Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.09 @ 21:34:23 Player: Zable Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (54) 270 Value Destroyed (1437) 1437 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (527) 527 TOTAL SCORE: 5974 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 25 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 156/300 Energy 67/200 System Corruption 7% Temperature Cool (18) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (1) -------- Cold Fusion Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Visual Processing Unit Improved Signal Interpreter Focal Shield Hacking Suite Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Signal Interpreter System Restoration Module Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Gravmag System Flight Unit Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Visual Processing Unit Improved Signal Interpreter Hacking Suite Hacking Suite System Shield Authchip [R/Combat] Advanced Recalibrator > --- WEAPON ----------- Light Assault Rifle Flak Gun Flak Gun > --- INVENTORY -------- Improved Signal Interpreter System Restoration Module Remote Datajack [Rating: 53] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Advanced Treads Treads Advanced Treads Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Hacking Suite Device Structural Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Flak Cannon Energy Gun Medium Laser Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Slots Evolved 8 | . . . 2 . 2 2 . 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . Utility 5 | . . . 1 . 1 1 . 2 Weapon 1 | . . . . . 1 . . . Parts Attached 75 | 6 2 5 10 4 22 4 6 16 Power 10 | 1 . . 1 3 2 . 1 2 Engine 5 | 1 . . 1 2 1 . . . Core 4 | . . . . 1 1 . 1 1 Reactor 1 | . . . . . . . . 1 Propulsion 24 | 2 . 2 4 . 7 1 3 5 Treads 4 | . . . 3 . 1 . . . Leg . | . . . . . . . . . Wheel 2 | 2 . . . . . . . . Hover 3 | . . . . . . 1 . 2 Flight 15 | . . 2 1 . 6 . 3 3 Utility 20 | 1 2 . 3 1 7 1 . 5 Device 10 | . 1 . 2 . 3 . . 4 Storage 2 | 1 . . . 1 . . . . Processor 4 | . 1 . 1 . 1 1 . . Hackware 4 | . . . . . 3 . . 1 Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 21 | 2 . 3 2 . 6 2 2 4 Energy Gun 4 | 2 . 2 . . . . . . Energy Cannon 2 | . . . . . . . . 2 Ballistic Gun 11 | . . 1 . . 6 1 2 1 Ballistic Cannon 2 | . . . 2 . . . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes 3 | . . . . . 1 . . 2 Parts Lost 34 | . . 3 1 . 13 . . 17 Power 3 | . . 1 . . 1 . . 1 Propulsion 14 | . . . . . 6 . . 8 Utility 8 | . . 1 1 . 3 . . 3 Weapon 9 | . . 1 . . 3 . . 5 Highest Loss Streak 5 | . . 3 1 . 5 . . 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 88 | . 97 93 85 98 89 94 100 67 Engine 6 | . 14 11 7 7 7 . . . Core 2 | . . . . 3 1 7 7 2 Treads 15 | . . . 29 33 16 . . . Wheel 3 | . 28 24 . . . . . . Flight 6 | . . 3 1 . 6 23 23 13 Device 9 | . 12 11 14 11 12 . . 2 Storage 4 | . 1 . . 10 6 . . . Processor 10 | . 14 14 11 11 9 9 15 13 Hackware 7 | . . . . . 6 23 23 22 Energy Gun 3 | . 25 24 3 . . . . . Ballistic Gun 7 | . . 1 4 . 11 22 23 8 Ballistic Cannon 9 | . . . 13 22 10 . . . Peak Build Rating 53 | 6 7 7 19 23 31 32 41 53 Average Rating 23 | 4 6 6 15 21 24 28 37 36 On Entrance 16 | . 6 5 5 18 23 24 30 36 Naked Turns . | . . . . . . . . . Heaviest Build 68 | 14 14 11 19 63 68 9 15 24 Greatest Support 66 | 26 26 26 66 66 66 13 18 20 Greatest Overweight (x) 2 | . . . 1 . 2 . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 8 5 5 20 20 5 5 5 Average Capacity 12 | 7 5 5 5 18 15 5 5 5 Most Carried 11 | 2 2 3 4 8 11 5 5 5 Average Carried 5 | . 2 2 3 6 8 4 4 3 Final Capacity 20 | 8 5 5 5 20 5 5 5 5 Final Carried 8 | 2 2 3 4 8 5 4 5 2 Class Distribution -------------------- 40% | Mutant 21% | Hacker-Mutant 16% | Skirmisher 6% | Hacker-Skirmisher 5% | Hacker-Gunner 5% | Infiltrator-Skirmisher 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/DSF Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Matter Collected 1762 | 152 . 178 25 297 885 38 . 187 Remotely . | . . . . . . . . . Salvage Created 1376 | . . 92 25 150 856 38 . 215 Parts 96 | . . 4 4 16 61 1 . 10 Haulers Intercepted 1 | . . . . . . . . 1 Recyclers Shooed 3 | . . . . 1 . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Combat Hostiles Destroyed 45 | . . 4 . 8 28 . . 5 Guns 28 | . . 4 . . 21 . . 3 Cannons 15 | . . . . 8 7 . . . AOE 2 | . . . . . . . . 2 Classes Destroyed 12 | . . 2 1 1 6 . . 2 Worker 1 | . . . . . 1 . . . Builder 1 | . . . . . 1 . . . Hauler 1 | . . . . . . . . 1 Recycler 1 | . . . . . 1 . . . Mechanic 1 | . . . . . 1 . . . Watcher 4 | . . . 1 . 1 1 . 1 Swarmer 25 | . . 3 . 3 15 . . 4 Grunt 11 | . . 1 . 3 7 . . . Sentry 5 | . . . . 2 3 . . . Specialist 2 | . . . . . 2 . . . Hunter 1 | . . . . . 1 . . . Programmer 1 | . . . . . . . . 1 Best Kill Streak 5 | . . 3 1 3 5 1 . 3 Combat Bots Only 5 | . . 3 . 3 5 . . 3 Max Kills in Single Turn 2 | . . 1 1 1 1 1 . 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Hostile Shots Fired 464 | . 2 40 4 32 201 . 8 177 Missed 162 | . 2 10 . 8 68 . 4 70 Damage Taken 4458 | . . 283 65 309 1636 . 98 2067 Core 1290 | . . 78 . 24 302 . 36 850 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 13 | . . . . . . . . 13 Core Remaining (%) 80 | 100 . 68 . 94 45 . 94 . Volleys Fired 171 | . 2 19 1 15 84 7 . 43 Largest 3 | . 2 2 2 2 3 3 . 3 Hottest 111 | . 90 100 88 88 111 60 . 76 Shots Fired 330 | . 4 24 2 30 186 21 . 63 Gun 221 | . 4 24 . . 119 21 . 53 Cannon 109 | . . . 2 30 67 . . 10 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 292 | . . . 2 30 186 21 . 53 Thermal 26 | . 2 24 . . . . . . Explosive . | . . . . . . . . . Electromagnetic 12 | . 2 . . . . . . 10 Robot Hit Streak 9 | . . 8 5 9 9 3 . 6 Robot Miss Streak 14 | . 4 5 2 14 11 4 . 11 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . . 2 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . Shots Hit Robots 195 | . . 14 1 22 111 8 . 39 Core Hits 158 | . . 5 2 26 93 3 . 29 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . . 2 . . . . . . Burn 2 | . . 2 . . . . . . Melee Attacks 4 | . . . . . . 4 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3616 | . . 174 12 490 1762 81 . 1097 Guns 1669 | . . 174 . . 944 81 . 470 Cannons 1409 | . . . 12 485 709 . . 203 Explosions 530 | . . . . . 107 . . 423 Melee . | . . . . . . . . . Ramming 8 | . . . . 5 2 . . 1 Kinetic 2701 | . . . 12 485 1653 81 . 470 Thermal 597 | . . 174 . . . . . 423 Explosive . | . . . . . . . . . Electromagnetic 310 | . . . . . 107 . . 203 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . . . . 7 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 7 | . . . . . . . . 7 Message Errors 1 | . . . . . . . . 1 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 49 | . . . . . 2 . . 47 Projectiles 2 | . . . . . 2 . . . Explosions 47 | . . . . . . . . 47 Melee . | . . . . . . . . . Knockbacks 30 | . . . 1 2 27 . . . Impact . | . . . . . . . . . Kinetic 29 | . . . 1 2 26 . . . Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 277 | . . . . . . . . 277 Shots 3 | . . . . . . . . 3 Rammed 4 | . . . . 1 1 . . 2 Targets Rammed 4 | . . . . 1 1 . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 210 | . 60 183 18 114 210 18 . 200 Average Temperature 41 | . 33 55 10 41 41 10 . 39 Received Heat Transfer 831 | . . 27 54 93 441 . . 216 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . Heat Transferred 966 | . . 666 . . . . . 300 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Peak Influence 434 | . 15 70 55 212 434 234 163 422 Initial 197 | . . 5 27 17 . 197 163 85 Average 131 | . 1 20 31 71 160 222 163 230 Maximum Alert Level 2 | . . . . 1 2 1 . 2 Low Security (%) 72 | 100 100 100 100 98 70 11 100 28 Level 1 25 | . . . . 1 25 88 . 67 Level 2 2 | . . . . . 3 . . 4 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 2 . . . 3 . 1 7 Investigation 4 | . 1 . . . 1 . . 2 Extermination 2 | . . . . . . . . 2 Reinforcement 6 | . 1 . . . 2 . 1 2 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Distress Signals 7 | . . . . . 5 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 124 | . 4 7 4 8 62 1 3 35 Peak Tracking Total 8 | . 2 3 5 3 6 1 3 8 Tactical Retreats 21 | . 1 2 . . 10 . . 8 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Traps Triggered 3 | . 1 . . 1 . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Machines Disabled 4 | . . . . . 1 . . 3 Max in Single Turn 3 | . . . . . 1 . . 3 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Machines Accessed 22 | . 3 . 1 1 7 1 . 9 Terminals 17 | . 3 . 1 . 7 1 . 5 Fabricators 4 | . . . . . . . . 4 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 54 | . 6 . 4 1 22 3 . 18 Successful 17 | . . . 2 1 4 1 . 9 Failed 37 | . 6 . 2 . 18 2 . 9 Catastrophic 9 | . 4 . 1 . 1 . . 3 Database Lockouts . | . . . . . . . . . Manual 18 | . 6 . 3 . 6 . . 3 Terminals 47 | . 6 . 4 . 22 3 . 12 Fabricators 6 | . . . . . . . . 6 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . . . 2 1 4 1 . 6 Record 2 | . . . . . . . . 2 Prototype ID Bank 2 | . . . 1 . 1 . . . Open Door 1 | . . . . 1 . . . . Open DSF 3 | . . . . . . 1 . 2 Level Access Points 1 | . . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . Hauler Manifests 2 | . . . 1 . . . . 1 Registered Components 2 | . . . . . 1 . . 1 Fabricator Hacks 3 | . . . . . . . . 3 Build 3 | . . . . . . . . 3 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 2 . 1 . 6 . . 4 Full Trace Events 6 | . 1 . 1 . 2 . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 6 | . . . . . . . . 6 Authchips 1 | . . . . . . . . 1 Time 228 | . . . . . . . . 228 Total Robot Build Rating 30 | . . . . . . . . 30 Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 64 | . . . . . . . . 64 Total Part Build Rating 16 | . . . . . . . . 16 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Total Allies 10 | . . 3 . 1 . . . 6 Largest Group 3 | . . 3 . 1 . . . 3 Highest-Rated Group 87 | . . 40 . 31 . . . 87 Highest-Rated Ally 31 | . . 16 . 31 . . . 29 Total Orders . | . . . . . . . . . Ally Attacks 32 | . . 21 . . . . . 11 Total Damage 390 | . . 222 . . . . . 168 Kills 1 | . . 1 . . . . . . Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 3 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Turns Passed 3718 | 42 118 340 98 872 1406 107 35 700 Spaces Moved 3151 | 35 122 307 57 552 841 223 60 954 Core 217 | 1 . . 3 . . . . 213 Treads 941 | . . . 39 552 350 . . . Legs . | . . . . . . . . . Wheels 367 | 34 122 211 . . . . . . Hover 82 | . . . . . . . 5 77 Flight 1544 | . . 96 15 . 491 223 55 664 Fastest Speed 34 | 50 90 37 34 145 34 34 34 34 Average Speed 86 | 89 90 73 113 145 112 34 40 46 Slowest Speed 330 | 100 90 90 145 145 330 34 120 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 8 | . . 1 . . 1 1 . 5 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 4 24 61 8 98 55 7 55 28 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . . . Known Exits Taken 4 | . . . 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 4 | . . 1 . 3 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 44 | . . . . . . . . 44 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 44 | . . . . . . . . 44 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Total 3843 | 42 125 393 86 591 1143 239 71 1153 Wait 415 | . . 62 15 16 182 . 1 139 Move 3127 | 34 121 304 56 551 838 220 59 944 Hop 8 | . . 1 . . 1 1 . 5 Pick Up 22 | 2 . 2 1 4 10 1 . 2 Fast Attach 37 | 6 1 2 4 1 11 2 1 9 Attach 21 | . . 1 3 . 8 2 . 7 Detach 5 | . . . 3 . . . . 2 Swap 17 | . 1 2 3 3 3 . 5 . Drop 12 | . . . . . 5 2 5 . Fire 171 | . 2 19 1 15 84 7 . 43 Melee 4 | . . . . . . 4 . . Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush 2 | . . . . 1 1 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 13) 43 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 11) 161 | -10/Materials | Entered Mines 167 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 216 | -10/Mines | Learned Materials trap positions 239 | -10/Mines | Learned 2 Materials zone layouts 309 | -10/Mines | Build established: Mutant 412 | -10/Mines | Lost 3 allies 485 | -10/Mines | Lost 3 parts (1p1u1w) 496 | -10/Mines | Discovered new exit (range 15) 501 | -10/Mines | Entered Materials 501 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 502 | -9/Materials | Identified exit to Mines 503 | -9/Materials | Loaded intel: 16 trap records 581 | -9/Materials | Discovered exit to Mines (range 13) 599 | -9/Materials | Entered Mines 633 | -9/Mines | Discovered new exit (range 10) 1059 | -9/Mines | Received a Mining Laser from a helpful Derelict 1168 | -9/Mines | Learned location of Zion (-6) 1270 | -9/Mines | Discovered new exit (range 8) 1296 | -9/Mines | Found DCF Scrap (12 items) 1305 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1461 | -9/Mines | Identified exit to Materials 1471 | -9/Mines | Entered Materials 1471 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2110 | -8/Materials | Lost 3 parts (1n1u1w) 2421 | -8/Materials | Build established: Skirmisher 2481 | -8/Materials | Lost 5 parts (2n1u2w) 2595 | -8/Materials | Lost 4 parts (1p2n1u) 2683 | -8/Materials | Core integrity fell below 50% 2741 | -8/Materials | Discovered new exit (range 9) 2744 | -8/Materials | Identified exit to Factory 2877 | -8/Materials | Entered Factory 2877 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2984 | -7/Factory | Identified exit to DSF 2984 | -7/Factory | Entered DSF 3006 | -7/DSF | Discovered new exit (range 18) 3011 | -7/DSF | Additional patrols routed to DSF 3017 | -7/DSF | Identified exit to Factory 3019 | -7/DSF | Entered Factory 3019 | -6/Factory | Evolved 2 slots: Utility x2 3089 | -6/Factory | Fabricated Adv. Recalibrator (x2) 3261 | -6/Factory | Garrison activated, responded to threat 3281 | -6/Factory | Lost 5 parts (3n1u1w) 3455 | -6/Factory | Fabricated G-50 Soldier? 3511 | -6/Factory | Build established: Hacker-Mutant 3531 | -6/Factory | Discovered new exit (range 8) 3557 | -6/Factory | Core integrity fell below 50% 3591 | -6/Factory | Lost 4 parts (3n1u) 3604 | -6/Factory | Fabricated G-50 Soldier? 3696 | -6/Factory | Core integrity fell below 20% 3719 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03659_ Acquired Focal Shield. 03672_ K-01 Serf cleans the Repair Station. 03674_ Acquired Gravmag Array. 03677_ Identified Cold Fusion Reactor. 03679_ K-01 Serf cleans the Repair Station. 03680_ Construction Platform disabled. 03689_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 03692_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. <x2> 03701_ Critical hit (Burn: +37). 03703_ G-50 Soldier misfires. 03705_ G-50 Soldier IFF system glitched. 03706_ System corrupted: Component data lost. 03707_ G-50 Soldier IFF system glitched. 03707_ P-60 Hacker destroyed. 03707_ Drone sends a signal. 03711_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 03713_ Gravmag Array destroyed. 03715_ Proton Cannon destroyed. 03718_ Remote Datajack destroyed. 03719_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. Map ----- +----------------------------------------------------+ | """ # ### #? #????????????? | | """ # + #???"""""""" ??????????????? | | """ # ### #????? ????????????????? | | """ # #?# ########+##########????????? | | # #?# #????????? | | # ### #????????? | | + / #????????? | | # ### ^ #????????? | | [[ # #?# #????????? | | [[ # #?# ####/#### #????????? | | [[ ###+#######+##?# # # #########+ | | #??# #??# # # | | #??# #??# # # | | * #??# #??# # # | | #??# #??# /% # | | #??# #??# # # | | ####### #??# #??# # # ######### | | ??????# #### #### % # # #???? #? | | ??????# % # # # #? | | ?? + # # + #? | | ??????# # # #??? #? | | ??????# ### # #?? #? | | ??????# # # #?? #? | | ??????################/####### # #? #? | | ????????????????# u gpg[|# # # #? #? | | ????????????????# "@*%g###### # #? | | ????????????????# """"!#????# # #? | | ????????????????# """" #????# + #? | | ????????????????# h """" #????# #########? | | ????????????????# """" #????# #???????? | | ????????????????# """" #????# #???????? | | ????????????????# """ #????# ######### | | ????????????????# " "" #????# [ | | ????????????????# "R"" #????# | | ????????????????# """ #????# """ """ | | ????????????????# #????# """ """ | | ????????????????####+#########????# """ """ | | ???????????????????# #????????????# ### | | ????????????######?# #????????????# """ """ ### | | ????????????# # #????????????# """!""" # | | ????????????# # ##########???# """%""" # | | ????????????# + #???# # ! | | ????????????# ! # ######## #???# """ # | | ????????????# # #??????# ##### """ # | | ????????????# ! ?# #??????# """ # | | ????????????######?# #??????# "" # | | ???????????????????# #???#### """ F" # | | ??????????????????##/##### """ " + | | ??????????????????# # """ "" ### | | ??????????????????# # #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Resistance: KI 20 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Recalibrator | x2 | -6/Factory | Preloaded G-50 Soldier | x3 | -6/Factory | Preloaded, Authchip G-50 Soldier | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed DisruptionTargetFlamer Manual? 0 Play Time 00:47:04 Cumulative 15.1 hours Start 2025.02.09 @ 20:50:56 End 2025.02.09 @ 21:34:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 12 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 25 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 69203416-6c6e-4723-b0da-463c594772d7