Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.17 @ 01:13:07 Player: w0rldd3str0y3r Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (86) 430 Value Destroyed (2723) 2723 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (298) 298 TOTAL SCORE: 6371 Bonus ------- High Alert Combat Kills 98 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 5/300 Energy 28/100 System Corruption 4% Temperature Cool (39) Movement Flying (115) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- VTOL Module > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- Plasma Cannon > --- INVENTORY (5) ---- Plasma Cannon Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Mini Assault Cannon Peak State ------------ > --- POWER ------------ Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Layered Medium Armor Plating Improved Shield Generator Improved Shield Generator > --- WEAPON ----------- Plasma Cannon Heavy Plasma Cannon > --- INVENTORY -------- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle EMP Blaster Mini Grenade Launcher [Rating: 43] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Improved Hover Unit Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Signal Interpreter Device Improved Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Protection Layered Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Slots Evolved 6 | . . 2 2 . 2 . Power 1 | . . . . . 1 . Propulsion 1 | . . . 1 . . . Utility 4 | . . 2 1 . 1 . Weapon . | . . . . . . . Parts Attached 131 | 8 . 37 6 20 37 23 Power 12 | 1 . 4 1 1 3 2 Engine 10 | 1 . 4 1 1 2 1 Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 30 | 2 . 7 4 4 9 4 Treads 3 | . . . . 1 1 1 Leg 8 | . . . . . 7 1 Wheel 11 | 2 . 7 2 . . . Hover 6 | . . . 2 3 1 . Flight 2 | . . . . . . 2 Utility 18 | 2 . 4 1 3 3 5 Device 13 | 1 . 2 1 2 3 4 Storage 1 | 1 . . . . . . Processor 3 | . . 2 . 1 . . Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 71 | 3 . 22 . 12 22 12 Energy Gun 21 | 1 . 4 . 8 8 . Energy Cannon 8 | . . 1 . 1 . 6 Ballistic Gun 13 | 2 . 9 . . 2 . Ballistic Cannon 4 | . . . . . 1 3 Launcher 11 | . . 3 . . 5 3 Special Weapon . | . . . . . . . Impact Weapon 8 | . . 5 . 1 2 . Slashing Weapon 6 | . . . . 2 4 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . . 1 . 5 3 . Corrupted Parts 1 | . . . . . . 1 System Corruption 2 | . . . . . . 2 Parts Lost 35 | . . 7 . 5 13 10 Power 6 | . . 2 . . 3 1 Propulsion 14 | . . 2 . 2 7 3 Utility 8 | . . 1 . 1 1 5 Weapon 7 | . . 2 . 2 2 1 Highest Loss Streak 5 | . . 2 . 5 3 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 100 92 89 95 86 72 Engine 8 | . 14 9 9 9 8 2 Core 2 | . . . . . 3 7 Leg 4 | . . . . . 9 12 Wheel 7 | . 28 20 6 1 . . Hover 6 | . . . 13 22 7 . Device 16 | . 14 18 15 15 18 15 Storage 7 | . 14 11 9 9 7 . Processor 13 | . . 10 18 18 15 12 Energy Gun 5 | . . 3 9 13 5 . Energy Cannon 2 | . . . 9 3 . 7 Ballistic Gun 5 | . 28 11 . . 2 . Launcher 1 | . . 2 . . 2 3 Impact Weapon 1 | . . 3 . . 1 . Peak Build Rating 43 | 9 9 16 21 27 36 43 Average Rating 21 | 5 9 12 18 23 29 29 On Entrance 16 | . 9 9 16 21 26 35 Naked Turns 3 | . . . . . . 3 Heaviest Build 56 | 13 13 20 20 21 27 56 Greatest Support 47 | 26 26 26 34 27 47 40 Greatest Overweight (x) 16 | 1 . 1 . 1 2 16 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 5 Most Carried 8 | 8 8 8 8 8 8 8 Average Carried 6 | 5 7 7 7 7 6 4 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 7 8 8 8 8 8 5 Class Distribution -------------------- 47% | Mutant 34% | Scavenger-Mutant 9% | Scavenger-Skirmisher 5% | Scavenger-Assassin 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Gar Matter Collected 2032 | 322 . 724 98 190 465 233 Remotely . | . . . . . . . Salvage Created 3201 | 129 . 760 84 990 997 241 Parts 183 | 6 . 64 7 52 40 14 Haulers Intercepted 6 | . . 1 . 3 2 . Recyclers Shooed 6 | . 1 3 . 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Combat Hostiles Destroyed 59 | . . 22 1 10 19 7 Melee 1 | . . . . 1 . . Guns 15 | . . 10 . 1 4 . Cannons 6 | . . . 1 3 2 . AOE 31 | . . 11 . 3 12 5 Classes Destroyed 15 | 2 . 8 . 3 1 1 Worker 3 | . . 1 . . 2 . Builder 5 | . . 2 . 2 1 . Tunneler 3 | 2 . 1 . . . . Hauler 6 | . . 1 . 3 2 . Recycler 3 | 1 . . . 2 . . Operator 1 | . . . . 1 . . Watcher 6 | . . 2 1 2 1 . Swarmer 13 | . . 9 . . . 4 Grunt 23 | . . 6 . 6 10 1 Brawler 1 | . . 1 . . . . Duelist 7 | . . . . 1 6 . Sentry 11 | . . 6 1 2 2 . Hunter 1 | . . . . 1 . . Programmer 1 | . . . . . 1 . Behemoth 2 | . . . . . . 2 Best Kill Streak 8 | 2 . 4 1 3 8 4 Combat Bots Only 6 | . . 4 1 2 6 4 Max Kills in Single Turn 3 | 1 . 2 1 2 3 2 Gunslinging . | . . . . . . . Exploded 2 | . . 2 . 1 2 2 Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Gar Hostile Shots Fired 357 | . . 97 2 38 114 106 Missed 110 | . . 26 1 13 38 32 Damage Taken 4661 | . 4 1283 18 471 1574 1311 Core 1141 | . . 368 . 36 468 269 Absorbed by Shields 293 | . . . . . . 293 Core Remaining (%) 75 | 100 100 8 . 93 . . Volleys Fired 215 | 7 1 81 5 36 55 30 Largest 2 | 2 2 2 2 2 2 2 Hottest 170 | 40 40 79 101 101 95 170 Shots Fired 371 | 14 2 133 9 70 90 53 Gun 239 | 14 2 110 4 52 57 . Cannon 80 | . . 6 5 18 9 42 Launcher 52 | . . 17 . . 24 11 Special . | . . . . . . . Kinetic 133 | 14 2 77 . . 35 5 Thermal 37 | . . . . . . 37 Explosive 41 | . . 17 . . 17 7 Electromagnetic 160 | . . 39 9 70 38 4 Robot Hit Streak 16 | 3 1 12 11 6 16 4 Robot Miss Streak 5 | 2 1 5 . 3 5 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 249 | 8 1 89 7 61 63 20 Core Hits 155 | 4 . 38 4 35 58 16 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . 3 1 . . 2 Meltdown 2 | . . . . . . 2 Destroy 1 | . . 1 . . . . Corrupt 3 | . . 2 1 . . . Melee Attacks 31 | . . 13 . 7 11 . Impact 22 | . . 13 . 2 7 . Slashing 9 | . . . . 5 4 . Piercing . | . . . . . . . Sneak Attacks 4 | . . 2 . 1 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7328 | 96 18 1935 172 1484 2480 1143 Guns 2687 | 96 10 1003 67 691 820 . Cannons 1356 | . . 138 105 364 103 646 Explosions 2941 | . . 676 . 334 1434 497 Melee 331 | . . 118 . 95 118 . Ramming 13 | . 8 . . . 5 . Kinetic 1256 | 96 10 722 . . 428 . Thermal 1191 | . . . . 334 211 646 Explosive 2172 | . . 676 . . 1015 481 Electromagnetic 2365 | . . 419 172 1055 703 16 Impact 236 | . . 118 . . 118 . Slashing 95 | . . . . 95 . . Piercing . | . . . . . . . Highest Corruption 6 | . 1 6 . . 2 4 Average Corruption 3 | . 1 4 . . 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 30 | . . 16 . . 3 11 Message Errors 5 | . . 2 . . . 3 Matter Fused 6 | . . 2 . . 1 3 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 7 | . . 5 . . 1 1 Data Loss (minor) 5 | . . 3 . . 1 1 Data Loss (major) 3 | . . 2 . . . 1 Misfires 1 | . . 1 . . . . Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 283 | . . 109 . 87 82 5 Projectiles . | . . . . . . . Explosions 94 | . . 26 . 54 9 5 Melee 189 | . . 83 . 33 73 . Knockbacks 4 | . . 2 . . 2 . Impact 2 | . . 2 . . . . Kinetic 2 | . . . . . 2 . Secondary . | . . . . . . . Self-Inflicted Damage 587 | . 4 180 . 77 312 14 Shots 18 | . . 6 . 2 8 2 Rammed 1 | . 1 . . . . . Targets Rammed 4 | . 1 . . . 3 . Kicked 3 | . . . . . 3 . Crushed . | . . . . . . . Highest Temperature 665 | . . 116 60 101 129 665 Average Temperature 104 | . . 28 27 29 44 211 Received Heat Transfer 840 | . . 231 . 144 279 186 Effects 12 | . . . . . . 12 Shutdowns 7 | . . . . . . 7 Energy Bleed 2 | . . . . . . 2 Interference 1 | . . . . . . 1 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 6 | . . 3 . 2 1 . Combat Hostiles 4 | . . 1 . 2 1 . Parts Fried 19 | . . 3 1 6 9 . Impact Corruptions 7 | . . 5 . . 2 . Robots Melted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 7 | . . . . . . 7 Heat Transferred 1500 | . . . . 250 150 1100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | . . . . 5 3 . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Peak Influence 543 | 15 9 543 280 421 455 336 Initial 228 | . 9 3 228 118 191 226 Average 279 | 6 9 330 242 277 305 310 Maximum Alert Level 2 | . . 2 1 2 2 1 Low Security (%) 20 | 100 100 20 . 24 9 . Level 1 67 | . . 53 100 66 77 100 Level 2 11 | . . 26 . 8 12 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 2 1 1 3 . Investigation 2 | . . 1 . 1 . . Extermination 1 | . . . . . 1 . Reinforcement 5 | . 1 1 1 . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 2 | . . . . . 2 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Gar Distress Signals 3 | . . 2 . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 90 | . 1 33 6 15 22 13 Peak Tracking Total 5 | . 1 4 3 3 4 5 Tactical Retreats 5 | . . 3 . 2 . . Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Traps Triggered 3 | . 1 1 . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Gar Machines Disabled 12 | . . 5 . 5 2 . Max in Single Turn 3 | . . 3 . 2 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Gar Machines Accessed 9 | . 1 3 . 3 2 . Terminals 8 | . 1 3 . 3 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 20 | . 1 5 . 9 5 . Successful 7 | . . 2 . 4 1 . Failed 13 | . 1 3 . 5 4 . Catastrophic 3 | . 1 2 . . . . Database Lockouts . | . . . . . . . Manual 11 | . 1 4 . 3 3 . Terminals 18 | . 1 5 . 9 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 5 | . . 2 . 3 . . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 1 | . . . . 1 . . Open Door 1 | . . . . 1 . . Registered Components 1 | . . 1 . . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 1 | . . . . 1 . . Terminals 1 | . . . . 1 . . Assimilate 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used 1 | . . . . 1 . . Hacking Detections 6 | . 1 2 . 2 1 . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Gar Turns Passed 3887 | 138 189 1070 218 683 937 652 Spaces Moved 3103 | 108 198 802 297 654 652 392 Core 63 | 11 . . . . 1 51 Treads 51 | . . . . 31 20 . Legs 409 | . . . . . 216 193 Wheels 1147 | 97 198 802 50 . . . Hover 1285 | . . . 247 623 415 . Flight 148 | . . . . . . 148 Fastest Speed 32 | 50 90 80 56 52 52 32 Average Speed 87 | 87 90 88 61 63 100 122 Slowest Speed 850 | 100 90 105 86 160 260 850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 2 | . . 2 . . . . Exploration Rate (%) 30 | 6 25 66 15 60 13 31 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 18 | . . 7 . 2 9 . Terrain Destroyed 294 | . . 140 . 30 75 49 Melee 18 | . . 7 . 2 9 . Projectile 3 | . . . . . 1 2 AOE 273 | . . 133 . 28 65 47 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Gar Total 3830 | 134 208 1003 326 842 810 507 Wait 210 | . . 27 5 104 32 42 Move 3096 | 107 197 800 296 653 651 392 Hop . | . . . . . . . Pick Up 62 | 10 5 19 6 7 10 5 Fast Attach 57 | 6 . 8 3 12 11 17 Attach 17 | 1 . 3 3 4 6 . Detach 5 | . . . 1 1 2 1 Swap 57 | 1 . 26 . 4 20 6 Drop 75 | 2 4 25 7 14 9 14 Fire 215 | 7 1 81 5 36 55 30 Melee 31 | . . 13 . 7 11 . Ram 1 | . 1 . . . . . Kick 3 | . . . . . 3 . Crush . | . . . . . . . Escape Stasis 1 | . . 1 . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory -7/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 139 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 307 | -10/Materials | Discovered new exit (range 11) 328 | -10/Materials | Entered another Materials area 328 | -9/Materials | Evolved 2 slots: Utility x2 616 | -9/Materials | Crushed by falling debris 724 | -9/Materials | Discovered new exit (range 15) 914 | -9/Materials | Identified exit to Mines 1062 | -9/Materials | Crushed by falling debris 1062 | -9/Materials | Core integrity fell below 50% 1158 | -9/Materials | Core integrity fell below 20% 1391 | -9/Materials | Discovered new exit (range 8) 1397 | -9/Materials | Identified exit to Materials 1398 | -9/Materials | Entered another Materials area 1398 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1485 | -8/Materials | Discovered new exit (range 8) 1610 | -8/Materials | Identified exit to Storage 1616 | -8/Materials | Entered Storage 1745 | -8/Storage | Lost 5 parts (2n1u2w) 1907 | -8/Storage | Discovered new exit (range 10) 2291 | -8/Storage | Discovered new exit (range 16) 2298 | -8/Storage | Identified exit to Factory 2299 | -8/Storage | Entered Factory 2299 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2505 | -7/Factory | Build established: Scavenger-Mutant 2656 | -7/Factory | Lost 3 parts (1p1n1u) 2778 | -7/Factory | Lost 3 parts (1p1n1w) 2937 | -7/Factory | Lost 3 parts (2n1w) 3056 | -7/Factory | Core integrity fell below 50% 3234 | -7/Factory | Identified exit to Garrison 3236 | -7/Factory | Entered Garrison 3303 | -7/Garrison | Lost 3 parts (3u) 3433 | -7/Garrison | Spotted B-75 Beast 3450 | -7/Garrison | Core integrity fell below 20% 3471 | -7/Garrison | Destroyed B-75 Beast 3502 | -7/Garrison | Spotted B-75 Beast 3683 | -7/Garrison | Destroyed B-75 Beast 3712 | -7/Garrison | Lost 3 parts (1n2u) 3762 | -7/Garrison | Released all parts (8) 3874 | -7/Garrison | Triggered checkpoint 3888 | -7/Garrison | Destroyed by L-41 Fighter with Axe Last Messages --------------- 03782_ Acquired 2 matter. 03787_ Acquired VTOL Module. 03798_ Acquired Lgt. Treads. 03806_ Acquired Mni. Assault Cannon. 03821_ System corrupted: Matter fused (-10). 03825_ Dropped Broken Carbon-fiber Leg. 03832_ Acquired 2 matter. 03848_ Acquired Plasma Cannon. 03850_ System corrupted: Component data lost. 03855_ Acquired Plasma Cannon. 03857_ Acquired Imp. Shield Generator. 03859_ Dropped Imp. Shield Generator. 03874_ Beams of light sweep through the air. An alarm sounds. 03879_ C-30 ARC bursts open, deploying its payload. 03879_ L-41 Fighter unfolds itself. 03879_ G-47 Trooper unfolds itself. 03879_ G-47 Trooper destroyed. 03881_ VTOL Module destroyed. 03884_ Dropped Lgt. Treads. 03885_ Dropped Mni. Grenade Launcher. Map ----- +----------------------------------------------------+ | ?????????# #?????????????????????????????????? | | ?????????# #####?????????????????????????????????? | | ?????????# #?????????????????????????????????????? | | ####?##### ###???????????????????????????????????? | | / ### #???????###?????????????????????????? | | / # ## # #########T###############???????????? | | #???????????? | | #???????????? | | [ #???????????? | | ### ## ################## ##### #???????????? | | ??#### # #?????# #????# #???? ????????????? | | ?????# # ###?????# #????# #???? #???????????? | | ?????# ## # ?????# #????# #???# #???????????? | | ?#####"########????# #????# #???# #???????????? | | ## #??????# #?#### ##### #???????????? | | !# ######## #?# # #[[## #???????????? | | !# ^ !! #?# # #[[## #???????????? | | ## ] #?# + + ## #???????????? | | # ######## #?#!]# #!!## #???????????? | | # #??????# #?# ]# #!!## #???????????? | | ! ] = #??????# #?#### ##### #???????????? | | #! #??????# #????# #???# #???????????? | | # ######## #????# #???# #???????????? | | ## ; #????# #####l ##""""## ##? | | [# ^+ ###### [ #? | | [# ######## @l !g | | ## #??????# g | | ?############??????########### ## ## ## | | ???????????????????????????????### #?? #?????? | | ????????????????????????????????? ? ????? | | ????????????????????????????????? ? ??? | | ????????????????????????????????? ?? | | ????????????????????????????????? ? ?? | | ?????????????????????????????????# ## ##? ?? | | ?????????????????????????????????# #? #?????? | | ?????????????????????????????????# ?? ????? | | ?????????????????????????????????# ?? ????? | | ?????????????????????????????????? ?? ???? | | ?????????????????????????????????? ##???"#?????? | | ?????????????????????????????????? #???????????? | | ?????????????????????????????????? #???????????? | | ?????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 225 Resistance: EX 25 Evasion (%) 61 Recoil Reduction 1 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AccelerationArmoredDeflector Manual? 0 Play Time 01:03:04 Cumulative 22.0 hours Start 2025.02.17 @ 00:04:28 End 2025.02.17 @ 01:13:07 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b94f7e97-17fd-4361-bb26-9eae34890a4b