Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.04.01 @ 08:23:05 Player: Goldbludgeon Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (102) 510 Value Destroyed (2808) 2808 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (222) 222 TOTAL SCORE: 5860 Bonus ------- High Alert Combat Kills 22 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 232/300 Energy 160/160 System Corruption 0% Temperature Cool (143) Movement Walking (153) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY (3) ------ Large Storage Unit High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON (3) ------- Particle Gun Assault Cannon > --- INVENTORY (18) --- Aluminum Leg Aerolev Unit Advanced Sensor Array Maneuvering Thrusters Reactive Plating Hardlight Generator Relay Coupler [Swarmer] (49) Relay Coupler [Behemoth] (12) Particle Gun Particle Gun Particle Gun Improved Assault Rifle Gauss Rifle Flak Cannon Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg Titanium Leg Aerolev Unit > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Particle Gun Gauss Rifle Assault Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Maneuvering Thrusters Hardlight Generator Relay Coupler [Swarmer] Relay Coupler [Behemoth] Particle Gun Particle Gun Particle Gun Improved Assault Rifle Flak Cannon [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Protection Light Armor Plating Weapon Grenade Launcher Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power 1 | . . 1 . . . . Propulsion 1 | . . 1 . . . . Utility 1 | . . . . 1 . . Weapon 1 | . . . . 1 . . Parts Attached 72 | 9 12 19 1 3 21 7 Power 7 | 1 . 1 . 1 3 1 Engine 4 | 1 . 1 . 1 1 . Core 3 | . . . . . 2 1 Reactor . | . . . . . . . Propulsion 28 | 4 8 4 . . 9 3 Treads 4 | . 4 . . . . . Leg 16 | 2 . 3 . . 9 2 Wheel 2 | 2 . . . . . . Hover 3 | . 2 . . . . 1 Flight 3 | . 2 1 . . . . Utility 14 | 2 2 5 . 1 2 2 Device 8 | 1 . 4 . 1 2 . Storage 3 | 1 1 . . . . 1 Processor . | . . . . . . . Hackware . | . . . . . . . Protection 3 | . 1 1 . . . 1 Artifact . | . . . . . . . Weapon 23 | 2 2 9 1 1 7 1 Energy Gun 10 | 2 . 3 1 . 3 1 Energy Cannon . | . . . . . . . Ballistic Gun 7 | . . 5 . . 2 . Ballistic Cannon 1 | . . . . . 1 . Launcher 3 | . 2 . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . 1 . 1 . . Unidentified Prototypes 4 | . . 3 . . . 1 Parts Lost 26 | . 2 7 1 . 16 . Power 6 | . 1 2 . . 3 . Propulsion 5 | . . . . . 5 . Utility 6 | . . 2 . . 4 . Weapon 9 | . 1 3 1 . 4 . Highest Loss Streak 11 | . 1 4 1 . 11 . Average Slot Usage (%) 79 | . 90 69 77 81 74 82 Engine 5 | . 9 6 . 3 3 . Treads 6 | . 13 7 . . . . Leg 15 | . 3 15 33 27 23 26 Hover 2 | . 8 . . . . . Device 5 | . 6 1 11 16 9 . Storage 12 | . 14 11 11 9 9 17 Protection 5 | . 7 7 . . . 8 Energy Gun 8 | . 12 4 11 9 6 9 Ballistic Gun 6 | . . 10 11 9 8 6 Ballistic Cannon 1 | . . . . . 4 9 Launcher 5 | . 13 2 . . 1 . Special Melee Weapon 1 | . . 1 . 7 4 . Naked Turns . | . . . . . . . Heaviest Build 68 | 10 27 27 23 32 37 68 Greatest Support 40 | 20 40 40 30 30 30 37 Greatest Overweight (x) 7 | . 4 7 . 1 7 2 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 18 | 4 10 10 10 10 10 18 Average Capacity 9 | 4 8 10 10 10 10 17 Most Carried 14 | 4 3 8 8 8 10 14 Average Carried 3 | . . 2 7 5 5 11 Final Capacity 18 | 4 10 10 10 10 10 18 Final Carried 14 | . 1 7 7 5 8 14 Class Distribution -------------------- 72% | Mutant 14% | Scavenger-Mutant 8% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Min Mat Gar Mat Matter Collected 2036 | 339 294 669 88 5 588 53 Remotely . | . . . . . . . Salvage Created 3218 | 147 601 1101 333 5 862 169 Parts 218 | 23 49 77 23 4 33 9 Haulers Intercepted 2 | . 1 1 . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Combat Hostiles Destroyed 69 | 1 17 19 10 . 19 3 Guns 44 | 1 4 19 10 . 9 1 Cannons 8 | . . . . . 6 2 AOE 17 | . 13 . . . 4 . Classes Destroyed 12 | 3 5 1 1 . 2 . Worker 7 | 1 1 2 2 . . 1 Builder 7 | . 6 1 . . . . Tunneler 7 | 4 1 1 . 1 . . Hauler 2 | . 1 1 . . . . Recycler 6 | . 2 3 1 . . . Watcher 6 | . 3 3 . . . . Swarmer 14 | . 6 4 4 . . . Grunt 43 | 1 11 10 4 . 15 2 Brawler 2 | . . . . . 2 . Sentry 7 | . . 5 . . 1 1 Hunter 1 | . . . . . 1 . Assembled 2 | . . . 2 . . . Best Kill Streak 7 | 3 5 5 7 1 4 3 Combat Bots Only 5 | 1 3 4 5 . 4 2 Max Kills in Single Turn 2 | 1 2 1 2 1 1 2 Gunslinging 1 | . . . 1 . . . Exploded 2 | . 2 . . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Damage Taken 3570 | 8 460 1030 170 . 1754 148 Core 974 | . 98 281 39 . 540 16 Absorbed by Shields 42 | . . . . . 42 . Core Remaining (%) 60 | 100 60 . 20 . . . Volleys Fired 263 | 15 43 109 25 1 63 7 Largest 3 | 2 2 2 2 2 3 3 Hottest 137 | 90 70 86 88 88 137 137 Shots Fired 444 | 29 69 138 49 2 140 17 Gun 353 | 29 33 130 49 2 100 10 Cannon 38 | . . . . . 31 7 Launcher 53 | . 36 8 . . 9 . Special . | . . . . . . . Kinetic 227 | . . 103 25 1 87 11 Thermal 117 | 15 . 27 24 1 44 6 Explosive 53 | . 36 8 . . 9 . Electromagnetic 47 | 14 33 . . . . . Robot Hit Streak 30 | 7 28 30 15 8 26 21 Robot Miss Streak 3 | 1 3 3 3 . 2 1 Penetration Max 1 | . . . . . 1 1 Secondary Targets 5 | . . 3 1 . 1 . Max Gunslinging Chain 1 | . . 1 1 . 1 . Shots Hit Robots 340 | 20 45 111 33 1 118 12 Core Hits 195 | 6 44 46 16 3 73 7 Critical Hits 3 | . . . 1 . 1 1 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 2 | . . . 1 . . 1 Melee Attacks 1 | . . . . . 1 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6976 | 243 2049 1614 497 20 2308 245 Guns 3997 | 243 313 1446 497 20 1329 149 Cannons 554 | . . . . . 458 96 Explosions 2425 | . 1736 168 . . 521 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2701 | . . 1147 227 . 1145 182 Thermal 1458 | 124 40 299 270 20 642 63 Explosive 2385 | . 1696 168 . . 521 . Electromagnetic 432 | 119 313 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 . . . . . Average Corruption 1 | . 1 . . . . . Corruption Purged . | . . . . . . . Effects 4 | . 4 . . . . . Heat Flow Errors 1 | . 1 . . . . . Energy Discharges 2 | . 2 . . . . . Data Loss (minor) 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 48 | . 39 4 . . 5 . Projectiles . | . . . . . . . Explosions 48 | . 39 4 . . 5 . Melee . | . . . . . . . Knockbacks 1 | . . . . . 1 . Impact . | . . . . . . . Kinetic 1 | . . . . . 1 . Secondary . | . . . . . . . Self-Inflicted Damage 213 | . 152 . . . 61 . Shots 13 | . 10 . . . 3 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 342 | 30 230 32 40 . 342 134 Average Temperature 65 | 14 35 8 13 . 99 56 Received Heat Transfer 2021 | 6 147 513 82 . 1183 90 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 3241 | 370 . 888 570 25 1240 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Peak Influence 481 | 45 310 291 219 11 481 294 Initial 201 | . 25 55 44 6 5 201 Average 150 | 19 108 158 147 7 258 256 Maximum Alert Level 2 | . 1 1 1 . 2 1 Low Security (%) 68 | 100 88 64 81 100 36 . Level 1 27 | . 11 35 18 . 41 100 Level 2 3 | . . . . . 22 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 4 4 . . . 1 Investigation 6 | . 4 1 . . . 1 Extermination . | . . . . . . . Reinforcement 3 | . . 3 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Distress Signals 2 | . . 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | 1 25 30 10 . 19 4 Peak Tracking Total 5 | 1 3 4 4 . 5 2 Tactical Retreats 2 | . . 1 1 . . . Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Traps Triggered 8 | . 3 2 . . 3 . Indirectly . | . . . . . . . Trap Hack Attempts 9 | . . . . . 9 . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . . . . . 1 . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Min Mat Gar Mat Machines Disabled 10 | . 8 1 . . 1 . Max in Single Turn 2 | . 2 1 . . 1 . Garrison Relay 2 | . . . . . 2 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Machines Accessed 15 | . 7 5 . 2 . 1 Terminals 7 | . 4 3 . . . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 1 . . . 1 Recycling Units 3 | . 2 . . 1 . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 67 | . 28 24 . 9 . 6 Successful 49 | . 19 18 . 7 . 5 Failed 18 | . 9 6 . 2 . 1 Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 6 | . 6 . . . . . Terminals 28 | . 17 11 . . . . Fabricators . | . . . . . . . Repair Stations 18 | . 3 9 . . . 6 Recycling Units 15 | . 8 . . 7 . . Scanalyzers 4 | . . 4 . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 17 | . 11 6 . . . . Record 2 | . 2 . . . . . Prototype ID Bank 1 | . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . Terminal Index 2 | . 1 1 . . . . Garrison Index 1 | . 1 . . . . . Alert Level 6 | . 6 . . . . . Reinforcement Status 1 | . . 1 . . . . Recall Reinforcements 1 | . . 1 . . . . Registered Components 1 | . . 1 . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 15 | . 2 8 . . . 5 Scan Component 7 | . 1 3 . . . 3 Repair 6 | . 1 3 . . . 2 Refit 2 | . . 2 . . . . Recycling Unit Hacks 12 | . 6 . . 6 . . Recycle Component 4 | . 2 . . 2 . . Process 3 | . 1 . . 2 . . Report Inventory 2 | . 1 . . 1 . . Retrieve Matter 2 | . 1 . . 1 . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 4 | . . 4 . . . . Insert Component 2 | . . 2 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 7 5 . 2 . 1 Full Trace Events 10 | . 6 3 . . . 1 Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . 1 3 . . . 2 Time 186 | . 13 78 . . . 95 Parts Recycled 4 | . 2 . . 2 . . Recycled Matter 197 | . 139 . . 58 . . Retrieved Matter 58 | . . . . 58 . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Min Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . 1 . Non-combat . | . . . . . . . Combat 1 | . . . . . 1 . Robot Hacks Applied 1 | . . . . . 1 . parse_system 1 | . . . . . 1 . Relay Couplers Released 7 | . . . . . 7 . Machine Destruction 7 | . . . . . 7 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Min Mat Gar Mat Turns Passed 4707 | 253 1530 1389 402 145 713 275 Spaces Moved 2424 | 191 862 671 244 91 292 73 Core 89 | 57 . 25 . . 7 . Treads 669 | . 435 234 . . . . Legs 1377 | 134 138 412 244 91 285 73 Wheels . | . . . . . . . Hover 282 | . 282 . . . . . Flight 7 | . 7 . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 146 | 99 159 153 120 129 145 160 Slowest Speed 400 | 120 300 400 120 150 400 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 7 89 46 40 9 51 6 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 5 | . . 5 . . . . Terrain Destroyed 292 | . 205 40 . . 45 2 Melee . | . . . . . . . Projectile 4 | . . . . . 2 2 AOE 288 | . 205 40 . . 43 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Total 3176 | 227 953 896 304 116 463 217 Wait 293 | . 14 67 34 19 40 119 Move 2418 | 190 861 670 243 90 291 73 Hop . | . . . . . . . Pick Up 78 | 9 13 24 1 3 18 10 Fast Attach 1 | . . . . . 1 . Attach 55 | 9 6 15 1 3 17 4 Detach 8 | 2 1 1 . . 3 1 Swap 16 | . 6 4 . . 3 3 Drop 20 | 2 9 6 . . 3 . Fire 263 | 15 43 109 25 1 63 7 Melee 1 | . . . . . 1 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 14 | . . . . . 14 . Rewire . | . . . . . . . Trap 9 | . . . . . 9 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 116 | -11/Scrapyard | Discovered new exit (range 8) 254 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 13) 795 | -10/Materials | Discovered new exit (range 14) 1272 | -10/Materials | Repaired Grenade Launcher 1744 | -10/Materials | Discovered new exit (range 16) 1784 | -10/Materials | Entered another Materials area 1784 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1936 | -9/Materials | Discovered new exit (range 13) 2354 | -9/Materials | Discovered new exit (range 16) 2549 | -9/Materials | Repaired Datajack 2565 | -9/Materials | Repaired Lgt. Ion Engine 2591 | -9/Materials | Repaired Datajack? 2707 | -9/Materials | Core integrity fell below 50% 2744 | -9/Materials | Discovered new exit (range 5) 2920 | -9/Materials | Lost 4 parts (2p2w) 3173 | -9/Materials | Entered Mines 3202 | -9/Mines | Discovered new exit (range 20) 3246 | -9/Mines | Learned location of Zion (-7) 3394 | -9/Mines | Discovered new exit (range 13) 3407 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3461 | -9/Mines | Excavation squad dispatched 3461 | -9/Mines | A large section of the Mines collapsed 3575 | -9/Mines | Entered Materials 3575 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3719 | -8/Materials | Identified exit to Garrison 3720 | -8/Materials | Entered Garrison 3772 | -8/Garrison | Triggered checkpoint 3786 | -8/Garrison | Garrison Relay disabled 4000 | -8/Garrison | Triggered checkpoint 4051 | -8/Garrison | Core integrity fell below 50% 4065 | -8/Garrison | Triggered checkpoint 4067 | -8/Garrison | Core integrity fell below 20% 4091 | -8/Garrison | Lost 11 parts (2p3n2u4w) 4134 | -8/Garrison | Triggered checkpoint 4262 | -8/Garrison | Triggered checkpoint 4365 | -8/Garrison | Build established: Scavenger-Gunner 4368 | -8/Garrison | Garrison Relay disabled 4417 | -8/Garrison | Discovered new exit (range 13) 4433 | -8/Garrison | Entered Materials 4635 | -8/Materials | Repaired Imp. Assault Rifle 4682 | -8/Materials | Repaired Gauss Rifle 4708 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Rating: 4 Time: 44 >>Repair Repairing Gauss Rifle... ETC: 44 Repair station completes Gauss Rifle repairs. Acquired Gauss Rifle. Connecting with Repair Station... >>Scan(Aluminum Leg) Scanning Aluminum Leg... Ready to Repair: Aluminum Leg Rating: 1 Time: 26 ALERT: Suspicious activity at Repair Station M001. Dispatching Investigation squad. K-01 Serf collects debris. G-47 Trooper destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ??????????????????????????? | | ?????????????????????! ??????????????????????????? | | ??????????????????#?? ??????????????????????????? | | ??????????????????# ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????###+###???????????????????????? | | ???????????????????# k%g ##########+########?????? | | ???????????????????# % @ u ????? | | ???????????????????# % t ????? | | ???????????????????# m ????? | | ???????????????????# ##### ###########???????? | | ???????????????????## ######+#?????????????????? | | ????????????????????# # #?????????????????? | | ????????????????????# # #?????????????????? | | ????????????????????+ + """#?????????????????? | | ????????????????????# # R"#?????????????????? | | ????????????????????# # """#?????????????????? | | ????????????????????# #!! #?????????????????? | | ????????????????????# ########?????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# ###########??????????????? | | ????????????????????# # #??????????????? | | ????????????????????# # #??????????????? | | ????????????????????# # """ """ #??????????????? | | ????????????????????# # """ """ #??????????????? | | ????????????????????# + """ """ #??????????????? | | ????????????????????# # #??????????????? | | ????????????????????# # #??????????????? | | ????????????????????# # #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 185 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Spread Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness GoHome() Hehehe Let's See Who's Tougher Loot Pinata Novice Programmer One Hack Too Far Part-time Mechanic Please Form A Line Remodeling Risk Taker Uninvited Guest Challenges ------------ None Game ------ Seed BeamTargetingCoupler Manual? 0 Play Time 01:15:41 Cumulative 2.4 hours Start 2021.03.31 @ 23:17:09 End 2021.04.01 @ 08:23:05 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 332a7288-fcc2-4567-98b8-85b721a90ce8