Cogmind - Beta 17 --- EXPLORER MODE // 2026.06.25 @ 21:30:00 Player: Jupotter Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (63) 315 Value Destroyed (2452) 2452 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6087 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 288/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit System Guard > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Light Angular Momentum Engine Carbon-fiber Leg Medium Battery (150) Large Matter Pod (150) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Medium Storage Unit Improved Terrain Scanner Target Analyzer System Guard > --- WEAPON ----------- Particle Gun Gatling Laser Thermic Laser Cooled Plasma Cannon > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Flexi-carbon Leg Improved Heat Sink Medium Battery Large Matter Pod EM Pulse Cannon Autogun Gauss Rifle [Rating: 70] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Makeshift Sword Energy Gun Heavy EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Autogun Impact Weapon Maul Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -9 -7 -6 ------- Run | Yrd Mat Min Sub Rec Fac Fac Slots Evolved 9 | . 1 . . . 6 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . . . 2 . Utility 4 | . 1 . . . 2 1 Weapon 2 | . . . . . 1 1 Parts Attached 93 | 10 11 3 6 11 12 40 Power 11 | 2 . . 1 1 2 5 Engine 7 | 2 . . 1 1 1 2 Core 4 | . . . . . 1 3 Reactor . | . . . . . . . Propulsion 26 | 2 1 2 2 3 3 13 Treads 4 | . . . . 1 . 3 Leg 20 | 2 1 2 . 2 3 10 Wheel 2 | . . . 2 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 3 7 1 1 4 3 9 Device 11 | 1 3 1 . 1 . 5 Storage 5 | 1 . . . 2 . 2 Processor 4 | 1 . . . . 1 2 Hackware 2 | . . . . 1 1 . Protection 6 | . 4 . 1 . 1 . Artifact . | . . . . . . . Weapon 28 | 3 3 . 2 3 4 13 Energy Gun 10 | 2 1 . . 2 1 4 Energy Cannon 5 | . . . . . 1 4 Ballistic Gun 8 | 1 . . 1 1 1 4 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 3 | . 2 . . . 1 . Slashing Weapon 2 | . . . 1 . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 . . 1 2 Corrupted Parts 3 | . . . . 2 . 1 System Corruption 3 | . . . . 2 . 1 Parts Lost 42 | . . . . 5 1 36 Power 7 | . . . . 1 1 5 Propulsion 13 | . . . . 1 . 12 Utility 9 | . . . . 2 . 7 Weapon 13 | . . . . 1 . 12 Highest Loss Streak 13 | . . . . 3 1 13 To Critical Strikes 2 | . . . . . . 2 Average Backups 5 | 4 6 4 3 2 7 6 Power . | . 1 1 . . . 1 Propulsion . | . 1 1 1 . . . Utility 1 | 2 3 2 1 . . 1 Weapon 2 | 1 . . . . 5 2 Tool/Special . | . . . . . . . Unused Backups 10 | . 2 . . 3 . 5 Power 1 | . . . . . . 1 Propulsion 6 | . 2 . . 2 . 2 Utility 3 | . . . . 1 . 2 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 88 | . 98 100 81 77 92 89 Engine 7 | . 11 12 12 2 7 5 Core 2 | . . . . . 3 5 Treads 3 | . . . . 3 . 7 Leg 17 | . 24 25 12 12 26 11 Wheel 1 | . . . 6 5 . . Device 15 | . 8 28 15 24 8 14 Storage 5 | . 7 . . 5 7 6 Processor 5 | . 8 . . . 6 10 Hackware 1 | . . . . . 6 . Protection 4 | . 11 8 10 1 5 . Energy Gun 6 | . 9 . . 7 1 10 Energy Cannon 3 | . . . . . 5 6 Ballistic Gun 3 | . 3 . 6 3 1 4 Impact Weapon 5 | . 11 25 9 . 5 . Slashing Weapon 4 | . . . 7 9 6 . Peak Build Rating 70 | 7 11 19 27 27 39 70 Average Rating 29 | 4 9 15 22 16 34 46 On Entrance 16 | . 7 11 18 27 14 39 Avg Prop Armor Cover (%) 4 | . . . . 12 . 4 Naked Turns . | . . . . . . . Heaviest Build 55 | 18 22 20 30 30 43 55 Greatest Support 80 | 20 20 20 40 40 61 80 Greatest Overweight (x) 14 | . 6 . 1 . 1 14 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 10 10 5 5 25 10 25 Average Capacity 7 | 7 7 5 5 7 10 8 Most Carried 10 | 8 10 5 5 5 10 10 Average Carried 5 | 4 6 4 3 1 7 6 Final Capacity 10 | 10 5 5 5 10 10 10 Final Carried 9 | 7 5 5 3 5 9 4 Class Distribution -------------------- 47% | Hacker-Mutant 21% | Scavenger-Gunner 20% | Hacker-Gladiator 4% | Hacker-Gunner 3% | Subdweller-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Subcaves Hacker-Mutant | -9/Recycling Hacker-Gladiator | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -7 -6 ----------- Run | Yrd Mat Min Sub Rec Fac Fac Matter Collected 1936 | 217 269 20 169 217 142 902 Remotely . | . . . . . . . Salvage Created 2848 | . 254 70 15 373 455 1681 Parts 113 | . 8 2 1 23 14 65 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -9 -7 -6 ------- Run | Yrd Mat Min Sub Rec Fac Fac Combat Hostiles Destroyed 50 | . 6 2 1 6 8 27 Melee 14 | . 1 1 1 5 4 2 Guns 22 | . 4 . . 1 . 17 Cannons 8 | . . . . . 3 5 Classes Destroyed 14 | . 4 . . 2 3 5 Worker 2 | . 1 . . . . 1 Builder 2 | . . . . . 2 . Tunneler 1 | . . . . . 1 . Recycler 3 | . . . . 1 . 2 Operator 1 | . . . . . . 1 Watcher 4 | . 2 . . . . 2 Swarmer 9 | . 2 . 1 . . 6 Grunt 17 | . 4 2 . 1 6 4 Protector 1 | . . . . . . 1 Sentry 13 | . . . . 5 1 7 Specialist 2 | . . . . . . 2 Hunter 2 | . . . . . . 2 Programmer 5 | . . . . . 1 4 Behemoth 1 | . . . . . . 1 Best Kill Streak 6 | . 6 2 1 4 3 4 Combat Bots Only 4 | . 4 2 1 3 3 4 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -7 -6 -------- Run | Yrd Mat Min Sub Rec Fac Fac Hostile Shots Fired 1049 | . 63 7 86 74 176 643 Missed 366 | . 16 3 35 21 74 217 Hits 683 | . 47 4 51 53 102 426 Projectile 683 | . 47 4 51 53 102 426 AOE 3 | . . . 3 . . . Critical Strikes 24 | . . . 1 3 2 18 Damage Taken 6193 | . 303 33 345 457 762 4293 Core 1229 | . 80 7 51 110 126 855 Absorbed by Shields . | . . . . . . . Redirected to Shielding 6 | . 5 1 . . . . Ignored by Resistances 3814 | . 197 20 211 285 475 2626 Regen/Repaired (Parts) 277 | . 43 . . . . 234 Core Remaining (%) 60 | 100 . . . . 82 . Volleys Fired 126 | . 17 . 2 5 13 89 Largest 4 | . 2 . 1 2 1 4 Hottest 276 | . 90 . 33 68 30 276 Shots Fired 341 | . 34 . 2 7 13 285 Gun 249 | . 34 . 2 7 . 206 Cannon 92 | . . . . . 13 79 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 85 | . 7 . 2 4 . 72 Thermal 201 | . 27 . . . 13 161 Explosive . | . . . . . . . Electromagnetic 55 | . . . . 3 . 52 Robot Hit Streak 53 | . 9 . 1 8 9 53 Robot Miss Streak 6 | . 1 . 1 . 1 6 Penetration Max 1 | . . . . . . 1 Secondary Targets 6 | . 2 . . . . 4 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 321 | . 32 5 3 22 37 222 Core Hits 130 | . 10 1 1 9 12 97 Critical Kills . | . . . . . . . Critical Parts Destroyed 8 | . 3 1 1 . 2 1 Critical Strikes 19 | . 3 1 1 2 3 9 Burn 3 | . . . . . . 3 Destroy 1 | . . . . . . 1 Corrupt 2 | . . . . . . 2 Smash 7 | . 3 1 1 . 2 . Sever 6 | . . . . 2 1 3 Melee Attacks 68 | . 7 5 2 17 27 10 Impact 33 | . 7 5 1 . 20 . Slashing 35 | . . . 1 17 7 10 Piercing . | . . . . . . . Sneak Attacks 6 | . . . . 1 5 . Combat Hostiles . | . . . . . . . Follow-up Attacks 7 | . . . . . 7 . Damage Inflicted 7990 | . 590 209 101 699 1196 5195 Guns 3556 | . 331 . 16 123 . 3086 Cannons 1919 | . . . . . 250 1669 Explosions . | . . . . . . . Melee 2476 | . 250 209 85 576 946 410 Ramming 39 | . 9 . . . . 30 Kinetic 1072 | . 68 . 16 84 . 904 Thermal 3611 | . 263 . . . 250 3098 Explosive . | . . . . . . . Electromagnetic 792 | . . . . 39 . 753 Impact 1120 | . 250 209 47 . 614 . Slashing 1356 | . . . 38 576 332 410 Piercing . | . . . . . . . Highest Corruption 4 | . 1 1 1 4 . 2 Average Corruption 1 | . 1 1 1 2 . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 25 | . 1 3 2 16 . 3 Message Errors 6 | . . 2 . 3 . 1 Matter Fused 8 | . 1 . 1 6 . . Heat Flow Errors 4 | . . . . 3 . 1 Energy Discharges 1 | . . . 1 . . . Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 4 | . . 1 . 3 . . Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 538 | . 156 24 47 48 181 82 Projectiles 55 | . . . . . . 55 Explosions . | . . . . . . . Melee 483 | . 156 24 47 48 181 27 Knockbacks 5 | . 2 . 1 . 2 . Impact 5 | . 2 . 1 . 2 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 4 | . 1 . . . . 3 Kicked 4 | . 1 . . . . 3 Crushed . | . . . . . . . Highest Temperature 649 | . 367 . . 274 17 649 Average Temperature 178 | . 159 . . 126 5 199 Received Heat Transfer 2375 | . 165 33 204 276 540 1157 Effects 11 | . 1 . . . . 10 Energy Bleed 2 | . . . . . . 2 Interference 4 | . . . . . . 4 Matter Decay 2 | . . . . . . 2 Short Circuit 2 | . 1 . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 4 | . 2 1 . . 1 . Combat Hostiles 3 | . 1 1 . . 1 . Parts Fried 9 | . 4 1 . . 1 3 Impact Corruptions 17 | . 7 2 1 . 7 . Robots Melted 3 | . . . . . . 3 Combat Hostiles 3 | . . . . . . 3 Parts Melted 26 | . 1 . . . . 25 Heat Transferred 6219 | . 658 . . . 333 5228 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -7 -6 ------- Run | Yrd Mat Min Sub Rec Fac Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 86 | . 57 65 . 40 63 86 Initial 50 | . . . . 17 50 1 Average 10 | . 9 9 . 2 10 16 Influence Increases 1469 | . 164 65 65 136 274 765 Destroy 0b10 Robot/C 980 | . 120 40 20 120 160 520 Destroy 0b10 Robot/NC 70 | . 15 . . 5 15 35 Destroy Leader 248 | . 24 10 . . 40 174 Successful Hack 16 | . 5 . . 11 . . Disable Machine 8 | . . . . . 8 . Destroy Structure 7 | . . . . . 1 6 Advance Influence 50 | . . . . . 50 . Lose Combat Pursuer 90 | . . 15 45 . . 30 Influence Decreases 1469 | . 164 65 15 186 269 770 Entered New Map 37 | . . . . 33 . 4 Time Decay 1296 | . 164 65 15 133 269 650 Lost Part 136 | . . . . 20 . 116 Squads Dispatched 19 | . . . . . 6 13 Investigation 1 | . . . . . 1 . Extermination 5 | . . . . . 1 4 Reinforcement 3 | . . . . . 1 2 Assault . | . . . . . . . Garrison 10 | . . . . . 3 7 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -7 -6 --------- Run | Yrd Mat Min Sub Rec Fac Fac Distress Signals 3 | . . . . . . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 98 | . 10 3 17 7 19 42 Peak Tracking Total 12 | . 2 2 12 5 4 7 Tactical Retreats 7 | . . 1 2 . 2 2 ECM-based Alert Blocks 4 | . . . . . 4 . Traps | -11 -10 -10 -10 -9 -7 -6 ------- Run | Yrd Mat Min Sub Rec Fac Fac Traps Triggered 6 | . 4 . 1 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . . 1 . . . Traps Extracted . | . . . . . . . Installed 1 | . . . 1 . . . Triggered . | . . . . . . . Most Traps Carried 1 | . . . 1 . . . Machines | -11 -10 -10 -10 -9 -7 -6 ---------- Run | Yrd Mat Min Sub Rec Fac Fac Machines Disabled 3 | . . . 1 . 2 . Max in Single Turn 1 | . . . 1 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -7 -6 --------- Run | Yrd Mat Min Sub Rec Fac Fac Machines Accessed 23 | . 4 . 1 14 1 3 Terminals 11 | . 2 . . 6 1 2 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . . 1 Recycling Units 9 | . 1 . . 8 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 57 | . 12 . 3 33 1 8 Successful 43 | . 9 . 3 24 1 6 Failed 14 | . 3 . . 9 . 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 33 | . 7 . . 19 1 6 Fabricators . | . . . . . . . Repair Stations 4 | . 2 . . . . 2 Recycling Units 17 | . 3 . . 14 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 26 | . 6 . 3 12 1 4 Record 11 | . 1 . 3 3 1 3 Part Schematic 3 | . . . . 3 . . Robot Analysis 1 | . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . Recycling Unit Index 1 | . . . . 1 . . Alert Level 2 | . . . . 1 . 1 Locate Traps 1 | . 1 . . . . . Dispatch Records 2 | . 1 . . 1 . . Maintenance Status 1 | . 1 . . . . . Transport Status 1 | . . . . 1 . . Reinforcement Status 1 | . 1 . . . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 2 . . . . 2 Scan Component 2 | . 1 . . . . 1 Repair 2 | . 1 . . . . 1 Recycling Unit Hacks 13 | . 1 . . 12 . . Report Inventory 11 | . 1 . . 10 . . Retrieve Components 2 | . . . . 2 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 15 | . 4 . . 7 1 3 Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 2 | . 1 . . . . 1 Time 52 | . 26 . . . . 26 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . . 3 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -7 -6 ------------ Run | Yrd Mat Min Sub Rec Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -7 -6 -------- Run | Yrd Mat Min Sub Rec Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -7 -6 ------- Run | Yrd Mat Min Sub Rec Fac Fac Active Infowar (turns) 3155 | 40 257 301 356 207 567 1427 Sensors 756 | . . 198 354 204 . . Terrain 1011 | 40 . . . . . 971 Structural 531 | . 191 298 42 . . . Seismic 819 | . . . . . . 819 ECM 888 | . 67 30 3 20 567 201 Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -7 -6 ------------- Run | Yrd Mat Min Sub Rec Fac Fac Turns Passed 5026 | 76 683 301 358 993 939 1676 Spaces Moved 3084 | 47 443 210 220 702 658 804 Core 19 | 7 2 . . 2 . 8 Treads 544 | . . . . 183 . 361 Legs 2245 | 40 441 210 76 385 658 435 Wheels 276 | . . . 144 132 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 110 50 120 110 Average Speed 132 | 109 123 120 136 128 125 149 Slowest Speed 750 | 120 350 120 190 160 190 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 4 60 45 17 95 15 14 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched 8 | . . . 8 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 6 | . . . . . 1 5 Melee . | . . . . . . . Projectile 6 | . . . . . 1 5 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -7 -6 --------- Run | Yrd Mat Min Sub Rec Fac Fac Total 3680 | 70 530 249 279 770 718 1064 Wait 102 | . 28 22 . 8 . 44 Move 3078 | 46 442 209 219 701 657 804 Hop . | . . . . . . . Pick Up 119 | 14 12 4 17 17 12 43 Fast Attach . | . . . . . . . Attach 66 | 7 7 . 7 8 7 30 Detach 2 | . 1 . 1 . . . Swap 66 | 3 10 5 7 7 8 26 Drop 53 | . 6 4 20 7 1 15 Fire 126 | . 17 . 2 5 13 89 Melee 60 | . 6 5 2 17 20 10 Ram . | . . . . . . . Kick 4 | . 1 . . . . 3 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 1 | . . . 1 . . . Miscellaneous 3 | . . . 3 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -10/Subcaves (discovered 2 exits: Mat / *Rec) -9/Recycling -7/Factory -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 16) 77 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Evolved 1 slot: Utility x1 299 | -10/Materials | Repaired Ion Engine 321 | -10/Materials | Build established: Hacker-Mutant 397 | -10/Materials | Identified exit to Materials 397 | -10/Materials | Discovered exit to Materials (range 9) 485 | -10/Materials | Discovered exit to Materials (range 5) 724 | -10/Materials | Identified exit to Mines 724 | -10/Materials | Discovered exit to Mines (range 16) 760 | -10/Materials | Entered Mines 858 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 862 | -10/Mines | Found Prototype Device 863 | -10/Mines | Identified Exp. Sensor Array 1049 | -10/Mines | Identified exit to Subcaves 1049 | -10/Mines | Discovered exit to Subcaves (range 12) 1061 | -10/Mines | Entered Subcaves 1092 | -10/Subcaves | Identified exit to Materials 1183 | -10/Subcaves | Disturbed a concealed Subdweller 1338 | -10/Subcaves | Visited Clippyterm 1341 | -10/Subcaves | Learned Factory fabricator intel 1373 | -10/Subcaves | Ambushed by swarm of Subdwellers 1383 | -10/Subcaves | Identified exit to Recycling 1383 | -10/Subcaves | Discovered exit to Recycling (range 14) 1413 | -10/Subcaves | Core integrity fell below 50% 1419 | -10/Subcaves | Entered Recycling 1420 | -9/Recycling | Met a Zionite searching for Scraptown 1429 | -9/Recycling | Lost 4 allies 1584 | -9/Recycling | Core integrity fell below 20% 1642 | -9/Recycling | Lost 3 parts (1p1n1u) 2092 | -9/Recycling | Identified exit to Factory 2092 | -9/Recycling | Discovered exit to Factory (range 16) 2412 | -9/Recycling | Entered Factory 2412 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 2413 | -7/Factory | Loaded intel: 6 fabricator locations 2873 | -7/Factory | Build established: Hacker-Gladiator 3150 | -7/Factory | Garrison activated, responded to threat 3337 | -7/Factory | Identified exit to Factory 3337 | -7/Factory | Discovered exit to Factory (range 9) 3351 | -7/Factory | Entered another Factory area 3351 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3464 | -6/Factory | Spotted B-75 Beast 3525 | -6/Factory | Repaired Med. Storage Unit? 3557 | -6/Factory | Garrison activated, responded to threat 3633 | -6/Factory | Lost 12 parts (2p3n3u4w) 3821 | -6/Factory | Lost 3 parts (2n1w) 3990 | -6/Factory | Garrison activated, responded to threat 4339 | -6/Factory | Build established: Scavenger-Gunner 4607 | -6/Factory | Cargo convoy interrupted 4607 | -6/Factory | Garrison activated, responded to threat 4649 | -6/Factory | Core integrity fell below 50% 4679 | -6/Factory | Lost 6 parts (1p3n2w) 4823 | -6/Factory | Destroyed B-75 Beast 4957 | -6/Factory | Identified exit to Factory 4957 | -6/Factory | Discovered exit to Factory (range 16) 5015 | -6/Factory | Core integrity fell below 20% 5027 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Coil Gun blasted off. Knocked back. U-05 Engineer builds a Wall. M-28 Smith repairs H-61 Shepherd. Penetrated by Slug. Slug penetrates R-10 Processor. Imp. Cryofiber Web destroyed. Critical hit (Blast). Knocked back. K-01 Serf destroyed. R-10 Processor collects Med. Matter Pod. R-10 Processor collects Coil Gun. Critical hit (Burn: +37). M-28 Smith repairs R-10 Processor Com. Wheel. R-10 Processor collects Lgt. Ion Engine. Penetrated by Slug. U-05 Engineer destroyed. Target Analyzer destroyed. Knocked back. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????##????####??????????????????????????? | | #??????????? ??? #??????????????????????????? | | #???#??????""" #??????????????????????????? | | #????????#?""" #??????????????????????????? | | #????????# "S """" #??????????????????????????? | | #????????# """ """" #??????????????????????????? | | ##?#?????# "" """" #??????????????????????????? | | #????????# """" #??????????????????????????? | | #????????# " "% #??????????????????????????? | | #????????# " " %#??????????????????????????? | | #????????# % #??????????????????????????? | | #????????#! %% #??????????????????????????? | | #?#??????# % % ###########????????????????? | | #???##############+#### k#######??????????? | | ????# % % %! ?????????? | | ???## % % R ?????????? | | ##### % mH ????????? | | % % g h < ????????? | | ##### % Hg g @ ????????? | | ????# % % R ! ????????? | | ????# =% uu%R ????????? | | ????################### ! ########?????????? | | ????????????????###???### ###????????????????? | | ????????????????????????# #??????????????????? | | ???????? ???????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? ??????????????????? | | ?#??????????????????????? #??????????????????? | | ????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 28 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 150 Corruption Containment 8 Armor Coverage 800 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 30 Authchip Count 2 Item Schematics ----------------- Trap Extractor | -9/Recycling | Hacked Missile Launcher | -9/Recycling | Hacked Imp. Light Armor Plating | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 28% | -10/Materials Med. Storage Unit | 6% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Close Call DIY Cooler Jackpot Overwhelming Survival Of The Most Covered Tourist Challenges ------------ None Game ------ Seed BombardmentScrapoidTrident Manual? 0 Play Time 01:24:38 Cumulative 10.7 hours Start 2026.06.25 @ 20:02:27 End 2026.06.25 @ 21:30:00 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 7 Rogue 4 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 86010034-3f05-4d56-9c92-e31c7ff09eeb