Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.11 @ 20:50:14 Player: beans Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (138) 690 Value Destroyed (3761) 3761 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (2467) 2467 TOTAL SCORE: 11798 Bonus ------- High Alert Combat Kills 178 Follower Combat Kills 1769 Met Imprinter 300 Was Imprinted 300 Friendly Fire -80 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (9) ------ Experimental Signal Interpreter 0b10 Decoder Chip [Looter] Experimental Targeting Computer Experimental Targeting Computer Advanced Target Analyzer System Guard Z-Drone Bay (2/2) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heavy Treads Matter Compressor (175) Graphene Brace Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Matter Compressor Experimental Signal Interpreter 0b10 Decoder Chip [Looter] Experimental Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Experimental Armor Integrity Analyzer Makeshift Hacking Suite Experimental System Shield > --- WEAPON ----------- Heavy Plasma Cannon Bore Cannon > --- INVENTORY -------- Drone Bay Hacking Drone Bay Lightning Gun Plasma Cannon Heavy Ion Cannon [Rating: 81] Favorites ----------- Power Light Nuclear Core Engine Backup Power III Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion III Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Matter Pod Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Weapon Enhanced Autogun Energy Gun Advanced Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Bore Cannon Launcher Fusion Bomb Launcher Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Slots Evolved 8 | . . . 2 2 . 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 7 | . . . 1 2 . 2 . . . . 2 . . Weapon 1 | . . . 1 . . . . . . . . . . Parts Attached 92 | 5 . 6 15 7 16 . 3 10 8 3 8 9 2 Power 14 | 1 . . 4 . 4 . 1 . . . 3 . 1 Engine 10 | 1 . . 4 . 3 . . . . . 1 . 1 Core 3 | . . . . . 1 . 1 . . . 1 . . Reactor 1 | . . . . . . . . . . . 1 . . Propulsion 16 | 2 . 2 3 2 2 . 1 2 . . 1 1 . Treads 5 | . . . 1 . 2 . 1 . . . 1 . . Leg 10 | 2 . 2 2 2 . . . 2 . . . . . Wheel . | . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . . . Utility 30 | . . 2 2 3 2 . 1 5 7 . 3 4 1 Device 12 | . . 1 2 . 2 . 1 2 1 . . 3 . Storage 2 | . . 1 . . . . . . . . 1 . . Processor 12 | . . . . 3 . . . . 5 . 2 1 1 Hackware 4 | . . . . . . . . 3 1 . . . . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 32 | 2 . 2 6 2 8 . . 3 1 3 1 4 . Energy Gun 15 | 2 . 1 4 . 4 . . 3 1 . . . . Energy Cannon 4 | . . . . . 1 . . . . 2 1 . . Ballistic Gun 9 | . . 1 2 1 3 . . . . . . 2 . Ballistic Cannon 2 | . . . . . . . . . . 1 . 1 . Launcher 2 | . . . . 1 . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 3 . 4 . . . 6 . 1 . . Parts Lost 45 | . . 4 7 3 4 . 3 12 . 2 4 1 5 Power 5 | . . 1 1 1 1 . . 1 . . . . . Propulsion 13 | . . 2 4 . 2 . 2 1 . . 1 . 1 Utility 10 | . . . 1 1 . . 1 4 . 1 1 1 . Weapon 17 | . . 1 1 1 1 . . 6 . 1 2 . 4 Highest Loss Streak 12 | . . 3 2 3 3 . 2 12 . 2 3 1 3 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 3 | . . 1 3 3 4 4 3 3 4 4 4 4 2 Power . | . . . . . . . . . . . . . . Propulsion . | . . 1 . . . . . . . . . . 1 Utility 1 | . . . 1 1 2 1 . . . 3 2 2 . Weapon 2 | . . . 1 1 2 3 3 2 3 1 2 . . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 12 | . . 1 2 1 3 . . . 2 . . 1 2 Power . | . . . . . . . . . . . . . . Propulsion 5 | . . 1 2 . . . . . . . . . 2 Utility 4 | . . . . 1 2 . . . . . . 1 . Weapon 3 | . . . . . 1 . . . 2 . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 71 51 59 80 92 87 98 72 85 84 87 76 95 Engine 2 | . 14 2 4 7 . . . . . . . 5 5 Core 4 | . . . . . 6 7 7 6 7 7 4 . . Treads 3 | . . . . 3 13 15 13 3 . . . . . Leg 7 | . 28 21 13 10 . . . 6 15 15 11 . . Hover 2 | . . . . . . . . . . . . 10 12 Device 10 | . . 2 10 7 16 15 22 12 14 . . 4 14 Storage 4 | . . . 11 9 1 2 7 3 . . 3 3 5 Processor 23 | . . . . 16 27 23 23 19 16 30 39 34 37 Hackware 5 | . . . . . . . . 2 22 15 12 . . Energy Gun 7 | . 28 21 13 18 24 . . 5 9 1 . . . Energy Cannon 1 | . . . . . . . . . . 6 5 . . Ballistic Gun 6 | . . 2 6 6 2 23 23 11 . . . 10 11 Ballistic Cannon 1 | . . . . . . . . . . 6 5 4 4 Peak Build Rating 81 | 5 5 13 18 28 35 36 47 39 60 61 81 77 79 Average Rating 43 | 3 5 5 11 21 33 35 43 30 38 58 73 59 75 On Entrance 32 | . 5 5 13 15 22 35 36 38 39 60 58 48 77 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 39 | 7 7 8 21 21 16 20 35 29 18 21 34 27 39 Greatest Support 48 | 20 20 30 30 26 40 40 48 20 20 20 28 16 16 Greatest Overweight (x) 6 | . . . 6 1 5 . 1 2 . 1 1 3 2 Average Overweight (x) . | . . . . . . . . . . . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 . 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . . 2 3 3 4 4 3 3 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 5 3 4 5 4 4 5 5 5 5 5 4 Class Distribution -------------------- 32% | Hacker-Mutant 21% | Commander-Gunner 15% | Mutant 14% | Derelict-Gunner 7% | Scavenger-Mutant 4% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Commander-Gunner | -8/Storage Commander-Gunner | -7/Factory Commander-Gunner | -7/Lower Caves Commander-Gunner | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Derelict-Gunner | -6/Waste Derelict-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Matter Collected 2802 | 219 . 158 343 137 188 . 234 174 40 226 548 233 302 Remotely . | . . . . . . . . . . . . . . Salvage Created 5454 | . . 126 1106 248 1471 . 458 227 . 270 1090 115 343 Parts 301 | . . 3 83 11 64 . 23 10 . 18 53 . 36 Haulers Intercepted 6 | . . . 2 . 4 . . . . . . . . Recyclers Shooed 8 | . . 1 1 . 1 . . . . . 5 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 74 | . . . . . . . 26 10 . 38 . . . Prevented 7 | . . . . . . . . 3 . 4 . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 86 | . . 5 20 5 19 . 9 4 . 9 11 1 3 Guns 61 | . . 5 20 5 17 . 9 3 . . 1 . 1 Cannons 17 | . . . . . . . . . . 9 7 . 1 AOE 4 | . . . . . . . . . . . 2 1 1 Classes Destroyed 18 | . . 2 7 1 2 . 1 1 . 1 2 1 . Worker 16 | . . . 5 . 2 . . . . . 4 . 5 Builder 18 | . . . 3 . 4 . . . . . 3 . 8 Hauler 6 | . . . 2 . 4 . . . . . . . . Recycler 7 | . . . 1 . 4 . . . . . 2 . . Operator 2 | . . . . . 1 . . . . . 1 . . Drone 1 | . . . . . . . . . . 1 . . . Watcher 5 | . . . 2 . . . . . . . 1 . 2 Swarmer 25 | . . 3 8 . 4 . 4 . . 6 . . . Grunt 26 | . . 2 5 2 8 . 2 1 . 1 4 . 1 Brawler 2 | . . . . . 1 . 1 . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . Sentry 20 | . . . 6 2 6 . 1 1 . 1 2 . 1 Demolisher 2 | . . . . . . . . . . . 2 . . Hunter 3 | . . . . 1 . . 1 . . . . . 1 Programmer 3 | . . . . . . . . 2 . . 1 . . Compactor 1 | . . . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . . 1 . . . . . Samaritan 1 | . . . . . . . 1 . . . . . . Assembled 2 | . . . . . . . . . . . 2 . . Best Kill Streak 6 | . . 3 6 3 6 . 3 3 . 4 5 1 6 Combat Bots Only 6 | . . 3 6 3 4 . 3 3 . 4 4 1 1 Max Kills in Single Turn 3 | . . 1 2 1 2 . 2 1 . 2 3 1 3 Gunslinging 1 | . . . 1 . . . 1 . . . . . . Exploded 2 | . . . . . . . . . . . 2 1 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Hostile Shots Fired 562 | . . 60 133 36 45 . 44 72 . 60 60 1 51 Missed 152 | . . 9 30 12 11 . 12 17 . 30 17 . 14 Hits 410 | . . 51 103 24 34 . 32 55 . 30 43 1 37 Melee 6 | . . . 3 . 1 . . . . . 1 1 . Projectile 404 | . . 51 100 24 33 . 32 55 . 30 42 . 37 AOE 6 | . . . . . . . . . . . 6 . . Critical Strikes 19 | . . . 4 1 3 . 4 3 . . 2 . 2 Actively Blocked 2 | . . . . . . . . . . . . . 2 Damage Taken 6872 | . . 499 1306 388 603 . 586 1109 . 460 940 51 930 Core 2093 | . . 148 373 81 104 . 61 358 . 111 393 51 413 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 80 | . . . . . . . . . . . . 80 . Core Remaining (%) 47 | 100 . 40 6 . 66 . . . . 24 . . . Volleys Fired 353 | 2 . 29 93 17 66 . 17 18 2 21 47 13 28 Largest 3 | 2 . 2 3 3 3 . 3 3 2 2 2 3 3 Hottest 183 | 100 . 100 135 142 183 . 75 147 110 128 145 99 99 Shots Fired 724 | 4 . 51 162 39 192 . 51 39 4 42 71 15 54 Gun 597 | 4 . 51 162 37 192 . 51 39 4 9 5 3 40 Cannon 112 | . . . . . . . . . . 33 66 6 7 Launcher 15 | . . . . 2 . . . . . . . 6 7 Special . | . . . . . . . . . . . . . . Kinetic 235 | . . 4 52 4 6 . 51 21 . 18 28 4 47 Thermal 451 | 4 . 47 110 33 186 . . 10 . 18 38 5 . Explosive 15 | . . . . 2 . . . . . . . 6 7 Electromagnetic 23 | . . . . . . . . 8 4 6 5 . . Robot Hit Streak 31 | 1 . 4 13 30 31 . 14 8 . 7 10 11 22 Robot Miss Streak 7 | 3 . 7 3 2 2 . 3 1 . 3 3 . 2 Penetration Max 2 | . . . . . . . . . . 2 1 . . Secondary Targets 15 | . . . 4 1 4 . 3 3 . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . 1 1 . . . . . Shots Hit Robots 448 | 1 . 26 96 31 117 . 40 27 . 21 42 11 36 Core Hits 215 | 1 . 9 43 11 42 . 25 9 . 13 31 5 26 Critical Kills 11 | . . . . . . . . . . 2 9 . . Critical Parts Destroyed 12 | . . . . . . . . . . 4 5 . 3 Critical Strikes 50 | . . 2 6 2 13 . . 2 . 6 15 . 4 Burn 25 | . . 2 6 2 13 . . 2 . . . . . Meltdown 1 | . . . . . . . . . . . 1 . . Destroy 22 | . . . . . . . . . . 6 13 . 3 Blast 1 | . . . . . . . . . . . . . 1 Corrupt 1 | . . . . . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12722 | 12 . 359 1621 476 2339 . 654 604 . 557 2069 2291 1740 Guns 6884 | 12 . 359 1621 476 2339 . 654 575 . 51 24 25 748 Cannons 1995 | . . . . . . . . . . 506 1286 124 79 Explosions 3842 | . . . . . . . . 29 . . 758 2142 913 Melee . | . . . . . . . . . . . . . . Ramming 1 | . . . . . . . . . . . 1 . . Kinetic 3394 | . . 46 589 42 64 . 654 358 . 297 492 25 827 Thermal 6193 | 12 . 313 1032 434 2275 . . 224 . 227 1552 124 . Explosive 3055 | . . . . . . . . . . . . 2142 913 Electromagnetic 79 | . . . . . . . . 22 . 33 24 . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . 1 1 . 7 7 7 Average Corruption 4 | . . . . . . . . 1 1 . 4 7 6 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 57 | . . . . . . . . 1 . . 16 29 11 Message Errors 11 | . . . . . . . . . . . 2 7 2 Matter Fused 10 | . . . . . . . . . . . 2 6 2 Heat Flow Errors 6 | . . . . . . . . . . . 2 2 2 Energy Discharges 10 | . . . . . . . . 1 . . 3 4 2 Parts Rejected 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 12 | . . . . . . . . . . . 5 6 1 Data Loss (major) 1 | . . . . . . . . . . . . . 1 Misfires 3 | . . . . . . . . . . . 1 1 1 Alerts 1 | . . . . . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 166 | . . . . . . . . 9 . 9 116 4 28 Projectiles 27 | . . . . . . . . . . 9 16 . 2 Explosions 139 | . . . . . . . . 9 . . 100 4 26 Melee . | . . . . . . . . . . . . . . Knockbacks 11 | . . . . . . . . . . 2 8 . 1 Impact . | . . . . . . . . . . . . . . Kinetic 10 | . . . . . . . . . . 2 7 . 1 Secondary 1 | . . . . . . . . . . . 1 . . Self-Inflicted Damage 61 | . . . . . . . . 25 . . 36 . . Shots 2 | . . . . . . . . 1 . . 1 . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . 1 . . Kicked 1 | . . . . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 425 | 78 . 373 166 425 68 . 4 130 . 192 270 224 248 Average Temperature 72 | 40 . 164 47 178 18 . 4 54 . 50 72 70 49 Received Heat Transfer 1722 | . . 129 408 198 297 . 63 369 . 12 81 . 165 Effects 7 | . . 3 . 1 . . . . . . 3 . . Energy Bleed 3 | . . 1 . 1 . . . . . . 1 . . Interference 3 | . . 1 . . . . . . . . 2 . . Damage (minor) 1 | . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 4 | . . . . . 2 . . 1 . . 1 . . Combat Hostiles 4 | . . . . . 2 . . 1 . . 1 . . Parts Melted 29 | . . 3 5 3 11 . 1 . . . 5 . 1 Heat Transferred 13113 | 37 . 1073 2634 1184 5217 . . 531 . 437 1750 250 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Maximum Alert Level 3 | . . . 1 . 2 1 . . . . 2 1 3 Low Security (%) 58 | 100 100 100 86 100 48 11 . . . . 1 94 44 Level 1 19 | . . . 13 . 8 88 . . . . 67 5 7 Level 2 18 | . . . . . 42 . . . . . 30 . 26 Level 3 3 | . . . . . . . . . . . . . 22 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 980 | . . 65 264 132 557 239 . . . . 652 214 980 Initial 413 | . . . . 103 51 239 . . . . 413 214 . Average 206 | . . 24 77 79 253 220 . . . . 352 64 381 Influence Increases 5781 | . . 165 721 159 961 . 456 131 . 645 1067 58 1418 Destroy 0b10 Robot/C 2680 | . . 140 460 100 460 . 280 100 . 380 300 . 460 Destroy 0b10 Robot/NC 355 | . . . 65 . 85 . . . . 10 75 . 120 Destroy Leader 570 | . . 20 128 30 142 . 20 . . 50 72 . 108 Allied During Kill 1081 | . . 5 5 . 195 . 156 31 . 205 137 . 347 Disable Machine 360 | . . . . . 60 . . . . . 135 . 165 Destroy Structure 330 | . . . 3 14 4 . . . . . 33 58 218 Advance Influence 300 | . . . . . . . . . . . 300 . . Lose Combat Pursuer 105 | . . . 60 15 15 . . . . . 15 . . Influence Decreases 4869 | . . 165 475 283 556 328 491 295 . 464 634 672 506 Entered New Map 1076 | . . . . 143 71 288 74 32 . . 68 400 . Time Decay 3032 | . . 135 394 110 425 40 337 163 . 404 446 242 336 Lost Part 371 | . . 30 61 30 40 . 20 70 . 20 40 10 50 Lost Ally 390 | . . . 20 . 20 . 60 30 . 40 80 20 120 Squads Dispatched 16 | . . 1 1 . 2 . . . . . 6 . 6 Investigation 3 | . . . 1 . 1 . . . . . . . 1 Extermination 3 | . . . . . . . . . . . 2 . 1 Reinforcement 8 | . . . . . 1 . . . . . 3 . 4 Assault 2 | . . 1 . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . . . . 2 . 4 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Distress Signals 7 | . . . 1 . 2 . . . . . 1 . 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 173 | . . 8 30 6 27 . 11 5 . 20 29 6 31 Peak Tracking Total 7 | . . 4 7 3 3 . 7 5 . 4 6 6 6 Tactical Retreats 5 | . . . 2 1 1 . . . . . 1 . . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Traps Triggered 8 | . . . 1 . 1 . . . . . 5 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Machines Disabled 24 | . . . . . 4 . . . . . 9 . 11 Max in Single Turn 6 | . . . . . 1 . . . . . 6 . 2 Garrison Access 1 | . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Machines Accessed 10 | . . 1 . . 6 . . 2 . . . . 1 Terminals 4 | . . . . . 4 . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations 1 | . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Total Hacks 15 | . . 1 . . 11 . . 2 . . . . 1 Successful 9 | . . 1 . . 5 . . 2 . . . . 1 Failed 6 | . . . . . 6 . . . . . . . . Catastrophic 1 | . . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 13 | . . . . . 1 . . . . . 8 . 4 Terminals 6 | . . . . . 6 . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations 3 | . . . . . 3 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . Terminal Hacks 6 | . . 1 . . 3 . . 2 . . . . . Open Door 5 | . . 1 . . 2 . . 2 . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . . 1 Repair Station Hacks 1 | . . . . . 1 . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 3 | . . . . . 3 . . . . . . . . Full Trace Events 1 | . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . 1 . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Total Allies 39 | . . 1 . . 10 . . . 4 . 3 20 1 Largest Group 19 | . . 1 1 . 10 9 9 6 6 6 7 19 15 Highest-Rated Group 684 | . . 31 31 . 173 157 157 109 202 202 364 684 583 Highest-Rated Ally 70 | . . 31 31 . 29 29 29 29 40 40 70 50 50 Zionite Dispatches 3 | . . . . . . . . . . . 2 . 1 Light 1 | . . . . . . . . . . . 1 . . Recon 1 | . . . . . . . . . . . 1 . . Trap Resupply 1 | . . . . . . . . . . . . . 1 Total Orders 8 | . . . . . . . 4 . . . . 1 3 DROP 1 | . . . . . . . . . . . . . 1 PICKUP 1 | . . . . . . . . . . . . . 1 COLLECT 1 | . . . . . . . . . . . . . 1 EXPLORE 2 | . . . . . . . 2 . . . . . . RETURN 3 | . . . . . . . 2 . . . . 1 . Ally Attacks 380 | . . 2 11 . 49 . 30 17 . 37 58 81 95 Total Damage 11038 | . . 43 164 . 529 . 294 164 . 591 1075 3545 4633 Kills 84 | . . 2 3 . 6 . 5 2 . 12 10 9 35 Allies Corrupted 1 | . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Active Infowar (turns) 3027 | . . . . . . . . . . . 1109 905 1013 Decoding 3027 | . . . . . . . . . . . 1109 905 1013 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 2 . . . . . Drone Launches 8 | . . . . . . . 4 . . . . 2 2 Drone Recoveries 7 | . . . . . . . 3 . . . . 2 2 Decoded 0b10 Intel 149 | . . . . . . . . . . . 70 9 70 Items 149 | . . . . . . . . . . . 70 9 70 Zionite Intel Received 1 | . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Turns Passed 10438 | 49 65 323 1252 225 1257 90 1158 843 1186 962 1110 905 1013 Spaces Moved 5694 | 33 55 173 578 95 561 45 524 454 921 483 513 739 520 Core 479 | 8 . 49 56 . 80 . . 42 . . 38 155 51 Treads 1300 | . . . 27 36 476 45 524 170 . . 22 . . Legs 2862 | 25 55 124 495 59 5 . . 242 921 483 453 . . Wheels . | . . . . . . . . . . . . . . Hover 1053 | . . . . . . . . . . . . 584 469 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 50 120 120 120 160 160 50 120 120 50 50 50 Average Speed 150 | 103 120 100 162 165 167 160 168 161 120 176 181 110 172 Slowest Speed 350 | 120 120 120 350 240 300 160 240 240 120 190 240 200 240 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 44 | 3 18 28 50 11 87 2 78 45 89 81 17 95 20 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 6 | . . 1 . . . . . 2 3 . . . . Known Exits Taken 2 | . . . . . . . . . 1 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . . Scrap Searched 9 | . . . . . . . 2 3 3 1 . . . Spaces Dug 9 | . . . . . . . . . . . 9 . . Terrain Destroyed 297 | . . . . 15 . . . 3 . 7 33 95 144 Melee . | . . . . . . . . . . . . . . Projectile 29 | . . . . . . . . . . 7 20 . 2 AOE 268 | . . . . 15 . . . 3 . . 13 95 142 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Total 6936 | 44 54 272 736 128 735 63 784 538 1004 549 622 814 593 Wait 638 | . . 55 23 . 63 18 239 41 48 41 39 42 29 Move 5681 | 32 54 172 577 94 560 44 523 452 920 482 513 738 520 Hop . | . . . . . . . . . . . . . . Pick Up 78 | 5 . 8 15 7 11 . 2 12 8 1 4 3 2 Fast Attach 33 | . . 2 2 1 11 . . 2 3 . 4 8 . Attach 63 | 5 . 3 13 5 2 1 2 12 8 1 3 4 4 Detach 15 | . . 1 . 1 1 . . 1 4 . 1 2 4 Swap 17 | . . 1 3 1 5 . 1 . . 3 2 . 1 Drop 57 | . . 1 10 2 16 . . . 11 . 8 4 5 Fire 353 | 2 . 29 93 17 66 . 17 18 2 21 47 13 28 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . 1 . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / [*Low]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Discovered new exit (range 5) 115 | -10/Materials | Entered Mines 124 | -10/Mines | Learned location of Storage (-8) 237 | -10/Mines | Met a Derelict testing a Signal Generator 239 | -10/Mines | Met a Derelict bent on vengeance 297 | -10/Mines | Core integrity fell below 50% 329 | -10/Mines | Lost 3 parts (2n1w) 333 | -10/Mines | Build established: Mutant 350 | -10/Mines | Discovered new exit (range 15) 356 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 438 | -10/Mines | Entered Materials 438 | -9/Materials | Accompanied by 1 ally 438 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 888 | -9/Materials | Build established: Scavenger-Mutant 985 | -9/Materials | Core integrity fell below 50% 1104 | -9/Materials | Discovered new exit (range 11) 1280 | -9/Materials | Discovered new exit (range 10) 1402 | -9/Materials | Core integrity fell below 20% 1460 | -9/Materials | Build established: Mutant 1557 | -9/Materials | Discovered new exit (range 6) 1683 | -9/Materials | Discovered new exit (range 3) 1690 | -9/Materials | Entered another Materials area 1690 | -8/Materials | Evolved 2 slots: Utility x2 1842 | -8/Materials | Discovered new exit (range 16) 1915 | -8/Materials | Entered Storage 1918 | -8/Storage | Lost 3 parts (1p1u1w) 1964 | -8/Storage | Lost 3 parts (2n1w) 2554 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2852 | -8/Storage | Build established: Commander-Gunner 3029 | -8/Storage | Discovered new exit (range 15) 3172 | -8/Storage | Entered Factory 3172 | -7/Factory | Accompanied by 9 allies 3172 | -7/Factory | Evolved 2 slots: Utility x2 3228 | -7/Factory | Discovered new exit (range 7) 3262 | -7/Factory | Entered Lower Caves 3262 | -7/Lower Caves | Accompanied by 9 allies 3794 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4388 | -7/Lower Caves | Discovered new exit (range 3) 4420 | -7/Lower Caves | Entered another Lower Caves area 4420 | -7/Lower Caves | Accompanied by 6 allies 4435 | -7/Lower Caves | Discovered new exit (range 11) 4871 | -7/Lower Caves | Core integrity fell below 50% 4904 | -7/Lower Caves | Lost 12 parts (1p1n4u6w) 4918 | -7/Lower Caves | Lost 4 allies 5234 | -7/Lower Caves | Discovered new exit (range 14) 5259 | -7/Lower Caves | Learned location of Zion (-7) 5263 | -7/Lower Caves | Entered Zion 5263 | -7/Zion | Accompanied by 2 allies 5343 | -7/Zion | Discovered new exit (range 9) 5400 | -7/Zion | System corruption cleaned by Quarantine Array 5444 | -7/Zion | Build established: Hacker-Mutant 5635 | -7/Zion | Given A8's code to call for help 5759 | -7/Zion | Met Imprinter 5797 | -7/Zion | Imprinted 5799 | -7/Zion | Declared Zion's savior 5868 | -7/Zion | Learned location of Quarantine (-2) 6147 | -7/Zion | Given the Hacking Drone Bay 6168 | -7/Zion | Found Prototype Device 6169 | -7/Zion | Identified Hacking Drone Bay 6321 | -7/Zion | Found Prototype Processor 6322 | -7/Zion | Identified Exp. Targeting Computer 6326 | -7/Zion | Found Prototype Processor 6327 | -7/Zion | Identified Exp. Armor Integrity Analyzer 6330 | -7/Zion | Found Prototype Hackware 6330 | -7/Zion | Identified Exp. System Shield 6333 | -7/Zion | Found Prototype Processor 6333 | -7/Zion | Identified Exp. Signal Interpreter 6336 | -7/Zion | Found Exp. Targeting Computer 6390 | -7/Zion | Identified exit to Proximity Caves 6449 | -7/Zion | Entered Proximity Caves 6449 | -6/Proximity Caves | Accompanied by 6 allies 6578 | -6/Proximity Caves | Spotter reported a threat 6614 | -6/Proximity Caves | Spotter reported a threat 7114 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7377 | -6/Proximity Caves | Discovered new exit (range 14) 7409 | -6/Proximity Caves | Identified exit to Factory 7411 | -6/Proximity Caves | Entered Factory 7411 | -6/Factory | Accompanied by 4 allies 7411 | -6/Factory | Evolved 2 slots: Utility x2 7870 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 7871 | -6/Factory | Zion Light squad teleported in 8391 | -6/Factory | Assembled infested ambush trap array 8461 | -6/Factory | First assault squad dispatched 8479 | -6/Factory | Zion Recon squad teleported in 8521 | -6/Factory | Sucked down chute 8521 | -6/Factory | Entered Waste 8522 | -6/Waste | Met a frightened Derelict 8530 | -6/Waste | Spotted C-40 Crusher 8541 | -6/Waste | Spotted C-40 Crusher 8542 | -6/Waste | Lost 3 parts (1n1u1w) 8547 | -6/Waste | Spotted C-40 Crusher 8557 | -6/Waste | Spotted C-40 Crusher 8559 | -6/Waste | Spotted C-40 Crusher 8574 | -6/Waste | Found Fusion Bomb Launcher 8585 | -6/Waste | Destroyed C-40 Crusher 8585 | -6/Waste | Spotted C-40 Crusher 8593 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8594 | -6/Waste | Core integrity fell below 50% 8617 | -6/Waste | Warlord forces began an assault 8630 | -6/Waste | Allies destroyed C-40 Crusher 8634 | -6/Waste | Allies destroyed C-40 Crusher 8642 | -6/Waste | Allies destroyed C-40 Crusher 8644 | -6/Waste | Allies destroyed C-40 Crusher 8645 | -6/Waste | Allies destroyed C-40 Crusher 8673 | -6/Waste | Lost 4 allies 8801 | -6/Waste | Discovered new exit (range 15) 8992 | -6/Waste | Build established: Derelict-Gunner 9403 | -6/Waste | Identified exit to Factory 9426 | -6/Waste | Entered Factory 9426 | -6/Factory | Accompanied by 15 allies 9647 | -6/Factory | Lost 4 allies 9732 | -6/Factory | Discovered new exit (range 15) 9760 | -6/Factory | Identified exit to Factory 9796 | -6/Factory | Zion Trap Resupply teleported in 9985 | -6/Factory | Lost 7 allies 9995 | -6/Factory | Allied Derelicts emerged from ambush trap array 10231 | -6/Factory | Lost 4 allies 10394 | -6/Factory | Core integrity fell below 20% 10423 | -6/Factory | Lost 3 parts (1n2w) 10429 | -6/Factory | Discovered new exit (range 12) 10439 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf collects debris. Dropped Weapon Mount. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Detecting system override signal. U-05 Engineer builds a Wall. ALERT: Cargo convoy en route, clear transfer corridor. >> DECODED: Med. Battery location. EXIT=FOUND Z-Drone released from Z-Drone Bay. Z-Drone retrieved by Z-Drone Bay (repair cost: 5). Map ----- +----------------------------------------------------+ | ???????? ??????????????????????????????????????? | | ?????####+#########??????????????????????????????? | | ?????# ! #??????????????????????????????? | | ###### #??????????????????????????????? | | ## # #??????????????????????????????? | | ## # +?????!????????????????????????? | | #??????????????????????????????? | | # # #"## #??????????????????????????????? | | = / "# ################ ??????????????? | | "# ?????????????? | | "# ?????????????? | | "# ?????????????? | | "# ?????????????? | | # "# ?????????????? | | = "##### #############??????????????? | | * ! ##???# #!! #???????????????????? | | ##"""""####????# #!! #???????????????????? | | ########???????# #! #?????!?????????????? | | #??????????????# # #???????????????????? | | #??????????????# # """#???????????????????? | | #??????????????# # """#???????????????????? | | #??????????????# # """#???????????????????? | | #??????????????# # #???????????????????? | | +??????????????# # """#???????????????????? | | #??????????????# # """#???????????????????? | | #??????????????# #! @"""#???????????????????? | | #??????#####T ## # #???????????????????? | | ?? ##p#####???????????????????? | | ? ] s #?????????????????????? | | ? s #?????????????????????? | | "" #?????????????????????? | | " #?????????????????????? | | " "################ #?????????????????????? | | ? ?????????????????# #?????????????????????? | | ? ?????????????????# #?????????????????????? | | ??? ?????????????????# #?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? < ???????????????????? | | ??????????????????????? ??????????????????? | | ??????????????????????? #???????????????????? | | ??????????????????????? #???????????????????? | | ???????????????????????##+####???????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 27 Energy Capacity 315 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Corruption Containment 8 Evasion (%) 63 Targeting Accuracy 44 Launcher Accuracy 40 Target Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 2 Offensive Hacking 33 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Generalissimo Perfect Aim Challenges ------------ None Game ------ Seed SmartbombClaymoresThrower Manual? 0 Play Time 01:04:37 Cumulative 132.3 hours Start 2025.09.11 @ 19:43:59 End 2025.09.11 @ 20:50:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 456 Rogue 456 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 48 Achievement% 35 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d5bcfcbc-f305-4239-bd7e-440364ec49f5