Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.05.01 @ 13:03:47 Player: viper Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (219) 1095 Value Destroyed (10062) 10062 Prototype IDs (30) 600 Alien Tech Used (2) 400 Bonus (6498) 6498 TOTAL SCORE: 24155 Bonus ------- High Alert Combat Kills 357 Follower Combat Kills 641 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1300 Matter 736/800 Energy 280/580 System Corruption 0% Temperature Cool (0) Movement Walking (118) Location -3/Quarantine Parts ------- > --- POWER (2) -------- Particle Reactor Particle Reactor > --- PROPULSION (6) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Biometal Leg High-density Centrium Leg > --- UTILITY (10) ----- Advanced Cooling System Huge Storage Unit Experimental Matter Compressor Advanced Sensor Array Advanced Targeting Computer Advanced Target Analyzer Focal Shield Improved System Shield Experimental System Shield System Guard > --- WEAPON (4) ------- Core Cannon Coil Gun Coil Gun > --- INVENTORY (25) --- Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor VSS Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg High-capacity Matter Pod (200) Improved Matter Compressor (300) Improved Matter Compressor (300) Improved Reaction Control System Shield Generator Light Assault Rifle Railgun Linear Accelerator Linear Accelerator Linear Accelerator Compact Mass Driver Sigix Containment Pod Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Biometal Leg High-density Centrium Leg > --- UTILITY ---------- Huge Storage Unit Experimental Matter Compressor Advanced Sensor Array Advanced Targeting Computer Advanced Target Analyzer Particle Accelerator Focal Shield Improved System Shield Experimental System Shield System Guard > --- WEAPON ----------- Core Cannon Coil Gun Coil Gun > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor VSS Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Advanced Cooling System High-capacity Matter Pod Improved Matter Compressor Improved Matter Compressor Improved Reaction Control System Shield Generator Light Assault Rifle Railgun Linear Accelerator Linear Accelerator Compact Mass Driver Sigix Containment Pod [Rating: 166] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Hybrid Fission Core Reactor Particle Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Matter Pod Device Cryofiber Web Storage High-capacity Matter Pod Processor System Guard Hackware System Shield Protection Improved Medium Armor Plating Weapon Antimatter Cannon Energy Cannon Core Cannon Ballistic Gun Assault Rifle Ballistic Cannon Antimatter Cannon Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Slots Evolved 15 | . 1 2 2 . 2 2 2 2 2 . Power 1 | . 1 . . . . . . . . . Propulsion 4 | . . . 2 . . . 2 . . . Utility 8 | . . 2 . . 2 2 . . 2 . Weapon 2 | . . . . . . . . 2 . . Parts Attached 186 | 7 13 8 8 9 10 11 6 12 51 51 Power 31 | 1 7 2 3 2 1 4 . 1 7 3 Engine 22 | 1 7 2 3 2 1 2 . 1 3 . Core 2 | . . . . . . 2 . . . . Reactor 7 | . . . . . . . . . 4 3 Propulsion 50 | 2 1 2 4 . 5 1 3 4 15 13 Treads . | . . . . . . . . . . . Leg 50 | 2 1 2 4 . 5 1 3 4 15 13 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 67 | 1 3 2 1 2 3 2 3 5 15 30 Device 36 | . 1 . . . 2 . . 2 5 26 Storage 15 | 1 1 2 1 1 1 . 3 . 4 1 Processor 7 | . 1 . . . . . . 1 5 . Hackware 3 | . . . . 1 . . . 1 . 1 Protection 6 | . . . . . . 2 . 1 1 2 Artifact . | . . . . . . . . . . . Weapon 38 | 3 2 2 . 5 1 4 . 2 14 5 Energy Gun . | . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 27 | 3 2 2 . 3 1 1 . 2 9 4 Ballistic Cannon 8 | . . . . . . 3 . . 5 . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . 2 . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 . . 1 1 1 3 7 Corrupted Parts 1 | . . . . . . . . 1 . . System Corruption 9 | . . . . . . . . 9 . . Parts Lost 46 | . . 1 . 3 . . 2 6 20 14 Power 8 | . . 1 . 1 . . . 1 3 2 Propulsion 16 | . . . . 1 . . 1 5 5 4 Utility 10 | . . . . 1 . . 1 . 4 4 Weapon 12 | . . . . . . . . . 8 4 Highest Loss Streak 5 | . . 1 . 2 . . 1 5 4 5 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 97 98 100 94 97 99 99 95 98 97 Engine 9 | . 24 18 16 13 14 7 11 9 3 . Reactor 2 | . . . . . . . . . 4 8 Leg 26 | . 25 20 33 30 26 25 33 25 25 26 Device 10 | . 3 10 8 2 13 12 11 14 16 10 Storage 16 | . 12 30 25 24 20 18 17 16 11 11 Processor 4 | . 6 . . . . . . 2 9 13 Hackware 4 | . . . . 4 7 6 5 5 4 6 Protection 3 | . . . . . . 12 9 1 2 1 Ballistic Gun 10 | . 24 20 16 13 13 1 . 10 9 11 Ballistic Cannon 5 | . . . . . . 10 11 10 7 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 158 | 16 32 43 108 108 108 141 144 148 158 153 Greatest Support 150 | 20 20 20 44 44 55 55 75 77 150 145 Greatest Overweight (x) 4 | 4 1 2 2 3 3 2 2 4 2 1 Average Overweight (x) 1 | . . 1 1 2 1 2 1 2 . . Largest Inventory Capacity 25 | 10 15 15 25 25 25 25 25 25 25 25 Average Capacity 23 | 9 12 15 23 25 25 25 25 25 25 25 Most Carried 25 | 3 5 11 16 18 17 20 25 23 25 25 Average Carried 17 | 1 4 6 12 16 14 19 21 20 19 22 Final Capacity 25 | 10 15 15 25 25 25 25 25 25 25 25 Final Carried 24 | 3 5 11 16 18 17 20 24 20 20 24 Class Distribution -------------------- 51% | Hacker-Mutant 34% | Hacker-Gunner 7% | Hacker-Tank 6% | Commander-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Commander-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Tank | -4/Factory Hacker-Gunner | -3/Research Hacker-Gunner | -3/Quarantine Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Matter Collected 10321 | 183 438 585 194 644 50 884 1018 489 2934 2902 Remotely 4079 | . . . . . . . . . 2934 1145 Salvage Created 9830 | . 460 691 302 992 . 710 562 326 2334 3453 Parts 476 | . 27 50 18 39 . 33 17 22 101 169 Haulers Intercepted 5 | . 2 . . 1 . 1 . . 1 . Recyclers Shooed 10 | . 3 1 1 . . 2 . . 2 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Combat Hostiles Destroyed 142 | . 4 12 3 13 . 11 9 8 40 42 Guns 70 | . 4 12 3 13 . . . 4 11 23 Cannons 72 | . . . . . . 11 9 4 29 19 Classes Destroyed 19 | . 5 3 . 1 . 4 . 1 2 3 Worker 18 | . . 2 1 1 . 3 . 1 5 5 Builder 15 | . . 1 . . . 3 1 . 4 6 Tunneler 2 | . . . . . . . . . 2 . Hauler 5 | . 2 . . 1 . 1 . . 1 . Recycler 16 | . 3 1 1 2 . 3 2 . 1 3 Operator 5 | . . . . . . 1 1 1 . 2 Watcher 12 | . 2 4 1 1 . . . . 1 3 Swarmer 9 | . 1 3 . . . . 1 2 2 . Saboteur 1 | . . . . . . . . . 1 . Grunt 65 | . 3 5 . 8 . 5 4 . 20 20 Brawler 1 | . . . . 1 . . . . . . Duelist 2 | . . . . . . 1 . . 1 . Researcher 4 | . . . . . . . . . . 4 Sentry 21 | . . 4 3 4 . 2 2 2 4 . Specialist 3 | . . . . . . . . . . 3 Hunter 6 | . . . . . . 2 . . 2 2 Programmer 31 | . . . . . . 1 2 3 9 16 Behemoth 2 | . . . . . . . . 1 1 . Alpha 7 1 | . . . . . . . . . . 1 Best Kill Streak 10 | . 2 9 3 4 . 5 4 3 8 10 Combat Bots Only 7 | . 2 4 1 3 . 3 4 3 7 7 Max Kills in Single Turn 2 | . 1 2 1 1 . 2 1 2 2 2 Gunslinging 1 | . . 1 . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Damage Taken 9119 | . 92 234 78 831 . 399 659 566 3565 2695 Core 1499 | . 17 46 . 143 . 20 41 22 846 364 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 144 | . . . . . . 25 27 9 83 . Regen/Repaired (Parts) 376 | . . . . 129 193 . . . . 54 Core Remaining (%) 93 | 100 93 88 . 74 100 97 95 98 . . Volleys Fired 460 | . 44 44 14 65 . 45 28 18 94 108 Largest 4 | . 2 2 2 2 . 2 2 4 4 4 Hottest 360 | . 40 40 40 43 . 80 80 146 251 360 Shots Fired 1310 | . 86 88 28 123 . 90 56 68 359 412 Gun 849 | . 86 88 28 123 . 4 . 36 181 303 Cannon 461 | . . . . . . 86 56 32 178 109 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 1305 | . 86 88 28 123 . 90 56 68 359 407 Thermal 5 | . . . . . . . . . . 5 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 49 | . 27 14 34 49 . 26 37 15 24 34 Robot Miss Streak 5 | . 1 4 . 4 . 1 1 5 5 2 Penetration Max 2 | . . . . . . . . . 1 2 Secondary Targets 5 | . . 3 . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . Shots Hit Robots 988 | . 73 63 27 110 . 69 44 46 255 301 Core Hits 436 | . 28 34 12 42 . 31 21 26 114 128 Critical Kills 17 | . . 1 . . . . . 1 5 10 Critical Parts Destroyed 34 | . . . . . . . . 1 11 22 Critical Strikes 78 | . . 1 . . . . 3 2 31 41 Destroy 53 | . . 1 . . . . . 2 17 33 Blast 25 | . . . . . . . 3 . 14 8 Melee Attacks 7 | . . . . 7 . . . . . . Impact . | . . . . . . . . . . . Slashing 7 | . . . . 7 . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 27451 | . 759 700 334 1449 . 2455 1695 1540 8656 9863 Guns 14047 | . 759 700 334 1449 . 44 . 678 3655 6428 Cannons 13213 | . . . . . . 2316 1694 789 5001 3413 Explosions 159 | . . . . . . 86 . 73 . . Melee . | . . . . . . . . . . . Ramming 32 | . . . . . . 9 1 . . 22 Kinetic 26810 | . 759 700 334 1449 . 2360 1694 1467 8656 9391 Thermal 536 | . . . . . . 86 . . . 450 Explosive . | . . . . . . . . . . . Electromagnetic 73 | . . . . . . . . 73 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . . . . . 2 . 10 3 13 Average Corruption 6 | . . . . . . 1 . 7 2 9 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 66 | . . . . . . 13 . 20 2 31 Message Errors 17 | . . . . . . 2 . 9 1 5 Matter Fused 11 | . . . . . . 3 . 3 1 4 Heat Flow Errors 14 | . . . . . . 4 . 5 . 5 Energy Discharges 6 | . . . . . . . . . . 6 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . 2 . 2 . 1 Data Loss (major) 3 | . . . . . . 2 . . . 1 Misfires 4 | . . . . . . . . 1 . 3 Alerts 1 | . . . . . . . . . . 1 Weapon Failures 4 | . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . Overflow Damage 513 | . . . . . . 105 74 17 68 249 Projectiles 513 | . . . . . . 105 74 17 68 249 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 72 | . . . . . . 14 9 1 24 24 Impact . | . . . . . . . . . . . Kinetic 65 | . . . . . . 11 9 1 21 23 Secondary 7 | . . . . . . 3 . . 3 1 Self-Inflicted Damage 68 | . . . . . . . . . 68 . Shots 1 | . . . . . . . . . 1 . Rammed . | . . . . . . . . . . . Targets Rammed 6 | . . . . . . 3 1 . . 2 Kicked 6 | . . . . . . 3 1 . . 2 Crushed . | . . . . . . . . . . . Highest Temperature 974 | . 22 31 1 27 . 172 79 304 974 356 Average Temperature 185 | . 9 6 1 7 . 48 39 112 308 85 Received Heat Transfer 2635 | . 45 126 45 612 . 150 279 63 710 605 Effects 55 | . . . . . . . . 2 53 . Shutdowns 5 | . . . . . . . . . 5 . Energy Bleed 6 | . . . . . . . . 1 5 . Interference 15 | . . . . . . . . 1 14 . Matter Decay 7 | . . . . . . . . . 7 . Short Circuit 5 | . . . . . . . . . 5 . Damage (minor) 7 | . . . . . . . . . 7 . Damage (major) 7 | . . . . . . . . . 7 . Damage (core) 3 | . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 50 | . . . . . . 50 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Peak Influence 608 | . 146 344 142 218 41 344 323 251 608 528 Initial 115 | . . . 35 13 . 14 3 115 27 59 Average 121 | . 63 111 71 79 23 57 95 86 191 235 Maximum Alert Level 2 | . . 1 . 1 . 1 1 1 2 2 Low Security (%) 77 | 100 100 80 100 94 100 90 84 80 54 49 Level 1 18 | . . 19 . 5 . 9 15 19 32 38 Level 2 4 | . . . . . . . . . 12 12 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 35 | . . 2 . 1 1 5 3 1 9 13 Investigation 7 | . . 1 . 1 1 1 . . 2 1 Extermination 12 | . . . . . . 2 1 1 3 5 Reinforcement 13 | . . 1 . . . 2 2 . 1 7 Assault 1 | . . . . . . . . . 1 . Garrison 2 | . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . 2 Haulers Reinforced 3 | . . . . . . 1 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Distress Signals 11 | . 1 3 . 2 . 1 1 2 . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 209 | . 10 17 5 20 1 19 17 12 51 57 Peak Tracking Total 8 | . 2 4 2 4 . 3 8 4 5 5 Tactical Retreats 8 | . 1 . . . . 1 . . 5 1 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Traps Triggered 10 | . 6 . . . . . . . 3 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 8 | . . . . 8 . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Machines Disabled 27 | . . . . 1 . 2 4 6 3 11 Max in Single Turn 3 | . . . . 1 . 1 1 3 2 2 Garrison Access 3 | . . . . 1 . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Machines Accessed 32 | . 3 3 . 4 1 8 2 1 4 6 Terminals 24 | . 3 3 . 2 . 6 1 . 4 5 Fabricators 3 | . . . . . . 1 1 1 . . Repair Stations 3 | . . . . 1 1 . . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . Total Hacks 104 | . 7 6 . 21 6 31 6 3 10 14 Successful 71 | . 6 5 . 16 6 19 5 2 4 8 Failed 33 | . 1 1 . 5 . 12 1 1 6 6 Catastrophic 3 | . . . . . . . . . 1 2 Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . . . . . . 1 Terminals 76 | . 7 6 . 11 . 27 3 . 10 12 Fabricators 9 | . . . . . . 3 3 3 . . Repair Stations 16 | . . . . 8 6 . . . . 2 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 2 . 1 . . . . Terminal Hacks 48 | . 6 5 . 8 . 16 3 . 4 6 Record 2 | . . . . . . 1 . . . 1 Part Schematic 7 | . . . . 1 . 4 2 . . . Robot Schematic 2 | . . . . . . 2 . . . . Prototype ID Bank 2 | . . . . 1 . . . . . 1 Open Door 2 | . . . . . . . . . 1 1 Level Access Points 1 | . . 1 . . . . . . . . Branch Access Points 2 | . . . . . . . 1 . 1 . Emergency Access Points 4 | . 1 . . . . 2 . . 1 . Terminal Index 3 | . 1 . . 1 . . . . . 1 Repair Station Index 1 | . . 1 . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . Alert Level 2 | . . 1 . . . 1 . . . . Locate Traps 3 | . . . . 1 . 1 . . . 1 Reprogram Traps 3 | . . . . 3 . . . . . . Surveillance Status 1 | . . . . . . 1 . . . . Transport Status 1 | . . . . . . 1 . . . . Reinforcement Status 1 | . . . . . . 1 . . . . Hauler Manifests 3 | . 1 1 . 1 . . . . . . Zone Layout 7 | . 2 1 . . . 2 . . 1 1 Fabricator Hacks 6 | . . . . . . 2 2 2 . . Load Schematic 3 | . . . . . . 1 1 1 . . Build 3 | . . . . . . 1 1 1 . . Repair Station Hacks 15 | . . . . 7 6 . . . . 2 Scan Component 8 | . . . . 4 3 . . . . 1 Repair 7 | . . . . 3 3 . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . Seal Access 2 | . . . . 1 . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 1 . 1 . 1 Used . | . . . . . . . . . . . Hacking Detections 23 | . 3 2 . 2 1 6 2 1 3 3 Full Trace Events 8 | . 1 1 . 1 1 1 . . 2 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . 2 . . . 3 Robots Built 7 | . . . . . . 3 2 2 . . Authchips . | . . . . . . . . . . . Time 371 | . . . . . . 67 152 152 . . Total Robot Build Rating 32 | . . . . . . 12 10 10 . . Part Schematics Acquired 21 | . . . . 1 . 4 2 . . 14 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 7 | . . . . 3 3 . . . . 1 Time 182 | . . . . 84 78 . . . . 20 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Total Allies 17 | . . . . 10 . 3 2 2 . . Largest Group 10 | . . . . 10 10 6 2 2 . . Highest-Rated Group 173 | . . . . 173 173 138 82 82 . . Highest-Rated Ally 41 | . . . . 29 29 30 41 41 . . Total Orders . | . . . . . . . . . . . Ally Attacks 110 | . . . . 15 8 58 21 8 . . Total Damage 2438 | . . . . 225 111 919 915 268 . . Kills 24 | . . . . 4 2 5 12 1 . . Allies Corrupted 1 | . . . . . . . . 1 . . Allies Melted 2 | . . . . . . 1 . 1 . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Turns Passed 11970 | 86 865 581 564 1261 317 2133 1077 876 2268 1942 Spaces Moved 4594 | 55 447 213 206 284 74 730 443 266 976 900 Core 18 | 18 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 4576 | 37 447 213 206 284 74 730 443 266 976 900 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 190 185 265 187 260 188 185 103 118 Average Speed 202 | 135 156 206 245 282 245 261 196 264 176 156 Slowest Speed 400 | 250 190 260 265 338 338 262 261 400 266 188 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 4 65 24 16 56 3 23 12 7 32 50 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 6 | . . . . 2 . 4 . . . . Terrain Destroyed 195 | . . . . 2 . 14 6 9 66 98 Melee 2 | . . . . 2 . . . . . . Projectile 183 | . . . . . . 14 6 9 56 98 AOE 10 | . . . . . . . . . 10 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Total 6198 | 63 531 273 234 602 206 855 593 392 1287 1162 Wait 837 | . 25 5 3 237 122 58 107 95 134 51 Move 4584 | 54 446 212 205 283 73 729 442 265 975 900 Hop . | . . . . . . . . . . . Pick Up 64 | 2 2 4 2 1 1 4 7 1 18 22 Fast Attach 39 | 6 6 1 1 2 3 4 2 2 4 8 Attach 74 | . 3 2 2 1 4 2 4 6 28 22 Detach 9 | . . . 1 . . . 1 1 3 3 Swap 75 | 1 4 5 5 6 3 5 . 4 19 23 Drop 37 | . 1 . 1 . . 5 1 . 12 17 Fire 460 | . 44 44 14 65 . 45 28 18 94 108 Melee 7 | . . . . 7 . . . . . . Ram . | . . . . . . . . . . . Kick 6 | . . . . . . 3 1 . . 2 Crush . | . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . 6 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 87 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Evolved 1 slot: Power x1 195 | -10/Materials | Identified exit to Materials 195 | -10/Materials | Discovered exit to Materials (range 3) 311 | -10/Materials | Build established: Hacker-Mutant 500 | -10/Materials | Identified exit to Mines 500 | -10/Materials | Discovered exit to Mines (range 11) 793 | -10/Materials | Discovered exit to Mines (range 9) 952 | -10/Materials | Entered another Materials area 952 | -9/Materials | Evolved 2 slots: Utility x2 1353 | -9/Materials | Identified exit to Materials 1533 | -9/Materials | Entered another Materials area 1533 | -8/Materials | Evolved 2 slots: Propulsion x2 1760 | -8/Materials | Identified exit to Storage 1760 | -8/Materials | Discovered exit to Storage (range 5) 2097 | -8/Materials | Entered Storage 2153 | -8/Storage | Repaired Assault Rifle 2180 | -8/Storage | Repaired Hcp. Matter Pod 2214 | -8/Storage | Repaired Imp. Ion Engine 2903 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3148 | -8/Storage | Identified exit to Factory 3148 | -8/Storage | Discovered exit to Factory (range 11) 3206 | -8/Storage | Build established: Commander-Mutant 3358 | -8/Storage | Entered Factory 3358 | -7/Factory | Accompanied by 10 allies 3358 | -7/Factory | Evolved 2 slots: Utility x2 3427 | -7/Factory | Repaired Aluminum Leg 3454 | -7/Factory | Repaired Aluminum Leg 3482 | -7/Factory | Repaired Hcp. Matter Pod 3619 | -7/Factory | Identified exit to Factory 3619 | -7/Factory | Discovered exit to Factory (range 15) 3675 | -7/Factory | Entered another Factory area 3675 | -6/Factory | Accompanied by 6 allies 3675 | -6/Factory | Evolved 2 slots: Utility x2 3683 | -6/Factory | Spotted B-75 Beast 3702 | -6/Factory | Allies destroyed B-75 Beast 3961 | -6/Factory | Build established: Hacker-Mutant 4039 | -6/Factory | Identified exit to Lower Caves 4039 | -6/Factory | Discovered exit to Lower Caves (range 9) 4434 | -6/Factory | Fabricated L-41 Fighter (x3) 5751 | -6/Factory | Identified exit to Factory 5751 | -6/Factory | Discovered exit to Factory (range 16) 5808 | -6/Factory | Entered another Factory area 5808 | -5/Factory | Evolved 2 slots: Propulsion x2 6363 | -5/Factory | Identified exit to Upper Caves 6363 | -5/Factory | Identified exit to Extension 6478 | -5/Factory | Fabricated H-66 Slayer? 6822 | -5/Factory | Identified exit to Factory 6822 | -5/Factory | Discovered exit to Factory (range 16) 6885 | -5/Factory | Entered another Factory area 6885 | -4/Factory | Accompanied by 1 ally 6885 | -4/Factory | Evolved 2 slots: Weapon x2 7127 | -4/Factory | Spotted B-86 Titan 7150 | -4/Factory | Destroyed B-86 Titan 7173 | -4/Factory | Lost 5 parts (1p4n) 7182 | -4/Factory | Build established: Hacker-Tank 7255 | -4/Factory | System corruption reached 10% 7545 | -4/Factory | Fabricated H-66 Slayer? 7696 | -4/Factory | Identified exit to Research 7696 | -4/Factory | Discovered exit to Research (range 4) 7710 | -4/Factory | Identified exit to Upper Caves 7710 | -4/Factory | Discovered exit to Upper Caves (range 14) 7712 | -4/Factory | Build established: Hacker-Gunner 7761 | -4/Factory | Entered Research 7761 | -3/Research | Evolved 2 slots: Utility x2 8065 | -3/Research | Build established: Hacker-Tank 8270 | -3/Research | Found Prototype Processor 8271 | -3/Research | Identified Exp. Signal Interpreter 8500 | -3/Research | Build established: Hacker-Gunner 8749 | -3/Research | Garrison activated, responded to threat 8794 | -3/Research | Spotted B-86 Titan 8801 | -3/Research | Destroyed 7 combat bots 8859 | -3/Research | Destroyed B-86 Titan 8915 | -3/Research | Core integrity fell below 50% 9001 | -3/Research | Lost 4 parts (1p1n2w) 9124 | -3/Research | Identified exit to Armory 9124 | -3/Research | Identified exit to Quarantine 9189 | -3/Research | Found Powered Armor 9326 | -3/Research | Lost 4 parts (2p1n1w) 9591 | -3/Research | Found Prototype Hackware 9712 | -3/Research | Lost 3 parts (1n2u) 10029 | -3/Research | Entered Quarantine 10128 | -3/Quarantine | Spotted Alpha 7 10183 | -3/Quarantine | Destroyed Alpha 7 10188 | -3/Quarantine | Lost 5 parts (1p2n1u1w) 10497 | -3/Quarantine | Repaired Lgt. Antimatter Reactor 10575 | -3/Quarantine | System corruption reached 10% 10579 | -3/Quarantine | Core integrity fell below 20% 10896 | -3/Quarantine | Identified Exp. System Shield 10909 | -3/Quarantine | Scanned by Researcher 11020 | -3/Quarantine | Destroyed 7 combat bots 11387 | -3/Quarantine | Found Alien Artifact 11388 | -3/Quarantine | Identified Core Reset Matrix 11388 | -3/Quarantine | Used Core Reset Matrix 11392 | -3/Quarantine | Detected hypermatrix surge 11392 | -3/Quarantine | Sensed 15 artifacts in vicinity 11486 | -3/Quarantine | Found Unknown Device 11487 | -3/Quarantine | Identified Antimissile System 11555 | -3/Quarantine | Found Core Cannon 11569 | -3/Quarantine | Met incapacitated Sigix Warrior 11569 | -3/Quarantine | Lockdown squad dispatched 11577 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 11580 | -3/Quarantine | Unlocked Sigix quarantine chamber 11971 | -3/Quarantine | Core destroyed Last Messages --------------- 11920_ Slug penetrates O-16 Technician. 11923_ Beam penetrates O-16 Technician. 11923_ O-16 Technician suffers critical hit (Destroy). 11923_ Destroyed Unknown Hover Unit. 11923_ O-16 Technician destroyed. 11923_ Beam penetrates Terminal. 11923_ Terminal disabled. 11923_ Slug penetrates Door. 11931_ Acquired data core, extracted dynamic key. 11941_ Acquired Unknown Device. 11942_ Identified Remote Force Field. 11943_ Dropped Remote Force Field. 11952_ Acquired Unknown Device. 11953_ Identified Adv. Particle Charger. 11954_ U-05 Engineer builds a Wall. 11954_ Dropped Adv. Particle Charger. 11958_ U-05 Engineer builds a Wall. 11960_ Dropped Myomer Leg. 11961_ Acquired Linear Accelerator. 11962_ U-05 Engineer builds a Door. Map ----- +----------------------------------------------------+ | ###??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ##############?????????????????????????????????? | | ??+ #?????????????????????????????????? | | ??####"""##### #????????#????????????????????????? | | ######## ### #???????? ????????????????????????? | | #### # ##??????? ????????????????????????? | | #???###" "###????# ????????????????????????? | | #?????## "" ###### #???????????????????????? | | +############ #"" =## #########???????????????? | | #### + ## ## #???????????????? | | + "" "" # ### "# ## #???????????????? | | #### ""T"" ## ##?## ### ## """ #???????????????? | | #??# """ ## #???# ### ## """ !#???????????????? | | #??# =## #?### ## /# """ #???????????????? | | #??######"""" " # ? " #???????????????? | | +#???????????# #?### ## #+#"+#####?????????????? | | ?????????????# #???# ### # #?????????????? | | ?????????????# #####+### # #?????????????? | | ?????????????? # # # /!= #?????????????? | | ?????????????? # + + ! #?????????????? | | ?????????????? # # ##;# ! #?????????????? | | ??????????# ######### # # #?????????????? | | ??????????# # #########?????????????? | | ??????????# @ #?????????????????????? | | ??????????# p ;##?????????????????????? | | ??????????# ;#??????????????????????? | | ??????????? ######+##;##??????????????????????? | | ??????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????" ""????????????????????????? | | ????????????????????" ""????????????????????????? | | ????????????????????" ""?????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????? "???????????????????????????? | | ???????????^^?????? ????????????????????????????? | | ???????????^^?????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 41 Energy Capacity 1700 Matter Stores 1200 Matter Capacity 1400 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Corruption Containment 8 Armor Coverage 400 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 28 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -6/Factory H-66 Slayer | x2 | -5/Factory H-66 Slayer | x2 | -4/Factory Alien Tech Used ----------------- Core Reset Matrix Core Cannon Achievements -------------- None Challenges ------------ None Game ------ Seed RocketSalvageBooster Manual? 0 Play Time 01:25:05 Cumulative 1114.6 hours Start 2022.04.30 @ 08:21:17 End 2022.05.01 @ 13:03:47 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 785 Rogue 62 Adventurer 0 Explorer 723 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 79 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d32ffce-ee61-4f99-80c8-99dcb8e5bd63