Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.13 @ 01:21:01

Player: Lumi

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (61)      305
Value Destroyed (1811)     1811
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (351)                351
              TOTAL SCORE: 5567

 Bonus
-------
Follower Combat Kills      146
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -395

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (3) ------
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (4) ----
    Transmission Jammer

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
    Medium Storage Unit
           Transmission Jammer
  Improved Light Armor Plating
>          --- WEAPON -----------
           Shock Rifle
           Gauss Rifle
           Gauss Rifle
           Gauss Rifle
>          --- INVENTORY --------
     Light Nuclear Core
  Improved Targeting Computer
     Heavy Armor Plating
           Beamcaster
           Battle Rifle
     Heavy Battle Rifle
  Improved Grenade Launcher
[Rating: 42]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Transmission Jammer
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Slots Evolved              6    | .   .   2   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   .   .   
  Weapon                   2    | .   .   .   1   1   .   .   .   .   
Parts Attached             71   | 6   13  12  19  7   3   2   .   9   
  Power                    11   | 1   2   2   2   1   2   .   .   1   
    Engine                 10   | 1   2   2   2   1   2   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   2   5   7   1   .   .   .   5   
    Treads                 13   | .   .   .   7   1   .   .   .   5   
    Leg                    9    | 2   2   5   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  16   | 1   8   .   4   2   .   .   .   1   
    Device                 1    | .   .   .   .   1   .   .   .   .   
    Storage                8    | 1   7   .   .   .   .   .   .   .   
    Processor              2    | .   1   .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   3   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   1   5   6   3   1   2   .   2   
    Energy Gun             8    | 2   1   2   1   1   1   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   
    Ballistic Gun          11   | .   .   3   4   2   .   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 43   | .   2   13  11  2   2   1   .   12  
  Power                    5    | .   .   2   1   .   .   .   .   2   
  Propulsion               13   | .   1   6   3   .   1   .   .   2   
  Utility                  4    | .   .   .   2   .   .   .   .   2   
  Weapon                   21   | .   1   5   5   2   1   1   .   6   
  Highest Loss Streak      12   | .   2   7   10  2   2   1   .   12  
Average Slot Usage (%)     85   | .   99  81  72  67  82  84  84  88  
  Engine                   13   | .   14  9   8   7   11  15  15  14  
  Treads                   13   | .   .   .   22  16  17  15  15  24  
  Leg                      7    | .   27  28  .   .   .   .   .   .   
  Device                   4    | .   .   .   .   3   7   7   7   4   
  Storage                  9    | .   22  11  9   7   7   7   7   6   
  Processor                2    | .   5   11  4   .   .   .   .   .   
  Protection               5    | .   .   .   9   7   7   7   7   6   
  Energy Gun               9    | .   27  11  .   1   6   7   7   6   
  Ballistic Gun            16   | .   .   9   12  16  23  22  23  22  
Naked Turns                11   | .   .   .   .   .   .   .   .   11  
Heaviest Build             56   | 11  27  19  33  36  45  47  45  56  
  Greatest Support         96   | 20  20  40  80  60  60  40  40  96  
  Greatest Overweight (x)  9    | 2   1   1   1   .   1   1   1   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   .   
Largest Inventory Capacity 16   | 6   16  8   8   8   8   8   8   8   
  Average Capacity         8    | 5   9   8   8   8   8   8   8   7   
  Most Carried             8    | 3   8   7   7   5   4   8   8   8   
  Average Carried          5    | 1   3   5   3   3   2   7   7   7   
  Final Capacity           8    | 6   8   8   8   8   8   8   8   4   
  Final Carried            8    | 3   8   7   5   1   4   7   8   1   

 Class Distribution 
--------------------
 38% | Scavenger-Tank
 23% | Mutant
 22% | Messiah-Tank
 10% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
             Tank | -7/Factory
   Scavenger-Tank | -7/Lower Caves
   Scavenger-Tank | -7/Lower Caves
   Scavenger-Tank | -7/Zion
     Messiah-Tank | -6/Proximity Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-----------                Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Matter Collected           1440 | 231 149 208 262 70  189 35  .   296 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2361 | .   332 562 655 70  207 60  .   475 
  Parts                    133  | .   31  41  27  3   8   2   .   21  
Haulers Intercepted        1    | .   .   1   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      12   | .   .   .   .   .   .   1   .   11  
  Prevented                16   | .   .   .   .   .   8   .   .   8   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Combat Hostiles Destroyed  50   | .   11  16  11  1   4   1   .   6   
  Melee                    4    | .   .   .   4   .   .   .   .   .   
  Guns                     42   | .   8   16  6   1   4   1   .   6   
  Cannons                  1    | .   .   .   1   .   .   .   .   .   
  AOE                      3    | .   3   .   .   .   .   .   .   .   
Classes Destroyed          13   | .   3   5   2   .   2   .   .   1   
  Worker                   3    | .   .   3   .   .   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   
  Watcher                  3    | .   3   .   .   .   .   .   .   .   
  Swarmer                  16   | .   8   7   .   .   .   .   .   1   
  Grunt                    18   | .   3   4   6   .   2   .   .   3   
  Brawler                  2    | .   .   1   1   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   1   .   .   1   
  Sentry                   9    | .   .   4   3   1   .   .   .   1   
  Hunter                   2    | .   .   .   1   .   .   1   .   .   
  Programmer               1    | .   .   .   .   .   1   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   .   2   
Best Kill Streak           5    | .   5   5   3   1   3   1   .   4   
  Combat Bots Only         5    | .   5   4   3   1   3   1   .   4   
Max Kills in Single Turn   3    | .   3   2   1   1   1   1   .   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   1   
  Exploded                 2    | .   2   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  
Damage Taken               5908 | .    340  1283 1710 105  487  209  .    1774 
  Core                     1216 | .    55   250  206  20   37   21   .    627  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         69   | 100  78   37   62   .    .    .    .    .    
Volleys Fired              188  | .    29   80   41   3    10   9    .    16   
  Largest                  4    | .    2    2    3    4    4    4    .    4    
  Hottest                  147  | .    105  130  124  147  147  134  .    134  
Shots Fired                429  | .    56   135  100  8    35   35   .    60   
  Gun                      414  | .    56   135  87   7    35   34   .    60   
  Cannon                   14   | .    .    .    13   1    .    .    .    .    
  Launcher                 1    | .    .    .    .    .    .    1    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  253  | .    .    64   81   6    30   25   .    47   
  Thermal                  89   | .    3    62   19   2    3    .    .    .    
  Explosive                1    | .    .    .    .    .    .    1    .    .    
  Electromagnetic          86   | .    53   9    .    .    2    9    .    13   
  Robot Hit Streak         18   | .    10   13   18   3    3    5    .    12   
  Robot Miss Streak        12   | .    4    12   8    1    3    3    .    3    
  Penetration Max          1    | .    .    .    .    .    1    .    .    .    
  Secondary Targets        11   | .    4    3    1    .    1    .    .    2    
    Max Gunslinging Chain  1    | .    1    1    1    .    1    .    .    1    
Shots Hit Robots           282  | .    37   97   59   6    21   20   .    42   
  Core Hits                145  | .    19   63   28   3    9    2    .    21   
  Critical Hits            3    | .    .    .    .    .    1    .    .    2    
  Critical Kills           1    | .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 2    | .    .    .    .    .    1    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           3918 | .    509  1041 717  125  605  176  .    745  
  Guns                     3642 | .    408  1041 567  105  605  176  .    740  
  Cannons                  143  | .    .    .    123  20   .    .    .    .    
  Explosions               101  | .    101  .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  32   | .    .    .    27   .    .    .    .    5    
  Kinetic                  2272 | .    .    386  511  89   565  141  .    580  
  Thermal                  951  | .    136  560  179  36   40   .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          663  | .    373  95   .    .    .    35   .    160  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    3    .    2    2    2    .    
  Average Corruption       2    | .    .    .    2    .    1    2    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  18   | .    .    .    6    .    1    8    3    .    
    Message Errors         8    | .    .    .    1    .    .    4    3    .    
    Matter Fused           1    | .    .    .    1    .    .    .    .    .    
    Heat Flow Errors       3    | .    .    .    3    .    .    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    1    2    .    .    
    Targeting Errors       3    | .    .    .    1    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   24   | .    .    .    20   .    .    .    .    4    
Targets Rammed             28   | .    .    .    24   .    .    .    .    4    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  4    | .    .    .    4    .    .    .    .    .    
Highest Temperature        662  | .    211  366  662  72   235  487  .    613  
  Average Temperature      155  | .    52   153  164  32   94   261  .    241  
  Received Heat Transfer   1386 | .    54   231  693  30   99   .    .    279  
  Effects                  39   | .    .    2    14   .    .    6    .    17   
    Shutdowns              9    | .    .    .    1    .    .    3    .    5    
    Energy Bleed           2    | .    .    .    .    .    .    1    .    1    
    Interference           9    | .    .    2    3    .    .    2    .    2    
    Matter Decay           2    | .    .    .    .    .    .    .    .    2    
    Short Circuit          5    | .    .    .    3    .    .    .    .    2    
    Damage (minor)         4    | .    .    .    3    .    .    .    .    1    
    Damage (major)         5    | .    .    .    4    .    .    .    .    1    
    Damage (core)          3    | .    .    .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         1473 | .    145  810  370  74   74   .    .    .    
Parts Sabotaged            3    | .    .    .    .    .    .    .    .    3    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Peak Influence             366  | .   229 366 294 103 .   .   .   .   
  Average Influence        144  | .   66  240 189 84  .   .   .   .   
Maximum Alert Level        1    | .   1   1   1   .   .   .   .   .   
  Low Security (%)         66   | 100 92  29  55  100 .   .   .   .   
  Level 1                  33   | .   7   70  44  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   2   2   2   .   .   .   .   1   
  Investigation            2    | .   .   .   2   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   2   2   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Distress Signals           3    | .   .   2   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              98   | .   21  23  20  1   8   1   .   24  
  Peak Tracking Total      11   | .   5   6   7   1   4   1   .   11  
  Tactical Retreats        3    | .   .   .   1   .   1   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Machines Disabled          2    | .   1   1   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Machines Accessed          8    | .   2   3   2   .   .   1   .   .   
  Terminals                7    | .   2   3   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                21   | .   3   8   6   .   .   4   .   .   
  Successful               19   | .   2   8   5   .   .   4   .   .   
  Failed                   2    | .   1   .   1   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                17   | .   3   8   6   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             19   | .   2   8   5   .   .   4   .   .   
  Record                   15   | .   .   7   4   .   .   4   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   
  Alert Level              2    | .   1   1   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   2   2   .   .   .   .   .   
  Full Trace Events        2    | .   .   .   2   .   .   .   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Total Allies               4    | .   .   .   .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   .   .   .   4   4   
  Highest-Rated Group      151  | .   .   .   .   .   .   .   151 151 
  Highest-Rated Ally       40   | .   .   .   .   .   .   .   40  40  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               23   | .   .   .   .   .   .   .   .   23  
  Total Damage             573  | .   .   .   .   .   .   .   .   573 
  Kills                    4    | .   .   .   .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   2   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------------              Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Turns Passed               4951 | 80  753 567 495 111 515 780 945 705 
Spaces Moved               2595 | 58  442 255 184 57  275 411 525 388 
  Core                     32   | 13  .   .   .   .   .   .   .   19  
  Treads                   1811 | .   .   .   174 57  275 411 525 369 
  Legs                     752  | 45  442 255 10  .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 150 160 160 180 180 50  
  Average Speed            157  | 115 120 123 162 160 172 180 180 162 
  Slowest Speed            500  | 150 150 150 170 160 180 180 180 500 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       37   | 3   69  32  16  3   37  67  58  53  
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     2    | .   .   .   .   .   .   .   2   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   1   1   1   .   
Scrap Searched             13   | .   .   .   .   .   4   5   .   4   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   
Terrain Destroyed          18   | .   4   .   .   1   .   12  .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               2    | .   .   .   .   1   .   .   .   1   
  AOE                      16   | .   4   .   .   .   .   12  .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Total                      3084 | 68  609 379 288 71  292 430 525 422 
  Wait                     140  | .   100 25  11  1   2   1   .   .   
  Move                     2587 | 57  441 254 183 56  274 410 524 388 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  41   | 4   13  8   5   .   3   6   1   1   
  Fast Attach              30   | 6   3   3   11  2   2   .   .   3   
  Attach                   28   | .   4   9   6   3   1   1   .   4   
  Detach                   3    | .   2   .   1   .   .   .   .   .   
  Swap                     13   | .   6   .   2   2   .   1   .   2   
  Drop                     26   | 1   11  .   4   4   .   2   .   4   
  Fire                     188  | .   29  80  41  3   10  9   .   16  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      3    | .   .   .   .   .   .   .   .   3   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    25   | .   .   .   24  .   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    7 | -11/Scrapyard      | Discovered new exit (range 15)
   81 | -11/Scrapyard      | Entered Materials
  311 | -10/Materials      | Build established: Mutant
  358 | -10/Materials      | Discovered new exit (range 7)
  510 | -10/Materials      | Discovered new exit (range 15)
  711 | -10/Materials      | Discovered new exit (range 10)
  834 | -10/Materials      | Entered another Materials area
  834 | -9/Materials       | Evolved 2 slots: Propulsion x2
 1125 | -9/Materials       | Core integrity fell below 50%
 1145 | -9/Materials       | Lost 7 parts (4n3w)
 1325 | -9/Materials       | Discovered new exit (range 15)
 1401 | -9/Materials       | Entered another Materials area
 1401 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 1415 | -8/Materials       | Build established: Scavenger-Mutant
 1664 | -8/Materials       | Lost 10 parts (1p3n2u4w)
 1823 | -8/Materials       | Discovered new exit (range 5)
 1896 | -8/Materials       | Entered Factory
 1896 | -7/Factory         | Evolved 2 slots: Power x1, Weapon x1
 1962 | -7/Factory         | Discovered new exit (range 6)
 2007 | -7/Factory         | Entered Lower Caves
 2340 | -7/Lower Caves     | Learned 4 Factory zone layouts
 2375 | -7/Lower Caves     | Learned Factory trap positions
 2500 | -7/Lower Caves     | Build established: Scavenger-Tank
 2506 | -7/Lower Caves     | Discovered new exit (range 11)
 2522 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 2522 | -7/Lower Caves     | Entered another Lower Caves area
 2558 | -7/Lower Caves     | Learned Factory terminal intel
 2681 | -7/Lower Caves     | Learned Factory terminal intel
 3128 | -7/Lower Caves     | Learned Research terminal intel
 3293 | -7/Lower Caves     | Discovered new exit (range 6)
 3302 | -7/Lower Caves     | Entered Zion
 3424 | -7/Zion            | Discovered new exit (range 14)
 3482 | -7/Zion            | System corruption cleaned by Quarantine Array
 3514 | -7/Zion            | Learned location of Data Miner (-6)
 3804 | -7/Zion            | Imprinted
 3806 | -7/Zion            | Declared Zion's savior
 4023 | -7/Zion            | Learned 4 Factory zone layouts
 4102 | -7/Zion            | Build established: Messiah-Tank
 4247 | -7/Zion            | Entered Proximity Caves
 4247 | -6/Proximity Caves | Accompanied by 4 allies
 4886 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 4918 | -6/Proximity Caves | Core integrity fell below 50%
 4943 | -6/Proximity Caves | Core integrity fell below 20%
 4952 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
04919_ Med. Storage Unit destroyed.
04920_ Overheating: System interference.
04920_ Gauss Rifle temporarily disabled.
04920_ Imp. Grenade Launcher temporarily disabled.
04921_ Hvy. Battle Rifle permanently disabled.
04921_ Overheating: Short circuit.
04922_ Power failure, Deuterium Engine shutdown.
04924_ Overheating: Matter decay (-46).
04924_ Cesium-ion Thruster fries itself beyond repair.
04927_ Acquired Med. Treads.
04931_ Gauss Rifle destroyed.
04933_ Overheating: Energy bleed (-67).
04933_ Med. Treads destroyed.
04933_ Imp. Grenade Launcher destroyed.
04938_ Lgt. Nuclear Core severed.
04940_ Slammed into G-50 Soldier.
04940_ Deuterium Engine destroyed.
04941_ Broken Hvy. Battle Rifle destroyed.
04942_ Slammed into G-50 Soldier. <x2>
04947_ Acquired 81 matter.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          27
Energy Capacity            335
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             600
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
What Is This Thing?

 Challenges 
------------
None

 Game 
------
Seed              RocketIntegrityWeb
  Manual?         0
Play Time         00:45:43
  Cumulative      10.4 hours
  Start           2020.08.13 @ 00:28:41
  End             2020.08.13 @ 01:21:01
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             8
Gallery%          15
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: afde7018-2565-4411-b6b5-94f0ba669f9a