Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.04 @ 22:54:06

Player: Scott

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (22)       4400
Robots Destroyed (229)     1145
Value Destroyed (11979)    11979
Prototype IDs (33)         660
Alien Tech Used (4)        800
Bonus (1081)               1081
              TOTAL SCORE: 24565

 Bonus
-------
High Alert Combat Kills    34
Follower Combat Kills      547
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -100

 Cogmind 
---------
Core Integrity             0/1600
Matter                     275/300
Energy                     868/900
System Corruption          41%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (15) -----
  Advanced Energy Well
  Improved Salvage Targeting Computer
  Advanced Target Analyzer
  Advanced Target Analyzer
  Advanced Core Analyzer
  Advanced Core Analyzer
>          --- WEAPON (4) -------
           Railgun
>          --- INVENTORY (4) ----
   Compact HERF Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
          Heavy Treads
                Biometal Heavy Treads
   Experimental Biometal Medium Treads
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Energy Well
       Improved Salvage Targeting Computer
                Target Analyzer
       Advanced Target Analyzer
       Advanced Target Analyzer
       Advanced Target Analyzer
       Advanced Core Analyzer
       Advanced Core Analyzer
       Advanced Reaction Control System
       Improved Core Shielding
       Improved Core Shielding
                Hacking Suite
>               --- WEAPON -----------
                Gamma Rifle
       Enhanced Quantum Rifle
       Enhanced Quantum Rifle
       Enhanced Nova Cannon
>               --- INVENTORY --------
          Light Antimatter Reactor
          Light Antimatter Reactor
          Light Particle Reactor
                Quantum Reactor
          Light Quantum Reactor
          Light Quantum Reactor
         Medium Treads
       Advanced Heavy Treads
   Experimental Biometal Medium Treads
   Experimental Biometal Medium Treads
       Advanced Heat Sink
                Matter Compressor
                Gamma Rifle
       Enhanced Quantum Rifle
       Enhanced Quantum Rifle
       Enhanced Quantum Rifle
        Compact HERF Cannon
       Enhanced Nova Cannon
[Rating: 190]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Flexi-carbon Leg
  Treads                   Experimental Biometal Medium Treads
  Leg                      Flexi-carbon Leg
  Hover Unit               Gravmag System
Utility                    High-capacity Storage Unit
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Target Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Core Shielding
Weapon                     Gauss Cannon
  Energy Gun               Gamma Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Fusion Bomb Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   2   2   .   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  13   | .   .   .   2   .   .   .   1   1   .   .   .   .   1   2   2   .   .   .   .   1   1   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             257  | 6   2   5   6   1   3   2   5   3   6   6   .   8   14  8   1   3   6   5   6   51  31  79  
  Power                    32   | 1   .   1   1   .   .   .   .   .   2   1   .   1   3   .   .   1   .   2   1   5   2   11  
    Engine                 3    | 1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   1   .   .   .   .   .   2   1   .   1   2   .   .   .   .   1   .   .   .   .   
    Reactor                21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   5   2   11  
  Propulsion               51   | 2   .   1   1   1   1   .   1   .   2   2   .   1   4   .   .   .   3   .   2   14  7   9   
    Treads                 14   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   9   
    Leg                    35   | 2   .   1   1   1   1   .   1   .   1   1   .   .   4   .   .   .   3   .   2   14  3   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  101  | 1   2   1   2   .   2   .   4   2   .   2   .   4   6   4   1   1   1   3   3   18  11  33  
    Device                 47   | .   .   1   .   .   1   .   3   1   .   2   .   1   3   2   .   1   1   1   2   9   6   13  
    Storage                7    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   1   .   
    Processor              18   | .   .   .   1   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   1   3   1   9   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             28   | .   1   .   1   .   1   .   1   .   .   .   .   2   3   1   .   .   .   1   .   4   2   11  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   73   | 2   .   2   2   .   .   2   .   1   2   1   .   2   1   4   .   1   2   .   .   14  11  26  
    Energy Gun             35   | .   .   2   2   .   .   .   .   1   1   .   .   .   1   1   .   .   1   .   .   5   4   17  
    Energy Cannon          21   | .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   3   7   8   
    Ballistic Gun          9    | 2   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   4   .   1   
    Ballistic Cannon       7    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   2   .   1   1   .   .   1   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   .   1   1   .   1   .   .   .   .   .   .   1   .   1   .   .   .   5   1   4   .   3   
Parts Lost                 119  | .   .   .   2   .   .   2   .   .   4   4   .   6   .   .   .   3   4   .   .   21  23  50  
  Power                    14   | .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   2   3   5   
  Propulsion               29   | .   .   .   .   .   .   .   .   .   2   2   .   1   .   .   .   .   .   .   .   8   7   9   
  Utility                  36   | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   2   2   .   .   5   6   18  
  Weapon                   40   | .   .   .   1   .   .   2   .   .   2   .   .   2   .   .   .   1   1   .   .   6   7   18  
  Highest Loss Streak      20   | .   .   .   1   .   .   1   .   .   1   4   .   3   .   .   .   3   1   .   .   6   4   20  
Average Slot Usage (%)     90   | .   99  100 88  100 100 99  89  91  88  89  92  85  91  96  90  90  83  94  98  95  83  86  
  Engine                   1    | .   14  14  7   .   .   .   .   .   .   .   .   .   4   5   5   3   .   .   .   .   .   .   
  Core                     3    | .   .   .   3   11  11  11  9   7   7   6   7   6   6   5   5   5   5   8   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   1   9   8   7   6   
  Treads                   2    | .   .   .   .   .   .   .   .   .   .   .   .   6   2   .   .   .   .   .   .   .   1   10  
  Leg                      14   | .   28  28  22  22  22  22  27  23  19  9   7   7   19  22  20  20  20  20  20  21  14  .   
  Device                   13   | .   .   3   11  11  11  11  8   14  15  26  30  13  10  15  15  16  19  25  25  17  11  7   
  Storage                  9    | .   14  14  11  11  11  11  9   7   7   7   7   7   6   5   10  10  10  12  13  9   11  10  
  Processor                13   | .   .   .   5   11  11  11  9   7   7   7   7   9   12  11  10  10  10  10  10  19  19  23  
  Protection               7    | .   13  10  5   11  10  11  9   7   7   1   .   10  11  15  15  13  .   2   5   3   3   7   
  Energy Gun               6    | .   .   11  19  22  22  14  .   7   4   .   .   .   .   3   .   .   4   5   5   5   1   10  
  Energy Cannon            2    | .   .   .   .   .   .   3   9   7   .   6   7   2   .   4   5   4   .   .   .   2   6   2   
  Ballistic Gun            3    | .   28  16  2   .   .   .   .   .   6   7   7   6   6   .   .   .   .   .   .   2   .   .   
  Ballistic Cannon         4    | .   .   .   .   .   .   3   9   7   7   7   7   9   11  5   5   5   9   10  10  .   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             151  | 12  41  45  46  45  52  53  73  77  80  86  61  65  80  92  123 127 117 122 128 130 142 151 
  Greatest Support         185  | 20  20  25  25  25  25  25  35  35  35  35  15  28  68  68  68  68  86  86  86  114 158 185 
  Greatest Overweight (x)  4    | .   2   2   1   1   2   2   2   2   3   4   4   4   2   1   1   1   1   1   1   2   3   2   
  Average Overweight (x)   1    | .   1   1   1   1   1   1   2   2   2   3   4   2   1   1   1   1   1   1   1   1   .   .   
Largest Inventory Capacity 20   | 6   12  12  12  12  12  12  12  12  12  12  12  12  12  12  20  20  20  20  20  20  20  20  
  Average Capacity         15   | 4   11  12  12  12  12  12  12  12  12  12  12  12  12  12  20  20  20  20  20  20  20  18  
  Most Carried             20   | 4   9   12  12  12  12  12  12  12  12  12  11  12  12  12  20  20  20  20  20  20  20  20  
  Average Carried          14   | 2   5   11  11  11  11  11  11  11  11  10  11  9   11  11  13  19  19  18  19  18  18  17  
  Final Capacity           20   | 6   12  12  12  12  12  12  12  12  12  12  12  12  12  12  20  20  20  20  20  20  20  4   
  Final Carried            20   | 1   9   12  12  12  12  11  12  12  11  11  11  10  12  12  20  19  20  20  20  19  20  1   

 Class Distribution 
--------------------
 36% | Scavenger-Gunner
 25% | Scavenger-Mutant
  8% | Hauler-Tank
  6% | Gunner
  5% | Mutant
  5% | Scavenger-Skirmisher
  3% | Hauler-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
     Scavenger-Mutant | -8/Materials
     Scavenger-Gunner | -7/Factory
     Scavenger-Mutant | -7/Lower Caves
               Gunner | -7/Lower Caves
               Gunner | -7/Data Miner
                 Tank | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory
                 Tank | -5/Factory
          Hauler-Tank | -4/Factory
          Hauler-Tank | -4/Upper Caves
          Hauler-Tank | -4/Upper Caves
          Hauler-Tank | -4/Zhirov
        Hauler-Mutant | -3/Proximity Caves
     Scavenger-Gunner | -3/Research
     Scavenger-Gunner | -2/Research
     Scavenger-Gunner | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Matter Collected           5747  | 223  129  80   107  10   .    70   84   60   363  205  .    168  271  .    412  191  427  52   321  1104 656  814  
  Remotely                 109   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    109  .    
Salvage Created            13634 | .    246  209  571  137  .    154  158  156  525  109  .    173  156  .    342  292  516  282  409  2606 2320 4273 
  Parts                    631   | .    15   12   36   5    .    16   8    17   28   5    .    4    11   .    17   15   11   7    17   121  80   206  
Haulers Intercepted        6     | .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Recyclers Shooed           8     | .    4    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      96    | .    .    .    .    .    .    .    .    .    25   9    .    27   .    .    .    19   9    .    7    .    .    .    
  Prevented                13    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    5    7    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc 
Combat Hostiles Destroyed  183  | .   2   6   9   2   .   7   1   1   14  3   .   4   4   .   5   9   13  .   6   29  22  46  
  Guns                     88   | .   2   6   9   2   .   3   .   .   8   3   .   3   .   .   .   .   2   .   1   20  4   25  
  Cannons                  78   | .   .   .   .   .   .   4   1   1   6   .   .   1   4   .   5   9   11  .   5   3   14  14  
  AOE                      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Classes Destroyed          15   | .   3   1   2   .   .   1   .   1   3   .   .   .   .   .   1   .   .   .   1   1   1   .   
  Worker                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   
  Builder                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Recycler                 11   | .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   1   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  17   | .   1   .   2   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   4   1   5   
  Swarmer                  35   | .   .   2   .   .   .   6   .   .   7   1   .   2   .   .   .   3   5   .   .   .   2   7   
  Grunt                    69   | .   2   4   6   2   .   .   .   .   5   .   .   1   2   .   3   5   6   .   3   9   6   15  
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   21   | .   .   .   3   .   .   .   1   1   .   1   .   1   .   .   .   1   1   .   1   5   4   2   
  Hunter                   11   | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   4   4   .   
  Programmer               42   | .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   1   .   1   .   1   10  4   22  
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   
Best Kill Streak           8    | .   2   2   3   2   .   4   1   1   4   1   .   3   3   .   3   6   5   .   3   7   5   8   
  Combat Bots Only         6    | .   2   2   3   2   .   4   1   1   4   1   .   3   3   .   3   6   5   .   3   6   4   5   
Max Kills in Single Turn   4    | .   1   1   2   1   .   2   1   1   1   1   .   2   1   .   1   1   1   .   1   2   1   4   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -5    -4    -4    -4    -4    -3    -3    -2    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Fac   Fac   Upp   Upp   Zhi   Pro   Res   Res   Acc   
Damage Taken               23168 | .     54    229   327   47    .     197   62    28    943   565   .     452   89    .     671   596   793   23    176   3312  3330  11274 
  Core                     2527  | .     22    18    68    11    .     5     .     4     61    78    .     32    .     .     50    29    99    14    31    151   234   1620  
  Absorbed by Shields      207   | .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     .     .     .     .     .     188   5     .     
  Reduced by Siege Mode    593   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     589   
Core Remaining (%)         88    | 100   .     84    .     .     .     79    100   .     .     .     .     75    100   100   .     .     .     .     74    88    83    .     
Volleys Fired              584   | .     18    14    29    6     .     13    5     7     36    15    .     10    8     .     12    15    31    14    19    98    75    159   
  Largest                  4     | .     2     2     2     2     .     2     2     3     3     3     .     3     3     .     2     2     3     1     3     3     4     4     
  Hottest                  402   | .     40    85    131   121   .     125   117   180   186   136   .     136   145   .     158   158   175   65    175   263   399   402   
Shots Fired                1383  | .     36    28    58    12    .     26    10    21    80    38    .     20    24    .     21    30    78    14    51    245   182   409   
  Gun                      815   | .     36    28    58    12    .     14    .     7     44    15    .     10    9     .     .     .     23    14    19    196   20    310   
  Cannon                   558   | .     .     .     .     .     .     12    10    14    36    23    .     10    15    .     21    30    55    .     32    39    162   99    
  Launcher                 10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  466   | .     36    22    9     .     .     4     5     7     56    30    .     19    23    .     9     23    55    .     32    103   33    .     
  Thermal                  541   | .     .     6     49    12    .     14    .     7     19    8     .     1     1     .     12    7     .     .     .     44    86    275   
  Explosive                10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     .     
  Electromagnetic          366   | .     .     .     .     .     .     8     5     7     5     .     .     .     .     .     .     .     23    14    19    88    63    134   
  Robot Hit Streak         41    | .     9     16    15    22    .     27    16    5     13    22    .     28    9     .     18    19    16    14    25    41    22    34    
  Robot Miss Streak        6     | .     2     1     1     .     .     1     1     2     6     4     .     3     5     .     3     2     4     .     3     4     2     3     
  Penetration Max          1     | .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     1     1     .     .     1     .     .     
  Secondary Targets        8     | .     1     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     1     
    Max Gunslinging Chain  1     | .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     
Shots Hit Robots           1046  | .     29    21    48    12    .     21    7     12    59    30    .     11    18    .     17    23    62    14    34    185   143   300   
  Core Hits                550   | .     11    12    19    3     .     8     4     5     47    14    .     14    9     .     16    17    44    4     32    96    63    132   
  Critical Hits            66    | .     .     .     .     .     .     2     1     1     2     1     .     1     1     .     .     1     10    1     3     18    15    9     
  Critical Kills           20    | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     2     1     2     7     3     4     
  Critical Parts Destroyed 33    | .     .     .     .     .     .     2     .     1     2     1     .     1     1     .     .     1     8     .     1     6     7     2     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           31781 | .     283   235   772   193   .     456   295   315   1357  523   .     250   389   .     854   1117  1936  428   802   6736  5294  9546  
  Guns                     15414 | .     283   235   772   193   .     182   .     70    783   267   .     144   47    .     .     .     364   247   235   4157  528   6907  
  Cannons                  13543 | .     .     .     .     .     .     274   295   245   574   256   .     106   342   .     780   1117  1572  .     567   801   4516  2098  
  Explosions               2824  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     74    .     .     181   .     1778  250   541   
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  9688  | .     283   141   93    .     .     84    78    107   951   431   .     227   389   .     435   924   1572  .     567   2287  1119  .     
  Thermal                  13340 | .     .     94    679   193   .     182   .     70    284   92    .     23    .     .     345   193   .     181   .     1110  2798  7096  
  Explosive                2031  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1676  .     355   
  Electromagnetic          6722  | .     .     .     .     .     .     190   217   138   122   .     .     .     .     .     74    .     364   247   235   1663  1377  2095  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         41    | .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    6     41    
  Average Corruption       9     | .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     5     14    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  321   | .     1     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     76    40    199   
    Message Errors         48    | .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     7     30    
    Matter Fused           49    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    7     27    
    Heat Flow Errors       28    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     3     17    
    Energy Discharges      31    | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    5     13    
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     
    Data Loss (minor)      22    | .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     1     10    
    Data Loss (major)      12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     2     7     
    Misfires               4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Misdirections          29    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     24    
    Targeting Errors       75    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    12    50    
    Weapon Failures        19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     15    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            789   | .     .     .     .     .     .     22    28    4     6     15    .     .     8     .     28    64    24    115   .     109   175   191   
  Projectiles              503   | .     .     .     .     .     .     22    28    4     6     15    .     .     8     .     28    64    24    .     .     30    175   99    
  Explosions               286   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     115   .     79    .     92    
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 66    | .     .     .     .     .     .     2     1     .     6     2     .     .     7     .     3     7     18    .     5     9     6     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  61    | .     .     .     .     .     .     2     1     .     5     2     .     .     7     .     3     7     16    .     5     8     5     .     
  Secondary                5     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     2     .     .     1     1     .     
Self-Inflicted Damage      212   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     23    .     38    .     151   
  Shots                    5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     2     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        525   | .     9     132   257   198   .     240   75    140   350   95    .     28    15    .     60    89    336   4     65    196   359   525   
  Average Temperature      104   | .     7     42    79    78    .     105   39    55    130   36    .     21    10    .     19    25    79    4     30    46    95    162   
  Received Heat Transfer   2729  | .     39    138   177   36    .     .     18    15    285   174   .     18    53    .     .     126   207   .     51    222   522   648   
  Effects                  20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     19    
    Shutdowns              5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
    Energy Bleed           6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     5     
    Interference           8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     12    
  Total Turns              345   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    330   
  Longest Duration         78    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    78    
Robots Corrupted           14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     4     3     6     
  Combat Hostiles          11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     3     5     
  Parts Fried              55    | .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     2     .     19    10    21    
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     
  Combat Hostiles          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     
  Parts Melted             62    | .     .     .     4     2     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     13    7     35    
  Heat Transferred         14694 | .     .     222   1406  444   .     407   .     148   555   148   .     37    .     .     500   300   .     100   .     1234  2321  6872  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     1     1     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc 
Peak Influence             531  | .   101 189 322 65  .   180 52  88  .   .   .   .   115 38  178 .   .   .   .   229 531 445 
  Initial                  201  | .   .   4   .   40  .   .   .   20  .   .   .   .   .   38  .   .   .   .   .   .   .   201 
  Average                  81   | .   42  93  156 37  .   36  27  37  .   .   .   .   29  37  59  .   .   .   .   78  134 106 
Maximum Alert Level        2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   
  Low Security (%)         87   | 100 100 100 49  100 .   100 100 100 .   .   .   .   100 100 100 .   .   .   .   97  63  78  
  Level 1                  11   | .   .   .   50  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   35  20  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          32   | .   .   .   3   1   .   .   1   1   .   .   .   .   5   .   2   .   .   .   .   7   5   7   
  Investigation            4    | .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Extermination            16   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   3   3   7   
  Reinforcement            9    | .   .   .   3   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   3   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc 
Distress Signals           12   | .   2   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   3   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              298  | .   8   10  17  2   .   9   7   8   17  4   .   11  12  .   10  10  20  .   7   44  37  65  
  Peak Tracking Total      13   | .   3   3   7   2   .   4   4   5   4   2   .   3   4   .   3   7   13  .   3   7   7   6   
  Tactical Retreats        23   | .   .   1   .   .   .   1   .   .   1   .   .   .   6   .   .   .   .   .   1   4   4   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc 
Traps Triggered            15   | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   2   7   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc 
Machines Disabled          14   | .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   2   1   .   2   1   1   2   2   
  Max in Single Turn       2    | .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   2   1   .   2   1   1   1   1   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc 
Machines Accessed          59   | .   2   .   3   1   4   .   1   2   .   .   4   .   6   2   1   1   .   9   2   4   3   14  
  Terminals                23   | .   2   .   2   .   .   .   1   2   .   .   .   .   1   2   .   1   .   .   1   1   2   8   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   1   
  Repair Stations          6    | .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   2   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   
Total Hacks                208  | .   3   .   5   1   49  .   3   4   .   .   28  .   22  3   2   3   .   48  2   7   6   22  
  Successful               165  | .   2   .   .   1   49  .   1   2   .   .   28  .   12  1   2   3   .   48  2   4   5   5   
  Failed                   43   | .   1   .   5   .   .   .   2   2   .   .   .   .   10  2   .   .   .   .   .   3   1   17  
    Catastrophic           8    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   1   5   
  Terminals                38   | .   3   .   4   .   .   .   3   4   .   .   .   .   1   3   .   3   .   .   1   1   5   10  
  Fabricators              17   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   2   .   .   .   .   3   .   2   
  Repair Stations          13   | .   .   .   1   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   2   .   4   
  Recycling Units          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   4   
Terminal Hacks             141  | .   2   .   .   1   49  .   1   2   .   .   28  .   .   1   .   3   .   48  2   .   4   .   
  Record                   101  | .   .   .   .   .   49  .   .   .   .   .   11  .   .   .   .   3   .   36  2   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   4   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   4   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   .   .   .   .   2   .   1   
  Load Schematic           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   1   
  Build                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   
Repair Station Hacks       9    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   1   .   2   
  Scan Component           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   2   
  Repair                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   2   .   4   .   .   .   1   2   .   .   .   .   5   2   1   1   .   .   .   3   1   13  
  Full Trace Events        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   
    Matter                 1140 | .   .   .   .   .   .   .   .   .   .   .   .   .   570 .   285 .   .   .   .   285 .   .   
    Time                   464  | .   .   .   .   .   .   .   .   .   .   .   .   .   236 .   76  .   .   .   .   152 .   .   
  Total Robot Build Rating 24   | .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   10  .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   4   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Time                     70   | .   .   .   .   .   .   .   .   .   .   .   .   .   70  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc 
Total Allies               7    | .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   3   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   3   .   .   .   .   .   .   .   
  Highest-Rated Group      114  | .   .   .   .   .   .   .   .   .   .   .   .   94  64  32  114 .   .   .   .   .   .   .   
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   .   .   .   .   .   94  60  32  56  .   .   .   .   .   .   .   
Total Orders               9    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   7   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  GUARD                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  EXPLORE                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   .   .   
Ally Attacks               50   | .   .   .   .   .   .   .   .   .   .   .   .   30  12  .   8   .   .   .   .   .   .   .   
  Total Damage             1635 | .   .   .   .   .   .   .   .   .   .   .   .   802 427 .   406 .   .   .   .   .   .   .   
  Kills                    12   | .   .   .   .   .   .   .   .   .   .   .   .   8   3   .   1   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Derelict Logs Recovered    9    | .   .   2   .   1   .   .   .   .   1   1   .   2   .   .   .   2   .   .   .   .   .   .   
Drone Launches             46   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   43  .   .   
  Drone Recoveries         35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   35  .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Turns Passed               22079 | 59   425  518  430  612  727  500  667  483  1898 1234 296  1190 1167 401  380  590  574  341  1216 2389 1252 4730 
Spaces Moved               10604 | 43   199  261  204  372  476  255  236  229  938  492  124  557  540  243  161  338  308  204  714  1158 492  2060 
  Core                     31    | 13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Treads                   2671  | .    .    .    .    .    .    .    .    .    .    .    .    492  88   .    .    .    .    .    .    .    49   2042 
  Legs                     7902  | 30   199  261  204  372  476  255  236  229  938  492  124  65   452  243  161  338  308  204  714  1158 443  .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  150  150  150  150  150  180  180  180  150  240  180  150  152  152  152  150  150  150  120  145  50   
  Average Speed            164   | 98   177  162  150  150  150  157  180  180  188  230  240  203  159  152  152  152  150  150  150  149  153  150  
  Slowest Speed            240   | 120  180  180  150  150  180  180  180  180  210  240  240  240  200  152  152  152  152  150  150  180  220  163  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       43    | 5    39   56   26   75   74   40   22   8    95   53   73   75   12   7    6    55   50   62   85   33   11   39   
  Regions Visited          22
    Branch Regions         12
  Pre-discovered Areas     6     | .    .    1    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    
  Known Exits Taken        6     | .    .    .    1    .    .    1    .    1    .    .    .    .    1    .    .    1    .    .    .    .    1    .    
  Unknown Exits Taken      16    | 1    1    1    .    1    1    .    1    .    1    1    1    1    .    1    1    .    1    1    1    1    .    .    
Scrap Searched             16    | .    .    .    .    2    .    1    .    .    2    1    .    1    .    .    .    3    1    .    5    .    .    .    
Spaces Dug                 25    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    3    .    .    19   
Terrain Destroyed          313   | .    .    .    .    .    .    1    5    .    9    5    .    4    3    .    7    12   17   .    16   123  44   67   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               154   | .    .    .    .    .    .    1    5    .    9    5    .    4    3    .    7    12   17   .    16   10   27   38   
  AOE                      159   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    113  17   29   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Total                      14221 | 58   239  330  271  417  486  327  469  288  1013 566  123  594  829  278  275  389  374  230  836  1626 837  3366 
  Wait                     2399  | 6    12   34   25   29   4    55   218  46   24   49   .    13   247  7    90   33   25   .    70   247  194  971  
  Move                     10581 | 42   198  260  203  371  475  254  235  228  937  491  123  556  539  242  160  337  307  203  713  1157 491  2059 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  198   | 4    9    8    5    4    2    2    3    2    4    5    .    6    11   7    9    .    4    6    12   27   27   41   
  Fast Attach              84    | 3    .    3    1    .    .    .    2    2    3    .    .    .    6    6    .    2    .    .    2    17   4    33   
  Attach                   119   | 3    1    .    4    .    .    2    2    1    2    5    .    7    2    1    1    1    3    6    2    18   26   32   
  Detach                   7     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    4    1    
  Swap                     58    | .    1    2    1    1    3    .    1    .    1    1    .    2    6    1    .    .    3    1    3    16   1    14   
  Drop                     158   | .    .    9    3    6    2    1    2    2    6    .    .    .    10   13   .    1    1    .    15   28   5    54   
  Fire                     584   | .    18   14   29   6    .    13   5    7    36   15   .    10   8    .    12   15   31   14   19   98   75   159  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   10   1    
  Rewire                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory (discovered 4 exits: Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / Ext)
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research
-2/Research (discovered 5 exits: *Acc x3 / *Tes x2)
-1/Access

 History 
---------
  Turn | Location           | Event
    15 | -11/Scrapyard      | Discovered new exit (range 14)
    60 | -11/Scrapyard      | Entered Materials
   305 | -10/Materials      | Build established: Mutant
   475 | -10/Materials      | Discovered new exit (range 7)
   485 | -10/Materials      | Entered Mines
   492 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   649 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
   696 | -10/Mines          | Learned 2 Materials zone layouts
   780 | -10/Mines          | Learned location of Zion (-6)
   885 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   889 | -10/Mines          | Found Prototype Device
   889 | -10/Mines          | Identified Exp. Sensor Array
   902 | -10/Mines          | Discovered new exit (range 15)
  1003 | -10/Mines          | Entered Materials
  1003 | -9/Materials       | Evolved 2 slots: Utility x2
  1004 | -9/Materials       | Identified exit to Materials
  1004 | -9/Materials       | Identified exit to Mines
  1254 | -9/Materials       | Discovered exit to Materials (range 15)
  1433 | -9/Materials       | Entered Mines
  1444 | -9/Mines           | Discovered exit to Materials (range 12)
  1445 | -9/Mines           | Learned Materials emergency access door positions
  1449 | -9/Mines           | Met a Derelict bent on vengeance
  1487 | -9/Mines           | Build established: Scavenger-Mutant
  1543 | -9/Mines           | Met a Derelict shopkeep closing up shop
  1636 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2039 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2039 | -9/Mines           | Discovered new exit (range 5)
  2045 | -9/Mines           | Entered Exiles
  2071 | -9/Exiles          | Discovered new exit (range 15)
  2098 | -9/Exiles          | Met 8R-AWN
  2125 | -9/Exiles          | Met EX-HEX
  2354 | -9/Exiles          | Met EX-DEC
  2428 | -9/Exiles          | Met EX-BIN
  2449 | -9/Exiles          | Aligned with FarCom system
  2450 | -9/Exiles          | Given EX-Vault access code
  2539 | -9/Exiles          | Opened EX-Vault
  2546 | -9/Exiles          | Found Prototype Device
  2565 | -9/Exiles          | Identified Cloak of Protection
  2587 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2694 | -9/Exiles          | Discovered new exit (range 11)
  2772 | -9/Exiles          | Left Exiles lab with Cloak of Protection
  2772 | -9/Exiles          | Entered Mines
  3070 | -8/Mines           | Build established: Scavenger-Skirmisher
  3250 | -8/Mines           | Discovered exit to Materials (range 14)
  3272 | -8/Mines           | Entered Materials
  3272 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3705 | -8/Materials       | Build established: Scavenger-Mutant
  3780 | -8/Materials       | Discovered new exit (range 15)
  3939 | -8/Materials       | Entered Factory
  3939 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  4245 | -7/Factory         | Build established: Scavenger-Gunner
  4386 | -7/Factory         | Discovered new exit (range 10)
  4399 | -7/Factory         | Identified exit to Storage
  4399 | -7/Factory         | Identified exit to Lower Caves
  4422 | -7/Factory         | Entered Lower Caves
  4850 | -7/Lower Caves     | Build established: Scavenger-Mutant
  5027 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5135 | -7/Lower Caves     | Spotted B-75 Beast
  5529 | -7/Lower Caves     | Destroyed B-75 Beast
  6065 | -7/Lower Caves     | Discovered new exit (range 12)
  6320 | -7/Lower Caves     | Entered another Lower Caves area
  6354 | -7/Lower Caves     | Discovered new exit (range 9)
  6508 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6590 | -7/Lower Caves     | Lost 4 parts (1p2n1u)
  6678 | -7/Lower Caves     | Learned Factory trap positions
  6788 | -7/Lower Caves     | Discovered new exit (range 11)
  6801 | -7/Lower Caves     | Build established: Gunner
  7554 | -7/Lower Caves     | Entered Data Miner
  7554 | -7/Data Miner      | Discovered new exit (range 6)
  7600 | -7/Data Miner      | Met Data Miner
  7660 | -7/Data Miner      | Learned location of Section 7 (-2)
  7660 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7701 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7850 | -7/Data Miner      | Entered Proximity Caves
  7987 | -6/Proximity Caves | Found Alien Artifact
  7988 | -6/Proximity Caves | Identified Core Expander
  7988 | -6/Proximity Caves | Installed Core Expander, added new Propulsion slot
  8008 | -6/Proximity Caves | Escorted by Enhanced Grunt
  8044 | -6/Proximity Caves | Lost 3 parts (1p1u1w)
  8570 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8627 | -6/Proximity Caves | Discovered new exit (range 14)
  8824 | -6/Proximity Caves | Learned location of 1 exit from Factory
  8895 | -6/Proximity Caves | Build established: Tank
  8956 | -6/Proximity Caves | Learned 4 Factory zone layouts
  9040 | -6/Proximity Caves | Entered Factory
  9040 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  9041 | -6/Factory         | Identified exit to Extension
  9042 | -6/Factory         | Identified exit to Factory
  9044 | -6/Factory         | Loaded intel: 108 trap records
  9316 | -6/Factory         | Fabricated I-47 Archangel (x1)
  9332 | -6/Factory         | Build established: Skirmisher
  9334 | -6/Factory         | Incoming investigation squad redirected
  9563 | -6/Factory         | Repaired Insulated Plating
  9641 | -6/Factory         | Build established: Scavenger-Skirmisher
  9685 | -6/Factory         | Fabricated Y-54 Guardian (x2)
  9972 | -6/Factory         | Repaired Propulsion Shielding?
 10037 | -6/Factory         | Repaired Carbon-fiber Leg
 10207 | -6/Factory         | Entered another Factory area
 10207 | -5/Factory         | Accompanied by 1 ally
 10207 | -5/Factory         | Evolved 2 slots: Utility x2
 10386 | -5/Factory         | Discovered new exit (range 19)
 10608 | -5/Factory         | Entered another Factory area
 10608 | -4/Factory         | Accompanied by 1 ally
 10608 | -4/Factory         | Evolved 2 slots: Utility x2
 10728 | -4/Factory         | Fabricated H-66 Slayer (x2)
 10957 | -4/Factory         | Discovered new exit (range 13)
 10988 | -4/Factory         | Entered Upper Caves
 11123 | -4/Upper Caves     | Build established: Hauler-Tank
 11153 | -4/Upper Caves     | Learned Research interactive machine intel
 11306 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11368 | -4/Upper Caves     | Identified exit to Upper Caves
 11465 | -4/Upper Caves     | Attracted the attention of an 0b10 base
 11527 | -4/Upper Caves     | Lost 3 parts (2u1w)
 11578 | -4/Upper Caves     | Entered another Upper Caves area
 11790 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 12104 | -4/Upper Caves     | Discovered new exit (range 13)
 12140 | -4/Upper Caves     | Attracted the attention of an 0b10 base
 12152 | -4/Upper Caves     | Entered Zhirov
 12154 | -4/Zhirov          | Discovered new exit (range 3)
 12208 | -4/Zhirov          | Learned location of Quarantine (-3)
 12210 | -4/Zhirov          | Learned location of Testing (-2)
 12210 | -4/Zhirov          | Learned location of Command (-1)
 12268 | -4/Zhirov          | Found Alien Artifact
 12290 | -4/Zhirov          | Found Alien Artifact
 12291 | -4/Zhirov          | Identified Integrated Dissipator
 12291 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 12292 | -4/Zhirov          | Identified Transdimensional Reconstructor
 12292 | -4/Zhirov          | Warped through subspace
 12493 | -4/Zhirov          | Entered Proximity Caves
 12640 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12987 | -3/Proximity Caves | Spotted B-86 Titan
 13310 | -3/Proximity Caves | Found Alien Artifact
 13311 | -3/Proximity Caves | Identified Dimensional Node Initializer
 13311 | -3/Proximity Caves | Initialized slip node
 13465 | -3/Proximity Caves | Build established: Hauler-Mutant
 13700 | -3/Proximity Caves | Discovered new exit (range 5)
 13709 | -3/Proximity Caves | Entered Research
 13709 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 13710 | -3/Research        | Loaded intel: 38 interactive machine locations
 13913 | -3/Research        | Garrison activated, responded to threat
 13999 | -3/Research        | Build established: Scavenger-Gunner
 14143 | -3/Research        | Lost 4 parts (2n2u)
 14464 | -3/Research        | Found Antimissile System
 14811 | -3/Research        | Found Prototype Device
 14811 | -3/Research        | Identified Exp. Thermal Defense Suite
 14967 | -3/Research        | Found Fusion Bomb Launcher
 15134 | -3/Research        | Spotted B-86 Titan
 15481 | -3/Research        | Lost 3 parts (2n1u)
 15521 | -3/Research        | Destroyed B-86 Titan
 15573 | -3/Research        | System corruption reached 10%
 15632 | -3/Research        | Lost 6 parts (1p1n4w)
 15769 | -3/Research        | Found Gamma Bomb Array
 15958 | -3/Research        | Found Antimissile System
 16024 | -3/Research        | Discovered new exit (range 11)
 16098 | -3/Research        | Entered another Research area
 16098 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 16570 | -2/Research        | Spotted B-90 Cyclops
 16671 | -2/Research        | Lost 4 parts (1p1n2w)
 16733 | -2/Research        | Destroyed B-90 Cyclops
 16840 | -2/Research        | Lost 3 parts (1n1u1w)
 16946 | -2/Research        | Identified exit to Testing
 16946 | -2/Research        | Identified exit to Access
 17010 | -2/Research        | Garrison activated, responded to threat
 17092 | -2/Research        | Lost 4 parts (1n2u1w)
 17131 | -2/Research        | Lost 3 parts (1p2w)
 17220 | -2/Research        | Lost 3 parts (2n1u)
 17305 | -2/Research        | Incoming assault squad redirected
 17350 | -2/Research        | Entered Access
 17350 | -1/Access          | Evolved 2 slots: Utility x2
 17748 | -1/Access          | Found Prototype Device
 17748 | -1/Access          | Identified Femtoactuators
 18859 | -1/Access          | Spotted B-99 Colossus
 19860 | -1/Access          | System corruption reached 10%
 19905 | -1/Access          | Lost 3 parts (1u2w)
 21147 | -1/Access          | Lost 9 parts (1n3u5w)
 21185 | -1/Access          | Spotted B-99 Colossus
 21628 | -1/Access          | Crushed by falling debris
 21668 | -1/Access          | Crushed by falling debris
 21669 | -1/Access          | System corruption reached 30%
 21699 | -1/Access          | Lost 3 parts (1n2u)
 21987 | -1/Access          | Lost 3 parts (1n1u1w)
 22027 | -1/Access          | Spotted B-99 Colossus
 22028 | -1/Access          | Spotted B-99 Colossus
 22068 | -1/Access          | Core integrity fell below 50%
 22075 | -1/Access          | Core integrity fell below 20%
 22080 | -1/Access          | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
22068_ Slug penetrates Wall. <x2>
22068_ Knocked back.
22068_ Penetrated by Slug. <x2>
22068_ Slug penetrates Wall.
22069_ B-99 Colossus activates siege mode.
22070_ CK73NIONK2/ NE3LDFQH8U5X YK0
22070_ Acquired Railgun.
22070_ Penetrated by Slug. <x7>
22071_ Slug penetrates Wall.
22071_ Acquired Com. HERF Cannon.
22073_ Penetrated by Slug. <x4>
22074_ Slug penetrates Wall.
22074_ Penetrated by Slug. <x2>
22075_ Slug penetrates Wall. <x6>
22079_ Penetrated by Slug. <x3>
22079_ Slug penetrates Wave Collapse Detector. <x2>
22080_ Penetrated by Slug. <x3>
[Achievement: 20k Club]
[Achievement: This Is Interesting...]
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????########?#####?????????????????? |
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| ??????????????????#       "    #??    ??????    ?? |
| ??????????????????#      """   #??    ??????     # |
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| ??????????????????#            +    #??????#g    # |
| ??????????????????#            #    #??????#     # |
| #???????????+###########;+######    ########     # |
|  ??????????                                        |
| ???????????                                        |
| ???????????               !                        |
| ???????????           h                            |
| ????????????###########h   #################+##### |
| ??????????????????????#    # #??????#            # |
| ???????????????????####    "###?????#            + |
| ???????????????????#          #?????#         !  # |
|  ??????????????????#          #?????#            # |
|  ??????????????????#          #?????#            # |
|  ??????????????????#  B       #?????#            # |
| ######?????????????#       BB #?????#            # |
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|      #?????????????#""""""""""#?????#  *         # |
| %=   #??????????????????????????????# !%=        # |
| [    #??????????????????????????????#            # |
|      #??????????????????????????????###"########## |
|   !  #????????????????????????????????# #????????# |
| * %  #???????????????????????????????## #????????# |
| [!   #???????????????????????????????#"%#????????# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           110
Coolant Potential          100
Energy Generation          47
Energy Capacity            1240
Matter Stores              550
Matter Capacity            550
Sight Range                20
Robot Scan Range           30
Terrain Scan Density       10
Jamming Range              14
Cloak Strength             5
Additional Mass Support    16
Armor Coverage             2400
Resistance: KI             45
Resistance: TH             45
Resistance: EX             20
Resistance: EM             45
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             40
Propulsion Shielding       33
Point Defense Rating       240
Weapon Cycling             20
Melee Speed Boost          50
Phase Shifting             10
Evasion (%)                50
Targeting Accuracy         5
Target Analysis            8
Core Analysis              10
Recoil Reduction           5
Particle Charging          15
Salvage Targeting          2
Offensive Hacking          20

 Item Schematics 
-----------------
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
                Triangulator | -7/Data Miner | Free
           Exp. Sensor Array | -7/Data Miner | Free
 Exp. Terrain Scan Processor | -7/Data Miner | Free
     Exp. Targeting Computer | -7/Data Miner | Free
 Tactical Coordination Suite | -7/Data Miner | Free
           Assault Drone Bay | -4/Zhirov     | Free
              Exp. Heat Sink | -4/Zhirov     | Free
          Exp. Optical Array | -4/Zhirov     | Free
            Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
 I-47 Archangel | x1 | -6/Factory 
  Y-54 Guardian | x2 | -6/Factory | Preloaded
    H-66 Slayer | x2 | -4/Factory 

 Alien Tech Used 
-----------------
Core Expander
Integrated Dissipator
Transdimensional Reconstructor
Dimensional Node Initializer

 Achievements 
--------------
20k Club
A New Friend
Achiever
Adventurer
Armchair Analyst
Denied?
Explorer
Rockin' Loadout
Subspace Traveler
Tank
This Is Interesting...
Turtlemind
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              ExperimentalThiefAirjet
  Manual?         0
Play Time         04:51:56
  Cumulative      41.0 hours
  Start           2021.02.02 @ 21:46:11
  End             2021.02.04 @ 22:54:06
Sessions          7
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          30
  Rogue           13
  Adventurer      17
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          34
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fef58c13-bf94-49f4-9fe5-c87dbd86c00b