Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 01:48:47

Player: GregoriusTechneticies

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (72)      360
Value Destroyed (1334)     1334
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3334

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     244/300
Energy                     40/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -8/Materials

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (6) ------
    Visual Processing Unit
    Targeting Computer
>   --- WEAPON (2) -------
    Ion Cannon
    Ion Cannon
>   --- INVENTORY (5) ----
    Mace

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
           Structural Scanner
           Machine Analyzer
           Visual Processing Unit
  Improved Terrain Scanner
           Seismic Detector
    Medium Armor Plating
>          --- WEAPON -----------
           Particle Gun
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
           Targeting Computer
           Tractor Beam
           Mace
           Mace
[Rating: 21]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  4    | .   .   2   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             61   | 9   4   24  24  
  Power                    10   | 3   .   5   2   
    Engine                 9    | 3   .   5   1   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   .   4   3   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  9    | 2   .   4   3   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  17   | 2   1   8   6   
    Device                 12   | 2   1   6   3   
    Storage                .    | .   .   .   .   
    Processor              3    | .   .   1   2   
    Hackware               1    | .   .   1   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   25   | 2   3   7   13  
    Energy Gun             3    | 1   1   .   1   
    Energy Cannon          8    | .   .   5   3   
    Ballistic Gun          6    | 1   .   2   3   
    Ballistic Cannon       2    | .   1   .   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   1   .   .   
    Impact Weapon          5    | .   .   .   5   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   
Parts Lost                 25   | .   .   4   21  
  Power                    4    | .   .   1   3   
  Propulsion               6    | .   .   1   5   
  Utility                  9    | .   .   2   7   
  Weapon                   6    | .   .   .   6   
  Highest Loss Streak      13   | .   .   2   13  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   100 98  79  
  Engine                   8    | .   14  10  3   
  Core                     1    | .   .   .   4   
  Wheel                    18   | .   28  21  7   
  Device                   25   | .   28  25  23  
  Processor                8    | .   .   7   18  
  Hackware                 5    | .   .   11  1   
  Protection               1    | .   .   .   4   
  Energy Gun               5    | .   12  2   4   
  Energy Cannon            4    | .   .   10  .   
  Ballistic Gun            6    | .   7   5   7   
  Ballistic Cannon         3    | .   6   3   .   
  Impact Weapon            1    | .   .   .   4   
Naked Turns                .    | .   .   .   .   
Heaviest Build             21   | 8   10  18  21  
  Greatest Support         26   | 20  20  20  26  
  Greatest Overweight (x)  6    | 2   .   1   6   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 5   5   5   5   
  Average Carried          4    | 2   4   4   3   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 5   5   5   1   

 Class Distribution 
--------------------
 75% | Scavenger-Mutant
 18% | Scavenger-Skirmisher
  4% | Scavenger-Assassin

 Dominant Class 
----------------
     Scavenger-Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1272 | 313  55   581  323  
  Remotely                 9    | .    .    .    9    
Salvage Created            2491 | 195  173  1544 579  
  Parts                    149  | 18   17   90   24   
Haulers Intercepted        6    | .    1    5    .    
Recyclers Shooed           7    | .    1    3    3    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  31   | .   1   21  9   
  Melee                    3    | .   .   .   3   
  Guns                     8    | .   1   6   1   
  Cannons                  16   | .   .   14  2   
Classes Destroyed          14   | 3   5   5   1   
  Worker                   8    | 1   .   2   5   
  Builder                  3    | .   3   .   .   
  Tunneler                 9    | 4   .   5   .   
  Hauler                   6    | .   1   5   .   
  Recycler                 7    | 1   .   4   2   
  Mechanic                 2    | .   .   1   1   
  Operator                 2    | .   1   1   .   
  Watcher                  4    | .   1   2   1   
  Swarmer                  6    | .   .   3   3   
  Grunt                    19   | .   1   15  3   
  Brawler                  1    | .   .   1   .   
  Duelist                  2    | .   .   1   1   
  Sentry                   2    | .   .   1   1   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           10   | 4   4   10  6   
  Combat Bots Only         5    | .   1   5   4   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        242  | .    2    69   171  
  Missed                   64   | .    .    24   40   
Damage Taken               2571 | .    22   548  2001 
  Core                     709  | .    .    150  559  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   13   | .    13   .    .    
Core Remaining (%)         87   | 100  100  62   .    
Volleys Fired              198  | 23   31   92   52   
  Largest                  2    | 2    2    2    2    
  Hottest                  136  | 70   100  136  88   
Shots Fired                378  | 46   60   180  92   
  Gun                      231  | 46   50   60   75   
  Cannon                   145  | .    8    120  17   
  Launcher                 .    | .    .    .    .    
  Special                  2    | .    2    .    .    
  Kinetic                  188  | 23   29   73   63   
  Thermal                  190  | 23   31   107  29   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         8    | 7    7    6    8    
  Robot Miss Streak        8    | 3    2    8    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           234  | 27   37   98   72   
  Core Hits                90   | 8    11   47   24   
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed 3    | .    .    .    3    
  Critical Strikes         11   | .    1    6    4    
    Burn                   3    | .    1    1    1    
    Meltdown               1    | .    .    1    .    
    Blast                  4    | .    .    4    .    
    Smash                  3    | .    .    .    3    
Melee Attacks              27   | .    .    .    27   
  Impact                   27   | .    .    .    27   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            2    | .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        1    | .    .    .    1    
Damage Inflicted           4334 | 299  446  1835 1754 
  Guns                     1865 | 299  353  501  712  
  Cannons                  1775 | .    93   1334 348  
  Explosions               .    | .    .    .    .    
  Melee                    693  | .    .    .    693  
  Ramming                  1    | .    .    .    1    
  Kinetic                  1700 | 109  187  705  699  
  Thermal                  1940 | 190  259  1130 361  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   693  | .    .    .    693  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    .    1    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  1    | .    .    .    1    
    Parts Rejected         1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            281  | .    .    28   253  
  Projectiles              30   | .    .    28   2    
  Explosions               .    | .    .    .    .    
  Melee                    251  | .    .    .    251  
Knockbacks                 18   | .    3    5    10   
  Impact                   6    | .    .    .    6    
  Kinetic                  11   | .    3    5    3    
  Secondary                1    | .    .    .    1    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   1    | .    .    .    1    
Targets Rammed             1    | .    .    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        452  | 160  92   452  251  
  Average Temperature      81   | 51   35   116  53   
  Received Heat Transfer   1182 | .    12   270  900  
  Effects                  10   | .    .    10   .    
    Shutdowns              1    | .    .    1    .    
    Energy Bleed           4    | .    .    4    .    
    Interference           1    | .    .    1    .    
    Matter Decay           1    | .    .    1    .    
    Damage (major)         3    | .    .    3    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              6    | .    .    .    6    
  Impact Corruptions       13   | .    .    .    13   
Robots Melted              1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Melted             6    | .    2    4    .    
  Heat Transferred         4625 | 555  851  2294 925  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             263  | 30  180 263 226 
  Initial                  99   | .   19  .   99  
  Average                  117  | 13  102 142 125 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         86   | 100 100 72  90  
  Level 1                  13   | .   .   27  9   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   1   3   1   
  Investigation            4    | .   .   3   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           6    | .   .   4   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              58   | .   6   29  23  
  Peak Tracking Total      10   | .   2   4   10  
  Tactical Retreats        2    | .   .   2   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          3    | .   1   2   .   
  Max in Single Turn       1    | .   1   1   .   
  Garrison Access          1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          11   | .   2   6   3   
  Terminals                9    | .   1   6   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Total Hacks                43   | .   7   25  11  
  Successful               16   | .   3   9   4   
  Failed                   27   | .   4   16  7   
    Catastrophic           7    | .   2   4   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   38   | .   5   25  8   
  Terminals                38   | .   5   25  8   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          3    | .   .   .   3   
Terminal Hacks             4    | .   .   3   1   
  Level Access Points      1    | .   .   1   .   
  Terminal Index           1    | .   .   .   1   
  Unreport Threat          2    | .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   
  Seal Access              1    | .   .   .   1   
Unauthorized Hacks         9    | .   1   6   2   
  Terminals                9    | .   1   6   2   
    Botnet                 9    | .   1   6   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   1   6   3   
  Full Trace Events        6    | .   .   4   2   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     38   | .   38  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1910 | 159 434 754 563 
Spaces Moved               1150 | 90  347 451 262 
  Core                     108  | 31  .   .   77  
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   1042 | 59  347 451 185 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  80  50  
  Average Speed            88   | 80  80  80  117 
  Slowest Speed            350  | 150 80  95  350 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       25   | 4   44  33  20  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 5    | .   2   .   3   
Terrain Destroyed          6    | .   2   .   4   
  Melee                    3    | .   .   .   3   
  Projectile               3    | .   2   .   1   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1627 | 138 443 670 376 
  Wait                     127  | .   53  73  1   
  Move                     1147 | 89  346 450 262 
  Hop                      .    | .   .   .   .   
  Pick Up                  36   | 13  4   10  9   
  Fast Attach              14   | 2   2   7   3   
  Attach                   25   | 5   .   5   15  
  Detach                   1    | .   .   .   1   
  Swap                     22   | 2   2   12  6   
  Drop                     30   | 4   5   21  .   
  Fire                     198  | 23  31  92  52  
  Melee                    26   | .   .   .   26  
  Ram                      1    | .   .   .   1   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 13)
  160 | -11/Scrapyard | Entered Materials
  335 | -10/Materials | Build established: Scavenger-Mutant
  391 | -10/Materials | Discovered new exit (range 13)
  441 | -10/Materials | Repaired Imp. Terrain Scanner
  573 | -10/Materials | Discovered new exit (range 16)
  594 | -10/Materials | Entered another Materials area
  594 | -9/Materials  | Evolved 2 slots: Utility x2
  629 | -9/Materials  | Discovered new exit (range 15)
  894 | -9/Materials  | Identified exit to Materials
 1348 | -9/Materials  | Entered another Materials area
 1348 | -8/Materials  | Evolved 2 slots: Utility x2
 1563 | -8/Materials  | Lost 8 parts (1p2n2u3w)
 1830 | -8/Materials  | Core integrity fell below 50%
 1865 | -8/Materials  | Core integrity fell below 20%
 1911 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01886_ K-01 Serf collects debris.
01887_ G-47 Trooper system terminally corrupted.
01887_ Aluminum Leg fried.
01887_ Imp. Heat Sink fried.
01889_ Sneak attack on K-01 Serf.
01889_ K-01 Serf suffers critical hit (Smash).
01889_ Destroyed Lgt. Ion Engine.
01889_ Destroyed Wheel.
01889_ Destroyed Med. Matter Pod.
01889_ K-01 Serf system corrupted by crushing
  effect. <x3>
01889_ K-01 Serf knocked back.
01897_ S-10 Pest destroyed.
01900_ Destroyed Flight Unit.
01900_ S-10 Pest system corrupted by crushing
  effect.
01902_ Mace destroyed.
01903_ Acquired Ion Cannon.
01907_ G-47 Trooper destroyed.
01910_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ??????????????????#   #??????????????????????????? |
| ??????????????????+   +??????????????????????????? |
| ???????????????""?#   #########??????????????????? |
| ??????????????S""?#   #       #??????????????????? |
| ??????????????""??#  ^# ]@ [  #??????????????????? |
| ???????????????####   # !     #   ???????????????? |
| ????????????????      # g[    #     ?????????????? |
| ??????????????????#   #Ys     #   ##?????????????? |
| ??????????????????#  =/bg     #   ##?????????????? |
| ??????????????????#  k#%      #   ##?????????????? |
| ??????????????????#   # """"" #   ##?????????????? |
| ???"""?"""????????#   # """"" #   ##????"""??????? |
| ???"""?"""????????#   # """"" #   ##????"""??????? |
| ???"""?"""???????##w  #       #   ##????"""??????? |
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| ????????????????##  "    %              #  """ ##? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StormSuspensionPit
  Manual?         0
Play Time         00:31:31
  Cumulative      36.0 hours
  Start           2024.04.18 @ 01:14:49
  End             2024.04.18 @ 01:48:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           34
  Adventurer      0
  Explorer        15
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          31
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8ff15ec7-2d2b-486b-98e8-fa3144499a66