Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.16 @ 17:40:57 Player: Lintence Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (37) 185 Value Destroyed (738) 738 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2583 Bonus ------- None Cogmind --------- Core Integrity 434/550 Matter 150/300 Energy 82/100 System Corruption 0% Temperature Hot (255) Movement Walking (105) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Targeting Computer Targeting Computer > --- WEAPON (3) ------- Heavy Particle Gun Heavy Particle Gun > --- INVENTORY (10) --- Ion Engine Aluminum Leg Compact Battery (200) Structural Scanner Heavy Particle Gun Advanced Beam Cannon Ion Cannon Improved Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Targeting Computer Targeting Computer > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Ion Engine Aluminum Leg Compact Battery Structural Scanner Heavy Particle Gun Advanced Beam Cannon Ion Cannon Improved Assault Rifle Grenade Launcher [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Reaction Control System Storage Small Storage Unit Processor Targeting Computer Weapon Minigun Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 29 | 6 2 16 5 Power 4 | 1 1 1 1 Engine 4 | 1 1 1 1 Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 1 1 1 Treads . | . . . . Leg 5 | 2 1 1 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 . 7 1 Device 4 | . . 4 . Storage 3 | 1 . 2 . Processor 2 | . . 1 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 11 | 2 . 7 2 Energy Gun 3 | . . 2 1 Energy Cannon 1 | . . 1 . Ballistic Gun 6 | 2 . 4 . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 3 . Parts Lost 2 | . . . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 2 | . . . 2 To Critical Strikes . | . . . . Average Backups 7 | 1 3 8 8 Power . | . 1 . 1 Propulsion . | . . . . Utility 1 | . . 2 2 Weapon 4 | . 1 5 4 Tool/Special . | . . . . Unused Backups 11 | . . 8 3 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 3 1 Weapon 7 | . . 5 2 Tool/Special . | . . . . Average Slot Usage (%) 95 | . 85 98 98 Engine 11 | . 14 11 8 Leg 30 | . 28 33 27 Device 8 | . . 11 9 Storage 11 | . 14 11 9 Processor 8 | . . 8 18 Energy Gun 6 | . . 3 25 Ballistic Gun 16 | . 28 18 . Peak Build Rating 24 | 6 6 19 24 Average Rating 14 | 4 5 16 23 On Entrance 7 | . 6 6 19 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 25 | 13 13 22 25 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 4 | 4 . . . Average Overweight (x) . | 1 . . . Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 8 | 7 8 8 10 Most Carried 10 | 3 5 10 9 Average Carried 7 | 1 3 8 8 Final Capacity 10 | 8 8 10 10 Final Carried 10 | 2 5 10 9 Class Distribution -------------------- 86% | Mutant 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 757 | 186 170 401 . Remotely . | . . . . Salvage Created 1211 | . 172 789 250 Parts 76 | . 9 53 14 Haulers Intercepted 4 | . . 4 . Recyclers Shooed 3 | . 2 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 27 | . 3 12 12 Guns 20 | . 3 12 5 AOE 7 | . . . 7 Classes Destroyed 9 | . 3 6 . Worker 1 | . . 1 . Builder 2 | . 1 1 . Hauler 4 | . . 4 . Recycler 2 | . . 2 . Mechanic 1 | . 1 . . Swarmer 15 | . . 7 8 Grunt 8 | . 3 1 4 Brawler 1 | . . 1 . Sentry 3 | . . 3 . Best Kill Streak 12 | . 3 6 12 Combat Bots Only 12 | . 3 5 12 Max Kills in Single Turn 5 | . 1 2 5 Gunslinging 1 | . . 1 . Exploded 5 | . . . 5 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 143 | . 13 67 63 Missed 48 | . 3 29 16 Hits 95 | . 10 38 47 Projectile 95 | . 10 38 47 Critical Strikes 4 | . 1 1 2 Damage Taken 1258 | . 135 450 673 Core 256 | . 16 124 116 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 102 | . . . 102 Core Remaining (%) 87 | 100 93 69 . Volleys Fired 75 | . 19 43 13 Largest 3 | . 2 2 3 Hottest 165 | . 40 110 165 Shots Fired 157 | . 38 86 33 Gun 155 | . 38 86 31 Cannon . | . . . . Launcher 2 | . . . 2 Special . | . . . . Kinetic 104 | . 38 66 . Thermal 51 | . . 20 31 Explosive 2 | . . . 2 Electromagnetic . | . . . . Robot Hit Streak 15 | . 5 7 15 Robot Miss Streak 4 | . 3 4 3 Penetration Max . | . . . . Secondary Targets 4 | . 2 1 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 101 | . 27 49 25 Core Hits 54 | . 11 25 18 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . . 2 2 Burn 4 | . . 2 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2139 | . 270 896 973 Guns 1672 | . 270 896 506 Cannons . | . . . . Explosions 467 | . . . 467 Melee . | . . . . Ramming . | . . . . Kinetic 902 | . 270 632 . Thermal 770 | . . 264 506 Explosive 467 | . . . 467 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 42 | . . . 42 Projectiles . | . . . . Explosions 42 | . . . 42 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 348 | . 22 300 348 Average Temperature 90 | . 8 64 181 Received Heat Transfer 588 | . 93 126 369 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 1 1 Heat Transferred 1776 | . . 666 1110 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 1 Low Security (%) 85 | 100 100 84 66 Level 1 14 | . . 15 33 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 354 | . 50 220 354 Initial 82 | . . 10 82 Average 76 | . 17 86 145 Influence Increases 806 | . 80 394 332 Destroy 0b10 Robot/C 540 | . 60 240 240 Destroy 0b10 Robot/NC 50 | . 10 40 . Destroy Leader 118 | . 10 68 40 Disable Machine 45 | . . . 45 Destroy Structure 8 | . . 1 7 Lose Combat Pursuer 45 | . . 45 . Influence Decreases 482 | . 55 223 204 Entered New Map 129 | . . 15 114 Time Decay 333 | . 55 208 70 Lost Part 20 | . . . 20 Squads Dispatched 3 | . . 2 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 8 | . 1 6 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 47 | . 7 22 18 Peak Tracking Total 17 | . 4 10 17 Tactical Retreats 3 | . . 3 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . . 3 Max in Single Turn 2 | . . . 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 2 | . . 1 1 Terminals . | . . . . Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 6 | . . 2 4 Successful 6 | . . 2 4 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations 4 | . . . 4 Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . . 4 Scan Component 2 | . . . 2 Repair 2 | . . . 2 Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Retrieve Study 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . 1 . Parts Repaired 2 | . . . 2 Time 52 | . . . 52 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 82 | . . 82 . Structural 82 | . . 82 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 961 | 63 184 569 145 Spaces Moved 521 | 31 104 350 36 Core 17 | 17 . . . Treads . | . . . . Legs 504 | 14 104 350 36 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 105 105 Average Speed 114 | 163 120 109 105 Slowest Speed 250 | 250 120 120 105 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 3 23 47 8 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 6 | . . . 6 Melee . | . . . . Projectile . | . . . . AOE 6 | . . . 6 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 746 | 40 127 466 113 Wait 71 | 1 . 16 54 Move 518 | 30 103 349 36 Hop . | . . . . Pick Up 22 | 3 2 16 1 Fast Attach 15 | 5 1 9 . Attach 5 | 1 . 2 2 Detach 2 | . . 2 . Swap 16 | . 2 7 7 Drop 22 | . . 22 . Fire 75 | . 19 43 13 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 14) 64 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 16) 237 | -10/Materials | Discovered new exit (range 5) 248 | -10/Materials | Entered another Materials area 248 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 321 | -9/Materials | Build established: Mutant 546 | -9/Materials | Discovered new exit (range 6) 763 | -9/Materials | Discovered new exit (range 12) 780 | -9/Materials | Discovered new exit (range 15) 817 | -9/Materials | Entered another Materials area 817 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 862 | -8/Materials | Repaired Aluminum Leg+ 890 | -8/Materials | Repaired Aluminum Leg+ 962 | -8/Materials | Self-destructed Last Messages --------------- 00913_ Destroyed Flight Unit. 00913_ S-10 Pest destroyed. 00914_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 00918_ G-50 Soldier suffers critical hit (Burn). 00918_ S-10 Pest destroyed. 00923_ The unstable cave ceiling collapses. 00925_ G-50 Soldier destroyed. 00925_ Switching to secondary target: G-47 Trooper. 00938_ G-47 Trooper destroyed. 00943_ Critical hit (Burn: +37). 00944_ G-50 Soldier suffers critical hit (Burn). 00944_ Lgt. Angular Momentum Engine melted. 00944_ G-50 Soldier destroyed. 00951_ G-47 Trooper destroyed. 00951_ Critical hit (Burn: +37). 00955_ Hvy. Particle Gun destroyed. 00957_ Ion Engine destroyed. 00959_ U-05 Engineer lays Concrete. 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