Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.04 @ 20:02:52 Player: Codechine Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (31) 155 Value Destroyed (691) 691 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2786 Bonus ------- None Cogmind --------- Core Integrity 392/550 Matter 241/300 Energy 46/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Titanium Leg > --- UTILITY (3) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Welding Torch Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Small Battery Signal Interpreter > --- WEAPON ----------- Light Assault Rifle Heavy Battle Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Nuclear Core Improved Treads Heat Sink Particle Gun Assault Rifle [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 1 | . . 1 . . Weapon 1 | . . . . 1 Parts Attached 33 | 6 2 6 13 6 Power 5 | 1 . 1 2 1 Engine 3 | 1 . . 2 . Core 2 | . . 1 . 1 Reactor . | . . . . . Propulsion 9 | 2 . 2 4 1 Treads 5 | 2 . 2 1 . Leg 4 | . . . 3 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 1 1 1 2 Device 1 | . . . . 1 Storage 2 | 1 . . 1 . Processor 3 | . 1 1 . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 13 | 2 1 2 6 2 Energy Gun 6 | 1 1 . 2 2 Energy Cannon . | . . . . . Ballistic Gun 5 | 1 . . 4 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 2 | . . 2 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 26 | . . 7 12 7 Power 5 | . . 1 3 1 Propulsion 6 | . . 2 3 1 Utility 4 | . . 1 1 2 Weapon 11 | . . 3 5 3 Highest Loss Streak 8 | . . 5 8 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 85 | . 91 90 91 46 Engine 5 | . 14 5 1 . Core 3 | . . 1 8 6 Treads 20 | . 28 31 4 8 Leg 7 | . . . 25 4 Device 1 | . . . . 8 Storage 14 | . 14 11 21 8 Processor 13 | . 7 21 11 9 Energy Gun 6 | . 12 5 4 1 Ballistic Gun 10 | . 14 9 13 . Naked Turns . | . . . . . Heaviest Build 16 | 14 14 14 16 11 Greatest Support 63 | 40 40 63 30 23 Greatest Overweight (x) 1 | . . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 7 Most Carried 8 | 5 8 8 8 2 Average Carried 5 | 2 5 7 4 . Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 3 8 6 2 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 651 | 195 178 93 185 . Remotely . | . . . . . Salvage Created 1016 | . 313 346 357 . Parts 63 | . 26 16 21 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 25 | . 9 4 12 . Guns 24 | . 9 3 12 . Cannons 1 | . . 1 . . Classes Destroyed 8 | . 3 3 2 . Worker 3 | . . 3 . . Recycler 3 | . . 2 1 . Mechanic 1 | . . 1 . . Watcher 3 | . 2 1 . . Swarmer 8 | . 5 . 3 . Grunt 11 | . 4 4 3 . Demolisher 2 | . . . 2 . Assembled 4 | . . . 4 . Best Kill Streak 4 | . 4 4 4 . Combat Bots Only 4 | . 4 2 3 . Max Kills in Single Turn 1 | . 1 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 259 | . 44 49 100 66 Missed 68 | . 12 12 22 22 Damage Taken 2510 | . 273 673 1013 551 Core 541 | . 46 163 174 158 Absorbed by Shields . | . . . . . Ignored by Resistances 717 | . 88 189 288 152 Regen/Repaired (Parts) 36 | . 36 . . . Core Remaining (%) 65 | 100 81 . 15 . Volleys Fired 110 | . 32 22 48 8 Largest 2 | . 2 2 2 1 Hottest 120 | . 60 120 85 50 Shots Fired 179 | . 56 36 79 8 Gun 164 | . 56 21 79 8 Cannon . | . . . . . Launcher . | . . . . . Special 15 | . . 15 . . Kinetic 112 | . 32 16 64 . Thermal 18 | . . 15 3 . Explosive . | . . . . . Electromagnetic 49 | . 24 5 12 8 Robot Hit Streak 17 | . 17 12 12 17 Robot Miss Streak 4 | . 4 1 3 1 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 138 | . 41 28 61 8 Core Hits 60 | . 14 17 28 1 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 1 . 2 . Burn 1 | . . . 1 . Destroy 1 | . . . 1 . Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2061 | . 585 434 919 123 Guns 1747 | . 542 235 847 123 Cannons . | . . . . . Explosions 115 | . 43 . 72 . Melee . | . . . . . Ramming 4 | . . 4 . . Kinetic 1172 | . 323 195 654 . Thermal 356 | . 43 195 118 . Explosive . | . . . . . Electromagnetic 529 | . 219 40 147 123 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . 5 . Average Corruption 3 | . . . 3 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . 1 . Message Errors 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 3 | . . 3 . . Targets Rammed 4 | . . 4 . . Kicked . | . . . . . Crushed 1 | . . 1 . . Highest Temperature 91 | . 69 91 33 . Average Temperature 27 | . 29 40 13 . Received Heat Transfer 704 | . 129 150 155 270 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 810 | . 100 425 285 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 . 1 . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 244 | . 244 107 156 20 Initial 23 | . . 23 16 . Average 57 | . 80 68 55 7 Maximum Alert Level 1 | . 1 . . . Low Security (%) 98 | 100 92 100 100 100 Level 1 1 | . 7 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 51 | . 16 9 20 6 Peak Tracking Total 5 | . 5 5 5 5 Tactical Retreats 3 | . 1 1 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 3 | . 1 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 1 | . . . 1 . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 10 | . 2 4 . 4 Terminals 6 | . 1 2 . 3 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . . 1 . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . . 1 Total Hacks 35 | . 6 17 . 12 Successful 31 | . 5 15 . 11 Failed 4 | . 1 2 . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 27 | . 4 13 . 10 Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 2 | . . 2 . . Scanalyzers 2 | . . 2 . . Garrison Access 2 | . . . . 2 Terminal Hacks 23 | . 3 11 . 9 Record 7 | . . 7 . . Robot Analysis 1 | . 1 . . . Prototype ID Bank 3 | . 1 . . 2 Emergency Access Points 2 | . . 1 . 1 Alert Level 2 | . . . . 2 Locate Traps 2 | . . 1 . 1 Dispatch Records 1 | . . . . 1 Surveillance Status 1 | . . 1 . . Investigation Status 1 | . 1 . . . Reinforcement Status 1 | . . 1 . . Hauler Manifests 1 | . . . . 1 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 2 | . . 2 . . Report Inventory 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks 2 | . . . . 2 Unlock Access 1 | . . . . 1 Coupler Status 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 1 3 . 2 Full Trace Events 3 | . . 2 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . 9 . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted 1 | . . . 1 . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2019 | 77 475 658 558 251 Spaces Moved 1003 | 44 231 247 340 141 Core 12 | 12 . . . . Treads 593 | 32 231 247 5 78 Legs 398 | . . . 335 63 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 120 130 Average Speed 143 | 130 160 160 121 146 Slowest Speed 190 | 160 160 160 190 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 4 43 28 70 11 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 3 | . . . 3 . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 13 | . 2 5 6 . Melee . | . . . . . Projectile 6 | . . 5 1 . AOE 7 | . 2 . 5 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1378 | 64 281 445 412 176 Wait 194 | 4 10 163 3 14 Move 999 | 43 230 246 339 141 Hop . | . . . . . Pick Up 35 | 10 7 4 8 6 Fast Attach . | . . . . . Attach 31 | 6 2 6 11 6 Detach . | . . . . . Swap 3 | . . . 2 1 Drop 2 | 1 . . 1 . Fire 110 | . 32 22 48 8 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 4 | . . 4 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: Gar) History --------- Turn | Location | Event 51 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 355 | -10/Materials | Repaired EM Pulse Gun 497 | -10/Materials | Discovered new exit (range 16) 552 | -10/Materials | Identified exit to Materials 553 | -10/Materials | Entered another Materials area 553 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1012 | -9/Materials | Discovered new exit (range 6) 1020 | -9/Materials | Identified exit to Mines 1211 | -9/Materials | Entered Mines 1212 | -9/Mines | Learned location of Storage (-7) 1231 | -9/Mines | Lost 5 parts (2n1u2w) 1232 | -9/Mines | Met a Derelict bent on vengeance 1320 | -9/Mines | Discovered new exit (range 5) 1324 | -9/Mines | Identified exit to Materials 1569 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1613 | -9/Mines | Assembled infested the area 1618 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1619 | -9/Mines | Found a hidden stash of uninstalled traps 1648 | -9/Mines | Core integrity fell below 50% 1671 | -9/Mines | Learned location of Zion (-7) 1693 | -9/Mines | Lost 3 parts (2p1n) 1743 | -9/Mines | Core integrity fell below 20% 1765 | -9/Mines | Discovered exit to Materials (range 4) 1769 | -9/Mines | Entered Materials 1769 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1794 | -8/Materials | Lost 8 parts (1p2n1u4w) 1808 | -8/Materials | Identified exit to Garrison 2020 | -8/Materials | Self-destructed Last Messages --------------- A-02 Transporter 5x Imp. Terrain Scanner A-02 Transporter 3x Imp. Sensor Array 2x Med. Storage Unit Acquired Titanium Leg. Lgt. Nuclear Core destroyed. Acquired Shock Rifle. Y-45 Defender IFF system glitched. Electrolysis Chamber disabled. G-47 Trooper IFF system glitched. Y-45 Defender misfires. Heat Sink destroyed. Acquired Prototype Energy Gun. Identified Imp. EM Shotgun. Sml. Storage Unit destroyed. Imp. Treads destroyed. Shock Rifle destroyed. Electrolysis Chamber disabled. Imp. EM Shotgun destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????#######???????????????????????????????? | | ???????????# #???????????????????????????????? | | ???????????# ==! #???????????????????????????????? | | ???????????# = ! ############????????????????????? | | ???????????# =!! ## #????????????????????? | | ?????####### ## """ """ #????????????????????? | | ?????# ###+#### """ """ #????????????????????? | | ###### ! # " " #????????????????????? | | Y/ g #????????????????????? | | ###### # Y @ #????????????????????? | | ?????#! ###### # g #????????????????????? | | ###??###+####???# #!g ! #????????????????????? | | #??# #???# ###########????????????????????? | | #??# " #??? ??????????????????????????????? | | #??# T #??? ??????????????????????????????? | | " #### " #??? ??????????????????????????????? | | " + + #??? ?????????????????????????????? | | " #### #??? ?????????????????????????????? | | ###??########???#+##?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed GunGodOptics Manual? 0 Play Time 00:32:39 Cumulative 2.4 hours Start 2024.04.04 @ 12:32:45 End 2024.04.04 @ 20:02:52 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 5 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8f1d4351-375b-4a29-95c9-292672a9b2d3