Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 22:08:40 Player: Err. String Expected Got Nil Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (62) 310 Value Destroyed (1310) 1310 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 6280 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 480/700 Matter 253/300 Energy 60/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Cloak of Protection Light Armor Plating Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Advanced Targeting Computer Advanced Targeting Computer Hacking Drone Bay > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Advanced Assault Cannon > --- INVENTORY -------- Improved Heat Sink Improved Sensor Array Cloak of Protection Light Armor Plating Grenade Launcher [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Advanced Targeting Computer Device Improved Cooling System Storage Small Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Zio Pro Slots Evolved 6 | . . . . . 4 . 2 . . . Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . . . 1 . 1 . . . Utility 2 | . . . . . 1 . 1 . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 64 | 6 9 . 1 . 6 16 12 8 4 2 Power 9 | 2 1 . . . 1 2 2 . 1 . Engine 9 | 2 1 . . . 1 2 2 . 1 . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 10 | 2 1 . . . 1 4 1 1 . . Treads . | . . . . . . . . . . . Leg 10 | 2 1 . . . 1 4 1 1 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 18 | . 4 . 1 . 1 5 2 1 3 1 Device 7 | . . . 1 . . 1 2 1 1 1 Storage 3 | . 3 . . . . . . . . . Processor 3 | . 1 . . . . 2 . . . . Hackware . | . . . . . . . . . . . Protection 5 | . . . . . 1 2 . . 2 . Artifact . | . . . . . . . . . . . Weapon 27 | 2 3 . . . 3 5 7 6 . 1 Energy Gun 11 | 2 3 . . . 1 1 3 1 . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 6 | . . . . . 1 3 2 . . . Ballistic Cannon 3 | . . . . . . . 1 2 . . Launcher 6 | . . . . . 1 . 1 3 . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . Unidentified Prototypes 5 | . . . . . . 2 2 . 1 . Parts Lost 16 | . 2 . . . . . . 1 . 13 Power 3 | . 1 . . . . . . . . 2 Propulsion 5 | . . . . . . . . 1 . 4 Utility 3 | . . . . . . . . . . 3 Weapon 5 | . 1 . . . . . . . . 4 Highest Loss Streak 13 | . 2 . . . . . . 1 . 13 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 98 | . 95 100 100 100 100 99 99 99 100 83 Engine 15 | . 13 14 14 14 18 18 15 15 15 12 Leg 28 | . 27 28 28 28 27 27 30 29 30 21 Device 5 | . . . 7 14 9 3 7 9 7 11 Storage 5 | . 13 14 14 14 9 5 . . . . Processor 10 | . 11 14 6 . . 8 15 15 15 13 Protection 4 | . . . . . 9 9 7 4 7 1 Energy Gun 16 | . 27 28 28 28 18 7 3 14 15 12 Ballistic Gun 5 | . . . . . 3 19 16 . . . Ballistic Cannon 2 | . . . . . . . 2 6 7 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 48 | 8 48 14 22 22 33 33 31 29 34 34 Greatest Support 45 | 20 20 20 20 20 30 35 45 45 45 45 Greatest Overweight (x) 2 | . 2 . 1 1 1 1 . . . 1 Average Overweight (x) . | . . . . 1 1 . . . . . Largest Inventory Capacity 20 | 5 20 8 8 8 8 8 5 5 5 5 Average Capacity 6 | 5 10 8 8 8 8 6 5 5 5 5 Most Carried 8 | 2 8 8 8 8 7 8 5 5 5 5 Average Carried 5 | . 5 8 8 8 5 5 3 5 4 4 Final Capacity 8 | 5 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 2 8 8 8 8 6 5 5 5 5 4 Class Distribution -------------------- 51% | Gunner 27% | Mutant 12% | Scavenger-Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Zio Pro Matter Collected 1400 | 241 80 . . . 89 536 239 193 22 . Remotely . | . . . . . . . . . . . Salvage Created 2166 | 50 402 45 . . 140 935 251 343 . . Parts 134 | 2 32 5 . . 3 55 13 24 . . Haulers Intercepted 7 | . 2 . . . . 4 1 . . . Recyclers Shooed 5 | . 2 . . . . 1 2 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . 20 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Zio Pro Combat Hostiles Destroyed 40 | 1 9 3 . . 1 13 . 13 . . Guns 36 | 1 9 3 . . 1 13 . 9 . . Cannons 1 | . . . . . . . . 1 . . AOE 3 | . . . . . . . . 3 . . Classes Destroyed 11 | 1 5 . . . 1 2 . 2 . . Worker 4 | . . . . . . 2 2 . . . Hauler 7 | . 2 . . . . 4 1 . . . Recycler 6 | . 1 . . . 1 2 2 . . . Operator 2 | . 1 . . . . 1 . . . . Watcher 3 | . 2 . . . . . 1 . . . Swarmer 21 | . 8 3 . . . 3 . 7 . . Grunt 11 | 1 1 . . . . 5 . 4 . . Brawler 2 | . . . . . . 2 . . . . Sentry 4 | . . . . . 1 3 . . . . Programmer 1 | . . . . . . . . 1 . . Thief 1 | . . . . . . . . 1 . . Best Kill Streak 7 | 1 7 3 . . 2 6 3 7 . . Combat Bots Only 7 | 1 3 3 . . 1 6 . 7 . . Max Kills in Single Turn 4 | 1 1 1 . . 1 2 1 4 . . Gunslinging 1 | . . . . . . 1 . 1 . . Exploded 3 | . . . . . . . . 3 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Zio Pro Hostile Shots Fired 189 | 4 37 9 . . 8 31 . 46 . 54 Missed 56 | 1 12 2 . . 2 7 . 17 . 15 Damage Taken 2038 | 34 207 52 . . 86 339 . 435 . 885 Core 365 | 22 34 21 . . 14 54 . 46 . 174 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 51 | . 35 . . . . 16 . . . . Core Remaining (%) 82 | 91 . . . 69 . 87 . . . . Volleys Fired 132 | 4 27 4 . . 7 48 16 16 . 10 Largest 3 | 2 2 2 . . 3 3 3 3 . 3 Hottest 170 | 80 100 100 . . 150 123 170 170 . 170 Shots Fired 319 | 8 49 8 . . 16 143 38 35 . 22 Gun 299 | 8 49 8 . . 16 143 37 26 . 12 Cannon 17 | . . . . . . . 1 7 . 9 Launcher 3 | . . . . . . . . 2 . 1 Special . | . . . . . . . . . . . Kinetic 170 | . . . . . . 118 36 7 . 9 Thermal 124 | 4 31 8 . . 16 25 2 26 . 12 Explosive 3 | . . . . . . . . 2 . 1 Electromagnetic 22 | 4 18 . . . . . . . . . Robot Hit Streak 16 | 3 10 6 . . 4 16 4 10 . 8 Robot Miss Streak 4 | 1 3 1 . . 4 4 3 2 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 10 | . 1 2 . . . 4 . 3 . . Max Gunslinging Chain 2 | . 1 1 . . . 2 . 1 . . Shots Hit Robots 201 | 6 29 6 . . 8 92 19 24 . 17 Core Hits 100 | 2 19 3 . . 5 37 9 21 . 4 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 10 | . . 1 . . 3 1 . 2 . 3 Burn 10 | . . 1 . . 3 1 . 2 . 3 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3613 | 78 366 74 . . 103 1493 329 721 . 449 Guns 3058 | 78 366 74 . . 103 1493 329 395 . 220 Cannons 331 | . . . . . . . . 112 . 219 Explosions 224 | . . . . . . . . 214 . 10 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 1958 | . . . . . . 1318 309 112 . 219 Thermal 1212 | 35 190 74 . . 103 175 20 395 . 220 Explosive 224 | . . . . . . . . 214 . 10 Electromagnetic 219 | 43 176 . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 1 . Average Corruption 1 | . . . . . . . . 1 1 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 4 | . . . . . . . . 4 . . Message Errors 1 | . . . . . . . . 1 . . Data Loss (major) 2 | . . . . . . . . 2 . . Alerts 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 7 | . . . . . . . . 7 . . Projectiles 7 | . . . . . . . . 7 . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 3 | . . . . . . . . 3 . . Impact . | . . . . . . . . . . . Kinetic 3 | . . . . . . . . 3 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 322 | 54 117 156 . . 225 322 30 90 . 72 Average Temperature 79 | 25 32 79 . . 108 103 11 38 . 31 Received Heat Transfer 420 | 18 . . . . 27 144 . 99 . 132 Effects 3 | . . . . . . 3 . . . . Interference 3 | . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 10 | 1 . 3 . . 5 . . 1 . . Heat Transferred 3397 | 75 473 296 . . 518 555 37 851 . 592 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Zio Pro Peak Influence 311 | 20 215 70 . . 85 311 190 . . . Initial 141 | . 13 . . . . 35 141 . . . Average 82 | 2 68 57 . . 43 98 147 . . . Maximum Alert Level 1 | . 1 . . . . 1 . . . . Low Security (%) 94 | 100 90 100 . 100 100 90 100 . . . Level 1 5 | . 9 . . . . 9 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 2 | . . . . . . 2 . . . . Investigation 1 | . . . . . . 1 . . . . Extermination . | . . . . . . . . . . . Reinforcement 1 | . . . . . . 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Zio Pro Distress Signals 3 | . 2 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 55 | 1 12 3 . . 2 18 4 14 . 1 Peak Tracking Total 7 | 1 4 3 . . 4 7 2 7 . 1 Tactical Retreats 2 | . 1 . . . 1 . . . . . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Zio Pro Traps Triggered 1 | . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Zio Pro Machines Disabled 4 | . . . . . . 2 . 2 . . Max in Single Turn 1 | . . . . . . 1 . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Zio Pro Machines Accessed 14 | . 5 . 1 . 1 4 2 1 . . Terminals 10 | . 3 . . . 1 3 2 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 36 | . 14 . 1 . 4 11 3 3 . . Successful 21 | . 8 . 1 . 3 5 1 3 . . Failed 14 | . 6 . . . . 6 2 . . . Catastrophic 2 | . 2 . . . . . . . . . Database Lockouts 1 | . . . . . 1 . . . . . Manual 6 | . 4 . 1 . . . 1 . . . Terminals 26 | . 9 . . . 4 7 3 3 . . Fabricators . | . . . . . . . . . . . Repair Stations 6 | . 2 . . . . 4 . . . . Recycling Units 3 | . 3 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 14 | . 4 . 1 . 3 2 1 3 . . Record 8 | . 2 . . . 3 . . 3 . . Open Door 2 | . . . . . . 2 . . . . Open DSF 1 | . . . . . . . 1 . . . Terminal Index 1 | . 1 . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 5 | . 2 . . . . 3 . . . . Scan Component 3 | . 1 . . . . 2 . . . . Repair 2 | . 1 . . . . 1 . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 3 . . . . 2 1 1 . . Full Trace Events 3 | . 1 . . . . 1 . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . 1 . . . . Time 52 | . 26 . . . . 26 . . . . Parts Recycled 1 | . 1 . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Zio Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . 2 2 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Zio Pro Turns Passed 4900 | 89 816 72 418 189 223 996 438 505 1009 145 Spaces Moved 3214 | 67 504 50 281 100 83 546 311 369 813 90 Core 25 | 19 . . . . . . . . . 6 Treads . | . . . . . . . . . . . Legs 3189 | 48 504 50 281 100 83 546 311 369 813 84 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 120 120 120 120 50 Average Speed 131 | 100 135 120 148 190 190 135 120 120 120 126 Slowest Speed 260 | 120 260 120 190 190 190 190 120 120 120 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 5 81 16 61 37 9 67 10 48 86 18 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . . 2 . Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 2 | . . . . . . . . 1 1 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 16 | . . . . . . . . 13 . 3 Melee . | . . . . . . . . . . . Projectile 1 | . . . . . . . . 1 . . AOE 15 | . . . . . . . . 12 . 3 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Zio Pro Total 3657 | 78 589 54 282 99 134 724 353 396 846 102 Wait 172 | . 27 1 . . 36 79 1 1 27 . Move 3204 | 66 503 49 280 99 82 545 310 368 812 90 Hop . | . . . . . . . . . . . Pick Up 46 | 2 16 . . . 2 16 8 1 1 . Fast Attach 13 | 5 3 . 1 . . 1 . 3 . . Attach 17 | . 3 . . . 5 4 4 . . 1 Detach 2 | . . . . . 1 1 . . . . Swap 34 | 1 3 . . . 1 11 8 5 4 1 Drop 37 | . 7 . 1 . . 19 6 2 2 . Fire 132 | 4 27 4 . . 7 48 16 16 . 10 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 66 | -11/Scrapyard | Discovered new exit (range 8) 90 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 15) 485 | -10/Materials | Repaired Aluminum Leg 592 | -10/Materials | Discovered new exit (range 8) 831 | -10/Materials | Discovered new exit (range 14) 891 | -10/Materials | Discovered new exit (range 12) 906 | -10/Materials | Entered Mines 973 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 973 | -10/Mines | Discovered new exit (range 5) 978 | -10/Mines | Entered Exiles 994 | -10/Exiles | Discovered new exit (range 17) 1007 | -10/Exiles | Met 8R-AWN 1028 | -10/Exiles | Met EX-HEX 1070 | -10/Exiles | Met EX-DEC 1119 | -10/Exiles | Met EX-BIN 1138 | -10/Exiles | Aligned with FarCom system 1139 | -10/Exiles | Given EX-Vault access code 1167 | -10/Exiles | Opened EX-Vault 1179 | -10/Exiles | Found Cloak of Protection 1225 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1396 | -10/Exiles | Left Exiles lab with Cloak of Protection 1396 | -10/Exiles | Entered Mines 1528 | -9/Mines | Learned Materials terminal intel 1569 | -9/Mines | Discovered new exit (range 9) 1585 | -9/Mines | Entered Materials 1585 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1586 | -8/Materials | Identified exit to Storage 1587 | -8/Materials | Loaded intel: 12 terminal locations 1621 | -8/Materials | Central database locked down 1691 | -8/Materials | Discovered exit to Storage (range 16) 1808 | -8/Materials | Entered Storage 1853 | -8/Storage | Repaired Grenade Launcher 2031 | -8/Storage | Build established: Scavenger-Skirmisher 2643 | -8/Storage | Discovered new exit (range 16) 2644 | -8/Storage | Build established: Gunner 2804 | -8/Storage | Entered Factory 2804 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2987 | -7/Factory | Found Prototype Launcher 2988 | -7/Factory | Identified Rocket Array 3068 | -7/Factory | Discovered new exit (range 14) 3242 | -7/Factory | Entered Lower Caves 3275 | -7/Lower Caves | Learned Factory trap positions 3280 | -7/Lower Caves | Learned Factory trap positions 3285 | -7/Lower Caves | Attracted the attention of an 0b10 base 3330 | -7/Lower Caves | Destroyed 7 combat bots 3493 | -7/Lower Caves | Spotted B-75 Beast 3588 | -7/Lower Caves | Encountered a Warlord checkpoint 3740 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3747 | -7/Lower Caves | Entered Zion 3792 | -7/Zion | System corruption cleaned by Quarantine Array 3809 | -7/Zion | Learned Factory recycling unit intel 3864 | -7/Zion | Given the Hacking Drone Bay 3865 | -7/Zion | Found Prototype Device 3866 | -7/Zion | Identified Hacking Drone Bay 4033 | -7/Zion | Learned location of Extension (-4) 4093 | -7/Zion | Learned location of Warlord (-5) 4436 | -7/Zion | Rebuked by Imprinter 4529 | -7/Zion | Learned 4 Factory zone layouts 4736 | -7/Zion | Discovered new exit (range 14) 4756 | -7/Zion | Entered Proximity Caves 4758 | -6/Proximity Caves | Learned Factory terminal intel 4828 | -6/Proximity Caves | Spotted B-75 Beast 4901 | -6/Proximity Caves | Self-destructed Last Messages --------------- Carbon-fiber Leg destroyed. B-75 Beast suffers critical hit (Burn). Knocked back. Aluminum Leg destroyed. B-75 Beast suffers critical hit (Burn). Knocked back. B-75 Beast suffers critical hit (Burn). Knocked back. Adv. Beam Rifle destroyed. Deuterium Engine destroyed. Adv. Targeting Computer destroyed. Imp. Deuterium Engine destroyed. Imp. Sensor Array destroyed. Knocked back. Aluminum Leg destroyed. Adv. Beam Rifle destroyed. Adv. Assault Cannon destroyed. Grenade Launcher destroyed. Imp. Cooling System destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##?????????????????????????????? | | ??????????????????? ##???????????????????????????? | | ????????????????#?##;#########???????????????????? | | ????????????????# #; ## ##??????????????????? | | ????????????????#;; #??????????????????? | | ????????????#####;%% %% #####??????????????? | | ????????????# ##?????????????? | | ????????????# % % #?????????????? | | ?????????#### #### #######???????? | | ????????## # #??# ##??????? | | ??????### #??## @ ###????? | | #?????# #???## % #????? | | #????## #####????## % # | | ###### ##????###??# BB% # | | ##?### ##?## BB ## # | | ## #??## ## #??? #? | | ### #????#### #????? ##? | | ##?# ##?????? #??????????? | | ???# ##?????? % #??????????? | | #??# ##?????? #??????????? | | #??# ##??????#### ###??????????? | | #?## #??????????#### ????????????? | | ### #?????????????# ???????????? | | ?# ## #????????????? ???????????? | | ## ### #????????????? ???????????? | | # #?## ??????????? ###???????????? | | ###?## ????????? ##?????????????? | | ###?#######????????? ##???????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | ## #### #????????????????????????????????????? | | ?# ###??? #????????????????????????????????????? | | ?####?????? #????????????????????????????????????? | | ??????????? #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 5 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 16 Item Schematics ----------------- Nuclear Pulse Thruster | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Hey, That's Mine! Made in Tau Ceti IV Robot Respite Challenges ------------ None Game ------ Seed ProjectionSpectralLeg Manual? 0 Play Time 01:19:13 Cumulative 2.7 hours Start 2024.03.31 @ 10:04:30 End 2024.03.31 @ 22:08:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 135d5d06-0811-44e4-ba37-7376c10d4c62