Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 12:58:07 Player: e.v.o Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (73) 365 Value Destroyed (1777) 1777 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 5770 Bonus ------- High Alert Combat Kills 48 Cogmind --------- Core Integrity 714/850 Matter 72/300 Energy 150/150 System Corruption 1% Temperature Cool (54) Movement Flying (105) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (5) --- VTOL Module Improved Flight Unit Improved Flight Unit > --- UTILITY (6) ------ Small Storage Unit Advanced Weight Redist. System Improved Sensor Array Improved Signal Interpreter Core Analyzer Hacking Suite > --- WEAPON (3) ------- Coil Gun Coil Gun Coil Gun > --- INVENTORY (8) ---- Micro Nuclear Core Angular Momentum Engine Advanced ECM Suite Reaction Control System System Restoration Module Coil Gun Coil Gun Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- VTOL Module VTOL Module Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Improved Sensor Array Improved Signal Interpreter Core Analyzer Hacking Suite > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Micro Nuclear Core VTOL Module VTOL Module Advanced ECM Suite Reaction Control System Autogun Enhanced Autogun Katana [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Targeting Computer Device Improved Sensor Array Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Improved Light Cannon Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power . | . . . . . . . . Propulsion 3 | . . . 1 . 1 1 . Utility 4 | . . . 1 . 1 1 1 Weapon 1 | . . . . . . . 1 Parts Attached 77 | 6 9 . 25 . 10 15 12 Power 11 | 1 2 . 3 . . 1 4 Engine 8 | 1 1 . 3 . . 1 2 Core 3 | . 1 . . . . . 2 Reactor . | . . . . . . . . Propulsion 31 | 2 2 . 16 . 4 5 2 Treads 4 | . 2 . 2 . . . . Leg 7 | 2 . . 5 . . . . Wheel . | . . . . . . . . Hover 6 | . . . 6 . . . . Flight 14 | . . . 3 . 4 5 2 Utility 16 | 1 3 . 2 . 4 4 2 Device 5 | . . . . . 1 2 2 Storage 4 | 1 2 . 1 . . . . Processor 6 | . 1 . 1 . 2 2 . Hackware 1 | . . . . . 1 . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 19 | 2 2 . 4 . 2 5 4 Energy Gun 4 | 1 . . 2 . 1 . . Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 9 | 1 . . 1 . 1 3 3 Ballistic Cannon 3 | . 2 . . . . 1 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . . Parts Lost 7 | . 1 . 2 . . . 4 Power 1 | . 1 . . . . . . Propulsion 6 | . . . 2 . . . 4 Utility . | . . . . . . . . Weapon . | . . . . . . . . Highest Loss Streak 2 | . 1 . 1 . . . 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 99 100 96 100 99 100 98 Engine 10 | . 12 14 11 11 9 7 2 Treads 11 | . 22 28 1 . . . . Leg 6 | . 5 . 14 . . . . Hover 2 | . . . 7 33 5 . . Flight 9 | . . . 6 . 30 38 31 Device 1 | . . . . . 5 7 12 Storage 11 | . 14 14 11 11 9 7 6 Processor 16 | . 13 14 21 22 13 15 13 Hackware 1 | . . . . . 7 7 6 Energy Gun 2 | . . . 6 . 6 . . Ballistic Gun 4 | . . . 4 11 9 10 16 Ballistic Cannon 15 | . 26 28 9 . . 2 . Naked Turns . | . . . . . . . . Heaviest Build 30 | 14 23 18 20 20 20 22 30 Greatest Support 40 | 20 40 40 30 21 25 23 32 Greatest Overweight (x) 4 | 2 1 . 4 . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 8 8 8 8 8 8 Average Capacity 8 | 7 8 8 8 8 8 8 8 Most Carried 10 | 4 10 8 8 7 8 8 8 Average Carried 7 | 2 7 8 6 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 4 8 8 7 7 8 8 7 Class Distribution -------------------- 79% | Mutant 9% | Scavenger-Sprinter 9% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 1713 | 249 344 33 524 12 116 287 148 Remotely . | . . . . . . . . Salvage Created 1997 | . 364 39 917 45 116 368 148 Parts 144 | . 29 6 63 4 12 24 6 Haulers Intercepted 5 | . 1 . 3 . 1 . . Recyclers Shooed 4 | . . . 3 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 50 | . 9 4 21 3 . 11 2 Guns 18 | . . . 7 1 . 8 2 Cannons 29 | . 9 4 12 2 . 2 . AOE 3 | . . . 2 . . 1 . Classes Destroyed 10 | . 6 . 2 . 1 . 1 Worker 1 | . 1 . . . . . . Builder 2 | . . . 2 . . . . Tunneler 1 | . . . . . . . 1 Hauler 5 | . 1 . 3 . 1 . . Recycler 3 | . 1 . 2 . . . . Operator 2 | . . . . . 2 . . Watcher 9 | . 3 . 4 . 1 1 . Swarmer 27 | . 3 4 10 3 . 7 . Grunt 20 | . 6 . 8 . . 4 2 Sentry 3 | . . . 3 . . . . Best Kill Streak 12 | . 3 3 12 3 1 11 3 Combat Bots Only 11 | . 3 3 8 3 . 11 2 Max Kills in Single Turn 2 | . 2 1 2 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . 1 . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 216 | . 39 15 67 9 2 38 46 Missed 77 | . 15 4 22 4 2 22 8 Damage Taken 2046 | . 351 83 434 44 . 462 672 Core 356 | . 63 25 49 . . 83 136 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 87 | 100 . 64 . 87 100 88 . Volleys Fired 159 | . 31 6 61 5 11 28 17 Largest 3 | . 2 2 2 2 2 2 3 Hottest 91 | . 78 78 91 91 91 69 90 Shots Fired 317 | . 62 12 118 10 22 42 51 Gun 164 | . . . 59 5 20 29 51 Cannon 153 | . 62 12 59 5 2 13 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 259 | . 62 12 76 5 11 42 51 Thermal 25 | . . . 9 5 11 . . Explosive . | . . . . . . . . Electromagnetic 33 | . . . 33 . . . . Robot Hit Streak 14 | . 4 4 14 4 7 5 9 Robot Miss Streak 5 | . 4 3 4 1 2 2 5 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 187 | . 30 5 75 4 14 29 30 Core Hits 97 | . 17 4 37 4 6 18 11 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 6 | . 2 . 3 . . . 1 Destroy 1 | . . . . . . . 1 Blast 5 | . 2 . 3 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3787 | . 655 109 1510 88 242 663 520 Guns 1659 | . . . 528 14 221 376 520 Cannons 1830 | . 655 103 813 61 21 177 . Explosions 260 | . . . 150 . . 110 . Melee . | . . . . . . . . Ramming 38 | . . 6 19 13 . . . Kinetic 2860 | . 655 103 863 14 152 553 520 Thermal 553 | . . . 292 61 90 110 . Explosive . | . . . . . . . . Electromagnetic 336 | . . . 336 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 21 | . 7 . 14 . . . . Projectiles 7 | . 7 . . . . . . Explosions 14 | . . . 14 . . . . Melee . | . . . . . . . . Knockbacks 14 | . 5 1 7 . . 1 . Impact . | . . . . . . . . Kinetic 12 | . 4 1 6 . . 1 . Secondary 2 | . 1 . 1 . . . . Self-Inflicted Damage 280 | . . . . 6 . 201 73 Shots 3 | . . . . . . 2 1 Rammed 3 | . . 1 . 2 . . . Targets Rammed 8 | . 1 1 4 2 . . . Kicked 5 | . 1 . 4 . . . . Crushed . | . . . . . . . . Highest Temperature 147 | . 147 72 144 96 136 55 100 Average Temperature 39 | . 37 32 44 43 44 22 40 Received Heat Transfer 279 | . 63 . 90 . . 54 72 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . 2 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 805 | . . . 459 111 185 50 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Peak Influence 615 | . 186 173 615 339 222 488 350 Initial 239 | . . 22 66 239 131 100 238 Average 183 | . 50 121 368 321 170 310 182 Maximum Alert Level 2 | . . . 2 1 1 2 1 Low Security (%) 65 | 100 100 100 12 . 75 41 54 Level 1 17 | . . . 39 100 24 9 45 Level 2 17 | . . . 48 . . 48 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 . 2 . . 2 3 Investigation 5 | . 1 . 2 . . 1 1 Extermination 1 | . . . . . . 1 . Reinforcement . | . . . . . . . . Assault 1 | . . . . . . . 1 Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 2 | . 1 . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 79 | . 15 6 33 3 7 11 4 Peak Tracking Total 9 | . 3 3 9 3 3 4 2 Tactical Retreats 5 | . . 1 4 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 6 | . 3 . 1 . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 13 | . . 2 . 1 1 5 4 Max in Single Turn 5 | . . 1 . 1 1 5 3 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 15 | . 6 . 2 . 2 2 3 Terminals 11 | . 5 . 1 . 2 1 2 Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 36 | . 14 . 4 . 6 3 9 Successful 17 | . 6 . 3 . 4 . 4 Failed 19 | . 8 . 1 . 2 3 5 Catastrophic 2 | . . . . . . 2 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 28 | . 13 . 2 . 6 1 6 Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access 3 | . . . . . . . 3 Terminal Hacks 14 | . 5 . 1 . 4 . 4 Prototype ID Bank 3 | . 1 . . . 2 . . Repair Station Index 1 | . . . . . 1 . . Unreport Threat 2 | . 1 . . . . . 1 Locate Traps 3 | . 2 . . . . . 1 Patrol Status 1 | . . . . . . . 1 Hauler Manifests 2 | . . . 1 . . . 1 Zone Layout 2 | . 1 . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . . 2 . . Used 1 | . . . . . 1 . . Hacking Detections 13 | . 4 . 2 . 2 2 3 Full Trace Events 2 | . . . . . . 1 1 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 2864 | 61 1191 177 767 39 166 275 188 Spaces Moved 2358 | 41 669 99 483 43 312 464 247 Core 12 | 12 . . . . . . . Treads 594 | . 495 99 . . . . . Legs 378 | 29 174 . 175 . . . . Wheels . | . . . . . . . . Hover 272 | . . . 229 43 . . . Flight 1102 | . . . 79 . 312 464 247 Fastest Speed 25 | 50 120 160 52 52 29 26 25 Average Speed 85 | 117 149 160 102 52 31 26 25 Slowest Speed 360 | 190 190 160 360 52 34 29 28 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 3 82 30 32 11 28 10 6 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 96 | . 4 1 14 . . 45 32 Melee . | . . . . . . . . Projectile 10 | . 4 1 3 . . . 2 AOE 86 | . . . 11 . . 45 30 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 2931 | 51 799 105 641 49 362 590 334 Wait 162 | . 60 . 26 . 1 38 37 Move 2351 | 40 668 98 482 42 311 463 247 Hop . | . . . . . . . . Pick Up 73 | 5 16 . 13 . 15 13 11 Fast Attach 27 | 5 3 . 16 . 2 1 . Attach 16 | 1 1 . 4 . 3 3 4 Detach 1 | . . . . . 1 . . Swap 34 | . 5 . 5 . 5 11 8 Drop 82 | . 14 . 30 . 13 15 10 Fire 159 | . 31 6 61 5 11 28 17 Melee . | . . . . . . . . Ram 2 | . . . . 2 . . . Kick 5 | . 1 . 4 . . . . Crush 1 | . . 1 . . . . . Escape Stasis 18 | . . . . . . 18 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 13 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 346 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 7) 847 | -10/Materials | Discovered new exit (range 13) 1253 | -10/Materials | Entered Mines 1407 | -10/Mines | Discovered new exit (range 12) 1430 | -10/Mines | Entered Materials 1430 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1563 | -9/Materials | Destroyed 8 combat bots 2106 | -9/Materials | Discovered new exit (range 9) 2197 | -9/Materials | Entered Mines 2231 | -9/Mines | Discovered new exit (range 3) 2233 | -9/Mines | Identified exit to Materials 2236 | -9/Mines | Entered Materials 2236 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2297 | -8/Materials | Discovered new exit (range 14) 2402 | -8/Materials | Entered Factory 2402 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2577 | -7/Factory | Destroyed 11 combat bots 2594 | -7/Factory | Discovered new exit (range 16) 2672 | -7/Factory | Identified exit to Factory 2677 | -7/Factory | Entered another Factory area 2677 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2699 | -6/Factory | Discovered new exit (range 6) 2700 | -6/Factory | Identified exit to Factory 2798 | -6/Factory | Garrison activated, responded to threat 2865 | -6/Factory | Self-destructed Last Messages --------------- 02846_ Slug penetrates Garrison Access. 02849_ Slug penetrates H-66 Slayer. 02849_ Slug penetrates Garrison Access. 02852_ Slug penetrates H-66 Slayer. 02852_ Slug penetrates Garrison Access. 02856_ VTOL Module destroyed. 02856_ Slug penetrates Garrison Access. 02858_ Garrison Access collapses. 02858_ ALERT: Garrison Access compromised, dispatching assault squad. 02858_ Garrison Access disabled. 02858_ Relay Coupler [NC] tumbles out of Garrison Access. 02858_ Slug penetrates Garrison Access. 02858_ VTOL Module destroyed. 02859_ Garrison Access collapses. 02859_ Slug penetrates H-66 Slayer. 02861_ Penetrated by Slug. 02862_ Slug penetrates Garrison Access. 02862_ Slug penetrates H-66 Slayer. 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""" #?????? ?????????????????? | | ?????####### ! #???????#????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Evasion (%) 64 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FusionDecoyTendrils Manual? 0 Play Time 00:44:10 Cumulative 47.5 hours Start 2024.04.26 @ 12:15:27 End 2024.04.26 @ 12:58:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 60 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 33 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06779790-76c0-4316-9efe-6fb5cc088e1d