Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 15:27:26 Player: Copyrite Result: Destroyed by 3V-VI4(R) with Subdweller Beam Cannon Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (25) 125 Value Destroyed (597) 597 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1442 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 184/300 Energy 250/250 System Corruption 0% Temperature Cool (9) Movement Treading (240) Ox1 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit Sensor Array > --- WEAPON (2) ------- Rocket Launcher > --- INVENTORY (20) --- Ion Engine Ion Engine Subdweller Power Source Compact Wheel Compact Wheel Compact Wheel Improved Heat Sink Small Matter Pod (50) Experimental Sensor Array Improved Terrain Scanner Terrain Scan Processor Makeshift System Restoration Module Recalibrator Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Flamer Flamer Hammer Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Compact Wheel Compact Wheel Compact Wheel Improved Heat Sink Small Matter Pod Sensor Array Experimental Sensor Array Improved Terrain Scanner Terrain Scan Processor Makeshift System Restoration Module Recalibrator Heavy Assault Rifle Grenade Launcher Rocket Launcher Flamer Hammer [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 34 | 6 12 7 9 Power 4 | 1 1 1 1 Engine 4 | 1 1 1 1 Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 5 . . Treads 5 | 2 3 . . Leg . | . . . . Wheel 2 | . 2 . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 2 1 2 Device 1 | . . . 1 Storage 2 | 1 1 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 2 | . 1 . 1 Artifact . | . . . . Weapon 17 | 2 4 5 6 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 10 | 2 4 1 3 Ballistic Cannon . | . . . . Launcher 5 | . . 3 2 Special Weapon . | . . . . Impact Weapon 2 | . . 1 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 10 | . 5 1 4 Power 3 | . 1 1 1 Propulsion 2 | . 2 . . Utility 2 | . 1 . 1 Weapon 3 | . 1 . 2 Highest Loss Streak 5 | . 5 1 2 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 93 100 98 Engine 13 | . 14 14 13 Treads 23 | . 14 28 28 Wheel 4 | . 12 . . Storage 14 | . 14 14 14 Processor 3 | . . 7 . Protection 7 | . 8 6 10 Ballistic Gun 16 | . 27 7 22 Launcher 6 | . . 11 1 Impact Weapon 4 | . . 8 3 Naked Turns . | . . . . Heaviest Build 56 | 13 54 56 55 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 2 | . 2 1 1 Average Overweight (x) 1 | . 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 6 16 20 20 Most Carried 20 | 6 20 20 20 Average Carried 16 | 3 12 19 18 Final Capacity 20 | 8 20 20 20 Final Carried 19 | 6 16 19 19 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 812 | 180 244 243 145 Remotely . | . . . . Salvage Created 794 | . 405 247 142 Parts 47 | . 24 16 7 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 11 | . . . 11 Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 26 | . 8 11 7 Melee 4 | . . 4 . Guns 12 | . 8 1 3 AOE 10 | . . 6 4 Classes Destroyed 9 | . 4 4 1 Worker 1 | . 1 . . Tunneler 2 | . . 2 . Recycler 2 | . . 2 . Mechanic 1 | . 1 . . Watcher 1 | . 1 . . Swarmer 6 | . . 3 3 Grunt 8 | . 8 . . Subdweller 4 | . . . 4 Assembled 8 | . . 8 . Best Kill Streak 5 | . 3 3 5 Combat Bots Only 5 | . 2 3 5 Max Kills in Single Turn 3 | . 1 3 2 Gunslinging . | . . . . Exploded 3 | . . 3 2 Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 121 | . 60 22 39 Missed 28 | . 12 6 10 Damage Taken 1512 | . 665 285 562 Core 253 | . 105 74 74 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 100 | . 100 . . Core Remaining (%) 100 | 100 . . . Volleys Fired 78 | . 36 17 25 Largest 2 | . 2 1 2 Hottest 56 | . 46 33 56 Shots Fired 123 | . 69 17 37 Gun 108 | . 69 12 27 Cannon . | . . . . Launcher 15 | . . 5 10 Special . | . . . . Kinetic 108 | . 69 12 27 Thermal . | . . . . Explosive 15 | . . 5 10 Electromagnetic . | . . . . Robot Hit Streak 15 | . 10 4 15 Robot Miss Streak 3 | . 3 2 3 Penetration Max . | . . . . Secondary Targets 2 | . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 96 | . 51 18 27 Core Hits 47 | . 17 17 13 Critical Kills . | . . . . Critical Parts Destroyed 2 | . 1 1 . Critical Strikes 2 | . 1 1 . Destroy 1 | . 1 . . Smash 1 | . . 1 . Melee Attacks 36 | . . 29 7 Impact 36 | . . 29 7 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . . 2 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2390 | . 745 726 919 Guns 1198 | . 745 101 352 Cannons . | . . . . Explosions 914 | . . 347 567 Melee 267 | . . 267 . Ramming 11 | . . 11 . Kinetic 1198 | . 745 101 352 Thermal . | . . . . Explosive 914 | . . 347 567 Electromagnetic . | . . . . Impact 267 | . . 267 . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 88 | . . 86 2 Projectiles . | . . . . Explosions 42 | . . 40 2 Melee 46 | . . 46 . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 60 | . . 37 23 Shots 2 | . . 1 1 Rammed 2 | . . 2 . Targets Rammed 3 | . 1 2 . Kicked . | . . . . Crushed 1 | . 1 . . Highest Temperature 76 | . 76 5 . Average Temperature 30 | . 31 5 . Received Heat Transfer 586 | . 399 40 147 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 2 | . . 2 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Peak Influence 137 | . 137 90 . Initial . | . . . . Average 36 | . 60 22 . Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 2 . . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 41 | . 22 11 8 Peak Tracking Total 4 | . 4 3 3 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 10 | . 9 . 1 Terminals 7 | . 7 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 40 | . 37 . 3 Successful 28 | . 25 . 3 Failed 12 | . 12 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 21 | . 21 . . Terminals 30 | . 30 . . Fabricators . | . . . . Repair Stations 4 | . 4 . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 14 | . 11 . 3 Record 3 | . . . 3 Robot Analysis 1 | . 1 . . Prototype ID Bank 4 | . 4 . . Alert Level 1 | . 1 . . Locate Traps 3 | . 3 . . Recall Investigation 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . 3 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Refit 1 | . 1 . . Recycling Unit Hacks 3 | . 3 . . Report Inventory 1 | . 1 . . Retrieve Matter 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 8 | . 8 . . Terminals 8 | . 8 . . Botnet 6 | . 6 . . Detonate 1 | . 1 . . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 9 . . Full Trace Events 2 | . 2 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 32 | . 32 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter 150 | . 150 . . Retrieved Components 9 | . 9 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 3762 | 80 1217 1861 604 Spaces Moved 1658 | 45 694 718 201 Core 6 | 6 . . . Treads 1267 | 39 309 718 201 Legs . | . . . . Wheels 385 | . 385 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 110 240 240 Average Speed 196 | 145 141 240 240 Slowest Speed 240 | 160 240 240 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 50 | 5 83 99 13 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 103 | . . 36 67 Melee . | . . . . Projectile . | . . . . AOE 103 | . . 36 67 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 1975 | 57 862 785 271 Wait 116 | . 88 3 25 Move 1655 | 44 693 717 201 Hop . | . . . . Pick Up 40 | 7 22 7 4 Fast Attach 7 | 5 2 . . Attach 10 | 1 5 1 3 Detach . | . . . . Swap 17 | . 5 6 6 Drop 13 | . 10 3 . Fire 78 | . 36 17 25 Melee 36 | . . 29 7 Ram . | . . . . Kick . | . . . . Crush 3 | . 1 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 12) 535 | -10/Materials | Discovered new exit (range 3) 881 | -10/Materials | Discovered new exit (range 9) 1102 | -10/Materials | Lost 5 parts (1p2n1u1w) 1219 | -10/Materials | Repaired Hvy. Assault Rifle 1298 | -10/Materials | Entered Mines 1355 | -10/Mines | Met a Derelict bent on vengeance 1658 | -10/Mines | Assembled infested the area 1663 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1699 | -10/Mines | Learned Materials stockpile data 1720 | -10/Mines | Discovered new exit (range 9) 1950 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1955 | -10/Mines | Found Prototype Device 2017 | -10/Mines | Found a hidden stash of uninstalled traps 2109 | -10/Mines | Discovered new exit (range 10) 2177 | -10/Mines | Core integrity fell below 50% 2207 | -10/Mines | Identified exit to Materials 3149 | -10/Mines | Discovered new exit (range 4) 3157 | -10/Mines | Identified exit to Subcaves 3159 | -10/Mines | Entered Subcaves 3324 | -10/Subcaves | Shifting Twisted Machinery released Mak. System Restoration Module 3332 | -10/Subcaves | Visited Clippyterm 3478 | -10/Subcaves | Shifting Twisted Machinery released Flamer 3503 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3644 | -10/Subcaves | Core integrity fell below 20% 3763 | -10/Subcaves | Destroyed by 3V-VI4(R) with Subdweller Beam Cannon Last Messages --------------- It looks like you're defining "roguelike," quit while you're ahead. Please. Acquired Mak. System Restoration Module. Flamer falls loose from the Twisted Machinery. A swath of the cavern ceiling suddenly collapses. Acquired Flamer. Lgt. Armor Plating destroyed. Z7-VHI(R) destroyed. Switching to secondary target: 05-SIL(R). Subatomizers dissect the Disposable Heat Sink. Lgt. Deuterium Engine destroyed. 05-SIL(R) destroyed. Acquired 30 matter. Subatomizers dissect the Disposable Heat Sink. Acquired 56 matter. Acquired Sub. Power Source. Subatomizers dissect the Sub. Laser. Acquired 14 matter. Hvy. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ???????"????????????????? | | ??????????????????????? ?????? ##??????????????? | | ???????????????????????# ?????? #??????????????? | | ??????????????????????? ####? #??????????????? | | ???????????????????????# " ## ##?????????????? | | ??????????????????????? #?????????????? | | ??????????????????????## ??????????????? | | ??????????????????????? ???????????????? | | ??????????????????????## R #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# ?????????????????? | | ??????????????????????# ] ???????????????????? | | ??????????????????????# #????????????????????? | | ???????????????????????# @ ##???????????????????? | | ???????????????????????## #???????????????????? | | ????????????????????????## ##??????????????????? | | ?????????????????????????## ##?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????## ##?????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????## #??????????????????? | | ??????????????????????????## ##?????????????????? | | ??????????????????????????# #?????????????????? | | #????????????????????????### ##?????????????????? | | #???????????????????????## #??#?????##???????? | | #???????????????????????# # ## # #?????? | | #???????????????????????# #??????? | | #??????????????????????## ## #??????? | | ##?????????????????????# # ##???????????????? | | #?????????????????????# ### #????????????????? | | #????#######??????????#[! ### ##????????????????? | | ###??#"""""#?????????### #??##?????????????????? | | ##?#""X""#?????????# ##?????????????????????? | | #?#" "#????????## # #?????????????????????? | | #?### ###????????# ###?????????????????????? | | ##### #####??????## ##?????????????????????? | | # ## # ##?????# #?????????????????????? | | ###??## " ##????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireDataMonowheel Manual? 0 Play Time 00:24:00 Cumulative 36.4 hours Start 2024.04.20 @ 15:03:43 End 2024.04.20 @ 15:27:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 35 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8d66a9d0-f8ac-4a71-92b0-f8f4d9fe2377