Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.03 @ 14:02:30 Player: Ape Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (250) 1250 Value Destroyed (9148) 9148 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (376) 376 TOTAL SCORE: 17914 Bonus ------- High Alert Combat Kills 472 Follower Combat Kills 270 Friendly Fire -366 Cogmind --------- Core Integrity 0/1600 Matter 292/300 Energy 99/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Enhanced Optical Array Improved Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Energy Well (313) Gamma Bomb Array Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Visual Processing Unit Enhanced Optical Array Improved Signal Interpreter Advanced Terrain Scanner Transport Network Coupler Advanced Targeting Computer Advanced Launcher Guidance Computer Advanced Target Analyzer Improved Medium Armor Plating Hacking Suite Advanced System Shield > --- WEAPON ----------- Chainsword Great Axe Great Axe > --- INVENTORY -------- Light Quantum Reactor Gamma Bomb Array Micro-nuke Launcher Hellfire Missile Launcher Ionic Axe [Rating: 112] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Constructs Reactor Light Quantum Reactor Propulsion Advanced Treads Treads Advanced Treads Wheel Constructs Flight Unit Impulse Thruster Array Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Constructs Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . . 4 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . . Propulsion 4 | . . . . . 2 . . . . 2 . Utility 12 | . . 1 . . 2 2 2 1 2 . 2 Weapon 1 | . . 1 . . . . . . . . . Parts Attached 196 | 6 7 33 13 1 25 25 19 28 14 9 16 Power 17 | 1 2 4 1 . . 1 1 4 1 2 . Engine 13 | 1 2 3 1 . . 1 1 3 1 . . Core 2 | . . 1 . . . . . 1 . . . Reactor 2 | . . . . . . . . . . 2 . Propulsion 27 | 2 2 11 . . 5 1 . 3 2 1 . Treads 24 | 2 2 11 . . 5 1 . 3 . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 3 | . . . . . . . . . 2 1 . Utility 88 | 1 2 10 4 1 12 10 15 15 4 3 11 Device 42 | . . 3 1 . 6 5 12 7 . 1 7 Storage 9 | 1 1 3 1 . 1 . 2 . . . . Processor 19 | . . 1 . . 1 3 1 6 3 1 3 Hackware 4 | . . . . . . 1 . 1 1 . 1 Protection 14 | . 1 3 2 1 4 1 . 1 . 1 . Artifact . | . . . . . . . . . . . . Weapon 64 | 2 1 8 8 . 8 13 3 6 7 3 5 Energy Gun 3 | 1 . . . . . . . 2 . . . Energy Cannon 3 | . . . . . . 1 1 1 . . . Ballistic Gun 23 | 1 1 8 5 . 5 3 . . . . . Ballistic Cannon 11 | . . . 3 . . 8 . . . . . Launcher 13 | . . . . . 2 . 1 3 1 2 4 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 11 | . . . . . 1 1 1 . 6 1 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 . . Parts Lost 71 | . . 2 . . 3 5 3 23 11 7 17 Power 7 | . . . . . . 1 . 2 3 1 . Propulsion 11 | . . . . . 1 . . 5 2 2 1 Utility 34 | . . 1 . . 1 1 2 9 4 2 14 Weapon 19 | . . 1 . . 1 3 1 7 2 2 2 Highest Loss Streak 15 | . . 2 . . 1 3 2 5 10 6 15 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 81 | . 99 98 99 99 83 72 70 69 53 70 52 Engine 6 | . 14 10 10 11 7 3 4 3 1 . . Treads 13 | . 28 22 22 22 21 6 . 5 . . . Device 11 | . . 6 3 11 14 16 24 16 2 . 11 Storage 8 | . 14 11 11 11 7 6 7 9 2 . . Processor 7 | . . 4 . . . 9 12 12 27 30 26 Hackware 1 | . . . . . . . . 4 6 8 7 Protection 6 | . 13 9 18 10 7 4 . . . 3 . Energy Gun 1 | . . . . . 2 3 1 5 . . . Energy Cannon 1 | . . . . . 1 1 4 1 . . . Ballistic Gun 15 | . 27 32 26 33 18 8 . 3 1 . . Ballistic Cannon 2 | . . . 6 . . 5 4 . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 127 | 12 32 64 110 108 111 119 127 123 101 34 16 Greatest Support 145 | 40 40 44 44 44 90 95 79 145 30 39 16 Greatest Overweight (x) 7 | . . 1 2 2 1 1 2 7 3 . . Average Overweight (x) . | . . . 1 2 1 1 1 1 . . . Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 5 5 Average Capacity 21 | 7 9 16 24 25 25 25 25 25 14 5 5 Most Carried 25 | 2 10 20 25 25 25 25 25 25 21 5 5 Average Carried 19 | . 7 15 24 24 22 21 22 22 12 4 4 Final Capacity 25 | 8 15 20 25 25 25 25 25 25 5 5 5 Final Carried 25 | 2 10 20 25 25 23 16 25 21 5 5 3 Scrap Engine Consumption 219 | . . . . . 58 68 28 60 5 . . Constructs Created 17 | . . . . . 5 3 2 7 . . . Constructs Modified 71 | . . . . . 9 32 12 18 . . . Class Distribution -------------------- 25% | Construct 19% | Tank 19% | Mutant 9% | Commander-Tank 6% | Scavenger-Tank 6% | Gunner 5% | Hacker-Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -9/Storage Commander-Tank | -9/Recycling Tank | -7/Factory Construct | -6/Factory Construct | -5/Factory Mutant | -4/Factory Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Fac Res Res Acc Matter Collected 6842 | 232 298 1405 477 35 1135 1285 531 1046 . 155 243 Remotely 10 | . . . . . . . . 10 . . . Salvage Created 11695 | . 409 1258 941 126 1385 1974 1680 3227 60 395 240 Parts 587 | . 35 98 60 4 80 91 74 113 4 18 10 Haulers Intercepted 14 | . 1 3 3 . 1 1 . 3 . 1 1 Recyclers Shooed 17 | . 1 . . . 2 4 5 5 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 185 | . 12 29 16 . 25 28 29 36 1 4 5 Melee 3 | . . . . . . . 1 . . 2 . Guns 124 | . 12 29 14 . 23 13 6 26 1 . . Cannons 31 | . . . 2 . . 14 14 1 . . . AOE 23 | . . . . . 2 . 7 7 . 2 5 Classes Destroyed 16 | . 5 3 1 . 2 1 2 1 . 1 . Worker 7 | . . 1 . . 2 3 1 . . . . Builder 8 | . . . 1 . . . 4 1 . 1 1 Tunneler 1 | . . . . . . . . 1 . . . Hauler 14 | . 1 3 3 . 1 1 . 3 . 1 1 Recycler 20 | . 1 . 1 1 3 3 3 7 . 1 . Mechanic 1 | . . . . . . . 1 . . . . Drone 1 | . . . . . . . 1 . . . . Watcher 13 | . 1 4 2 . 2 3 . 1 . . . Swarmer 50 | . 9 12 3 . 8 . 9 9 . . . Cutter 7 | . . . . . . . . . . 3 4 Grunt 65 | . 3 8 7 1 8 12 14 10 1 . 1 Brawler 3 | . . . . . . 2 1 . . . . Duelist 2 | . . 1 . . . 1 . . . . . Sentry 22 | . . 8 6 . 2 3 2 1 . . . Hunter 13 | . . . . . 2 1 . 10 . . . Programmer 24 | . . . . . 5 9 3 6 . 1 . Best Kill Streak 10 | . 6 8 5 1 6 5 7 10 1 6 6 Combat Bots Only 8 | . 6 7 3 . 5 5 5 8 1 4 5 Max Kills in Single Turn 5 | . 2 2 2 2 2 2 5 2 1 2 4 Gunslinging 1 | . . . 1 . 1 . . . . . . Exploded 4 | . . . . . 1 . 4 2 . 2 4 Melee 1 | . . . . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Fac Res Res Acc Damage Taken 20233 | . 244 902 444 18 2209 1994 2297 6408 1611 1382 2724 Core 4058 | . 44 91 35 . 165 168 348 567 459 569 1612 Absorbed by Shields . | . . . . . . . . . . . . Reduced by Siege Mode 780 | . . . . . . . . 780 . . . Regen/Repaired (Parts) 2787 | . . . . . 522 827 579 859 . . . Core Remaining (%) 71 | 100 82 . . 68 76 80 65 50 64 60 . Volleys Fired 675 | . 36 70 47 1 102 96 125 180 13 2 3 Largest 3 | . 2 3 3 3 3 3 3 3 1 1 1 Hottest 242 | . 40 69 90 69 96 175 242 212 34 49 60 Shots Fired 1497 | . 72 208 113 3 296 279 176 332 13 2 3 Gun 1162 | . 72 208 100 3 274 153 57 282 13 . . Cannon 317 | . . . 13 . 18 126 117 43 . . . Launcher 18 | . . . . . 4 . 2 7 . 2 3 Special . | . . . . . . . . . . . . Kinetic 1061 | . 72 208 113 3 261 203 56 132 13 . . Thermal 362 | . . . . . 10 76 108 168 . . . Explosive 18 | . . . . . 4 . 2 7 . 2 3 Electromagnetic 56 | . . . . . 21 . 10 25 . . . Robot Hit Streak 32 | . 7 14 32 4 18 17 13 21 4 5 6 Robot Miss Streak 9 | . 4 5 3 . 3 9 7 5 1 . . Penetration Max 1 | . . . . . . . . 1 . . . Secondary Targets 17 | . 2 3 3 . 4 1 . 4 . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . 1 . . . Shots Hit Robots 1029 | . 43 124 73 1 189 189 127 247 13 14 9 Core Hits 521 | . 19 53 29 3 69 112 91 115 7 9 14 Critical Kills 11 | . . 2 . . . 4 1 4 . . . Critical Parts Destroyed 10 | . . 1 . . 1 1 . 7 . . . Critical Strikes 39 | . . 3 . . 1 7 6 16 1 4 1 Burn 5 | . . . . . . . . 5 . . . Meltdown 2 | . . . . . . 1 1 . . . . Destroy 19 | . . 3 . . 1 4 . 11 . . . Blast 5 | . . . . . . 2 3 . . . . Corrupt 2 | . . . . . . . 2 . . . . Sever 6 | . . . . . . . . . 1 4 1 Melee Attacks 108 | . . . . . 1 1 2 . 31 49 24 Impact . | . . . . . . . . . . . . Slashing 108 | . . . . . 1 1 2 . 31 49 24 Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . 1 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . . 6 . Damage Inflicted 24971 | . 545 1826 1166 46 3136 3969 4669 6612 251 1138 1613 Guns 14014 | . 545 1826 1095 46 2729 1861 1248 4524 140 . . Cannons 5286 | . . . 71 . 174 2108 2142 791 . . . Explosions 4678 | . . . . . 233 . 1244 1278 . 661 1262 Melee 974 | . . . . . . . 35 . 111 477 351 Ramming 19 | . . . . . . . . 19 . . . Kinetic 12502 | . 545 1826 1166 46 2683 2829 1100 2167 140 . . Thermal 7207 | . . . . . 100 1140 2634 2934 . . 399 Explosive 3635 | . . . . . 233 . 757 1121 . 661 863 Electromagnetic 634 | . . . . . 120 . 143 371 . . . Impact . | . . . . . . . . . . . . Slashing 974 | . . . . . . . 35 . 111 477 351 Piercing . | . . . . . . . . . . . . Highest Corruption 13 | . . . . . 10 8 6 10 1 6 13 Average Corruption 5 | . . . . . 3 5 5 8 1 5 7 Corruption Purged 5 | . . . . . 5 . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 141 | . . . . . 38 45 8 41 3 3 3 Message Errors 33 | . . . . . 10 12 1 9 1 . . Matter Fused 35 | . . . . . 7 12 2 11 . 1 2 Heat Flow Errors 16 | . . . . . 4 7 2 2 . 1 . Energy Discharges 12 | . . . . . 3 4 . 4 . 1 . Data Loss (minor) 24 | . . . . . 9 4 1 8 1 . 1 Data Loss (major) 6 | . . . . . 2 3 . . 1 . . Misfires 3 | . . . . . 2 1 . . . . . Alerts 2 | . . . . . 1 . 1 . . . . Weapon Failures 10 | . . . . . . 2 1 7 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 666 | . . . . . 15 31 255 107 . 170 88 Projectiles 69 | . . . . . . 31 11 27 . . . Explosions 574 | . . . . . 15 . 244 80 . 147 88 Melee 23 | . . . . . . . . . . 23 . Knockbacks 69 | . . . . . 1 33 27 8 . . . Impact . | . . . . . . . . . . . . Kinetic 65 | . . . . . 1 31 25 8 . . . Secondary 4 | . . . . . . 2 2 . . . . Self-Inflicted Damage 430 | . . . . . 35 . . 44 . 174 177 Shots 6 | . . . . . 1 . . 1 . 2 2 Rammed 4 | . . . 1 . . . . 3 . . . Targets Rammed 4 | . . . 1 . . . . 3 . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 536 | . 12 73 151 . 218 206 536 226 29 82 5 Average Temperature 43 | . 5 27 37 . 42 89 61 41 11 47 3 Received Heat Transfer 2890 | . 72 237 162 . 342 495 525 568 318 . 171 Effects 1 | . . . . . . . 1 . . . . Matter Decay 1 | . . . . . . . 1 . . . . Siege Activations 9 | . . . . . . . . 9 . . . Total Turns 200 | . . . . . . . . 200 . . . Longest Duration 76 | . . . . . . . . 76 . . . Robots Corrupted 2 | . . . . . 1 . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Fried 6 | . . . . . . . 3 3 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 3 | . . . . . . 1 1 1 . . . Combat Hostiles 3 | . . . . . . 1 1 1 . . . Parts Melted 12 | . . . . . 1 2 2 7 . . . Heat Transferred 10064 | . . . . . 75 1612 3426 4751 . . 200 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Fac Res Res Acc Peak Influence 635 | . 332 431 396 184 481 372 569 635 399 485 560 Initial 436 | . . 7 150 105 436 235 182 224 300 216 290 Average 250 | . 87 264 275 80 324 145 372 349 296 300 413 Maximum Alert Level 2 | . 1 2 1 . 2 1 2 2 1 2 2 Low Security (%) 34 | 100 85 26 8 100 8 66 22 5 1 . . Level 1 52 | . 14 65 91 . 73 33 18 67 98 83 42 Level 2 13 | . . 8 . . 17 . 58 26 . 16 57 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 54 | . 3 4 1 . 13 9 6 7 2 3 6 Investigation 8 | . 2 2 1 . 2 . . . 1 . . Extermination 18 | . . . . . 5 7 1 3 . 1 1 Reinforcement 25 | . 1 2 . . 6 2 3 3 1 2 5 Assault 3 | . . . . . . . 2 1 . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 1 2 . . . . Haulers Reinforced 4 | . . . . . 2 . . 2 . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Fac Res Res Acc Distress Signals 19 | . 1 1 1 . 4 4 1 4 1 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 303 | . 21 41 22 1 39 38 34 46 17 12 32 Peak Tracking Total 16 | . 5 7 3 . 5 5 6 7 9 8 16 Tactical Retreats 17 | . 1 1 . . 2 2 1 . 4 1 5 Traps | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Fac Res Res Acc Traps Triggered 5 | . 1 1 . . 1 1 . 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Fac Res Res Acc Machines Disabled 16 | . 1 . 3 . 2 2 4 2 . . 2 Max in Single Turn 1 | . 1 . 1 . 1 1 1 1 . . 1 Energy Cycler 2 | . . . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Fac Res Res Acc Machines Accessed 69 | . 6 9 7 12 8 9 2 2 6 5 3 Terminals 40 | . 4 8 5 4 4 4 1 1 4 2 3 Fabricators 4 | . . . . . 1 2 1 . . . . Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units 18 | . 2 1 2 8 1 . . 1 2 1 . Scanalyzers 3 | . . . . . . 2 . . . 1 . Garrison Access 3 | . . . . . 1 1 . . . 1 . Total Hacks 182 | . 22 27 17 28 18 26 2 5 14 15 8 Successful 90 | . 14 12 11 19 5 13 . 2 4 5 5 Failed 91 | . 8 15 6 8 13 13 2 3 10 10 3 Catastrophic 11 | . . 1 . . 1 3 . 1 1 3 1 Database Lockouts 1 | . . . . 1 . . . . . . . Manual 108 | . 15 16 13 27 9 9 1 2 9 4 3 Terminals 130 | . 19 26 13 16 9 15 1 3 10 10 8 Fabricators 7 | . . . . . 2 4 1 . . . . Repair Stations 2 | . . . . . 2 . . . . . . Recycling Units 30 | . 3 1 4 12 3 . . 2 4 1 . Scanalyzers 7 | . . . . . . 5 . . . 2 . Garrison Access 6 | . . . . . 2 2 . . . 2 . Terminal Hacks 41 | . 8 7 5 6 1 6 . . 2 2 4 Record 5 | . . 1 . . . . . . . . 4 Robot Analysis 3 | . 1 . . 2 . . . . . . . Prototype ID Bank 10 | . 2 2 1 3 1 1 . . . . . Open Door 1 | . . . 1 . . . . . . . . Level Access Points 1 | . . . . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . Terminal Index 1 | . . . . . . . . . . 1 . Scanalyzer Index 1 | . . . 1 . . . . . . . . Alert Level 5 | . 2 2 1 . . . . . . . . Unreport Threat 6 | . 2 1 . . . 3 . . . . . Locate Traps 3 | . . . . 1 . 1 . . 1 . . Hauler Manifests 2 | . 1 1 . . . . . . . . . Zone Layout 2 | . . . . . . . . . 1 1 . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . Scan Component 1 | . . . . . 1 . . . . . . Repair 1 | . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 7 | . . . . . . 5 . . . 2 . Insert Component 4 | . . . . . . 2 . . . 2 . Analyze 3 | . . . . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 40 | . 6 5 6 13 2 2 . 2 2 1 1 Terminals 21 | . 5 4 3 4 . 2 . . 1 1 1 Track 2 | . 2 . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . 1 Botnet 18 | . 3 4 3 4 . 2 . . 1 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 19 | . 1 1 3 9 2 . . 2 1 . . Reject 4 | . . . 1 1 1 . . 1 . . . Recyclers 5 | . . . 1 1 1 . . 1 1 . . Tunnel 10 | . 1 1 1 7 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 55 | . 5 8 6 5 7 7 2 2 6 4 3 Full Trace Events 4 | . 1 . . 1 1 . . . 1 . . Feedback Events 2 | . . . . . 1 . . . 1 . . Corruption 2 | . . . . . 1 . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . Time 38 | . . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Jun Mat Mat Sto Rec Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . Programmers 4 | . . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Fac Res Res Acc Total Allies 11 | . . . 10 . . . . . . . 1 Largest Group 10 | . . . 10 9 8 . . . . . 1 Highest-Rated Group 88 | . . . 88 79 71 . . . . . 45 Highest-Rated Ally 45 | . . . 16 16 16 . . . . . 45 Total Orders 29 | . . . 2 3 7 . 5 2 . . 10 STAY 1 | . . . . . . . . . . . 1 FOLLOW 3 | . . . 1 1 . . . . . . 1 EXPLORE 24 | . . . 1 2 7 . 5 1 . . 8 RETURN 1 | . . . . . . . . 1 . . . Ally Attacks 77 | . . . 37 6 34 . . . . . . Total Damage 738 | . . . 373 55 310 . . . . . . Kills 8 | . . . 3 2 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Fac Res Res Acc Robot Analysis Total 3 | . 1 . . 2 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 53 | . . . 14 . 8 . 20 2 . . 9 Drone Recoveries 18 | . . . . . 6 . 6 . . . 6 Exploration | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Fac Res Res Acc Turns Passed 15679 | 67 797 1540 1683 1113 2604 3509 1229 1783 600 273 481 Spaces Moved 6818 | 38 405 647 486 353 935 1255 440 543 554 380 782 Core 268 | 3 . . . . . . . . 131 . 134 Treads 3780 | 35 405 647 486 353 935 571 . 348 . . . Legs 707 | . . . . . . 234 347 126 . . . Wheels 145 | . . . . . . 22 . 8 115 . . Hover 428 | . . . . . . 428 . . . . . Flight 1490 | . . . . . . . 93 61 308 380 648 Fastest Speed 37 | 50 160 160 225 305 225 184 148 112 45 37 45 Average Speed 182 | 151 160 179 297 305 233 235 193 200 81 38 45 Slowest Speed 320 | 160 160 240 305 305 256 276 224 320 219 45 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . 4 Cave-ins Triggered 1 | . . . . . . . . . . 1 . Exploration Rate (%) 38 | 3 56 71 71 99 32 35 18 13 18 12 38 Regions Visited 11 Branch Regions 2 Pre-discovered Areas 10 | . 1 1 1 7 . . . . . . . Known Exits Taken 6 | . . 1 1 . . 1 . 1 1 1 . Unknown Exits Taken 5 | 1 1 . . 1 1 . 1 . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 58 | . . . 3 . 1 1 1 . 24 13 15 Terrain Destroyed 310 | . . . 4 . 14 13 57 83 24 49 66 Melee 54 | . . . . . 1 1 . . 24 13 15 Projectile 39 | . . . 4 . . 12 13 10 . . . AOE 216 | . . . . . 13 . 44 72 . 36 51 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Fac Res Res Acc Total 8821 | 45 487 889 634 395 1135 1603 723 964 643 442 861 Wait 752 | . 19 73 52 31 47 191 103 189 13 5 29 Move 6801 | 37 404 646 485 352 934 1254 439 543 553 379 775 Hop 3 | . . . . . . . . . . . 3 Pick Up 99 | 2 11 27 13 4 5 4 11 7 8 4 3 Fast Attach 73 | 6 2 3 4 1 5 9 7 15 9 4 8 Attach 61 | . . 4 . . 11 10 8 11 5 5 7 Detach 62 | . 1 2 2 . 12 12 12 9 3 3 6 Swap 62 | . 5 26 9 . 9 6 4 2 . . 1 Drop 119 | . 9 38 14 6 9 15 8 6 10 2 2 Fire 675 | . 36 70 47 1 102 96 125 180 13 2 3 Melee 95 | . . . . . 1 1 2 . 29 38 24 Ram 2 | . . . . . . . . 2 . . . Kick . | . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 11 | . . . 7 . . . 4 . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 28 | -11/Junkyard | Discovered new exit (range 15) 68 | -11/Junkyard | Entered Materials 301 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 15) 690 | -10/Materials | Discovered new exit (range 8) 865 | -10/Materials | Entered another Materials area 865 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1135 | -9/Materials | Destroyed 7 combat bots 1207 | -9/Materials | Discovered new exit (range 16) 1581 | -9/Materials | Discovered new exit (range 6) 1636 | -9/Materials | Identified exit to Materials 1829 | -9/Materials | Build established: Scavenger-Tank 1878 | -9/Materials | Identified exit to Mines 2254 | -9/Materials | Discovered new exit (range 5) 2263 | -9/Materials | Identified exit to Storage 2376 | -9/Materials | Discovered exit to Materials (range 14) 2405 | -9/Materials | Entered Storage 2976 | -9/Storage | Build established: Tank 3347 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3457 | -9/Storage | Discovered exit to Materials (range 5) 3509 | -9/Storage | Identified exit to Recycling 3634 | -9/Storage | Build established: Commander-Mutant 4067 | -9/Storage | Used back door to open Recycling access 4088 | -9/Storage | Entered Recycling 4088 | -9/Recycling | Accompanied by 19 allies 4090 | -9/Recycling | Found Scrap Engine 4151 | -9/Recycling | Discovered new exit (range 50) 4338 | -9/Recycling | Build established: Commander-Tank 5201 | -9/Recycling | Entered Factory 5201 | -7/Factory | Accompanied by 17 allies 5201 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 5602 | -7/Factory | Discovered new exit (range 71) 5831 | -7/Factory | Discovered new exit (range 52) 5842 | -7/Factory | Build established: Tank 6225 | -7/Factory | Repaired Adv. Treads 7261 | -7/Factory | System corruption reached 10% 7361 | -7/Factory | Identified exit to Lower Caves 7503 | -7/Factory | Build established: Construct 7805 | -7/Factory | Entered another Factory area 7805 | -6/Factory | Evolved 2 slots: Utility x2 8107 | -6/Factory | Build established: Tank 8476 | -6/Factory | Build established: Construct 10028 | -6/Factory | Lost 3 parts (1p2w) 10137 | -6/Factory | Identified exit to Factory 10279 | -6/Factory | Build established: Gunner 10935 | -6/Factory | Build established: Construct 11314 | -6/Factory | Entered another Factory area 11314 | -5/Factory | Evolved 2 slots: Utility x2 11914 | -5/Factory | First assault squad dispatched 12420 | -5/Factory | Discovered new exit (range 8) 12543 | -5/Factory | Entered another Factory area 12543 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 12858 | -4/Factory | Build established: Mutant 13237 | -4/Factory | Lost 3 parts (1u2w) 13413 | -4/Factory | Lost 5 parts (1n3u1w) 13467 | -4/Factory | System corruption reached 10% 13797 | -4/Factory | Lost 3 parts (1p1n1w) 13896 | -4/Factory | Destroyed 8 combat bots 13925 | -4/Factory | Lost 3 parts (1u2w) 14060 | -4/Factory | Lost 4 parts (1p1n1u1w) 14227 | -4/Factory | Discovered new exit (range 16) 14293 | -4/Factory | First assault squad dispatched 14319 | -4/Factory | Identified exit to Research 14326 | -4/Factory | Entered Research 14326 | -3/Research | Evolved 2 slots: Utility x2 14412 | -3/Research | Spotted B-86 Titan 14655 | -3/Research | Lost 10 parts (3p2n4u1w) 14711 | -3/Research | Found Prototype Slashing Weapon 14817 | -3/Research | Found Gamma Bomb Array 14912 | -3/Research | Discovered new exit (range 13) 14924 | -3/Research | Identified exit to Research 14926 | -3/Research | Entered another Research area 14926 | -2/Research | Evolved 2 slots: Propulsion x2 14993 | -2/Research | Found Prototype Launcher 15026 | -2/Research | Build established: Hacker-Mutant 15035 | -2/Research | Identified Hellfire Missile Launcher 15045 | -2/Research | Crushed by falling debris 15188 | -2/Research | Spotted B-90 Cyclops 15194 | -2/Research | Discovered new exit (range 7) 15197 | -2/Research | Identified exit to Access 15199 | -2/Research | Entered Access 15199 | -1/Access | Evolved 2 slots: Utility x2 15201 | -1/Access | Lost 6 parts (1p2n1u2w) 15347 | -1/Access | Energy Cycler disabled 15625 | -1/Access | Core integrity fell below 50% 15638 | -1/Access | Core integrity fell below 20% 15638 | -1/Access | System corruption reached 10% 15671 | -1/Access | Lost 15 parts (1n12u2w) 15680 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 15641_ U-05 Engineer builds a Wall. 15641_ U-05 Engineer lays Concrete. 15641_ K-01 Serf collects debris. 15642_ M-28 Smith repairs H-81 Overseer. 15642_ R-10 Processor collects Adv. Surge Thruster. 15642_ K-01 Serf collects debris. 15654_ System corrupted: Matter fused (-6). 15659_ Acquired 6 matter. 15661_ Door malfunctions. 15669_ System corrupted: Matter fused (-8). 15676_ Connecting with Terminal... >>Query(Z-bomb Delivery System) The Z-bomb is a more powerful alternative to the point singularity, both of which are incredibly destructive despite the restrictions imposed on their effect in order to avoid an uncontrolled chain reaction. While the Z-bomb effect is limited to an even more focused area and the reaction requires twice as much matter input, it is twice as powerful and can tear almost any target apart from the inside. 15680_ K-01 Serf destroyed. 15680_ Terminal disabled. 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Ion Engine | -6/Factory | Scanalyzed Katana | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledForceMeganuke Manual? 0 Play Time 03:42:16 Cumulative 293.1 hours Start 2023.03.03 @ 09:31:15 End 2023.03.03 @ 14:02:30 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 133 Adventurer 0 Explorer 1 Win Type - Total 16 Types 12/0/4/0/0/0/0/0/0 Lore% 74 Gallery% 79 Achievement% 70 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 36/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1928120d-ce28-4c9a-b9f6-5cad8336f6f1