Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.28 @ 18:18:59 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (211) 1055 Value Destroyed (6230) 6230 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (716) 716 TOTAL SCORE: 12721 Bonus ------- High Alert Combat Kills 162 Follower Combat Kills 329 Met Data Miner 300 Friendly Fire -75 Cogmind --------- Core Integrity 606/850 Matter 231/300 Energy 65/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Heavy Treads Heavy Treads > --- UTILITY (7) ------ Advanced Targeting Computer Improved Propulsion Shielding > --- WEAPON (3) ------- Rocket Launcher > --- INVENTORY (4) ---- Light Angular Momentum Engine Force Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Makeshift Terrain Scanner Advanced Targeting Computer Drone Bay > --- WEAPON ----------- Heavy Laser Gatling Laser Gauss Rifle > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Improved Treads Improved Cooling System High-capacity Matter Pod Improved Signal Interpreter Improved Signal Interpreter Kinecellerator Improved Transmission Jammer Light Armor Plating Improved Medium Armor Plating Drone Bay Shock Rifle Heavy Laser Neutron Cannon Gauss Rifle Gauss Rifle Shock Bomb Launcher Advanced EMP Blaster Rocket Launcher Rocket Launcher Impact Mace [Rating: 53] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Impact Mace Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Was Slots Evolved 8 | . . 2 . 2 2 . . . . 2 . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . . 1 . Utility 5 | . . 2 . . 2 . . . . 1 . Weapon 1 | . . . . 1 . . . . . . . Parts Attached 236 | 6 22 34 37 34 36 8 1 3 8 35 12 Power 20 | 1 3 1 3 2 6 . . . . 3 1 Engine 15 | 1 3 1 3 2 2 . . . . 3 . Core 4 | . . . . . 4 . . . . . . Reactor 1 | . . . . . . . . . . . 1 Propulsion 40 | 2 5 6 8 6 6 . . . 1 3 3 Treads 40 | 2 5 6 8 6 6 . . . 1 3 3 Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 58 | 1 4 7 5 6 8 5 1 . 6 13 2 Device 31 | . 2 1 1 2 5 4 1 . 3 10 2 Storage 7 | 1 2 1 1 . 1 . . . 1 . . Processor 2 | . . . . . 1 . . . 1 . . Hackware . | . . . . . . . . . . . . Protection 18 | . . 5 3 4 1 1 . . 1 3 . Artifact . | . . . . . . . . . . . . Weapon 118 | 2 10 20 21 20 16 3 . 3 1 16 6 Energy Gun 48 | 1 6 12 3 6 7 2 . 2 1 7 1 Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 47 | 1 4 6 16 6 6 . . 1 . 5 2 Ballistic Cannon 2 | . . . . 2 . . . . . . . Launcher 17 | . . 2 2 6 2 . . . . 3 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . . . 1 1 . . . 1 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 1 2 3 . . . 1 1 . Parts Lost 28 | . 3 2 . 1 6 2 . . 1 7 6 Power 2 | . . . . . 2 . . . . . . Propulsion 5 | . . 1 . . 1 . . . 1 2 . Utility 8 | . . . . 1 1 1 . . . 2 3 Weapon 13 | . 3 1 . . 2 1 . . . 3 3 Highest Loss Streak 5 | . 2 1 . 1 2 2 . . 1 5 3 Average Slot Usage (%) 96 | . 97 99 99 99 98 99 100 78 99 87 50 Engine 7 | . 14 11 11 9 4 . . . . 4 2 Core 1 | . . . . . 2 7 7 7 7 1 . Treads 23 | . 27 22 21 27 23 23 23 23 22 19 9 Device 11 | . 11 11 11 9 17 10 7 7 7 10 5 Storage 20 | . 14 22 22 18 22 23 23 23 23 20 7 Processor 2 | . . . . . . 7 7 7 7 6 6 Protection 6 | . . 10 10 9 2 4 7 7 6 3 6 Energy Gun 9 | . 14 11 1 10 9 7 15 2 15 9 4 Ballistic Gun 12 | . 13 9 20 13 11 14 7 . 7 9 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 92 | 11 27 52 55 61 88 89 89 89 90 92 91 Greatest Support 140 | 40 40 40 46 69 73 66 66 66 66 90 140 Greatest Overweight (x) 2 | . . 1 2 . 1 1 1 1 2 2 2 Average Overweight (x) . | . . 1 1 . . 1 1 1 1 . . Largest Inventory Capacity 24 | 6 10 16 16 16 24 24 24 24 24 24 24 Average Capacity 18 | 4 7 16 16 16 23 24 24 24 24 24 11 Most Carried 24 | 3 10 16 16 16 24 24 24 24 24 24 24 Average Carried 17 | 1 7 15 15 15 21 23 23 24 23 23 11 Final Capacity 24 | 6 10 16 16 16 24 24 24 24 24 24 4 Final Carried 24 | 2 10 16 16 16 24 23 24 24 24 24 3 Class Distribution -------------------- 32% | Mutant 29% | Hauler-Gunner 17% | Tank 5% | Hauler-Tank 4% | Hauler-Skirmisher 4% | Commander-Mutant 3% | Hauler-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Tank | -8/Materials Hauler-Tank | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Gunner | -6/Proximity Caves Hauler-Gunner | -6/Factory Mutant | -6/Waste Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Was Matter Collected 5603 | 218 524 709 785 1048 810 93 32 . 205 652 527 Remotely . | . . . . . . . . . . . . Salvage Created 9145 | . 871 1102 1012 1888 1495 99 . . 203 1002 1473 Parts 462 | . 50 84 72 96 69 5 . . 15 54 17 Haulers Intercepted 17 | . 2 3 6 4 2 . . . . . . Recyclers Shooed 10 | . 2 1 2 . 4 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . 3 . . 21 . . Prevented 3 | . . . . . . . . . 3 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Was Combat Hostiles Destroyed 152 | . 17 28 17 31 26 2 . . 8 17 6 Guns 129 | . 17 22 16 23 23 2 . . 8 16 2 Cannons 4 | . . . . 4 . . . . . . . AOE 17 | . . 5 1 4 3 . . . . . 4 Classes Destroyed 14 | . 6 3 1 2 1 . . . . . 1 Worker 11 | . . 1 2 5 1 . . . . 2 . Builder 10 | . 1 . 2 2 2 . . . . 3 . Hauler 17 | . 2 3 6 4 2 . . . . . . Recycler 7 | . 1 1 1 2 2 . . . . . . Operator 2 | . . . . 2 . . . . . . . Watcher 12 | . 3 3 1 4 1 . . . . . . Swarmer 42 | . 3 14 5 3 7 . . . 7 3 . Grunt 64 | . 14 7 4 20 12 1 . . . 6 . Brawler 1 | . . 1 . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . Sentry 24 | . . 6 7 7 1 . . . . 3 . Hunter 5 | . . . . 1 1 1 . . . 2 . Programmer 9 | . . . . . 5 . . . 1 3 . Compactor 6 | . . . . . . . . . . . 6 Best Kill Streak 10 | . 6 6 4 5 5 1 . . 4 10 2 Combat Bots Only 6 | . 4 5 4 3 4 1 . . 4 6 2 Max Kills in Single Turn 4 | . 1 2 2 4 3 1 . . 2 2 1 Gunslinging 1 | . . 1 . . . . . . 1 1 . Exploded 3 | . . 2 1 2 3 . . . . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Was Damage Taken 7577 | . 808 887 799 1487 1316 361 . . 392 1330 197 Core 1033 | . 126 131 82 191 151 75 . . 33 132 112 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 64 | 100 49 . 46 65 . . . . 63 . . Volleys Fired 528 | . 71 83 87 105 67 4 . . 9 45 57 Largest 3 | . 2 2 2 3 3 3 . . 3 3 3 Hottest 199 | . 90 112 112 145 161 177 . . 177 188 199 Shots Fired 1200 | . 142 160 159 299 194 12 2 . 26 116 90 Gun 1107 | . 142 154 152 266 192 12 2 . 26 109 52 Cannon 28 | . . . . 25 . . . . . . 3 Launcher 65 | . . 6 7 8 2 . . . . 7 35 Special . | . . . . . . . . . . . . Kinetic 633 | . 60 65 121 163 112 7 1 . 9 75 20 Thermal 479 | . 62 89 31 128 80 5 1 . 17 34 32 Explosive 54 | . . 6 7 5 . . . . . 1 35 Electromagnetic 34 | . 20 . . 3 2 . . . . 6 3 Robot Hit Streak 32 | . 11 14 29 32 21 13 10 . 12 17 30 Robot Miss Streak 6 | . 6 3 3 5 3 1 . . 3 1 3 Penetration Max 1 | . . . . . 1 . . . . 1 1 Secondary Targets 15 | . 4 2 1 1 2 . . . 2 3 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . 1 1 . Shots Hit Robots 847 | . 85 114 118 196 131 11 1 . 18 90 83 Core Hits 360 | . 39 47 50 81 62 5 1 . 13 47 15 Critical Hits 13 | . . . 1 5 1 . . . . 5 1 Critical Kills 5 | . . . . 4 . . . . . 1 . Critical Parts Destroyed 7 | . . . 1 1 1 . . . . 4 . Melee Attacks 4 | . . . . . . 3 . . . 1 . Impact 4 | . . . . . . 3 . . . 1 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 19679 | . 1200 1970 2129 4366 2741 194 18 . 367 2752 3942 Guns 13797 | . 1129 1488 1727 3014 2493 194 18 . 367 2108 1259 Cannons 346 | . . . . 337 . . . . . . 9 Explosions 5511 | . 71 482 400 1015 235 . . . . 634 2674 Melee . | . . . . . . . . . . . . Ramming 25 | . . . 2 . 13 . . . . 10 . Kinetic 7182 | . 332 493 1327 1671 1208 95 . . 123 1392 541 Thermal 6954 | . 694 995 400 1680 1285 99 18 . 244 821 718 Explosive 4645 | . . 482 400 929 139 . . . . 21 2674 Electromagnetic 873 | . 174 . . 86 96 . . . . 508 9 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . . . . 2 6 6 6 7 . . Average Corruption 3 | . . . . . 1 2 6 6 6 . . Corruption Purged . | . . . . . . . . . . . . Effects 54 | . . . . . 7 7 9 3 28 . . Message Errors 11 | . . . . . 2 1 1 3 4 . . Matter Fused 11 | . . . . . . 2 2 . 7 . . Heat Flow Errors 8 | . . . . . 1 2 1 . 4 . . Energy Discharges 5 | . . . . . . 1 2 . 2 . . Data Loss (minor) 6 | . . . . . . 1 . . 5 . . Data Loss (major) 2 | . . . . . . . 1 . 1 . . Misfires 3 | . . . . . . . 2 . 1 . . Targeting Errors 6 | . . . . . 4 . . . 2 . . Weapon Failures 2 | . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 124 | . . 16 19 28 44 . . . . 17 . Projectiles 22 | . . . . 22 . . . . . . . Explosions 102 | . . 16 19 6 44 . . . . 17 . Melee . | . . . . . . . . . . . . Knockbacks 2 | . . . . 2 . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 2 | . . . . 2 . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 77 | . 28 . 36 . 12 . . . . . 1 Shots 4 | . 1 . 1 . 1 . . . . . 1 Rammed 4 | . . . 1 . 2 . . . . 1 . Targets Rammed 4 | . . . 1 . 2 . . . . 1 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 353 | . 243 225 303 129 353 202 110 . 273 240 72 Average Temperature 57 | . 84 48 66 39 49 87 49 . 87 60 34 Received Heat Transfer 1992 | . 357 195 201 639 282 27 . . 9 282 . Effects 4 | . . 3 . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . 1 . . Interference 3 | . . 3 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Fried 2 | . 1 . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . Parts Melted 21 | . 5 3 1 3 6 1 . . . 2 . Heat Transferred 14355 | . 1728 2516 888 3108 2410 212 37 . 497 1604 1355 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Was Peak Influence 505 | . 174 432 447 485 505 . . . . 261 91 Initial 220 | . . 34 98 29 220 . . . . 74 91 Average 190 | . 62 237 152 208 306 . . . . 134 67 Maximum Alert Level 2 | . . 2 2 2 2 . . . . 1 . Low Security (%) 56 | 100 100 40 69 51 16 . . . . 75 100 Level 1 34 | . . 44 25 38 66 . . . . 24 . Level 2 8 | . . 14 5 10 16 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 28 | . 4 3 3 3 7 . . . . 8 . Investigation 7 | . 3 . . 1 2 . . . . 1 . Extermination 6 | . . . . . 4 . . . . 2 . Reinforcement 11 | . 1 3 2 2 . . . . . 3 . Assault . | . . . . . . . . . . . . Garrison 4 | . . . 1 . 1 . . . . 2 . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Was Distress Signals 10 | . 1 3 3 1 1 . . . . 1 . Communications Jammed 1 | . . . . . . . . . . 1 . Distress Signals 1 | . . . . . . . . . . 1 . Times Spotted 229 | . 26 41 34 56 32 2 . . 10 22 6 Peak Tracking Total 8 | . 4 5 5 8 4 1 . . 4 7 2 Tactical Retreats 15 | . . 2 2 6 1 . . . 2 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Was Traps Triggered 10 | . 4 . 1 1 2 . . . . 2 . Indirectly 1 | . . . . 1 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Was Machines Disabled 11 | . 2 1 1 3 3 . . . 1 . . Max in Single Turn 2 | . 2 1 . 1 1 . . . 1 . . Garrison Access 3 | . . . 1 1 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Was Machines Accessed 54 | . 8 8 11 11 8 . . 4 . 4 . Terminals 35 | . 7 7 8 8 5 . . . . . . Fabricators 2 | . . . . . 2 . . . . . . Repair Stations 9 | . 1 1 2 1 . . . . . 4 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access 3 | . . . 1 1 1 . . . . . . Total Hacks 143 | . 20 27 22 28 15 . . 23 . 8 . Successful 85 | . 11 11 15 16 7 . . 23 . 2 . Failed 58 | . 9 16 7 12 8 . . . . 6 . Catastrophic 9 | . 2 3 2 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 60 | . 10 19 9 16 6 . . . . . . Terminals 88 | . 18 23 17 21 9 . . . . . . Fabricators 5 | . . . . . 5 . . . . . . Repair Stations 21 | . 2 4 3 4 . . . . . 8 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . Garrison Access 4 | . . . 2 1 1 . . . . . . Terminal Hacks 52 | . 6 6 9 6 2 . . 23 . . . Record 5 | . . . . . . . . 5 . . . Part Schematic 12 | . 1 . . 1 . . . 10 . . . Robot Schematic 5 | . . . . . . . . 5 . . . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 8 | . 1 1 3 . . . . 3 . . . Open Door 1 | . . . 1 . . . . . . . . Branch Access Points 2 | . . 1 . . 1 . . . . . . Terminal Index 4 | . 1 1 1 1 . . . . . . . Alert Level 4 | . 1 1 1 1 . . . . . . . Unreport Threat 6 | . . 1 2 2 1 . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . Hauler Manifests 3 | . 1 . 1 1 . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . Build 1 | . . . . . 1 . . . . . . Repair Station Hacks 13 | . 2 3 2 4 . . . . . 2 . Scan Component 8 | . 1 2 1 2 . . . . . 2 . Repair 5 | . 1 1 1 2 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . Analyze 1 | . . . . 1 . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . . . . Seal Access 2 | . . . 1 1 . . . . . . . Unauthorized Hacks 14 | . 3 2 3 3 3 . . . . . . Terminals 13 | . 3 2 3 3 2 . . . . . . Botnet 13 | . 3 2 3 3 2 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Jam 1 | . . . . . 1 . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 44 | . 8 8 8 9 7 . . . . 4 . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 13 | . 1 . . 2 . . . 10 . . . Parts Built 1 | . . . . . 1 . . . . . . Matter 102 | . . . . . 102 . . . . . . Time 25 | . . . . . 25 . . . . . . Total Part Build Rating 1 | . . . . . 1 . . . . . . Parts Repaired 5 | . 1 1 1 2 . . . . . . . Time 154 | . 26 32 32 64 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Was Total Allies 12 | . . . 10 . . . . . 1 . 1 Largest Group 10 | . . . 10 . . . . . 1 . 1 Highest-Rated Group 94 | . . . 88 . . . . . 94 . 31 Highest-Rated Ally 94 | . . . 16 . . . . . 94 . 31 Total Orders 3 | . . . . . . . . . . 3 . EXPLORE 3 | . . . . . . . . . . 3 . Ally Attacks 139 | . . . 81 . . . . . 14 . 44 Total Damage 1834 | . . . 868 . . . . . 233 . 733 Kills 13 | . . . 9 . . . . . 4 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Was Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 1 . 1 . . Drone Launches 6 | . . . . . . . . . . 6 . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Was Turns Passed 13574 | 80 1295 1661 2102 2330 2238 733 324 152 914 1417 328 Spaces Moved 6475 | 50 612 702 945 1104 1103 423 196 89 510 599 142 Core 96 | 9 . . . . . . . . . . 87 Treads 6379 | 41 612 702 945 1104 1103 423 196 89 510 599 55 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 155 152 165 165 165 165 148 50 Average Speed 166 | 140 160 180 180 155 170 165 165 165 165 166 121 Slowest Speed 200 | 160 160 180 200 160 175 165 165 165 185 192 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . Exploration Rate (%) 53 | 4 88 60 96 89 20 54 35 69 63 21 37 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . . 1 . . 1 . 1 . . . . Unknown Exits Taken 7 | 1 1 . 1 1 . 1 . 1 1 . . Scrap Searched 4 | . . . . . . . 1 . 3 . . Spaces Dug 8 | . . . . . . 3 . . . 5 . Terrain Destroyed 377 | . 5 63 91 46 46 3 . . 1 7 115 Melee 4 | . . . . . . 3 . . . 1 . Projectile 16 | . . . . 13 2 . . . 1 . . AOE 357 | . 5 63 91 33 44 . . . . 6 115 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Was Total 8274 | 58 797 962 1204 1496 1326 443 196 94 562 922 214 Wait 818 | . 60 100 92 228 94 5 . . 24 215 . Move 6465 | 49 611 701 944 1103 1102 422 195 88 509 599 142 Hop . | . . . . . . . . . . . . Pick Up 83 | 3 16 17 12 7 10 1 . . 5 11 1 Fast Attach 56 | 5 5 4 7 7 12 . . 3 2 5 6 Attach 32 | 1 4 3 . 4 6 2 . . 1 9 2 Detach 5 | . . 1 . . 1 . . . . 3 . Swap 149 | . 13 27 30 23 19 6 1 . 5 21 4 Drop 130 | . 17 26 31 19 13 . . 3 7 12 2 Fire 528 | . 71 83 87 105 67 4 . . 9 45 57 Melee 4 | . . . . . . 3 . . . 1 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 4 | . . . 1 . 2 . . . . 1 . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / [*Ext]) -6/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 523 | -10/Materials | Repaired Lgt. Treads 816 | -10/Materials | Discovered new exit (range 9) 1097 | -10/Materials | Discovered new exit (range 6) 1175 | -10/Materials | Core integrity fell below 50% 1358 | -10/Materials | Discovered new exit (range 6) 1376 | -10/Materials | Entered another Materials area 1376 | -9/Materials | Evolved 2 slots: Utility x2 1662 | -9/Materials | Repaired Beam Rifle 1739 | -9/Materials | Discovered new exit (range 16) 2128 | -9/Materials | Identified exit to Mines 2128 | -9/Materials | Identified exit to Storage 2139 | -9/Materials | Discovered new exit (range 10) 2619 | -9/Materials | Discovered new exit (range 10) 3037 | -9/Materials | Entered Storage 3307 | -9/Storage | Garrison activated, responded to threat 3653 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3961 | -9/Storage | Build established: Commander-Mutant 4523 | -9/Storage | Core integrity fell below 50% 4593 | -9/Storage | Build established: Mutant 5050 | -9/Storage | Repaired Imp. Treads 5103 | -9/Storage | Discovered new exit (range 16) 5139 | -9/Storage | Entered Materials 5139 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5429 | -8/Materials | Build established: Tank 5512 | -8/Materials | Discovered new exit (range 6) 5822 | -8/Materials | Repaired Imp. Treads 5856 | -8/Materials | Repaired Imp. Treads 6167 | -8/Materials | Discovered new exit (range 4) 7430 | -8/Materials | Discovered new exit (range 14) 7469 | -8/Materials | Entered Factory 7469 | -7/Factory | Evolved 2 slots: Utility x2 7537 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 7971 | -7/Factory | Build established: Hauler-Tank 9147 | -7/Factory | Identified exit to Lower Caves 9356 | -7/Factory | Build established: Hauler-Gunner 9650 | -7/Factory | Garrison activated, responded to threat 9707 | -7/Factory | Entered Lower Caves 9984 | -7/Lower Caves | Learned Factory garrison access intel 10072 | -7/Lower Caves | Spotted B-75 Beast 10374 | -7/Lower Caves | Crushed by falling debris 10425 | -7/Lower Caves | Discovered new exit (range 9) 10440 | -7/Lower Caves | Entered another Lower Caves area 10503 | -7/Lower Caves | Encountered a Warlord checkpoint 10528 | -7/Lower Caves | Identified exit to Data Miner 10764 | -7/Lower Caves | Entered Data Miner 10764 | -7/Data Miner | Discovered new exit (range 6) 10797 | -7/Data Miner | Met Data Miner 10865 | -7/Data Miner | Received God Mode back door access code from Data Miner 10916 | -7/Data Miner | Entered Proximity Caves 11030 | -6/Proximity Caves | Escorted by Enhanced Grunt 11557 | -6/Proximity Caves | Learned Factory interactive machine intel 11812 | -6/Proximity Caves | Discovered new exit (range 12) 11830 | -6/Proximity Caves | Entered Factory 11830 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11831 | -6/Factory | Loaded intel: 46 interactive machine locations 11832 | -6/Factory | Loaded intel: 3 garrison access locations 12150 | -6/Factory | Discovered new exit (range 28) 12162 | -6/Factory | Discovered new exit (range 63) 12436 | -6/Factory | Garrison activated, responded to threat 12521 | -6/Factory | Lost 5 parts (2n2u1w) 12859 | -6/Factory | Garrison activated, responded to threat 13247 | -6/Factory | Sucked down chute 13247 | -6/Factory | Entered Waste 13248 | -6/Waste | Met a frightened Derelict 13305 | -6/Waste | Destroyed C-40 Crusher 13334 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 13337 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 13339 | -6/Waste | Destroyed C-40 Crusher 13342 | -6/Waste | Spotted C-40 Crusher 13354 | -6/Waste | Destroyed C-40 Crusher 13368 | -6/Waste | Lost 3 parts (3u) 13381 | -6/Waste | Spotted C-40 Crusher 13385 | -6/Waste | Destroyed C-40 Crusher 13390 | -6/Waste | Spotted C-40 Crusher 13418 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 13421 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 13424 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 13455 | -6/Waste | Lost 3 parts (3w) 13458 | -6/Waste | Spotted C-40 Crusher 13488 | -6/Waste | Destroyed C-40 Crusher 13525 | -6/Waste | Destroyed C-40 Crusher 13575 | -6/Waste | Self-destructed Last Messages --------------- Hcp. Matter Pod crushed. Imp. Cooling System crushed. Hcp. Storage Unit crushed. Mic. Nuclear Core crushed. Hvy. Treads crushed. Damper Plating crushed. The unstable cave ceiling collapses. Imp. Signal Interpreter crushed. The unstable cave ceiling collapses. C-40 Crusher destroyed. The unstable cave ceiling collapses. Acquired 122 matter. The unstable cave ceiling collapses. C-40 Crusher destroyed. The unstable cave ceiling collapses. Acquired 135 matter. Acquired Hvy. Treads. The unstable cave ceiling collapses. Acquired Hvy. Treads. The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????? ????????????????? | | ??????????????????????????? ????????????????? | | ??????????????????????????? ????????????????? | | ??????????????????????????? ]#???????????????? | | ????????????????#?????#????# #??????? ????? | | ????????#???????#??????????# #??????# #???? | | ???????????????????????????# #??????# #???? | | ???????????????????????????# #??????# #???? | | ????????????#??????????#?### #??????# #???? | | ?????????????????????????# #??????# #???? | | ?????????????????????????# #??????# #???? | | ?????????????????????????# #??????#* #???? | | ???????????#?????????????? ######## #???? | | ???????????????????????????# # ## #???? | | ?????????????############??# # ## #???? | | ?????????????# #??# ## " ##??? | | ?????????????# #??# ## # #### | | ?????????????# ####! # # # # | | ?????????????# *![!! ! | | ?????????????# *@]= ! | | ???????????#?# /!!![ | | ?????????????# = ]![ | | ?????????#???# #### # # # #### | | ?????????????# #?# # ## # | | ?????????????# #?## # # # # | | ??#??????????############??# ### ### # # | | ???????????????????????????# ##?###?# ####? | | ??????#?#??##????????????? ?????######???? | | ???????#?????????????????# ! #?????????????? | | ??????????????#??????????# #?????????????? | | ?????????????????????????# #?????????????? | | ???????????#?????????????# #?????????????? | | ?????????????????????????# #?????????????? | | ??#??????????????????#???# #?????????????? | | ?????????????????????#???# #?????????????? | | ????????????????????#????##########?????????????? | | ????????#??????????????#????????????????????????? | | ???????#????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 21 Energy Capacity 760 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 18 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Propulsion Shielding 66 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Adv. Terrain Scanner | -8/Materials | Hacked Adv. Treads | -8/Materials | Scanalyzed Exp. Terrain Scanner | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TachyonSupersonicExtractor Manual? 0 Play Time 02:00:25 Cumulative 27.7 hours Start 2021.02.28 @ 14:13:33 End 2021.02.28 @ 18:18:59 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 26 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 4ee6c5ba-966c-4daa-8b27-a2f116fdcb17