Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.13 @ 01:21:01 Player: Lumi Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (61) 305 Value Destroyed (1811) 1811 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (351) 351 TOTAL SCORE: 5567 Bonus ------- Follower Combat Kills 146 Met Imprinter 300 Was Imprinted 300 Friendly Fire -395 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Transmission Jammer Peak State ------------ > --- POWER ------------ Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Shock Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Improved Targeting Computer Heavy Armor Plating Beamcaster Battle Rifle Heavy Battle Rifle Improved Grenade Launcher [Rating: 42] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Transmission Jammer Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 2 . . . . . . Utility 1 | . . . 1 . . . . . Weapon 2 | . . . 1 1 . . . . Parts Attached 71 | 6 13 12 19 7 3 2 . 9 Power 11 | 1 2 2 2 1 2 . . 1 Engine 10 | 1 2 2 2 1 2 . . . Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 22 | 2 2 5 7 1 . . . 5 Treads 13 | . . . 7 1 . . . 5 Leg 9 | 2 2 5 . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 1 8 . 4 2 . . . 1 Device 1 | . . . . 1 . . . . Storage 8 | 1 7 . . . . . . . Processor 2 | . 1 . 1 . . . . . Hackware . | . . . . . . . . . Protection 5 | . . . 3 1 . . . 1 Artifact . | . . . . . . . . . Weapon 22 | 2 1 5 6 3 1 2 . 2 Energy Gun 8 | 2 1 2 1 1 1 . . . Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 11 | . . 3 4 2 . 1 . 1 Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 43 | . 2 13 11 2 2 1 . 12 Power 5 | . . 2 1 . . . . 2 Propulsion 13 | . 1 6 3 . 1 . . 2 Utility 4 | . . . 2 . . . . 2 Weapon 21 | . 1 5 5 2 1 1 . 6 Highest Loss Streak 12 | . 2 7 10 2 2 1 . 12 Average Slot Usage (%) 85 | . 99 81 72 67 82 84 84 88 Engine 13 | . 14 9 8 7 11 15 15 14 Treads 13 | . . . 22 16 17 15 15 24 Leg 7 | . 27 28 . . . . . . Device 4 | . . . . 3 7 7 7 4 Storage 9 | . 22 11 9 7 7 7 7 6 Processor 2 | . 5 11 4 . . . . . Protection 5 | . . . 9 7 7 7 7 6 Energy Gun 9 | . 27 11 . 1 6 7 7 6 Ballistic Gun 16 | . . 9 12 16 23 22 23 22 Naked Turns 11 | . . . . . . . . 11 Heaviest Build 56 | 11 27 19 33 36 45 47 45 56 Greatest Support 96 | 20 20 40 80 60 60 40 40 96 Greatest Overweight (x) 9 | 2 1 1 1 . 1 1 1 9 Average Overweight (x) . | . . . . . . 1 1 . Largest Inventory Capacity 16 | 6 16 8 8 8 8 8 8 8 Average Capacity 8 | 5 9 8 8 8 8 8 8 7 Most Carried 8 | 3 8 7 7 5 4 8 8 8 Average Carried 5 | 1 3 5 3 3 2 7 7 7 Final Capacity 8 | 6 8 8 8 8 8 8 8 4 Final Carried 8 | 3 8 7 5 1 4 7 8 1 Class Distribution -------------------- 38% | Scavenger-Tank 23% | Mutant 22% | Messiah-Tank 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Messiah-Tank | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 1440 | 231 149 208 262 70 189 35 . 296 Remotely . | . . . . . . . . . Salvage Created 2361 | . 332 562 655 70 207 60 . 475 Parts 133 | . 31 41 27 3 8 2 . 21 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 12 | . . . . . . 1 . 11 Prevented 16 | . . . . . 8 . . 8 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 50 | . 11 16 11 1 4 1 . 6 Melee 4 | . . . 4 . . . . . Guns 42 | . 8 16 6 1 4 1 . 6 Cannons 1 | . . . 1 . . . . . AOE 3 | . 3 . . . . . . . Classes Destroyed 13 | . 3 5 2 . 2 . . 1 Worker 3 | . . 3 . . . . . . Hauler 1 | . . 1 . . . . . . Recycler 1 | . . . 1 . . . . . Operator 1 | . . 1 . . . . . . Watcher 3 | . 3 . . . . . . . Swarmer 16 | . 8 7 . . . . . 1 Grunt 18 | . 3 4 6 . 2 . . 3 Brawler 2 | . . 1 1 . . . . . Duelist 2 | . . . . . 1 . . 1 Sentry 9 | . . 4 3 1 . . . 1 Hunter 2 | . . . 1 . . 1 . . Programmer 1 | . . . . . 1 . . . Mutant 2 | . . . . . . . . 2 Best Kill Streak 5 | . 5 5 3 1 3 1 . 4 Combat Bots Only 5 | . 5 4 3 1 3 1 . 4 Max Kills in Single Turn 3 | . 3 2 1 1 1 1 . 2 Gunslinging 1 | . 1 . . . . . . 1 Exploded 2 | . 2 . . . . . . . Melee 1 | . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 5908 | . 340 1283 1710 105 487 209 . 1774 Core 1216 | . 55 250 206 20 37 21 . 627 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 69 | 100 78 37 62 . . . . . Volleys Fired 188 | . 29 80 41 3 10 9 . 16 Largest 4 | . 2 2 3 4 4 4 . 4 Hottest 147 | . 105 130 124 147 147 134 . 134 Shots Fired 429 | . 56 135 100 8 35 35 . 60 Gun 414 | . 56 135 87 7 35 34 . 60 Cannon 14 | . . . 13 1 . . . . Launcher 1 | . . . . . . 1 . . Special . | . . . . . . . . . Kinetic 253 | . . 64 81 6 30 25 . 47 Thermal 89 | . 3 62 19 2 3 . . . Explosive 1 | . . . . . . 1 . . Electromagnetic 86 | . 53 9 . . 2 9 . 13 Robot Hit Streak 18 | . 10 13 18 3 3 5 . 12 Robot Miss Streak 12 | . 4 12 8 1 3 3 . 3 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 11 | . 4 3 1 . 1 . . 2 Max Gunslinging Chain 1 | . 1 1 1 . 1 . . 1 Shots Hit Robots 282 | . 37 97 59 6 21 20 . 42 Core Hits 145 | . 19 63 28 3 9 2 . 21 Critical Hits 3 | . . . . . 1 . . 2 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . 1 . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3918 | . 509 1041 717 125 605 176 . 745 Guns 3642 | . 408 1041 567 105 605 176 . 740 Cannons 143 | . . . 123 20 . . . . Explosions 101 | . 101 . . . . . . . Melee . | . . . . . . . . . Ramming 32 | . . . 27 . . . . 5 Kinetic 2272 | . . 386 511 89 565 141 . 580 Thermal 951 | . 136 560 179 36 40 . . . Explosive . | . . . . . . . . . Electromagnetic 663 | . 373 95 . . . 35 . 160 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . 3 . 2 2 2 . Average Corruption 2 | . . . 2 . 1 2 2 . Corruption Purged . | . . . . . . . . . Effects 18 | . . . 6 . 1 8 3 . Message Errors 8 | . . . 1 . . 4 3 . Matter Fused 1 | . . . 1 . . . . . Heat Flow Errors 3 | . . . 3 . . . . . Data Loss (minor) 3 | . . . . . 1 2 . . Targeting Errors 3 | . . . 1 . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 24 | . . . 20 . . . . 4 Targets Rammed 28 | . . . 24 . . . . 4 Kicked . | . . . . . . . . . Crushed 4 | . . . 4 . . . . . Highest Temperature 662 | . 211 366 662 72 235 487 . 613 Average Temperature 155 | . 52 153 164 32 94 261 . 241 Received Heat Transfer 1386 | . 54 231 693 30 99 . . 279 Effects 39 | . . 2 14 . . 6 . 17 Shutdowns 9 | . . . 1 . . 3 . 5 Energy Bleed 2 | . . . . . . 1 . 1 Interference 9 | . . 2 3 . . 2 . 2 Matter Decay 2 | . . . . . . . . 2 Short Circuit 5 | . . . 3 . . . . 2 Damage (minor) 4 | . . . 3 . . . . 1 Damage (major) 5 | . . . 4 . . . . 1 Damage (core) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1473 | . 145 810 370 74 74 . . . Parts Sabotaged 3 | . . . . . . . . 3 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence 366 | . 229 366 294 103 . . . . Average Influence 144 | . 66 240 189 84 . . . . Maximum Alert Level 1 | . 1 1 1 . . . . . Low Security (%) 66 | 100 92 29 55 100 . . . . Level 1 33 | . 7 70 44 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 2 2 2 . . . . 1 Investigation 2 | . . . 2 . . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . 2 2 . . . . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 3 | . . 2 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 98 | . 21 23 20 1 8 1 . 24 Peak Tracking Total 11 | . 5 6 7 1 4 1 . 11 Tactical Retreats 3 | . . . 1 . 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 2 | . 1 1 . . . . . . Max in Single Turn 1 | . 1 1 . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 8 | . 2 3 2 . . 1 . . Terminals 7 | . 2 3 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 21 | . 3 8 6 . . 4 . . Successful 19 | . 2 8 5 . . 4 . . Failed 2 | . 1 . 1 . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 17 | . 3 8 6 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 19 | . 2 8 5 . . 4 . . Record 15 | . . 7 4 . . 4 . . Branch Access Points 1 | . . . 1 . . . . . Alert Level 2 | . 1 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . 2 2 . . . . . Full Trace Events 2 | . . . 2 . . . . . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 4 Highest-Rated Group 151 | . . . . . . . 151 151 Highest-Rated Ally 40 | . . . . . . . 40 40 Total Orders . | . . . . . . . . . Ally Attacks 23 | . . . . . . . . 23 Total Damage 573 | . . . . . . . . 573 Kills 4 | . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 2 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 4951 | 80 753 567 495 111 515 780 945 705 Spaces Moved 2595 | 58 442 255 184 57 275 411 525 388 Core 32 | 13 . . . . . . . 19 Treads 1811 | . . . 174 57 275 411 525 369 Legs 752 | 45 442 255 10 . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 150 160 160 180 180 50 Average Speed 157 | 115 120 123 162 160 172 180 180 162 Slowest Speed 500 | 150 150 150 170 160 180 180 180 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 3 69 32 16 3 37 67 58 53 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 13 | . . . . . 4 5 . 4 Spaces Dug . | . . . . . . . . . Terrain Destroyed 18 | . 4 . . 1 . 12 . 1 Melee . | . . . . . . . . . Projectile 2 | . . . . 1 . . . 1 AOE 16 | . 4 . . . . 12 . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 3084 | 68 609 379 288 71 292 430 525 422 Wait 140 | . 100 25 11 1 2 1 . . Move 2587 | 57 441 254 183 56 274 410 524 388 Hop . | . . . . . . . . . Pick Up 41 | 4 13 8 5 . 3 6 1 1 Fast Attach 30 | 6 3 3 11 2 2 . . 3 Attach 28 | . 4 9 6 3 1 1 . 4 Detach 3 | . 2 . 1 . . . . . Swap 13 | . 6 . 2 2 . 1 . 2 Drop 26 | 1 11 . 4 4 . 2 . 4 Fire 188 | . 29 80 41 3 10 9 . 16 Melee . | . . . . . . . . . Ram 3 | . . . . . . . . 3 Kick . | . . . . . . . . . Crush 25 | . . . 24 . . . . 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 7) 510 | -10/Materials | Discovered new exit (range 15) 711 | -10/Materials | Discovered new exit (range 10) 834 | -10/Materials | Entered another Materials area 834 | -9/Materials | Evolved 2 slots: Propulsion x2 1125 | -9/Materials | Core integrity fell below 50% 1145 | -9/Materials | Lost 7 parts (4n3w) 1325 | -9/Materials | Discovered new exit (range 15) 1401 | -9/Materials | Entered another Materials area 1401 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1415 | -8/Materials | Build established: Scavenger-Mutant 1664 | -8/Materials | Lost 10 parts (1p3n2u4w) 1823 | -8/Materials | Discovered new exit (range 5) 1896 | -8/Materials | Entered Factory 1896 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1962 | -7/Factory | Discovered new exit (range 6) 2007 | -7/Factory | Entered Lower Caves 2340 | -7/Lower Caves | Learned 4 Factory zone layouts 2375 | -7/Lower Caves | Learned Factory trap positions 2500 | -7/Lower Caves | Build established: Scavenger-Tank 2506 | -7/Lower Caves | Discovered new exit (range 11) 2522 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2522 | -7/Lower Caves | Entered another Lower Caves area 2558 | -7/Lower Caves | Learned Factory terminal intel 2681 | -7/Lower Caves | Learned Factory terminal intel 3128 | -7/Lower Caves | Learned Research terminal intel 3293 | -7/Lower Caves | Discovered new exit (range 6) 3302 | -7/Lower Caves | Entered Zion 3424 | -7/Zion | Discovered new exit (range 14) 3482 | -7/Zion | System corruption cleaned by Quarantine Array 3514 | -7/Zion | Learned location of Data Miner (-6) 3804 | -7/Zion | Imprinted 3806 | -7/Zion | Declared Zion's savior 4023 | -7/Zion | Learned 4 Factory zone layouts 4102 | -7/Zion | Build established: Messiah-Tank 4247 | -7/Zion | Entered Proximity Caves 4247 | -6/Proximity Caves | Accompanied by 4 allies 4886 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4918 | -6/Proximity Caves | Core integrity fell below 50% 4943 | -6/Proximity Caves | Core integrity fell below 20% 4952 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04919_ Med. Storage Unit destroyed. 04920_ Overheating: System interference. 04920_ Gauss Rifle temporarily disabled. 04920_ Imp. Grenade Launcher temporarily disabled. 04921_ Hvy. Battle Rifle permanently disabled. 04921_ Overheating: Short circuit. 04922_ Power failure, Deuterium Engine shutdown. 04924_ Overheating: Matter decay (-46). 04924_ Cesium-ion Thruster fries itself beyond repair. 04927_ Acquired Med. Treads. 04931_ Gauss Rifle destroyed. 04933_ Overheating: Energy bleed (-67). 04933_ Med. Treads destroyed. 04933_ Imp. Grenade Launcher destroyed. 04938_ Lgt. Nuclear Core severed. 04940_ Slammed into G-50 Soldier. 04940_ Deuterium Engine destroyed. 04941_ Broken Hvy. Battle Rifle destroyed. 04942_ Slammed into G-50 Soldier. 04947_ Acquired 81 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###?????#???????###??????????????????????????????? | | ##???? ??????? #??????????????????????????????? | | ##??# ######## #####??????????????????????????? | | # #??# #""""""# ???????????????????????????? | | # ##?# #" # ?????????????????????????????? | | #?# #" ## #??????????????????????????????? | | #?# #"!# #??????????????????????????????? | | ### #"==!* # #??????????????????????????????? | | # ## #"%% %[#*#??????????????????????????????? | | # |###![### ###########????????????????????? | | !%[!%*=[ #????????????????????? | | # ###!%|! #????????????????????? | | ## ##?##=!% ######## #????????????????????? | | ?### ##???##% #######???????????????????????? | | ??# #?????## #???????????????????????? | | ??# #??????## "s #???????????????????????? | | ??# #???????## ### #???????????????????????? | | ??# #????????## ##?# #???????????????????????? | | ??# #?????????#####??#g #???????????????????????? | | ?? ????????????????# #??###??????????????????? | | ?? ???????????????## #?# #??????????????????? | | ?? ???????????????# ## #??????????????????? | | ? ## ??????????????## #??????????????????? | | ? ??#??????????????# @ ##??????????????????? | | ? ?????????????????# ##???????????????????? | | ? ?????????????? #### #????????????????????? | | ?????????????? #???# #????????????????????? | | ??????????? #### ????# #????????????????????? | | ??????????????????###????# s#????????????????????? | | ?????????????????????????# s????????????????????? | | ?????????????????????????# s????????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ##???????????????????? | | ?????????????????????????? ##????????????????????? | | ?????????????????????????? ??????????????????????? | | ??????????????????????????#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed RocketIntegrityWeb Manual? 0 Play Time 00:45:43 Cumulative 10.4 hours Start 2020.08.13 @ 00:28:41 End 2020.08.13 @ 01:21:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 8 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: afde7018-2565-4411-b6b5-94f0ba669f9a