Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.09 @ 14:02:22

Player: blue

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (51)      255
Value Destroyed (1405)     1405
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (62)                 62
              TOTAL SCORE: 2842

 Bonus
-------
High Alert Combat Kills    62

 Cogmind 
---------
Core Integrity             0/400
Matter                     285/300
Energy                     410/430
System Corruption          1%
Temperature                Cool (42)
Movement                   Walking (120)
Location                   -9/Mines

 Parts 
-------
>               --- POWER (2) --------
       Improved Ion Engine
     Reinforced Ion Engine
>               --- PROPULSION (2) ---
                Carbon-fiber Leg
                Flexi-carbon Leg
>               --- UTILITY (3) ------
          Small Storage Unit
                Machine Analyzer
       Improved Targeting Computer
>               --- WEAPON (2) -------
       Advanced Beam Cannon
       Advanced Beam Cannon
>               --- INVENTORY (8) ----
          Light Nuclear Core
  High-capacity Storage Unit
          Heavy Assault Rifle
                Shotgun
       Improved Light Cannon
                Scythe

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
     Reinforced Ion Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
          Small Storage Unit
                Machine Analyzer
       Improved Targeting Computer
>               --- WEAPON -----------
       Advanced Beam Cannon
                Shotgun
>               --- INVENTORY --------
          Light Nuclear Core
          Light Treads
  High-capacity Storage Unit
       Advanced Beam Cannon
          Heavy Assault Rifle
       Improved Light Cannon
           Mini Grenade Launcher
                Scythe
[Rating: 24]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Light Armor Plating
Weapon                     Shotgun
  Energy Gun               Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Shotgun
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             81   | 6   21  46  8   
  Power                    18   | 1   4   13  .   
    Engine                 18   | 1   4   13  .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               20   | 2   8   8   2   
    Treads                 4    | .   .   4   .   
    Leg                    11   | 2   3   4   2   
    Wheel                  1    | .   1   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 4    | .   4   .   .   
  Utility                  11   | 1   3   6   1   
    Device                 2    | .   2   .   .   
    Storage                2    | 1   1   .   .   
    Processor              4    | .   .   3   1   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   3   .   
    Artifact               .    | .   .   .   .   
  Weapon                   32   | 2   6   19  5   
    Energy Gun             9    | .   3   6   .   
    Energy Cannon          4    | .   .   3   1   
    Ballistic Gun          12   | 2   3   5   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               5    | .   .   3   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        2    | .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 15   | .   7   7   1   
  Power                    2    | .   2   .   .   
  Propulsion               4    | .   2   2   .   
  Utility                  3    | .   1   2   .   
  Weapon                   6    | .   2   3   1   
  Highest Loss Streak      5    | .   5   2   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     90   | .   88  90  90  
  Engine                   15   | .   13  14  22  
  Treads                   9    | .   .   11  19  
  Leg                      11   | .   20  10  2   
  Device                   2    | .   11  .   .   
  Storage                  11   | .   12  11  11  
  Processor                11   | .   .   14  13  
  Protection               4    | .   .   6   .   
  Energy Gun               7    | .   4   9   .   
  Energy Cannon            1    | .   .   1   11  
  Ballistic Gun            9    | .   19  7   6   
  Launcher                 1    | .   .   1   4   
  Slashing Weapon          1    | .   .   1   .   
Peak Build Rating          24   | 6   7   18  24  
  Average Rating           11   | 3   6   13  16  
  On Entrance              7    | .   6   7   15  
Naked Turns                .    | .   .   .   .   
Heaviest Build             32   | 11  15  32  29  
  Greatest Support         40   | 20  20  40  40  
  Greatest Overweight (x)  8    | 2   1   8   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   7   8   8   
  Most Carried             8    | 6   8   8   8   
  Average Carried          7    | 2   6   7   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 4   5   8   6   

 Class Distribution 
--------------------
 69% | Scavenger-Mutant
 30% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Yrd  Mat  Mat  Min  
Matter Collected           1302 | 252  226  700  124  
  Remotely                 68   | .    68   .    .    
Salvage Created            1629 | .    301  1318 10   
  Parts                    117  | .    24   92   1    
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           2    | .    1    1    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  42   | .   8   34  .   
  Melee                    5    | .   .   5   .   
  Guns                     28   | .   8   20  .   
  Cannons                  3    | .   .   3   .   
  AOE                      6    | .   .   6   .   
Classes Destroyed          9    | .   4   4   1   
  Worker                   1    | .   .   .   1   
  Builder                  1    | .   1   .   .   
  Recycler                 2    | .   .   2   .   
  Mechanic                 1    | .   .   1   .   
  Watcher                  4    | .   1   3   .   
  Swarmer                  11   | .   2   9   .   
  Grunt                    22   | .   6   16  .   
  Brawler                  1    | .   .   1   .   
  Sentry                   8    | .   .   8   .   
Best Kill Streak           6    | .   3   6   1   
  Combat Bots Only         5    | .   2   5   .   
Max Kills in Single Turn   3    | .   2   3   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 2    | .   .   2   .   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        398  | .    122  267  9    
  Missed                   136  | .    46   88   2    
Damage Taken               3174 | .    774  2131 269  
  Core                     601  | .    153  390  58   
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   90   | .    .    90   .    
Core Remaining (%)         69   | 100  38   .    .    
Volleys Fired              162  | .    43   116  3    
  Largest                  2    | .    2    2    2    
  Hottest                  136  | .    70   136  98   
Shots Fired                224  | .    68   151  5    
  Gun                      194  | .    68   125  1    
  Cannon                   18   | .    .    15   3    
  Launcher                 12   | .    .    11   1    
  Special                  .    | .    .    .    .    
  Kinetic                  85   | .    43   41   1    
  Thermal                  96   | .    10   83   3    
  Explosive                12   | .    .    11   1    
  Electromagnetic          31   | .    15   16   .    
  Robot Hit Streak         12   | .    6    12   2    
  Robot Miss Streak        6    | .    4    6    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        5    | .    2    3    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           147  | .    43   103  1    
  Core Hits                97   | .    17   79   1    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         8    | .    .    8    .    
    Burn                   6    | .    .    6    .    
    Corrupt                1    | .    .    1    .    
    Sever                  1    | .    .    1    .    
Melee Attacks              8    | .    .    8    .    
  Impact                   .    | .    .    .    .    
  Slashing                 8    | .    .    8    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2683 | .    536  2135 12   
  Guns                     1703 | .    536  1155 12   
  Cannons                  204  | .    .    204  .    
  Explosions               576  | .    .    576  .    
  Melee                    200  | .    .    200  .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  732  | .    330  390  12   
  Thermal                  912  | .    86   826  .    
  Explosive                576  | .    .    576  .    
  Electromagnetic          263  | .    120  143  .    
  Impact                   .    | .    .    .    .    
  Slashing                 200  | .    .    200  .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    1    1    
  Average Corruption       1    | .    .    1    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  3    | .    .    1    2    
    Message Errors         1    | .    .    .    1    
    Matter Fused           1    | .    .    .    1    
    Heat Flow Errors       1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      80   | .    .    80   .    
  Shots                    3    | .    .    3    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        222  | .    123  222  57   
  Average Temperature      56   | .    32   61   29   
  Received Heat Transfer   1002 | .    270  732  .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         2457 | .    259  2198 .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             633  | .   117 633 260 
  Initial                  246  | .   .   27  246 
  Average                  200  | .   58  238 250 
Maximum Alert Level        2    | .   .   2   1   
  Low Security (%)         55   | 100 100 48  .   
  Level 1                  30   | .   .   32  100 
  Level 2                  13   | .   .   19  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   3   5   .   
  Investigation            5    | .   2   3   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   1   .   
  Assault                  1    | .   .   1   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           2    | .   .   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              76   | .   16  53  7   
  Peak Tracking Total      13   | .   4   7   13  
  Tactical Retreats        7    | .   2   4   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          3    | .   .   3   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          13   | .   1   12  .   
  Terminals                9    | .   1   8   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                40   | .   3   37  .   
  Successful               20   | .   1   19  .   
  Failed                   20   | .   2   18  .   
    Catastrophic           3    | .   .   3   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                21   | .   3   18  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          6    | .   .   6   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              12   | .   .   12  .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   1   3   .   
  Record                   2    | .   .   2   .   
  Locate Traps             1    | .   .   1   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   .   4   .   
  Scan Component           2    | .   .   2   .   
  Repair                   2    | .   .   2   .   
Recycling Unit Hacks       1    | .   .   1   .   
  Report Inventory         1    | .   .   1   .   
Scanalyzer                 11   | .   .   11  .   
  Insert Component         5    | .   .   5   .   
  Analyze                  6    | .   .   6   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   1   9   .   
  Full Trace Events        4    | .   1   3   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   4    | .   .   4   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   .   2   .   
  Time                     64   | .   .   64  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           4    | .   .   4   .   
  Part Schematics Acquired 4    | .   .   4   .   
  Parts Damaged            1    | .   .   1   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Min  
Turns Passed               3067 | 71   567  2219 210  
Spaces Moved               1740 | 55   399  1170 116  
  Core                     26   | 23   .    3    .    
  Treads                   644  | .    .    543  101  
  Legs                     934  | 32   263  624  15   
  Wheels                   82   | .    82   .    .    
  Hover                    .    | .    .    .    .    
  Flight                   54   | .    54   .    .    
  Fastest Speed            37   | 50   37   120  120  
  Average Speed            131  | 101  104  139  156  
  Slowest Speed            450  | 150  120  450  190  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       33   | 4    35   81   14   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 21   | .    .    10   11   
Terrain Destroyed          117  | .    .    105  12   
  Melee                    .    | .    .    .    .    
  Projectile               1    | .    .    .    1    
  AOE                      116  | .    .    105  11   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -9   
---------                  Run  | Yrd  Mat  Mat  Min  
Total                      2293 | 70   486  1598 139  
  Wait                     198  | .    .    191  7    
  Move                     1737 | 54   398  1169 116  
  Hop                      .    | .    .    .    .    
  Pick Up                  57   | 10   13   32   2    
  Fast Attach              10   | .    2    7    1    
  Attach                   34   | 6    13   13   2    
  Detach                   7    | .    4    3    .    
  Swap                     37   | .    6    26   5    
  Drop                     43   | .    7    33   3    
  Fire                     162  | .    43   116  3    
  Melee                    8    | .    .    8    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-9/Mines

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   72 | -11/Scrapyard | Entered Materials
  320 | -10/Materials | Build established: Mutant
  363 | -10/Materials | Discovered new exit (range 16)
  482 | -10/Materials | Discovered new exit (range 18)
  591 | -10/Materials | Lost 5 parts (2p2n1w)
  606 | -10/Materials | Core integrity fell below 50%
  639 | -10/Materials | Entered another Materials area
  639 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  868 | -9/Materials  | Discovered new exit (range 6)
  955 | -9/Materials  | Build established: Scavenger-Mutant
  986 | -9/Materials  | Discovered new exit (range 17)
 1545 | -9/Materials  | Discovered new exit (range 17)
 2056 | -9/Materials  | Core integrity fell below 50%
 2058 | -9/Materials  | Discovered new exit (range 18)
 2291 | -9/Materials  | Repaired Shotgun
 2325 | -9/Materials  | Repaired Imp. Ion Engine
 2584 | -9/Materials  | Core integrity fell below 20%
 2639 | -9/Materials  | First assault squad dispatched
 2858 | -9/Materials  | Entered Mines
 2899 | -9/Mines      | Assembled infested the area
 2904 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2912 | -9/Mines      | Met a Derelict bent on vengeance
 3055 | -9/Mines      | Learned location of Zion (-7)
 3068 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
Acquired 16 matter.
K-01 Serf collects debris.
K-01 Serf destroyed.
Acquired 30 matter.
Dropped Lgt. Treads.
Acquired Carbon-fiber Leg.
Dropped Lgt. Treads.
Acquired 8 matter.
Acquired 2 matter.
Acquired derelict log, extracted data.
World map updated: -7/Zion.
K-01 Serf collects debris.
K-01 Serf destroyed.
U-05 Engineer destroyed.
Mni. Grenade Launcher destroyed.
The unstable cave ceiling collapses.
R-06 Scavenger destroyed.
U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
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|              ????????????????????????????????????? |
|              ??????????????????####??????????????? |
|              ?????????????###?#   ##?????????????? |
|              ????????#####  ##     #?????????????? |
|              ???????##             #?????????????? |
|              ???????#            < #?????????????? |
|              ???????##             #?????????????? |
|              ???????#    @    !!   #?????????????? |
|              ???????##        %    #?????????????? |
|              ???????#             ##?????????????? |
|              ???????##    =     =  #?????????????? |
|              ?????#####=        % # #????????????? |
|              ?????#=%= !#       *   #????????????? |
|              ?????# #######    d    #????????????? |
|              ?????# #???   =*  d   ##????????????? |
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|              ?????# #????##  # # #???????????????? |
|              ?????# #?????#  #  ##???????????????? |
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|              ?????# #??????    ??????????????????? |
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|              ????## #??????? ?? ?????????????????? |
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|              ??##  ##????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          19
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Evasion (%)                62
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
        Adv. Beam Cannon | -9/Materials | Scanalyzed
           Imp. Datajack | -9/Materials | Scanalyzed
 Imp. Targeting Computer | -9/Materials | Scanalyzed
       Lgt. Nuclear Core | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              ChipPitchforkTerminator
  Manual?         0
Play Time         01:01:45
  Cumulative      3.8 hours
  Start           2024.12.09 @ 12:59:23
  End             2024.12.09 @ 14:02:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          9
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          64x42
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3b8c6449-1b8b-4cec-a39b-33992612b0c2