Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.09 @ 21:34:23

Player: Zable

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (54)      270
Value Destroyed (1437)     1437
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (527)                527
              TOTAL SCORE: 5974

 Bonus
-------
High Alert Combat Kills    2
Follower Combat Kills      25
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     156/300
Energy                     67/200
System Corruption          7%
Temperature                Cool (18)
Movement                   Core (250) Ox4
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
           Cold Fusion Reactor
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
           Visual Processing Unit
  Improved Signal Interpreter
           Focal Shield
           Hacking Suite
           Hacking Suite
           System Shield
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Signal Interpreter
           System Restoration Module

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Gravmag System
           Flight Unit
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
>          --- UTILITY ----------
           Visual Processing Unit
  Improved Signal Interpreter
           Hacking Suite
           Hacking Suite
           System Shield
           Authchip [R/Combat]
  Advanced Recalibrator
>          --- WEAPON -----------
     Light Assault Rifle
           Flak Gun
           Flak Gun
>          --- INVENTORY --------
  Improved Signal Interpreter
           System Restoration Module
           Remote Datajack
[Rating: 53]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Flak Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Proton Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Special Weapon           Remote Datajack
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   .   
  Utility                  5    | .   .   .   1   .   1   1   .   2   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
Parts Attached             75   | 6   2   5   10  4   22  4   6   16  
  Power                    10   | 1   .   .   1   3   2   .   1   2   
    Engine                 5    | 1   .   .   1   2   1   .   .   .   
    Core                   4    | .   .   .   .   1   1   .   1   1   
    Reactor                1    | .   .   .   .   .   .   .   .   1   
  Propulsion               24   | 2   .   2   4   .   7   1   3   5   
    Treads                 4    | .   .   .   3   .   1   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   1   .   2   
    Flight                 15   | .   .   2   1   .   6   .   3   3   
  Utility                  20   | 1   2   .   3   1   7   1   .   5   
    Device                 10   | .   1   .   2   .   3   .   .   4   
    Storage                2    | 1   .   .   .   1   .   .   .   .   
    Processor              4    | .   1   .   1   .   1   1   .   .   
    Hackware               4    | .   .   .   .   .   3   .   .   1   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   .   3   2   .   6   2   2   4   
    Energy Gun             4    | 2   .   2   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   2   
    Ballistic Gun          11   | .   .   1   .   .   6   1   2   1   
    Ballistic Cannon       2    | .   .   .   2   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   1   .   .   2   
Parts Lost                 34   | .   .   3   1   .   13  .   .   17  
  Power                    3    | .   .   1   .   .   1   .   .   1   
  Propulsion               14   | .   .   .   .   .   6   .   .   8   
  Utility                  8    | .   .   1   1   .   3   .   .   3   
  Weapon                   9    | .   .   1   .   .   3   .   .   5   
  Highest Loss Streak      5    | .   .   3   1   .   5   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   97  93  85  98  89  94  100 67  
  Engine                   6    | .   14  11  7   7   7   .   .   .   
  Core                     2    | .   .   .   .   3   1   7   7   2   
  Treads                   15   | .   .   .   29  33  16  .   .   .   
  Wheel                    3    | .   28  24  .   .   .   .   .   .   
  Flight                   6    | .   .   3   1   .   6   23  23  13  
  Device                   9    | .   12  11  14  11  12  .   .   2   
  Storage                  4    | .   1   .   .   10  6   .   .   .   
  Processor                10   | .   14  14  11  11  9   9   15  13  
  Hackware                 7    | .   .   .   .   .   6   23  23  22  
  Energy Gun               3    | .   25  24  3   .   .   .   .   .   
  Ballistic Gun            7    | .   .   1   4   .   11  22  23  8   
  Ballistic Cannon         9    | .   .   .   13  22  10  .   .   .   
Peak Build Rating          53   | 6   7   7   19  23  31  32  41  53  
  Average Rating           23   | 4   6   6   15  21  24  28  37  36  
  On Entrance              16   | .   6   5   5   18  23  24  30  36  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             68   | 14  14  11  19  63  68  9   15  24  
  Greatest Support         66   | 26  26  26  66  66  66  13  18  20  
  Greatest Overweight (x)  2    | .   .   .   1   .   2   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   5   5   20  20  5   5   5   
  Average Capacity         12   | 7   5   5   5   18  15  5   5   5   
  Most Carried             11   | 2   2   3   4   8   11  5   5   5   
  Average Carried          5    | .   2   2   3   6   8   4   4   3   
  Final Capacity           20   | 8   5   5   5   20  5   5   5   5   
  Final Carried            8    | 2   2   3   4   8   5   4   5   2   

 Class Distribution 
--------------------
 40% | Mutant
 21% | Hacker-Mutant
 16% | Skirmisher
  6% | Hacker-Skirmisher
  5% | Hacker-Gunner
  5% | Infiltrator-Skirmisher
  3% | Infiltrator-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
    Skirmisher | -8/Materials
 Hacker-Gunner | -7/Factory
 Hacker-Gunner | -7/DSF
 Hacker-Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac 
Matter Collected           1762 | 152 .   178 25  297 885 38  .   187 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1376 | .   .   92  25  150 856 38  .   215 
  Parts                    96   | .   .   4   4   16  61  1   .   10  
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   1   
Recyclers Shooed           3    | .   .   .   .   1   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac 
Combat Hostiles Destroyed  45   | .   .   4   .   8   28  .   .   5   
  Guns                     28   | .   .   4   .   .   21  .   .   3   
  Cannons                  15   | .   .   .   .   8   7   .   .   .   
  AOE                      2    | .   .   .   .   .   .   .   .   2   
Classes Destroyed          12   | .   .   2   1   1   6   .   .   2   
  Worker                   1    | .   .   .   .   .   1   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   1   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   
  Watcher                  4    | .   .   .   1   .   1   1   .   1   
  Swarmer                  25   | .   .   3   .   3   15  .   .   4   
  Grunt                    11   | .   .   1   .   3   7   .   .   .   
  Sentry                   5    | .   .   .   .   2   3   .   .   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           5    | .   .   3   1   3   5   1   .   3   
  Combat Bots Only         5    | .   .   3   .   3   5   .   .   3   
Max Kills in Single Turn   2    | .   .   1   1   1   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  DSF  Fac  
Hostile Shots Fired        464  | .    2    40   4    32   201  .    8    177  
  Missed                   162  | .    2    10   .    8    68   .    4    70   
Damage Taken               4458 | .    .    283  65   309  1636 .    98   2067 
  Core                     1290 | .    .    78   .    24   302  .    36   850  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   13   | .    .    .    .    .    .    .    .    13   
Core Remaining (%)         80   | 100  .    68   .    94   45   .    94   .    
Volleys Fired              171  | .    2    19   1    15   84   7    .    43   
  Largest                  3    | .    2    2    2    2    3    3    .    3    
  Hottest                  111  | .    90   100  88   88   111  60   .    76   
Shots Fired                330  | .    4    24   2    30   186  21   .    63   
  Gun                      221  | .    4    24   .    .    119  21   .    53   
  Cannon                   109  | .    .    .    2    30   67   .    .    10   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  292  | .    .    .    2    30   186  21   .    53   
  Thermal                  26   | .    2    24   .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          12   | .    2    .    .    .    .    .    .    10   
  Robot Hit Streak         9    | .    .    8    5    9    9    3    .    6    
  Robot Miss Streak        14   | .    4    5    2    14   11   4    .    11   
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    .    .    
Shots Hit Robots           195  | .    .    14   1    22   111  8    .    39   
  Core Hits                158  | .    .    5    2    26   93   3    .    29   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    2    .    .    .    .    .    .    
    Burn                   2    | .    .    2    .    .    .    .    .    .    
Melee Attacks              4    | .    .    .    .    .    .    4    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           3616 | .    .    174  12   490  1762 81   .    1097 
  Guns                     1669 | .    .    174  .    .    944  81   .    470  
  Cannons                  1409 | .    .    .    12   485  709  .    .    203  
  Explosions               530  | .    .    .    .    .    107  .    .    423  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  8    | .    .    .    .    5    2    .    .    1    
  Kinetic                  2701 | .    .    .    12   485  1653 81   .    470  
  Thermal                  597  | .    .    174  .    .    .    .    .    423  
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          310  | .    .    .    .    .    107  .    .    203  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    .    .    .    7    
  Average Corruption       1    | .    .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    .    .    .    7    
    Message Errors         1    | .    .    .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            49   | .    .    .    .    .    2    .    .    47   
  Projectiles              2    | .    .    .    .    .    2    .    .    .    
  Explosions               47   | .    .    .    .    .    .    .    .    47   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 30   | .    .    .    1    2    27   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  29   | .    .    .    1    2    26   .    .    .    
  Secondary                1    | .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      277  | .    .    .    .    .    .    .    .    277  
  Shots                    3    | .    .    .    .    .    .    .    .    3    
  Rammed                   4    | .    .    .    .    1    1    .    .    2    
Targets Rammed             4    | .    .    .    .    1    1    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        210  | .    60   183  18   114  210  18   .    200  
  Average Temperature      41   | .    33   55   10   41   41   10   .    39   
  Received Heat Transfer   831  | .    .    27   54   93   441  .    .    216  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    .    .    .    
  Heat Transferred         966  | .    .    666  .    .    .    .    .    300  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac 
Peak Influence             434  | .   15  70  55  212 434 234 163 422 
  Initial                  197  | .   .   5   27  17  .   197 163 85  
  Average                  131  | .   1   20  31  71  160 222 163 230 
Maximum Alert Level        2    | .   .   .   .   1   2   1   .   2   
  Low Security (%)         72   | 100 100 100 100 98  70  11  100 28  
  Level 1                  25   | .   .   .   .   1   25  88  .   67  
  Level 2                  2    | .   .   .   .   .   3   .   .   4   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   2   .   .   .   3   .   1   7   
  Investigation            4    | .   1   .   .   .   1   .   .   2   
  Extermination            2    | .   .   .   .   .   .   .   .   2   
  Reinforcement            6    | .   1   .   .   .   2   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac 
Distress Signals           7    | .   .   .   .   .   5   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              124  | .   4   7   4   8   62  1   3   35  
  Peak Tracking Total      8    | .   2   3   5   3   6   1   3   8   
  Tactical Retreats        21   | .   1   2   .   .   10  .   .   8   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac 
Traps Triggered            3    | .   1   .   .   1   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac 
Machines Disabled          4    | .   .   .   .   .   1   .   .   3   
  Max in Single Turn       3    | .   .   .   .   .   1   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac 
Machines Accessed          22   | .   3   .   1   1   7   1   .   9   
  Terminals                17   | .   3   .   1   .   7   1   .   5   
  Fabricators              4    | .   .   .   .   .   .   .   .   4   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                54   | .   6   .   4   1   22  3   .   18  
  Successful               17   | .   .   .   2   1   4   1   .   9   
  Failed                   37   | .   6   .   2   .   18  2   .   9   
    Catastrophic           9    | .   4   .   1   .   1   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   6   .   3   .   6   .   .   3   
  Terminals                47   | .   6   .   4   .   22  3   .   12  
  Fabricators              6    | .   .   .   .   .   .   .   .   6   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   .   .   2   1   4   1   .   6   
  Record                   2    | .   .   .   .   .   .   .   .   2   
  Prototype ID Bank        2    | .   .   .   1   .   1   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   1   .   2   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   
  Hauler Manifests         2    | .   .   .   1   .   .   .   .   1   
  Registered Components    2    | .   .   .   .   .   1   .   .   1   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   3   
  Build                    3    | .   .   .   .   .   .   .   .   3   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   2   .   1   .   6   .   .   4   
  Full Trace Events        6    | .   1   .   1   .   2   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             6    | .   .   .   .   .   .   .   .   6   
    Authchips              1    | .   .   .   .   .   .   .   .   1   
    Time                   228  | .   .   .   .   .   .   .   .   228 
  Total Robot Build Rating 30   | .   .   .   .   .   .   .   .   30  
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   64   | .   .   .   .   .   .   .   .   64  
  Total Part Build Rating  16   | .   .   .   .   .   .   .   .   16  
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac 
Total Allies               10   | .   .   3   .   1   .   .   .   6   
  Largest Group            3    | .   .   3   .   1   .   .   .   3   
  Highest-Rated Group      87   | .   .   40  .   31  .   .   .   87  
  Highest-Rated Ally       31   | .   .   16  .   31  .   .   .   29  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               32   | .   .   21  .   .   .   .   .   11  
  Total Damage             390  | .   .   222 .   .   .   .   .   168 
  Kills                    1    | .   .   1   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  DSF  Fac  
Turns Passed               3718 | 42   118  340  98   872  1406 107  35   700  
Spaces Moved               3151 | 35   122  307  57   552  841  223  60   954  
  Core                     217  | 1    .    .    3    .    .    .    .    213  
  Treads                   941  | .    .    .    39   552  350  .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   367  | 34   122  211  .    .    .    .    .    .    
  Hover                    82   | .    .    .    .    .    .    .    5    77   
  Flight                   1544 | .    .    96   15   .    491  223  55   664  
  Fastest Speed            34   | 50   90   37   34   145  34   34   34   34   
  Average Speed            86   | 89   90   73   113  145  112  34   40   46   
  Slowest Speed            330  | 100  90   90   145  145  330  34   120  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            8    | .    .    1    .    .    1    1    .    5    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 4    24   61   8    98   55   7    55   28   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    1    .    1    .    .    .    .    
  Known Exits Taken        4    | .    .    .    1    1    1    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    
Scrap Searched             4    | .    .    1    .    3    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          44   | .    .    .    .    .    .    .    .    44   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      44   | .    .    .    .    .    .    .    .    44   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  DSF  Fac  
Total                      3843 | 42   125  393  86   591  1143 239  71   1153 
  Wait                     415  | .    .    62   15   16   182  .    1    139  
  Move                     3127 | 34   121  304  56   551  838  220  59   944  
  Hop                      8    | .    .    1    .    .    1    1    .    5    
  Pick Up                  22   | 2    .    2    1    4    10   1    .    2    
  Fast Attach              37   | 6    1    2    4    1    11   2    1    9    
  Attach                   21   | .    .    1    3    .    8    2    .    7    
  Detach                   5    | .    .    .    3    .    .    .    .    2    
  Swap                     17   | .    1    2    3    3    3    .    5    .    
  Drop                     12   | .    .    .    .    .    5    2    5    .    
  Fire                     171  | .    2    19   1    15   84   7    .    43   
  Melee                    4    | .    .    .    .    .    .    4    .    .    
  Ram                      2    | .    .    .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    1    1    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/DSF
-6/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 13)
   43 | -11/Scrapyard | Entered Materials
  152 | -10/Materials | Discovered new exit (range 11)
  161 | -10/Materials | Entered Mines
  167 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  216 | -10/Mines     | Learned Materials trap positions
  239 | -10/Mines     | Learned 2 Materials zone layouts
  309 | -10/Mines     | Build established: Mutant
  412 | -10/Mines     | Lost 3 allies
  485 | -10/Mines     | Lost 3 parts (1p1u1w)
  496 | -10/Mines     | Discovered new exit (range 15)
  501 | -10/Mines     | Entered Materials
  501 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  502 | -9/Materials  | Identified exit to Mines
  503 | -9/Materials  | Loaded intel: 16 trap records
  581 | -9/Materials  | Discovered exit to Mines (range 13)
  599 | -9/Materials  | Entered Mines
  633 | -9/Mines      | Discovered new exit (range 10)
 1059 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1168 | -9/Mines      | Learned location of Zion (-6)
 1270 | -9/Mines      | Discovered new exit (range 8)
 1296 | -9/Mines      | Found DCF Scrap (12 items)
 1305 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1461 | -9/Mines      | Identified exit to Materials
 1471 | -9/Mines      | Entered Materials
 1471 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2110 | -8/Materials  | Lost 3 parts (1n1u1w)
 2421 | -8/Materials  | Build established: Skirmisher
 2481 | -8/Materials  | Lost 5 parts (2n1u2w)
 2595 | -8/Materials  | Lost 4 parts (1p2n1u)
 2683 | -8/Materials  | Core integrity fell below 50%
 2741 | -8/Materials  | Discovered new exit (range 9)
 2744 | -8/Materials  | Identified exit to Factory
 2877 | -8/Materials  | Entered Factory
 2877 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2984 | -7/Factory    | Identified exit to DSF
 2984 | -7/Factory    | Entered DSF
 3006 | -7/DSF        | Discovered new exit (range 18)
 3011 | -7/DSF        | Additional patrols routed to DSF
 3017 | -7/DSF        | Identified exit to Factory
 3019 | -7/DSF        | Entered Factory
 3019 | -6/Factory    | Evolved 2 slots: Utility x2
 3089 | -6/Factory    | Fabricated Adv. Recalibrator (x2)
 3261 | -6/Factory    | Garrison activated, responded to threat
 3281 | -6/Factory    | Lost 5 parts (3n1u1w)
 3455 | -6/Factory    | Fabricated G-50 Soldier?
 3511 | -6/Factory    | Build established: Hacker-Mutant
 3531 | -6/Factory    | Discovered new exit (range 8)
 3557 | -6/Factory    | Core integrity fell below 50%
 3591 | -6/Factory    | Lost 4 parts (3n1u)
 3604 | -6/Factory    | Fabricated G-50 Soldier?
 3696 | -6/Factory    | Core integrity fell below 20%
 3719 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
03659_ Acquired Focal Shield.
03672_ K-01 Serf cleans the Repair Station.
03674_ Acquired Gravmag Array.
03677_ Identified Cold Fusion Reactor.
03679_ K-01 Serf cleans the Repair Station.
03680_ Construction Platform disabled.
03689_ P-60 Hacker resets P-60 Hacker, system corruption cleaned.
03692_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. <x2>
03701_ Critical hit (Burn: +37).
03703_ G-50 Soldier misfires.
03705_ G-50 Soldier IFF system glitched.
03706_ System corrupted: Component data lost.
03707_ G-50 Soldier IFF system glitched.
03707_ P-60 Hacker destroyed.
03707_ Drone sends a signal.
03711_ P-60 Hacker resets G-50 Soldier, system corruption cleaned.
03713_ Gravmag Array destroyed.
03715_ Proton Cannon destroyed.
03718_ Remote Datajack destroyed.
03719_ P-60 Hacker resets G-50 Soldier, system corruption cleaned.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          17
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Resistance: KI             20
Evasion (%)                63
Targeting Accuracy         5
Recoil Reduction           3
Offensive Hacking          20
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Recalibrator | x2 | -6/Factory | Preloaded
      G-50 Soldier | x3 | -6/Factory | Preloaded, Authchip
      G-50 Soldier | x3 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
More Dakka Please

 Challenges 
------------
None

 Game 
------
Seed              DisruptionTargetFlamer
  Manual?         0
Play Time         00:47:04
  Cumulative      15.1 hours
  Start           2025.02.09 @ 20:50:56
  End             2025.02.09 @ 21:34:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           12
  Adventurer      8
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          25
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Crisp
Map View          183x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 69203416-6c6e-4723-b0da-463c594772d7