Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.03 @ 22:08:20 Player: CL-1C0 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (9) 45 Value Destroyed (83) 83 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (834) 834 TOTAL SCORE: 4702 Bonus ------- Pacifist 834 Cogmind --------- Core Integrity 712/1000 Matter 206/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Hovering (60) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Improved Gravmag System > --- UTILITY (8) ------ Improved Signal Interpreter Improved Targeting Computer Improved Hacking Suite > --- WEAPON (2) ------- Power Maul Power Maul > --- INVENTORY (5) ---- Enhanced Nuclear Core Improved Cesium-ion Thruster Improved Sensor Array Hardened Light Armor Plating Faulty Enhanced Autogun Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Gravmag System Gravmag System Improved Gravmag System Improved Gravmag System Xenon Bombardment Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Improved Hacking Suite Advanced Drone Bay > --- WEAPON ----------- Power Maul Power Maul > --- INVENTORY -------- Enhanced Nuclear Core Improved Sensor Array Hardened Light Armor Plating Enhanced Autogun [Rating: 67] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Gravmag System Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Improved Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Power Maul Energy Gun Small Laser Ballistic Gun Light Assault Rifle Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 4 | . . . 1 1 . 2 Utility 6 | . . 2 1 1 2 . Weapon . | . . . . . . . Parts Attached 27 | 2 . . 1 10 9 5 Power 2 | . . . . . 1 1 Engine . | . . . . . . . Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 12 | 2 . . . 5 2 3 Treads 2 | 2 . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover 8 | . . . . 4 2 2 Flight 2 | . . . . 1 . 1 Utility 10 | . . . . 3 6 1 Device 3 | . . . . 1 1 1 Storage . | . . . . . . . Processor 2 | . . . . 2 . . Hackware 1 | . . . . . 1 . Protection 4 | . . . . . 4 . Artifact . | . . . . . . . Weapon 3 | . . . 1 2 . . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 3 | . . . 1 2 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 Parts Lost 14 | . . . 3 2 1 8 Power 1 | . . . . . . 1 Propulsion 10 | . . . 2 2 1 5 Utility 2 | . . . . . . 2 Weapon 1 | . . . 1 . . . Highest Loss Streak 6 | . . . 1 2 1 6 To Critical Strikes . | . . . . . . . Average Backups 3 | 5 . . . 4 4 4 Power . | 1 . . . . . . Propulsion . | 3 . . . 1 1 . Utility 1 | . . . . 1 1 2 Weapon 1 | 1 . . . 1 1 1 Tool/Special . | . . . . . . . Unused Backups 3 | . . . . . 1 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . . . 1 1 Weapon 1 | . . . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 43 | . 28 22 13 36 67 65 Core 1 | . . . . . 4 4 Treads 4 | . 28 22 10 . . . Hover 10 | . . . . 10 21 16 Flight 2 | . . . . . 1 6 Device 4 | . . . . 4 10 8 Processor 7 | . . . . 9 13 11 Hackware 1 | . . . . . . 5 Protection 1 | . . . . . 7 . Impact Weapon 6 | . . . 3 10 6 8 Peak Build Rating 67 | 6 2 2 3 33 46 67 Average Rating 26 | 4 2 2 1 18 38 50 On Entrance 11 | 6 2 2 2 . 25 43 Naked Turns 41 | . . . 16 25 . . Heaviest Build 33 | . . . 2 7 33 22 Greatest Support 47 | 3 3 3 3 18 36 47 Greatest Overweight (x) 1 | . . . . . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 5 5 5 5 5 5 Average Capacity 5 | 6 5 5 5 5 5 5 Most Carried 5 | 5 . . 2 5 5 5 Average Carried 3 | 2 . . . 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | . . . 1 5 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 347 | 162 . . . 144 41 . Remotely . | . . . . . . . Salvage Created 230 | . . . . 189 41 . Parts 8 | . . . . 8 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 1 | . . . . 1 . . Melee 1 | . . . . 1 . . Classes Destroyed 4 | . . . . 4 . . Worker 6 | . . . . 4 2 . Tunneler 1 | . . . . 1 . . Recycler 1 | . . . . 1 . . Sentry 1 | . . . . 1 . . Best Kill Streak 3 | . . . . 3 2 . Combat Bots Only 1 | . . . . 1 . . Max Kills in Single Turn 1 | . . . . 1 1 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 216 | . 2 30 57 41 12 74 Missed 80 | . 1 16 16 13 4 30 Hits 136 | . 1 14 41 28 8 44 Melee 1 | . . . 1 . . . Projectile 135 | . 1 14 40 28 8 44 Critical Strikes 8 | . . . 1 1 . 6 Damage Taken 2368 | . 10 125 879 232 150 972 Core 940 | . 10 58 515 69 . 288 Absorbed by Shields . | . . . . . . . Core Remaining (%) 79 | 100 96 85 6 90 100 . Volleys Fired . | . . . . . . . Largest . | . . . . . . . Hottest . | . . . . . . . Shots Fired . | . . . . . . . Gun . | . . . . . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak . | . . . . . . . Robot Miss Streak . | . . . . . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 14 | . . . . 10 2 2 Core Hits 2 | . . . . 1 1 . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 1 | . . . . 1 . . Smash 1 | . . . . 1 . . Melee Attacks 56 | . . . 20 16 5 15 Impact 56 | . . . 20 16 5 15 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 11 | . . . . 8 2 1 Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . 1 . . Damage Inflicted 1211 | . . . 1 833 214 163 Guns . | . . . . . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 1210 | . . . . 833 214 163 Ramming 1 | . . . 1 . . . Kinetic . | . . . . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 1210 | . . . . 833 214 163 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 . . . Average Corruption 1 | . . . 1 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 472 | . . . . 423 49 . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 472 | . . . . 423 49 . Knockbacks 2 | . . . . 1 1 . Impact 2 | . . . . 1 1 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 3 | . . . 3 . . . Targets Rammed 3 | . . . 3 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 19 | . . . . . 19 10 Average Temperature 8 | . . . . . 8 9 Received Heat Transfer 657 | . 6 . 99 102 72 378 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 3 | . . . . 2 1 . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . . 4 . . Impact Corruptions 10 | . . . . 8 2 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 95 | . 34 35 30 76 72 95 Initial 32 | . . 9 14 9 32 25 Average 18 | . 10 16 7 15 37 20 Influence Increases 687 | . 44 45 81 181 102 234 Destroy 0b10 Robot/C 20 | . . . . 20 . . Destroy 0b10 Robot/NC 40 | . . . . 30 10 . Destroy Leader 10 | . . . . 10 . . Successful Hack 56 | . 14 . . 28 14 . Disable Machine 15 | . . . . 15 . . Destroy Structure 36 | . . . 6 3 3 24 Partial Spotted 90 | . . . 15 . 30 45 Lose Combat Pursuer 420 | . 30 45 60 75 45 165 Influence Decreases 592 | . 20 34 96 135 114 193 Entered New Map 110 | . . 15 21 11 34 29 Time Decay 401 | . 20 19 64 104 70 124 Lost Part 81 | . . . 11 20 10 40 Squads Dispatched 11 | . . . 3 2 1 5 Investigation 7 | . . . 2 1 1 3 Extermination 1 | . . . . 1 . . Reinforcement 3 | . . . 1 . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 6 | . 2 . 2 . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 70 | . 3 10 13 9 7 28 Peak Tracking Total 15 | . 5 9 7 6 4 15 Tactical Retreats 14 | . 1 2 3 2 1 5 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 8 | . 1 . 2 2 1 2 Terminals 8 | . 1 . 2 2 1 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 22 | . 3 . 5 6 3 5 Successful 5 | . 2 . . 2 1 . Failed 17 | . 1 . 5 4 2 5 Catastrophic 7 | . . . 3 1 1 2 Database Lockouts . | . . . . . . . Manual 13 | . 1 . 5 2 . 5 Terminals 22 | . 3 . 5 6 3 5 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 2 . . 2 1 . Level Access Points 1 | . 1 . . . . . Terminal Index 1 | . . . . 1 . . Hauler Manifests 1 | . . . . 1 . . Zone Layout 2 | . 1 . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 1 . 2 2 1 2 Full Trace Events 7 | . 1 . 2 1 1 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 4 | . . . . . 2 2 EXPLORE 3 | . . . . . 2 1 RETURN 1 | . . . . . . 1 Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 565 | . . . . 161 144 260 Sensors 565 | . . . . 161 144 260 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 6 | . . . . . 4 2 Drone Recoveries 4 | . . . . . 2 2 Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 977 | 5 42 44 180 273 144 289 Spaces Moved 1514 | 1 83 87 234 406 215 488 Core 568 | 1 83 87 234 163 . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover 662 | . . . . 177 179 306 Flight 284 | . . . . 66 36 182 Fastest Speed 34 | 50 50 50 50 40 40 34 Average Speed 49 | 50 50 50 50 52 51 45 Slowest Speed 112 | 50 50 50 50 60 112 60 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 9 | . . . 9 . . . Cave-ins Triggered 3 | . . . 3 . . . Exploration Rate (%) 18 | 2 27 19 33 16 11 24 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 . . 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 35 | . . . 17 3 3 12 Terrain Destroyed 35 | . . . 17 3 3 12 Melee 35 | . . . 17 3 3 12 Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 1629 | 6 82 86 259 436 236 524 Wait 6 | . . . . 1 . 5 Move 1508 | . 82 86 233 405 214 488 Hop . | . . . . . . . Pick Up 13 | . . . 2 6 2 3 Fast Attach 17 | . . . . 7 7 3 Attach 11 | 2 . . 1 3 2 3 Detach 3 | . . . . 1 1 1 Swap 3 | . . . . . 1 2 Drop 12 | 4 . . . . 4 4 Fire . | . . . . . . . Melee 53 | . . . 20 13 5 15 Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . . . 3 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Released all parts (6) 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 12 | -10/Materials | Identified exit to Materials 29 | -10/Materials | Discovered new exit (range 15) 48 | -10/Materials | Entered another Materials area 48 | -9/Materials | Evolved 2 slots: Utility x2 84 | -9/Materials | Discovered new exit (range 15) 92 | -9/Materials | Entered another Materials area 92 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 223 | -8/Materials | Crushed by falling debris 251 | -8/Materials | Core integrity fell below 50% 252 | -8/Materials | Crushed by falling debris 254 | -8/Materials | Crushed by falling debris 254 | -8/Materials | Core integrity fell below 20% 265 | -8/Materials | Discovered new exit (range 12) 272 | -8/Materials | Entered Factory 272 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 318 | -7/Factory | Build established: Mutant 362 | -7/Factory | Discovered new exit (range 5) 368 | -7/Factory | Identified exit to Lower Caves 542 | -7/Factory | Discovered new exit (range 5) 544 | -7/Factory | Identified exit to Factory 545 | -7/Factory | Entered another Factory area 545 | -6/Factory | Evolved 2 slots: Utility x2 663 | -6/Factory | Discovered new exit (range 18) 688 | -6/Factory | Identified exit to Factory 689 | -6/Factory | Entered another Factory area 689 | -5/Factory | Evolved 2 slots: Propulsion x2 978 | -5/Factory | Self-destructed Last Messages --------------- 00878_ A-15 Conveyor calls for reinforcements. 00878_ ALERT: Hostile activity reported, dispatching reinforcements to area. 00885_ Critical hit (Burn: +37). 00887_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 00894_ Slug penetrates Wall. 00933_ Xenon Bombardment Thruster destroyed. 00936_ Penetrated by Slug. 00936_ Mic. Fission Core destroyed. 00936_ C-30 ARC bursts open, deploying its payload. 00936_ H-66 Slayer unfolds itself. 00936_ Slug penetrates Wall. 00936_ Adv. Drone Bay destroyed. 00947_ Gravmag System destroyed. 00947_ Critical hit (Burn: +37). 00949_ Imp. Sensor Array destroyed. 00955_ Imp. Gravmag System destroyed. 00957_ Critical hit (Burn: +37). 00962_ G-50 Soldier suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ??????????????????# #????? | | ??????????????????# ###################????? | | ??????????????????# #??????????????????????? | | ??????????????????# #???????#??????????????? | | ??????????????????# #?????? ?????????????? | | ????????????????? + #?????? ?????????????? | | ???????????????" # #????? ""?????????????? | | ???????????????" ?# #???? ""?????????????? | | ???????????????"??# #??? ""?????????????? | | ??????????????????# #??? ""?????????????? | | ??????????????????# #?? """ #?????????? | | ??????????????????# #? /?????????? | | ??????????????????# u k # #?????????? | | ??????????????????# # #?????????? | | ??????????????????# + #?????????? | | ??????????????????# # #?????????? | | ??????????????????# ############???????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #???????? ?????????????? | | ??????????????????# #?????? " ?????????????? | | ??????????????????# #???? " " ?????????????? | | ??????????????????# #??! " " ?????????????? | | ??????????????????# # " " "????????????? | | ??????????????????+ + " " "????????????? | | ??????????????????# # !! " " "????????????? | | ??????????????????# @#??!! " " ?????????????? | | ??????????????????# #???? " " ?????????????? | | ??????????????????# #?????? " ?????????????? | | ??????????????????# #???????? ?????????????? | | ??????????????????# R#??????????????????????? | | ??????????????????# ??????????????????????? | | ??????????????????# ??????????????????????? | | ??????????????????# ??????????????????????? | | ??????????????????# ??????????????????????? | | ??????????????????# ??????????????????????? | | ??????????????????# ??????????????????????? | | ??????????????????# ??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# ???????????????????????? | | ????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CarbideShockNeutralizer Manual? 0 Play Time 00:21:06 Cumulative 519.6 hours Start 2025.06.03 @ 21:46:56 End 2025.06.03 @ 22:08:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 567 Rogue 567 Adventurer 0 Explorer 0 Win Type - Total 15 Types 9/0/5/1/0/0/0/0/0/0 Lore% 82 Gallery% 82 Achievement% 82 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9aae8cd7-1b46-437c-86c5-9e01dd06c693