Average Speed            137  | 114  122  163  190  134  144  125  
  Slowest Speed            450  | 120  190  190  190  190  195  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       27   | 4    35   28   32   48   25   20   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 20   | .    .    6    .    14   .    .    
Terrain Destroyed          100  | .    28   6    .    15   17   34   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               21   | .    .    6    .    15   .    .    
  AOE                      79   | .    28   .    .    .    17   34   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   
---------                  Run  | Jun  Mat  Mat  Min  Mat  Fac  Fac  
Total                      4286 | 125  275  425  166  832  1054 1409 
  Wait                     188  | .    17   26   3    50   27   65   
  Move                     3564 | 98   223  316  149  675  910  1193 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  47   | 8    2    5    .    10   12   10   
  Fast Attach              19   | 7    .    1    .    1    9    1    
  Attach                   41   | .    1    2    .    5    9    24   
  Detach                   5    | .    1    .    .    1    .    3    
  Swap                     79   | .    5    13   2    16   16   27   
  Drop                     43   | .    4    11   2    5    7    14   
  Fire                     298  | 12   22   51   10   69   64   70   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    .    2    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    6 | -11/Junkyard  | Discovered new exit (range 16)
  163 | -11/Junkyard  | Entered Materials
  309 | -10/Materials | Build established: Mutant
  516 | -10/Materials | Discovered new exit (range 5)
  521 | -10/Materials | Identified exit to Materials
  526 | -10/Materials | Entered another Materials area
  526 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  921 | -9/Materials  | Build established: Skirmisher
  973 | -9/Materials  | Discovered new exit (range 9)
 1169 | -9/Materials  | Destroyed 7 combat bots
 1242 | -9/Materials  | Discovered new exit (range 7)
 1252 | -9/Materials  | Identified exit to Mines
 1254 | -9/Materials  | Entered Mines
 1268 | -9/Mines      | Learned Materials terminal intel
 1471 | -9/Mines      | Build established: Scavenger-Skirmisher
 1559 | -9/Mines      | Discovered new exit (range 8)
 1570 | -9/Mines      | Identified exit to Materials
 1574 | -9/Mines      | Entered Materials
 1574 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1575 | -8/Materials  | Loaded intel: 12 terminal locations
 2756 | -8/Materials  | Build established: Scavenger-Gunner
 2757 | -8/Materials  | Discovered new exit (range 14)
 2804 | -8/Materials  | Identified exit to Factory
 2806 | -8/Materials  | Entered Factory
 2806 | -7/Factory    | Evolved 2 slots: Utility x2
 2844 | -7/Factory    | Repaired Assault Rifle
 3101 | -7/Factory    | Build established: Scavenger-Skirmisher
 3922 | -7/Factory    | Lost 3 parts (1n2w)
 4030 | -7/Factory    | Discovered new exit (range 10)
 4089 | -7/Factory    | Identified exit to Lower Caves
 4293 | -7/Factory    | Discovered new exit (range 8)
 4411 | -7/Factory    | Identified exit to Factory
 4413 | -7/Factory    | Entered another Factory area
 4413 | -6/Factory    | Evolved 2 slots: Utility x2
 4516 | -6/Factory    | Discovered new exit (range 10)
 4724 | -6/Factory    | Build established: Scavenger-Gunner
 5303 | -6/Factory    | Cargo convoy interrupted
 6021 | -6/Factory    | Destroyed 8 combat bots
 6126 | -6/Factory    | Lost 10 parts (1p4n2u3w)
 6259 | -6/Factory    | Core integrity fell below 50%
 6270 | -6/Factory    | Core integrity fell below 20%
 6275 | -6/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
Carbon-fiber Leg destroyed.
Penetrated by Slug.
Knocked back.
Slug penetrates Wall.
K-01 Serf cleans the Assembly Bed.
Carbon-fiber Leg destroyed.
K-01 Serf cleans the Assembly Bed.
M-28 Smith repairs X-62 Marksman.
Penetrated by Slug. <x3>
Critical hit (Destroy).
Mic. Nuclear Core destroyed.
Imp. Aluminum Leg destroyed.
Slug penetrates Wall.
Penetrated by Slug. <x2>
Transmission Jammer destroyed.
Penetrated by Slug. <x2>
Slug penetrates Wall.
Penetrated by Slug.
Slug penetrates Assembly Bed.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| #        #?????#    """"""" #       #?#####+###??# |
| #        #???#?#    """"""" #       #####     #?## |
| #        #?????#            #             T"  ###  |
| #        #?????#    """"""" +        %    ""       |
| +        # ????#  [ """"""" #                 ###  |
| #        #??#??#    """"""" #       #####     #?## |
| #        #?????#    """"""" #       #??########??# |
| #        #?????#            #### #####???????????# |
| #+###+####?????##############??# #???????????????  |
|   ##   #???????????#????#??????# ##??????#???#??   |
|        #???????????????#########/#????#??????#??   |
| ####   #???????#???????#!        #????????????#?   |
| ???## ##????#???????#??#  """"   ##??##?????????   |
| ????# #????????#???????#  """"   #?????????#????   |
| ##### #???##### ########  """"   #?#????????????   |
|     + #???#            #  """"   #?  ??????????#   |
|     # #???#            #x """"   #?????????????#   |
|     # #???#  """"""""" #  """"   #??????????????#  |
|     # #???#            #         #???????????????  |
|     # #???#  """"""""" #  """"   #???????????????  |
|     # #####            #Yx""""   #???????????????? |
|     #     #  """"""""" #  """"   #???????????????? |
|     #     #            #  """"   #???????????????? |
|     +     #  """"""""" #  """"   #???????????????? |
|     #     #            #  """"   #???????????????? |
|     #     #  """"""""" # @ Y     #???????????????? |
|     #     #            #         #??????????? ???? |
| #####     #######+########;#################+####  |
|                                                    |
|                     %                              |
|                                                    |
|                                                    |
|                                                    |
|    ^                     %                         |
|                                                    |
| ########+#################+#################+####? |
|           #???#?#???#       !    #??#????????????? |
|  !        #???????#?#            #???????????????? |
|       [   #????##???#            #???????????????? |
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|       """"#?????????#            #???????????????? |
|       """"#???????#?#            #???????????????? |
|       """"#?????????#            #???????????????? |
|           #?????????#            #???????????????? |
|       """"#?????????#            #???#???????????? |
|       """"??????????#            #???????????????? |
|       """???????????##############???????????????? |
|       ""?????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           47
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            550
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       85
Jamming Range              12
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Core Analysis              6
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
             Titanium Leg | -8/Materials | Scanalyzed
                  Minigun | -7/Factory   | Scanalyzed
 Component Analysis Suite | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlightCoolantShifter
  Manual?         0
Play Time         01:04:40
  Cumulative      27.5 hours
  Start           2023.11.13 @ 14:53:42
  End             2023.11.15 @ 17:37:19
Sessions          2
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          29
  Rogue           24
  Adventurer      4
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          22
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3a1d4f48-b14f-45d0-9510-1c2a3c2442b1