Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.27 @ 21:12:18 Player: Lazz Result: Smashed by cave-in Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (51) 255 Value Destroyed (1408) 1408 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1653) 1653 TOTAL SCORE: 9456 Bonus ------- Follower Combat Kills 1126 Met Imprinter 300 Was Imprinted 300 Friendly Fire -73 Cogmind --------- Core Integrity 0/1150 Matter 10/300 Energy 100/100 System Corruption 47% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Impulse Thruster Array Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Advanced Medium Treads Xenon Bombardment Thruster Field Propulsion Array > --- UTILITY ---------- Advanced Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Advanced Targeting Computer Improved Melee Analysis Suite Improved Phase Shifter Improved Light Armor Plating Authchip [Armor] Authchip [Weapon] > --- WEAPON ----------- Fusion Bomb Launcher Makeshift Hammer > --- INVENTORY -------- Advanced Medium Treads Z-Drone Bay Heavy Rocket Launcher Long-range Missile Launcher Enhanced Force Lance [Rating: 86] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Reactor Zionite Light DM Reactor Propulsion Compact Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Layered Light Armor Plating Weapon Heavy Battle Rifle Energy Gun Riot Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Battle Rifle Launcher Long-range Missile Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Slashing Weapon Phasing Sabre Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Was Fac Arm Slots Evolved 12 | . . 2 . . . 6 2 . . . . 2 . . . Power 1 | . . . . . . 1 . . . . . . . . . Propulsion 2 | . . . . . . 1 1 . . . . . . . . Utility 8 | . . 2 . . . 3 1 . . . . 2 . . . Weapon 1 | . . . . . . 1 . . . . . . . . . Parts Attached 100 | 6 5 7 2 4 13 24 1 . 13 1 . . 2 6 16 Power 11 | . 1 . 1 . 1 5 . . 3 . . . . . . Engine 10 | . 1 . 1 . 1 4 . . 3 . . . . . . Core . | . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . 1 . . . . . . . . . Propulsion 27 | 2 . 2 1 . 5 7 . . 5 . . . 1 . 4 Treads 9 | 2 . . . . 4 2 . . . . . . . . 1 Leg 1 | . . . . . 1 . . . . . . . . . . Wheel 3 | . . 2 1 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 14 | . . . . . . 5 . . 5 . . . 1 . 3 Utility 39 | 2 1 2 . 2 4 9 1 . 3 1 . . . 6 8 Device 13 | 1 . . . 2 2 2 . . 1 1 . . . 2 2 Storage 3 | 1 1 . . . . . . . . . . . . . 1 Processor 12 | . . 2 . . . 6 . . 1 . . . . 3 . Hackware 5 | . . . . . . 1 . . . . . . . . 4 Protection 6 | . . . . . 2 . 1 . 1 . . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 23 | 2 3 3 . 2 3 3 . . 2 . . . 1 . 4 Energy Gun 7 | 1 1 3 . 1 1 . . . . . . . . . . Energy Cannon 1 | . . . . . 1 . . . . . . . . . . Ballistic Gun 5 | 1 1 . . 1 . 1 . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 5 | . . . . . 1 1 . . . . . . . . 3 Special Weapon 1 | . 1 . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 1 . . . 1 . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 2 2 2 . . . 1 . . . . . Corrupted Parts 3 | . . . . . 2 1 . . . . . . . . . System Corruption 13 | . . . . . 6 7 . . . . . . . . . Parts Lost 58 | . . 1 1 . 11 16 . . 5 . . . 6 2 16 Power 7 | . . . 1 . 1 3 . . 1 . . . . . 1 Propulsion 18 | . . . . . 5 6 . . 3 . . . 1 . 3 Utility 23 | . . . . . 3 4 . . 1 . . . 4 2 9 Weapon 10 | . . 1 . . 2 3 . . . . . . 1 . 3 Highest Loss Streak 14 | . . 1 1 . 4 14 . . 3 . . . 6 2 6 To Critical Strikes 2 | . . . . . . 1 . . . . . . . . 1 Average Backups 6 | 4 6 6 8 9 7 5 4 4 4 3 5 4 3 3 2 Power . | 1 1 . . . . . 1 1 1 1 1 1 1 1 . Propulsion . | 1 2 1 . . . 1 1 1 . . . . . . . Utility 2 | . 1 1 5 4 4 1 1 1 1 . . . . . . Weapon 2 | 1 2 3 3 4 2 . 1 1 1 1 2 2 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 24 | . . 4 2 9 . 1 1 . 1 . . 2 . . 4 Power 1 | . . 1 . . . . . . . . . . . . . Propulsion 5 | . . . . 1 . 1 1 . . . . . . . 2 Utility 8 | . . . 2 4 . . . . . . . . . . 2 Weapon 8 | . . 3 . 4 . . . . 1 . . . . . . Tool/Special 2 | . . . . . . . . . . . . 2 . . . Average Slot Usage (%) 78 | . 99 98 96 93 79 66 64 70 74 87 88 78 70 57 44 Engine 7 | . 13 11 7 11 4 6 5 5 3 5 5 5 4 5 2 Treads 5 | . 28 12 . . 10 10 . . . . . . . . . Wheel 7 | . . 8 22 22 1 . . . . . . . . . . Flight 5 | . . . . . . 7 17 17 17 23 23 21 19 15 6 Device 8 | . 14 11 11 11 10 10 . . . 5 5 5 5 5 2 Storage 6 | . 14 11 11 11 11 3 . . . . . . . . . Processor 16 | . . 21 22 16 6 9 35 35 34 29 29 26 22 19 20 Hackware 1 | . . . . . . 1 5 5 5 5 5 5 3 . 5 Protection 2 | . . . . . 8 6 . 5 5 4 5 5 3 . 1 Energy Gun 7 | . 14 13 22 12 10 2 . . . . . . . . . Energy Cannon 1 | . . . . . 5 2 . . . . . . . . . Ballistic Gun 4 | . 10 8 . 9 5 . . . 1 5 5 5 5 5 . Impact Weapon 1 | . . . . . . . . . 2 5 5 5 5 5 2 Peak Build Rating 86 | 6 7 15 16 31 39 69 44 44 56 59 57 57 57 71 86 Average Rating 33 | 4 6 10 15 23 31 44 41 44 46 56 57 57 52 62 47 On Entrance 36 | . 6 7 15 16 31 39 41 44 44 56 57 57 57 49 71 Avg Prop Armor Cover (%) 10 | . . . . . . . . . . . . . . . 10 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 82 | 8 20 22 22 41 39 82 16 16 22 22 22 22 25 27 32 Greatest Support 78 | 40 40 40 32 32 48 78 19 19 22 22 22 22 27 27 32 Greatest Overweight (x) 11 | . . . . 1 11 2 . . 1 . . . 1 . 1 Average Overweight (x) . | . . . . . 1 . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 6 8 10 10 10 10 7 5 5 5 5 5 5 5 5 5 Most Carried 10 | 7 8 10 10 10 10 9 5 4 5 5 5 5 5 5 5 Average Carried 6 | 5 6 6 9 9 8 5 4 4 4 3 5 4 4 3 3 Final Capacity 10 | 8 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 6 8 9 10 10 8 5 4 4 3 5 5 5 3 5 2 Class Distribution -------------------- 66% | Mutant 16% | Sprinter 10% | Scavenger-Mutant 6% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Sprinter | -5/Factory Sprinter | -5/Waste Sprinter | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -4/Waste Sprinter | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Was Fac Arm Matter Collected 1265 | 263 50 127 20 40 200 57 10 . 222 99 . 123 . 49 5 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2362 | 101 86 326 205 . 166 844 . . 269 55 . 211 . 99 . Parts 72 | 3 1 19 14 . 6 20 . . 3 . . 2 . 4 . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . 1 . . 1 . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . 25 . . . . . . . . . . Prevented 7 | . . . . . 7 . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Was Fac Arm Combat Hostiles Destroyed 34 | . 2 10 6 . 4 7 . . 1 . . . . 3 1 Melee 2 | . . . . . . 2 . . . . . . . . . Guns 26 | . 2 10 6 . 2 2 . . 1 . . . . 3 . AOE 5 | . . . . . 2 3 . . . . . . . . . Classes Destroyed 8 | 2 1 2 . . 1 2 . . . . . . . . . Worker 4 | . . . . . . 1 . . . . . 2 . 1 . Tunneler 3 | 1 . . . . . . . . . . . 2 . . . Recycler 10 | 1 . . 1 . . 5 . . 2 . . 1 . . . Swarmer 13 | . . 3 4 . 1 2 . . . . . . . 3 . Grunt 14 | . 2 6 1 . 2 2 . . 1 . . . . . . Brawler 2 | . . . . . . 2 . . . . . . . . . Duelist 3 | . . 1 1 . . 1 . . . . . . . . . Programmer 2 | . . . . . 1 . . . . . . . . . 1 Best Kill Streak 7 | 2 2 7 4 . 2 7 . . 3 . . 4 . 2 1 Combat Bots Only 7 | . 2 7 4 . 2 3 . . 1 . . . . 2 1 Max Kills in Single Turn 4 | 1 1 2 2 . 1 4 . . 1 . . 1 . 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . Exploded 3 | . . . . . 1 3 . . . . . . . . . Melee 1 | . . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Was Fac Arm Hostile Shots Fired 788 | . 16 22 25 . 92 282 2 . 17 3 . . 1 36 292 Missed 304 | . 3 9 5 . 24 85 2 . 6 1 . . . 21 148 Hits 484 | . 13 13 20 . 68 197 . . 11 2 . . 1 15 144 Melee 27 | . . 3 6 . 3 13 . . . . . . 1 . 1 Projectile 457 | . 13 10 14 . 65 184 . . 11 2 . . . 15 143 AOE 2 | . . . . . 1 1 . . . . . . . . . Critical Strikes 13 | . . 1 . . 1 7 . . . . . . . 1 3 Part Disruptions 1 | . . . . . . 1 . . . . . . . . . Damage Taken 9172 | . 178 202 309 . 1582 3050 . . 475 37 . . 389 464 2486 Core 2441 | . 39 22 129 . 194 830 . . 63 . . . 38 33 1093 Absorbed by Shields 192 | . . . . . . 143 . . . . . . . 49 . Redirected to Shielding 37 | . . . . . 7 30 . . . . . . . . . Regen/Repaired (Parts) 2 | . . . . 2 . . . . . . . . . . . Core Remaining (%) 58 | 100 84 . . . 13 2 . . . . 93 . . . . Volleys Fired 101 | 3 17 18 22 . 21 10 . . 3 . . . . 7 . Largest 2 | 2 2 2 2 . 2 2 . . 1 . . . . 1 . Hottest 140 | 60 100 126 126 . 140 140 . . 33 . . . . 33 . Shots Fired 172 | 6 27 36 38 . 40 12 . . 3 1 . . . 8 1 Gun 151 | 6 20 36 38 . 32 6 . . 3 1 . . . 8 1 Cannon 7 | . . . . . 5 2 . . . . . . . . . Launcher 7 | . . . . . 3 4 . . . . . . . . . Special 7 | . 7 . . . . . . . . . . . . . . Kinetic 58 | 3 10 14 . . 15 3 . . 3 1 . . . 8 1 Thermal 96 | 3 17 22 38 . 11 5 . . . . . . . . . Explosive 7 | . . . . . 3 4 . . . . . . . . . Electromagnetic 11 | . . . . . 11 . . . . . . . . . . Robot Hit Streak 17 | 3 16 17 13 . 9 3 . . 2 . . . . 2 . Robot Miss Streak 8 | 2 2 2 5 . 8 2 . . 1 . . . . 3 . Penetration Max 1 | . . . . . . 1 . . . . . . . . . Secondary Targets 3 | . 1 1 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . Shots Hit Robots 120 | 4 18 25 18 . 26 12 . . 6 1 . 5 . 4 1 Core Hits 79 | 3 3 15 8 . 22 21 . . 2 . . 1 . 4 . Critical Kills 1 | . 1 . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 . . . Critical Strikes 5 | . 2 . 2 . . . . . . . . 1 . . . Burn 3 | . 1 . 2 . . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . Smash 1 | . . . . . . . . . . . . 1 . . . Melee Attacks 82 | . . . . . . 17 . . 22 1 . 5 5 15 17 Impact 65 | . . . . . . . . . 22 1 . 5 5 15 17 Slashing 17 | . . . . . . 17 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . 2 . . 1 . . 5 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 4279 | 42 202 336 309 . 941 1206 . . 319 110 . 557 6 177 74 Guns 1476 | 42 178 336 309 . 374 98 . . 46 . . . . 93 . Cannons 139 | . . . . . 111 28 . . . . . . . . . Explosions 1219 | . . . . . 456 679 . . . . . . . 84 . Melee 1359 | . . . . . . 401 . . 241 110 . 557 . . 50 Ramming 62 | . . . . . . . . . 32 . . . 6 . 24 Kinetic 629 | 19 66 116 . . 234 55 . . 46 . . . . 93 . Thermal 1042 | 23 136 220 309 . 199 71 . . . . . . . 84 . Explosive 1135 | . . . . . 456 679 . . . . . . . . . Electromagnetic 52 | . . . . . 52 . . . . . . . . . . Impact 958 | . . . . . . . . . 241 110 . 557 . . 50 Slashing 401 | . . . . . . 401 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 46 | . . . . . 9 21 1 1 5 5 5 . 24 31 46 Average Corruption 17 | . . . . . 6 19 1 1 1 5 5 . 12 28 36 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 103 | . . . . . 17 16 . . 5 4 . . 2 15 44 Message Errors 21 | . . . . . 6 4 . . 1 . . . . 3 7 Matter Fused 23 | . . . . . 4 2 . . 1 . . . 1 3 12 Heat Flow Errors 14 | . . . . . . 4 . . 1 2 . . . 2 5 Energy Discharges 12 | . . . . . 2 . . . 2 . . . 1 2 5 Parts Rejected 3 | . . . . . . 1 . . . . . . . 1 1 Parts Fused 3 | . . . . . 2 . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . 1 1 . . . 1 . . . . 2 Data Loss (major) 2 | . . . . . . 1 . . . . . . . . 1 Misfires 3 | . . . . . . . . . . 1 . . . 1 1 Alerts 4 | . . . . . 2 1 . . . . . . . 1 . Misdirections 13 | . . . . . . 2 . . . . . . . 2 9 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 706 | . . . . . . 151 . . 96 98 . 361 . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 21 | . . . . . . 21 . . . . . . . . . Melee 685 | . . . . . . 130 . . 96 98 . 361 . . . Knockbacks 6 | . . . . . . . . . 3 . . 2 . . 1 Impact 5 | . . . . . . . . . 2 . . 2 . . 1 Kinetic . | . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . 1 . . . . . . Self-Inflicted Damage 203 | . . . . . 52 92 . . 32 . . . 6 . 21 Shots 5 | . . . . . 2 3 . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 394 | 10 259 114 394 . 180 234 . . 175 250 . . . 183 244 Average Temperature 91 | 7 78 34 151 . 72 59 . . 94 138 . . . 74 88 Received Heat Transfer 910 | . 99 48 . . 432 218 . . 9 . . . . 38 66 Effects 6 | . . . 2 . . . . . . 3 . . . . 1 Shutdowns 1 | . . . 1 . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . Interference 4 | . . . . . . . . . . 3 . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . 2 . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 8 | . . . . . . 1 . . 4 . . 3 . . . Impact Corruptions 20 | . . . . . . . . . 4 4 . 12 . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . . Heat Transferred 2254 | 50 457 533 814 . 239 111 . . . . . . . 50 . Parts Sabotaged 1 | . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Was Fac Arm Maximum Alert Level 2 | . . . . . . . . . 1 . . . . . 2 Low Security (%) 83 | 100 100 100 100 . . 100 100 100 53 . . 100 100 100 44 Level 1 14 | . . . . . . . . . 46 . . . . . 44 Level 2 2 | . . . . . . . . . . . . . . . 11 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 426 | 10 50 181 151 . . 96 35 . 311 . . 61 15 172 426 Initial 76 | . . . 62 . . 54 35 . . . . 55 15 . 76 Average 88 | 1 8 57 65 . . 40 15 . 131 . . 51 4 64 230 Influence Increases 2972 | 10 61 260 189 . 479 502 12 . 415 5 . 30 6 252 751 Destroy 0b10 Robot/C 1360 | . 40 200 120 . 300 220 . . 200 . . . . 60 220 Destroy 0b10 Robot/NC 120 | 10 . . 5 . 5 30 5 . 30 5 . 25 . 5 . Destroy Leader 218 | . 10 40 20 . 50 20 2 . 36 . . . . 10 30 Allied During Kill 265 | . . . . . 124 32 1 . 65 . . 5 . . 38 Trap Triggered on 0b10 10 | . . . . . . 10 . . . . . . . . . Successful Hack 16 | . 5 4 . . . 7 . . . . . . . . . Disable Machine 180 | . . . 15 . . 30 . . . . . . . 60 75 Destroy Structure 188 | . 6 1 14 . . 33 4 . 24 . . . 6 42 58 Partial Spotted 75 | . . . . . . 45 . . 15 . . . . . 15 Lose Combat Pursuer 540 | . . 15 15 . . 75 . . 45 . . . . 75 315 Influence Decreases 2666 | 10 61 99 209 141 392 515 86 . 185 126 21 73 51 96 601 Entered New Map 562 | . . . 99 141 . 33 39 . . 86 21 33 30 . 80 Time Decay 1388 | 10 61 89 100 . 282 259 35 . 105 40 . 40 17 74 276 Lost Part 428 | . . 10 10 . 90 129 . . 30 . . . 4 . 155 Lost Ally 288 | . . . . . 20 94 12 . 50 . . . . 22 90 Squads Dispatched 25 | . . 2 . . 1 7 3 . 5 . . . . 1 6 Investigation 5 | . . . . . . 1 1 . . . . . . . 3 Extermination 4 | . . . . . . 1 . . 1 . . . . 1 1 Reinforcement 12 | . . 2 . . . 2 2 . 4 . . . . . 2 Assault 1 | . . . . . 1 . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Was Fac Arm Distress Signals 10 | . . 2 . . 1 1 . . 2 . . . . 4 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 149 | . 3 11 6 . 16 25 2 5 13 1 . . 3 19 45 Peak Tracking Total 21 | . 2 5 4 . 5 8 2 5 6 1 . . 3 11 21 Tactical Retreats 17 | . . 1 1 . . 4 . . 1 . . . . 2 8 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Was Fac Arm Traps Triggered 4 | . . . . . . 1 1 . . . . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 1 | . . . . . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 1 | . . . . . . 1 . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . . . Fabricated Traps 1 | . . . . . . 1 . . . . . . . . . Most Traps Carried 1 | . . . . . . 1 . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Was Fac Arm Machines Disabled 13 | . . . 1 . 1 2 . . . . . . . 4 5 Max in Single Turn 2 | . . . 1 . 1 1 . . . . . . . 2 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Was Fac Arm Machines Accessed 13 | . 3 1 1 1 . 1 1 . 2 1 . . . 1 1 Terminals 4 | . 3 1 . . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . . . 1 . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Total Hacks 28 | . 7 4 1 3 . 3 3 . 2 1 . . . 2 2 Successful 15 | . 2 1 1 3 . 2 2 . 1 1 . . . . 2 Failed 13 | . 5 3 . . . 1 1 . 1 . . . . 2 . Catastrophic 2 | . . . . . . . 1 . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 28 | . . . . . . 10 2 . 6 . . 4 . . 6 Terminals 11 | . 7 4 . . . . . . . . . . . . . Fabricators 5 | . . . . . . 3 . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . Scanalyzers 5 | . . . . . . . 3 . . . . . . 2 . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Terminal Hacks 8 | . 2 1 1 3 . . . . . 1 . . . . . Part Schematic 3 | . . . . 3 . . . . . . . . . . . Open Door 2 | . . . 1 . . . . . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 2 . . . . . . . . 2 Load Schematic 2 | . . . . . . 1 . . . . . . . . 1 Build 2 | . . . . . . 1 . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . . . Report Inventory 1 | . . . . . . . . . 1 . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . . . Retrieve Study 2 | . . . . . . . 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 6 | . 2 1 . . . 1 1 . . . . . . 1 . Full Trace Events 2 | . . . . . . 1 1 . . . . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 134 | . . . . . . 134 . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . 17 . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . 2 Authchips 1 | . . . . . . . . . . . . . . . 1 Time 47 | . . . . . . . . . . . . . . . 47 Total Part Build Rating 10 | . . . . . . . . . . . . . . . 10 Part Studies Acquired 2 | . . . . . . . 2 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Was Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . 1 . . . . . . . . . 2 Allies Hacked 2 | . . . . . 2 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Was Fac Arm Total Allies 24 | . . . . 4 1 3 2 . 4 . . 4 1 . 5 Largest Group 6 | . . . . 4 5 6 2 . 3 . . 4 2 2 2 Highest-Rated Group 318 | . . . . 154 179 318 170 . 210 . . 306 149 153 114 Highest-Rated Ally 103 | . . . . 40 40 70 85 . 70 . . 103 103 103 64 Zionite Dispatches 10 | . . . . . . 2 1 . 2 . . 2 . . 3 Heavy 2 | . . . . . . . 1 . . . . 1 . . . Light 2 | . . . . . . 1 . . 1 . . . . . . Recon 2 | . . . . . . 1 . . . . . . . . 1 Demo 2 | . . . . . . . . . . . . 1 . . 1 Kinetic Resupply 1 | . . . . . . . . . 1 . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . 1 Total Orders 10 | . . . . . 2 . . . 2 . . . . 2 4 ROAM 1 | . . . . . . . . . 1 . . . . . . DROP 2 | . . . . . . . . . 1 . . . . . 1 EXPLORE 7 | . . . . . 2 . . . . . . . . 2 3 Ally Attacks 225 | . . . . . 111 39 3 . 57 . . . 7 2 6 Total Damage 6214 | . . . . . 2637 846 162 . 1089 . . . 285 112 1083 Kills 42 | . . . . . 13 5 1 . 13 . . . . . 10 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Was Fac Arm Active Infowar (turns) 2825 | 32 286 303 215 630 35 503 104 46 325 98 12 88 82 66 . Optics 912 | . . . . . . 178 104 46 325 98 12 88 61 . . Sensors 325 | . . . . . . 325 . . . . . . . . . Seismic 1501 | 32 286 303 215 630 35 . . . . . . . . . . T.N.C. 576 | . . . . . . 149 104 46 277 . . . . . . Machine Analysis 308 | . . . . . . . . . 49 98 12 88 61 . . Jamming 345 | . . . . . . . . . 33 64 12 88 82 66 . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 2 1 . . . . 3 . . . . . Drone Launches 11 | . . . . . 4 . . . . . . . . 4 3 Drone Recoveries 6 | . . . . . . . . . . . . . . 4 2 Zionite Intel Received 1 | . . . . . . 1 . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Was Fac Arm Turns Passed 5093 | 93 286 303 215 1267 670 644 104 46 325 98 12 88 86 217 639 Spaces Moved 4848 | 49 117 145 147 1129 283 710 161 122 396 329 44 183 71 430 532 Core 21 | 9 . . . . 12 . . . . . . . . . . Treads 564 | 40 117 77 . . 174 156 . . . . . . . . . Legs 69 | . . . . . 69 . . . . . . . . . . Wheels 1372 | . . 68 147 1129 28 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 2822 | . . . . . . 554 161 122 396 329 44 183 71 430 532 Fastest Speed 27 | 50 160 90 90 100 115 32 32 32 27 27 27 27 27 32 32 Average Speed 73 | 139 160 127 92 106 198 64 32 32 36 27 27 27 30 32 38 Slowest Speed 600 | 160 160 160 100 115 600 330 32 32 114 27 27 27 110 32 137 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 23 | . . . . . . 8 . . 1 . . . . 1 13 Potential Cave-ins 31 | . . . . . . 2 . . 12 . . . 3 5 9 Cave-ins Triggered 7 | . . . . . . . . . . . . . 1 1 5 Exploration Rate (%) 34 | 3 31 19 17 88 67 24 6 79 16 62 11 6 68 15 44 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 6 | . . . . 1 . 4 . . . 1 . . . . . Known Exits Taken 4 | . . 1 . . . 1 . . . 1 . . . 1 . Unknown Exits Taken 7 | 1 1 . 1 1 1 . . . 1 . 1 . . . . Scrap Searched 6 | . . . 1 4 . . . . . 1 . . . . . Spaces Dug 83 | . 6 . . . . 25 . . 18 . . . 5 15 14 Terrain Destroyed 134 | . 6 . 14 . 18 39 . . 18 . . . 5 19 15 Melee 58 | . . . . . . 6 . . 18 . . . 5 15 14 Projectile 7 | . 6 . . . . . . . . . . . . . 1 AOE 69 | . . . 14 . 18 33 . . . . . . . 4 . Terrain Rammed 4 | . . . . . . . . . 2 . . . 1 . 1 Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Was Fac Arm Total 6071 | 67 177 231 189 1194 351 850 213 128 529 336 43 212 127 486 938 Wait 751 | . 31 39 14 34 22 72 49 7 81 . . 21 41 4 336 Move 4792 | 48 116 144 146 1128 282 694 161 121 393 328 43 183 69 427 509 Hop 19 | . . . . . . 7 . . 1 . . . . 1 10 Pick Up 96 | 10 4 14 2 12 9 14 1 . 7 3 . 1 1 9 9 Fast Attach 34 | 2 . . 1 3 1 11 . . 5 . . . 1 2 8 Attach 68 | 4 1 7 . 1 12 16 1 . 6 2 . . 4 5 9 Detach 9 | . . . . . 1 1 . . 1 1 . . 2 . 3 Swap 10 | . 5 . 1 . 1 . . . 2 . . . . . 1 Drop 67 | . 3 9 3 16 . 7 1 . 6 1 . 2 2 3 14 Fire 101 | 3 17 18 22 . 21 10 . . 3 . . . . 7 . Melee 82 | . . . . . . 17 . . 22 1 . 5 5 15 17 Ram 6 | . . . . . . . . . 2 . . . 1 . 3 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . . 1 13 . Rewire 21 | . . . . . 2 . . . . . . . . . 19 Trap 1 | . . . . . . 1 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Waste -4/Factory -4/Armory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 94 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 8) 380 | -10/Materials | Entered another Materials area 380 | -9/Materials | Evolved 2 slots: Utility x2 608 | -9/Materials | Destroyed 7 combat bots 677 | -9/Materials | Discovered new exit (range 7) 682 | -9/Materials | Identified exit to Mines 683 | -9/Materials | Entered Mines 702 | -9/Mines | Found the Drone Emporium 712 | -9/Mines | Found Prototype Device 744 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 896 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 898 | -9/Mines | Entered Zion 937 | -7/Zion | Learned Factory garrison access intel 950 | -7/Zion | Given the Hacking Drone Bay 971 | -7/Zion | Learned location of Quarantine (-2) 981 | -7/Zion | Learned location of 1 exit from Factory 1171 | -7/Zion | Identified exit to Deep Caves 1290 | -7/Zion | Met Imprinter 1307 | -7/Zion | Imprinted 1309 | -7/Zion | Declared Zion's savior 1521 | -7/Zion | Found Prototype Device 1521 | -7/Zion | Identified Phasing AFG 1529 | -7/Zion | Identified Decoy Drone Bay 1930 | -7/Zion | Found Prototype Device 2078 | -7/Zion | Found Prototype Device 2123 | -7/Zion | Discovered new exit (range 16) 2165 | -7/Zion | Entered Proximity Caves 2165 | -6/Proximity Caves | Accompanied by 4 allies 2261 | -6/Proximity Caves | Lost 3 parts (1p2n) 2462 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2465 | -6/Proximity Caves | Core integrity fell below 50% 2506 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 2522 | -6/Proximity Caves | Identified Bomb Factory No. 2 2523 | -6/Proximity Caves | Identified Hacking Drone Bay 2576 | -6/Proximity Caves | Core integrity fell below 20% 2597 | -6/Proximity Caves | Lost 4 parts (2n2u) 2608 | -6/Proximity Caves | Spotted B-75 Beast 2626 | -6/Proximity Caves | Allies destroyed B-75 Beast 2779 | -6/Proximity Caves | Discovered new exit (range 16) 2787 | -6/Proximity Caves | Learned Factory terminal intel 2835 | -6/Proximity Caves | Entered Factory 2835 | -6/Factory | Accompanied by 3 allies 2835 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 2836 | -6/Factory | Identified exit to Factory 2837 | -6/Factory | Loaded intel: 28 terminal locations 2838 | -6/Factory | Loaded intel: 4 garrison access locations 2906 | -6/Factory | Build established: Scavenger-Mutant 3009 | -6/Factory | Zion Light squad teleported in 3029 | -6/Factory | Garrison activated, responded to threat 3071 | -6/Factory | Lost 4 allies 3108 | -6/Factory | Zion Recon squad teleported in 3167 | -6/Factory | System corruption reached 10% 3226 | -6/Factory | Lost 14 parts (3p4n4u3w) 3235 | -6/Factory | Core integrity fell below 50% 3273 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 3350 | -6/Factory | Core integrity fell below 20% 3363 | -6/Factory | Spotted B-75 Beast 3479 | -6/Factory | Entered another Factory area 3479 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3486 | -5/Factory | Zion Heavy squad teleported in 3583 | -5/Factory | Manually triggered Chute Trap 3583 | -5/Factory | Sucked down chute 3583 | -5/Factory | Entered Waste 3586 | -5/Waste | Spotted C-40 Crusher 3588 | -5/Waste | Spotted C-40 Crusher 3590 | -5/Waste | Spotted C-40 Crusher 3590 | -5/Waste | Spotted C-40 Crusher 3609 | -5/Waste | Spotted C-40 Crusher 3609 | -5/Waste | Spotted C-40 Crusher 3626 | -5/Waste | Discovered new exit (range 10) 3629 | -5/Waste | Build established: Sprinter 3629 | -5/Waste | Entered Factory 3773 | -5/Factory | Zion Light squad teleported in 3837 | -5/Factory | Zion Kinetic Resupply teleported in 3864 | -5/Factory | Lost 3 parts (1p1n1u) 3944 | -5/Factory | Discovered new exit (range 5) 3954 | -5/Factory | Entered Upper Caves 3962 | -5/Upper Caves | Learned location of 1 exit from Factory 4000 | -5/Upper Caves | Identified exit to Upper Caves 4052 | -5/Upper Caves | Entered another Upper Caves area 4061 | -5/Upper Caves | Discovered new exit (range 11) 4064 | -5/Upper Caves | Entered Factory 4064 | -4/Factory | Evolved 2 slots: Utility x2 4065 | -4/Factory | Identified exit to Upper Caves 4099 | -4/Factory | Zion Heavy squad teleported in 4109 | -4/Factory | Zion Demo squad teleported in 4152 | -4/Factory | Sucked down chute 4152 | -4/Factory | Entered Waste 4153 | -4/Waste | Met a frightened Derelict 4167 | -4/Waste | EMP discharged 4187 | -4/Waste | Build established: Scavenger-Sprinter 4191 | -4/Waste | Spotted C-40 Crusher 4195 | -4/Waste | Spotted C-40 Crusher 4195 | -4/Waste | Spotted C-40 Crusher 4197 | -4/Waste | Spotted C-40 Crusher 4197 | -4/Waste | Spotted C-40 Crusher 4204 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4213 | -4/Waste | Crushed by falling debris 4214 | -4/Waste | System corruption reached 10% 4222 | -4/Waste | Discovered new exit (range 16) 4238 | -4/Waste | Entered Factory 4244 | -4/Factory | Lost 6 parts (1n4u1w) 4273 | -4/Factory | 4 allies followed down the chute 4304 | -4/Factory | Crushed by falling debris 4304 | -4/Factory | System corruption reached 30% 4452 | -4/Factory | Discovered new exit (range 12) 4455 | -4/Factory | Identified exit to Armory 4455 | -4/Factory | Entered Armory 4541 | -4/Armory | Build established: Sprinter 4545 | -4/Armory | Zion Infowar Resupply teleported in 4608 | -4/Armory | Spotted B-86 Titan 4617 | -4/Armory | Zion Recon squad teleported in 4679 | -4/Armory | Found Fusion Bomb Launcher 4740 | -4/Armory | Zion Demo squad teleported in 4754 | -4/Armory | Lost 3 parts (1p1n1u) 4821 | -4/Armory | Fabricated Hvy. Pick? 4822 | -4/Armory | Crushed by falling debris 4850 | -4/Armory | Crushed by falling debris 4859 | -4/Armory | Build established: Mutant 4881 | -4/Armory | Lost 6 parts (1n3u2w) 4898 | -4/Armory | Core integrity fell below 50% 4976 | -4/Armory | Crushed by falling debris 4998 | -4/Armory | Crushed by falling debris 5018 | -4/Armory | Core integrity fell below 20% 5095 | -4/Armory | Crushed by falling debris 5095 | -4/Armory | Smashed by cave-in Last Messages --------------- data lost. 04976_ The unstable cave ceiling collapses. 04976_ Crushed by falling debris. 04976_ Broken Imp. Melee Analysis Suite destroyed. 04976_ System corrupted by crushing effect (+5). 04990_ System corrupted: Energy discharge (-36). 04998_ The unstable cave ceiling collapses. 04998_ Crushed by falling debris. 05005_ System corrupted: Heat flow error (+155). 05020_ System corrupted: Component data lost. 05036_ Lrn. Missile Launcher destroyed. 05037_ System corrupted: Energy discharge (-40). 05067_ 93#UH:8R7JWXUP:2TGY6/2LTJBZNWI4E 05082_ System corrupted: Matter fused (-7). 05088_ Adv. Signal Interpreter destroyed. 05095_ The unstable cave ceiling collapses. 05095_ Crushed by falling debris. 05095_ Adv. Targeting Computer destroyed. 05095_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | "" #?????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | ! ! #????????????????????????????????????????????? | | ! #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ! #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ########?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | +=""" =#?????????????????????????????????????????? | | #*""" #????###??????????????????????????????????? | | #%""" #???? #??????????????????????????????????? | | =" #????# #??????????????????????????????????? | | %= #????# #??????????????????????????????????? | | [%% #????# #??????????????????????????????????? | | %[= ######+#####??????????????????????????????? | | % ## ! #########??????????????????????? | | % ##* # #s@#??????????????????????? | | #!%""""""" #########??????????????????????? | | # # ! """""" #??????????????????????????????? | | # # """" "" ###????????????????????????????? | | ####+#### ""#????????????????????????????? | | ""#????????????????????????????? | | # ! T"#????????????????????????????? | | + ! ""#????????????????????????????? | | # ""#????????????????????????????? | | #### # """"""" ###????????????????????????????? | | ???# # """"""" #??????????????????????????????? | | ???# # """"""" #??????????????????????????????? | | ???# # #??????????????????????????????? | | ???# # #??????????????????????????????? | | ???# + / #??????????????????????????????? | | ???# ##+###/####??????????????????????????????? | | ???# ####????# #?????????????????????????????????? | | ???# #???????# #?????????????????????????????????? | | ???# #?????###/####??????????????????????????????? | | ???# #?????# #??????????????????????????????? | | ???# #?????# "" #??????????????????????????????? | | ???# #?????# """ #??????????????????????????????? | | ???? #?????# "F ###????????????????????????????? | | ?### ##????# """ ""#????????????????????????????? | | ?# ?????# "" "#????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 32 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 150 Core Shielding 20 Phase Shifting 10 Evasion (%) 73 Targeting Accuracy 8 Melee Accuracy 12 Core Analysis 6 Recoil Reduction 3 Defensive Hacking 10 Authchip Count 5 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Beamcaster | -7/Zion | Free Ripper | -7/Zion | Free Hvy. Pick | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Hvy. Pick | x2 | -4/Armory | Authchip Repaired ---------- Nothing Studied --------- Xenon Bombardment Thruster | -5/Factory | Hacked VTOL Module | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Below Official Business Wheee! Challenges ------------ None Game ------ Seed ScatterAblativeAnalyzer Manual? 0 Play Time 01:20:39 Cumulative 99.5 hours Start 2025.11.26 @ 18:22:34 End 2025.11.27 @ 21:12:18 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 142 Rogue 142 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 53 Achievement% 40 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x49 Zoom Use 75% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: d5e43d53-e635-4db3-a4e4-fc4d346d5003