Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 22:35:22 Player: Golemkid Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (56) 280 Value Destroyed (2035) 2035 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6255 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 34/300 Energy 100/100 System Corruption 26% Temperature Cool (27) Movement Core (350) Ox6 Location -6/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (15) --- Deuterium Engine Light Deuterium Engine Light Nuclear Core Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Heat Sink Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer Launcher Guidance Computer Particle Charger Improved Medium Armor Plating > --- WEAPON ----------- Particle Gun Heavy Machine Gun Advanced Assault Cannon Advanced Assault Cannon Rocket Launcher > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Fission Core Light Treads Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Heat Sink Targeting Computer Advanced Targeting Computer Light Armor Plating Rocket Launcher [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Particle Charger Storage Large Matter Pod Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Slots Evolved 8 | . . 2 . 2 2 2 . Power . | . . . . . . . . Propulsion 2 | . . 1 . 1 . . . Utility 3 | . . 1 . . 1 1 . Weapon 3 | . . . . 1 1 1 . Parts Attached 68 | 6 3 12 4 10 19 2 12 Power 8 | 1 . . 2 1 2 . 2 Engine 4 | 1 . . 1 . 1 . 1 Core 4 | . . . 1 1 1 . 1 Reactor . | . . . . . . . . Propulsion 19 | 2 1 5 1 3 6 . 1 Treads 5 | . . . . . 4 . 1 Leg 14 | 2 1 5 1 3 2 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 1 2 . 1 4 1 4 Device 2 | . . . . . 1 1 . Storage 4 | 1 1 1 . 1 . . . Processor 2 | . . 1 . . 1 . . Hackware 1 | . . . . . 1 . . Protection 5 | . . . . . 1 . 4 Artifact . | . . . . . . . . Weapon 27 | 2 1 5 1 5 7 1 5 Energy Gun 9 | 2 . . . 2 . 1 4 Energy Cannon 2 | . . . . 2 . . . Ballistic Gun 13 | . 1 5 1 1 4 . 1 Ballistic Cannon 2 | . . . . . 2 . . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . . Corrupted Parts 2 | . . . . . 2 . . System Corruption 20 | . . . . . 20 . . Parts Lost 33 | . 1 . 1 3 7 . 21 Power 5 | . . . 1 1 1 . 2 Propulsion 9 | . . . . 1 3 . 5 Utility 7 | . . . . . 2 . 5 Weapon 12 | . 1 . . 1 1 . 9 Highest Loss Streak 19 | . 1 . 1 2 3 . 19 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 93 | . 97 99 99 98 90 100 68 Engine 5 | . 14 11 5 . 1 6 4 Core 3 | . . . 4 8 4 . . Treads 4 | . . . . . 7 26 17 Leg 24 | . 28 32 33 35 18 . . Storage 16 | . 27 22 22 18 9 6 6 Processor 8 | . . 10 11 9 7 13 8 Protection 2 | . . . . . 7 6 6 Energy Gun 5 | . 20 1 . 5 6 6 4 Ballistic Gun 14 | . 5 20 21 17 12 6 4 Ballistic Cannon 2 | . . . . . 5 13 7 Naked Turns . | . . . . . . . . Heaviest Build 75 | 12 22 22 24 38 51 57 75 Greatest Support 80 | 20 20 30 30 45 80 80 80 Greatest Overweight (x) 13 | 2 1 1 . . 13 . 10 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 Average Capacity 12 | 7 9 10 10 12 15 15 15 Most Carried 15 | 4 10 10 10 15 15 14 15 Average Carried 10 | 2 6 9 10 11 13 13 13 Final Capacity 15 | 8 10 10 10 15 15 15 15 Final Carried 15 | 4 10 10 10 15 15 14 12 Class Distribution -------------------- 38% | Scavenger-Gunner 37% | Mutant 12% | Scavenger-Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/DSF Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Matter Collected 1746 | 195 122 383 190 247 364 . 245 Remotely . | . . . . . . . . Salvage Created 2187 | . 181 376 414 527 446 . 243 Parts 113 | . 8 31 21 27 15 . 11 Haulers Intercepted 3 | . 1 . . 1 1 . . Recyclers Shooed 2 | . . . . 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Combat Hostiles Destroyed 50 | . 3 10 8 7 14 . 8 Guns 38 | . 3 10 8 7 8 . 2 Cannons 4 | . . . . . 2 . 2 AOE 8 | . . . . . 4 . 4 Classes Destroyed 12 | . 2 3 1 2 1 . 3 Worker 1 | . . 1 . . . . . Hauler 3 | . 1 . . 1 1 . . Recycler 2 | . . . . 2 . . . Swarmer 11 | . . 3 4 . 4 . . Grunt 25 | . 3 4 3 3 8 . 4 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . 1 . . . . Sentry 6 | . . 3 . 2 1 . . Specialist 1 | . . . . . . . 1 Hunter 3 | . . . . 2 . . 1 Programmer 1 | . . . . . 1 . . Heavy 1 | . . . . . . . 1 Best Kill Streak 6 | . 2 5 3 4 6 . 5 Combat Bots Only 6 | . 2 5 3 4 6 . 5 Max Kills in Single Turn 2 | . 1 1 1 1 2 . 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 2 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Hostile Shots Fired 450 | . 9 33 41 29 93 . 245 Missed 124 | . 1 11 12 7 24 . 69 Damage Taken 5495 | . 119 284 362 312 1011 . 3407 Core 1131 | . 30 26 37 31 143 . 864 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 89 | 100 88 . 84 94 79 . . Volleys Fired 157 | . 13 30 30 29 34 . 21 Largest 5 | . 2 2 2 3 4 . 5 Hottest 224 | . 90 46 46 107 172 . 224 Shots Fired 398 | . 17 60 54 84 116 . 67 Gun 334 | . 17 60 54 74 94 . 35 Cannon 53 | . . . . 10 19 . 24 Launcher 11 | . . . . . 3 . 8 Special . | . . . . . . . . Kinetic 288 | . 1 60 54 55 80 . 38 Thermal 88 | . 13 . . 29 33 . 13 Explosive 11 | . . . . . 3 . 8 Electromagnetic 11 | . 3 . . . . . 8 Robot Hit Streak 12 | . 8 12 12 9 10 . 8 Robot Miss Streak 10 | . 1 4 4 3 10 . 2 Penetration Max 1 | . . . . . 1 . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 249 | . 14 39 34 45 71 . 46 Core Hits 142 | . 10 20 15 22 49 . 26 Critical Kills 2 | . . . 1 1 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . 1 . 1 1 1 . 3 Burn 2 | . 1 . . . 1 . . Destroy 2 | . . . 1 1 . . . Blast 2 | . . . . . . . 2 Corrupt 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5212 | . 181 530 540 674 1621 . 1666 Guns 3292 | . 179 530 526 585 1004 . 468 Cannons 833 | . . . . 89 292 . 452 Explosions 1026 | . . . . . 291 . 735 Melee . | . . . . . . . . Ramming 61 | . 2 . 14 . 34 . 11 Kinetic 3143 | . . 530 526 456 953 . 678 Thermal 988 | . 151 . . 218 343 . 276 Explosive 896 | . . . . . 291 . 605 Electromagnetic 124 | . 28 . . . . . 96 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 26 | . . . . . 25 . 26 Average Corruption 19 | . . . . . 19 . 17 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 35 | . . . . . 25 . 10 Message Errors 10 | . . . . . 6 . 4 Matter Fused 8 | . . . . . 5 . 3 Heat Flow Errors 1 | . . . . . 1 . . Energy Discharges 3 | . . . . . 3 . . Parts Rejected 2 | . . . . . 1 . 1 Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 3 | . . . . . 2 . 1 Misfires 1 | . . . . . 1 . . Alerts 1 | . . . . . 1 . . Misdirections 3 | . . . . . 2 . 1 Weapon Failures 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 10 | . . . . . 6 . 4 Impact . | . . . . . . . . Kinetic 10 | . . . . . 6 . 4 Secondary . | . . . . . . . . Self-Inflicted Damage 22 | . . . . . . . 22 Shots 1 | . . . . . . . 1 Rammed 5 | . . . . . . . 5 Targets Rammed 16 | . 1 . 1 . 9 . 5 Kicked 11 | . 1 . 1 . 9 . . Crushed . | . . . . . . . . Highest Temperature 507 | . 177 7 7 307 507 . 200 Average Temperature 132 | . 72 3 4 78 204 . 71 Received Heat Transfer 1884 | . 66 78 144 126 267 . 1203 Effects 13 | . . . . 1 12 . . Shutdowns 2 | . . . . . 2 . . Energy Bleed 2 | . . . . 1 1 . . Interference 6 | . . . . . 6 . . Matter Decay 1 | . . . . . 1 . . Short Circuit 1 | . . . . . 1 . . Damage (major) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 1 . . 1 . . . Heat Transferred 2082 | . 518 . . 518 613 . 433 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Peak Influence 256 | . 67 200 198 238 240 117 256 Initial 117 | . . 27 78 58 50 117 81 Average 96 | . 36 62 118 112 93 117 159 Maximum Alert Level 1 | . . 1 . 1 1 . 1 Low Security (%) 91 | 100 100 98 100 85 89 100 65 Level 1 8 | . . 1 . 14 10 . 34 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Squads Dispatched 10 | . 1 1 . 3 4 . 1 Investigation 5 | . . 1 . 2 2 . . Extermination 1 | . . . . . 1 . . Reinforcement 4 | . 1 . . 1 1 . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Distress Signals 1 | . . . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 73 | . 5 16 12 8 18 . 14 Peak Tracking Total 6 | . 2 6 4 2 6 . 5 Tactical Retreats 3 | . . . 2 . . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Traps Triggered 6 | . . 2 . 2 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 3 | . . . . . 3 . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Machines Accessed 5 | . . . . . 3 2 . Terminals 5 | . . . . . 3 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 19 | . . . . . 14 5 . Successful 5 | . . . . . 4 1 . Failed 14 | . . . . . 10 4 . Catastrophic 4 | . . . . . 3 1 . Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 19 | . . . . . 14 5 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . . . . . 4 1 . Record 1 | . . . . . 1 . . Open DSF 1 | . . . . . . 1 . Locate Traps 1 | . . . . . 1 . . Disarm Traps 1 | . . . . . 1 . . Security Status 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . . . 1 . 3 1 . Full Trace Events 2 | . . . . . 2 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Turns Passed 3472 | 81 330 576 518 699 757 154 357 Spaces Moved 1990 | 57 154 357 342 468 389 93 130 Core 29 | 15 . . . . 2 . 12 Treads 306 | . . . . . 95 93 118 Legs 1655 | 42 154 357 342 468 292 . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 162 160 Average Speed 135 | 120 179 121 120 120 141 162 196 Slowest Speed 700 | 190 190 190 120 120 700 162 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 3 30 31 47 27 9 2 57 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 3 | . . . . 3 . . . Terrain Destroyed 77 | . . . . 3 22 . 52 Melee . | . . . . . . . . Projectile 6 | . . . . 2 3 . 1 AOE 70 | . . . . . 19 . 51 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Total 2435 | 66 189 449 395 541 517 97 181 Wait 119 | . 12 28 17 17 40 . 5 Move 1983 | 56 153 356 341 467 388 92 130 Hop . | . . . . . . . . Pick Up 45 | 4 7 8 . 10 12 2 2 Fast Attach 33 | 6 1 3 3 6 8 . 6 Attach 20 | . 1 4 . 2 9 2 2 Detach 5 | . . 1 . . 4 . . Swap 15 | . 1 5 1 2 2 . 4 Drop 42 | . . 14 2 8 11 1 6 Fire 157 | . 13 30 30 29 34 . 21 Melee . | . . . . . . . . Ram 3 | . . . . . . . 3 Kick 11 | . 1 . 1 . 9 . . Crush 2 | . . . . . . . 2 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/DSF History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 4) 412 | -10/Materials | Entered another Materials area 412 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 776 | -9/Materials | Discovered new exit (range 10) 988 | -9/Materials | Entered Mines 989 | -9/Mines | Met a Derelict bent on vengeance 1207 | -9/Mines | Learned location of 1 exit from Proximity Caves 1354 | -9/Mines | Found a hidden stash of uninstalled traps 1363 | -9/Mines | Build established: Scavenger-Mutant 1496 | -9/Mines | Discovered new exit (range 7) 1506 | -9/Mines | Entered Materials 1506 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1797 | -8/Materials | Build established: Scavenger-Gunner 1973 | -8/Materials | Discovered new exit (range 14) 2205 | -8/Materials | Entered Factory 2205 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2488 | -7/Factory | Lost 3 parts (1p1n1u) 2538 | -7/Factory | System corruption reached 10% 2944 | -7/Factory | Discovered new exit (range 6) 2962 | -7/Factory | Entered another Factory area 2962 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2974 | -6/Factory | Identified exit to DSF 3059 | -6/Factory | Build established: Gunner 3116 | -6/Factory | Entered DSF 3147 | -6/DSF | Additional patrols routed to DSF 3369 | -6/DSF | System corruption reached 10% 3429 | -6/DSF | Sterilization system engaged 3441 | -6/DSF | Core integrity fell below 50% 3449 | -6/DSF | Ambient heat levels rising (+10) 3461 | -6/DSF | Core integrity fell below 20% 3464 | -6/DSF | Ambient heat levels rising (+10) 3464 | -6/DSF | Lost 19 parts (2p5n3u9w) 3473 | -6/DSF | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03428_ G-50 Soldier misfires. 03429_ ALERT: Persistent threat exposed, engaging DSF rapid sterilization system. 03430_ System corrupted: Matter fused (-6). 03433_ Lgt. Fission Core destroyed. 03437_ Slammed into G-50 Soldier. 03440_ G-50 Soldier IFF system glitched. 03440_ Slammed into G-50 Soldier. 03440_ Destabilizing: Core damaged (-25). 03444_ Slammed into G-50 Soldier. 03446_ VCYML71KF#5FX|RAIKADEP,M7INB B49C5V 03446_ Critical hit (Burn: +37). 03449_ ALERT: Ambient heat levels +10. 03458_ C-30 ARC bursts open, deploying its payload. 03458_ S-27 Virus unfolds itself. 03461_ System corrupted: Component data lost. 03464_ ALERT: Ambient heat levels +10. 03469_ S-27 Virus destroyed. 03473_ Critical hit (Burn: +37). 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"%" % = %##"#???? | | ?????????????????[[#[[ ^^ ! % %%#?##???? | | ???????????????????#[[ #=# # "%"""#??????? | | ???????????????????######## # ###"####??????? | | ?????????????????????????# ##?#"#?????????? | | ?????????????????????????########???#""?????????? | | ????????????????????????????????????##??????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 5 Launcher Accuracy 20 Recoil Reduction 4 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredNeutronLauncher Manual? 0 Play Time 00:44:15 Cumulative 8.7 hours Start 2024.04.14 @ 21:49:46 End 2024.04.14 @ 22:35:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 43% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b3174a6-5bda-46b9-8806-5b348da31dfd