Cogmind - Beta 12 *** ADVENTURER MODE // 2023.11.15 @ 17:37:19 Player: yox Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (131) 655 Value Destroyed (3949) 3949 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 7875 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/850 Matter 277/550 Energy 100/100 System Corruption 1% Temperature Cool (6) Movement Core (450) Ox8 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Large Storage Unit Matter Compressor Advanced Visual Processing Unit Signal Interpreter Terrain Scan Processor Core Analyzer Component Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Focal Shield Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter Terrain Scan Processor Seismic Detector Core Analyzer Transmission Jammer Improved Medium Armor Plating Component Analysis Suite > --- WEAPON ----------- Heavy Laser Heavy Laser Gatling Laser > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Matter Compressor Advanced Visual Processing Unit Focal Shield Heavy Missile Launcher [Rating: 52] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Signal Interpreter Device Improved Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 6 | . . 1 . 1 2 2 Weapon 1 | . . 1 . . . . Parts Attached 139 | 7 6 16 2 22 34 52 Power 17 | 1 1 1 . 2 3 9 Engine 5 | 1 1 1 . . 1 1 Core 12 | . . . . 2 2 8 Reactor . | . . . . . . . Propulsion 40 | 2 . 4 2 8 9 15 Treads . | . . . . . . . Leg 40 | 2 . 4 2 8 9 15 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 2 3 1 . 5 2 11 Device 10 | 1 . 1 . 4 1 3 Storage 7 | 1 2 . . 1 . 3 Processor 4 | . 1 . . . . 3 Hackware 1 | . . . . . 1 . Protection 2 | . . . . . . 2 Artifact . | . . . . . . . Weapon 58 | 2 2 10 . 7 20 17 Energy Gun 18 | . 1 1 . 1 4 11 Energy Cannon . | . . . . . . . Ballistic Gun 26 | 2 1 7 . 3 11 2 Ballistic Cannon . | . . . . . . . Launcher 6 | . . . . . 2 4 Special Weapon 8 | . . 2 . 3 3 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . 1 Parts Lost 38 | . . . . 3 8 27 Power 5 | . . . . 1 . 4 Propulsion 13 | . . . . . 4 9 Utility 7 | . . . . 1 . 6 Weapon 13 | . . . . 1 4 8 Highest Loss Streak 12 | . . . . 2 3 12 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 98 | . 100 100 100 99 98 96 Engine 4 | . 14 11 11 3 3 . Core 3 | . . . . 5 3 5 Leg 22 | . 28 22 22 27 21 19 Device 17 | . 1 11 11 18 23 20 Storage 8 | . 14 11 11 9 7 6 Processor 12 | . 12 11 11 9 7 18 Hackware 2 | . . . . . 7 1 Protection 1 | . . . . . . 4 Energy Gun 8 | . 4 7 . 7 6 12 Ballistic Gun 14 | . 23 24 33 17 12 4 Naked Turns . | . . . . . . . Heaviest Build 50 | 11 25 22 22 38 41 50 Greatest Support 52 | 20 20 20 20 47 47 52 Greatest Overweight (x) 8 | 1 1 1 1 1 1 8 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 25 | 8 15 8 8 15 15 25 Average Capacity 13 | 7 8 8 8 14 15 15 Most Carried 15 | 8 9 8 8 15 15 15 Average Carried 11 | 3 7 7 8 12 14 13 Final Capacity 15 | 8 8 8 8 15 15 15 Final Carried 15 | 8 8 8 8 15 14 1 Class Distribution -------------------- 33% | Scavenger-Skirmisher 31% | Scavenger-Gunner 14% | Mutant 11% | Scavenger-Mutant 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Min Mat Fac Fac Matter Collected 2791 | 294 80 297 184 573 645 718 Remotely . | . . . . . . . Salvage Created 4621 | 108 252 738 257 845 1144 1277 Parts 315 | 12 22 51 14 70 68 78 Haulers Intercepted 3 | . . 2 . 1 . . Recyclers Shooed 2 | 1 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 86 | . 6 18 6 15 17 24 Guns 76 | . 6 18 6 15 14 17 Cannons 2 | . . . . . 2 . AOE 8 | . . . . . 1 7 Classes Destroyed 14 | 2 3 3 1 3 2 . Worker 5 | . 2 . . . 2 1 Builder 12 | . . . . 2 2 8 Tunneler 2 | 2 . . . . . . Hauler 3 | . . 2 . 1 . . Recycler 6 | 1 1 1 . . 2 1 Operator 2 | . . . . 2 . . Watcher 15 | . 1 1 . 4 5 4 Swarmer 22 | . 6 7 . 5 . 4 Grunt 34 | . . 9 4 3 8 10 Brawler 3 | . . . 2 . 1 . Duelist 1 | . . . . . 1 . Sentry 13 | . . 2 . 5 2 4 Hunter 3 | . . . . 2 . 1 Programmer 10 | . . . . . 5 5 Best Kill Streak 14 | 1 5 10 3 4 11 14 Combat Bots Only 8 | . 4 7 3 4 4 8 Max Kills in Single Turn 3 | 1 1 1 1 2 3 3 Gunslinging 1 | . . . . 1 . . Exploded 2 | . . . . . 1 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac Fac Damage Taken 5373 | . 96 418 83 651 883 3242 Core 1239 | . 26 136 . 70 157 850 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 81 | . . . . . 81 . Core Remaining (%) 83 | 100 89 . 66 87 77 . Volleys Fired 298 | 12 22 51 10 69 64 70 Largest 3 | 2 2 3 3 3 3 3 Hottest 199 | 40 60 108 66 179 101 199 Shots Fired 724 | 24 44 130 30 174 155 167 Gun 668 | 24 44 124 30 159 136 151 Cannon . | . . . . . . . Launcher 20 | . . . . . 4 16 Special 36 | . . 6 . 15 15 . Kinetic 405 | 24 32 88 30 110 90 31 Thermal 280 | . . 42 . 64 61 113 Explosive 20 | . . . . . 4 16 Electromagnetic 19 | . 12 . . . . 7 Robot Hit Streak 25 | 11 20 15 24 25 17 19 Robot Miss Streak 5 | 1 2 2 1 4 5 3 Penetration Max . | . . . . . . . Secondary Targets 5 | . . 1 2 1 1 . Max Gunslinging Chain 1 | . . 1 1 1 1 . Shots Hit Robots 511 | 19 32 89 26 110 102 133 Core Hits 271 | 7 14 40 10 44 60 96 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 2 | . . 2 . . . . Critical Strikes 9 | . . 2 . 4 2 1 Burn 6 | . . . . 4 1 1 Destroy 3 | . . 2 . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9687 | 161 374 1132 382 1596 2230 3812 Guns 7642 | 161 288 1132 382 1596 1644 2439 Cannons . | . . . . . . . Explosions 1960 | . 86 . . . 513 1361 Melee . | . . . . . . . Ramming 12 | . . . . . . 12 Kinetic 3828 | 161 202 668 382 968 1037 410 Thermal 3714 | . . 464 . 628 680 1942 Explosive 1960 | . 86 . . . 513 1361 Electromagnetic 173 | . 86 . . . . 87 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 1 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . . . . . 2 8 Message Errors 1 | . . . . . . 1 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 2 | . . . . . 1 1 Data Loss (minor) 2 | . . . . . 1 1 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 26 | . 16 . . . 9 1 Projectiles . | . . . . . . . Explosions 26 | . 16 . . . 9 1 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 43 | . . . . . . 43 Shots 5 | . . . . . . 5 Rammed . | . . . . . . . Targets Rammed 2 | . . . . . . 2 Kicked 2 | . . . . . . 2 Crushed . | . . . . . . . Highest Temperature 368 | . 40 332 6 156 29 368 Average Temperature 86 | . 18 112 6 44 8 92 Received Heat Transfer 1816 | . . 189 24 144 369 1090 Effects 5 | . . 5 . . . . Energy Bleed 1 | . . 1 . . . . Interference 3 | . . 3 . . . . Short Circuit 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 16 | . . 3 . 2 6 5 Heat Transferred 8500 | . . 1110 . 1665 1554 4171 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Peak Influence 416 | 15 272 416 267 352 198 288 Initial 102 | . 8 97 102 87 59 . Average 116 | 4 69 234 184 179 98 51 Maximum Alert Level 2 | . 1 2 1 1 . 1 Low Security (%) 83 | 100 86 40 76 62 100 97 Level 1 15 | . 13 50 23 37 . 2 Level 2 1 | . . 9 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 23 | . . 2 . 4 4 13 Investigation 5 | . . 2 . 1 1 1 Extermination 7 | . . . . . 3 4 Reinforcement 5 | . . . . 3 . 2 Assault . | . . . . . . . Garrison 6 | . . . . . . 6 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 1 . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Distress Signals 13 | . 3 4 . 3 2 1 Communications Jammed 4 | . . . . . . 4 Distress Signals 2 | . . . . . . 2 Times Spotted 146 | . 12 31 7 29 24 43 Peak Tracking Total 10 | . 5 10 4 4 6 5 Tactical Retreats 11 | . 2 . 1 3 . 5 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Traps Triggered 8 | . . 1 . 1 4 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Min Mat Fac Fac Machines Disabled 6 | . 2 . . 1 . 3 Max in Single Turn 2 | . 2 . . 1 . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Machines Accessed 24 | . 1 5 . 7 7 4 Terminals 16 | . 1 4 . 4 4 3 Fabricators . | . . . . . . . Repair Stations 2 | . . . . 1 1 . Recycling Units 2 | . . 1 . . . 1 Scanalyzers 4 | . . . . 2 2 . Garrison Access . | . . . . . . . Total Hacks 59 | . 2 16 . 14 21 6 Successful 24 | . 1 7 . 4 10 2 Failed 35 | . 1 9 . 10 11 4 Catastrophic 6 | . . . . 4 . 2 Database Lockouts . | . . . . . . . Manual 11 | . . 3 . 3 3 2 Terminals 37 | . 2 15 . 8 8 4 Fabricators . | . . . . . . . Repair Stations 6 | . . . . 2 4 . Recycling Units 3 | . . 1 . . . 2 Scanalyzers 13 | . . . . 4 9 . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 1 6 . 2 2 . Open DSF 2 | . . . . . 2 . Scanalyzer Index 1 | . 1 . . . . . Alert Level 1 | . . 1 . . . . Unreport Threat 1 | . . 1 . . . . Dispatch Records 1 | . . 1 . . . . Patrol Status 1 | . . 1 . . . . Zone Layout 4 | . . 2 . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . . 3 . Scan Component 2 | . . . . . 2 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 3 | . . 1 . . . 2 Report Inventory 2 | . . 1 . . . 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer 7 | . . . . 2 5 . Insert Component 4 | . . . . 1 3 . Analyze 3 | . . . . 1 2 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 21 | . 1 4 . 7 6 3 Full Trace Events 4 | . . 2 . 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . 1 2 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 13 | . . . . . 13 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . . . . . 9 Parts Scanalyzed 4 | . . . . 1 3 . Part Schematics Acquired 3 | . . . . 1 2 . Parts Damaged 1 | . . . . 1 . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac Fac Total Allies 12 | . . . . . 12 . Largest Group 8 | . . . . . 8 . Highest-Rated Group 169 | . . . . . 169 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Min Mat Fac Fac Turns Passed 6274 | 162 363 728 320 1232 1607 1862 Spaces Moved 3570 | 99 224 317 150 676 911 1193 Core 11 | 10 . . . . . 1 Treads . | . . . . . . . Legs 3559 | 89 224 317 150 676 911 1192 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 190 120 120 120 Average Speed 137 | 114 122 163 190 134 144 125 Slowest Speed 450 | 120 190 190 190 190 195 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 4 35 28 32 48 25 20 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 20 | . . 6 . 14 . . Terrain Destroyed 100 | . 28 6 . 15 17 34 Melee . | . . . . . . . Projectile 21 | . . 6 . 15 . . AOE 79 | . 28 . . . 17 34 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Total 4286 | 125 275 425 166 832 1054 1409 Wait 188 | . 17 26 3 50 27 65 Move 3564 | 98 223 316 149 675 910 1193 Hop . | . . . . . . . Pick Up 47 | 8 2 5 . 10 12 10 Fast Attach 19 | 7 . 1 . 1 9 1 Attach 41 | . 1 2 . 5 9 24 Detach 5 | . 1 . . 1 . 3 Swap 79 | . 5 13 2 16 16 27 Drop 43 | . 4 11 2 5 7 14 Fire 298 | 12 22 51 10 69 64 70 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . . . . 2 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 163 | -11/Junkyard | Entered Materials 309 | -10/Materials | Build established: Mutant 516 | -10/Materials | Discovered new exit (range 5) 521 | -10/Materials | Identified exit to Materials 526 | -10/Materials | Entered another Materials area 526 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 921 | -9/Materials | Build established: Skirmisher 973 | -9/Materials | Discovered new exit (range 9) 1169 | -9/Materials | Destroyed 7 combat bots 1242 | -9/Materials | Discovered new exit (range 7) 1252 | -9/Materials | Identified exit to Mines 1254 | -9/Materials | Entered Mines 1268 | -9/Mines | Learned Materials terminal intel 1471 | -9/Mines | Build established: Scavenger-Skirmisher 1559 | -9/Mines | Discovered new exit (range 8) 1570 | -9/Mines | Identified exit to Materials 1574 | -9/Mines | Entered Materials 1574 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1575 | -8/Materials | Loaded intel: 12 terminal locations 2756 | -8/Materials | Build established: Scavenger-Gunner 2757 | -8/Materials | Discovered new exit (range 14) 2804 | -8/Materials | Identified exit to Factory 2806 | -8/Materials | Entered Factory 2806 | -7/Factory | Evolved 2 slots: Utility x2 2844 | -7/Factory | Repaired Assault Rifle 3101 | -7/Factory | Build established: Scavenger-Skirmisher 3922 | -7/Factory | Lost 3 parts (1n2w) 4030 | -7/Factory | Discovered new exit (range 10) 4089 | -7/Factory | Identified exit to Lower Caves 4293 | -7/Factory | Discovered new exit (range 8) 4411 | -7/Factory | Identified exit to Factory 4413 | -7/Factory | Entered another Factory area 4413 | -6/Factory | Evolved 2 slots: Utility x2 4516 | -6/Factory | Discovered new exit (range 10) 4724 | -6/Factory | Build established: Scavenger-Gunner 5303 | -6/Factory | Cargo convoy interrupted 6021 | -6/Factory | Destroyed 8 combat bots 6126 | -6/Factory | Lost 10 parts (1p4n2u3w) 6259 | -6/Factory | Core integrity fell below 50% 6270 | -6/Factory | Core integrity fell below 20% 6275 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Carbon-fiber Leg destroyed. Penetrated by Slug. Knocked back. Slug penetrates Wall. K-01 Serf cleans the Assembly Bed. Carbon-fiber Leg destroyed. K-01 Serf cleans the Assembly Bed. M-28 Smith repairs X-62 Marksman. Penetrated by Slug. Critical hit (Destroy). Mic. Nuclear Core destroyed. Imp. Aluminum Leg destroyed. Slug penetrates Wall. Penetrated by Slug. Transmission Jammer destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Assembly Bed. Penetrated by Slug. 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