Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.30 @ 00:26:16

Player: Shodan

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (40)      200
Value Destroyed (1222)     1222
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (341)                341
              TOTAL SCORE: 4663

 Bonus
-------
High Alert Combat Kills    41
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             456/550
Matter                     285/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (90)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Potential Leg
           Potential Leg
>          --- UTILITY (6) ------
  Improved Heat Sink
     Large Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
     Light Armor Plating
           Hacking Suite
>          --- WEAPON (2) -------
  Advanced Beam Rifle
  Improved Light Cannon
>          --- INVENTORY (15) ---
     Heavy Ion Engine
     Light Treads
           Wheel
  Improved Heat Sink
  Improved Heat Sink
  Improved Signal Interpreter
     Light Armor Plating
           Hacking Suite
           Hacking Suite
           Hacking Suite
  Advanced Beam Rifle
  Advanced Beam Rifle
     Light EM Pulse Cannon

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Potential Leg
           Potential Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
     Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
  Improved Light Cannon
           EMP Blaster
>          --- INVENTORY --------
     Heavy Ion Engine
     Light Treads
           Wheel
  Improved Heat Sink
  Improved Heat Sink
  Improved Signal Interpreter
     Light Armor Plating
           Hacking Suite
           Hacking Suite
           Hacking Suite
  Advanced Beam Rifle
  Advanced Beam Rifle
  Advanced Beam Rifle
     Light EM Pulse Cannon
  Improved Light Cannon
[Rating: 45]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Compact Wheel
  Leg                      Potential Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Advanced Beam Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 EMP Blaster

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             27   | 2   4   .   13  .   2   1   5   
  Power                    2    | .   .   .   2   .   .   .   .   
    Engine                 2    | .   .   .   2   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               6    | 2   .   .   2   .   2   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   2   .   .   
    Wheel                  4    | 2   .   .   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  10   | .   2   .   5   .   .   .   3   
    Device                 3    | .   1   .   2   .   .   .   .   
    Storage                1    | .   1   .   .   .   .   .   .   
    Processor              2    | .   .   .   1   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   1   
    Protection             3    | .   .   .   2   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   9    | .   2   .   4   .   .   1   2   
    Energy Gun             2    | .   .   .   1   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | .   2   .   1   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   1   .   .   .   1   
    Launcher               2    | .   .   .   1   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   .   
Parts Lost                 12   | .   1   .   7   .   .   .   4   
  Power                    3    | .   .   .   2   .   .   .   1   
  Propulsion               2    | .   .   .   2   .   .   .   .   
  Utility                  2    | .   .   .   1   .   .   .   1   
  Weapon                   5    | .   1   .   2   .   .   .   2   
  Highest Loss Streak      4    | .   1   .   4   .   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   99  100 80  100 100 100 92  
  Engine                   10   | .   14  14  5   11  11  11  7   
  Leg                      5    | .   .   .   .   .   8   22  18  
  Wheel                    17   | .   28  28  17  22  13  .   .   
  Device                   11   | .   13  14  12  11  11  11  9   
  Storage                  11   | .   14  14  11  11  11  11  9   
  Processor                6    | .   .   .   3   11  11  11  18  
  Hackware                 1    | .   .   .   .   .   .   .   9   
  Protection               5    | .   .   .   8   11  11  11  4   
  Energy Gun               3    | .   .   .   3   11  11  3   4   
  Ballistic Gun            10   | .   28  28  6   .   .   .   .   
  Ballistic Cannon         5    | .   .   .   7   11  11  11  5   
  Launcher                 2    | .   .   .   5   .   .   7   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             40   | 11  27  27  38  38  38  40  40  
  Greatest Support         60   | 26  26  26  32  32  60  60  60  
  Greatest Overweight (x)  2    | .   1   1   2   1   1   .   .   
  Average Overweight (x)   .    | .   .   1   .   1   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  
  Average Capacity         14   | 8   11  15  15  15  15  15  15  
  Most Carried             15   | 6   11  12  15  15  15  15  15  
  Average Carried          12   | 5   8   11  13  15  15  15  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  
  Final Carried            15   | 6   11  12  15  15  15  15  13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat 
Matter Collected           876  | 232 200 .   221 .   .   60  163 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1435 | 65  292 .   650 .   .   115 313 
  Parts                    97   | 4   22  .   41  .   .   10  20  
Haulers Intercepted        3    | .   .   .   3   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  30   | .   8   .   13  .   .   3   6   
  Guns                     10   | .   8   .   .   .   .   .   2   
  Cannons                  4    | .   .   .   3   .   .   .   1   
  AOE                      15   | .   .   .   10  .   .   3   2   
Classes Destroyed          10   | 1   4   .   2   .   .   .   3   
  Worker                   1    | .   1   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   
  Hauler                   3    | .   .   .   3   .   .   .   .   
  Recycler                 2    | 1   .   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   .   .   1   
  Watcher                  2    | .   1   .   1   .   .   .   .   
  Swarmer                  9    | .   3   .   3   .   .   3   .   
  Grunt                    13   | .   5   .   5   .   .   .   3   
  Sentry                   7    | .   .   .   5   .   .   .   2   
  Hunter                   1    | .   .   .   .   .   .   .   1   
Best Kill Streak           6    | 1   6   .   6   .   .   3   3   
  Combat Bots Only         6    | .   5   .   6   .   .   3   2   
Max Kills in Single Turn   2    | 1   2   .   2   .   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   2   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Damage Taken               1863 | .    395  .    628  .    .    88   752  
  Core                     388  | .    82   .    193  .    .    19   94   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         71   | 100  .    67   .    .    .    47   .    
Volleys Fired              115  | 3    30   .    35   .    .    5    42   
  Largest                  2    | 2    2    .    2    .    .    1    2    
  Hottest                  100  | 40   40   .    100  .    .    39   72   
Shots Fired                155  | 6    59   .    40   .    .    5    45   
  Gun                      83   | 6    59   .    10   .    .    .    8    
  Cannon                   33   | .    .    .    12   .    .    1    20   
  Launcher                 39   | .    .    .    18   .    .    4    17   
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  100  | 6    59   .    14   .    .    1    20   
  Thermal                  16   | .    .    .    8    .    .    .    8    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          39   | .    .    .    18   .    .    4    17   
  Robot Hit Streak         12   | 1    12   .    5    .    .    1    6    
  Robot Miss Streak        3    | 2    2    .    2    .    .    3    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           84   | 2    36   .    22   .    .    1    23   
  Core Hits                58   | 2    16   .    22   .    .    5    13   
  Critical Kills           1    | .    1    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    1    .    1    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    
    Blast                  1    | .    .    .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2727 | 18   472  .    1266 .    .    116  855  
  Guns                     720  | 18   472  .    110  .    .    .    120  
  Cannons                  409  | .    .    .    180  .    .    22   207  
  Explosions               1598 | .    .    .    976  .    .    94   528  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  909  | 18   472  .    190  .    .    22   207  
  Thermal                  259  | .    .    .    100  .    .    39   120  
  Explosive                484  | .    .    .    397  .    .    .    87   
  Electromagnetic          1075 | .    .    .    579  .    .    55   441  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    2    2    1    1    1    2    .    
  Average Corruption       1    | .    1    2    1    1    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  8    | .    .    3    2    1    1    1    .    
    Message Errors         1    | .    .    .    1    .    .    .    .    
    Matter Fused           1    | .    .    .    .    .    1    .    .    
    Heat Flow Errors       2    | .    .    .    .    1    .    1    .    
    Energy Discharges      1    | .    .    1    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    1    1    .    .    .    .    
    Data Loss (major)      1    | .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            89   | .    .    .    79   .    .    .    10   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               89   | .    .    .    79   .    .    .    10   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    1    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    1    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      283  | .    .    .    243  .    .    40   .    
  Shots                    9    | .    .    .    6    .    .    3    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        230  | .    18   .    9    230  .    171  4    
  Average Temperature      49   | .    6    .    5    131  .    94   4    
  Received Heat Transfer   558  | .    165  .    159  .    .    .    234  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    
  Parts Fried              1    | .    .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         457  | .    .    .    185  .    .    50   222  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Peak Influence             669  | 5   243 22  669 173 .   96  375 
  Initial                  173  | .   3   22  8   173 .   .   37  
  Average                  199  | 2   150 22  381 173 .   56  178 
Maximum Alert Level        2    | .   1   .   2   .   .   .   1   
  Low Security (%)         61   | 100 53  100 27  100 .   100 62  
  Level 1                  19   | .   46  .   9   .   .   .   37  
  Level 2                  18   | .   .   .   62  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   2   .   .   .   4   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   2   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Distress Signals           3    | .   .   .   2   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              56   | .   11  .   23  .   .   3   19  
  Peak Tracking Total      8    | .   3   .   8   .   .   3   6   
  Tactical Retreats        3    | .   .   .   2   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Traps Triggered            3    | .   3   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Disabled          17   | .   1   .   8   .   .   1   7   
  Max in Single Turn       3    | .   1   .   3   .   .   1   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Accessed          14   | .   7   .   3   .   2   .   2   
  Terminals                11   | .   6   .   3   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                48   | .   12  .   10  .   24  .   2   
  Successful               29   | .   3   .   2   .   24  .   .   
  Failed                   19   | .   9   .   8   .   .   .   2   
    Catastrophic           7    | .   3   .   3   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   22   | .   9   .   10  .   1   .   2   
  Terminals                22   | .   10  .   10  .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             27   | .   2   .   1   .   24  .   .   
  Record                   23   | .   .   .   .   .   23  .   .   
  Alert Level              2    | .   2   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   1   
Hacking Detections         12   | .   7   .   3   .   .   .   2   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  
-------------              Run  | Scr Mat Min Mat Min Exi Min Mat 
Turns Passed               2055 | 37  459 205 553 149 233 178 241 
Spaces Moved               1596 | 25  358 195 391 130 221 133 143 
  Core                     .    | .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     379  | .   .   .   .   .   103 133 143 
  Wheels                   1217 | 25  358 195 391 130 118 .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            90   | 90  90  105 100 115 90  90  90  
  Average Speed            103  | 90  99  105 111 115 103 90  90  
  Slowest Speed            170  | 90  105 105 130 115 170 90  90  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       41   | 3   76  50  52  36  61  34  21  
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   .   .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   1   .   
Scrap Searched             2    | .   .   1   .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          154  | .   .   .   108 .   .   6   40  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      154  | .   .   .   108 .   .   6   40  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Total                      1845 | 33  402 195 468 129 224 185 209 
  Wait                     77   | .   4   .   9   .   .   47  17  
  Move                     1589 | 24  357 194 390 129 220 132 143 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  24   | 2   5   1   14  .   .   .   2   
  Fast Attach              9    | .   2   .   4   .   2   .   1   
  Attach                   13   | .   1   .   8   .   .   .   4   
  Detach                   2    | .   1   .   1   .   .   .   .   
  Swap                     5    | 2   1   .   1   .   .   1   .   
  Drop                     11   | 2   1   .   6   .   2   .   .   
  Fire                     115  | 3   30  .   35  .   .   5   42  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Mines
-9/Exiles
-8/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 3)
   38 | -11/Scrapyard | Entered Materials
  134 | -10/Materials | Discovered new exit (range 16)
  315 | -10/Materials | Build established: Mutant
  336 | -10/Materials | Discovered new exit (range 16)
  492 | -10/Materials | Discovered new exit (range 6)
  497 | -10/Materials | Entered Mines
  693 | -10/Mines     | Discovered new exit (range 9)
  702 | -10/Mines     | Entered Materials
  702 | -9/Materials  | Evolved 2 slots: Utility x2
  849 | -9/Materials  | Discovered new exit (range 10)
  862 | -9/Materials  | Lost 3 parts (1p2n)
  934 | -9/Materials  | Lost 4 parts (1p1u2w)
 1152 | -9/Materials  | Discovered new exit (range 13)
 1237 | -9/Materials  | Discovered new exit (range 16)
 1255 | -9/Materials  | Entered Mines
 1399 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1399 | -9/Mines      | Discovered new exit (range 5)
 1404 | -9/Mines      | Entered Exiles
 1432 | -9/Exiles     | Met 8R-AWN
 1452 | -9/Exiles     | Met EX-HEX
 1486 | -9/Exiles     | Met EX-BIN
 1502 | -9/Exiles     | Aligned with FarCom system
 1503 | -9/Exiles     | Given EX-Vault access code
 1531 | -9/Exiles     | Opened EX-Vault
 1541 | -9/Exiles     | Found Potential Leg
 1544 | -9/Exiles     | Found Potential Leg
 1563 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1588 | -9/Exiles     | Met EX-DEC
 1594 | -9/Exiles     | Learned location of Zion (-6)
 1629 | -9/Exiles     | Discovered new exit (range 10)
 1637 | -9/Exiles     | Left Exiles lab with Potential Leg
 1637 | -9/Exiles     | Entered Mines
 1704 | -8/Mines      | Core integrity fell below 50%
 1807 | -8/Mines      | Discovered new exit (range 9)
 1815 | -8/Mines      | Entered Materials
 1815 | -8/Materials  | Evolved 2 slots: Utility x2
 1898 | -8/Materials  | Garrison activated, responded to threat
 2056 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01973_ R-06 Scavenger collects Datajack.
01991_ Nuclear Reactor explodes. <x2>
01996_ The unstable cave ceiling collapses.
01998_ Y-45 Defender system terminally corrupted.
01999_ Nuclear Reactor explodes.
02000_ The unstable cave ceiling collapses.
02001_ Nuclear Reactor explodes.
02003_ The unstable cave ceiling collapses. <x2>
02009_ Hvy. Ion Engine destroyed.
02012_ EMP Blaster destroyed.
02017_ The unstable cave ceiling collapses. <x3>
02031_ Y-45 Defender destroyed.
02035_ U-05 Engineer lays Concrete. <x2>
02036_ Acquired 55 matter.
02037_ U-05 Engineer builds a Door.
02038_ The unstable cave ceiling collapses.
02038_ Acquired Lgt. Armor Plating.
02040_ Acquired 3 matter.
02042_ U-05 Engineer lays Concrete. <x9>
02049_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                57
Targeting Accuracy         16
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeightMachineExpander
  Manual?         0
Play Time         00:29:18
  Cumulative      110.9 hours
  Start           2022.04.30 @ 00:01:13
  End             2022.04.30 @ 00:26:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          126
  Rogue           126
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          62
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4abae4fd-e011-4c15-b299-647a49117cc5