Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.14 @ 00:16:43 Player: soymachine Result: Destroyed by Enhanced Grunt with Neutron Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (42) 210 Value Destroyed (1557) 1557 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (380) 380 TOTAL SCORE: 5287 Bonus ------- High Alert Combat Kills 80 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 20/300 Energy 99/100 System Corruption 14% Temperature Cool (6) Movement Core (50) Location -7/Data Miner Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Ion Engine Humpback Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Long-range Terrain Scanner > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Ion Engine Large Storage Unit Sensor Array Improved Sensor Array Beam Rifle Pulse Rifle Heavy Particle Gun Ion Cannon Assault Cannon Assault Cannon Greatsword [Rating: 41] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Weapon Advanced Assault Cannon Energy Gun Heavy Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 3 | . . 2 . 1 . . . Weapon 1 | . . . . 1 . . . Parts Attached 51 | . 4 10 9 16 2 5 5 Power 3 | . . 1 1 1 . . . Engine 2 | . . . 1 1 . . . Core 1 | . . 1 . . . . . Reactor . | . . . . . . . . Propulsion 8 | . . 4 2 2 . . . Treads 2 | . . 2 . . . . . Leg 6 | . . 2 2 2 . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | . 2 3 4 4 . 1 . Device 7 | . . 3 2 1 . 1 . Storage 3 | . 2 . . 1 . . . Processor 3 | . . . 1 2 . . . Hackware 1 | . . . 1 . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 26 | . 2 2 2 9 2 4 5 Energy Gun 6 | . 2 2 1 . . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 1 | . . . . . . . 1 Ballistic Cannon 11 | . . . 1 7 . 2 1 Launcher 4 | . . . . 1 1 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon 3 | . . . . . 1 1 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 22 | . 1 . 2 3 . 6 10 Power 2 | . . . 1 . . 1 . Propulsion 6 | . . . . 3 . 2 1 Utility 4 | . . . . . . 2 2 Weapon 10 | . 1 . 1 . . 1 7 Highest Loss Streak 6 | . 1 . 1 1 . 2 6 Average Slot Usage (%) 83 | . 85 71 99 86 92 81 49 Engine 6 | . 14 4 4 7 7 6 . Leg 22 | . 28 19 36 22 23 18 6 Device 10 | . . 5 18 16 15 9 4 Storage 8 | . 14 11 9 7 7 7 6 Processor 9 | . . . 1 9 15 15 11 Energy Gun 5 | . 14 16 13 3 . . . Ballistic Gun 2 | . 14 5 . . . . . Ballistic Cannon 10 | . . . 3 16 16 11 13 Launcher 2 | . . . . . . 6 1 Piercing Weapon 2 | . . . . . 5 3 1 Naked Turns . | . . . . . . . . Heaviest Build 67 | 11 23 32 32 67 63 64 54 Greatest Support 60 | 20 20 40 60 60 40 40 15 Greatest Overweight (x) 3 | . 1 1 . 2 1 3 3 Average Overweight (x) . | . . . . . 1 1 2 Largest Inventory Capacity 14 | . 14 10 10 12 12 12 12 Average Capacity 11 | . 7 10 10 11 12 12 11 Most Carried 12 | . 8 10 10 12 9 12 12 Average Carried 9 | . 6 9 8 9 9 10 10 Final Capacity 12 | 6 10 10 10 12 12 12 4 Final Carried 12 | 6 8 9 10 9 9 12 4 Class Distribution -------------------- 35% | Skirmisher 31% | Assassin 25% | Mutant 8% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Skirmisher | -7/Factory Assassin | -7/Lower Caves Assassin | -7/Lower Caves Mutant | -7/Data Miner Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Matter Collected 1183 | 200 62 181 111 106 113 410 . Remotely . | . . . . . . . . Salvage Created 1553 | . 260 267 245 351 113 317 . Parts 72 | . 18 10 11 14 7 12 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . . . . 5 7 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Combat Hostiles Destroyed 35 | . 6 4 6 10 3 6 . Melee 4 | . . . . 3 . 1 . Guns 15 | . 6 4 5 . . . . Cannons 8 | . . . 1 4 . 3 . AOE 8 | . . . . 3 3 2 . Classes Destroyed 12 | . 3 3 1 3 . 2 . Worker 3 | . . . . 3 . . . Builder 2 | . 2 . . . . . . Recycler 1 | . . 1 . . . . . Watcher 1 | . . 1 . . . . . Swarmer 6 | . 3 . . . 3 . . Grunt 15 | . 3 3 2 5 . 2 . Brawler 1 | . . . . 1 . . . Sentry 5 | . . 1 1 2 . 1 . Hunter 5 | . . . 3 1 . 1 . Programmer 2 | . . . . 1 . 1 . Decomposer 2 | . . . . . . 2 . Packrat 1 | . . . . . 1 . . Samaritan 4 | . . . . . . 4 . Mutant 1 | . . . . . . 1 . Best Kill Streak 9 | . 3 3 2 9 3 2 . Combat Bots Only 6 | . 3 3 2 6 3 2 . Max Kills in Single Turn 3 | . 1 1 1 3 3 2 . Gunslinging . | . . . . . . . . Exploded 3 | . . . . 2 3 2 . Melee 1 | . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Damage Taken 3453 | . 264 140 578 801 35 440 1195 Core 882 | . 34 11 118 140 12 90 477 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 90 | 100 86 97 78 . . . . Volleys Fired 118 | . 25 13 34 15 1 17 13 Largest 3 | . 2 2 2 3 1 3 2 Hottest 144 | . 60 126 118 144 36 144 68 Shots Fired 236 | . 50 25 60 39 1 44 17 Gun 138 | . 50 25 54 5 . . 4 Cannon 82 | . . . 6 31 . 38 7 Launcher 16 | . . . . 3 1 6 6 Special . | . . . . . . . . Kinetic 113 | . 25 2 6 31 . 38 11 Thermal 88 | . 6 23 54 5 . . . Explosive 16 | . . . . 3 1 6 6 Electromagnetic 19 | . 19 . . . . . . Robot Hit Streak 33 | . 21 20 33 13 . 11 3 Robot Miss Streak 2 | . 2 . 2 1 1 1 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 199 | . 41 20 53 37 2 45 1 Core Hits 91 | . 17 9 12 26 4 22 1 Critical Hits 3 | . 1 . . 1 . 1 . Critical Kills 2 | . . . . 1 . 1 . Critical Parts Destroyed 1 | . 1 . . . . . . Melee Attacks 44 | . . . . 12 6 14 12 Impact . | . . . . . . . . Slashing 12 | . . . . 12 . . . Piercing 32 | . . . . . 6 14 12 Sneak Attacks 9 | . . . . . 2 7 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5670 | . 489 339 927 1707 367 1746 95 Guns 1712 | . 447 339 829 97 . . . Cannons 1288 | . . . 98 495 . 695 . Explosions 1274 | . 30 . . 701 186 262 95 Melee 1384 | . . . . 414 181 789 . Ramming 12 | . 12 . . . . . . Kinetic 1454 | . 150 16 98 495 . 695 . Thermal 1347 | . 98 323 829 97 . . . Explosive 1244 | . . . . 701 186 262 95 Electromagnetic 229 | . 229 . . . . . . Impact . | . . . . . . . . Slashing 414 | . . . . 414 . . . Piercing 970 | . . . . . 181 789 . Highest Corruption 14 | . . . . 2 2 2 14 Average Corruption 2 | . . . . 1 2 2 7 Corruption Purged . | . . . . . . . . Effects 44 | . . . . 4 9 19 12 Message Errors 10 | . . . . 1 2 4 3 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 6 | . . . . . 1 2 3 Energy Discharges 7 | . . . . 1 2 4 . Data Loss (minor) 9 | . . . . 1 4 4 . Targeting Errors 9 | . . . . 1 . 4 4 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 329 | . . . . 65 . 264 . Projectiles 45 | . . . . 13 . 32 . Explosions 53 | . . . . 30 . 23 . Melee 231 | . . . . 22 . 209 . Knockbacks 5 | . . . 2 2 . 1 . Impact . | . . . . . . . . Kinetic 5 | . . . 2 2 . 1 . Secondary . | . . . . . . . . Self-Inflicted Damage 179 | . 11 . . 109 . 36 23 Shots 6 | . 1 . . 3 . 1 1 Rammed 1 | . 1 . . . . . . Targets Rammed 2 | . 2 . . . . . . Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 492 | . 138 492 120 118 113 248 125 Average Temperature 77 | . 49 174 28 42 73 80 70 Received Heat Transfer 771 | . 138 78 72 360 . 45 78 Effects 7 | . . 7 . . . . . Shutdowns 1 | . . 1 . . . . . Energy Bleed 1 | . . 1 . . . . . Interference 3 | . . 3 . . . . . Matter Decay 2 | . . 2 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . 1 2 2 . . . . Heat Transferred 2753 | . 200 703 1665 185 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Peak Influence 576 | . 250 182 321 576 . . . Initial 65 | . . 25 65 46 . . . Average 210 | . 123 83 170 373 . . . Maximum Alert Level 2 | . 1 . 1 2 . . . Low Security (%) 52 | . 65 100 61 12 . . . Level 1 30 | . 34 . 38 37 . . . Level 2 16 | . . . . 49 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . . . 2 2 . . . Investigation 1 | . . . 1 . . . . Extermination 1 | . . . . 1 . . . Reinforcement 2 | . . . 1 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Distress Signals 2 | . 1 . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 64 | . 16 6 14 14 3 6 5 Peak Tracking Total 6 | . 5 3 4 6 3 2 3 Tactical Retreats 5 | . 2 . 2 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Traps Triggered 3 | . . . 1 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . 1 . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Machines Disabled 5 | . . . . . . 1 4 Max in Single Turn 4 | . . . . . . 1 4 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Machines Accessed 6 | . . . . 1 1 . 4 Terminals . | . . . . . . . . Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 29 | . . . . 1 1 . 27 Successful 29 | . . . . 1 1 . 27 Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 28 | . . . . . 1 . 27 Record 11 | . . . . . . . 11 Part Schematic 6 | . . . . . . . 6 Robot Schematic 7 | . . . . . . . 7 Prototype ID Bank 3 | . . . . . . . 3 Open Door 1 | . . . . . 1 . . Fabricator Hacks 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 7 Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 6 Parts Built 1 | . . . . 1 . . . Matter 190 | . . . . 190 . . . Time 95 | . . . . 95 . . . Total Part Build Rating 5 | . . . . 5 . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Turns Passed 5089 | . 627 384 550 771 870 1535 352 Spaces Moved 2799 | 1 415 215 325 408 523 763 149 Core 10 | . . . . . . . 10 Treads 24 | . . 24 . . . . . Legs 2765 | 1 415 191 325 408 523 763 139 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 150 150 50 Average Speed 148 | 120 127 138 120 147 150 165 187 Slowest Speed 210 | 120 150 160 120 180 150 210 210 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 4 | . . . . . . . 4 Exploration Rate (%) 48 | 2 79 21 29 14 68 88 88 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 4 | . . . . . . 4 . Spaces Dug 45 | . . . . 2 3 . 40 Terrain Destroyed 158 | . 2 . . 23 16 30 87 Melee 13 | . . . . 2 3 . 8 Projectile 12 | . . . . 4 . 5 3 AOE 133 | . 2 . . 17 13 25 76 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Total 3466 | . 469 278 428 528 598 979 186 Wait 380 | . 14 24 43 53 67 173 6 Move 2792 | . 414 214 324 407 522 762 149 Hop . | . . . . . . . . Pick Up 45 | . 6 9 11 13 . 6 . Fast Attach 4 | . 1 2 . 1 . . . Attach 26 | . 1 3 7 9 . 2 4 Detach . | . . . . . . . . Swap 21 | . 2 5 2 6 2 3 1 Drop 34 | . 4 8 7 12 . 2 1 Fire 118 | . 25 13 34 15 1 17 13 Melee 44 | . . . . 12 6 14 12 Ram . | . . . . . . . . Kick 2 | . 2 . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 4) 309 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 7) 628 | -10/Materials | Entered another Materials area 628 | -9/Materials | Evolved 2 slots: Utility x2 970 | -9/Materials | Discovered new exit (range 13) 1012 | -9/Materials | Entered another Materials area 1012 | -8/Materials | Evolved 2 slots: Propulsion x2 1344 | -8/Materials | Build established: Hacker-Mutant 1429 | -8/Materials | Discovered new exit (range 3) 1475 | -8/Materials | Identified exit to Factory 1562 | -8/Materials | Entered Factory 1562 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1659 | -7/Factory | Local fabrication network quarantined 1701 | -7/Factory | Fabricated Adv. ECM Suite? 1846 | -7/Factory | Build established: Skirmisher 2174 | -7/Factory | Discovered new exit (range 21) 2331 | -7/Factory | Identified exit to Lower Caves 2333 | -7/Factory | Entered Lower Caves 2828 | -7/Lower Caves | Build established: Assassin 2855 | -7/Lower Caves | Identified exit to Lower Caves 3203 | -7/Lower Caves | Entered another Lower Caves area 3297 | -7/Lower Caves | Encountered a Warlord checkpoint 3559 | -7/Lower Caves | Learned Factory machine intel 3589 | -7/Lower Caves | Discovered new exit (range 5) 3596 | -7/Lower Caves | Identified exit to Factory 4096 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4286 | -7/Lower Caves | Build established: Skirmisher 4427 | -7/Lower Caves | Discovered new exit (range 5) 4438 | -7/Lower Caves | Identified exit to Data Miner 4559 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4738 | -7/Lower Caves | Entered Data Miner 4738 | -7/Data Miner | Discovered new exit (range 6) 4766 | -7/Data Miner | Met Data Miner 4936 | -7/Data Miner | Crushed by falling debris 4936 | -7/Data Miner | System corruption reached 10% 4952 | -7/Data Miner | Crushed by falling debris 4954 | -7/Data Miner | Crushed by falling debris 4970 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4970 | -7/Data Miner | Learned location of Section 7 (-2) 4983 | -7/Data Miner | Lost 6 parts (2u4w) 4999 | -7/Data Miner | Received God Mode back door access code from Data Miner 5022 | -7/Data Miner | Data Conduit disabled 5053 | -7/Data Miner | Crushed by falling debris 5070 | -7/Data Miner | Core integrity fell below 50% 5088 | -7/Data Miner | Core integrity fell below 20% 5090 | -7/Data Miner | Destroyed by Enhanced Grunt with Neutron Cannon Last Messages --------------- 05000_ System corrupted: Heat flow error (+148). 05022_ ORACLE Interface disabled. 05022_ Data Conduit disabled. 05022_ ORACLE Interface disabled. 05026_ System corrupted: Heat flow error (+140). 05027_ The unstable cave ceiling collapses. 05046_ System corrupted: Heat flow error (+158). 05051_ System corrupted: Hvy. Rocket Launcher targeting data glitched. 05053_ The unstable cave ceiling collapses. 05053_ Crushed by falling debris. 05060_ The unstable cave ceiling collapses. 05068_ ORACLE Interface goes dark. 05069_ The unstable cave ceiling collapses. 05077_ CD%IQN%XSQUX0R=FC3ICDL|/ACDVOMSU 05080_ The unstable cave ceiling collapses. 05082_ Hvy. Rocket Launcher destroyed. 05082_ Assault Cannon destroyed. 05082_ Carbon-fiber Leg destroyed. 05082_ Mak. Laser destroyed. 05084_ Dropped Hcp. Storage Unit. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????????????????????????#### | | ?????################??????????????### # | | ?????"""""""""""""""######?#??????## # | | ????""""""""" 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"##??????????????????? | | ???????????#"?##] ""#??????????????????? | | ???????????#"## ""#??????????????????? | | ????????#"##"#" ""##?????????????????? | | ????????#"""""" " ####??????????????? | | ????????##"""" """"#??????????????? | | ?????????###" "##??????????????? | | ???????????#"# ""#???????????????? | | ???????????#"# # "#???????????????? | | ???????????#"# # "#???????????????? | | ???????????#"#### # "#???????????????? | | ???????????#"## " #??????????????? | | ???????????#""""" ##??????????????? | | ???????????##### # ###???????????????? | | ???????????????# #??????????????? | | ???????????????## #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Adv. ECM Suite | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisNullProjector Manual? 0 Play Time 00:43:27 Cumulative 291.0 hours Start 2021.05.12 @ 19:27:37 End 2021.05.14 @ 00:16:43 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 226 Rogue 195 Adventurer 31 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 43 Gallery% 72 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ac62a1e-f7d6-4608-b371-9246e4823d49