Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.28 @ 01:12:17 Player: souux Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (44) 220 Value Destroyed (1425) 1425 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3285 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 52/300 Energy 100/100 System Corruption 6% Temperature Hot (261) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Ion Engine Reinforced Ion Engine Heavy Ion Engine Heavy Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Seismic Detector Hardlight Generator Hacking Suite Relay Coupler [Grunt] (20) Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Heavy Armor Plating > --- WEAPON ----------- Heavy Assault Cannon Heavy Assault Cannon > --- INVENTORY -------- Ion Engine Reinforced Ion Engine Heavy Ion Engine Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Seismic Detector Heavy Armor Plating Hardlight Generator Hacking Suite Relay Coupler [Grunt] Improved EM Shotgun Heavy Assault Cannon Datajack [Rating: 32] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Sensor Array Device Sensor Array Storage Huge Storage Unit Processor Transport Network Coupler Protection Heavy Armor Plating Weapon Heavy Assault Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 2 | . . . 2 Parts Attached 33 | 6 5 13 9 Power 5 | 1 . 4 . Engine 5 | 1 . 4 . Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 2 3 3 Treads 8 | . 2 3 3 Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 3 4 2 Device 3 | . 1 2 . Storage 4 | 1 1 2 . Processor 1 | . 1 . . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 8 | 2 . 2 4 Energy Gun 2 | 1 . . 1 Energy Cannon 1 | . . 1 . Ballistic Gun 1 | 1 . . . Ballistic Cannon 4 | . . 1 3 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 18 | . . 1 17 Power 2 | . . 1 1 Propulsion 8 | . . . 8 Utility 3 | . . . 3 Weapon 5 | . . . 5 Highest Loss Streak 17 | . . 1 17 To Critical Strikes 1 | . . . 1 Average Backups 13 | 4 9 14 18 Power 2 | . 1 2 4 Propulsion 5 | 2 5 5 7 Utility 2 | . 1 2 4 Weapon 2 | 1 . 2 2 Tool/Special . | . . . . Unused Backups 13 | . 1 3 9 Power 4 | . . 1 3 Propulsion 5 | . . 2 3 Utility 2 | . . . 2 Weapon 1 | . 1 . . Tool/Special 1 | . . . 1 Average Slot Usage (%) 87 | . 97 87 72 Engine 11 | . 14 11 8 Treads 29 | . 22 33 23 Leg 1 | . 5 . . Device 16 | . 7 20 13 Storage 11 | . 14 11 9 Energy Gun 3 | . 14 . . Ballistic Gun 3 | . 14 . . Ballistic Cannon 9 | . . 10 15 Peak Build Rating 32 | 6 8 21 32 Average Rating 17 | 4 7 19 26 On Entrance 8 | . 6 8 21 Naked Turns . | . . . . Heaviest Build 127 | 14 20 108 127 Greatest Support 65 | 20 40 63 65 Greatest Overweight (x) 35 | . . 2 35 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 25 | 8 10 25 25 Average Capacity 20 | 7 9 23 25 Most Carried 25 | 6 10 25 25 Average Carried 16 | 4 9 18 21 Final Capacity 25 | 8 10 25 25 Final Carried 25 | 6 10 25 12 Class Distribution -------------------- 89% | Mutant 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1305 | 284 182 630 209 Remotely . | . . . . Salvage Created 1408 | 81 254 654 419 Parts 72 | 2 20 32 18 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 33 | . 8 14 11 Guns 8 | . 8 . . Cannons 25 | . . 14 11 Classes Destroyed 11 | 1 4 5 1 Worker 1 | . . 1 . Tunneler 1 | . . 1 . Hauler 2 | . 1 1 . Recycler 4 | 1 . 3 . Operator 2 | . 1 1 . Watcher 1 | . . 1 . Swarmer 5 | . 5 . . Grunt 21 | . 3 10 8 Brawler 2 | . . 1 1 Duelist 2 | . . . 2 Sentry 3 | . . 3 . Best Kill Streak 9 | 1 5 4 9 Combat Bots Only 9 | . 5 3 9 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 268 | . 48 66 154 Missed 40 | . 8 18 14 Hits 228 | . 40 48 140 Melee 19 | . . 4 15 Projectile 209 | . 40 44 125 AOE 1 | . . 1 . Critical Strikes 12 | . . 1 11 Damage Taken 3777 | . 387 664 2726 Core 777 | . 113 107 557 Absorbed by Shields 48 | . . 48 . Core Remaining (%) 75 | 100 54 73 . Volleys Fired 128 | 8 34 58 28 Largest 2 | 2 2 1 2 Hottest 100 | 70 70 50 100 Shots Fired 188 | 16 68 61 43 Gun 85 | 16 68 . 1 Cannon 103 | . . 61 42 Launcher . | . . . . Special . | . . . . Kinetic 145 | 8 34 61 42 Thermal 42 | 8 34 . . Explosive . | . . . . Electromagnetic 1 | . . . 1 Robot Hit Streak 15 | 2 8 6 15 Robot Miss Streak 6 | 2 6 2 4 Penetration Max 1 | . . 1 . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 107 | 9 38 38 22 Core Hits 50 | 2 16 19 13 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 11 | . 2 4 5 Burn 1 | . 1 . . Destroy 1 | . 1 . . Blast 9 | . . 4 5 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4474 | 112 510 2480 1372 Guns 645 | 112 510 . 23 Cannons 3557 | . . 2208 1349 Explosions 272 | . . 272 . Melee . | . . . . Ramming . | . . . . Kinetic 3864 | 37 270 2208 1349 Thermal 587 | 75 240 272 . Explosive . | . . . . Electromagnetic 23 | . . . 23 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . . 3 6 Average Corruption 3 | . . 3 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 26 | . . 22 4 Message Errors 5 | . . 4 1 Matter Fused 4 | . . 3 1 Heat Flow Errors 5 | . . 4 1 Energy Discharges 2 | . . 2 . Data Loss (minor) 3 | . . 3 . Data Loss (major) 4 | . . 3 1 Misfires 3 | . . 3 . Overload Shots . | . . . . Overflow Damage 298 | . . 270 28 Projectiles 274 | . . 246 28 Explosions 24 | . . 24 . Melee . | . . . . Knockbacks 26 | . . 17 9 Impact . | . . . . Kinetic 23 | . . 14 9 Secondary 3 | . . 3 . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 707 | 45 117 303 707 Average Temperature 136 | 18 37 33 386 Received Heat Transfer 1591 | . 87 235 1269 Effects 39 | . . . 39 Shutdowns 4 | . . . 4 Energy Bleed 3 | . . . 3 Interference 1 | . . . 1 Matter Decay 6 | . . . 6 Short Circuit 4 | . . . 4 Damage (minor) 5 | . . . 5 Damage (major) 14 | . . . 14 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1149 | 222 777 150 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 1 Low Security (%) 90 | 100 100 94 57 Level 1 9 | . . 5 42 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 322 | 5 110 212 322 Initial 79 | . . 39 79 Average 104 | . 36 124 153 Influence Increases 1211 | 5 212 536 458 Destroy 0b10 Robot/C 660 | . 160 280 220 Destroy 0b10 Robot/NC 55 | 5 10 40 . Destroy Leader 156 | . 42 74 40 Disable Machine 60 | . . 60 . Anti-Garrison Action 150 | . . . 150 Destroy Structure 70 | . . 52 18 Lose Combat Pursuer 60 | . . 30 30 Influence Decreases 994 | 5 118 440 431 Entered New Map 166 | . . 55 111 Time Decay 648 | 5 118 375 150 Lost Part 180 | . . 10 170 Squads Dispatched 7 | . 1 2 4 Investigation 2 | . . . 2 Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault 2 | . . . 2 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 60 | . 17 24 19 Peak Tracking Total 11 | . 8 6 11 Tactical Retreats 3 | . . 2 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 2 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . . 4 1 Max in Single Turn 1 | . . 1 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 2 | . 1 . 1 Terminals 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . 3 . 4 Successful . | . . . . Failed 7 | . 3 . 4 Catastrophic 4 | . 1 . 3 Database Lockouts . | . . . . Manual 7 | . 3 . 4 Terminals 7 | . 3 . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 . 1 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 2 | . . . 2 Machine Destruction 2 | . . . 2 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1880 | . 378 1273 229 Sensors 1750 | . 249 1273 228 Seismic 1002 | . . 773 229 T.N.C. 129 | . 129 . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2129 | 115 424 1273 317 Spaces Moved 780 | 64 182 459 75 Core 6 | 4 . . 2 Treads 681 | . 149 459 73 Legs 93 | 60 33 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 160 235 Average Speed 208 | 115 152 232 276 Slowest Speed 1800 | 120 160 320 1800 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 5 35 32 9 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 4 | . . . 4 Terrain Destroyed 73 | . . 53 20 Melee . | . . . . Projectile 45 | . . 25 20 AOE 28 | . . 28 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1053 | 88 258 581 126 Wait 48 | . 25 18 5 Move 777 | 63 181 458 75 Hop . | . . . . Pick Up 44 | 11 8 22 3 Fast Attach 3 | 1 2 . . Attach 24 | 5 1 7 11 Detach 1 | . . . 1 Swap 13 | . 5 6 2 Drop 15 | . 2 12 1 Fire 128 | 8 34 58 28 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 116 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 9) 524 | -10/Materials | Discovered new exit (range 6) 540 | -10/Materials | Entered another Materials area 540 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1562 | -9/Materials | Discovered new exit (range 8) 1813 | -9/Materials | Entered another Materials area 1813 | -8/Materials | Evolved 2 slots: Weapon x2 2095 | -8/Materials | Destroyed 9 combat bots 2100 | -8/Materials | Core integrity fell below 50% 2126 | -8/Materials | Core integrity fell below 20% 2130 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02104_ Overheating: Matter decay (-1). 02105_ Power failure, Hvy. Ion Engine shutdown. 02105_ Imp. EM Shotgun broken. 02105_ Overheating: Short circuit. 02105_ Acquired 3 matter. 02105_ Hvy. Armor Plating destroyed. 02106_ Overheating: Broken Imp. EM Shotgun damaged (-38). 02107_ Broken Lgt. Treads destroyed. 02111_ Lgt. Treads destroyed. 02113_ Hvy. Ion Engine destroyed. 02115_ M-28 Smith repairs G-47 Trooper Aluminum Leg. 02115_ M-28 Smith repairs G-50 Soldier. 02115_ Critical hit (Burn: +37). 02121_ Broken Imp. EM Shotgun destroyed. 02123_ System corrupted: Heat flow error (+206). 02123_ Acquired 14 matter. 02125_ Broken Aluminum Leg destroyed. 02126_ G-50 Soldier reactivates. 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"?????????? #???????? #???????????????????? | | ??? ??????????+????????? #???????????????????? | | ??? ???????????????????? #???????????????????? | | ??###??????????????????????###???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumAdvancedMesh Manual? 0 Play Time 00:30:33 Cumulative 17.3 hours Start 2025.09.28 @ 00:37:32 End 2025.09.28 @ 01:12:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27719a05-4cf2-43e2-a8ae-c501e904e5c1