Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.10.23 @ 00:20:06

Player: Runia

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (126)     630
Value Destroyed (4228)     4228
Prototype IDs (240)        4800
Alien Tech Used (0)        0
Bonus (2653)               2653
              TOTAL SCORE: 15811

 Bonus
-------
High Alert Combat Kills    359
Aligned with FarCom        300
Met Data Miner             300
Used Data Conduit          3000
Friendly Fire              -1306

 Cogmind 
---------
Core Integrity             26/700
Matter                     289/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Walking (270) Ox2
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           VSS Leg
>          --- UTILITY (5) ------
     Large Storage Unit
  Improved Signal Interpreter
  Advanced Transmission Jammer
>          --- WEAPON (3) -------
           Katana
           Katana
           Scythe
>          --- INVENTORY (15) ---
  Enhanced Flexi-carbon Leg
  Advanced Energy Well (500)
  Improved Melee Analysis Suite
  Improved Weapon Shielding
           AS-neutralizer No. 17b
  Improved EM Pulse Cannon
           Neutron Cannon
           Molecular Deconstructor
           Katana

 Peak State 
------------
>              --- POWER ------------
               Antimatter Reactor
>              --- PROPULSION -------
               VSS Leg
      Enhanced Flexi-carbon Leg
      Enhanced Flexi-carbon Leg
      Advanced Myomer Leg
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Sensor Array
      Improved Signal Interpreter
      Advanced Transmission Jammer
       Layered Medium Armor Plating
>              --- WEAPON -----------
      Improved EM Pulse Cannon
               Katana
               Katana
>              --- INVENTORY --------
      Improved Deuterium Engine
      Enhanced Flexi-carbon Leg
      Advanced Energy Well
      Improved Melee Analysis Suite
      Improved Weapon Shielding
      Improved Weapon Shielding
               AS-neutralizer No. 17b
               Neutron Cannon
               Shock Bomb Launcher
      Improved Grenade Launcher
               Missile Launcher
               Molecular Deconstructor
               Katana
               Scythe
[Rating: 74]

 Favorites 
-----------
Power                      Reinforced Fission Core
  Engine                   Light Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Advanced Myomer Leg
  Treads                   Light Treads
  Leg                      Advanced Myomer Leg
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Weapon Shielding
Weapon                     Katana
  Energy Gun               Medium Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   2   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             126  | .   12  3   4   4   28  35  12  5   13  10  
  Power                    4    | .   1   .   .   1   .   .   .   .   1   1   
    Engine                 2    | .   1   .   .   .   .   .   .   .   .   1   
    Core                   1    | .   .   .   .   1   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               24   | .   4   .   1   3   7   3   .   1   5   .   
    Treads                 8    | .   4   .   1   1   1   .   .   1   .   .   
    Leg                    16   | .   .   .   .   2   6   3   .   .   5   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  43   | .   1   1   1   .   10  17  4   .   7   2   
    Device                 15   | .   .   .   .   .   2   9   2   .   1   1   
    Storage                3    | .   1   .   .   .   .   1   .   .   1   .   
    Processor              2    | .   .   .   .   .   .   1   .   .   1   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   .   
    Protection             22   | .   .   1   1   .   7   6   2   .   4   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   55   | .   6   2   2   .   11  15  8   4   .   7   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   1   .   .   .   1   
    Ballistic Gun          3    | .   3   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               24   | .   3   1   2   .   3   6   4   2   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        22   | .   .   .   .   .   5   8   4   2   .   3   
    Piercing Weapon        4    | .   .   1   .   .   3   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   2   .   .   .   .   .   
Parts Lost                 27   | .   1   1   4   .   2   2   2   .   5   10  
  Power                    4    | .   .   .   1   .   .   .   .   .   1   2   
  Propulsion               6    | .   .   .   1   .   .   1   1   .   1   2   
  Utility                  9    | .   .   .   1   .   1   1   1   .   2   3   
  Weapon                   8    | .   1   1   1   .   1   .   .   .   1   3   
  Highest Loss Streak      9    | .   1   1   4   .   2   1   2   .   2   9   
Average Slot Usage (%)     89   | .   84  93  84  100 87  91  86  88  91  91  
  Engine                   3    | .   14  14  11  .   .   .   .   .   .   .   
  Core                     4    | .   .   .   .   14  9   7   7   7   3   .   
  Treads                   9    | .   20  28  27  19  4   2   .   4   2   .   
  Leg                      20   | .   7   .   .   8   30  27  25  23  27  26  
  Device                   2    | .   .   .   .   .   .   4   4   7   3   7   
  Storage                  9    | .   14  14  14  14  9   7   7   7   7   7   
  Processor                3    | .   .   .   .   .   .   7   7   7   10  7   
  Protection               10   | .   .   9   14  14  15  9   10  7   11  12  
  Energy Gun               1    | .   12  .   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   12  12  .   .   .   .   .   .   .   .   
  Launcher                 2    | .   2   12  1   14  .   1   .   .   .   .   
  Slashing Weapon          12   | .   .   .   .   .   10  21  22  22  18  21  
  Piercing Weapon          2    | .   .   1   14  14  5   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             73   | 13  28  30  35  56  66  68  73  68  68  57  
  Greatest Support         116  | 20  40  40  40  60  92  89  82  72  116 98  
  Greatest Overweight (x)  2    | .   .   .   .   1   .   .   1   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 8   11  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | 5   10  13  15  14  15  15  15  15  15  15  
  Average Carried          13   | 5   6   9   12  12  14  14  14  15  14  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 4   8   13  15  13  15  15  15  15  15  10  

 Class Distribution 
--------------------
 50% | Scavenger-Mutant
 49% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Matter Collected           2143 | 200  237  96   34   36   430  400  379  93   135  103  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4165 | .    390  54   127  52   1151 676  754  183  420  358  
  Parts                    243  | .    28   13   15   3    86   51   12   13   11   11   
Haulers Intercepted        8    | .    2    .    .    .    6    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      25   | .    .    .    .    .    .    .    10   12   .    3    
  Prevented                5    | .    .    .    .    .    .    .    .    .    .    5    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  91   | .   9   5   1   .   22  20  18  6   4   6   
  Melee                    32   | .   .   .   1   .   10  9   5   1   4   2   
  Guns                     5    | .   5   .   .   .   .   .   .   .   .   .   
  Cannons                  1    | .   .   .   .   .   .   1   .   .   .   .   
  AOE                      52   | .   4   5   .   .   12  10  13  5   .   3   
Classes Destroyed          16   | .   5   2   .   .   4   1   3   .   .   1   
  Worker                   9    | .   1   .   .   .   4   4   .   .   .   .   
  Builder                  3    | .   .   1   .   .   2   .   .   .   .   .   
  Tunneler                 2    | .   .   2   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   2   .   .   .   6   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   1   .   .   .   
  Operator                 3    | .   .   .   .   .   2   1   .   .   .   .   
  Watcher                  5    | .   2   .   .   .   2   1   .   .   .   .   
  Swarmer                  24   | .   1   3   .   .   9   9   2   .   .   .   
  Grunt                    39   | .   8   2   .   .   5   6   11  5   .   2   
  Brawler                  3    | .   .   .   .   .   .   .   2   1   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   1   .   .   1   
  Sentry                   11   | .   .   .   .   .   7   2   2   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   3    | .   .   .   .   .   1   1   .   .   .   1   
  Programmer               2    | .   .   .   .   .   .   2   .   .   .   .   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   4   .   
  Thug                     1    | .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           7    | .   4   4   1   .   6   4   7   3   1   4   
  Combat Bots Only         7    | .   3   3   1   .   6   4   7   3   1   4   
Max Kills in Single Turn   4    | .   3   2   1   1   3   4   2   2   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   1   .   .   3   2   2   2   .   2   
  Melee                    1    | .   .   .   1   .   1   1   1   1   1   1   
Uniques/NPCs Destroyed     3    | .   .   .   2   .   .   .   .   .   1   .   
  EX-HEX (-10/Exiles)
  8R-AWN (-10/Exiles)
  Data Miner (-7/Data Miner)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Damage Taken               7506  | .    482  263  592  38   1245 1413 651  124  1210 1488 
  Core                     1050  | .    99   33   32   .    212  166  61   14   169  264  
  Absorbed by Shields      16    | .    .    .    .    .    .    16   .    .    .    .    
Core Remaining (%)         65    | 100  .    .    .    34   61   .    .    .    .    .    
Volleys Fired              112   | .    41   9    .    .    12   20   13   5    .    12   
  Largest                  2     | .    2    1    .    .    1    1    1    1    .    1    
  Hottest                  70    | .    70   30   .    .    36   69   36   36   .    69   
Shots Fired                143   | .    72   9    .    .    12   20   13   5    .    12   
  Gun                      63    | .    63   .    .    .    .    .    .    .    .    .    
  Cannon                   10    | .    .    .    .    .    .    4    .    .    .    6    
  Launcher                 70    | .    9    9    .    .    12   16   13   5    .    6    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  32    | .    32   .    .    .    .    .    .    .    .    .    
  Thermal                  31    | .    31   .    .    .    .    .    .    .    .    .    
  Explosive                61    | .    9    9    .    .    12   10   13   5    .    3    
  Electromagnetic          19    | .    .    .    .    .    .    10   .    .    .    9    
  Robot Hit Streak         11    | .    8    6    .    .    7    2    9    11   .    4    
  Robot Miss Streak        5     | .    3    1    .    .    2    3    5    1    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           320   | .    50   7    19   2    72   63   32   6    42   27   
  Core Hits                218   | .    27   11   8    2    48   39   40   12   17   14   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         18    | .    2    .    .    1    2    4    .    1    6    2    
    Burn                   2     | .    2    .    .    .    .    .    .    .    .    .    
    Sever                  15    | .    .    .    .    .    2    4    .    1    6    2    
    Puncture               1     | .    .    .    .    1    .    .    .    .    .    .    
Melee Attacks              369   | .    .    1    28   2    115  103  29   9    59   23   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 281   | .    .    .    .    .    58   103  29   9    59   23   
  Piercing                 88    | .    .    1    28   2    57   .    .    .    .    .    
  Sneak Attacks            36    | .    .    .    1    2    23   2    7    .    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        48    | .    .    .    .    .    10   19   6    .    8    5    
Damage Inflicted           17136 | .    964  547  584  160  4467 3666 3274 590  1475 1409 
  Guns                     456   | .    456  .    .    .    .    .    .    .    .    .    
  Cannons                  227   | .    .    .    .    .    .    95   .    .    .    132  
  Explosions               6698  | .    508  547  .    .    973  1578 1904 528  .    660  
  Melee                    9755  | .    .    .    584  160  3494 1993 1370 62   1475 617  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  169   | .    169  .    .    .    .    .    .    .    .    .    
  Thermal                  1003  | .    287  .    .    .    .    716  .    .    .    .    
  Explosive                5574  | .    508  547  .    .    973  718  1904 528  .    396  
  Electromagnetic          635   | .    .    .    .    .    .    239  .    .    .    396  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 7615  | .    .    .    .    .    2098 1993 1370 62   1475 617  
  Piercing                 2140  | .    .    .    584  160  1396 .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    .    1    2    2    2    2    7    
  Average Corruption       1     | .    .    .    .    .    1    1    2    2    2    2    
  Corruption Purged        2     | .    .    .    .    .    .    2    .    .    .    .    
  Effects                  32    | .    .    .    .    .    2    9    5    3    7    6    
    Message Errors         12    | .    .    .    .    .    1    4    1    2    3    1    
    Matter Fused           1     | .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       8     | .    .    .    .    .    .    2    2    1    1    2    
    Energy Discharges      7     | .    .    .    .    .    .    3    1    .    2    1    
    Data Loss (minor)      4     | .    .    .    .    .    1    .    1    .    1    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1297  | .    24   4    1    .    464  238  492  11   40   23   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               346   | .    24   4    .    .    56   81   153  11   .    17   
  Melee                    951   | .    .    .    1    .    408  157  339  .    40   6    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      446   | .    17   198  .    .    6    56   57   .    .    112  
  Shots                    17    | .    1    6    .    .    1    1    2    .    .    6    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        250   | .    250  4    .    .    30   221  201  127  122  198  
  Average Temperature      52    | .    58   2    .    .    12   52   54   34   64   83   
  Received Heat Transfer   1428  | .    171  27   .    .    360  252  165  108  174  171  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              3     | .    .    .    .    .    .    1    .    .    .    2    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    1    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1549  | .    999  .    .    .    .    550  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro 
Peak Influence             703  | .   307 194 .   .   442 703 .   .   .   .   
  Initial                  200  | .   .   69  .   .   .   200 .   .   .   .   
  Average                  268  | .   153 88  .   .   258 461 .   .   .   .   
Maximum Alert Level        3    | .   1   .   .   .   2   3   .   .   .   .   
  Low Security (%)         46   | 100 87  100 .   100 40  1   .   .   .   .   
  Level 1                  28   | .   12  .   .   .   41  40  .   .   .   .   
  Level 2                  20   | .   .   .   .   .   18  46  .   .   .   .   
  Level 3                  3    | .   .   .   .   .   .   12  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   2   1   .   .   5   7   .   .   .   .   
  Investigation            4    | .   1   1   .   .   2   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   4   .   .   .   .   
  Reinforcement            7    | .   1   .   .   .   3   3   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro 
Distress Signals           7    | .   3   .   .   .   1   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              138  | .   18  5   1   .   39  36  17  6   4   12  
  Peak Tracking Total      8    | .   4   3   2   .   7   5   7   3   2   8   
  Tactical Retreats        7    | .   1   .   .   .   .   4   .   .   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro 
Traps Triggered            4    | .   2   .   .   1   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Disabled          19   | .   1   .   .   .   1   16  .   .   .   1   
  Max in Single Turn       15   | .   1   .   .   .   1   15  .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Accessed          35   | .   4   1   2   1   12  10  1   .   4   .   
  Terminals                17   | .   3   .   .   .   7   7   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   2   2   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                106  | .   12  1   2   1   35  24  1   .   30  .   
  Successful               70   | .   6   1   2   1   16  13  1   .   30  .   
  Failed                   36   | .   6   .   .   .   19  11  .   .   .   .   
    Catastrophic           9    | .   2   .   .   .   5   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   4   .   1   .   11  8   .   .   .   1   
  Terminals                45   | .   11  .   .   .   17  17  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          12   | .   .   .   .   .   7   5   .   .   .   .   
  Recycling Units          5    | .   1   .   .   .   4   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   4   2   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   .   .   .   .   .   
Terminal Hacks             55   | .   5   1   2   1   6   9   1   .   30  .   
  Record                   13   | .   .   .   1   .   .   .   1   .   11  .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   11  .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   
  Prototype ID Bank        5    | .   .   .   .   .   1   1   .   .   3   .   
  Open Door                2    | .   .   1   .   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   2   .   .   .   1   1   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   1   2   .   .   .   .   
  Locate Traps             4    | .   1   .   .   .   2   1   .   .   .   .   
  Zone Layout              3    | .   1   .   .   .   1   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   .   5   2   .   .   .   .   
  Scan Component           4    | .   .   .   .   .   3   1   .   .   .   .   
  Repair                   3    | .   .   .   .   .   2   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   3   1   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   2   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   1   .   .   .   2   1   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   1   .   .   .   .   
    Track                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   1   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   2   .   .   .   12  7   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   5   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   1   .   .   .   11  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   2   1   .   .   .   .   
  Time                     226  | .   .   .   .   .   207 19  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   1   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro 
Robot Analysis Total       128  | .   .   .   .   .   .   .   .   .   128 .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Turns Passed               7995 | 1    759  782  684  188  1788 1538 668  485  615  487  
Spaces Moved               4727 | 1    410  451  370  79   1008 865  505  396  335  307  
  Core                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1164 | .    293  451  370  50   .    .    .    .    .    .    
  Legs                     3563 | 1    117  .    .    29   1008 865  505  396  335  307  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            110  | 120  120  160  160  120  110  110  110  110  110  112  
  Average Speed            126  | 120  148  160  160  195  115  112  110  110  112  122  
  Slowest Speed            270  | 120  160  160  160  240  123  115  186  110  120  270  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54   | 2    74   91   64   25   70   23   72   60   81   39   
  Regions Visited          10
    Branch Regions         7
  Pre-discovered Areas     28   | .    1    1    1    .    .    .    .    .    25   .    
  Known Exits Taken        5    | .    .    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             5    | .    .    2    .    .    .    .    2    .    .    1    
Spaces Dug                 62   | .    .    1    .    .    37   20   .    4    .    .    
Terrain Destroyed          409  | .    47   63   .    .    98   74   75   34   .    18   
  Melee                    34   | .    .    1    .    .    13   16   .    4    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      375  | .    47   62   .    .    85   58   75   30   .    18   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Total                      6165 | 2    493  502  434  112  1493 1275 558  423  498  375  
  Wait                     798  | .    15   31   27   17   308  261  6    9    98   26   
  Move                     4717 | .    409  450  369  78   1007 864  504  395  334  307  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  61   | .    10   7    6    5    17   11   2    .    2    1    
  Fast Attach              16   | .    1    .    .    .    7    2    .    1    5    .    
  Attach                   33   | .    3    2    4    3    7    5    1    .    2    6    
  Detach                   3    | .    .    .    .    .    3    .    .    .    .    .    
  Swap                     77   | .    8    1    .    1    14   28   11   4    6    4    
  Drop                     52   | 2    6    1    .    6    21   10   .    .    5    1    
  Fire                     112  | .    41   9    .    .    12   20   13   5    .    12   
  Melee                    296  | .    .    1    28   2    97   74   21   9    46   18   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 6 exits: Fac x4 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Discovered new exit (range 0)
    2 | -11/Scrapyard      | Entered Materials
  133 | -10/Materials      | Discovered new exit (range 10)
  307 | -10/Materials      | Build established: Mutant
  609 | -10/Materials      | Discovered new exit (range 15)
  694 | -10/Materials      | Discovered new exit (range 5)
  761 | -10/Materials      | Entered Mines
  792 | -10/Mines          | Met a Derelict bent on vengeance
  808 | -10/Mines          | Discovered new exit (range 5)
  828 | -10/Mines          | Learned location of 1 exit from Materials
  842 | -10/Mines          | Core integrity fell below 50%
  887 | -10/Mines          | Discovered new exit (range 13)
 1008 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
 1079 | -10/Mines          | Found a hidden stash of uninstalled traps
 1166 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
 1171 | -10/Mines          | Found Prototype Device
 1258 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1350 | -10/Mines          | Met a Derelict shopkeep closing up shop
 1471 | -10/Mines          | Learned location of Storage (-9)
 1535 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
 1535 | -10/Mines          | Discovered new exit (range 5)
 1543 | -10/Mines          | Entered Exiles
 1583 | -10/Exiles         | Met 8R-AWN
 1607 | -10/Exiles         | Met EX-HEX
 1673 | -10/Exiles         | Met EX-DEC
 1684 | -10/Exiles         | Learned location of Zion (-6)
 1863 | -10/Exiles         | Met EX-BIN
 1891 | -10/Exiles         | Aligned with FarCom system
 1892 | -10/Exiles         | Given EX-Vault access code
 1931 | -10/Exiles         | Opened EX-Vault
 1967 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 1996 | -10/Exiles         | Exiles lab attacked by MAIN.C
 2073 | -10/Exiles         | Discovered new exit (range 10)
 2078 | -10/Exiles         | Destroyed EX-HEX
 2079 | -10/Exiles         | Attacked by the Exiles
 2184 | -10/Exiles         | Lost 4 parts (1p1n1u1w)
 2194 | -10/Exiles         | Destroyed 8R-AWN
 2206 | -10/Exiles         | Found Prototype Device
 2227 | -10/Exiles         | Entered Mines
 2326 | -9/Mines           | Discovered new exit (range 9)
 2342 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2415 | -9/Mines           | Entered Materials
 2415 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 2416 | -8/Materials       | Identified exit to Factory
 2417 | -8/Materials       | Identified Exp. Sensor Array
 2418 | -8/Materials       | Identified AS-neutralizer No. 17b
 3430 | -8/Materials       | Discovered exit to Factory (range 10)
 3899 | -8/Materials       | Repaired Exp. Sensor Array
 3999 | -8/Materials       | Repaired Adv. Myomer Leg
 4203 | -8/Materials       | Entered Factory
 4203 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 4503 | -7/Factory         | Build established: Scavenger-Mutant
 4608 | -7/Factory         | Identified exit to Factory
 4668 | -7/Factory         | Repaired Hvy. Armor Plating
 4961 | -7/Factory         | Identified exit to Lower Caves
 5741 | -7/Factory         | Entered Lower Caves
 5742 | -7/Lower Caves     | Encountered a Warlord checkpoint
 5941 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 5998 | -7/Lower Caves     | Destroyed 7 combat bots
 6022 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 6065 | -7/Lower Caves     | Destroyed 7 combat bots
 6210 | -7/Lower Caves     | Learned Factory terminal intel
 6222 | -7/Lower Caves     | Learned Factory emergency access door positions
 6375 | -7/Lower Caves     | Discovered new exit (range 6)
 6405 | -7/Lower Caves     | Identified exit to Lower Caves
 6409 | -7/Lower Caves     | Entered another Lower Caves area
 6444 | -7/Lower Caves     | Discovered exit to Factory (range 7)
 6872 | -7/Lower Caves     | Discovered new exit (range 8)
 6893 | -7/Lower Caves     | Identified exit to Data Miner
 6894 | -7/Lower Caves     | Entered Data Miner
 6894 | -7/Data Miner      | Discovered new exit (range 6)
 6915 | -7/Data Miner      | Met Data Miner
 6937 | -7/Data Miner      | Learned location of Section 7 (-2)
 6937 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 6954 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 6975 | -7/Data Miner      | Destroyed Data Miner
 6978 | -7/Data Miner      | Interfaced with the Data Conduit
 7194 | -7/Data Miner      | Core integrity fell below 50%
 7422 | -7/Data Miner      | Identified exit to Proximity Caves
 7509 | -7/Data Miner      | Entered Proximity Caves
 7518 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 7528 | -6/Proximity Caves | Found Prototype Special Weapon
 7924 | -6/Proximity Caves | Core integrity fell below 20%
 7965 | -6/Proximity Caves | Lost 9 parts (2p2n2u3w)
 7996 | -6/Proximity Caves | Self-destructed

 Last Messages 
---------------
07929_ G-50 Soldier destroyed.
07929_ X-72 Disruptor destroyed.
07931_ G-50 Soldier IFF system glitched.
07933_ Carbon-fiber Leg fries itself beyond repair.
07933_ Imp. Grenade Launcher destroyed.
07934_ Destroyed Hvy. Laser.
07934_ Missile Launcher destroyed.
07934_ Destroyed Missile Launcher.
07936_ Hvy. Laser fries itself beyond repair.
07936_ The unstable cave ceiling collapses.
07937_ Imp. Melee Analysis Suite fried.
07937_ L-41 Fighter destroyed.
07939_ Imp. Cooling System fries itself beyond repair.
07940_ Acquired 44 matter.
07967_ Searching scrap...
07967_ Found Imp. Sensor Array.
07967_ Found Target Analyzer.
07967_ Found 14 Matter.
07968_ Acquired 14 matter.
07978_ System corrupted: Heat flow error (+230).

 Map 
-----
+----------------------------------------------------+
| ?####           #????????????????????????????????? |
| ?#              #????????????????????????????????? |
| ?#        ###   #????????????????????????????????? |
| ?#        #?#   #????????????????????????????????? |
| ?####     #?## ##????????????????????????????????? |
|  ####  ####??###?????????????????????????????????? |
|        #?????????????????????????????????????????? |
| ! ###  #####?????????????????????????????????????? |
| ????#  ##  ##????????????????????????????????????? |
| ????#       ##???????  ??????????????????????????? |
| ???##     #  #?####    #?????????????????????????? |
| ???#        ###        #????   ??????????????????? |
| ####     %             #???#  ???????????????????? |
| *%=        %          #????   ???????????????????? |
|  !              ### ??????   ????????????????????? |
| #####       # ###?????????   ????????????????????? |
| ????##  #  ##?#???????????  #????###?????????????? |
| ?????####  #??????????????  #???   "?????????????? |
| ???????##  #####??????????  #?? Y ???????????????? |
| ???????#       #???????###  #?g  ????????????????? |
| ???????#       ######### #  #"g ?????????????????? |
| ???????##  ## !             #"g??????????????????? |
| ????????#   #   !           /x???????????????????? |
| ????????#   #######         #????????????????????? |
| ????????#   ?????##         #????????????????????? |
| ????????     ????#       @  #????????????????????? |
| ????????     ???#    ##     #????????????????????? |
| ???????     #???#    #####    ???????????????????? |
| ???????     #???#    #????      ?????????????????? |
| ??????       ???#     ????#       ???????????????? |
| ??????       ???#     ?????         ?????????????? |
| ?????###     ???#     ?????           ???????????? |
| ???????###   ???#   ##??????#####      ??????????? |
| ??????????#  ???##  ??????????????#   ???????????? |
| ?????????????????#  ????????????????  ???????????? |
| ?????????????????#  ?????????????????????????????? |
| ?????????????????#  ?????????????????????????????? |
| ??????????????????  ?????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          21
Energy Capacity            810
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              16
Armor Coverage             600
Resistance: KI             20
Weapon Shielding           66
Evasion (%)                55
Melee Accuracy             6
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
         Exp. Sensor Array | -8/Materials  | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
     Thermal Defense Suite | -7/Data Miner | Free
        Arm. Medium Treads | -7/Data Miner | Free
          Gui. EMP Blaster | -7/Data Miner | Free
         Imp. Focal Shield | -7/Data Miner | Free
         Hvy. Phase Cannon | -7/Data Miner | Free
        Lrn. Proton Cannon | -7/Data Miner | Free
       Hvy. Neutron Cannon | -7/Data Miner | Free
      Adv. Power Amplifier | -7/Data Miner | Free

 Robot Schematics 
------------------
       G-47 Trooper | -7/Data Miner | Free
       G-50 Soldier | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
           E-15 Imp | -7/Data Miner | Free
        H-66 Slayer | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DamperRefinerySegregator
  Manual?         0
Play Time         00:57:40
  Cumulative      395.9 hours
  Start           2021.10.22 @ 23:22:27
  End             2021.10.23 @ 00:20:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          404
  Rogue           404
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           6/0/0/1/0/0/0/0/0
Lore%             79
Gallery%          91
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dc039b92-0d47-407b-a531-71a7be37b174