Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.04 @ 09:31:00 // Halloween2020/ForbiddenLore Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (67) 335 Value Destroyed (2103) 2103 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (363) 363 TOTAL SCORE: 6941 Bonus ------- High Alert Combat Kills 63 Met Data Miner 300 Cogmind --------- Core Integrity 308/850 Matter 122/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Terrain Scanner Makeshift Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Phase Shifter Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Light Treads Medium Treads Improved Cesium-ion Thruster > --- UTILITY ---------- Coolant Injector Medium Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Transmission Jammer > --- WEAPON ----------- Phase Cannon Autogun Coil Gun Mini Grenade Launcher > --- INVENTORY -------- Titanium Leg Advanced Sensor Array Improved Terrain Scanner Terrain Scan Processor Hacking Suite Improved EM Pulse Cannon Improved Datajack [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Improved Cesium-ion Thruster Utility Advanced Sensor Array Device Advanced Sensor Array Storage Medium Storage Unit Processor Enhanced Optical Array Protection Light Armor Plating Weapon Mini Grenade Launcher Energy Gun EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . Utility 4 | . . 1 1 1 1 . . . . Weapon 2 | . . 1 1 . . . . . . Parts Attached 66 | 8 2 19 8 9 12 2 4 2 . Power 8 | 1 . 3 . 1 3 . . . . Engine 7 | 1 . 3 . . 3 . . . . Core 1 | . . . . 1 . . . . . Reactor . | . . . . . . . . . . Propulsion 18 | 2 . 5 1 5 3 . 2 . . Treads 6 | . . 3 1 2 . . . . . Leg 2 | . . 2 . . . . . . . Wheel 2 | 2 . . . . . . . . . Hover 2 | . . . . 2 . . . . . Flight 6 | . . . . 1 3 . 2 . . Utility 16 | 3 1 2 2 2 2 2 . 2 . Device 9 | 2 . 1 1 1 1 2 . 1 . Storage 2 | 1 . . 1 . . . . . . Processor 4 | . . 1 . 1 1 . . 1 . Hackware . | . . . . . . . . . . Protection 1 | . 1 . . . . . . . . Artifact . | . . . . . . . . . . Weapon 24 | 2 1 9 5 1 4 . 2 . . Energy Gun 5 | . . 3 1 1 . . . . . Energy Cannon 7 | . 1 3 1 . 2 . . . . Ballistic Gun 9 | 2 . 3 1 . 2 . 1 . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . 2 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . Unidentified Prototypes 4 | . . 2 . 2 . . . . . Parts Lost 40 | . . 11 7 1 10 . 11 . . Power 6 | . . 2 . 1 2 . 1 . . Propulsion 13 | . . 3 2 . 2 . 6 . . Utility 6 | . . 1 1 . 2 . 2 . . Weapon 15 | . . 5 4 . 4 . 2 . . Highest Loss Streak 11 | . . 8 4 1 6 . 11 . . Average Slot Usage (%) 57 | . 91 79 85 88 84 67 50 13 . Engine 3 | . 14 9 9 4 2 6 4 . . Core 1 | . . . . 2 3 . . . . Treads 5 | . . 13 14 5 10 . . . . Flight 3 | . . . . 3 7 26 13 . . Device 10 | . . 6 15 16 16 14 14 6 . Storage 4 | . 14 11 6 7 6 6 4 . . Processor 8 | . . 3 9 12 13 13 10 6 . Energy Gun 3 | . . 11 10 6 2 . . . . Energy Cannon 3 | . 8 5 1 7 5 . . . . Ballistic Gun 3 | . 18 10 10 . 4 . . . . Launcher 4 | . . . 9 15 8 . . . . Naked Turns 27 | . . . . . . . 27 . . Heaviest Build 41 | 13 17 22 25 29 41 20 20 1 . Greatest Support 48 | 20 20 40 40 48 48 20 20 3 . Greatest Overweight (x) 6 | . . 5 1 3 2 . 6 . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 6 6 6 8 8 8 8 8 4 . Average Capacity 6 | 5 6 6 5 8 8 8 7 4 . Most Carried 8 | 6 6 6 6 8 8 7 6 3 . Average Carried 4 | 3 6 4 4 6 7 6 5 2 . Final Capacity 8 | 6 6 6 8 8 8 8 4 4 4 Final Carried 8 | 6 6 6 4 8 8 6 4 2 2 Class Distribution -------------------- 45% | Mutant 13% | Skirmisher 13% | Scavenger-Skirmisher 10% | Scout 9% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Scout | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Matter Collected 1098 | 274 32 272 32 345 116 . 27 . . Remotely 196 | 196 . . . . . . . . . Salvage Created 2278 | 104 32 637 553 473 432 . 47 . . Parts 127 | 11 2 39 20 30 22 . 3 . . Haulers Intercepted 2 | . . . 1 1 . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . 1 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 45 | . 1 12 14 4 12 . 2 . . Guns 15 | . . 6 4 . 3 . 2 . . Cannons 12 | . 1 6 . 1 4 . . . . AOE 18 | . . . 10 3 5 . . . . Classes Destroyed 14 | 2 1 5 3 3 . . . . . Worker 7 | . . 1 . 2 4 . . . . Builder 2 | . . . 1 1 . . . . . Tunneler 2 | 2 . . . . . . . . . Hauler 2 | . . . 1 1 . . . . . Recycler 6 | 1 . 1 1 2 1 . . . . Operator 1 | . . . . 1 . . . . . Watcher 2 | . . 1 . 1 . . . . . Swarmer 12 | . . 3 . . 7 . 2 . . Grunt 22 | . 1 4 12 2 3 . . . . Brawler 1 | . . . 1 . . . . . . Duelist 2 | . . 1 . . 1 . . . . Sentry 5 | . . 4 1 . . . . . . Hunter 1 | . . . . 1 . . . . . Programmer 2 | . . . . 1 1 . . . . Best Kill Streak 11 | 2 1 5 11 4 5 . 2 . . Combat Bots Only 11 | . 1 5 11 2 4 . 2 . . Max Kills in Single Turn 5 | 1 1 2 4 2 5 . 2 . . Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 3 2 3 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Damage Taken 4093 | . 21 1529 579 52 1131 . 781 . . Core 990 | . . 384 64 . 145 . 397 . . Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 78 | 100 100 4 88 100 . . . . . Volleys Fired 121 | 10 4 39 13 20 29 . 6 . . Largest 4 | 2 2 3 4 3 3 . 1 . . Hottest 156 | 40 80 156 144 150 150 . 30 . . Shots Fired 271 | 20 8 90 40 35 72 . 6 . . Gun 170 | 20 4 59 26 12 43 . 6 . . Cannon 79 | . 4 31 . 18 26 . . . . Launcher 22 | . . . 14 5 3 . . . . Special . | . . . . . . . . . . Kinetic 129 | 20 4 37 19 . 43 . 6 . . Thermal 86 | . 4 45 3 18 16 . . . . Explosive 22 | . . . 14 5 3 . . . . Electromagnetic 34 | . . 8 4 12 10 . . . . Robot Hit Streak 14 | 6 7 10 14 8 7 . 3 . . Robot Miss Streak 6 | 2 1 4 3 3 6 . 2 . . Penetration Max 1 | . . . . . 1 . 1 . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 155 | 15 5 57 22 19 34 . 3 . . Core Hits 116 | 6 1 24 40 19 24 . 2 . . Critical Hits 4 | . . 2 1 . 1 . . . . Critical Kills 3 | . . 1 1 . 1 . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6078 | 169 82 906 1724 694 2359 . 144 . . Guns 1673 | 169 12 514 211 140 483 . 144 . . Cannons 1091 | . 70 390 . 200 431 . . . . Explosions 3312 | . . . 1513 354 1445 . . . . Melee . | . . . . . . . . . . Ramming 2 | . . 2 . . . . . . . Kinetic 1221 | 169 12 260 153 . 483 . 144 . . Thermal 2421 | . 70 535 29 336 1451 . . . . Explosive 1975 | . . . 1513 218 244 . . . . Electromagnetic 459 | . . 109 29 140 181 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 2 . Average Corruption 1 | . . . . . 1 2 2 2 . Corruption Purged . | . . . . . . . . . . Effects 22 | . . . . . 5 2 2 13 . Message Errors 4 | . . . . . . 2 . 2 . Heat Flow Errors 6 | . . . . . 1 . . 5 . Energy Discharges 5 | . . . . . 1 . . 4 . Data Loss (minor) 4 | . . . . . . . 2 2 . Targeting Errors 1 | . . . . . 1 . . . . Weapon Failures 2 | . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 369 | . . . 2 2 365 . . . . Projectiles 19 | . . . . . 19 . . . . Explosions 350 | . . . 2 2 346 . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 218 | . . 1 18 28 171 . . . . Shots 6 | . . . 1 2 3 . . . . Rammed 1 | . . 1 . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 615 | . 93 615 61 121 196 . . 258 . Average Temperature 101 | . 41 154 30 39 82 . . 119 . Received Heat Transfer 873 | . 12 540 288 9 . . 24 . . Effects 13 | . . 13 . . . . . . . Shutdowns 2 | . . 2 . . . . . . . Energy Bleed 2 | . . 2 . . . . . . . Interference 2 | . . 2 . . . . . . . Short Circuit 3 | . . 3 . . . . . . . Damage (minor) 2 | . . 2 . . . . . . . Damage (major) 1 | . . 1 . . . . . . . Damage (core) 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . 1 3 . . . . . . . Heat Transferred 2724 | . 148 1110 74 346 1046 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Peak Influence 527 | 15 59 371 527 413 519 . . . . Initial 239 | . 9 24 97 239 144 . . . . Average 232 | 5 39 211 283 283 230 . . . . Maximum Alert Level 2 | . . 1 2 2 2 . . . . Low Security (%) 45 | 100 100 46 48 . 70 . . . . Level 1 37 | . . 53 13 88 . . . . . Level 2 17 | . . . 38 11 28 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . 1 1 1 2 2 . . . . Investigation . | . . . . . . . . . . Extermination 2 | . . . . 1 1 . . . . Reinforcement 4 | . 1 1 1 1 . . . . . Assault 1 | . . . . . 1 . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Distress Signals 1 | . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 74 | . 3 20 15 10 20 1 5 . . Peak Tracking Total 12 | . 2 6 12 2 5 1 5 . . Tactical Retreats 11 | . . 7 . . 2 1 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Traps Triggered 1 | . . . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Machines Disabled 16 | . . 1 3 3 9 . . . . Max in Single Turn 8 | . . 1 2 2 8 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Machines Accessed 12 | . . . 3 4 . 1 . 4 . Terminals 5 | . . . 3 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 45 | . . . 4 7 . 1 . 33 . Successful 43 | . . . 4 5 . 1 . 33 . Failed 2 | . . . . 2 . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 6 | . . . 3 3 . . . . . Terminals 7 | . . . 4 3 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 39 | . . . 4 1 . 1 . 33 . Record 11 | . . . . . . . . 11 . Part Schematic 11 | . . . . . . . . 11 . Robot Schematic 8 | . . . . . . . . 8 . Prototype ID Bank 3 | . . . . . . . . 3 . Open Door 1 | . . . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . Scan Component 1 | . . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . Terminals 1 | . . . . 1 . . . . . Botnet 1 | . . . . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . . . 2 1 . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 8 . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 11 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time 50 | . . . . 50 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Total Allies 1 | . . . . 1 . . . . . Largest Group 1 | . . . . 1 . . . . . Highest-Rated Group 16 | . . . . 16 . . . . . Highest-Rated Ally 16 | . . . . 16 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 1 | . . . . 1 . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Turns Passed 4498 | 112 76 527 354 691 799 242 132 1565 . Spaces Moved 2455 | 57 73 254 179 544 475 280 218 375 . Core 436 | 1 . 1 . . . . 59 375 . Treads 902 | . . 165 179 195 363 . . . . Legs 38 | . . 38 . . . . . . . Wheels 179 | 56 73 50 . . . . . . . Hover 343 | . . . . 343 . . . . . Flight 557 | . . . . 6 112 280 159 . . Fastest Speed 29 | 50 80 80 160 60 29 32 32 50 . Average Speed 93 | 79 80 139 163 101 131 32 45 50 . Slowest Speed 350 | 80 80 300 180 230 180 32 350 50 . Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 5 | . . . . . 5 . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 5 20 27 22 21 21 51 40 75 3 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 5 | . . 1 1 1 1 1 . . . Unknown Exits Taken 4 | 1 1 . . . . . 1 1 . Scrap Searched 2 | . . . . . . 1 1 . . Spaces Dug 2 | . . . . . 2 . . . . Terrain Destroyed 187 | . . . 80 46 61 . . . . Melee . | . . . . . . . . . . Projectile 7 | . . . . . 7 . . . . AOE 180 | . . . 80 46 54 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Total 4398 | 102 81 350 207 649 583 432 243 1751 . Wait 1664 | 20 2 24 8 24 46 149 16 1375 . Move 2437 | 56 72 253 178 543 465 279 217 374 . Hop 4 | . . . . . 4 . . . . Pick Up 19 | 5 . 4 . 7 2 1 . . . Fast Attach 51 | 8 2 15 7 8 9 . 2 . . Attach 13 | . . 4 . 1 2 2 2 2 . Detach 11 | 2 . 5 . 2 2 . . . . Swap 2 | . . . 1 . 1 . . . . Drop 18 | 1 1 5 . 5 5 1 . . . Fire 121 | 10 4 39 13 20 29 . 6 . . Melee . | . . . . . . . . . . Ram 1 | . . 1 . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 18 | . . . . . 18 . . . . Rewire 39 | . . . . 39 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 8) 189 | -10/Materials | Entered another Materials area 189 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 293 | -9/Materials | Core integrity fell below 50% 307 | -9/Materials | Build established: Mutant 312 | -9/Materials | Lost 8 parts (1p2n1u4w) 369 | -9/Materials | Core integrity fell below 20% 380 | -9/Materials | Lost 3 parts (1p1n1w) 702 | -9/Materials | Build established: Scavenger-Gunner 706 | -9/Materials | Discovered new exit (range 4) 709 | -9/Materials | Identified exit to Materials 716 | -9/Materials | Entered another Materials area 716 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 928 | -8/Materials | Destroyed 11 combat bots 930 | -8/Materials | Lost 4 parts (1n1u2w) 1012 | -8/Materials | Lost 3 parts (1n2w) 1031 | -8/Materials | Discovered new exit (range 16) 1069 | -8/Materials | Identified exit to Factory 1070 | -8/Materials | Entered Factory 1070 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1367 | -7/Factory | Identified exit to Lower Caves 1748 | -7/Factory | Discovered new exit (range 9) 1759 | -7/Factory | Identified exit to Factory 1761 | -7/Factory | Entered another Factory area 1761 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1975 | -6/Factory | Build established: Scavenger-Skirmisher 2331 | -6/Factory | Build established: Skirmisher 2461 | -6/Factory | First assault squad dispatched 2489 | -6/Factory | Lost 6 parts (1p2n2u1w) 2539 | -6/Factory | Spotted B-75 Beast 2551 | -6/Factory | Discovered new exit (range 6) 2559 | -6/Factory | Identified exit to Lower Caves 2560 | -6/Factory | Entered Lower Caves 2718 | -6/Lower Caves | Spotted B-75 Beast 2793 | -6/Lower Caves | Discovered new exit (range 5) 2794 | -6/Lower Caves | Identified exit to Lower Caves 2802 | -6/Lower Caves | Entered another Lower Caves area 2861 | -6/Lower Caves | Spotted B-75 Beast 2904 | -6/Lower Caves | Core integrity fell below 50% 2907 | -6/Lower Caves | Released all parts (4) 2927 | -6/Lower Caves | Discovered new exit (range 13) 2934 | -6/Lower Caves | Entered Data Miner 2935 | -6/Data Miner | Lost 11 parts (1p6n2u2w) 2936 | -6/Data Miner | Discovered new exit (range 6) 2946 | -6/Data Miner | Met Data Miner 3165 | -6/Data Miner | Build established: Mutant 3307 | -6/Data Miner | Learned location of Section 7 (-2) 3307 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3430 | -6/Data Miner | Received God Mode back door access code from Data Miner 4499 | -6/Data Miner | Entered Proximity Caves 4499 | -5/Proximity Caves | Self-destructed Last Messages --------------- Exp. Terrain Scanner Tesla Bomb Launcher 03423_ System corrupted: Energy discharge (-37). Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\RHNN to gain control via the back door I've installed. Now off with you. 03478_ System corrupted: Component data lost. 03527_ System corrupted: Energy discharge (-33). 03545_ System corrupted: Energy discharge (-29). 03566_ PA1TNOWDXKKKS,ZJ6KM8RXAM3B,SR>5>N 03732_ Connecting with ORACLE Interface... 03778_ System corrupted: Heat flow error (+269). 03896_ System corrupted: Heat flow error (+246). 03961_ System corrupted: Heat flow error (+209). 04081_ System corrupted: Heat flow error (+295). 04202_ System corrupted: Component data lost. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????#" ?????????????????????? | | ???????????????????????## ""?????????????????????? | | ???????????????????????#" "##????????????????????? | | ???????????????????????# "##???????????????????? | | ??????????????????????## #???????????????????? | | ?????????????????????## ##??????????????????? | | ?????????????????????# ##?????????????????? | | ?????????????????????# #?????????????????? | | ??????????????????????# ##????????????????? | | ??????????????????????# @ #????????????????? | | ??????????????????????# #???????????? | | ?????????????????????# ## #???????????? | | ???????????????????? ##?? #### ?????????? | | ??????????????????# ????? #??????? ?????????? | | ??????????????????# ????????????????????????? | | ????????????????? ????????????????????????? | | ???????????????? ????????????????????????? | | ???????????????###### #????????????????????????? | | ????????????????????# ##?????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????#????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Coolant Potential 65 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 135 Jamming Range 12 Armor Coverage 150 Phase Shifting 5 Evasion (%) 68 Recoil Reduction 2 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpreadFluxCorpse Manual? 0 Play Time 00:35:08 Cumulative 73.3 hours Start 2020.11.04 @ 08:38:39 End 2020.11.04 @ 09:31:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 143 Rogue 143 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 60 Achievement% 42 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89c9694f-5136-4273-af7b-8ff0f38f5c4b