Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.22 @ 12:28:38 Player: Joshi Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (20) 100 Value Destroyed (528) 528 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-18) -18 TOTAL SCORE: 1230 Bonus ------- Friendly Fire -18 Cogmind --------- Core Integrity 0/250 Matter 284/300 Energy 115/125 System Corruption 0% Temperature Cool (52) Movement Walking (120) Location -7/Recycling Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Armored Scrap Engine > --- WEAPON (2) ------- Barrage Gun Energy Ion Construct/G > --- INVENTORY (5) ---- Subdweller Monowheel High-capacity Storage Unit Subdweller Optics Improved Salvage Targeting Computer Weapon Cycler Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Armored Scrap Engine > --- WEAPON ----------- Barrage Gun Energy Ion Construct/G > --- INVENTORY -------- Subdweller Monowheel High-capacity Storage Unit Subdweller Optics Improved Salvage Targeting Computer Weapon Cycler [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Spiked Treads Leg Aluminum Leg Wheel Subdweller Monowheel Utility Scrap Shield Device Armored Scrap Engine Storage Medium Storage Unit Protection Scrap Shield Weapon Barrage Gun Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Barrage Gun Launcher Subdweller Shrapnel Launcher Build | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 60 | 6 26 18 10 Power 8 | 1 4 2 1 Engine 7 | 1 3 2 1 Core 1 | . 1 . . Reactor . | . . . . Propulsion 26 | 2 7 10 7 Treads 6 | . 2 2 2 Leg 15 | 2 5 4 4 Wheel 5 | . . 4 1 Hover . | . . . . Flight . | . . . . Utility 11 | 1 8 1 1 Device 5 | . 4 . 1 Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 4 | . 3 1 . Artifact . | . . . . Weapon 15 | 2 7 5 1 Energy Gun 4 | 1 2 1 . Energy Cannon 1 | . . . 1 Ballistic Gun 5 | 1 2 2 . Ballistic Cannon . | . . . . Launcher 5 | . 3 2 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . 1 1 1 Power . | . . . . Propulsion . | . . . . Utility 1 | . 1 . . Weapon 2 | . . 1 1 Highest Loss Streak 1 | . 1 1 1 To Critical Strikes 1 | . . 1 . Average Slot Usage (%) 85 | . 97 83 74 Engine 11 | . 14 14 4 Treads 7 | . . 13 8 Leg 13 | . 27 . 10 Wheel 7 | . . 13 8 Device 5 | . 4 . 13 Storage 5 | . 14 . . Protection 7 | . 6 13 . Energy Gun 9 | . 13 4 8 Energy Cannon 1 | . . . 3 Ballistic Gun 12 | . 13 8 14 Launcher 4 | . . 13 . Naked Turns . | . . . . Heaviest Build 34 | 10 18 34 13 Greatest Support 40 | 20 40 20 20 Greatest Overweight (x) 2 | . . 2 . Average Overweight (x) . | . . 1 . Largest Inventory Capacity 10 | 8 10 10 5 Average Capacity 6 | 7 9 5 5 Most Carried 10 | 7 10 10 5 Average Carried 6 | 4 8 4 4 Final Capacity 10 | 8 10 5 5 Final Carried 8 | 7 8 5 5 Scrap Engine Consumption 9 | . . . 9 Constructs Created 1 | . . . 1 Class Distribution -------------------- 77% | Mutant 12% | Subdweller-Mutant 5% | Construct 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Resources | -11 -10 -10 -7 ----------- Run | Yrd Mat Sub Rec Matter Collected 1265 | 219 367 555 124 Remotely . | . . . . Salvage Created 816 | 97 400 123 196 Parts 33 | 1 21 5 6 Haulers Intercepted 2 | . 2 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 13 | . . 13 . Prevented . | . . . . Kills | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 14 | . 8 5 1 Guns 9 | . 6 2 1 AOE 5 | . 2 3 . Classes Destroyed 8 | 1 4 2 1 Hauler 2 | . 2 . . Recycler 1 | 1 . . . Turret 1 | . . 1 . Watcher 2 | . 2 . . Swarmer 4 | . 3 1 . Grunt 5 | . 5 . . Duelist 1 | . . . 1 Subdweller 4 | . . 4 . Best Kill Streak 3 | 1 3 2 1 Combat Bots Only 2 | . 2 2 1 Max Kills in Single Turn 3 | 1 3 1 1 Gunslinging . | . . . . Exploded 2 | . 2 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 166 | . 45 40 81 Missed 58 | . 11 15 32 Damage Taken 1207 | . 443 401 363 Core 251 | . 75 86 90 Absorbed by Shields 36 | . . . 36 Regen/Repaired (Parts) 11 | . . . 11 Core Remaining (%) 100 | 100 . . . Volleys Fired 96 | 9 51 25 11 Largest 2 | 1 2 2 2 Hottest 103 | 20 60 78 103 Shots Fired 168 | 9 99 40 20 Gun 147 | 9 96 25 17 Cannon 3 | . . . 3 Launcher 18 | . 3 15 . Special . | . . . . Kinetic 103 | 9 49 34 11 Thermal 52 | . 47 . 5 Explosive 5 | . 3 2 . Electromagnetic 8 | . . 4 4 Robot Hit Streak 17 | 5 17 14 5 Robot Miss Streak 5 | 1 2 5 1 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 106 | 7 67 16 16 Core Hits 44 | 2 24 13 5 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1778 | 59 707 739 273 Guns 1163 | 59 633 248 223 Cannons 50 | . . . 50 Explosions 565 | . 74 491 . Melee . | . . . . Ramming . | . . . . Kinetic 1071 | 59 273 608 131 Thermal 451 | . 360 . 91 Explosive 160 | . 74 86 . Electromagnetic 96 | . . 45 51 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 37 | . . 37 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 225 | . 225 6 98 Average Temperature 60 | . 65 5 38 Received Heat Transfer 429 | . 231 114 84 Effects 1 | . 1 . . Energy Bleed 1 | . 1 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 899 | . 825 . 74 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Peak Influence 216 | 5 216 . 188 Initial 188 | . 3 . 188 Average 73 | 3 95 . 59 Maximum Alert Level 1 | . 1 . . Low Security (%) 93 | 100 87 . 100 Level 1 6 | . 12 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 49 | . 22 24 3 Peak Tracking Total 5 | . 3 5 2 Tactical Retreats 6 | . 3 2 1 Traps | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 1 | . 1 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . 1 . Machines | -11 -10 -10 -7 ---------- Run | Yrd Mat Sub Rec Machines Disabled 3 | . 1 2 . Max in Single Turn 2 | . 1 2 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Machines Accessed 15 | . 9 . 6 Terminals 8 | . 6 . 2 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 6 | . 2 . 4 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 35 | . 23 . 12 Successful 21 | . 11 . 10 Failed 14 | . 12 . 2 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 20 | . 16 . 4 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 14 | . 6 . 8 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 11 | . 8 . 3 Record 2 | . . . 2 Recycling Unit Index 1 | . 1 . . Alert Level 2 | . 2 . . Locate Traps 1 | . 1 . . Disarm Traps 1 | . 1 . . Maintenance Status 1 | . 1 . . Zone Layout 3 | . 2 . 1 Fabricator Hacks . | . . . . Repair Station Hacks 1 | . 1 . . Refit 1 | . 1 . . Recycling Unit Hacks 9 | . 2 . 7 Report Inventory 7 | . 2 . 5 Retrieve Components 2 | . . . 2 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 5 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 5 | . . . 5 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -7 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired 10 | . . . 10 Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Rec Total Allies 10 | . . . 10 Largest Group 10 | . . . 10 Highest-Rated Group 220 | . . . 220 Highest-Rated Ally 40 | . . . 40 Total Orders 3 | . . . 3 ROAM 1 | . . . 1 FOLLOW 1 | . . . 1 DROP 1 | . . . 1 Ally Attacks 4 | . . . 4 Total Damage 88 | . . . 88 Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -7 ------------- Run | Yrd Mat Sub Rec Turns Passed 4825 | 233 1660 1567 1365 Spaces Moved 2834 | 95 796 1190 753 Core 13 | 13 . . . Treads 2 | . 2 . . Legs 1292 | 82 794 2 414 Wheels 1527 | . . 1188 339 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 115 110 Average Speed 119 | 110 120 121 115 Slowest Speed 190 | 120 160 190 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 57 | 6 95 43 85 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 8 | . . 8 . Spaces Dug 16 | . 16 . . Terrain Destroyed 120 | . 21 98 1 Melee . | . . . . Projectile 1 | . . . 1 AOE 119 | . 21 98 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Total 4127 | 214 1409 1274 1230 Wait 932 | 95 510 13 314 Move 2831 | 94 795 1189 753 Hop . | . . . . Pick Up 31 | 9 11 5 6 Fast Attach 12 | 5 1 4 2 Attach 7 | 1 4 1 1 Detach 2 | . 1 1 . Swap 41 | . 21 13 7 Drop 41 | 1 15 17 8 Fire 96 | 9 51 25 11 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire 128 | . . . 128 Trap . | . . . . Miscellaneous 6 | . . 6 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves -7/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 15) 234 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 702 | -10/Materials | Discovered new exit (range 16) 915 | -10/Materials | Discovered new exit (range 11) 1145 | -10/Materials | Discovered new exit (range 11) 1424 | -10/Materials | Discovered new exit (range 13) 1863 | -10/Materials | Discovered new exit (range 9) 1894 | -10/Materials | Entered Subcaves 1934 | -10/Subcaves | Learned location of Zion (-6) 2128 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 2149 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2620 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2779 | -10/Subcaves | Ambushed by Subdweller buried in earth 2800 | -10/Subcaves | Discovered new exit (range 16) 3117 | -10/Subcaves | Disturbed a concealed Subdweller 3118 | -10/Subcaves | Core integrity fell below 50% 3439 | -10/Subcaves | Build established: Subdweller-Mutant 3461 | -10/Subcaves | Entered Recycling 3469 | -7/Recycling | Found Scrap Engine 3765 | -7/Recycling | Build established: Mutant 4039 | -7/Recycling | Core integrity fell below 20% 4302 | -7/Recycling | Discovered new exit (range 5) 4826 | -7/Recycling | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04633_ Connecting with Terminal... >>Query(Propulsion Arrays) A number of hover and flight unit designs have been linked into combined modules balanced for greater mass support than when used individually. Pre-balanced arrays also save on robot assembly time. >>Query(DSF) Distributed [Storage] Facility. An area designated for storage of materials and components. Distribution serves two purposes, making local access to resources easier while also minimizing losses in the event that one is compromised. DSF entrances are temporarily sealed in the event that potential threats appear in the areas they serve. 04643_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 6P layout... Downloaded map data. 04697_ Connecting with Terminal... 04709_ Connecting with Recycling Unit... >>Recycling(Report) Matter reserves: 0 Inventory: Empty Map ----- +----------------------------------------------------+ | #??????????????????????????????????????# # | | #?????????????????????????############## # | | #????????###??????????????# """ """ # # | | #??????### ##############?# """"""""" # # | | ######## #?# """"" # + | | + #?# # ## | | ##### ######### #?# # #? | | # #???????# #?# # #? | | # ???????# #?# # #? | | # ##??????#############+####?# # #? | | # ################### ###########+##### ## | | # | | + ! | | # ! | | ### ############## #"Y"##########+##### | | #?# #????????????#######"""#??????? ??# | | #?# #??????????????????#####????? #?# | | #?#### #?????????????????????????? #?# | | #????# #?????#####???????????????# ?# | | #####????# #?????# #?###???????????# ### | | ???????###+####### ### ##########??# #"" | | ######?# # # """ " #??# #"Y | | %% #?# # # #??# #"" | | #?# """ # # ################ | | %% #?# """"" + # i "" #???????????# | | % #?# """"" # # @ """#???????????# | | +#####?# """"" # %# T"#???????????# | | ###### """ # + """#???????????# | | / # # "" #???????????# | | ################ # ####???????????# | | ##??????????????# # % #?????########## | | #?????###???????# # #?????# # | | ####### ######### # Y #?????# !# | | ## # #####+######+#?????# ! # | | + + #???# #????# #?????# ! ! # | | ## # ##### ###### #?????# + | | ### # #?????# # | | #?############### ####### #######!% # | | #???# #?????# % / !# | | #???# ############+######## % #### %# | | ##???# #?????# ## % #??#####+#### | | ????## ##????# "" ## #??????# #??# | | ##### #????# """ ## #??????#%#??? | | #????# "T """ # ######## #??? | | ##### #????# """ """ ## #??? | | #########????# "" """ ## #### | | #??????#### ####### | | #??????#""" """ """ #?????# | | #??????#"T """ """ #?????# | | #??????#""" """ """ ####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 800 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The More The Merrier Challenges ------------ None Game ------ Seed LegTargetBoregun Manual? 0 Play Time 01:27:56 Cumulative 11.6 hours Start 2024.05.20 @ 23:49:01 End 2024.05.22 @ 12:28:38 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 947f28c3-42c1-4632-9492-85958b8e67eb