Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.16 @ 22:49:43 Player: Jiber Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (19) 95 Value Destroyed (796) 796 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4551 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 130/150 System Corruption 0% Temperature Cool (6) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY (7) ------ Coolant Injector Improved Terrain Scanner Core Analyzer Particle Charger Improved Shield Generator Authchip [R/Combat] System Restoration Module > --- WEAPON (3) ------- Arc Projector Plasma Cannon Precision Assault Rifle > --- INVENTORY (5) ---- Armored Huge Wheel Coolant Injector Improved Melee Analysis Suite Particle Charger Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Coolant Injector Coolant Injector Improved Terrain Scanner Core Analyzer Particle Charger Authchip [R/Combat] System Restoration Module > --- WEAPON ----------- Arc Projector Plasma Cannon Precision Assault Rifle > --- INVENTORY -------- Armored Huge Wheel Improved Melee Analysis Suite Particle Charger Improved Shield Generator [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Utility Small Storage Unit Device Coolant Injector Storage Small Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Longsword +1 Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Slashing Weapon Longsword +1 Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Slots Evolved 6 | . . . . . 4 2 . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 5 | . . . . . 3 2 . . Weapon 1 | . . . . . 1 . . . Parts Attached 53 | 5 2 . 2 . 6 9 11 18 Power 6 | 1 . . . . . 1 2 2 Engine 2 | 1 . . . . . . . 1 Core 4 | . . . . . . 1 2 1 Reactor . | . . . . . . . . . Propulsion 8 | 1 1 . . . 1 . 3 2 Treads . | . . . . . . . . . Leg 2 | . . . . . . . . 2 Wheel 5 | 1 1 . . . 1 . 2 . Hover 1 | . . . . . . . 1 . Flight . | . . . . . . . . . Utility 25 | 1 1 . 1 . 4 4 3 11 Device 11 | . . . 1 . . 1 2 7 Storage 1 | 1 . . . . . . . . Processor 6 | . 1 . . . 1 1 1 2 Hackware 5 | . . . . . 2 1 . 2 Protection 2 | . . . . . 1 1 . . Artifact . | . . . . . . . . . Weapon 14 | 2 . . 1 . 1 4 3 3 Energy Gun 5 | 2 . . . . . . 2 1 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 6 | . . . . . 1 3 1 1 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon 1 | . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . . 1 Parts Lost 17 | . . . . . . . 16 1 Power 3 | . . . . . . . 3 . Propulsion 5 | . . . . . . . 5 . Utility 4 | . . . . . . . 3 1 Weapon 5 | . . . . . . . 5 . Highest Loss Streak 7 | . . . . . . . 7 1 To Critical Strikes . | . . . . . . . . . Average Backups 6 | 2 5 8 7 7 6 7 7 3 Power . | . 1 1 1 1 1 1 1 . Propulsion 1 | 1 3 3 3 3 2 2 1 . Utility 1 | . . 1 1 1 1 1 2 2 Weapon 1 | . 1 2 1 1 1 2 1 . Tool/Special . | . . . . . . . . . Unused Backups 13 | . . . 2 2 1 . 3 5 Power 1 | . . . . . 1 . . . Propulsion 4 | . . . . 2 . . . 2 Utility 3 | . . . . . . . 1 2 Weapon 3 | . . . 2 . . . 1 . Tool/Special 2 | . . . . . . . 1 1 Average Slot Usage (%) 83 | . 81 100 96 85 79 97 83 69 Engine 6 | . 14 14 14 14 9 . . 6 Core 2 | . . . . . . 6 6 . Leg 3 | . . . . . . . . 12 Wheel 13 | . 20 28 28 28 18 15 7 . Device 9 | . . . . . . 6 7 26 Storage 7 | . 14 14 14 14 9 7 6 . Processor 8 | . 4 14 10 . 3 14 15 3 Hackware 7 | . . . . . 8 14 12 8 Protection 2 | . . . . . 6 7 4 . Energy Gun 9 | . 28 28 24 14 9 . 1 2 Energy Cannon 1 | . . . . . . . . 6 Ballistic Gun 3 | . . . . . 7 11 4 . Slashing Weapon 3 | . . . 3 14 9 7 6 . Piercing Weapon 1 | . . . . . . 2 6 . Peak Build Rating 49 | 5 9 9 15 14 27 40 43 49 Average Rating 25 | 4 6 9 10 13 21 37 37 31 On Entrance 12 | . 5 9 9 13 14 25 40 1 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns 16 | . . . . . . . 3 13 Heaviest Build 31 | 13 13 13 15 15 21 28 29 31 Greatest Support 28 | 16 26 26 26 26 26 20 20 28 Greatest Overweight (x) 9 | 2 . . . . 1 1 9 1 Average Overweight (x) . | . . . . . . 1 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 6 8 8 8 8 8 8 7 5 Most Carried 8 | 4 8 8 8 8 8 8 8 5 Average Carried 6 | 2 5 8 7 6 6 7 7 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 Final Carried 8 | 4 8 8 7 8 7 8 4 5 Class Distribution -------------------- 60% | Mutant 23% | Hacker-Mutant 7% | Skirmisher 4% | Hacker-Gladiator 4% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Matter Collected 776 | 250 18 2 . 20 44 . 240 202 Remotely . | . . . . . . . . . Salvage Created 837 | . . . . 37 52 . 467 281 Parts 39 | . . . . 5 4 . 18 12 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Combat Hostiles Destroyed 16 | . . . . . 1 . 11 4 Melee 9 | . . . . . 1 . 8 . Guns 3 | . . . . . . . 3 . Cannons 2 | . . . . . . . . 2 Classes Destroyed 7 | . . . . 1 1 . 3 2 Worker 2 | . . . . 2 . . . . Recycler 1 | . . . . . . . . 1 Swarmer 3 | . . . . . . . 3 . Grunt 6 | . . . . . . . 4 2 Brawler 1 | . . . . . . . . 1 Sentry 4 | . . . . . 1 . 3 . Programmer 2 | . . . . . . . 1 1 Best Kill Streak 3 | . . . . 2 1 . 3 2 Combat Bots Only 3 | . . . . . 1 . 3 2 Max Kills in Single Turn 2 | . . . . 1 1 . 2 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Hostile Shots Fired 262 | . . . . . 6 . 249 7 Missed 93 | . . . . . 1 . 91 1 Hits 169 | . . . . . 5 . 158 6 Melee 2 | . . . . . . . . 2 Projectile 167 | . . . . . 5 . 158 4 AOE 10 | . . . . . . . 10 . Critical Strikes 2 | . . . . . . . 1 1 Damage Taken 2193 | 3 . . . . 72 . 1973 145 Core 718 | . . . . . 13 . 666 39 Absorbed by Shields 16 | . . . . . . . 11 5 Core Remaining (%) 99 | 100 . . . 100 97 . . . Volleys Fired 33 | . . . . . . . 12 21 Largest 3 | . . . . . . . 2 3 Hottest 163 | . . . . . . . 135 163 Shots Fired 42 | . . . . . . . 16 26 Gun 21 | . . . . . . . 16 5 Cannon 21 | . . . . . . . . 21 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 8 | . . . . . . . 5 3 Thermal 28 | . . . . . . . 7 21 Explosive . | . . . . . . . . . Electromagnetic 6 | . . . . . . . 4 2 Robot Hit Streak 11 | . . . . . . . 4 11 Robot Miss Streak 5 | . . . . . . . 5 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 67 | . . . . 2 3 . 43 19 Core Hits 34 | . . . . 1 1 . 26 6 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . . . . . 1 . 3 1 Meltdown 1 | . . . . . . . . 1 Sever 2 | . . . . . 1 . 1 . Impale 2 | . . . . . . . 2 . Melee Attacks 50 | . . . . 2 4 2 42 . Impact . | . . . . . . . . . Slashing 15 | . . . . 2 4 2 7 . Piercing 35 | . . . . . . . 35 . Sneak Attacks 2 | . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 6 | . . . . . . . 6 . Damage Inflicted 2083 | 7 . . . 199 141 . 1239 497 Guns 361 | . . . . . . . 302 59 Cannons 418 | . . . . . . . . 418 Explosions 20 | . . . . . . . . 20 Melee 1277 | . . . . 199 141 . 937 . Ramming 7 | 7 . . . . . . . . Kinetic 161 | . . . . . . . 117 44 Thermal 591 | . . . . . . . 153 438 Explosive . | . . . . . . . . . Electromagnetic 47 | . . . . . . . 32 15 Impact . | . . . . . . . . . Slashing 626 | . . . . 199 141 . 286 . Piercing 651 | . . . . . . . 651 . Highest Corruption 1 | . . . . . . . . 1 Average Corruption 1 | . . . . . . . . 1 Corruption Purged 1 | . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . Effects 5 | . . . . . . . . 5 Message Errors 2 | . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 52 | . . . . 52 . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 52 | . . . . 52 . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 29 | 3 . . . . . . . 26 Shots 1 | . . . . . . . . 1 Rammed 1 | 1 . . . . . . . . Targets Rammed 1 | 1 . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 191 | . . . . . . . 130 191 Average Temperature 67 | . . . . . . . 41 76 Received Heat Transfer 423 | . . . . . 18 . 381 24 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Melted 5 | . . . . . . . 2 3 Heat Transferred 1200 | . . . . . . . 350 850 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Maximum Alert Level 1 | . . . . . . . 1 . Low Security (%) 99 | 100 100 100 . 100 100 100 99 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 205 | . . . . 5 30 15 205 104 Initial 91 | . . . . . 1 . . 91 Average 32 | . . . . 1 7 1 91 35 Influence Increases 608 | . . . . 10 57 48 325 168 Destroy 0b10 Robot/C 320 | . . . . . 20 . 220 80 Destroy 0b10 Robot/NC 15 | . . . . 10 . . . 5 Destroy Leader 50 | . . . . . 10 . 20 20 Successful Hack 33 | . . . . . 12 18 . 3 Disable Machine 75 | . . . . . 15 30 . 30 Destroy Structure 25 | . . . . . . . 25 . Lose Combat Pursuer 90 | . . . . . . . 60 30 Influence Decreases 571 | . . . . 5 62 48 150 306 Entered New Map 88 | . . . . . 4 . . 84 Time Decay 323 | . . . . 5 58 48 . 212 Lost Part 160 | . . . . . . . 150 10 Squads Dispatched 2 | . . . . . . . . 2 Investigation 1 | . . . . . . . . 1 Extermination 1 | . . . . . . . . 1 Reinforcement . | . . . . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Distress Signals 2 | . 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 32 | . 2 . . . 1 . 20 9 Peak Tracking Total 6 | . 2 . . . 1 . 6 4 Tactical Retreats 2 | . . . . . . . 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Traps Triggered 8 | . . . . . 2 . 6 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Machines Disabled 5 | . . . . . 1 2 . 2 Max in Single Turn 1 | . . . . . 1 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Machines Accessed 9 | . . . 3 . 3 1 . 2 Terminals 2 | . . . . . 2 . . . Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . 1 Garrison Access 1 | . . . . . . 1 . . Total Hacks 42 | . . . 26 . 11 1 . 4 Successful 38 | . . . 26 . 9 1 . 2 Failed 4 | . . . . . 2 . . 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . 1 . 1 . . . Terminals 7 | . . . . . 7 . . . Fabricators 3 | . . . . . . . . 3 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 5 | . . . . . 4 . . 1 Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 30 | . . . 26 . 4 . . . Record 26 | . . . 26 . . . . . Robot Analysis 1 | . . . . . 1 . . . Locate Traps 1 | . . . . . 1 . . . Zone Layout 2 | . . . . . 2 . . . Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . Insert Component 1 | . . . . . 1 . . . Analyze 2 | . . . . . 2 . . . Retrieve Study 1 | . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks 1 | . . . . . 1 . . . Terminals 1 | . . . . . 1 . . . Botnet 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . . . . 1 1 . 2 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built 3 | . . . . . . . . 3 Authchips . | . . . . . . . . . Time 51 | . . . . . . . . 51 Total Part Build Rating 3 | . . . . . . . . 3 Part Studies Acquired 1 | . . . . . 1 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 2 . . . . . Highest-Rated Group 52 | . . 52 52 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Active Infowar (turns) 1503 | . 59 133 281 . . 310 167 553 Optics 473 | . 59 133 281 . . . . . Terrain 553 | . . . . . . . . 553 Seismic 477 | . . . . . . 310 167 . Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Turns Passed 2598 | 56 152 133 390 55 267 353 473 719 Spaces Moved 2137 | 45 147 118 425 53 229 392 308 420 Core 70 | 7 . . . . . . 17 46 Treads . | . . . . . . . . . Legs 374 | . . . . . . . . 374 Wheels 1690 | 38 147 118 425 53 229 392 288 . Hover 3 | . . . . . . . 3 . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 80 85 50 50 Average Speed 95 | 98 95 90 90 90 85 85 98 113 Slowest Speed 500 | 150 100 90 90 90 95 85 500 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 3 40 28 80 13 17 7 38 8 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Total 2606 | 54 158 144 433 59 298 409 416 635 Wait 237 | . 5 27 . . 45 . 3 157 Move 2129 | 44 146 117 424 52 228 391 307 420 Hop . | . . . . . . . . . Pick Up 49 | 4 5 . 2 3 9 2 10 14 Fast Attach 17 | 5 1 . 1 . 1 4 1 4 Attach 29 | . 1 . . . 7 . 10 11 Detach 1 | . . . . . . . . 1 Swap 12 | . . . 1 . 1 5 1 4 Drop 23 | . . . 5 2 3 5 5 3 Fire 33 | . . . . . . . 12 21 Melee 43 | . . . . 2 4 2 35 . Ram 1 | 1 . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 32 | . . . . . . . 32 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low / Gar) -7/Garrison -7/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Met 8R-AWN 158 | -10/Materials | Discovered new exit (range 13) 192 | -10/Materials | Discovered new exit (range 14) 209 | -10/Materials | Entered Mines 210 | -10/Mines | Followed 8R-AWN into the Mines 296 | -10/Mines | Discovered new exit (range 5) 304 | -10/Mines | Build established: Mutant 342 | -10/Mines | Entered Exiles 342 | -10/Exiles | Accompanied by 2 allies 355 | -10/Exiles | Discovered new exit (range 15) 372 | -10/Exiles | Led the pair of lost Derelicts to a safe place 407 | -10/Exiles | Welcomed by 8R-AWN 423 | -10/Exiles | Met EX-HEX 462 | -10/Exiles | Met EX-DEC 485 | -10/Exiles | Visited The Gauntlet 554 | -10/Exiles | Met EX-BIN 569 | -10/Exiles | Aligned with FarCom system 570 | -10/Exiles | Given EX-Vault access code 621 | -10/Exiles | Opened EX-Vault 625 | -10/Exiles | Found Prototype Device 625 | -10/Exiles | Identified PSU Rigger 635 | -10/Exiles | Found Prototype Slashing Weapon 636 | -10/Exiles | Identified Longsword +1 665 | -10/Exiles | Warned to stay clear of 0b10 Research branches 720 | -10/Exiles | Discovered new exit (range 14) 732 | -10/Exiles | Left Exiles lab with Longsword +1 732 | -10/Exiles | Entered Mines 773 | -9/Mines | Discovered new exit (range 11) 787 | -9/Mines | Entered Materials 787 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 942 | -8/Materials | Discovered new exit (range 7) 948 | -8/Materials | Identified exit to Factory 1054 | -8/Materials | Entered Factory 1054 | -7/Factory | Evolved 2 slots: Utility x2 1257 | -7/Factory | Discovered new exit (range 5) 1261 | -7/Factory | Identified exit to Lower Caves 1353 | -7/Factory | Identified exit to Garrison 1373 | -7/Factory | Build established: Hacker-Mutant 1407 | -7/Factory | Entered Garrison 1493 | -7/Garrison | Triggered checkpoint 1625 | -7/Garrison | Triggered checkpoint 1751 | -7/Garrison | Triggered checkpoint 1773 | -7/Garrison | Lost 7 parts (2p1n2u2w) 1844 | -7/Garrison | Discovered new exit (range 10) 1851 | -7/Garrison | Identified exit to Factory 1859 | -7/Garrison | Core integrity fell below 50% 1871 | -7/Garrison | Core integrity fell below 20% 1877 | -7/Garrison | Released all parts (7) 1880 | -7/Garrison | Entered Factory 1907 | -7/Factory | Lost 5 parts (1p2n2w) 1973 | -7/Factory | Fabricated Wheel? 2163 | -7/Factory | Build established: Mutant 2599 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02558_ Acquired 84 matter. 02561_ R-06 Scavenger collects Lgt. Ion Engine. 02563_ Connecting with Scanalyzer... 02565_ R-06 Scavenger collects Aluminum Leg. 02567_ Scanalyzer disabled. 02568_ Chain reaction triggered in Lgt. Ion Engine. 02568_ Subcomponent Replicator disabled. 02570_ P-60 Hacker resets R-06 Scavenger, system corruption cleaned. 02571_ P-60 Hacker destroyed. 02580_ Acquired 8 matter. 02582_ Acquired 10 matter. 02588_ K-01 Serf collects debris. 02588_ U-05 Engineer lays Concrete. 02592_ K-01 Serf collects debris. 02592_ U-05 Engineer lays Concrete. 02595_ K-01 Serf collects debris. 02596_ U-05 Engineer lays Concrete. 02599_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????????????????????????? ????????????????????? | | ???????????????????????????????????????????? ???? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ????????????????? | | ????????????????????????????????????????????????#? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ???????#????????? | | ????????????????????????????????????????#????????? | | ??????????????????#??????????????????????????????? | | ???????????????????????????????????????????????#?# | | ?????????????????????##############??????????????# | | ?????????????????????# #####??#?????#?# | | ???????????????"?????# # !############ | | ?????????????????????# +! + | | ?????????????????????# # ###### ##### | | ?????????????????????# #####????# #???# | | ?????????????????????##+###########????????# #???# | | ??????????????????????# # ###??????# #???# | | ?????????????"???? ???# # #????????# #??## | | ??????????"???????????# # #????????# #???# | | ??????????????????????# # """ ##???????# #?### | | ??????????????????????# # """"" ##???????# ### | | ??????????###+######### # """"" + ?????? | | ???????? # g=[ #????????# | | ???????? #@ """|%=#???#????# """" | | ???????? + """""g! #??????#?? ""T" | | ???????? # """" g #????????? | | ????????? + ####????#? | | ????????? ###+###########k / ? ?? | | ??????????????? ????????# u " # #???????### | | ???????????????????????## * = ""# #?????????# | | ????????????????????????# !|= S"#?###????????? ? | | ????????????????????????# #??????????????? | | ????????????????????????###########?#???#???????? | | ?????????????????????????????????#???????????????? | | ????????????????????????????????#????????????????? | | ???????????????????? ????????????????????????????? | | ????????????????????? ????????????????#??#???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????#???????????? | | ??????????????????????????????????? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 130 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Melee Speed Boost 40 Evasion (%) 55 Melee Accuracy 6 Target Analysis 5 Core Analysis 6 Particle Charging 15 Offensive Hacking 20 Authchip Count 2 Item Schematics ----------------- Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Wheel | x3 | -7/Factory Repaired ---------- Nothing Studied --------- Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Follow The Leader Challenges ------------ None Game ------ Seed ReinforcedActiveAutogun Manual? 0 Play Time 00:32:05 Cumulative 71.3 hours Start 2026.09.16 @ 22:14:58 End 2026.09.16 @ 22:49:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0/0 Lore% 35 Gallery% 42 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dcdeb411-27c2-4790-ac29-18bc44cf0a81