Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.09 @ 14:57:58 Player: Zygos Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (69) 345 Value Destroyed (2085) 2085 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4350 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 228/300 Energy 17/100 System Corruption 9% Temperature Cool (27) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Improved Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Shield Generator Particle Gun Field Laser Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Cooling System Medium Matter Pod Trap Scanner Improved Terrain Scan Processor > --- WEAPON ----------- Improved EM Shotgun Field Laser Pulse Rifle > --- INVENTORY -------- (None) [Rating: 30] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Medium Matter Pod Device Advanced Weight Redist. System Storage Medium Matter Pod Processor Improved Terrain Scan Processor Protection Reflective Plating Weapon Particle Cannon Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 78 | 5 20 6 20 27 Power 12 | 1 3 1 4 3 Engine 10 | 1 3 . 4 2 Core 2 | . . 1 . 1 Reactor . | . . . . . Propulsion 20 | 2 2 3 6 7 Treads 5 | . . . 1 4 Leg 11 | 2 2 3 1 3 Wheel . | . . . . . Hover 2 | . . . 2 . Flight 2 | . . . 2 . Utility 20 | 1 5 1 5 8 Device 15 | . 4 1 4 6 Storage 3 | 1 1 . 1 . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 26 | 1 10 1 5 9 Energy Gun 7 | . . . 2 5 Energy Cannon 3 | . . . 2 1 Ballistic Gun 8 | 1 6 . . 1 Ballistic Cannon 4 | . 2 1 1 . Launcher 1 | . . . . 1 Special Weapon 2 | . 2 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 2 | . . . 1 1 Parts Lost 36 | . 7 2 7 20 Power 6 | . 2 . 1 3 Propulsion 11 | . 1 1 3 6 Utility 9 | . 1 . 2 6 Weapon 10 | . 3 1 1 5 Highest Loss Streak 10 | . 5 1 2 10 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 89 | . 87 93 89 87 Engine 13 | . 9 1 19 14 Core 2 | . . 12 . 1 Treads 3 | . . . 1 10 Leg 11 | . 27 27 2 5 Hover 1 | . . . 3 . Flight 4 | . . . 10 . Device 16 | . 10 14 20 14 Storage 9 | . 14 14 7 7 Processor 1 | . . . . 5 Protection 1 | . . . . 4 Energy Gun 6 | . . . 7 14 Energy Cannon 5 | . . . 11 4 Ballistic Gun 3 | . 19 . . 1 Ballistic Cannon 5 | . 2 22 2 . Naked Turns . | . . . . . Heaviest Build 37 | 10 12 14 26 37 Greatest Support 51 | 20 20 20 29 51 Greatest Overweight (x) 8 | . . 1 8 4 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 5 | 7 5 5 5 5 Most Carried 5 | 5 5 5 5 5 Average Carried 3 | 2 3 3 4 3 Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | 2 3 4 5 4 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1335 | 250 231 340 323 191 Remotely . | . . . . . Salvage Created 2349 | . 249 344 820 936 Parts 146 | . 19 21 56 50 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 60 | . 13 11 20 16 Guns 28 | . 12 . 4 12 Cannons 29 | . 1 11 15 2 AOE 1 | . . . . 1 Classes Destroyed 9 | . 2 1 2 4 Worker 1 | . . . . 1 Recycler 3 | . . 1 1 1 Watcher 5 | . . . 4 1 Swarmer 18 | . 8 3 7 . Grunt 31 | . 5 8 8 10 Brawler 1 | . . . . 1 Sentry 8 | . . . 5 3 Specialist 1 | . . . . 1 Hunter 1 | . . . . 1 Best Kill Streak 6 | . 3 3 6 5 Combat Bots Only 6 | . 3 3 6 3 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 4641 | . 865 378 1025 2373 Core 988 | . 137 91 207 553 Absorbed by Shields 188 | . . . . 188 Regen/Repaired (Parts) 24 | . . . . 24 Core Remaining (%) 52 | 100 . 8 48 . Volleys Fired 224 | . 55 28 69 72 Largest 3 | . 2 2 2 3 Hottest 200 | . 200 70 136 171 Shots Fired 383 | . 86 44 132 121 Gun 210 | . 78 . 33 99 Cannon 164 | . . 44 99 21 Launcher 1 | . . . . 1 Special 8 | . 8 . . . Kinetic 163 | . 78 44 20 21 Thermal 175 | . 8 . 112 55 Explosive 1 | . . . . 1 Electromagnetic 44 | . . . . 44 Robot Hit Streak 28 | . 8 17 28 23 Robot Miss Streak 6 | . 4 2 6 3 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 271 | . 53 30 78 110 Core Hits 111 | . 25 16 27 43 Critical Kills 2 | . 1 . 1 . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 8 | . 2 1 4 1 Burn 3 | . . . 2 1 Meltdown 1 | . . . 1 . Destroy 2 | . 2 . . . Blast 2 | . . 1 1 . Melee Attacks 4 | . . . . 4 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 4 | . . . . 4 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4628 | . 548 508 1552 2020 Guns 2187 | . 500 . 329 1358 Cannons 2113 | . . 508 1218 387 Explosions 275 | . . . . 275 Melee . | . . . . . Ramming 5 | . . . 5 . Kinetic 1550 | . 500 508 274 268 Thermal 2461 | . 48 . 1273 1140 Explosive 29 | . . . . 29 Electromagnetic 583 | . . . . 583 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . . . 9 Average Corruption 6 | . . . . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 27 | . . . . 27 Message Errors 7 | . . . . 7 Matter Fused 6 | . . . . 6 Heat Flow Errors 2 | . . . . 2 Energy Discharges 3 | . . . . 3 Data Loss (minor) 3 | . . . . 3 Data Loss (major) 2 | . . . . 2 Misfires 3 | . . . . 3 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 98 | . . . 5 93 Projectiles 5 | . . . 5 . Explosions 93 | . . . . 93 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 234 | . . . 2 232 Shots 5 | . . . . 5 Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 432 | . 228 2 432 379 Average Temperature 113 | . 94 2 119 109 Received Heat Transfer 1273 | . 270 183 306 514 Effects 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . . 3 Impact Corruptions . | . . . . . Robots Melted 2 | . . . 1 1 Combat Hostiles 2 | . . . 1 1 Parts Melted 8 | . . . 5 3 Heat Transferred 4914 | . 100 . 2627 2187 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . . 3 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 331 | . 220 198 331 313 Initial 100 | . . 43 48 100 Average 135 | . 105 96 125 202 Maximum Alert Level 1 | . 1 . 1 1 Low Security (%) 69 | 100 84 100 75 31 Level 1 30 | . 15 . 24 68 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . 4 . 4 6 Investigation 3 | . 1 . 1 1 Extermination . | . . . . . Reinforcement 11 | . 3 . 3 5 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 7 | . . . 6 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 96 | . 21 12 38 25 Peak Tracking Total 10 | . 4 3 10 7 Tactical Retreats 6 | . 1 1 2 2 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 6 | . 3 . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 5 | . . . 5 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 4 | . . . 1 3 Max in Single Turn 3 | . . . 1 3 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 15 | . 2 . 7 6 Terminals 9 | . 1 . 5 3 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 5 | . 1 . 2 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 45 | . 10 . 15 20 Successful 38 | . 7 . 12 19 Failed 7 | . 3 . 3 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 29 | . 2 . 13 14 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 14 | . 8 . 2 4 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 25 | . 2 . 10 13 Record 5 | . 2 . 1 2 Prototype ID Bank 2 | . . . 1 1 Emergency Access Points 1 | . . . 1 . Alert Level 2 | . . . 1 1 Locate Traps 4 | . . . 2 2 Disarm Traps 1 | . . . 1 . Dispatch Records 1 | . . . . 1 Transport Status 1 | . . . . 1 Reinforcement Status 2 | . . . 1 1 Assault Status 2 | . . . 1 1 Recall Reinforcements 1 | . . . . 1 Hauler Manifests 2 | . . . 1 1 Registered Components 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks 11 | . 5 . 2 4 Recycle Component 2 | . 2 . . . Process 2 | . 1 . . 1 Report Inventory 5 | . 1 . 2 2 Retrieve Matter 2 | . 1 . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 2 . 4 4 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 53 | . . . . 53 Parts Recycled 2 | . 2 . . . Recycled Matter 219 | . 20 . . 199 Retrieved Matter 219 | . 20 . . 199 Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 3 | . . . . 3 Non-combat 3 | . . . . 3 Combat . | . . . . . Robot Hacks Applied 4 | . . . . 4 parse_system 1 | . . . . 1 no_distress 3 | . . . . 3 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 4329 | 98 675 714 1651 1191 Spaces Moved 2284 | 62 382 473 825 542 Core 50 | 23 . . 5 22 Treads 475 | . . . 127 348 Legs 1152 | 39 382 473 124 134 Wheels . | . . . . . Hover 231 | . . . 193 38 Flight 376 | . . . 376 . Fastest Speed 50 | 50 120 120 56 50 Average Speed 144 | 94 120 121 165 156 Slowest Speed 450 | 120 120 190 450 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 55 | 6 71 83 69 46 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 77 | . 2 . . 75 Melee . | . . . . . Projectile 2 | . 2 . . . AOE 75 | . . . . 75 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 2932 | 101 505 572 982 772 Wait 216 | 28 23 49 28 88 Move 2280 | 61 381 472 824 542 Hop . | . . . . . Pick Up 86 | 7 19 10 24 26 Fast Attach . | . . . . . Attach 41 | 5 10 2 8 16 Detach 1 | . . . . 1 Swap 37 | . 10 4 12 11 Drop 42 | . 7 7 16 12 Fire 224 | . 55 28 69 72 Melee 4 | . . . . 4 Ram 1 | . . . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 99 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 4) 523 | -10/Materials | Discovered new exit (range 15) 663 | -10/Materials | Lost 5 parts (1p1n1u2w) 724 | -10/Materials | Core integrity fell below 50% 733 | -10/Materials | Discovered new exit (range 11) 774 | -10/Materials | Entered Mines 779 | -10/Mines | Discovered new exit (range 10) 933 | -10/Mines | Learned 2 Materials zone layouts 1122 | -10/Mines | Build established: Scavenger-Mutant 1212 | -10/Mines | Core integrity fell below 20% 1443 | -10/Mines | Discovered new exit (range 16) 1488 | -10/Mines | Entered Materials 1488 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1489 | -9/Materials | Identified exit to Materials 1798 | -9/Materials | Build established: Mutant 2107 | -9/Materials | Build established: Scavenger-Mutant 2395 | -9/Materials | Discovered exit to Materials (range 10) 2884 | -9/Materials | Discovered exit to Materials (range 13) 2897 | -9/Materials | Build established: Mutant 3117 | -9/Materials | Core integrity fell below 50% 3139 | -9/Materials | Entered another Materials area 3139 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3806 | -8/Materials | Lost 4 parts (1n2u1w) 3899 | -8/Materials | Repaired Corrupted Lgt. Nuclear Core? 4215 | -8/Materials | Discovered new exit (range 12) 4271 | -8/Materials | Core integrity fell below 50% 4300 | -8/Materials | Lost 10 parts (2p3n2u3w) 4322 | -8/Materials | Core integrity fell below 20% 4330 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- R-06 Scavenger destroyed. K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf collects debris. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M009. Acquired Adv. Treads. Acquired ECM Suite. Slug penetrates Wall. System corrupted: Component data lost. Penetrated by Slug. System corrupted: Matter fused (-9). W-25 Informer sends out distress signal. Slug penetrates Wall. Critical hit (Destroy). Adv. Treads destroyed. Penetrated by Slug. ECM Suite destroyed. Penetrated by Slug. TOYTRTRY212Z0U4SBENEK= O8KF3K#IKPLNYJBR Critical hit (Burn: +37). 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