Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.30 @ 14:06:43 Player: beans Result: Destroyed by J7-5DA(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (109) 545 Value Destroyed (2412) 2412 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 6397 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 232/280 System Corruption 1% Temperature Warm (120) Movement Hovering (166) Ox2 Location -8/Scraptown Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Aerolev Unit Aerolev Unit > --- UTILITY (6) ------ Large Storage Unit Machine Analyzer Advanced Targeting Computer Advanced Targeting Computer Hacking Suite Recalibrator > --- WEAPON (2) ------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY (15) --- Aerolev Unit Aerolev Unit Improved Heat Sink High-capacity Matter Pod (200) High-capacity Matter Pod (200) Deep Structural Scanner Advanced Signal Interpreter Improved Particle Charger Improved Reaction Control System Phase Shifter Mapping Drone Bay (3/3) 01-MTF's Shockpuncher Advanced Beam Rifle Magnetic Acceleration Cannon Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit > --- UTILITY ---------- Large Storage Unit Machine Analyzer Advanced Targeting Computer Advanced Targeting Computer Hacking Suite Recalibrator > --- WEAPON ----------- 01-MTF's Shockpuncher Advanced Beam Rifle > --- INVENTORY -------- Aerolev Unit Aerolev Unit Improved Heat Sink High-capacity Matter Pod High-capacity Matter Pod Signal Interpreter Heavy Armor Plating Advanced Beam Rifle Advanced Beam Rifle Heavy Particle Cannon Heavy Particle Cannon Enhanced Autogun Improved Grenade Launcher Shock Maul [Rating: 44] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aerolev Unit Treads Light Treads Leg Titanium Leg Hover Unit Aerolev Unit Utility Advanced Targeting Computer Device Recalibrator Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . 2 2 . . . Weapon . | . . . . . . . Parts Attached 52 | 5 3 10 15 17 1 1 Power 4 | 1 . 1 1 1 . . Engine 4 | 1 . 1 1 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 . 2 2 6 . . Treads 8 | 2 . 2 2 2 . . Leg 2 | . . . . 2 . . Wheel . | . . . . . . . Hover 2 | . . . . 2 . . Flight . | . . . . . . . Utility 18 | . 2 3 6 6 . 1 Device 7 | . . 1 1 4 . 1 Storage 1 | . 1 . . . . . Processor 5 | . . . 3 2 . . Hackware 2 | . 1 . 1 . . . Protection 3 | . . 2 1 . . . Artifact . | . . . . . . . Weapon 18 | 2 1 4 6 4 1 . Energy Gun 12 | 2 . 4 3 2 1 . Energy Cannon 3 | . 1 . 1 1 . . Ballistic Gun 2 | . . . 1 1 . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . 1 2 4 . . Corrupted Parts 2 | . . 2 . . . . System Corruption 10 | . . 10 . . . . Parts Lost 19 | . . 5 11 3 . . Power 2 | . . 1 1 . . . Propulsion 5 | . . 2 2 1 . . Utility 7 | . . 1 4 2 . . Weapon 5 | . . 1 4 . . . Highest Loss Streak 9 | . . 3 9 1 . . To Critical Strikes 1 | . . . 1 . . . Average Backups 12 | 1 5 10 13 11 14 13 Power . | . 1 . . . . . Propulsion 1 | . . . . 1 2 1 Utility 5 | . 3 4 4 4 5 6 Weapon 5 | . 1 6 8 5 7 4 Tool/Special . | . . . . . . . Unused Backups 21 | . . 1 1 4 . 15 Power . | . . . . . . . Propulsion 3 | . . . . 1 . 2 Utility 10 | . . . 1 . . 9 Weapon 8 | . . 1 . 3 . 4 Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 89 95 52 98 100 99 Engine 8 | . 14 10 3 9 9 9 Treads 6 | . 25 18 7 9 . . Hover 10 | . . . . 4 18 18 Device 7 | . . 10 2 8 9 9 Storage 9 | . 11 11 9 9 9 8 Processor 20 | . . . 5 26 27 27 Hackware 8 | . 7 11 2 9 9 9 Protection 1 | . . 11 5 . . . Energy Gun 17 | . 17 19 15 16 18 18 Peak Build Rating 44 | 5 10 18 25 44 44 42 Average Rating 31 | 3 7 15 14 31 41 41 On Entrance 20 | . 4 10 17 25 44 41 Naked Turns . | . . . . . . . Heaviest Build 38 | 9 30 35 34 38 36 33 Greatest Support 40 | 40 40 40 40 40 16 16 Greatest Overweight (x) 10 | . . 10 8 2 2 2 Average Overweight (x) 1 | . . . 1 . 2 1 Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 Average Capacity 14 | 5 13 15 15 15 15 14 Most Carried 15 | 4 10 15 15 15 15 15 Average Carried 12 | 1 5 10 13 12 15 14 Final Capacity 15 | 5 15 15 15 15 15 15 Final Carried 15 | 2 10 14 15 15 15 15 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Matter Collected 1377 | 250 285 307 223 272 20 20 Remotely . | . . . . . . . Salvage Created 4658 | 25 287 973 819 1827 727 . Parts 225 | 4 15 50 41 88 27 . Haulers Intercepted 12 | . 1 2 3 6 . . Recyclers Shooed 6 | . . 1 1 1 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Combat Hostiles Destroyed 56 | . 4 10 14 23 5 . Guns 45 | . 1 7 11 22 4 . Cannons 8 | . 3 3 2 . . . Classes Destroyed 14 | 1 5 5 2 . 1 . Worker 10 | . . 4 . 6 . . Builder 3 | . . 2 . . 1 . Tunneler 2 | 1 1 . . . . . Hauler 12 | . 1 2 3 6 . . Recycler 16 | . . 3 2 5 6 . Mechanic 1 | . 1 . . . . . Operator 3 | . 1 . 1 1 . . Watcher 6 | . 1 3 . 2 . . Swarmer 14 | . . . 7 7 . . Grunt 21 | . 4 4 4 8 1 . Duelist 2 | . . 2 . . . . Protector 1 | . . . . . 1 . Sentry 17 | . . 4 2 8 3 . Hunter 1 | . . . 1 . . . Best Kill Streak 7 | 1 2 7 7 7 3 . Combat Bots Only 7 | . 1 4 7 7 2 . Max Kills in Single Turn 2 | 1 1 2 1 2 1 . Gunslinging 1 | . . . . 1 . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Hostile Shots Fired 365 | . 28 84 149 88 5 11 Missed 115 | . 7 29 47 26 1 5 Hits 250 | . 21 55 102 62 4 6 Melee 6 | . . 6 . . . . Projectile 244 | . 21 49 102 62 4 6 AOE 1 | . . . 1 . . . Critical Strikes 10 | . . 5 2 2 1 . Damage Taken 3549 | . 261 914 1327 878 63 106 Core 885 | . 20 314 318 177 . 56 Absorbed by Shields . | . . . . . . . Redirected to Shielding 36 | . . 28 8 . . . Regen/Repaired (Parts) 414 | . . . . 168 . 246 Core Remaining (%) 71 | 100 92 21 . . . . Volleys Fired 325 | 1 31 86 74 106 25 2 Largest 2 | 2 2 2 2 2 2 2 Hottest 150 | 100 110 116 131 150 122 122 Shots Fired 610 | 2 62 162 125 205 50 4 Gun 542 | 2 32 138 117 199 50 4 Cannon 68 | . 30 24 8 6 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 18 | . . . 15 3 . . Thermal 568 | 2 62 143 110 197 50 4 Explosive . | . . . . . . . Electromagnetic 24 | . . 19 . 5 . . Robot Hit Streak 22 | 1 7 19 9 21 22 3 Robot Miss Streak 5 | . 4 5 3 3 1 1 Penetration Max . | . . . . . . . Secondary Targets 6 | . . . 2 4 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 366 | 1 42 70 87 125 38 3 Core Hits 144 | 1 15 32 31 52 13 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 35 | . 2 4 10 17 2 . Burn 34 | . 2 4 10 16 2 . Corrupt 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6796 | 13 616 1085 1567 2695 760 60 Guns 6022 | 13 299 891 1417 2582 760 60 Cannons 736 | . 317 194 150 75 . . Explosions 38 | . . . . 38 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 148 | . . . 134 14 . . Thermal 6363 | 13 616 908 1433 2573 760 60 Explosive . | . . . . . . . Electromagnetic 285 | . . 177 . 108 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . 10 . . . 1 Average Corruption 9 | . . 9 . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . 8 . . . . Matter Fused 3 | . . 3 . . . . Heat Flow Errors 3 | . . 3 . . . . Data Loss (minor) 1 | . . 1 . . . . Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 20 | . . . . 20 . . Projectiles 20 | . . . . 20 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 84 | . . 44 . 40 . . Shots 2 | . . 1 . 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 455 | 39 455 222 384 325 297 108 Average Temperature 94 | 24 140 45 112 86 70 63 Received Heat Transfer 1260 | . 141 279 360 387 45 48 Effects 4 | . 4 . . . . . Shutdowns 2 | . 2 . . . . . Energy Bleed 1 | . 1 . . . . . Matter Decay 1 | . 1 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . 4 . 1 . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . 1 1 1 . Combat Hostiles 3 | . . . 1 1 1 . Parts Melted 32 | . 2 4 10 12 4 . Heat Transferred 15455 | 37 1702 2590 3626 5896 1529 75 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 85 | 100 100 100 100 59 100 . Level 1 14 | . . . . 40 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 356 | 5 40 77 130 356 122 . Initial 112 | . 3 9 18 16 112 . Average 82 | . 10 25 38 178 30 . Influence Increases 1994 | 5 144 439 396 890 120 . Destroy 0b10 Robot/C 1100 | . 80 200 280 460 80 . Destroy 0b10 Robot/NC 270 | 5 25 70 30 100 40 . Destroy Leader 316 | . 34 70 76 136 . . Successful Hack 37 | . 5 6 8 18 . . Disable Machine 150 | . . 30 . 120 . . Destroy Structure 76 | . . 63 2 11 . . Lose Combat Pursuer 45 | . . . . 45 . . Influence Decreases 1994 | . 127 417 401 640 409 . Entered New Map 241 | . 2 13 26 23 177 . Time Decay 1614 | . 125 375 285 597 232 . Lost Part 139 | . . 29 90 20 . . Squads Dispatched 6 | . 2 . 2 2 . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . . 2 . . Assault . | . . . . . . . Garrison 2 | . . . 2 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Distress Signals 3 | . . 1 . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 90 | . 11 15 20 36 3 5 Peak Tracking Total 7 | . 3 4 5 7 2 4 Tactical Retreats 2 | . . . . 2 . . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Machines Disabled 10 | . . 2 . 8 . . Max in Single Turn 1 | . . 1 . 1 . . Garrison Access 2 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Machines Accessed 22 | . 2 3 2 10 . 5 Terminals 13 | . 2 3 1 7 . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 1 . . Total Hacks 66 | . 6 4 2 17 . 37 Successful 55 | . 3 1 2 12 . 37 Failed 9 | . 3 2 . 4 . . Catastrophic . | . . . . . . . Database Lockouts 2 | . . 1 . 1 . . Manual 20 | . 4 5 1 9 . 1 Terminals 22 | . 6 4 1 11 . . Fabricators . | . . . . . . . Repair Stations 5 | . . . . 5 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 1 . . Terminal Hacks 49 | . 3 1 1 7 . 37 Record 31 | . 1 . . . . 30 Part Schematic 2 | . . 1 1 . . . Robot Analysis 6 | . . . . . . 6 Prototype ID Bank 5 | . 2 . . 3 . . Open Door 3 | . . . . 3 . . Emergency Access Points 1 | . . . . 1 . . Proto ID Catalog 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . 4 . . Scan Component 2 | . . . . 2 . . Repair 2 | . . . . 2 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . Seal Access 2 | . . . 1 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 2 1 1 5 . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . 2 . . Time 120 | . . . . 120 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . 2 . . Machine Destruction 2 | . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Active Infowar (turns) 6805 | . . . 16 1932 899 3958 Structural 4 | . . . . . . 4 Machine Analysis 6805 | . . . 16 1932 899 3958 Robot Analysis Total 6 | . . . . . . 6 Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Turns Passed 9274 | 72 391 1126 896 1932 899 3958 Spaces Moved 4000 | 40 173 451 256 859 441 1780 Core 74 | 16 . 22 36 . . . Treads 1255 | 24 173 429 220 409 . . Legs 248 | . . . . 248 . . Wheels . | . . . . . . . Hover 2423 | . . . . 202 441 1780 Flight . | . . . . . . . Fastest Speed 46 | 50 160 160 160 130 166 46 Average Speed 162 | 116 160 182 255 152 166 149 Slowest Speed 550 | 160 160 550 450 166 166 166 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 4 33 37 27 87 72 92 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . . . . 3 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 12 | . . . . . . 12 Spaces Dug . | . . . . . . . Terrain Destroyed 75 | . . 67 2 6 . . Melee . | . . . . . . . Projectile 5 | . . . 2 3 . . AOE 70 | . . 67 . 3 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Total 6170 | 64 225 592 374 1277 558 3080 Wait 1653 | 12 7 19 8 245 92 1270 Move 3994 | 39 172 450 255 858 440 1780 Hop . | . . . . . . . Pick Up 88 | 6 11 19 15 20 . 17 Fast Attach 5 | . . . 1 2 . 2 Attach 44 | 5 3 13 15 8 . . Detach 6 | 1 . . 1 3 . 1 Swap 24 | . 1 3 2 17 1 . Drop 31 | . . 2 3 18 . 8 Fire 325 | 1 31 86 74 106 25 2 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: [*Fac] / [*Rec]) -8/Recycling (discovered 2 exits: [*Fac] / *Scr) -8/Scraptown History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 13) 464 | -10/Materials | Entered another Materials area 464 | -9/Materials | Evolved 2 slots: Utility x2 726 | -9/Materials | Core integrity fell below 50% 744 | -9/Materials | Lost 3 parts (1p1u1w) 987 | -9/Materials | Build established: Scavenger-Mutant 989 | -9/Materials | Central database locked down 1361 | -9/Materials | Discovered new exit (range 7) 1411 | -9/Materials | Build established: Mutant 1436 | -9/Materials | System corruption reached 10% 1590 | -9/Materials | Entered another Materials area 1590 | -8/Materials | Evolved 2 slots: Utility x2 1702 | -8/Materials | Garrison activated, responded to threat 1755 | -8/Materials | Lost 9 parts (1p2n4u2w) 1766 | -8/Materials | Destroyed 7 combat bots 1809 | -8/Materials | Core integrity fell below 50% 2348 | -8/Materials | Discovered new exit (range 10) 2486 | -8/Materials | Entered Storage 2769 | -8/Storage | Build established: Scavenger-Mutant 2849 | -8/Storage | Central database locked down 3073 | -8/Storage | Repaired Adv. Beam Rifle 3208 | -8/Storage | Repaired Adv. Beam Rifle 3612 | -8/Storage | Core integrity fell below 20% 3656 | -8/Storage | Destroyed 7 combat bots 3795 | -8/Storage | Discovered new exit (range 16) 3809 | -8/Storage | Build established: Mutant 3946 | -8/Storage | Met 01-MTF 4079 | -8/Storage | Found Prototype Energy Gun 4080 | -8/Storage | Identified 01-MTF's Shockpuncher 4404 | -8/Storage | Discovered new exit (range 3) 4418 | -8/Storage | Entered Recycling 4418 | -8/Recycling | Accompanied by 1 ally (01-MTF) 4817 | -8/Recycling | Discovered new exit (range 9) 5055 | -8/Recycling | Scanned before Scraplab entrance 5314 | -8/Recycling | Discovered new exit (range 2) 5317 | -8/Recycling | Entered Scraptown 5397 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5973 | -8/Scraptown | Visited UFD Registry 5973 | -8/Scraptown | Registered with UFD as "Flexibay" 6018 | -8/Scraptown | Visited Science Testing Area 6051 | -8/Scraptown | Visited Shadow of the Wyrm 6245 | -8/Scraptown | Visited CR-KLE's Repair Center 6257 | -8/Scraptown | CR-KLE repaired 2 parts 6368 | -8/Scraptown | Visited Symbiants 6390 | -8/Scraptown | Visited Bundlers 6516 | -8/Scraptown | Visited Cyclists 6729 | -8/Scraptown | Visited DA-N13 Charitable Foundation 6752 | -8/Scraptown | Visited Chapter 10 6818 | -8/Scraptown | Found DCF Scrap (31 items) 6860 | -8/Scraptown | Visited Science Guys 7289 | -8/Scraptown | Visited Supply Room 7330 | -8/Scraptown | Visited Research Penetration Think Tank 8030 | -8/Scraptown | Visited Analyses Database 8067 | -8/Scraptown | Visited Supply Room 8110 | -8/Scraptown | Visited Observation Area 8190 | -8/Scraptown | Visited Scrap Suit Storage 8268 | -8/Scraptown | Visited Cartography Club 8587 | -8/Scraptown | Found Deep Structural Scanner 8604 | -8/Scraptown | Learned location of Recycling (-8) 8604 | -8/Scraptown | Learned location of Warlord (-4) 8604 | -8/Scraptown | Learned location of Quarantine (-2) 8604 | -8/Scraptown | Learned 8 Factory zone layouts 8604 | -8/Scraptown | Learned 20 Factory zone layouts 8604 | -8/Scraptown | Learned 24 Factory zone layouts 8604 | -8/Scraptown | Learned 16 Research zone layouts 8604 | -8/Scraptown | Learned 8 Access zone layouts 8604 | -8/Scraptown | Learned 8 Lower Caves zone layouts 8604 | -8/Scraptown | Learned 24 Proximity Caves zone layouts 8604 | -8/Scraptown | Learned Materials emergency access door positions 8604 | -8/Scraptown | Learned 4 Armory zone layouts 8604 | -8/Scraptown | Learned location of 2 exits from Research 8604 | -8/Scraptown | Learned location of 2 exits from Upper Caves 8604 | -8/Scraptown | Learned location of 3 exits from Factory 8787 | -8/Scraptown | Met Optimus 8787 | -8/Scraptown | Accepted into 0bPrime 9187 | -8/Scraptown | Civil war broke out across Scraptown 9275 | -8/Scraptown | Destroyed by J7-5DA(j) with Overtuned Pulse Rifle Last Messages --------------- worry Flexibay, they can't stop us now. Get out of here and do your job, we'll deal with this." Optimus: "No holds barred, if they're hostile, they are an enemy of the people and we must shoot to kill. Collateral damage is to be expected!" 4V-2N0(E) cannibalizes Lgt. Deuterium Engine to repair Imp. Deuterium Engine. X9-V8Y(j) heat spikes uncontrollably. Machine disabled. TB-JVO(j) destroyed. X9-V8Y(j) heat spikes uncontrollably. 16-7YD(j) suffers critical hit (Burn). 16-7YD(j) destroyed. Acquired 20 matter. J7-5DA(j): "Stop this nonsense!" J7-5DA(j) cannibalizes Ovr. Titanium Leg to repair Ovr. Titanium Leg. J7-5DA(j) heat spikes uncontrollably. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????####???????????????????????? | | ??????????????#??????## ##?##?????#?????????????? | | ???????????" ##!!"####= ##[###!%=##????????????? | | ?????????? =% =!p!!=!![!=[#????????????? | | ??????????? = !%jg%[!% **=#????????????? | | ??????????????????##;; !@######%##??????????????? | | ???????????????????####=%##??????????????????????? | | ???????????############ [#???????????????????????? | | #######????#"""""""""## #???????????????????????? | | #"! "????#" "#; #???????????????????????? | | #" "#????#" """"" "##! #???????????????????????? | | ## X####?#" "???" "##%!#???????????????????????? | | #"! "#?#" "???" "##! ##########??????????????? | | #"! !"#?#" "???" "## #[[[["""=#??????????????? | | #" !"#?#" "???" "## # "" "=#??????????????? | | #"! !"#?#" """"" "## # "" =#??????????????? | | #"! !"#?#" "## # "" "#??????????????? | | ## ##?# ""## #" " #??????????????? | | # #?# ## #" #??????????????? | | ##### ####?###### ##### ## #######??????????????? | | ##### ########### ##### ## ##########???????????? | | """"" """"""""""" """ " "## """"#???????????? | | ! "## """"#???????????? | | =%= "## " "#???????????? | | ! "## ""#???????????? | | "## "#???????????? | | ! X"#???????????? | | """"""""""""""""""""""" %"## " "#???????????? | | """"""""""""""""""""""" =!"## """"#???????????? | | ### ################"" "#########???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hcp. Matter Pod | -9/Materials | Hacked Adv. Targeting Computer | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Adv. Beam Rifle | 16% | -8/Storage Adv. Beam Rifle | 30% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeldingNetworkStatue Manual? 0 Play Time 00:50:57 Cumulative 114.1 hours Start 2025.08.30 @ 13:16:05 End 2025.08.30 @ 14:06:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 419 Rogue 419 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 44 Achievement% 31 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: de976083-ce0d-41e6-9b11-776cfededf20