Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.30 @ 00:26:16 Player: Shodan Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (40) 200 Value Destroyed (1222) 1222 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (341) 341 TOTAL SCORE: 4663 Bonus ------- High Alert Combat Kills 41 Aligned with FarCom 300 Cogmind --------- Core Integrity 456/550 Matter 285/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (90) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Potential Leg Potential Leg > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Advanced Beam Rifle Improved Light Cannon > --- INVENTORY (15) --- Heavy Ion Engine Light Treads Wheel Improved Heat Sink Improved Heat Sink Improved Signal Interpreter Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Advanced Beam Rifle Advanced Beam Rifle Light EM Pulse Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Light Armor Plating Hacking Suite > --- WEAPON ----------- Improved Light Cannon EMP Blaster > --- INVENTORY -------- Heavy Ion Engine Light Treads Wheel Improved Heat Sink Improved Heat Sink Improved Signal Interpreter Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Light EM Pulse Cannon Improved Light Cannon [Rating: 45] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Compact Wheel Leg Potential Leg Wheel Compact Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Advanced Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . 2 . . . 2 Weapon . | . . . . . . . . Parts Attached 27 | 2 4 . 13 . 2 1 5 Power 2 | . . . 2 . . . . Engine 2 | . . . 2 . . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 6 | 2 . . 2 . 2 . . Treads . | . . . . . . . . Leg 2 | . . . . . 2 . . Wheel 4 | 2 . . 2 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | . 2 . 5 . . . 3 Device 3 | . 1 . 2 . . . . Storage 1 | . 1 . . . . . . Processor 2 | . . . 1 . . . 1 Hackware 1 | . . . . . . . 1 Protection 3 | . . . 2 . . . 1 Artifact . | . . . . . . . . Weapon 9 | . 2 . 4 . . 1 2 Energy Gun 2 | . . . 1 . . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 3 | . 2 . 1 . . . . Ballistic Cannon 2 | . . . 1 . . . 1 Launcher 2 | . . . 1 . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . Parts Lost 12 | . 1 . 7 . . . 4 Power 3 | . . . 2 . . . 1 Propulsion 2 | . . . 2 . . . . Utility 2 | . . . 1 . . . 1 Weapon 5 | . 1 . 2 . . . 2 Highest Loss Streak 4 | . 1 . 4 . . . 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 99 100 80 100 100 100 92 Engine 10 | . 14 14 5 11 11 11 7 Leg 5 | . . . . . 8 22 18 Wheel 17 | . 28 28 17 22 13 . . Device 11 | . 13 14 12 11 11 11 9 Storage 11 | . 14 14 11 11 11 11 9 Processor 6 | . . . 3 11 11 11 18 Hackware 1 | . . . . . . . 9 Protection 5 | . . . 8 11 11 11 4 Energy Gun 3 | . . . 3 11 11 3 4 Ballistic Gun 10 | . 28 28 6 . . . . Ballistic Cannon 5 | . . . 7 11 11 11 5 Launcher 2 | . . . 5 . . 7 7 Naked Turns . | . . . . . . . . Heaviest Build 40 | 11 27 27 38 38 38 40 40 Greatest Support 60 | 26 26 26 32 32 60 60 60 Greatest Overweight (x) 2 | . 1 1 2 1 1 . . Average Overweight (x) . | . . 1 . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 8 11 15 15 15 15 15 15 Most Carried 15 | 6 11 12 15 15 15 15 15 Average Carried 12 | 5 8 11 13 15 15 15 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 6 11 12 15 15 15 15 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 876 | 232 200 . 221 . . 60 163 Remotely . | . . . . . . . . Salvage Created 1435 | 65 292 . 650 . . 115 313 Parts 97 | 4 22 . 41 . . 10 20 Haulers Intercepted 3 | . . . 3 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 30 | . 8 . 13 . . 3 6 Guns 10 | . 8 . . . . . 2 Cannons 4 | . . . 3 . . . 1 AOE 15 | . . . 10 . . 3 2 Classes Destroyed 10 | 1 4 . 2 . . . 3 Worker 1 | . 1 . . . . . . Builder 1 | . . . . . . . 1 Hauler 3 | . . . 3 . . . . Recycler 2 | 1 . . . . . 1 . Operator 1 | . . . . . . . 1 Watcher 2 | . 1 . 1 . . . . Swarmer 9 | . 3 . 3 . . 3 . Grunt 13 | . 5 . 5 . . . 3 Sentry 7 | . . . 5 . . . 2 Hunter 1 | . . . . . . . 1 Best Kill Streak 6 | 1 6 . 6 . . 3 3 Combat Bots Only 6 | . 5 . 6 . . 3 2 Max Kills in Single Turn 2 | 1 2 . 2 . . 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 . . 2 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 1863 | . 395 . 628 . . 88 752 Core 388 | . 82 . 193 . . 19 94 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 71 | 100 . 67 . . . 47 . Volleys Fired 115 | 3 30 . 35 . . 5 42 Largest 2 | 2 2 . 2 . . 1 2 Hottest 100 | 40 40 . 100 . . 39 72 Shots Fired 155 | 6 59 . 40 . . 5 45 Gun 83 | 6 59 . 10 . . . 8 Cannon 33 | . . . 12 . . 1 20 Launcher 39 | . . . 18 . . 4 17 Special . | . . . . . . . . Kinetic 100 | 6 59 . 14 . . 1 20 Thermal 16 | . . . 8 . . . 8 Explosive . | . . . . . . . . Electromagnetic 39 | . . . 18 . . 4 17 Robot Hit Streak 12 | 1 12 . 5 . . 1 6 Robot Miss Streak 3 | 2 2 . 2 . . 3 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 84 | 2 36 . 22 . . 1 23 Core Hits 58 | 2 16 . 22 . . 5 13 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . 1 . 1 . . . . Destroy 1 | . 1 . . . . . . Blast 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2727 | 18 472 . 1266 . . 116 855 Guns 720 | 18 472 . 110 . . . 120 Cannons 409 | . . . 180 . . 22 207 Explosions 1598 | . . . 976 . . 94 528 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 909 | 18 472 . 190 . . 22 207 Thermal 259 | . . . 100 . . 39 120 Explosive 484 | . . . 397 . . . 87 Electromagnetic 1075 | . . . 579 . . 55 441 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 2 2 1 1 1 2 . Average Corruption 1 | . 1 2 1 1 1 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 8 | . . 3 2 1 1 1 . Message Errors 1 | . . . 1 . . . . Matter Fused 1 | . . . . . 1 . . Heat Flow Errors 2 | . . . . 1 . 1 . Energy Discharges 1 | . . 1 . . . . . Data Loss (minor) 2 | . . 1 1 . . . . Data Loss (major) 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 89 | . . . 79 . . . 10 Projectiles . | . . . . . . . . Explosions 89 | . . . 79 . . . 10 Melee . | . . . . . . . . Knockbacks 2 | . . . 1 . . . 1 Impact . | . . . . . . . . Kinetic 2 | . . . 1 . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 283 | . . . 243 . . 40 . Shots 9 | . . . 6 . . 3 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 230 | . 18 . 9 230 . 171 4 Average Temperature 49 | . 6 . 5 131 . 94 4 Received Heat Transfer 558 | . 165 . 159 . . . 234 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 457 | . . . 185 . . 50 222 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 669 | 5 243 22 669 173 . 96 375 Initial 173 | . 3 22 8 173 . . 37 Average 199 | 2 150 22 381 173 . 56 178 Maximum Alert Level 2 | . 1 . 2 . . . 1 Low Security (%) 61 | 100 53 100 27 100 . 100 62 Level 1 19 | . 46 . 9 . . . 37 Level 2 18 | . . . 62 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . . 2 . . . 4 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 4 | . . . 2 . . . 2 Assault . | . . . . . . . . Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 3 | . . . 2 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 56 | . 11 . 23 . . 3 19 Peak Tracking Total 8 | . 3 . 8 . . 3 6 Tactical Retreats 3 | . . . 2 . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 3 | . 3 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 17 | . 1 . 8 . . 1 7 Max in Single Turn 3 | . 1 . 3 . . 1 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 14 | . 7 . 3 . 2 . 2 Terminals 11 | . 6 . 3 . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 48 | . 12 . 10 . 24 . 2 Successful 29 | . 3 . 2 . 24 . . Failed 19 | . 9 . 8 . . . 2 Catastrophic 7 | . 3 . 3 . . . 1 Database Lockouts . | . . . . . . . . Manual 22 | . 9 . 10 . 1 . 2 Terminals 22 | . 10 . 10 . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 27 | . 2 . 1 . 24 . . Record 23 | . . . . . 23 . . Alert Level 2 | . 2 . . . . . . Unreport Threat 1 | . . . 1 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . Terminals 1 | . . . 1 . . . . Botnet 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used 1 | . . . . . . . 1 Hacking Detections 12 | . 7 . 3 . . . 2 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 2055 | 37 459 205 553 149 233 178 241 Spaces Moved 1596 | 25 358 195 391 130 221 133 143 Core . | . . . . . . . . Treads . | . . . . . . . . Legs 379 | . . . . . 103 133 143 Wheels 1217 | 25 358 195 391 130 118 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 90 | 90 90 105 100 115 90 90 90 Average Speed 103 | 90 99 105 111 115 103 90 90 Slowest Speed 170 | 90 105 105 130 115 170 90 90 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 3 76 50 52 36 61 34 21 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . . 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 154 | . . . 108 . . 6 40 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 154 | . . . 108 . . 6 40 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 1845 | 33 402 195 468 129 224 185 209 Wait 77 | . 4 . 9 . . 47 17 Move 1589 | 24 357 194 390 129 220 132 143 Hop . | . . . . . . . . Pick Up 24 | 2 5 1 14 . . . 2 Fast Attach 9 | . 2 . 4 . 2 . 1 Attach 13 | . 1 . 8 . . . 4 Detach 2 | . 1 . 1 . . . . Swap 5 | 2 1 . 1 . . 1 . Drop 11 | 2 1 . 6 . 2 . . Fire 115 | 3 30 . 35 . . 5 42 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 38 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 16) 492 | -10/Materials | Discovered new exit (range 6) 497 | -10/Materials | Entered Mines 693 | -10/Mines | Discovered new exit (range 9) 702 | -10/Mines | Entered Materials 702 | -9/Materials | Evolved 2 slots: Utility x2 849 | -9/Materials | Discovered new exit (range 10) 862 | -9/Materials | Lost 3 parts (1p2n) 934 | -9/Materials | Lost 4 parts (1p1u2w) 1152 | -9/Materials | Discovered new exit (range 13) 1237 | -9/Materials | Discovered new exit (range 16) 1255 | -9/Materials | Entered Mines 1399 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1399 | -9/Mines | Discovered new exit (range 5) 1404 | -9/Mines | Entered Exiles 1432 | -9/Exiles | Met 8R-AWN 1452 | -9/Exiles | Met EX-HEX 1486 | -9/Exiles | Met EX-BIN 1502 | -9/Exiles | Aligned with FarCom system 1503 | -9/Exiles | Given EX-Vault access code 1531 | -9/Exiles | Opened EX-Vault 1541 | -9/Exiles | Found Potential Leg 1544 | -9/Exiles | Found Potential Leg 1563 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1588 | -9/Exiles | Met EX-DEC 1594 | -9/Exiles | Learned location of Zion (-6) 1629 | -9/Exiles | Discovered new exit (range 10) 1637 | -9/Exiles | Left Exiles lab with Potential Leg 1637 | -9/Exiles | Entered Mines 1704 | -8/Mines | Core integrity fell below 50% 1807 | -8/Mines | Discovered new exit (range 9) 1815 | -8/Mines | Entered Materials 1815 | -8/Materials | Evolved 2 slots: Utility x2 1898 | -8/Materials | Garrison activated, responded to threat 2056 | -8/Materials | Self-destructed Last Messages --------------- 01973_ R-06 Scavenger collects Datajack. 01991_ Nuclear Reactor explodes. 01996_ The unstable cave ceiling collapses. 01998_ Y-45 Defender system terminally corrupted. 01999_ Nuclear Reactor explodes. 02000_ The unstable cave ceiling collapses. 02001_ Nuclear Reactor explodes. 02003_ The unstable cave ceiling collapses. 02009_ Hvy. Ion Engine destroyed. 02012_ EMP Blaster destroyed. 02017_ The unstable cave ceiling collapses. 02031_ Y-45 Defender destroyed. 02035_ U-05 Engineer lays Concrete. 02036_ Acquired 55 matter. 02037_ U-05 Engineer builds a Door. 02038_ The unstable cave ceiling collapses. 02038_ Acquired Lgt. Armor Plating. 02040_ Acquired 3 matter. 02042_ U-05 Engineer lays Concrete. 02049_ Critical hit (Burn: +37). 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""" s """ # # | | ??????????????##### """ "R" + | | ??????????????????# """ " " # | | ??????????????????#% s # = | | ??????????????????# # ## ### # | | ??????????????????# """ """ # # | | ??????????????????# """ = # #### | | ??????????????????# """ # = ##?? | | ??????????????????#|%! [== * ##??? | | ??????????????????#% * # #???? | | ??????????????##### = # #???? | | ??????????????# # = T ###???? | | ??????????????# # "" #?????? | | ??????????????# [ ! # [ #?????? | | ??????????????# %= ##########?????? | | ??????????????# ########## ####??????????????? | | ??????????????## # #??? ?????????????????? | | ???????????????# # ! #?? ##????????????????? | | ???????????????# # #??####?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 57 Targeting Accuracy 16 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightMachineExpander Manual? 0 Play Time 00:29:18 Cumulative 110.9 hours Start 2022.04.30 @ 00:01:13 End 2022.04.30 @ 00:26:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 62 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4abae4fd-e011-4c15-b299-647a49117cc5