Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.17 @ 07:13:25

Player: UlyssesB

Result: Self-destructed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (35)      175
Value Destroyed (637)      637
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (326)                326
              TOTAL SCORE: 2438

 Bonus
-------
High Alert Combat Kills    26
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             68/250
Matter                     275/300
Energy                     125/125
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (180) Ox2
Location                   -9/Mines

 Parts 
-------
>              --- POWER (1) --------
         Light Ion Engine
>              --- PROPULSION (2) ---
               Aluminum Leg
>              --- UTILITY (2) ------
         Large Storage Unit
>              --- WEAPON (2) -------
        Medium Laser
        Medium Laser
>              --- INVENTORY (10) ---
  Experimental Sensor Array
               Modified TNC
        Medium Laser
               Grenade Launcher
          Mini Grenade Launcher
               Field Lobotomy Kit

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
         Large Storage Unit
>              --- WEAPON -----------
        Medium Laser
               Field Lobotomy Kit
>              --- INVENTORY --------
               Aluminum Leg
  Experimental Sensor Array
               Modified TNC
        Medium Laser
        Medium Laser
        Medium Laser
               Grenade Launcher
          Mini Grenade Launcher
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Protection               Medium Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Launcher                 Grenade Launcher
  Special Weapon           Field Lobotomy Kit

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             18   | .   13  1   2   2   
  Power                    1    | .   .   1   .   .   
    Engine                 1    | .   .   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | .   3   .   1   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | .   3   .   1   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | .   3   .   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                1    | .   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | .   7   .   1   2   
    Energy Gun             7    | .   5   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   2   .   .   .   
    Special Weapon         1    | .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 8    | .   3   2   3   .   
  Power                    1    | .   .   1   .   .   
  Propulsion               3    | .   1   .   2   .   
  Utility                  1    | .   1   .   .   .   
  Weapon                   3    | .   1   1   1   .   
  Highest Loss Streak      3    | .   2   2   3   .   
Average Slot Usage (%)     82   | .   94  74  71  71  
  Engine                   13   | .   14  13  14  14  
  Leg                      27   | .   27  28  27  14  
  Storage                  14   | .   14  14  14  14  
  Protection               3    | .   9   .   .   .   
  Energy Gun               19   | .   24  17  14  24  
  Launcher                 1    | .   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             29   | 13  26  25  29  29  
  Greatest Support         20   | 20  20  20  20  10  
  Greatest Overweight (x)  2    | .   1   1   2   2   
  Average Overweight (x)   .    | .   .   .   1   2   
Largest Inventory Capacity 12   | .   12  10  10  10  
  Average Capacity         8    | .   6   10  10  10  
  Most Carried             9    | .   6   8   9   6   
  Average Carried          6    | .   5   6   7   6   
  Final Capacity           10   | 6   10  10  10  10  
  Final Carried            7    | 6   6   7   7   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           350  | 200 113 37  .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            829  | .   665 164 .   .   
  Parts                    59   | .   47  12  .   .   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  30   | .   22  8   .   .   
  Guns                     27   | .   19  8   .   .   
  AOE                      3    | .   3   .   .   .   
Classes Destroyed          6    | .   6   .   .   .   
  Worker                   2    | .   2   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  18   | .   12  6   .   .   
  Grunt                    12   | .   10  2   .   .   
Best Kill Streak           5    | .   5   3   .   .   
  Combat Bots Only         5    | .   5   3   .   .   
Max Kills in Single Turn   2    | .   2   1   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Exi  Min  
Damage Taken               1139 | .    774  171  162  32   
  Core                     182  | .    117  20   45   .    
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              89   | .    72   16   1    .    
  Largest                  2    | .    2    2    1    .    
  Hottest                  100  | .    100  100  .    .    
Shots Fired                162  | .    140  21   1    .    
  Gun                      159  | .    138  21   .    .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 2    | .    2    .    .    .    
  Special                  1    | .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  159  | .    138  21   .    .    
  Explosive                2    | .    2    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         17   | .    17   14   2    .    
  Robot Miss Streak        5    | .    5    4    .    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           101  | .    87   13   1    .    
  Core Hits                50   | .    39   11   .    .    
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1472 | .    1285 187  .    .    
  Guns                     1242 | .    1055 187  .    .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               229  | .    229  .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  1    | .    1    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  1242 | .    1055 187  .    .    
  Explosive                229  | .    229  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  1    | .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            20   | .    20   .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               20   | .    20   .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      10   | .    10   .    .    .    
  Shots                    1    | .    1    .    .    .    
  Rammed                   1    | .    1    .    .    .    
Targets Rammed             1    | .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        421  | .    421  183  .    .    
  Average Temperature      129  | .    137  63   .    .    
  Received Heat Transfer   188  | .    132  27   20   9    
  Effects                  8    | .    8    .    .    .    
    Shutdowns              2    | .    2    .    .    .    
    Energy Bleed           4    | .    4    .    .    .    
    Interference           2    | .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             12   | .    9    3    .    .    
  Heat Transferred         3663 | .    3108 555  .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             455  | .   455 243 .   15  
  Average Influence        188  | .   227 146 .   .   
Maximum Alert Level        2    | .   2   1   .   .   
  Low Security (%)         55   | .   38  77  .   100 
  Level 1                  42   | .   59  22  .   .   
  Level 2                  1    | .   2   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   8   1   .   .   
  Investigation            5    | .   5   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   3   .   .   .   
  Assault                  1    | .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           6    | .   6   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              52   | .   35  8   7   2   
  Peak Tracking Total      9    | .   5   3   9   2   
  Tactical Retreats        2    | .   2   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            5    | .   5   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          10   | .   6   1   3   .   
  Terminals                4    | .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                52   | .   17  1   34  .   
  Successful               45   | .   10  1   34  .   
  Failed                   7    | .   7   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   10   | .   9   .   1   .   
  Terminals                15   | .   15  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             41   | .   6   1   34  .   
  Record                   33   | .   .   .   33  .   
  Prototype ID Bank        2    | .   2   .   .   .   
  Open Door                1    | .   .   1   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         8    | .   8   .   .   .   
  Terminals                2    | .   2   .   .   .   
    Track                  1    | .   1   .   .   .   
    Botnet                 1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
    Tunnel                 2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   4   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               2    | .   .   1   1   .   
  Largest Group            2    | .   .   .   2   .   
  Highest-Rated Group      42   | .   .   .   42  .   
  Highest-Rated Ally       31   | .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               6    | .   .   .   6   .   
  Total Damage             82   | .   .   .   82  .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   
Field Lobotomies           1    | .   .   .   1   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Exi  Min  
Turns Passed               2741 | .    1153 799  725  64   
Spaces Moved               1649 | 1    654  481  479  34   
  Core                     .    | .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1649 | 1    654  481  479  34   
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            120  | 120  120  120  150  180  
  Average Speed            141  | 120  125  149  150  180  
  Slowest Speed            180  | 120  150  150  180  180  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       46   | 2    89   56   69   16   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     3    | .    2    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 10   | .    10   .    .    .    
Terrain Destroyed          22   | .    22   .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      22   | .    22   .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1901 | .   844 538 483 36  
  Wait                     126  | .   89  37  .   .   
  Move                     1645 | .   653 480 478 34  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  11   | .   6   3   2   .   
  Fast Attach              5    | .   5   .   .   .   
  Attach                   6    | .   2   1   2   1   
  Detach                   .    | .   .   .   .   .   
  Swap                     7    | .   6   .   .   1   
  Drop                     11   | .   10  1   .   .   
  Fire                     89   | .   72  16  1   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  103 | -10/Materials | Discovered new exit (range 9)
  307 | -10/Materials | Build established: Mutant
  629 | -10/Materials | Discovered new exit (range 4)
  820 | -10/Materials | Discovered new exit (range 10)
 1115 | -10/Materials | Discovered new exit (range 13)
 1154 | -10/Materials | Entered Mines
 1155 | -10/Mines     | Assembled infested the area
 1167 | -10/Mines     | Met a Derelict bent on vengeance
 1439 | -10/Mines     | Discovered new exit (range 5)
 1591 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1601 | -10/Mines     | Found Prototype Device
 1771 | -10/Mines     | Met a Derelict testing a Signal Generator
 1776 | -10/Mines     | Found Signal Generator
 1783 | -10/Mines     | Learned 2 Materials zone layouts
 1787 | -10/Mines     | Learned Materials machine intel
 1814 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1815 | -10/Mines     | Core integrity fell below 50%
 1928 | -10/Mines     | Discovered new exit (range 5)
 1953 | -10/Mines     | Entered Exiles
 1953 | -10/Exiles    | Accompanied by 1 ally
 1994 | -10/Exiles    | Met 8R-AWN
 2019 | -10/Exiles    | Met EX-HEX
 2058 | -10/Exiles    | Met EX-BIN
 2117 | -10/Exiles    | Learned location of Zion (-6)
 2232 | -10/Exiles    | Aligned with FarCom system
 2234 | -10/Exiles    | Given EX-Vault access code
 2268 | -10/Exiles    | Opened EX-Vault
 2303 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2477 | -10/Exiles    | Found Modified TNC
 2481 | -10/Exiles    | Found Field Lobotomy Kit
 2552 | -10/Exiles    | Met EX-DEC
 2627 | -10/Exiles    | Assimilated 7I-WGY(z) with FLK Orb
 2628 | -10/Exiles    | Attacked by the Exiles
 2666 | -10/Exiles    | Discovered new exit (range 10)
 2678 | -10/Exiles    | Stole two prototypes: Field Lobotomy Kit, Modified TNC
 2678 | -10/Exiles    | Entered Mines
 2709 | -9/Mines      | Lost 3 parts (2n1w)
 2742 | -9/Mines      | Self-destructed

 Last Messages 
---------------
  1234 which I did last time as a little joke and some thief managed to
  sneak in here and steal a few of HEX's prototypes.
02477_ Acquired Modified TNC.
02481_ Acquired Field Lobotomy Kit.
EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert
  your atomic chain!
02554_ EX-DEC: "Oops, I hope HEX didn't hear that..."
02627_ 7I-WGY(z) assimilated.
02628_ EXILES: Hostile robot within lab perimeter. Defensive protocols
  time, folks!
02630_ 7I-WGY(z) knocked back.
02666_ Aluminum Leg destroyed.
02666_ EXIT=FOUND
02671_ Knocked back.
02678_ Aluminum Leg destroyed.
02678_ System corrupted by crushing effect (+2).
02678_ Med. Laser destroyed.
LOCATION=UNKNOWN
GOAL=ESCAPE
02721_ System corrupted: Component data lost.

 Map 
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|     #??????????????????######????????????????????? |
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| #######????????????????[!  ![#???????????????????? |
| #?##  ##????????????????!  ]!#???????????????????? |
| ??#    #????????????????    #????????????????????? |
| ??#    #??????????????###//###???????????????????? |
| ###    #########??????#  @   #???????????????????? |
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| ###             ##??##    ###   #????????????????? |
| ??##     ###     ####           #????????????????? |
| ???#    ##?#      ##            #????????????????? |
| ???#    #??#          ##        #????????????????? |
| ??      #??##      r ####r       #???????????????? |
|        ##???##     ###??#         #??????????????? |
| #### ###?????##  ###????##        #??????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Weapon Shielding           33
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IonIonDeconstructor
  Manual?         0
Play Time         00:25:19
  Cumulative      130.3 hours
  Start           2020.03.17 @ 06:40:59
  End             2020.03.17 @ 07:13:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          86
  Rogue           86
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/1/0/0/0/0
Lore%             68
Gallery%          60
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          76x56
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 9f845ed1-5389-4f37-a38c-89180f0b33bf