Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.28 @ 21:42:03 Player: Mozco Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (2027) 2027 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (92) 92 TOTAL SCORE: 5529 Bonus ------- High Alert Combat Kills 92 Cogmind --------- Core Integrity 558/850 Matter 269/300 Energy 100/100 System Corruption 0% Temperature Cool (27) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (20) --- Improved Sensor Array Reaction Control System Hardened Heavy Armor Plating Improved Light Armor Plating Reactive Plating Reactive Plating Reactive Plating Arc Projector Arc Projector Gatling Laser High-powered Shotgun High-powered Shotgun Gauss Rifle Chainsword Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Reactive Plating > --- WEAPON ----------- Arc Projector Arc Projector > --- INVENTORY -------- Improved Cooling System Reaction Control System Hardened Heavy Armor Plating Improved Light Armor Plating Reactive Plating Reactive Plating Reactive Plating Arc Projector Arc Projector Arc Projector Gatling Laser High-powered Shotgun High-powered Shotgun Gauss Rifle Rocket Launcher Mini Grenade Launcher Chainsword [Rating: 55] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Improved Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Reactive Plating Weapon High-powered Shotgun Energy Gun Arc Projector Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 3 | . . 1 . 1 1 Utility 4 | . . 1 2 1 . Weapon . | . . . . . . Parts Attached 74 | 6 8 17 6 28 9 Power 13 | 1 2 2 3 4 1 Engine 9 | 1 2 2 3 1 . Core 4 | . . . . 3 1 Reactor . | . . . . . . Propulsion 17 | 2 2 6 . 6 1 Treads 6 | 1 2 3 . . . Leg 11 | 1 . 3 . 6 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 2 3 3 9 1 Device 7 | . . 1 1 4 1 Storage 4 | 1 1 . . 2 . Processor 4 | . 1 1 1 1 . Hackware . | . . . . . . Protection 4 | . . 1 1 2 . Artifact . | . . . . . . Weapon 25 | 2 2 6 . 9 6 Energy Gun 8 | 1 . . . 3 4 Energy Cannon 3 | . 2 1 . . . Ballistic Gun 7 | 1 . 4 . 2 . Ballistic Cannon . | . . . . . . Launcher 7 | . . 1 . 4 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 21 | . . 2 . 5 14 Power 4 | . . . . 2 2 Propulsion 5 | . . . . . 5 Utility 6 | . . 1 . 2 3 Weapon 6 | . . 1 . 1 4 Highest Loss Streak 12 | . . 1 . 2 12 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 99 88 98 96 97 Engine 6 | . 14 8 8 1 . Core 3 | . . . . 5 12 Treads 7 | . 17 16 . . . Leg 22 | . 10 12 27 29 32 Device 8 | . . 3 8 15 12 Storage 9 | . 14 11 9 7 6 Processor 11 | . 13 9 9 11 13 Protection 6 | . . 4 17 8 5 Energy Gun 4 | . 5 . . 6 8 Energy Cannon 6 | . 17 13 . . . Ballistic Gun 6 | . 5 7 18 4 . Launcher 1 | . . . . 2 3 Naked Turns . | . . . . . . Heaviest Build 73 | 12 31 34 44 68 73 Greatest Support 94 | 20 40 51 51 77 94 Greatest Overweight (x) 1 | . 1 1 . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 Average Capacity 15 | 7 10 15 15 19 20 Most Carried 20 | 6 8 15 15 20 18 Average Carried 13 | 1 7 11 14 17 16 Final Capacity 20 | 8 15 15 15 20 20 Final Carried 18 | 6 8 15 15 18 15 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Matter Collected 1469 | 138 250 380 175 393 133 Remotely . | . . . . . . Salvage Created 2519 | . 683 713 268 459 396 Parts 138 | . 37 45 15 22 19 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 3 | . 2 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Combat Hostiles Destroyed 49 | . 12 19 6 6 6 Guns 23 | . 4 6 6 5 2 Cannons 19 | . 8 11 . . . AOE 4 | . . . . 1 3 Classes Destroyed 13 | . 6 2 2 2 1 Worker 7 | . . 3 1 1 2 Builder 3 | . 1 . . 2 . Hauler 2 | . 2 . . . . Recycler 3 | . 1 1 . 1 . Operator 2 | . 2 . . . . Watcher 4 | . . . 1 2 1 Swarmer 10 | . 3 7 . . . Grunt 24 | . 9 7 4 2 2 Brawler 1 | . . . . . 1 Duelist 1 | . . . 1 . . Sentry 8 | . . 5 1 . 2 Hunter 3 | . . . . 2 1 Programmer 2 | . . . . 2 . Best Kill Streak 8 | . 5 8 3 3 5 Combat Bots Only 7 | . 4 7 3 2 3 Max Kills in Single Turn 2 | . 1 2 2 2 2 Gunslinging 1 | . . 1 1 . . Exploded 1 | . . . . 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Damage Taken 4340 | . 272 640 256 1377 1795 Core 737 | . 28 113 34 270 292 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 186 | . . . 31 155 . Core Remaining (%) 82 | 100 88 71 93 61 . Volleys Fired 187 | . 43 42 20 48 34 Largest 2 | . 2 2 2 2 2 Hottest 135 | . 120 120 50 110 135 Shots Fired 338 | . 86 81 40 75 56 Gun 221 | . 32 28 40 70 51 Cannon 105 | . 54 51 . . . Launcher 12 | . . 2 . 5 5 Special . | . . . . . . Kinetic 102 | . 16 28 40 18 . Thermal 112 | . 54 51 . . 7 Explosive 12 | . . 2 . 5 5 Electromagnetic 112 | . 16 . . 52 44 Robot Hit Streak 13 | . 8 7 6 7 13 Robot Miss Streak 6 | . 6 3 6 3 3 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 2 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 219 | . 47 54 31 46 41 Core Hits 124 | . 21 30 18 24 31 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 2 | . . 1 1 . . Critical Strikes 3 | . . 2 1 . . Meltdown 1 | . . 1 . . . Destroy 2 | . . 1 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5583 | . 776 1151 573 1442 1641 Guns 2702 | . 302 479 573 751 597 Cannons 1072 | . 474 598 . . . Explosions 1798 | . . 74 . 691 1033 Melee . | . . . . . . Ramming 11 | . . . . . 11 Kinetic 1476 | . 146 479 573 278 . Thermal 1893 | . 474 598 . 527 294 Explosive 1156 | . . 74 . 164 918 Electromagnetic 1047 | . 156 . . 473 418 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 3 2 . Average Corruption 2 | . . . 2 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . . . . 16 . Message Errors 1 | . . . . 1 . Matter Fused 4 | . . . . 4 . Heat Flow Errors 3 | . . . . 3 . Energy Discharges 2 | . . . . 2 . Data Loss (minor) 4 | . . . . 4 . Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 95 | . . 16 . 79 . Projectiles 16 | . . 16 . . . Explosions 79 | . . . . 79 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 219 | . . 8 . 165 46 Shots 5 | . . 1 . 3 1 Rammed . | . . . . . . Targets Rammed 1 | . . . . . 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 620 | . 353 620 13 222 462 Average Temperature 142 | . 103 179 13 85 208 Received Heat Transfer 1092 | . 81 180 117 219 495 Effects 21 | . 1 11 . . 9 Shutdowns 9 | . 1 2 . . 6 Energy Bleed 1 | . . 1 . . . Interference 6 | . . 4 . . 2 Matter Decay 2 | . . 2 . . . Short Circuit 1 | . . 1 . . . Damage (major) 1 | . . . . . 1 Damage (core) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 6 | . . . . 2 4 Impact Corruptions . | . . . . . . Robots Melted 2 | . . 2 . . . Combat Hostiles 2 | . . 2 . . . Parts Melted 8 | . 2 3 . . 3 Heat Transferred 3207 | . 999 1258 . 450 500 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . 2 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Peak Influence 594 | . 381 594 430 247 135 Initial 208 | . . 124 208 113 13 Average 188 | . 174 353 313 101 46 Maximum Alert Level 2 | . 1 2 2 1 . Low Security (%) 55 | 100 55 4 . 91 100 Level 1 34 | . 44 59 79 8 . Level 2 10 | . . 36 20 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 4 2 . 5 6 Investigation 6 | . 2 2 . 1 1 Extermination 1 | . . . . 1 . Reinforcement 8 | . 2 . . 3 3 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Distress Signals 5 | . 2 1 . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 111 | . 24 24 11 19 33 Peak Tracking Total 16 | . 4 7 4 5 16 Tactical Retreats 2 | . . 1 . 1 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Traps Triggered 4 | . . 1 2 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Machines Disabled 3 | . . . . 2 1 Max in Single Turn 1 | . . . . 1 1 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Machines Accessed 25 | . 5 7 3 7 3 Terminals 13 | . 4 4 2 2 1 Fabricators 2 | . . . . 2 . Repair Stations 3 | . . 1 1 1 . Recycling Units 3 | . 1 2 . . . Scanalyzers 2 | . . . . 1 1 Garrison Access 2 | . . . . 1 1 Total Hacks 68 | . 14 25 9 12 8 Successful 35 | . 8 14 4 8 1 Failed 32 | . 5 11 5 4 7 Catastrophic 6 | . 1 2 . 2 1 Database Lockouts 1 | . 1 . . . . Manual 27 | . 8 11 5 . 3 Terminals 44 | . 12 19 5 5 3 Fabricators 2 | . . . . 2 . Repair Stations 10 | . . 4 4 2 . Recycling Units 4 | . 2 2 . . . Scanalyzers 3 | . . . . 2 1 Garrison Access 5 | . . . . 1 4 Terminal Hacks 11 | . 4 5 . 2 . Robot Analysis 4 | . 2 2 . . . Prototype ID Bank 1 | . 1 . . . . Unreport Threat 1 | . . . . 1 . Dispatch Records 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Registered Prototypes 1 | . 1 . . . . Zone Layout 2 | . . 1 . 1 . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 6 | . . 1 3 2 . Scan Component 4 | . . 1 2 1 . Repair 2 | . . . 1 1 . Recycling Unit Hacks 2 | . 1 1 . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 12 | . 3 7 1 . 1 Terminals 10 | . 2 6 1 . 1 Track 1 | . . 1 . . . Assimilate 1 | . . 1 . . . Botnet 7 | . 2 3 1 . 1 Operators 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Tunnel 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 20 | . 4 5 3 5 3 Full Trace Events 3 | . . 1 . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 1 1 . Time 70 | . . . 32 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . 10 . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 1 | . . . . 1 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 . Highest-Rated Group 32 | . . . . 32 . Highest-Rated Ally 32 | . . . . 32 . Total Orders . | . . . . . . Ally Attacks 2 | . . . . 2 . Total Damage 89 | . . . . 89 . Kills 2 | . . . . 2 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Robot Analysis Total 4 | . 2 2 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Turns Passed 3764 | 155 617 867 477 1246 402 Spaces Moved 1956 | 90 279 450 254 668 215 Core 2 | 2 . . . . . Treads 636 | 86 279 271 . . . Legs 1318 | 2 . 179 254 668 215 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 130 130 130 130 Average Speed 140 | 156 166 148 130 130 130 Slowest Speed 240 | 160 240 240 130 200 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 5 42 43 23 20 7 Regions Visited 5 Branch Regions . Pre-discovered Areas 2 | . 1 1 . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 20 | . . 20 . . . Terrain Destroyed 86 | . . 20 . 51 15 Melee . | . . . . . . Projectile . | . . . . . . AOE 86 | . . 20 . 51 15 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Total 2627 | 101 348 568 361 973 276 Wait 316 | . 4 32 77 188 15 Move 1951 | 89 278 449 253 667 215 Hop . | . . . . . . Pick Up 48 | 6 6 15 2 17 2 Fast Attach 25 | 6 3 8 2 6 . Attach 18 | . 1 5 1 6 5 Detach 1 | . . 1 . . . Swap 31 | . 4 4 3 16 4 Drop 42 | . 9 12 3 18 . Fire 187 | . 43 42 20 48 34 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis 5 | . . . . 5 . Rewire 2 | . . . . 2 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 156 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 684 | -10/Materials | Discovered new exit (range 4) 712 | -10/Materials | Central database locked down 773 | -10/Materials | Entered another Materials area 773 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 991 | -9/Materials | Discovered new exit (range 16) 1057 | -9/Materials | Destroyed 7 combat bots 1550 | -9/Materials | Discovered new exit (range 16) 1640 | -9/Materials | Entered another Materials area 1640 | -8/Materials | Evolved 2 slots: Utility x2 1980 | -8/Materials | Discovered new exit (range 5) 2058 | -8/Materials | Repaired Imp. Ion Engine? 2117 | -8/Materials | Entered Factory 2117 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3252 | -7/Factory | Repaired Reactive Plating 3350 | -7/Factory | Discovered new exit (range 10) 3362 | -7/Factory | Identified exit to Factory 3363 | -7/Factory | Entered another Factory area 3363 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3654 | -6/Factory | Garrison activated, responded to threat 3759 | -6/Factory | Garrison activated, responded to threat 3765 | -6/Factory | Self-destructed Last Messages --------------- 03760_ U-05 Engineer lays Concrete. 03760_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. 03761_ U-05 Engineer lays Concrete. 03761_ B-48 Gladiator destroyed. 03762_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03762_ Slug penetrates A-15 Conveyor. 03762_ Penetrated by Slug. 03762_ Mic. Nuclear Core destroyed. 03762_ Penetrated by Slug. 03762_ K-01 Serf collects debris. 03762_ Imp. Heat Sink destroyed. 03762_ Imp. Titanium Leg destroyed. 03762_ U-05 Engineer lays Concrete. 03763_ H-66 Slayer destroyed. 03763_ U-05 Engineer builds a Wall. 03764_ U-05 Engineer lays Concrete. 03764_ Imp. Titanium Leg destroyed. 03765_ Penetrated by Slug. 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