Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.04 @ 22:54:06 Player: Scott Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (229) 1145 Value Destroyed (11979) 11979 Prototype IDs (33) 660 Alien Tech Used (4) 800 Bonus (1081) 1081 TOTAL SCORE: 24565 Bonus ------- High Alert Combat Kills 34 Follower Combat Kills 547 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -100 Cogmind --------- Core Integrity 0/1600 Matter 275/300 Energy 868/900 System Corruption 41% Temperature Cool (0) Movement Core (150) Ox2 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (15) ----- Advanced Energy Well Improved Salvage Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Core Analyzer Advanced Core Analyzer > --- WEAPON (4) ------- Railgun > --- INVENTORY (4) ---- Compact HERF Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Heavy Treads Biometal Heavy Treads Experimental Biometal Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Energy Well Improved Salvage Targeting Computer Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Core Analyzer Advanced Core Analyzer Advanced Reaction Control System Improved Core Shielding Improved Core Shielding Hacking Suite > --- WEAPON ----------- Gamma Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Light Particle Reactor Quantum Reactor Light Quantum Reactor Light Quantum Reactor Medium Treads Advanced Heavy Treads Experimental Biometal Medium Treads Experimental Biometal Medium Treads Advanced Heat Sink Matter Compressor Gamma Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Compact HERF Cannon Enhanced Nova Cannon [Rating: 190] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Experimental Biometal Medium Treads Leg Flexi-carbon Leg Hover Unit Gravmag System Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Target Analyzer Hackware Hacking Suite Protection Improved Core Shielding Weapon Gauss Cannon Energy Gun Gamma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Fusion Bomb Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . Utility 13 | . . . 2 . . . 1 1 . . . . 1 2 2 . . . . 1 1 2 Weapon 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . Parts Attached 257 | 6 2 5 6 1 3 2 5 3 6 6 . 8 14 8 1 3 6 5 6 51 31 79 Power 32 | 1 . 1 1 . . . . . 2 1 . 1 3 . . 1 . 2 1 5 2 11 Engine 3 | 1 . 1 . . . . . . . . . . 1 . . . . . . . . . Core 8 | . . . 1 . . . . . 2 1 . 1 2 . . . . 1 . . . . Reactor 21 | . . . . . . . . . . . . . . . . 1 . 1 1 5 2 11 Propulsion 51 | 2 . 1 1 1 1 . 1 . 2 2 . 1 4 . . . 3 . 2 14 7 9 Treads 14 | . . . . . . . . . . . . 1 . . . . . . . . 4 9 Leg 35 | 2 . 1 1 1 1 . 1 . 1 1 . . 4 . . . 3 . 2 14 3 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 101 | 1 2 1 2 . 2 . 4 2 . 2 . 4 6 4 1 1 1 3 3 18 11 33 Device 47 | . . 1 . . 1 . 3 1 . 2 . 1 3 2 . 1 1 1 2 9 6 13 Storage 7 | 1 1 . . . . . . . . . . . . . 1 . . 1 . 2 1 . Processor 18 | . . . 1 . . . . 1 . . . 1 . 1 . . . . 1 3 1 9 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Protection 28 | . 1 . 1 . 1 . 1 . . . . 2 3 1 . . . 1 . 4 2 11 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 73 | 2 . 2 2 . . 2 . 1 2 1 . 2 1 4 . 1 2 . . 14 11 26 Energy Gun 35 | . . 2 2 . . . . 1 1 . . . 1 1 . . 1 . . 5 4 17 Energy Cannon 21 | . . . . . . 1 . . . 1 . . . 1 . . . . . 3 7 8 Ballistic Gun 9 | 2 . . . . . . . . 1 . . 1 . . . . . . . 4 . 1 Ballistic Cannon 7 | . . . . . . 1 . . . . . 1 . 2 . 1 1 . . 1 . . Launcher 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 1 1 . 1 . . . . . . 1 . 1 . . . 5 1 4 . 3 Parts Lost 119 | . . . 2 . . 2 . . 4 4 . 6 . . . 3 4 . . 21 23 50 Power 14 | . . . 1 . . . . . . 1 . 1 . . . . 1 . . 2 3 5 Propulsion 29 | . . . . . . . . . 2 2 . 1 . . . . . . . 8 7 9 Utility 36 | . . . . . . . . . . 1 . 2 . . . 2 2 . . 5 6 18 Weapon 40 | . . . 1 . . 2 . . 2 . . 2 . . . 1 1 . . 6 7 18 Highest Loss Streak 20 | . . . 1 . . 1 . . 1 4 . 3 . . . 3 1 . . 6 4 20 Average Slot Usage (%) 90 | . 99 100 88 100 100 99 89 91 88 89 92 85 91 96 90 90 83 94 98 95 83 86 Engine 1 | . 14 14 7 . . . . . . . . . 4 5 5 3 . . . . . . Core 3 | . . . 3 11 11 11 9 7 7 6 7 6 6 5 5 5 5 8 . . . . Reactor 3 | . . . . . . . . . . . . . . . . 1 4 1 9 8 7 6 Treads 2 | . . . . . . . . . . . . 6 2 . . . . . . . 1 10 Leg 14 | . 28 28 22 22 22 22 27 23 19 9 7 7 19 22 20 20 20 20 20 21 14 . Device 13 | . . 3 11 11 11 11 8 14 15 26 30 13 10 15 15 16 19 25 25 17 11 7 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 5 10 10 10 12 13 9 11 10 Processor 13 | . . . 5 11 11 11 9 7 7 7 7 9 12 11 10 10 10 10 10 19 19 23 Protection 7 | . 13 10 5 11 10 11 9 7 7 1 . 10 11 15 15 13 . 2 5 3 3 7 Energy Gun 6 | . . 11 19 22 22 14 . 7 4 . . . . 3 . . 4 5 5 5 1 10 Energy Cannon 2 | . . . . . . 3 9 7 . 6 7 2 . 4 5 4 . . . 2 6 2 Ballistic Gun 3 | . 28 16 2 . . . . . 6 7 7 6 6 . . . . . . 2 . . Ballistic Cannon 4 | . . . . . . 3 9 7 7 7 7 9 11 5 5 5 9 10 10 . 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 151 | 12 41 45 46 45 52 53 73 77 80 86 61 65 80 92 123 127 117 122 128 130 142 151 Greatest Support 185 | 20 20 25 25 25 25 25 35 35 35 35 15 28 68 68 68 68 86 86 86 114 158 185 Greatest Overweight (x) 4 | . 2 2 1 1 2 2 2 2 3 4 4 4 2 1 1 1 1 1 1 2 3 2 Average Overweight (x) 1 | . 1 1 1 1 1 1 2 2 2 3 4 2 1 1 1 1 1 1 1 1 . . Largest Inventory Capacity 20 | 6 12 12 12 12 12 12 12 12 12 12 12 12 12 12 20 20 20 20 20 20 20 20 Average Capacity 15 | 4 11 12 12 12 12 12 12 12 12 12 12 12 12 12 20 20 20 20 20 20 20 18 Most Carried 20 | 4 9 12 12 12 12 12 12 12 12 12 11 12 12 12 20 20 20 20 20 20 20 20 Average Carried 14 | 2 5 11 11 11 11 11 11 11 11 10 11 9 11 11 13 19 19 18 19 18 18 17 Final Capacity 20 | 6 12 12 12 12 12 12 12 12 12 12 12 12 12 12 20 20 20 20 20 20 20 4 Final Carried 20 | 1 9 12 12 12 12 11 12 12 11 11 11 10 12 12 20 19 20 20 20 19 20 1 Class Distribution -------------------- 36% | Scavenger-Gunner 25% | Scavenger-Mutant 8% | Hauler-Tank 6% | Gunner 5% | Mutant 5% | Scavenger-Skirmisher 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Tank | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Tank | -5/Factory Hauler-Tank | -4/Factory Hauler-Tank | -4/Upper Caves Hauler-Tank | -4/Upper Caves Hauler-Tank | -4/Zhirov Hauler-Mutant | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 5747 | 223 129 80 107 10 . 70 84 60 363 205 . 168 271 . 412 191 427 52 321 1104 656 814 Remotely 109 | . . . . . . . . . . . . . . . . . . . . . 109 . Salvage Created 13634 | . 246 209 571 137 . 154 158 156 525 109 . 173 156 . 342 292 516 282 409 2606 2320 4273 Parts 631 | . 15 12 36 5 . 16 8 17 28 5 . 4 11 . 17 15 11 7 17 121 80 206 Haulers Intercepted 6 | . . . 2 . . . . 1 . . . . . . . . . . . . . 3 Recyclers Shooed 8 | . 4 . . . . . . . . . . . 1 . . . . . . 2 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 96 | . . . . . . . . . 25 9 . 27 . . . 19 9 . 7 . . . Prevented 13 | . . . . . . . . . 1 . . . . . . . . 5 7 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 183 | . 2 6 9 2 . 7 1 1 14 3 . 4 4 . 5 9 13 . 6 29 22 46 Guns 88 | . 2 6 9 2 . 3 . . 8 3 . 3 . . . . 2 . 1 20 4 25 Cannons 78 | . . . . . . 4 1 1 6 . . 1 4 . 5 9 11 . 5 3 14 14 AOE 4 | . . . . . . . . . . . . . . . . . . . . 4 . . Classes Destroyed 15 | . 3 1 2 . . 1 . 1 3 . . . . . 1 . . . 1 1 1 . Worker 6 | . . . . . . . . . . . . . . . . . . . . 2 . 4 Builder 4 | . . . . . . . . . . . . . . . 2 . . . . 1 . 1 Tunneler 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Hauler 6 | . . . 2 . . . . 1 . . . . . . . . . . . . . 3 Recycler 11 | . 2 . 1 1 . . . . . . . . . . . . . . . 2 4 1 Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Watcher 17 | . 1 . 2 . . . 3 1 . . . . . . . . . . . 4 1 5 Swarmer 35 | . . 2 . . . 6 . . 7 1 . 2 . . . 3 5 . . . 2 7 Grunt 69 | . 2 4 6 2 . . . . 5 . . 1 2 . 3 5 6 . 3 9 6 15 Brawler 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 21 | . . . 3 . . . 1 1 . 1 . 1 . . . 1 1 . 1 5 4 2 Hunter 11 | . . . . . . 1 . . . 1 . . . . 1 . . . . 4 4 . Programmer 42 | . . . . . . . . . 1 . . . 2 . 1 . 1 . 1 10 4 22 Behemoth 3 | . . . . . . . . . 1 . . . . . . . . . . 1 1 . Best Kill Streak 8 | . 2 2 3 2 . 4 1 1 4 1 . 3 3 . 3 6 5 . 3 7 5 8 Combat Bots Only 6 | . 2 2 3 2 . 4 1 1 4 1 . 3 3 . 3 6 5 . 3 6 4 5 Max Kills in Single Turn 4 | . 1 1 2 1 . 2 1 1 1 1 . 2 1 . 1 1 1 . 1 2 1 4 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 23168 | . 54 229 327 47 . 197 62 28 943 565 . 452 89 . 671 596 793 23 176 3312 3330 11274 Core 2527 | . 22 18 68 11 . 5 . 4 61 78 . 32 . . 50 29 99 14 31 151 234 1620 Absorbed by Shields 207 | . . . . . . . . . . . . . 14 . . . . . . 188 5 . Reduced by Siege Mode 593 | . . . . . . . . . . . . . . . . . . . . . 4 589 Core Remaining (%) 88 | 100 . 84 . . . 79 100 . . . . 75 100 100 . . . . 74 88 83 . Volleys Fired 584 | . 18 14 29 6 . 13 5 7 36 15 . 10 8 . 12 15 31 14 19 98 75 159 Largest 4 | . 2 2 2 2 . 2 2 3 3 3 . 3 3 . 2 2 3 1 3 3 4 4 Hottest 402 | . 40 85 131 121 . 125 117 180 186 136 . 136 145 . 158 158 175 65 175 263 399 402 Shots Fired 1383 | . 36 28 58 12 . 26 10 21 80 38 . 20 24 . 21 30 78 14 51 245 182 409 Gun 815 | . 36 28 58 12 . 14 . 7 44 15 . 10 9 . . . 23 14 19 196 20 310 Cannon 558 | . . . . . . 12 10 14 36 23 . 10 15 . 21 30 55 . 32 39 162 99 Launcher 10 | . . . . . . . . . . . . . . . . . . . . 10 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 466 | . 36 22 9 . . 4 5 7 56 30 . 19 23 . 9 23 55 . 32 103 33 . Thermal 541 | . . 6 49 12 . 14 . 7 19 8 . 1 1 . 12 7 . . . 44 86 275 Explosive 10 | . . . . . . . . . . . . . . . . . . . . 10 . . Electromagnetic 366 | . . . . . . 8 5 7 5 . . . . . . . 23 14 19 88 63 134 Robot Hit Streak 41 | . 9 16 15 22 . 27 16 5 13 22 . 28 9 . 18 19 16 14 25 41 22 34 Robot Miss Streak 6 | . 2 1 1 . . 1 1 2 6 4 . 3 5 . 3 2 4 . 3 4 2 3 Penetration Max 1 | . . . . . . . 1 . . . . . 1 . . 1 1 . . 1 . . Secondary Targets 8 | . 1 1 2 . . . . . . . . . . . . . . . . 3 . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . 1 . 1 Shots Hit Robots 1046 | . 29 21 48 12 . 21 7 12 59 30 . 11 18 . 17 23 62 14 34 185 143 300 Core Hits 550 | . 11 12 19 3 . 8 4 5 47 14 . 14 9 . 16 17 44 4 32 96 63 132 Critical Hits 66 | . . . . . . 2 1 1 2 1 . 1 1 . . 1 10 1 3 18 15 9 Critical Kills 20 | . . . . . . . 1 . . . . . . . . . 2 1 2 7 3 4 Critical Parts Destroyed 33 | . . . . . . 2 . 1 2 1 . 1 1 . . 1 8 . 1 6 7 2 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 31781 | . 283 235 772 193 . 456 295 315 1357 523 . 250 389 . 854 1117 1936 428 802 6736 5294 9546 Guns 15414 | . 283 235 772 193 . 182 . 70 783 267 . 144 47 . . . 364 247 235 4157 528 6907 Cannons 13543 | . . . . . . 274 295 245 574 256 . 106 342 . 780 1117 1572 . 567 801 4516 2098 Explosions 2824 | . . . . . . . . . . . . . . . 74 . . 181 . 1778 250 541 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 9688 | . 283 141 93 . . 84 78 107 951 431 . 227 389 . 435 924 1572 . 567 2287 1119 . Thermal 13340 | . . 94 679 193 . 182 . 70 284 92 . 23 . . 345 193 . 181 . 1110 2798 7096 Explosive 2031 | . . . . . . . . . . . . . . . . . . . . 1676 . 355 Electromagnetic 6722 | . . . . . . 190 217 138 122 . . . . . 74 . 364 247 235 1663 1377 2095 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 41 | . 1 1 . . . . . . . . . . . . . . . . . 17 6 41 Average Corruption 9 | . 1 1 . . . . . . . . . . . . . . . . . 8 5 14 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 321 | . 1 5 . . . . . . . . . . . . . . . . . 76 40 199 Message Errors 48 | . . 2 . . . . . . . . . . . . . . . . . 9 7 30 Matter Fused 49 | . . . . . . . . . . . . . . . . . . . . 15 7 27 Heat Flow Errors 28 | . . . . . . . . . . . . . . . . . . . . 8 3 17 Energy Discharges 31 | . . 1 . . . . . . . . . . . . . . . . . 12 5 13 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . 2 1 Data Loss (minor) 22 | . 1 2 . . . . . . . . . . . . . . . . . 8 1 10 Data Loss (major) 12 | . . . . . . . . . . . . . . . . . . . . 3 2 7 Misfires 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 29 | . . . . . . . . . . . . . . . . . . . . 5 . 24 Targeting Errors 75 | . . . . . . . . . . . . . . . . . . . . 13 12 50 Weapon Failures 19 | . . . . . . . . . . . . . . . . . . . . 3 1 15 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 789 | . . . . . . 22 28 4 6 15 . . 8 . 28 64 24 115 . 109 175 191 Projectiles 503 | . . . . . . 22 28 4 6 15 . . 8 . 28 64 24 . . 30 175 99 Explosions 286 | . . . . . . . . . . . . . . . . . . 115 . 79 . 92 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 66 | . . . . . . 2 1 . 6 2 . . 7 . 3 7 18 . 5 9 6 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 61 | . . . . . . 2 1 . 5 2 . . 7 . 3 7 16 . 5 8 5 . Secondary 5 | . . . . . . . . . 1 . . . . . . . 2 . . 1 1 . Self-Inflicted Damage 212 | . . . . . . . . . . . . . . . . . . 23 . 38 . 151 Shots 5 | . . . . . . . . . . . . . . . . . . 1 . 2 . 2 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 525 | . 9 132 257 198 . 240 75 140 350 95 . 28 15 . 60 89 336 4 65 196 359 525 Average Temperature 104 | . 7 42 79 78 . 105 39 55 130 36 . 21 10 . 19 25 79 4 30 46 95 162 Received Heat Transfer 2729 | . 39 138 177 36 . . 18 15 285 174 . 18 53 . . 126 207 . 51 222 522 648 Effects 20 | . . . . . . . . . . . . . . . . . . . . . 1 19 Shutdowns 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Energy Bleed 6 | . . . . . . . . . . . . . . . . . . . . . 1 5 Interference 8 | . . . . . . . . . . . . . . . . . . . . . . 8 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 13 | . . . . . . . . . . . . . . . . . . . . . 1 12 Total Turns 345 | . . . . . . . . . . . . . . . . . . . . . 15 330 Longest Duration 78 | . . . . . . . . . . . . . . . . . . . . . 15 78 Robots Corrupted 14 | . . . . . . . . . . . . . . . . . . 1 . 4 3 6 Combat Hostiles 11 | . . . . . . . . . . . . . . . . . . 1 . 2 3 5 Parts Fried 55 | . . . . . . . 3 . . . . . . . . . . 2 . 19 10 21 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 Parts Melted 62 | . . . 4 2 . . . . . . . . . . . 1 . . . 13 7 35 Heat Transferred 14694 | . . 222 1406 444 . 407 . 148 555 148 . 37 . . 500 300 . 100 . 1234 2321 6872 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . . . . . . . 1 . 2 1 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 531 | . 101 189 322 65 . 180 52 88 . . . . 115 38 178 . . . . 229 531 445 Initial 201 | . . 4 . 40 . . . 20 . . . . . 38 . . . . . . . 201 Average 81 | . 42 93 156 37 . 36 27 37 . . . . 29 37 59 . . . . 78 134 106 Maximum Alert Level 2 | . . . 1 . . . . . . . . . . . . . . . . 1 2 2 Low Security (%) 87 | 100 100 100 49 100 . 100 100 100 . . . . 100 100 100 . . . . 97 63 78 Level 1 11 | . . . 50 . . . . . . . . . . . . . . . . 2 35 20 Level 2 . | . . . . . . . . . . . . . . . . . . . . . 1 1 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . . . 3 1 . . 1 1 . . . . 5 . 2 . . . . 7 5 7 Investigation 4 | . . . . 1 . . . . . . . . 3 . . . . . . . . . Extermination 16 | . . . . . . . . . . . . . 2 . 1 . . . . 3 3 7 Reinforcement 9 | . . . 3 . . . 1 1 . . . . . . 1 . . . . 3 . . Assault 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Garrison 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . 1 . . . . 2 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 12 | . 2 . 2 . . . . 1 . . . . . . . . . . . 2 3 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 298 | . 8 10 17 2 . 9 7 8 17 4 . 11 12 . 10 10 20 . 7 44 37 65 Peak Tracking Total 13 | . 3 3 7 2 . 4 4 5 4 2 . 3 4 . 3 7 13 . 3 7 7 6 Tactical Retreats 23 | . . 1 . . . 1 . . 1 . . . 6 . . . . . 1 4 4 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 15 | . 1 . 1 . . . . . . . . . . . 1 . . . . 3 2 7 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . . . 3 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 14 | . . . 1 . . 1 . 1 . . . . . . 2 1 . 2 1 1 2 2 Max in Single Turn 2 | . . . 1 . . 1 . 1 . . . . . . 2 1 . 2 1 1 1 1 Garrison Access 5 | . . . . . . . . . . . . . . . . . . . . 1 2 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 59 | . 2 . 3 1 4 . 1 2 . . 4 . 6 2 1 1 . 9 2 4 3 14 Terminals 23 | . 2 . 2 . . . 1 2 . . . . 1 2 . 1 . . 1 1 2 8 Fabricators 5 | . . . . . . . . . . . . . 2 . 1 . . . . 1 . 1 Repair Stations 6 | . . . 1 . . . . . . . . . 2 . . . . . . 1 . 2 Recycling Units 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . 1 1 2 Total Hacks 208 | . 3 . 5 1 49 . 3 4 . . 28 . 22 3 2 3 . 48 2 7 6 22 Successful 165 | . 2 . . 1 49 . 1 2 . . 28 . 12 1 2 3 . 48 2 4 5 5 Failed 43 | . 1 . 5 . . . 2 2 . . . . 10 2 . . . . . 3 1 17 Catastrophic 8 | . . . 1 . . . . 2 . . . . . . . . . . . . . 5 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 11 | . . . 1 . 1 . . 1 . . . . . . . . . . 1 1 1 5 Terminals 38 | . 3 . 4 . . . 3 4 . . . . 1 3 . 3 . . 1 1 5 10 Fabricators 17 | . . . . . . . . . . . . . 10 . 2 . . . . 3 . 2 Repair Stations 13 | . . . 1 . . . . . . . . . 6 . . . . . . 2 . 4 Recycling Units 7 | . . . . . . . . . . . . . 5 . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . . . . . . . . . . . 1 1 4 Terminal Hacks 141 | . 2 . . 1 49 . 1 2 . . 28 . . 1 . 3 . 48 2 . 4 . Record 101 | . . . . . 49 . . . . . 11 . . . . 3 . 36 2 . . . Part Schematic 11 | . . . . . . . . . . . 7 . . . . . . 4 . . . . Robot Schematic 7 | . . . . . . . . . . . 7 . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 7 | . . . . . . . . . . . 3 . . . . . . 4 . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 3 | . . . . . . . . 1 . . . . . 1 . . . . . . 1 . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . . . . . . 4 . 2 . . . . 2 . 1 Load Schematic 5 | . . . . . . . . . . . . . 2 . 1 . . . . 1 . 1 Build 4 | . . . . . . . . . . . . . 2 . 1 . . . . 1 . . Repair Station Hacks 9 | . . . . . . . . . . . . . 6 . . . . . . 1 . 2 Scan Component 6 | . . . . . . . . . . . . . 3 . . . . . . 1 . 2 Repair 3 | . . . . . . . . . . . . . 3 . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . . . . . . . . . . 1 1 2 Seal Access 4 | . . . . . . . . . . . . . . . . . . . . 1 1 2 Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 2 . 4 . . . 1 2 . . . . 5 2 1 1 . . . 3 1 13 Full Trace Events 4 | . . . . . . . . . . . . . 3 . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . . . . . . . . . . . Robots Built 5 | . . . . . . . . . . . . . 3 . 2 . . . . . . . Matter 1140 | . . . . . . . . . . . . . 570 . 285 . . . . 285 . . Time 464 | . . . . . . . . . . . . . 236 . 76 . . . . 152 . . Total Robot Build Rating 24 | . . . . . . . . . . . . . 14 . 10 . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . 7 . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . . . 3 . . . . . . . . . Time 70 | . . . . . . . . . . . . . 70 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Robots Rewired 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Total Allies 7 | . . . . . . . . . . . . 1 3 . 3 . . . . . . . Largest Group 3 | . . . . . . . . . . . . 1 2 1 3 . . . . . . . Highest-Rated Group 114 | . . . . . . . . . . . . 94 64 32 114 . . . . . . . Highest-Rated Ally 94 | . . . . . . . . . . . . 94 60 32 56 . . . . . . . Total Orders 9 | . . . . . . . . . . . . . 1 . . . . . 1 7 . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . 1 . . GUARD 1 | . . . . . . . . . . . . . 1 . . . . . . . . . EXPLORE 7 | . . . . . . . . . . . . . . . . . . . 1 6 . . Ally Attacks 50 | . . . . . . . . . . . . 30 12 . 8 . . . . . . . Total Damage 1635 | . . . . . . . . . . . . 802 427 . 406 . . . . . . . Kills 12 | . . . . . . . . . . . . 8 3 . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 9 | . . 2 . 1 . . . . 1 1 . 2 . . . 2 . . . . . . Drone Launches 46 | . . . . . . . . . . . . . . . . . . . 3 43 . . Drone Recoveries 35 | . . . . . . . . . . . . . . . . . . . . 35 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 22079 | 59 425 518 430 612 727 500 667 483 1898 1234 296 1190 1167 401 380 590 574 341 1216 2389 1252 4730 Spaces Moved 10604 | 43 199 261 204 372 476 255 236 229 938 492 124 557 540 243 161 338 308 204 714 1158 492 2060 Core 31 | 13 . . . . . . . . . . . . . . . . . . . . . 18 Treads 2671 | . . . . . . . . . . . . 492 88 . . . . . . . 49 2042 Legs 7902 | 30 199 261 204 372 476 255 236 229 938 492 124 65 452 243 161 338 308 204 714 1158 443 . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 150 180 180 180 150 240 180 150 152 152 152 150 150 150 120 145 50 Average Speed 164 | 98 177 162 150 150 150 157 180 180 188 230 240 203 159 152 152 152 150 150 150 149 153 150 Slowest Speed 240 | 120 180 180 150 150 180 180 180 180 210 240 240 240 200 152 152 152 152 150 150 180 220 163 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 43 | 5 39 56 26 75 74 40 22 8 95 53 73 75 12 7 6 55 50 62 85 33 11 39 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 6 | . . 1 . . 1 . . . . . 1 . . . . . . 3 . . . . Known Exits Taken 6 | . . . 1 . . 1 . 1 . . . . 1 . . 1 . . . . 1 . Unknown Exits Taken 16 | 1 1 1 . 1 1 . 1 . 1 1 1 1 . 1 1 . 1 1 1 1 . . Scrap Searched 16 | . . . . 2 . 1 . . 2 1 . 1 . . . 3 1 . 5 . . . Spaces Dug 25 | . . . . . . . . . . . . 3 . . . . . . 3 . . 19 Terrain Destroyed 313 | . . . . . . 1 5 . 9 5 . 4 3 . 7 12 17 . 16 123 44 67 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 154 | . . . . . . 1 5 . 9 5 . 4 3 . 7 12 17 . 16 10 27 38 AOE 159 | . . . . . . . . . . . . . . . . . . . . 113 17 29 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Total 14221 | 58 239 330 271 417 486 327 469 288 1013 566 123 594 829 278 275 389 374 230 836 1626 837 3366 Wait 2399 | 6 12 34 25 29 4 55 218 46 24 49 . 13 247 7 90 33 25 . 70 247 194 971 Move 10581 | 42 198 260 203 371 475 254 235 228 937 491 123 556 539 242 160 337 307 203 713 1157 491 2059 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 198 | 4 9 8 5 4 2 2 3 2 4 5 . 6 11 7 9 . 4 6 12 27 27 41 Fast Attach 84 | 3 . 3 1 . . . 2 2 3 . . . 6 6 . 2 . . 2 17 4 33 Attach 119 | 3 1 . 4 . . 2 2 1 2 5 . 7 2 1 1 1 3 6 2 18 26 32 Detach 7 | . . . . . . . 1 . . . . . . 1 . . . . . . 4 1 Swap 58 | . 1 2 1 1 3 . 1 . 1 1 . 2 6 1 . . 3 1 3 16 1 14 Drop 158 | . . 9 3 6 2 1 2 2 6 . . . 10 13 . 1 1 . 15 28 5 54 Fire 584 | . 18 14 29 6 . 13 5 7 36 15 . 10 8 . 12 15 31 14 19 98 75 159 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . . . . . . . . . . . . . 15 10 1 Rewire 3 | . . . . . . . . . . . . . . . 3 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -2/Research (discovered 5 exits: *Acc x3 / *Tes x2) -1/Access History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 7) 485 | -10/Materials | Entered Mines 492 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 649 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 696 | -10/Mines | Learned 2 Materials zone layouts 780 | -10/Mines | Learned location of Zion (-6) 885 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 889 | -10/Mines | Found Prototype Device 889 | -10/Mines | Identified Exp. Sensor Array 902 | -10/Mines | Discovered new exit (range 15) 1003 | -10/Mines | Entered Materials 1003 | -9/Materials | Evolved 2 slots: Utility x2 1004 | -9/Materials | Identified exit to Materials 1004 | -9/Materials | Identified exit to Mines 1254 | -9/Materials | Discovered exit to Materials (range 15) 1433 | -9/Materials | Entered Mines 1444 | -9/Mines | Discovered exit to Materials (range 12) 1445 | -9/Mines | Learned Materials emergency access door positions 1449 | -9/Mines | Met a Derelict bent on vengeance 1487 | -9/Mines | Build established: Scavenger-Mutant 1543 | -9/Mines | Met a Derelict shopkeep closing up shop 1636 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2039 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2039 | -9/Mines | Discovered new exit (range 5) 2045 | -9/Mines | Entered Exiles 2071 | -9/Exiles | Discovered new exit (range 15) 2098 | -9/Exiles | Met 8R-AWN 2125 | -9/Exiles | Met EX-HEX 2354 | -9/Exiles | Met EX-DEC 2428 | -9/Exiles | Met EX-BIN 2449 | -9/Exiles | Aligned with FarCom system 2450 | -9/Exiles | Given EX-Vault access code 2539 | -9/Exiles | Opened EX-Vault 2546 | -9/Exiles | Found Prototype Device 2565 | -9/Exiles | Identified Cloak of Protection 2587 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2694 | -9/Exiles | Discovered new exit (range 11) 2772 | -9/Exiles | Left Exiles lab with Cloak of Protection 2772 | -9/Exiles | Entered Mines 3070 | -8/Mines | Build established: Scavenger-Skirmisher 3250 | -8/Mines | Discovered exit to Materials (range 14) 3272 | -8/Mines | Entered Materials 3272 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3705 | -8/Materials | Build established: Scavenger-Mutant 3780 | -8/Materials | Discovered new exit (range 15) 3939 | -8/Materials | Entered Factory 3939 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4245 | -7/Factory | Build established: Scavenger-Gunner 4386 | -7/Factory | Discovered new exit (range 10) 4399 | -7/Factory | Identified exit to Storage 4399 | -7/Factory | Identified exit to Lower Caves 4422 | -7/Factory | Entered Lower Caves 4850 | -7/Lower Caves | Build established: Scavenger-Mutant 5027 | -7/Lower Caves | Encountered a Warlord checkpoint 5135 | -7/Lower Caves | Spotted B-75 Beast 5529 | -7/Lower Caves | Destroyed B-75 Beast 6065 | -7/Lower Caves | Discovered new exit (range 12) 6320 | -7/Lower Caves | Entered another Lower Caves area 6354 | -7/Lower Caves | Discovered new exit (range 9) 6508 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6590 | -7/Lower Caves | Lost 4 parts (1p2n1u) 6678 | -7/Lower Caves | Learned Factory trap positions 6788 | -7/Lower Caves | Discovered new exit (range 11) 6801 | -7/Lower Caves | Build established: Gunner 7554 | -7/Lower Caves | Entered Data Miner 7554 | -7/Data Miner | Discovered new exit (range 6) 7600 | -7/Data Miner | Met Data Miner 7660 | -7/Data Miner | Learned location of Section 7 (-2) 7660 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7701 | -7/Data Miner | Received God Mode back door access code from Data Miner 7850 | -7/Data Miner | Entered Proximity Caves 7987 | -6/Proximity Caves | Found Alien Artifact 7988 | -6/Proximity Caves | Identified Core Expander 7988 | -6/Proximity Caves | Installed Core Expander, added new Propulsion slot 8008 | -6/Proximity Caves | Escorted by Enhanced Grunt 8044 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 8570 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8627 | -6/Proximity Caves | Discovered new exit (range 14) 8824 | -6/Proximity Caves | Learned location of 1 exit from Factory 8895 | -6/Proximity Caves | Build established: Tank 8956 | -6/Proximity Caves | Learned 4 Factory zone layouts 9040 | -6/Proximity Caves | Entered Factory 9040 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9041 | -6/Factory | Identified exit to Extension 9042 | -6/Factory | Identified exit to Factory 9044 | -6/Factory | Loaded intel: 108 trap records 9316 | -6/Factory | Fabricated I-47 Archangel (x1) 9332 | -6/Factory | Build established: Skirmisher 9334 | -6/Factory | Incoming investigation squad redirected 9563 | -6/Factory | Repaired Insulated Plating 9641 | -6/Factory | Build established: Scavenger-Skirmisher 9685 | -6/Factory | Fabricated Y-54 Guardian (x2) 9972 | -6/Factory | Repaired Propulsion Shielding? 10037 | -6/Factory | Repaired Carbon-fiber Leg 10207 | -6/Factory | Entered another Factory area 10207 | -5/Factory | Accompanied by 1 ally 10207 | -5/Factory | Evolved 2 slots: Utility x2 10386 | -5/Factory | Discovered new exit (range 19) 10608 | -5/Factory | Entered another Factory area 10608 | -4/Factory | Accompanied by 1 ally 10608 | -4/Factory | Evolved 2 slots: Utility x2 10728 | -4/Factory | Fabricated H-66 Slayer (x2) 10957 | -4/Factory | Discovered new exit (range 13) 10988 | -4/Factory | Entered Upper Caves 11123 | -4/Upper Caves | Build established: Hauler-Tank 11153 | -4/Upper Caves | Learned Research interactive machine intel 11306 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11368 | -4/Upper Caves | Identified exit to Upper Caves 11465 | -4/Upper Caves | Attracted the attention of an 0b10 base 11527 | -4/Upper Caves | Lost 3 parts (2u1w) 11578 | -4/Upper Caves | Entered another Upper Caves area 11790 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12104 | -4/Upper Caves | Discovered new exit (range 13) 12140 | -4/Upper Caves | Attracted the attention of an 0b10 base 12152 | -4/Upper Caves | Entered Zhirov 12154 | -4/Zhirov | Discovered new exit (range 3) 12208 | -4/Zhirov | Learned location of Quarantine (-3) 12210 | -4/Zhirov | Learned location of Testing (-2) 12210 | -4/Zhirov | Learned location of Command (-1) 12268 | -4/Zhirov | Found Alien Artifact 12290 | -4/Zhirov | Found Alien Artifact 12291 | -4/Zhirov | Identified Integrated Dissipator 12291 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12292 | -4/Zhirov | Identified Transdimensional Reconstructor 12292 | -4/Zhirov | Warped through subspace 12493 | -4/Zhirov | Entered Proximity Caves 12640 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12987 | -3/Proximity Caves | Spotted B-86 Titan 13310 | -3/Proximity Caves | Found Alien Artifact 13311 | -3/Proximity Caves | Identified Dimensional Node Initializer 13311 | -3/Proximity Caves | Initialized slip node 13465 | -3/Proximity Caves | Build established: Hauler-Mutant 13700 | -3/Proximity Caves | Discovered new exit (range 5) 13709 | -3/Proximity Caves | Entered Research 13709 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13710 | -3/Research | Loaded intel: 38 interactive machine locations 13913 | -3/Research | Garrison activated, responded to threat 13999 | -3/Research | Build established: Scavenger-Gunner 14143 | -3/Research | Lost 4 parts (2n2u) 14464 | -3/Research | Found Antimissile System 14811 | -3/Research | Found Prototype Device 14811 | -3/Research | Identified Exp. Thermal Defense Suite 14967 | -3/Research | Found Fusion Bomb Launcher 15134 | -3/Research | Spotted B-86 Titan 15481 | -3/Research | Lost 3 parts (2n1u) 15521 | -3/Research | Destroyed B-86 Titan 15573 | -3/Research | System corruption reached 10% 15632 | -3/Research | Lost 6 parts (1p1n4w) 15769 | -3/Research | Found Gamma Bomb Array 15958 | -3/Research | Found Antimissile System 16024 | -3/Research | Discovered new exit (range 11) 16098 | -3/Research | Entered another Research area 16098 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 16570 | -2/Research | Spotted B-90 Cyclops 16671 | -2/Research | Lost 4 parts (1p1n2w) 16733 | -2/Research | Destroyed B-90 Cyclops 16840 | -2/Research | Lost 3 parts (1n1u1w) 16946 | -2/Research | Identified exit to Testing 16946 | -2/Research | Identified exit to Access 17010 | -2/Research | Garrison activated, responded to threat 17092 | -2/Research | Lost 4 parts (1n2u1w) 17131 | -2/Research | Lost 3 parts (1p2w) 17220 | -2/Research | Lost 3 parts (2n1u) 17305 | -2/Research | Incoming assault squad redirected 17350 | -2/Research | Entered Access 17350 | -1/Access | Evolved 2 slots: Utility x2 17748 | -1/Access | Found Prototype Device 17748 | -1/Access | Identified Femtoactuators 18859 | -1/Access | Spotted B-99 Colossus 19860 | -1/Access | System corruption reached 10% 19905 | -1/Access | Lost 3 parts (1u2w) 21147 | -1/Access | Lost 9 parts (1n3u5w) 21185 | -1/Access | Spotted B-99 Colossus 21628 | -1/Access | Crushed by falling debris 21668 | -1/Access | Crushed by falling debris 21669 | -1/Access | System corruption reached 30% 21699 | -1/Access | Lost 3 parts (1n2u) 21987 | -1/Access | Lost 3 parts (1n1u1w) 22027 | -1/Access | Spotted B-99 Colossus 22028 | -1/Access | Spotted B-99 Colossus 22068 | -1/Access | Core integrity fell below 50% 22075 | -1/Access | Core integrity fell below 20% 22080 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 22068_ Slug penetrates Wall. 22068_ Knocked back. 22068_ Penetrated by Slug. 22068_ Slug penetrates Wall. 22069_ B-99 Colossus activates siege mode. 22070_ CK73NIONK2/ NE3LDFQH8U5X YK0 22070_ Acquired Railgun. 22070_ Penetrated by Slug. 22071_ Slug penetrates Wall. 22071_ Acquired Com. HERF Cannon. 22073_ Penetrated by Slug. 22074_ Slug penetrates Wall. 22074_ Penetrated by Slug. 22075_ Slug penetrates Wall. 22079_ Penetrated by Slug. 22079_ Slug penetrates Wave Collapse Detector. 22080_ Penetrated by Slug. [Achievement: 20k Club] [Achievement: This Is Interesting...] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????########?#####?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #??####??????? ???? | | ??????????????????# " #?? ?????? ?? | | ??????????????????# """ #?? ?????? # | | ??????????????????# """ #?? ?????? # | | ??????????????????# " #?? ??????? # | | ??????????????????# #?? ??????? # | | ??????????????????# #??# #??????? # | | ??????????????????# #??# #??????? # | | ??????????????????# @ #### #??????# # | | ??????????????????# + #??????#g # | | ??????????????????# # #??????# # | | #???????????+###########;+###### ######## # | | ?????????? | | ??????????? | | ??????????? ! | | ??????????? h | | ????????????###########h #################+##### | | ??????????????????????# # #??????# # | | ???????????????????#### "###?????# + | | ???????????????????# #?????# ! # | | ??????????????????# #?????# # | | ??????????????????# #?????# # | | ??????????????????# B #?????# # | | ######?????????????# BB #?????# # | | #?????????????# BB #?????# # | | ! #?????????????# #?????# # | | #?????????????#""""""""""#?????# * # | | %= #??????????????????????????????# !%= # | | [ #??????????????????????????????# # | | #??????????????????????????????###"########## | | ! #????????????????????????????????# #????????# | | * % #???????????????????????????????## #????????# | | [! #???????????????????????????????#"%#????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 100 Energy Generation 47 Energy Capacity 1240 Matter Stores 550 Matter Capacity 550 Sight Range 20 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 5 Additional Mass Support 16 Armor Coverage 2400 Resistance: KI 45 Resistance: TH 45 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 40 Propulsion Shielding 33 Point Defense Rating 240 Weapon Cycling 20 Melee Speed Boost 50 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 8 Core Analysis 10 Recoil Reduction 5 Particle Charging 15 Salvage Targeting 2 Offensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ I-47 Archangel | x1 | -6/Factory Y-54 Guardian | x2 | -6/Factory | Preloaded H-66 Slayer | x2 | -4/Factory Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Dimensional Node Initializer Achievements -------------- 20k Club A New Friend Achiever Adventurer Armchair Analyst Denied? Explorer Rockin' Loadout Subspace Traveler Tank This Is Interesting... Turtlemind Use The Force Challenges ------------ None Game ------ Seed ExperimentalThiefAirjet Manual? 0 Play Time 04:51:56 Cumulative 41.0 hours Start 2021.02.02 @ 21:46:11 End 2021.02.04 @ 22:54:06 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 30 Rogue 13 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 34 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fef58c13-bf94-49f4-9fe5-c87dbd86c00b