Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.12 @ 23:08:17 Player: tatata Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (524) 524 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (620) 620 TOTAL SCORE: 2784 Bonus ------- Follower Combat Kills 20 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (300) Ox5 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Nuclear Core Light Nuclear Core Large Storage Unit 0b10 Decoder Chip [Skirmisher] Improved Light Armor Plating Improved Medium Armor Plating Relay Coupler [Programmer] (67) Light EM Pulse Cannon Heavy Assault Rifle Flak Gun Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Large Storage Unit > --- WEAPON ----------- Small Laser Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Wheel Large Storage Unit 0b10 Decoder Chip [Skirmisher] Improved Light Armor Plating Improved Medium Armor Plating Relay Coupler [Programmer] Light EM Pulse Cannon Heavy Assault Rifle Flak Gun [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 22 | 6 3 8 1 4 . Power 3 | 1 . 1 1 . . Engine 3 | 1 . 1 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 1 5 . 3 . Treads 2 | . . . . 2 . Leg 9 | 2 1 5 . 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 3 | 1 2 . . . . Device 1 | . 1 . . . . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 5 | 2 . 2 . 1 . Energy Gun 3 | 1 . 1 . 1 . Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . 1 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 13 | . . 1 4 . 8 Power 2 | . . . 1 . 1 Propulsion 6 | . . . 2 . 4 Utility 1 | . . . . . 1 Weapon 4 | . . 1 1 . 2 Highest Loss Streak 8 | . . 1 4 . 8 Average Slot Usage (%) 88 | . 90 97 95 83 98 Engine 11 | . 14 11 11 11 11 Treads 10 | . . . . 15 22 Leg 27 | . 28 43 40 22 21 Device 10 | . 5 11 11 11 11 Storage 11 | . 14 11 11 11 11 Energy Gun 5 | . 14 11 9 1 10 Ballistic Gun 11 | . 14 9 11 11 11 Naked Turns . | . . . . . . Heaviest Build 30 | 13 26 30 30 24 24 Greatest Support 40 | 20 20 40 40 25 25 Greatest Overweight (x) 5 | 4 1 . 1 1 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 Most Carried 10 | 6 9 9 10 10 10 Average Carried 9 | 2 7 8 9 9 9 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 10 | 6 9 9 9 10 10 Class Distribution -------------------- 72% | Scavenger-Mutant 27% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 575 | 205 157 123 30 23 37 Remotely . | . . . . . . Salvage Created 820 | . 395 294 93 . 38 Parts 43 | . 19 14 7 . 3 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . . 3 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 24 | . 8 7 7 . 2 Guns 24 | . 8 7 7 . 2 Classes Destroyed 5 | . 3 1 1 . . Recycler 3 | . 2 1 . . . Swarmer 11 | . 3 2 4 . 2 Grunt 8 | . 5 3 . . . Sentry 2 | . . 2 . . . Assembled 3 | . . . 3 . . Best Kill Streak 5 | . 5 4 4 . 2 Combat Bots Only 4 | . 4 3 4 . 2 Max Kills in Single Turn 2 | . 1 1 2 . 2 Gunslinging 1 | . . . 1 . 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1843 | . 249 301 315 . 978 Core 454 | . 46 32 53 . 323 Absorbed by Shields . | . . . . . . Core Remaining (%) 90 | 100 81 . . . . Volleys Fired 66 | . 24 22 16 . 4 Largest 2 | . 2 2 2 . 2 Hottest 79 | . 70 79 79 . 63 Shots Fired 121 | . 48 38 28 . 7 Gun 121 | . 48 38 28 . 7 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 60 | . 24 16 16 . 4 Thermal 61 | . 24 22 12 . 3 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 29 | . 27 29 8 . 3 Robot Miss Streak 5 | . 2 2 5 . 1 Penetration Max . | . . . . . . Secondary Targets 6 | . . 2 3 . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 86 | . 37 26 18 . 5 Core Hits 42 | . 17 11 10 . 4 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1200 | . 493 387 260 . 60 Guns 1200 | . 493 387 260 . 60 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 550 | . 231 145 144 . 30 Thermal 650 | . 262 242 116 . 30 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 63 | . 63 7 14 . 4 Average Temperature 22 | . 28 2 8 . 4 Received Heat Transfer 510 | . 120 105 60 . 225 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1666 | . 777 555 259 . 75 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 386 | . 230 386 240 . . Initial 150 | . . 96 150 . . Average 158 | . 78 243 195 . . Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 58 | 100 83 41 42 . . Level 1 41 | . 16 58 57 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 1 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 5 | . 3 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | . 17 12 7 . 16 Peak Tracking Total 13 | . 5 5 4 . 13 Tactical Retreats 4 | . 2 2 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 3 | . . 3 . . . Terminals 3 | . . 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . . 8 . . . Successful 2 | . . 2 . . . Failed 6 | . . 6 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 4 | . . 3 . 1 . Terminals 8 | . . 8 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 2 . . . Terminal Index 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 3 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 8 | . . . . 8 . Largest Group 8 | . . . . 8 1 Highest-Rated Group 272 | . . . . 272 28 Highest-Rated Ally 40 | . . . . 40 28 Total Orders . | . . . . . . Ally Attacks 3 | . . . . . 3 Total Damage 34 | . . . . . 34 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3155 | 77 341 298 396 1853 190 Spaces Moved 2069 | 47 164 171 277 1265 145 Core 21 | 20 . . . . 1 Treads 1 | . . . . . 1 Legs 2047 | 27 164 171 277 1265 143 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 137 | 133 142 120 122 144 122 Slowest Speed 300 | 250 150 120 150 150 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 4 35 32 43 89 36 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . 1 2 1 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2257 | 58 223 226 306 1291 153 Wait 74 | . 28 18 12 16 . Move 2064 | 46 163 170 276 1264 145 Hop . | . . . . . . Pick Up 20 | 6 3 3 1 5 2 Fast Attach 15 | 6 3 5 . 1 . Attach 7 | . . 3 1 3 . Detach . | . . . . . . Swap . | . . . . . . Drop 11 | . 2 5 . 2 2 Fire 66 | . 24 22 16 . 4 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 5) 419 | -10/Materials | Entered another Materials area 419 | -9/Materials | Evolved 2 slots: Propulsion x2 565 | -9/Materials | Discovered new exit (range 11) 641 | -9/Materials | Discovered new exit (range 16) 708 | -9/Materials | Build established: Scavenger-Mutant 717 | -9/Materials | Entered Mines 771 | -9/Mines | Learned 2 Materials zone layouts 774 | -9/Mines | Discovered new exit (range 12) 838 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1004 | -9/Mines | Assembled infested the area 1095 | -9/Mines | Lost 4 parts (1p2n1w) 1113 | -9/Mines | Entered Zion 1136 | -7/Zion | Gained Derelict followers 1330 | -7/Zion | Found Relay Coupler [Programmer] 1466 | -7/Zion | Learned Factory terminal intel 2067 | -7/Zion | Learned location of Quarantine (-3) 2439 | -7/Zion | Imprinted 2441 | -7/Zion | Declared Zion's savior 2679 | -7/Zion | Learned location of Warlord (-4) 2918 | -7/Zion | Discovered new exit (range 15) 2933 | -7/Zion | Given A8's code to call for help 2966 | -7/Zion | Entered Proximity Caves 2966 | -6/Proximity Caves | Accompanied by 1 ally 2989 | -6/Proximity Caves | Build established: Mutant 3144 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3152 | -6/Proximity Caves | Core integrity fell below 50% 3156 | -6/Proximity Caves | Core integrity fell below 20% 3156 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03106_ Found Com. Wheel. 03106_ Found Hcp. Storage Unit. 03106_ Found 17 Matter. 03109_ Dropped Lgt. Ion Engine. 03109_ Acquired Nuclear Core. 03139_ G-50 Soldier springs to life. 03143_ Sml. Laser destroyed. 03145_ Machine disabled. 03145_ Slug penetrates Machine. 03145_ Machine disabled. 03145_ P3-F6P(i) destroyed. 03147_ Carbon-fiber Leg destroyed. 03147_ Penetrated by Slug. 03150_ Hvy. Assault Rifle destroyed. 03150_ Heat Sink destroyed. 03152_ Outpost Terminal disabled. 03153_ Aluminum Leg destroyed. 03154_ Lgt. Treads destroyed. 03154_ Lgt. Ion Engine destroyed. 03155_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????#####??????####??????????????????????????????? | | ???## ##?????# #?????????????????????????????? | | ####! #####? ?????????????????????????????? | | * %! ## ?????????????????????????????? | | = ## ?????????????????????????????? | | ##### ### ?????????????????????????????? | | ######## ###### ?????????????????????????????? | | # #??# %#???# ########++##?#????????????????? | | #??#% #???# #[[" # ???????????????? | | ##?# ##??# #[[" ???????????????? | | ### #???# # "" ????????????????? | | = #???# # " ????????????????? | | ## ##????# # "" #??????????????????? | | ?## #?????# + " #####??????????????? | | ?## #?????# ; ss"" #??????????????? | | ## ##?#### # s +??????????????? | | ### #" s s +??????????????? | | # %!s gY #??????????????? | | ## #" ! g #######??????????????? | | ### ## #" g #??????????????? | | #?# ## # " g #??????????????? | | ##?# ### #""" g """"""#??????????????? | | ####??# ##?# ######@g######????????????????? | | ??????### ###?? ??? ??????????????????? | | ????????####???? ? ??????????????? | | ???????????????? ##### ##?????????????? | | ???????????????? ##???### ????????????? | | ?????????????## ##??????? ??????????? | | #??????????????#????????? ??????????? | | ???????????????????????? ??????????? | | ???????????????????????? ???????????? | | ? ????????????????????????? #######???????????? | | ??? ???????????????????????? #?????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? ##????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AccelerationRiotRecalibrator Manual? 0 Play Time 00:41:04 Cumulative 51.4 hours Start 2021.10.12 @ 21:54:15 End 2021.10.12 @ 23:08:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 61 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 33 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37f4a9ce-f801-4c62-9b2c-2396739ecb2d