Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.01.24 @ 20:32:39 Player: szymekc Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (4) 20 Value Destroyed (113) 113 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (25926) 25926 TOTAL SCORE: 33299 Bonus ------- Pacifist 200 Win 3000 Win Speed 22726 Cogmind --------- Core Integrity 267/1600 Matter 239/300 Energy 98/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (11) ----- Advanced Visual Processing Unit Hacking Suite Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Peak State ------------ > --- POWER ------------ Backup Power VII Backup Power VII > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Molecular Scythe > --- INVENTORY -------- Improved Sensor Array [Rating: 114] Favorites ----------- Power Backup Power VII Engine Ion Engine Power Core Backup Power VII Reactor Heavy Antimatter Reactor Propulsion Flight Unit Flight Unit Flight Unit Utility Hacking Suite Device Advanced Sensor Array Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon Katana Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Arm Res Acc Slots Evolved 18 | . . 2 2 . . . 4 2 2 2 . 2 2 Power 1 | . . . . . . . . 1 . . . . . Propulsion 8 | . . 2 . . . . 2 . 1 1 . 2 . Utility 9 | . . . 2 . . . 2 1 1 1 . . 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 32 | . 3 9 2 . . . 2 1 3 . 8 2 2 Power 3 | . . 1 . . . . . . . . 2 . . Engine 1 | . . 1 . . . . . . . . . . . Core 1 | . . . . . . . . . . . 1 . . Reactor 1 | . . . . . . . . . . . 1 . . Propulsion 13 | . 2 2 . . . . . . . . 5 2 2 Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 13 | . 2 2 . . . . . . . . 5 2 2 Utility 12 | . . 4 2 . . . 2 1 3 . . . . Device 3 | . . 1 . . . . 1 . 1 . . . . Storage . | . . . . . . . . . . . . . . Processor 4 | . . 1 . . . . 1 1 1 . . . . Hackware 5 | . . 2 2 . . . . . 1 . . . . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 4 | . 1 2 . . . . . . . . 1 . . Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 3 | . 1 1 . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . . . . 6 . 1 Parts Lost 18 | . . . . 3 . . . 1 . 1 . 4 9 Power 2 | . . . . . . . . . . . . 1 1 Propulsion 9 | . . . . 2 . . . 1 . . . 1 5 Utility 4 | . . . . . . . . . . . . 2 2 Weapon 3 | . . . . 1 . . . . . 1 . . 1 Highest Loss Streak 7 | . . . . 3 . . . 1 . 1 . 2 7 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 2 | . 1 3 2 2 2 2 1 2 4 5 4 1 1 Power . | . . . . . . . . . 2 2 1 . . Propulsion . | . 1 . . . . . . . . . . . . Utility 1 | . . 3 2 2 2 2 1 1 1 2 1 1 1 Weapon . | . . . . . . . . . . 1 . . . Tool/Special . | . . . . . . . . . . . . . . Unused Backups . | . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 55 | . 14 86 95 93 72 72 62 61 52 47 56 57 28 Engine 2 | . . 4 9 9 9 9 6 3 . . . . . Core 1 | . . . . . . . . . . . . 5 1 Flight 15 | . 14 43 36 33 18 18 13 9 5 4 13 16 4 Device 2 | . . 5 . . . . 2 5 5 4 4 1 . Processor 5 | . . 6 . . . . 6 11 10 9 9 6 4 Hackware 20 | . . 7 31 36 36 36 26 23 26 23 23 21 15 Launcher 1 | . . 10 9 6 . . . . . . . . . Slashing Weapon 4 | . . 11 9 9 9 9 6 5 5 4 1 4 1 Peak Build Rating 114 | . 3 16 21 21 18 18 24 27 34 34 113 114 81 Average Rating 44 | . 1 11 20 19 18 18 22 26 31 34 63 104 37 On Entrance 25 | . . 3 16 21 18 18 18 24 26 34 31 71 81 Avg Prop Armor Cover (%) 13 | . . 8 . . . . . . . . . 15 . Naked Turns 25 | . 25 . . . . . . . . . . . . Heaviest Build 36 | . 2 11 10 10 7 7 8 8 3 3 36 13 8 Greatest Support 64 | 3 8 16 16 16 8 8 8 8 4 4 58 64 48 Greatest Overweight (x) . | . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 3 5 3 2 2 2 2 4 5 5 5 3 1 Average Carried 2 | . 1 3 2 2 2 2 1 2 4 5 4 1 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 3 4 2 2 2 2 2 4 5 5 5 1 1 Class Distribution -------------------- 47% | Hacker-Mutant 38% | Hacker-Scout 11% | Mutant 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -8/Recycling Hacker-Mutant | -8/Scraptown Hacker-Mutant | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Armory Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Arm Res Acc Matter Collected 374 | 192 . 40 . . . . . . 5 . 34 62 41 Remotely . | . . . . . . . . . . . . . . Salvage Created 102 | . . 40 . . . . . . . . . 62 . Parts 8 | . . 2 . . . . . . . . . 6 . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Arm Res Acc Combat Hostiles Destroyed 1 | . . 1 . . . . . . . . . . . Melee 1 | . . 1 . . . . . . . . . . . Classes Destroyed 3 | . . 1 . . . . . . . . . 2 . Worker 2 | . . . . . . . . . . . . 2 . Tunneler 1 | . . . . . . . . . . . . 1 . Grunt 1 | . . 1 . . . . . . . . . . . Best Kill Streak 3 | . . 1 . . . . . . . . . 3 . Combat Bots Only 1 | . . 1 . . . . . . . . . . . Max Kills in Single Turn 1 | . . 1 . . . . . . . . . 1 . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Arm Res Acc Hostile Shots Fired 300 | . 10 18 2 20 . . 7 2 5 4 32 39 161 Missed 160 | . 4 4 1 11 . . 6 . 3 . 19 26 86 Hits 140 | . 6 14 1 9 . . 1 2 2 4 13 13 75 Melee 2 | . . . . . . . . . . . 2 . . Projectile 138 | . 6 14 1 9 . . 1 2 2 4 11 13 75 AOE 1 | . . . . . . . . . . . . . 1 Critical Strikes 5 | . . . . . . . . . . 1 1 . 3 Damage Taken 3295 | . 67 141 17 128 . . 6 43 60 103 226 649 1855 Core 1934 | . 67 22 17 42 . . 6 24 60 75 99 189 1333 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 83 | 100 73 94 . . . 89 99 97 94 . 86 86 16 Volleys Fired . | . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 7 | . . 4 . . . . . . . . . 3 . Core Hits 4 | . . 1 . . . . . . . . . 2 1 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 1 | . . 1 . . . . . . . . . . . Sever 1 | . . 1 . . . . . . . . . . . Melee Attacks 69 | . . 6 . 1 . . 3 1 10 . 3 42 3 Impact . | . . . . . . . . . . . . . . Slashing 69 | . . 6 . 1 . . 3 1 10 . 3 42 3 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 4 | . . 1 . . . . . . . . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 547 | . . 167 . . . . . . . . . 357 23 Guns . | . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 524 | . . 167 . . . . . . . . . 357 . Ramming 23 | . . . . . . . . . . . . . 23 Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 524 | . . 167 . . . . . . . . . 357 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . . 1 3 5 Average Corruption 2 | . . . . . . . . . . . 1 3 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 3 | . . . . . . . . . . . . 2 1 Matter Fused 2 | . . . . . . . . . . . . 2 . Energy Discharges 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 104 | . . . . . . . . . . . . 94 10 Projectiles . | . . . . . . . . . . . . . . Explosions 10 | . . . . . . . . . . . . . 10 Melee 94 | . . . . . . . . . . . . 94 . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 125 | . . . . . . . . . . . . . 125 Shots 1 | . . . . . . . . . . . . . 1 Rammed 4 | . . . . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 50 | . . 7 . . . . . . . . 50 . . Average Temperature 23 | . . 5 . . . . . . . . 29 . . Received Heat Transfer 417 | . 36 54 . 45 . . . 9 . 18 27 18 210 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged 6 | . . . . . . . . . . . 6 . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Arm Res Acc Maximum Alert Level . | . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 169 | . 15 20 3 16 . . 42 16 34 22 169 164 152 Initial 88 | . . 1 3 . . . . 11 2 17 6 88 79 Average 50 | . 2 8 3 6 . . 15 6 6 16 35 115 98 Influence Increases 857 | . 15 43 . 36 . . 44 18 55 15 193 195 243 Destroy 0b10 Robot/C 20 | . . 20 . . . . . . . . . . . Destroy 0b10 Robot/NC 15 | . . . . . . . . . . . . 15 . Successful Hack 75 | . . 7 . 6 . . 12 16 . . 22 12 . Disable Machine 105 | . . 15 . 15 . . 15 . 30 . . 15 15 Destroy Structure 72 | . . 1 . . . . 2 2 10 . 6 18 33 Partial Spotted 75 | . 15 . . 15 . . . . . 15 15 15 . Lose Combat Pursuer 495 | . . . . . . . 15 . 15 . 150 120 195 Influence Decreases 715 | . 10 40 5 39 . . 20 36 27 37 36 231 234 Entered New Map 187 | . . 4 5 3 . . . 13 4 17 6 81 54 Time Decay 362 | . 10 36 . 10 . . 20 23 23 10 30 110 90 Lost Part 166 | . . . . 26 . . . . . 10 . 40 90 Squads Dispatched 13 | . 1 2 . 1 . . . 1 1 . 2 1 4 Investigation 8 | . . 2 . . . . . 1 1 . 2 1 1 Extermination 2 | . . . . . . . . . . . . . 2 Reinforcement 3 | . 1 . . 1 . . . . . . . . 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Arm Res Acc Distress Signals 7 | . 3 1 . 1 . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 113 | . 6 15 1 16 . . 3 2 9 1 23 10 27 Peak Tracking Total 16 | . 7 14 . 16 . . 2 2 7 1 16 9 12 Tactical Retreats 10 | . . . . . . . 1 . 1 . 2 3 3 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Arm Res Acc Traps Triggered 1 | . . . . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Arm Res Acc Machines Disabled 7 | . . 1 . 1 . . 1 . 2 . . 1 1 Max in Single Turn 1 | . . 1 . 1 . . 1 . 1 . . 1 1 Energy Cycler 1 | . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Arm Res Acc Machines Accessed 24 | . 1 4 1 1 3 . 2 2 1 . 2 4 3 Terminals 20 | . 1 4 1 1 . . 2 2 1 . 2 3 3 Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . Recycling Units 3 | . . . . . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 56 | . 1 12 3 6 3 . 4 3 4 . 5 9 6 Successful 28 | . 1 3 2 5 3 . 3 1 2 . 2 3 3 Failed 28 | . . 9 1 1 . . 1 2 2 . 3 6 3 Catastrophic 6 | . . 3 . . . . 1 . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 30 | . . 7 3 6 . . 2 3 3 . 1 3 2 Terminals 52 | . 1 12 3 6 . . 4 3 4 . 5 8 6 Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . Recycling Units 3 | . . . . . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 24 | . 1 3 2 5 . . 3 1 2 . 2 2 3 Record 1 | . . . . . . . . . . . . 1 . Level Access Points 8 | . . 1 1 . . . 1 1 1 . 1 1 1 Branch Access Points 2 | . . . 1 1 . . . . . . . . . Emergency Access Points 2 | . . . . . . . 1 . . . . . 1 Terminal Index 1 | . . . . 1 . . . . . . . . . Repair Station Index 1 | . . . . 1 . . . . . . . . . Recycling Unit Index 1 | . . . . 1 . . . . . . . . . Zone Layout 8 | . 1 2 . 1 . . 1 . 1 . 1 . 1 Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . 1 . Refit 1 | . . . . . . . . . . . . 1 . Recycling Unit Hacks 3 | . . . . . 3 . . . . . . . . Retrieve Components 3 | . . . . . 3 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 21 | . . 4 1 1 1 . 2 2 1 . 2 4 3 Full Trace Events 10 | . . 3 1 . . . . 1 1 . 2 1 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . 1 Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . 5 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Arm Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Arm Res Acc Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Arm Res Acc Active Infowar (turns) 807 | . . 6 . . . . 65 71 115 29 99 226 196 Optics 801 | . . . . . . . 65 71 115 29 99 226 196 Sensors 353 | . . 6 . . . . 27 71 115 29 99 6 . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Arm Res Acc Turns Passed 1081 | 9 56 97 8 26 53 31 65 71 115 29 99 226 196 Spaces Moved 2182 | 18 115 170 19 72 142 83 145 170 213 74 241 309 411 Core 240 | 18 47 . . . . . . . . . . . 175 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 1942 | . 68 170 19 72 142 83 145 170 213 74 241 309 236 Fastest Speed 23 | 50 37 31 31 31 37 37 37 37 40 40 23 36 37 Average Speed 38 | 50 42 32 31 33 37 37 37 37 40 40 31 38 44 Slowest Speed 50 | 50 50 37 31 37 37 37 37 40 40 40 42 42 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 31 | . 4 6 . 1 . . 1 3 5 1 7 . 3 Potential Cave-ins 32 | . . . . . . . . . 2 . . 30 . Cave-ins Triggered 2 | . . . . . . . . . . . . 2 . Exploration Rate (%) 16 | 3 27 25 5 23 36 14 8 6 13 3 31 12 20 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 8 | . . 1 1 1 . . 1 1 1 . 1 1 . Unknown Exits Taken 5 | 1 1 . . . 1 1 . . . 1 . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 54 | . . 1 . . . . 2 1 8 . 3 37 2 Terrain Destroyed 61 | . . 1 . . . . 2 1 8 . 3 37 9 Melee 54 | . . 1 . . . . 2 1 8 . 3 37 2 Projectile . | . . . . . . . . . . . . . . AOE 7 | . . . . . . . . . . . . . 7 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Arm Res Acc Total 2271 | 17 116 193 20 71 141 82 149 171 221 72 250 352 416 Wait 9 | . . 9 . . . . . . . . . . . Move 2110 | 17 106 158 18 69 141 82 142 163 203 72 228 306 405 Hop 25 | . 4 5 . 1 . . 1 3 4 . 5 . 2 Pick Up 14 | . 3 5 . . . . 1 2 1 . 2 . . Fast Attach 16 | . 3 3 . . . . 1 . . . 7 . 2 Attach 11 | . . 3 2 . . . 1 1 1 . 1 2 . Detach 1 | . . . . . . . . 1 . . . . . Swap 6 | . . 3 . . . . . . 2 . 1 . . Drop 4 | . . 1 . . . . . . . . 3 . . Fire . | . . . . . . . . . . . . . . Melee 69 | . . 6 . 1 . . 3 1 10 . 3 42 3 Ram 4 | . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . 2 . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage -8/Recycling -8/Scraptown -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Armory (discovered 2 exits: *Res x2) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 10 | -11/Scrapyard | Entered Materials 54 | -10/Materials | Discovered new exit (range 18) 66 | -10/Materials | Entered another Materials area 66 | -9/Materials | Evolved 2 slots: Propulsion x2 145 | -9/Materials | Discovered new exit (range 16) 145 | -9/Materials | Identified exit to Materials 163 | -9/Materials | Entered another Materials area 163 | -8/Materials | Evolved 2 slots: Utility x2 167 | -8/Materials | Discovered new exit (range 13) 168 | -8/Materials | Identified exit to Factory 168 | -8/Materials | Identified exit to Storage 171 | -8/Materials | Entered Storage 173 | -8/Storage | Identified exit to Recycling 196 | -8/Storage | Used back door to open Recycling access 197 | -8/Storage | Entered Recycling 227 | -8/Recycling | Lost 3 parts (2n1w) 241 | -8/Recycling | Scanned before Scraplab entrance 249 | -8/Recycling | Discovered new exit (range 2) 250 | -8/Recycling | Entered Scraptown 280 | -8/Scraptown | Discovered new exit (range 3) 281 | -8/Scraptown | Entered Factory 281 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 311 | -6/Factory | Identified exit to Factory 346 | -6/Factory | Entered another Factory area 346 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 398 | -5/Factory | Identified exit to Factory 417 | -5/Factory | Entered another Factory area 417 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 473 | -4/Factory | Spotted B-86 Titan 480 | -4/Factory | Identified exit to Research 526 | -4/Factory | Spotted B-86 Titan 532 | -4/Factory | Entered Research 532 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 547 | -3/Research | Spotted B-86 Titan 554 | -3/Research | Discovered new exit (range 19) 561 | -3/Research | Entered Armory 629 | -3/Armory | Identified exit to Research 660 | -3/Armory | Entered Research 660 | -2/Research | Evolved 2 slots: Propulsion x2 682 | -2/Research | Build established: Hacker-Scout 737 | -2/Research | Spotted B-90 Cyclops 746 | -2/Research | Identified exit to Access 799 | -2/Research | Crushed by falling debris 818 | -2/Research | Crushed by falling debris 886 | -2/Research | Entered Access 886 | -1/Access | Evolved 2 slots: Utility x2 889 | -1/Access | Energy Cycler disabled 920 | -1/Access | Lost 3 parts (1p2n) 971 | -1/Access | Identified exit to Surface 1010 | -1/Access | Lost 7 parts (1p3n2u1w) 1035 | -1/Access | Core integrity fell below 50% 1060 | -1/Access | Build established: Hacker-Mutant 1080 | -1/Access | Core integrity fell below 20% 1082 | *** | Escaped! Last Messages --------------- 01046_ T-07 Excavator destroyed. 01046_ Slug penetrates Wall. 01046_ Penetrated by Slug. 01049_ Slug penetrates H-88 Terminator. 01049_ Slug penetrates Wall. 01053_ Penetrated by Slug. 01053_ Imp. Q-thruster destroyed. 01070_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 6Y layout... Downloaded map data. 01071_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01072_ O-32 Director uses terminal to summon reinforcements. 01072_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A018. 01072_ O-32 Director locks terminal. 01072_ K-01 Serf cleans the Terminal. 01073_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 1S. 01080_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ?# #??????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ## ############+#######???????????????????????? | | ???????????????????????? | | ??????????????????????? | | ??????????????????????? | | ??????????????????????? | | #####+## ##+#######?????????????????????????????? | | ??? # #??????????????????????????????????????? | | ? # #??????????????????????????????????????? | | * # #??????????????????????????????????????? | | " " # #??????????????????????????????????????? | | ""R"" # #??????????????????????????????????????? | | """"" # #??????????????????????????????????????? | | # #??????????????????????????????????????? | | =# #??????????????????????????????????????? | | ######## #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #????????#""""""""""#??????????????????? | | ???????# #????????# #??????????????????? | | ???????# #?????##?# #??????????????????? | | ???????# # #?# #??????????????????? | | ???????# # #?# "" #??????????????????? | | ???????# # #?# "@ #??????????????????? | | ???????# # #?# #??????????????????? | | ???????# # #?# #??????????????????? | | ???????# # #?# #??????????????????? | | ???????# # ### ##?????????????????? | | ???????# # ## #?????????????????? | | ???????# # ###"" ##?????????????????? | | ???????# # #?#"" #??????????????????? | | ???????# + #?#"" #??????????????????? | | ######## # #?#T #??????????????????? | | ## # #?#"" #??????????????????? | | ## ########?#"" #??????????????????? | | # #########"" A##?????????????????? | | / T" gg ????????? | | # "" k ???????? | | # ##############################????????? | | ######?????????????????????????????????????? | | #??????????????????????????????????????????? | | #######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 41 Energy Capacity 590 Matter Stores 292 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Evasion (%) 64 Offensive Hacking 40 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingAuthchipLattice Manual? 0 Play Time 00:19:28 Cumulative 1109.8 hours Start 2026.01.24 @ 20:11:20 End 2026.01.24 @ 20:32:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 347 Rogue 345 Adventurer 2 Explorer 0 Win Type 0 Total 83 Types 23/19/19/1/1/1/14/2/1/2 Lore% 97 Gallery% 95 Achievement% 86 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e29c7c3-9959-4131-870a-4f9326578ea5