Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.28 @ 15:23:19 // Winter2019/RPGLIKE Player: nevada Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (2) 10 Value Destroyed (90) 90 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 2160 Bonus ------- Pacifist 200 Met Imprinter 300 Cogmind --------- Core Integrity 0/600 Matter 283/300 Energy 121/125 System Corruption 0% Temperature Hot (232) Movement Flying (109) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (3) --- VTOL Module Improved Flight Unit > --- UTILITY (3) ------ Salvage Targeting Computer Energy Filter Hacking Suite > --- WEAPON (2) ------- EM Pulse Gun EM Pulse Gun > --- INVENTORY (2) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- VTOL Module Improved Flight Unit > --- UTILITY ---------- Salvage Targeting Computer Hacking Suite Hacking Drone Bay > --- WEAPON ----------- EM Pulse Gun > --- INVENTORY -------- Energy Filter EM Pulse Gun [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Flight Unit Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Hacking Suite Device Energy Filter Processor Salvage Targeting Computer Hackware Hacking Suite Weapon EM Pulse Gun Energy Gun EM Pulse Gun Impact Weapon Makeshift Hammer Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 6 | 4 . 2 . . . Power 1 | . . 1 . . . Propulsion 2 | 2 . . . . . Utility 2 | 2 . . . . . Weapon 1 | . . 1 . . . Parts Attached 15 | 3 . 1 4 6 1 Power 1 | 1 . . . . . Engine 1 | 1 . . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | 2 . 1 1 . . Treads . | . . . . . . Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight 2 | . . 1 1 . . Utility 6 | . . . . 6 . Device 4 | . . . . 4 . Storage . | . . . . . . Processor 1 | . . . . 1 . Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 4 | . . . 3 . 1 Energy Gun 3 | . . . 2 . 1 Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 52 | . 50 45 43 56 76 Engine 10 | . 12 10 10 10 10 Wheel 6 | . 25 20 8 . . Flight 14 | . . 5 13 20 20 Device 3 | . . . . 5 10 Processor 3 | . . . . 5 10 Hackware 3 | . . . . 5 10 Energy Gun 10 | . 12 10 10 10 16 Naked Turns . | . . . . . . Heaviest Build 10 | 7 5 5 7 8 10 Greatest Support 26 | 26 26 26 9 9 9 Greatest Overweight (x) 1 | . . . 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 2 | . . . 2 2 2 Average Capacity 1 | . . . 1 2 2 Most Carried 2 | . . . 2 2 1 Average Carried 1 | . . . 1 1 . Final Capacity 2 | . . . 2 2 2 Final Carried 2 | . . . 2 1 . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 325 | 200 . 32 40 53 . Remotely . | . . . . . . Salvage Created 168 | . . . 168 . . Parts 8 | . . . 8 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 2 | . . . 2 . . Guns 1 | . . . 1 . . Classes Destroyed 1 | . . . 1 . . Sentry 2 | . . . 2 . . Best Kill Streak 1 | . . . 1 . . Combat Bots Only 2 | . . . 2 . . Max Kills in Single Turn 1 | . . . 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 707 | . 82 58 255 . 312 Core 602 | . 69 52 220 . 261 Absorbed by Shields . | . . . . . . Redirected to Core 377 | . 35 23 129 . 190 Core Remaining (%) 94 | 100 88 . . . . Volleys Fired 18 | . . . 15 . 3 Largest 2 | . . . 1 . 2 Hottest 80 | . . . 40 . 80 Shots Fired 21 | . . . 15 . 6 Gun 21 | . . . 15 . 6 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 21 | . . . 15 . 6 Robot Hit Streak 13 | . . . 13 . 4 Robot Miss Streak 1 | . . . 1 . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 19 | . . . 14 . 5 Core Hits 6 | . 2 . 3 . 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . 1 . 1 Corrupt 2 | . . . 1 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 409 | . 11 . 156 . 242 Guns 221 | . . . 156 . 65 Cannons . | . . . . . . Explosions 177 | . . . . . 177 Melee . | . . . . . . Ramming 11 | . 11 . . . . Kinetic . | . . . . . . Thermal 177 | . . . . . 177 Explosive . | . . . . . . Electromagnetic 221 | . . . 156 . 65 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 36 | . 5 . . . 31 Shots 1 | . . . . . 1 Rammed 3 | . 3 . . . . Targets Rammed 3 | . 3 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 223 | . . . 148 . 223 Average Temperature 82 | . . . 88 . 67 Received Heat Transfer 339 | . 42 27 117 . 153 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 2 | . . . 2 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 150 | . . . . . 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 73 | . 45 48 73 . . Initial 18 | . . 18 18 . . Average 42 | . 27 22 63 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 2 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 14 | . 6 2 2 . 4 Peak Tracking Total 6 | . 5 6 2 . 4 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 1 | . . . . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . . . . 6 . Successful 6 | . . . . 6 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . . . . 6 . Part Schematic 6 | . . . . 6 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . . 6 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 2 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 663 | 12 98 47 141 339 26 Spaces Moved 1407 | 7 106 72 248 956 18 Core . | . . . . . . Treads . | . . . . . . Legs 1 | 1 . . . . . Wheels 135 | 6 106 23 . . . Hover . | . . . . . . Flight 1271 | . . 49 248 956 18 Fastest Speed 34 | 90 90 50 34 34 34 Average Speed 41 | 97 90 62 39 34 42 Slowest Speed 120 | 120 90 90 120 34 109 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . . 2 1 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 2 27 10 58 85 5 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . . 3 3 . Spaces Dug . | . . . . . . Terrain Destroyed 7 | . . . . . 7 Melee . | . . . . . . Projectile . | . . . . . . AOE 7 | . . . . . 7 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 1463 | 11 108 70 275 968 31 Wait 17 | . . . 4 4 9 Move 1396 | 6 105 67 245 955 18 Hop 3 | . . 2 1 . . Pick Up 2 | . . . 1 1 . Fast Attach 10 | 3 . 1 3 3 . Attach 3 | . . . . 2 1 Detach 1 | . . . 1 . . Swap 2 | . . . 1 1 . Drop 8 | 2 . . 4 2 . Fire 18 | . . . 15 . 3 Melee . | . . . . . . Ram 3 | . 3 . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x2) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Discovered new exit (range 1) 13 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 16) 111 | -10/Materials | Entered another Materials area 113 | -9/Materials | Reached level 2 114 | -9/Materials | Upgraded with Power slot (x1) 114 | -9/Materials | Upgraded with Weapon slot (x1) 145 | -9/Materials | Discovered new exit (range 16) 158 | -9/Materials | Entered Mines 189 | -9/Mines | Core integrity fell below 50% 259 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 292 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 296 | -9/Mines | Learned location of 1 exit from Proximity Caves 299 | -9/Mines | Entered Zion 301 | -7/Zion | Build established: Mutant 319 | -7/Zion | Given A8's code to call for help 324 | -7/Zion | Discovered new exit (range 8) 348 | -7/Zion | Found Prototype Device 348 | -7/Zion | Identified Bomb Factory No. 2 370 | -7/Zion | Learned Factory terminal intel 412 | -7/Zion | Learned location of Warlord (-5) 429 | -7/Zion | Received a visual enhancement algorithm 509 | -7/Zion | Given the Hacking Drone Bay 512 | -7/Zion | Found Prototype Device 513 | -7/Zion | Identified Hacking Drone Bay 638 | -7/Zion | Entered Proximity Caves 639 | -6/Proximity Caves | Identified exit to Factory 640 | -6/Proximity Caves | Reached level 3 660 | -6/Proximity Caves | Core integrity fell below 20% 664 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Downloading schematic... Flamer Rating: 2 Schematic downloaded. >>Schematic "Enh. Flamer" Downloading schematic... Enh. Flamer Rating: 3 Schematic downloaded. >>Schematic "Plasma Flamer" Downloading schematic... Plasma Flamer Rating: 5 Schematic downloaded. LOCATION=UNKNOWN GOAL=ESCAPE Loading 1 Proximity Caves exit... 00640_ Reached level 3. 00659_ Chain reaction triggered in Lgt. Angular Momentum Engine. 00663_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????##????????????? | | ????????????????????????????##???? ##???????????? | | ???????????????????????????? ##?? #???????????? | | ???????????????????????????? ### #???????????? | | ???????????????????????????? #????????????? | | ???????????????????????????? #????????????? | | ????????????????????????#### ##???????????? | | ???????????????????????## ????????????? | | ??????????????###??????# @ ;#????? ##?????????? | | ???????#?????## ####???##bgg;;#?? #?????????? | | ???????# ???## ######;g;;## #??????????? | | ???????# ### #??????????? | | ???????# #??????????? | | ???????# ###### ???????? | | ?????????### ###????? ???????? | | ???????????## ######???????? ????????? | | ????????????## ##??????????????########?????????? | | ?????????????####????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 63 Energy Filtering 30 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Levels Raised 2 | . . 1 . . 1 XP Earned 6950 | 3000 100 1500 700 650 1000 XP Spent 4350 | 2600 . 1000 750 . . Upgrades 8 | 4 . 2 2 . . Power Slot 1 | . . 1 . . . Propulsion Slot 2 | 2 . . . . . Utility Slot 2 | 2 . . . . . Weapon Slot 1 | . . 1 . . . Inventory Capacity 2 | . . . 2 . . Protomatter Created . | . . . . . . Protomatter Decayed . | . . . . . . Game ------ Seed MissileLinearCanceller Manual? 0 Play Time 00:12:35 Cumulative 16.3 hours Start 2022.03.28 @ 15:10:14 End 2022.03.28 @ 15:23:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 52 Rogue 48 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: bfed7fac-1494-4434-99f9-35dfae98657f