Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.07 @ 10:14:52 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (94) 470 Value Destroyed (3456) 3456 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1876) 1876 TOTAL SCORE: 9302 Bonus ------- High Alert Combat Kills 476 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 700/700 Matter 280/300 Energy 76/265 System Corruption 0% Temperature Cool (63) Movement Treading (185) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Light Armor Plating > --- WEAPON (2) ------- EM Pulse Cannon EM Pulse Cannon > --- INVENTORY (28) --- Nuclear Core Light Treads Light Treads Light Treads Light Treads Experimental Sensor Array Target Analyzer Improved Utility Shielding Improved Utility Shielding Improved Utility Shielding Improved Utility Shielding Hardened Medium Armor Plating Relay Coupler [NC] (25) Relay Coupler [Behemoth] (8) System Backup Module Advanced Beam Rifle EM Pulse Cannon Beam Cannon Beam Cannon Particle Cannon Particle Cannon Particle Cannon Improved Assault Rifle Improved Assault Rifle Minigun Gauss Rifle Rocket Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Nuclear Core Light Treads Light Treads Light Treads Light Treads Armored Treads Improved Heat Sink Experimental Sensor Array Light Armor Plating Hardened Medium Armor Plating Relay Coupler [NC] Relay Coupler [Behemoth] System Backup Module Advanced Beam Rifle EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Beam Cannon Beam Cannon Particle Cannon Particle Cannon Particle Cannon Heavy Assault Rifle Improved Assault Rifle Minigun Rocket Launcher Heavy Hammer [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Slots Evolved 6 | . . . . . 4 . . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . 1 Utility 4 | . . . . . 3 . . . 1 Weapon . | . . . . . . . . . . Parts Attached 85 | 8 10 . 2 . 28 20 13 2 2 Power 8 | 1 3 . . . 2 1 1 . . Engine 4 | 1 2 . . . . . 1 . . Core 4 | . 1 . . . 2 1 . . . Reactor . | . . . . . . . . . . Propulsion 26 | 2 1 . . . 7 9 6 . 1 Treads 26 | 2 1 . . . 7 9 6 . 1 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 19 | 2 3 . 2 . 6 1 3 1 1 Device 6 | 1 . . . . 3 1 1 . . Storage 7 | 1 3 . 2 . 1 . . . . Processor 1 | . . . . . . . . . 1 Hackware . | . . . . . . . . . . Protection 5 | . . . . . 2 . 2 1 . Artifact . | . . . . . . . . . . Weapon 32 | 3 3 . . . 13 9 3 1 . Energy Gun 7 | 1 . . . . 2 4 . . . Energy Cannon 12 | . 1 . . . 8 . 2 1 . Ballistic Gun 9 | 2 1 . . . 1 4 1 . . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . . . . 2 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . . . . Parts Lost 4 | . . . . . . 2 . 2 . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 2 | . . . . . . 1 . 1 . Weapon 2 | . . . . . . 1 . 1 . Highest Loss Streak 2 | . . . . . . 1 . 2 . Average Slot Usage (%) 99 | . 99 100 100 100 96 100 100 100 100 Engine 4 | . 10 . . . . . 6 9 7 Core 6 | . 3 14 14 14 9 9 2 . . Treads 27 | . 27 28 28 28 27 27 27 27 30 Device 6 | . 2 . . . 10 9 9 9 7 Storage 25 | . 25 28 28 28 22 27 27 27 23 Protection 5 | . . . . . 8 9 9 9 7 Energy Gun 2 | . . . . . . 14 . . . Energy Cannon 9 | . 3 14 14 14 17 . 4 18 15 Ballistic Gun 10 | . 23 14 14 14 . 3 13 . . Naked Turns . | . . . . . . . . . . Heaviest Build 119 | 12 42 42 74 74 119 119 119 119 119 Greatest Support 80 | 40 40 40 40 40 62 62 60 60 80 Greatest Overweight (x) 1 | 1 1 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 1 1 1 1 Largest Inventory Capacity 28 | 6 16 16 20 20 28 28 28 28 28 Average Capacity 21 | 5 10 16 17 20 24 28 28 28 28 Most Carried 28 | 4 16 16 18 19 28 28 28 28 28 Average Carried 19 | 2 9 15 16 16 21 26 27 26 25 Final Capacity 28 | 6 16 16 20 20 28 28 28 28 28 Final Carried 28 | 4 16 16 16 19 26 27 28 26 28 Class Distribution -------------------- 62% | Hauler-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Matter Collected 1819 | 259 336 15 . 20 252 364 550 23 . Remotely 176 | 73 103 . . . . . . . . Salvage Created 4023 | 50 504 103 . . 762 1072 1149 383 . Parts 198 | 3 33 4 . . 38 51 58 11 . Haulers Intercepted 7 | . 2 . . . 3 . 2 . . Recyclers Shooed 8 | . 5 2 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Combat Hostiles Destroyed 76 | . 11 2 . . 15 24 17 7 . Guns 41 | . 11 1 . . . 16 13 . . Cannons 22 | . . 1 . . 11 1 4 5 . AOE 11 | . . . . . 4 7 . . . Classes Destroyed 11 | 1 5 . . . 2 1 2 . . Worker 2 | . . . . . . . 2 . . Builder 1 | . . . . . 1 . . . . Hauler 7 | . 2 . . . 3 . 2 . . Recycler 4 | 1 1 . . . . . 2 . . Operator 2 | . 1 . . . . . 1 . . Watcher 2 | . 1 . . . . . 1 . . Swarmer 16 | . 6 . . . 4 4 2 . . Grunt 42 | . 5 2 . . 9 14 8 4 . Brawler 2 | . . . . . . 1 . 1 . Sentry 12 | . . . . . 2 5 5 . . Hunter 4 | . . . . . . . 2 2 . Best Kill Streak 9 | 1 3 2 . . 5 9 4 2 . Combat Bots Only 9 | . 3 2 . . 4 9 4 3 . Max Kills in Single Turn 2 | 1 2 1 . . 2 2 1 1 . Gunslinging 1 | . 1 . . . . 1 . . . Exploded 2 | . . . . . 2 2 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Damage Taken 3723 | . 371 66 . 24 534 1234 1074 278 142 Core 358 | . 40 13 . 12 38 161 30 64 . Absorbed by Shields 73 | . . . . . . 73 . . . Core Remaining (%) 73 | 100 . . . 74 . . . 46 . Volleys Fired 218 | 1 38 5 . . 43 38 77 13 3 Largest 2 | 2 2 2 . . 2 2 2 2 2 Hottest 136 | 40 40 80 . . 136 105 126 126 126 Shots Fired 423 | 2 76 10 . . 82 71 154 22 6 Gun 289 | 2 76 5 . . . 64 142 . . Cannon 125 | . . 5 . . 78 2 12 22 6 Launcher 9 | . . . . . 4 5 . . . Special . | . . . . . . . . . . Kinetic 243 | 2 76 5 . . . 18 142 . . Thermal 85 | . . 5 . . 78 2 . . . Explosive 9 | . . . . . 4 5 . . . Electromagnetic 86 | . . . . . . 46 12 22 6 Robot Hit Streak 20 | 2 11 8 . . 20 18 20 10 10 Robot Miss Streak 4 | . 4 1 . . 2 4 4 4 . Penetration Max . | . . . . . . . . . . Secondary Targets 9 | . 2 . . . . 5 2 . . Max Gunslinging Chain 1 | . 1 . . . . 1 1 . . Shots Hit Robots 320 | 2 54 8 . . 58 55 119 18 6 Core Hits 171 | 1 29 4 . . 27 56 42 11 1 Critical Hits 2 | . . . . . 1 . . 1 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . Melee Attacks 9 | . 9 . . . . . . . . Impact 9 | . 9 . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6969 | 27 748 157 . . 1399 2022 2038 493 85 Guns 3537 | 27 677 63 . . . 1003 1767 . . Cannons 1924 | . . 53 . . 1074 45 174 493 85 Explosions 1284 | . . . . . 310 974 . . . Melee 20 | . 20 . . . . . . . . Ramming 204 | . 51 41 . . 15 . 97 . . Kinetic 2719 | 27 677 63 . . . 185 1767 . . Thermal 1172 | . . 53 . . 1074 45 . . . Explosive 1284 | . . . . . 310 974 . . . Electromagnetic 1570 | . . . . . . 818 174 493 85 Impact 20 | . 20 . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 42 | . . . . . 35 . 7 . . Projectiles 35 | . . . . . 35 . . . . Explosions . | . . . . . . . . . . Melee 7 | . . . . . . . 7 . . Knockbacks 1 | . 1 . . . . . . . . Impact 1 | . 1 . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 37 | . . . . . 37 . . . . Shots 1 | . . . . . 1 . . . . Rammed 30 | . 11 8 . . 2 . 9 . . Targets Rammed 31 | . 12 8 . . 2 . 9 . . Kicked . | . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . Highest Temperature 261 | . 8 150 . . 261 96 45 63 63 Average Temperature 46 | . 2 78 . . 66 31 18 21 29 Received Heat Transfer 1539 | . 135 39 . . 270 564 387 108 36 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . 2 . Parts Fried 23 | . 3 . . . . 9 6 5 . Impact Corruptions 2 | . 1 . . . . . 1 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . . . . 5 1 . . . Heat Transferred 2257 | . . 111 . . 2072 74 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Peak Influence 800 | 5 144 65 . . 167 800 698 738 402 Initial 453 | . 3 5 . . . 103 390 453 387 Average 256 | 1 56 12 . . 75 559 538 679 387 Maximum Alert Level 3 | . . . . . . 3 2 3 2 Low Security (%) 61 | 100 100 100 . 100 100 8 . . . Level 1 6 | . . . . . . 10 15 . 95 Level 2 24 | . . . . . . 69 84 27 4 Level 3 7 | . . . . . . 10 . 72 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 3 . . . 5 . 4 . . Investigation 3 | . 1 . . . 2 . . . . Extermination . | . . . . . . . . . . Reinforcement 8 | . 2 . . . 2 . 4 . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Distress Signals 5 | . 2 . . . . . 3 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 124 | . 31 2 . . 21 24 36 7 3 Peak Tracking Total 8 | . 4 2 . . 4 8 5 6 3 Tactical Retreats 10 | . 2 . . . 4 . 2 2 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Traps Triggered 16 | . 1 . . 1 2 5 . 7 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Machines Disabled 4 | . . . . . 1 2 1 . . Max in Single Turn 1 | . . . . . 1 1 1 . . Garrison Relay 2 | . . . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Machines Accessed 23 | . 7 . 1 1 10 . 4 . . Terminals 16 | . 6 . . . 7 . 3 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 2 | . . . . . 1 . 1 . . Total Hacks 66 | . 24 . 1 1 33 . 7 . . Successful 37 | . 12 . 1 1 21 . 2 . . Failed 28 | . 11 . . . 12 . 5 . . Catastrophic 3 | . . . . . 1 . 2 . . Database Lockouts 1 | . 1 . . . . . . . . Manual 35 | . 15 . . . 14 . 6 . . Terminals 52 | . 21 . . . 25 . 6 . . Fabricators . | . . . . . . . . . . Repair Stations 9 | . 3 . . . 6 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 2 | . . . . . 1 . 1 . . Terminal Hacks 17 | . 7 . 1 1 7 . 1 . . Record 1 | . . . 1 . . . . . . Robot Analysis 3 | . 1 . . . 2 . . . . Prototype ID Bank 4 | . 2 . . . 2 . . . . Open Door 1 | . . . . 1 . . . . . Terminal Index 3 | . 1 . . . 2 . . . . Unreport Threat 1 | . . . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 8 | . 2 . . . 6 . . . . Scan Component 4 | . 1 . . . 3 . . . . Repair 4 | . 1 . . . 3 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . Insert Component 1 | . . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . Unlock Access 2 | . . . . . 1 . 1 . . Unauthorized Hacks 9 | . 3 . . . 6 . . . . Terminals 9 | . 3 . . . 6 . . . . Track 5 | . 2 . . . 3 . . . . Botnet 3 | . 1 . . . 2 . . . . Operators 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 6 . . . 5 . 4 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . 1 . . . 3 . . . . Time 182 | . 26 . . . 156 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Used RIF Installer 2 | . . . . . . 1 . 1 . Watcher Feeds 1 | . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 10 | . . . . . . 10 . . . Machine Destruction 10 | . . . . . . 10 . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Robot Analysis Total 3 | . 1 . . . 2 . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Turns Passed 7025 | 92 1660 557 360 334 1337 1178 796 488 223 Spaces Moved 3269 | 51 823 290 198 184 530 571 272 238 112 Core 9 | 9 . . . . . . . . . Treads 3260 | 42 823 290 198 184 530 571 272 238 112 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 175 175 180 183 185 Average Speed 176 | 144 167 180 180 180 176 179 184 183 185 Slowest Speed 186 | 160 180 180 180 180 180 180 186 183 185 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 3 98 43 60 43 47 52 41 46 5 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . . . Known Exits Taken 3 | . . . . 1 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug 4 | . 4 . . . . . . . . Terrain Destroyed 41 | . 4 . . . 30 7 . . . Melee 4 | . 4 . . . . . . . . Projectile . | . . . . . . . . . . AOE 37 | . . . . . 30 7 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Total 4073 | 63 1011 311 203 188 846 656 405 269 121 Wait 312 | . 83 3 . . 197 5 21 3 . Move 3262 | 50 822 289 197 183 530 570 272 237 112 Hop . | . . . . . . . . . . Pick Up 74 | 4 22 3 1 4 26 7 3 . 4 Fast Attach 15 | 7 2 . . . 2 2 2 . . Attach 16 | . 1 . . . 5 5 1 2 2 Detach . | . . . . . . . . . . Swap 54 | 1 7 . 2 . 21 13 10 . . Drop 64 | . 15 3 3 1 20 12 10 . . Fire 218 | 1 38 5 . . 43 38 77 13 3 Melee 9 | . 9 . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 31 | . 12 8 . . 2 . 9 . . Escape Stasis 18 | . . . . . . 4 . 14 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: [*Fac x2] / [*Sto] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 2 exits: [*Fac x2]) -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 93 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 13) 295 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 12) 467 | -10/Materials | Central database locked down 981 | -10/Materials | Discovered new exit (range 9) 1199 | -10/Materials | Discovered new exit (range 6) 1289 | -10/Materials | Repaired Lgt. Treads 1753 | -10/Materials | Entered Mines 1844 | -10/Mines | Learned location of Storage (-8) 1953 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2056 | -10/Mines | Discovered new exit (range 16) 2132 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2136 | -10/Mines | Found Prototype Device 2302 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2302 | -10/Mines | Discovered new exit (range 5) 2310 | -10/Mines | Entered Exiles 2355 | -10/Exiles | Met 8R-AWN 2386 | -10/Exiles | Met EX-HEX 2433 | -10/Exiles | Met EX-BIN 2453 | -10/Exiles | Met EX-DEC 2564 | -10/Exiles | Learned location of Zion (-6) 2650 | -10/Exiles | Discovered new exit (range 10) 2670 | -10/Exiles | Entered Mines 2714 | -9/Mines | Identified exit to Materials 2839 | -9/Mines | Learned Materials stockpile data 2894 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2930 | -9/Mines | Build established: Hauler-Mutant 3004 | -9/Mines | Entered Materials 3004 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3248 | -8/Materials | Discovered new exit (range 2) 3351 | -8/Materials | Identified Exp. Sensor Array 3553 | -8/Materials | Discovered new exit (range 15) 4071 | -8/Materials | Repaired Exp. Sensor Array 4104 | -8/Materials | Repaired Particle Cannon 4149 | -8/Materials | Repaired Imp. Medium Armor Plating 4260 | -8/Materials | Discovered new exit (range 9) 4268 | -8/Materials | Garrison activated, responded to threat 4341 | -8/Materials | Identified exit to Garrison 4341 | -8/Materials | Entered Garrison 4420 | -8/Garrison | Triggered checkpoint 4446 | -8/Garrison | Garrison Relay disabled 4532 | -8/Garrison | Triggered checkpoint 4596 | -8/Garrison | Discovered new exit (range 10) 4681 | -8/Garrison | Triggered checkpoint 4682 | -8/Garrison | Triggered checkpoint 4731 | -8/Garrison | Destroyed 9 combat bots 4943 | -8/Garrison | Discovered new exit (range 15) 4981 | -8/Garrison | Installed Relay Interface Framework 5078 | -8/Garrison | Spotted B-75 Beast 5078 | -8/Garrison | Spotted B-75 Beast 5384 | -8/Garrison | Triggered checkpoint 5434 | -8/Garrison | Garrison Relay disabled 5519 | -8/Garrison | Entered Materials 6315 | -8/Materials | Identified exit to Garrison 6315 | -8/Materials | Entered Garrison 6463 | -8/Garrison | Core integrity fell below 50% 6486 | -8/Garrison | Triggered checkpoint 6563 | -8/Garrison | Discovered new exit (range 14) 6772 | -8/Garrison | Discovered new exit (range 9) 6796 | -8/Garrison | Expanded RIF knowledge: Patrol Navigation 6803 | -8/Garrison | Entered Factory 6803 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7015 | -7/Factory | Discovered new exit (range 16) 7026 | -7/Factory | Self-destructed Last Messages --------------- 06726_ Field strength at 40. 06727_ Field strength at 10. 06728_ Stasis field depleted. 06728_ Triggered Stasis Trap. 06728_ A bubble of rippling energy engulfs the area. 06728_ Field strength at 70. 06730_ Field strength at 40. 06731_ Field strength at 10. 06732_ Stasis field depleted. 06772_ EXIT=FOUND 06794_ Initiating installation procedure... 06796_ Expanded RIF knowledge: Patrol Navigation. 06803_ Attempting to access garrison exit controls... RIF authorized. PARAMETERS=PROPULSION_1,UTILITY_1 LOCATION=UNKNOWN GOAL=ESCAPE 06928_ Acquired Imp. Utility Shielding. 06993_ K-01 Serf cleans the Assembly Bed. 07015_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ??????????????# ###########+#####+#########??? | | ??????????????# ?? | | ??????????????+ ?? | | ??????????????# ? | | ??????????????# = ? | | ??????????????# !! * ""??? | | ??????????????######## ######### ""??? | | ?????????????????????# #??????????????? | | ?????????????????????# """ """ #??????????????? | | ?????????????????????+ """ """ #??????????????? | | ?????????????????????# """ """ #???##?????????? | | ?????????????????????# #?? ?????????? | | ?????????????????????# """ #?? ?????????? | | ?????????????????????## """ #?""""?????????? | | ??????????????????????# """ #?"""" ????????? | | ??????????????????????# "" # """" ????????? | | ??????????????????????# """ """ # """" ???????? | | ??????????????????????# "T """ + """" ???????? | | ??????????????????????# """ """ # """" ???????? | | ??????????????????????# "" # #??????? | | ??????????????????????# # #??????? | | ??????????????????????# + ! #??????? | | ??????????????????????# #################??????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# @#??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????+ ???????????????????????? | | ??????????????????????#gg ???????????????????????? | | ??????????????????????# ???????????????????????? | | ?????????????????????? /???????????????????????? | | ??????????????????????a! ???????????????????????? | | ??????????????????????? Y ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionCoordinationShield Manual? 0 Play Time 00:26:25 Cumulative 663.7 hours Start 2020.12.07 @ 09:49:00 End 2020.12.07 @ 10:14:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1007 Rogue 1007 Adventurer 0 Explorer 0 Win Type - Total 64 Types 39/1/9/11/4/0/0/0/0 Lore% 94 Gallery% 94 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc0ef448-a67c-4bea-8e6d-4a3a46b2decd