Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.02.03 @ 16:16:29 Player: User Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (115) 575 Value Destroyed (4641) 4641 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1266) 1266 TOTAL SCORE: 10582 Bonus ------- High Alert Combat Kills 480 Follower Combat Kills 86 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 225/300 Energy 84/100 System Corruption 15% Temperature Cool (352) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ Large Storage Unit Targeting Computer Target Analyzer Improved Focal Shield Relay Coupler [Sentry] (12) > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (10) --- Improved Medium Treads Carbon-fiber Leg Advanced Heat Sink Advanced Heat Sink Kinecellerator Layered Light Armor Plating Heavy Laser Heavy Laser Heavy Laser Chainsword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit Target Analyzer Experimental Power Shielding Improved Focal Shield Improved Dynamic Insulation System > --- WEAPON ----------- Heavy Laser Gauss Rifle > --- INVENTORY -------- Improved Medium Treads Targeting Computer Kinecellerator Improved Light Armor Plating Gauss Rifle Remote Datajack [Rating: 64] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Gravmag System Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Ripper Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Fac Slots Evolved 8 | . . . 2 2 2 . . 2 . . Power 1 | . . . 1 . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 5 | . . . 1 2 1 . . 1 . . Weapon 1 | . . . . . . . . 1 . . Parts Attached 92 | . 1 3 4 12 3 11 1 25 27 5 Power 11 | . . . 2 2 1 . . 3 2 1 Engine 8 | . . . 2 1 1 . . 2 1 1 Core 3 | . . . . 1 . . . 1 1 . Reactor . | . . . . . . . . . . . Propulsion 23 | . . . . 1 . 4 . 6 9 3 Treads . | . . . . . . . . . . . Leg 22 | . . . . 1 . 4 . 5 9 3 Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . 1 . . Flight . | . . . . . . . . . . . Utility 29 | . 1 2 1 4 2 2 . 8 8 1 Device 13 | . . 1 1 3 1 . . 2 5 . Storage 2 | . 1 . . . . . . 1 . . Processor 4 | . . . . . . 1 . 2 1 . Hackware 2 | . . . . . 1 . . . . 1 Protection 8 | . . 1 . 1 . 1 . 3 2 . Artifact . | . . . . . . . . . . . Weapon 29 | . . 1 1 5 . 5 1 8 8 . Energy Gun 8 | . . . . 2 . 1 . 2 3 . Energy Cannon 5 | . . 1 1 1 . . . 1 1 . Ballistic Gun 11 | . . . . 2 . 1 1 5 2 . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . . . . 1 . . 1 . Special Weapon 1 | . . . . . . . . . 1 . Impact Weapon 1 | . . . . . . 1 . . . . Slashing Weapon 1 | . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . . . 1 . . Parts Lost 54 | . . . . 4 2 4 7 9 20 8 Power 7 | . . . . . 1 1 1 1 2 1 Propulsion 14 | . . . . . . . 3 3 5 3 Utility 17 | . . . . 3 1 3 1 1 6 2 Weapon 16 | . . . . 1 . . 2 4 7 2 Highest Loss Streak 11 | . . . . 2 2 4 7 2 11 4 Average Slot Usage (%) 85 | . 85 95 95 87 79 85 69 76 87 88 Engine 7 | . 14 14 19 11 6 4 . 4 4 2 Core 3 | . . . . . 7 7 5 3 5 2 Leg 17 | . 28 28 22 18 15 16 21 11 17 18 Device 14 | . . . 9 21 22 18 7 10 19 17 Storage 7 | . 14 14 11 9 7 7 7 6 6 6 Processor 6 | . . . . . . 1 7 14 9 13 Protection 6 | . . 9 11 9 . 6 5 3 5 5 Energy Gun 4 | . 14 14 4 6 7 2 . 1 4 6 Energy Cannon 2 | . . 8 17 2 . . . . . . Ballistic Gun 7 | . 14 5 . 7 7 5 . 15 6 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 53 | 10 22 29 41 49 34 41 31 50 53 46 Greatest Support 50 | 20 20 20 20 27 27 47 47 50 50 50 Greatest Overweight (x) 12 | . 1 1 2 2 1 1 6 11 3 12 Average Overweight (x) . | . . 1 1 1 . . . 1 . . Largest Inventory Capacity 16 | . 12 10 10 10 10 10 10 16 10 10 Average Capacity 9 | . 8 10 10 10 10 10 10 10 10 10 Most Carried 10 | . 7 8 10 10 10 10 9 10 10 10 Average Carried 8 | . 6 7 8 9 9 8 8 8 7 7 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 6 7 8 10 10 8 9 8 9 6 10 Class Distribution -------------------- 36% | Scavenger-Mutant 36% | Mutant 12% | Hacker-Mutant 10% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Fac Matter Collected 2444 | 183 . 64 40 140 9 195 . 1076 624 113 Remotely . | . . . . . . . . . . . Salvage Created 5678 | . . 115 501 732 68 243 14 2347 1244 414 Parts 260 | . . 8 28 43 3 13 . 103 44 18 Haulers Intercepted 4 | . . . 1 2 . . . 1 . . Recyclers Shooed 8 | . . . 4 . . . . 4 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . 4 5 . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Fac Combat Hostiles Destroyed 90 | . . 4 5 14 1 6 1 31 22 6 Melee 1 | . . . . . . 1 . . . . Guns 64 | . . 3 . 5 1 1 1 30 17 6 Cannons 14 | . . 1 5 6 . . . 1 1 . AOE 11 | . . . . 3 . 4 . . 4 . Classes Destroyed 15 | . . 2 6 1 . 2 1 2 . 1 Worker 7 | . . . . 1 . . . 6 . . Builder 1 | . . . 1 . . . . . . . Hauler 4 | . . . 1 2 . . . 1 . . Recycler 8 | . . . 2 . . . . 6 . . Operator 1 | . . . . . . . . . . 1 Watcher 3 | . . . 2 1 . . . . . . Swarmer 29 | . . 1 . 4 . 4 . 14 6 . Grunt 33 | . . 3 1 6 . . . 7 12 4 Brawler 4 | . . . 1 . . . . . 3 . Sentry 12 | . . . 3 4 1 . . 4 . . Demolisher 1 | . . . . . . . 1 . . . Hunter 5 | . . . . . . . . 2 1 2 Programmer 4 | . . . . . . . . 4 . . Decomposer 1 | . . . . . . 1 . . . . Butcher 1 | . . . . . . 1 . . . . Mutant 2 | . . . . . . 2 . . . . Best Kill Streak 9 | . . 2 3 9 1 4 1 9 6 3 Combat Bots Only 8 | . . 2 2 8 1 4 1 8 6 3 Max Kills in Single Turn 3 | . . 1 2 3 1 3 1 3 1 1 Gunslinging 1 | . . . . . . . . 1 . . Exploded 3 | . . . . 3 . 3 . . 1 . Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Fac Damage Taken 6934 | . . 121 124 935 153 473 827 1501 1965 835 Core 1601 | . . 37 21 299 28 86 276 288 326 240 Absorbed by Shields 16 | . . . . . . . . . 16 . Core Remaining (%) 73 | 100 . 85 94 45 . . 44 . . . Volleys Fired 298 | . 5 10 21 48 6 14 2 84 72 36 Largest 3 | . 2 2 2 2 2 2 1 3 3 2 Hottest 182 | . 70 113 131 118 81 78 28 169 182 97 Shots Fired 631 | . 10 18 42 91 12 24 2 233 136 63 Gun 536 | . 10 12 15 69 12 20 2 223 113 60 Cannon 80 | . . 6 27 22 . . . 10 15 . Launcher 12 | . . . . . . 4 . . 8 . Special 3 | . . . . . . . . . . 3 Kinetic 371 | . 5 2 . 33 6 17 2 201 73 32 Thermal 184 | . 5 10 21 30 6 . . 29 55 28 Explosive 4 | . . . . . . 4 . . . . Electromagnetic 69 | . . 6 21 28 . 3 . 3 8 . Robot Hit Streak 32 | . 5 15 30 20 9 27 31 27 32 22 Robot Miss Streak 3 | . 2 1 1 2 1 . 2 3 3 2 Penetration Max 1 | . . . . . . . . 1 1 1 Secondary Targets 12 | . . 1 . 1 . . . 7 1 2 Max Gunslinging Chain 1 | . . 1 . 1 . . . 1 1 1 Shots Hit Robots 516 | . 6 16 36 72 10 33 9 178 102 54 Core Hits 226 | . 1 6 15 30 3 13 2 83 53 20 Critical Hits 24 | . . . 1 4 . 1 . 12 4 2 Critical Kills 7 | . . . 1 1 . . . 3 2 . Critical Parts Destroyed 17 | . . . . 3 . 1 . 9 2 2 Melee Attacks 24 | . . . . . . 15 9 . . . Impact 9 | . . . . . . 2 7 . . . Slashing 15 | . . . . . . 13 2 . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . 1 2 . . . Damage Inflicted 12410 | . 62 270 816 1780 133 1187 269 4172 2805 916 Guns 8212 | . 62 134 184 744 133 217 60 4021 1741 916 Cannons 1599 | . . 136 581 396 . . . 151 335 . Explosions 1757 | . . . 51 640 . 364 . . 702 . Melee 815 | . . . . . . 606 209 . . . Ramming 27 | . . . . . . . . . 27 . Kinetic 5800 | . 25 10 . 187 30 144 60 3686 1167 491 Thermal 3680 | . 37 124 339 1173 103 . . 425 1054 425 Explosive 364 | . . . . . . 364 . . . . Electromagnetic 1724 | . . 136 477 420 . 73 . 61 557 . Impact 282 | . . . . . . 103 179 . . . Slashing 533 | . . . . . . 503 30 . . . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . . . . 1 1 1 7 15 15 Average Corruption 7 | . . . . . 1 1 1 4 13 15 Corruption Purged . | . . . . . . . . . . . Effects 119 | . . . . . . 2 1 23 68 25 Message Errors 19 | . . . . . . . 1 3 10 5 Matter Fused 20 | . . . . . . . . 5 12 3 Heat Flow Errors 12 | . . . . . . . . 6 4 2 Energy Discharges 8 | . . . . . . . . . 5 3 Data Loss (minor) 4 | . . . . . . 1 . . 3 . Data Loss (major) 4 | . . . . . . . . . 3 1 Misfires 6 | . . . . . . . . . 6 . Misdirections 7 | . . . . . . . . . 5 2 Targeting Errors 34 | . . . . . . 1 . 7 18 8 Weapon Failures 5 | . . . . . . . . 2 2 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 480 | . . . 24 353 . 101 . . 2 . Projectiles 21 | . . . 18 3 . . . . . . Explosions 376 | . . . 6 350 . 18 . . 2 . Melee 83 | . . . . . . 83 . . . . Knockbacks 2 | . . . . . . . 2 . . . Impact 2 | . . . . . . . 2 . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 34 | . . . . 24 . . . . 10 . Shots 1 | . . . . 1 . . . . . . Rammed 5 | . . . . . . . . . 5 . Targets Rammed 6 | . . . . . . . . . 6 . Kicked 1 | . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . Highest Temperature 681 | . 50 218 178 681 . . 6 291 321 346 Average Temperature 128 | . 23 85 67 291 . . 6 64 105 132 Received Heat Transfer 2068 | . . 90 13 351 60 . 297 297 519 441 Effects 16 | . . 1 . 11 . . . 3 . 1 Shutdowns 1 | . . . . 1 . . . . . . Energy Bleed 2 | . . 1 . 1 . . . . . . Interference 6 | . . . . 3 . . . 3 . . Short Circuit 4 | . . . . 3 . . . . . 1 Damage (core) 3 | . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . 1 . . 1 . Impact Corruptions 5 | . . . . . . 5 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 12 | . . . 2 3 . . . . 6 1 Heat Transferred 6329 | . 111 370 790 1423 222 . . 892 1707 814 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Fac Peak Influence 1170 | . 15 138 306 483 190 . . 597 1170 668 Initial 532 | . . 4 45 47 165 . . 11 370 532 Average 388 | . 6 54 168 351 168 . . 195 822 589 Maximum Alert Level 4 | . . . 1 2 . . . 2 4 2 Low Security (%) 37 | . 100 100 65 7 100 . . 58 . . Level 1 19 | . . . 34 57 . . . 24 2 . Level 2 28 | . . . . 35 . . . 17 42 100 Level 3 12 | . . . . . . . . . 48 . Level 4 1 | . . . . . . . . . 6 . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . . . 1 3 . . 1 4 . 3 Investigation 3 | . . . . 1 . . . . . 2 Extermination 3 | . . . . . . . . 3 . . Reinforcement 5 | . . . 1 2 . . . 1 . 1 Assault 1 | . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Fac Distress Signals 3 | . . . . 2 . . . 1 . . Communications Jammed 5 | . . . . . . . . 5 . . Distress Signals 4 | . . . . . . . . 4 . . Times Spotted 151 | . 3 9 13 28 2 6 13 34 32 11 Peak Tracking Total 13 | . 3 4 4 7 1 4 13 5 6 4 Tactical Retreats 19 | . . 1 . 5 . . . 3 8 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Fac Traps Triggered 9 | . . . . . 1 . . 1 6 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Fac Machines Disabled 10 | . . . . 2 . 2 . 3 3 . Max in Single Turn 2 | . . . . 2 . 1 . 2 1 . Garrison Relay 3 | . . . . . . . . . 3 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Fac Machines Accessed 12 | . 2 2 1 2 . . . 4 . 1 Terminals 8 | . 2 1 1 1 . . . 2 . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . 1 . . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 22 | . 5 2 2 4 . . . 5 . 4 Successful 11 | . 2 2 1 1 . . . 3 . 2 Failed 11 | . 3 . 1 3 . . . 2 . 2 Catastrophic 3 | . . . . 2 . . . 1 . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 16 | . 5 1 2 2 . . . 2 . 4 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . . . . 2 . . . 2 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . Terminal Hacks 8 | . 2 2 1 . . . . 1 . 2 Record 1 | . . . . . . . . 1 . . Prototype ID Bank 1 | . . . . . . . . . . 1 Open Door 1 | . . 1 . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Zone Layout 3 | . 1 1 . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 . . . 1 . . Retrieve Components 2 | . . . . 1 . . . 1 . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 1 . . 2 . . . 3 . 1 Full Trace Events 3 | . 1 . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . 9 . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Fac Used RIF Installer 1 | . . . . . . . . . 1 . Robots Hacked 1 | . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . . . . . 2 parse_system 1 | . . . . . . . . . . 1 formatsys_high 1 | . . . . . . . . . . 1 Relay Couplers Released 13 | . . . . . . . . . 13 . Machine Destruction 13 | . . . . . . . . . 13 . Attached 1 | . . . . . . . . . . 1 Robots Rewired 2 | . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Fac Total Allies 6 | . . 3 . . . 2 . . . 1 Largest Group 3 | . . 3 . . . 2 2 . . 1 Highest-Rated Group 50 | . . 40 . . . 50 50 . . 32 Highest-Rated Ally 32 | . . 16 . . . 25 25 . . 32 Total Orders . | . . . . . . . . . . . Ally Attacks 28 | . . 19 . . . . 7 . . 2 Total Damage 478 | . . 226 . . . . 181 . . 71 Kills 4 | . . 3 . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 2 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Fac Turns Passed 5424 | . 126 281 593 661 169 770 154 1171 1107 392 Spaces Moved 2756 | 1 76 145 307 298 95 444 107 515 576 192 Core 7 | . . . . . . . 1 4 . 2 Treads . | . . . . . . . . . . . Legs 2739 | 1 76 145 307 298 95 444 106 501 576 190 Wheels . | . . . . . . . . . . . Hover 10 | . . . . . . . . 10 . . Flight . | . . . . . . . . . . . Fastest Speed 120 | 120 120 150 150 150 125 123 120 120 120 120 Average Speed 149 | 120 139 150 164 155 152 145 125 161 140 133 Slowest Speed 650 | 120 150 150 180 180 155 155 350 600 210 650 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 2 20 33 34 23 4 54 19 17 81 6 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 1 1 . . . Known Exits Taken 2 | . . . 1 . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . Scrap Searched 1 | . . . . . . 1 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 55 | . . . . 35 . 15 . . 5 . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 55 | . . . . 35 . 15 . . 5 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Fac Total 3501 | . 88 192 355 418 110 523 116 686 745 268 Wait 137 | . . 27 16 34 . 17 . 20 2 21 Move 2747 | . 75 144 306 297 94 443 106 515 575 192 Hop . | . . . . . . . . . . . Pick Up 111 | . 4 5 6 16 4 9 . 31 25 11 Fast Attach . | . . . . . . . . . . . Attach 69 | . 1 2 2 8 3 3 1 22 22 5 Detach 1 | . . . . . . . . 1 . . Swap 25 | . . 1 2 4 . 8 . 3 7 . Drop 47 | . 3 3 2 11 3 5 . 10 7 3 Fire 298 | . 5 10 21 48 6 14 2 84 72 36 Melee 21 | . . . . . . 14 7 . . . Ram . | . . . . . . . . . . . Kick 6 | . . . . . . . . . 6 . Crush . | . . . . . . . . . . . Escape Stasis 29 | . . . . . . . . . 29 . Rewire 10 | . . . . . . 10 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / Dat) -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Discovered new exit (range 12) 127 | -10/Materials | Entered Mines 130 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 195 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 315 | -10/Mines | Build established: Mutant 371 | -10/Mines | Discovered new exit (range 9) 408 | -10/Mines | Entered Materials 408 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 736 | -9/Materials | Identified exit to Materials 1001 | -9/Materials | Entered another Materials area 1001 | -8/Materials | Evolved 2 slots: Utility x2 1104 | -8/Materials | Destroyed 8 combat bots 1235 | -8/Materials | Core integrity fell below 50% 1637 | -8/Materials | Discovered new exit (range 11) 1662 | -8/Materials | Entered Factory 1662 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1802 | -7/Factory | Discovered new exit (range 5) 1831 | -7/Factory | Entered Lower Caves 2020 | -7/Lower Caves | Build established: Hacker-Mutant 2049 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 2352 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 2408 | -7/Lower Caves | Lost 4 parts (1p3u) 2585 | -7/Lower Caves | Discovered new exit (range 8) 2586 | -7/Lower Caves | Encountered a Warlord checkpoint 2601 | -7/Lower Caves | Entered another Lower Caves area 2601 | -7/Lower Caves | Accompanied by 2 allies 2602 | -7/Lower Caves | Encountered a Warlord checkpoint 2632 | -7/Lower Caves | Learned location of Zion (-6) 2641 | -7/Lower Caves | Identified exit to Data Miner 2661 | -7/Lower Caves | Discovered new exit (range 16) 2703 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2705 | -7/Lower Caves | Build established: Scavenger-Mutant 2753 | -7/Lower Caves | Core integrity fell below 50% 2755 | -7/Lower Caves | Entered Factory 2755 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2779 | -6/Factory | Lost 7 parts (1p3n1u2w) 3510 | -6/Factory | Build established: Scavenger-Gunner 3757 | -6/Factory | Destroyed 8 combat bots 3926 | -6/Factory | Identified exit to Garrison 3926 | -6/Factory | Entered Garrison 4044 | -6/Garrison | Triggered checkpoint 4044 | -6/Garrison | Triggered checkpoint 4108 | -6/Garrison | Core integrity fell below 50% 4154 | -6/Garrison | System corruption reached 10% 4187 | -6/Garrison | Lost 11 parts (1p3n4u3w) 4347 | -6/Garrison | Build established: Scavenger-Mutant 4348 | -6/Garrison | Discovered new exit (range 14) 4398 | -6/Garrison | Triggered checkpoint 4450 | -6/Garrison | Lost 3 parts (1n1u1w) 4472 | -6/Garrison | Garrison Relay disabled 4594 | -6/Garrison | Triggered checkpoint 4632 | -6/Garrison | Garrison Relay disabled 4644 | -6/Garrison | Triggered checkpoint 4734 | -6/Garrison | Discovered new exit (range 13) 4764 | -6/Garrison | Installed Relay Interface Framework 4904 | -6/Garrison | Triggered checkpoint 4936 | -6/Garrison | Triggered checkpoint 4976 | -6/Garrison | Garrison Relay disabled 5024 | -6/Garrison | Discovered new exit (range 8) 5033 | -6/Garrison | Entered Factory 5190 | -6/Factory | Core integrity fell below 20% 5226 | -6/Factory | Lost 4 parts (1p3n) 5425 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05390_ Switching to secondary target: G-50 Soldier. 05390_ G-50 Soldier suffers critical hit. 05390_ Destroyed Carbon-fiber Leg. 05393_ Slug penetrates G-50 Soldier. 05396_ Remote Datajack destroyed. 05399_ System corrupted: Gauss Rifle targeting data glitched. 05399_ Slug penetrates G-50 Soldier. 05405_ System corrupted: Hvy. Laser targeting data glitched. 05405_ Slug penetrates G-50 Soldier. 05410_ System corrupted: Matter fused (-6). 05411_ G-50 Soldier destroyed. 05411_ Switching to secondary target: G-50 Soldier. 05414_ Slug penetrates Wall. 05415_ Imp. Light Armor Plating destroyed. 05417_ Slug penetrates G-50 Soldier. 05420_ System corrupted: Hvy. Laser targeting data glitched. 05420_ Slug penetrates G-50 Soldier. 05422_ Lgt. Angular Momentum Engine permanently disabled. 05422_ Overheating: Short circuit. 05423_ Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????##########? | | ???????????????????????????????????????# #? | | ???????????????????????????????????????# #? | | ???????????????????????????????????????# ## | | ?????????????????##############????????# # | | ?????????????????# #????????# # | | ?????????????????# T """ #????????# # | | ?????????????????# """ #????????# # | | ?????????????????# """ ##???????# # | | ?????????????????# ]] "" #???????# # | | ?????????????????# ]] "" ##???#########+#### | | ?????????????????# ]] #????# !! # | | ?????????????????# ! #????# ! # | | ?????????????????# #????# "" + | | ?????????????????# ! #????# """ """ # | | ?????????????????# #????# """ R" # | | ????????########?# #????# """ """ # | | ????????# #?#######=######????# # | | ????????# """ #######!%! #???????# # | | ????????# """ + [=!@ #???????# ###### # | | ????##### """ # != #???????# #????# # | | ???? ## #*!%* #???????# #????# # | | ???????????? g[%= #???????# #????# ## | | ???????????#####+##### #???????# ######+## | | ?????????????????????# ######### # | | ?????????????????????# [ # "" | | ?????????????????????# % % # " """ | | ?????????????????????# """"" # "F """ | | ?????????????????????# """"" + "" """ | | ?????????????????????# """ # | | ???????????????##########+### ######### | | ???????????????# # """"" # | | ???????????????# ! # """"" # | | ???????????????# # """ # """ | | ???????????????# # # """ | | ???????????????# # """""%/ + """ " " | | ???????????????# # """""= # "R" | | ???????????????# # """ # """ | | ???????????????# # # | | ???????????????# ! # ######### | | ???????????????# # ! #???????? | | ???????????????# # " " #???????? | | ???????????????# # "T" #???????? | | ???????????????############## """ #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 31 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 EM Shielding 3 Heat Shielding 75 Armor Coverage 225 Resistance: KI 45 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 90 Propulsion Shielding 66 Evasion (%) 40 Targeting Accuracy 5 Melee Accuracy 5 Target Analysis 5 Particle Charging 15 Offensive Hacking 20 Relay Coupler Types 12 Relay Coupler Value 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicIntegrationAnalyzer Manual? 0 Play Time 00:53:31 Cumulative 53.4 hours Start 2022.02.03 @ 15:18:29 End 2022.02.03 @ 16:16:29 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 86 Rogue 83 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 51 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73f9ae36-6781-4118-bb48-9adaa7b9ba76